Music for an Olympic Bid: Making of Antipop’s Madrid 2016 Songs

My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. Correction. Oops. I need to read the news. Chicago was eliminated first. But look out – our friends at Antipop (slogan: “antipop music for a pop music”) are using a different tool in their arsenal: music.

Watch the video for some fun gear spotting, plus one vintage arcade cabinet. I could point out stuff I see, but that’d spoil the fun. Shout out in comments.

There’s definitely a commercial gloss on this, but it’s nicely executed, and felt so absurdly Olympic to me that I actually couldn’t help but smile listening. (In fairness, either Chicago or Madrid ought to be able to do better than New York did with 2012; I recall dignitaries in traffic while rowers paced the polluter waters of Flushing Meadows. Yipes.)

Here you go, probably the most commercial music we’ll ever run on CDM:
<a href="http://antipop.bandcamp.com/album/madrid-2016-songs">Madrid 2016 Corazonada by antipop</a>

Makes me want to, like, train or something.

Updated: From comments, I like these alternative suggestions by safd in place of “anti” pop:

superpop, poppypop, hippop, popcore, purelypop, universapop

Popcore is something I need to work on. It was worth posting this for that word alone.

Background: “Antipop is the Antonio Escobar music production personal studio, one of the most awarded Spanish producer and composer.” [sic]

Update: Superpop or antipop, the song alone couldn’t melt the hearts of the Olympic Committee. Congrats to – Rio!

V-Synth GT, the Sound Designer’s Synth, Keeps Getting Better with Age

It’s hard out there for a hardware synth. There are all these new-fangled soft synths, capable of producing radical sounds via easy-to-navigate on-screen interfaces. I have a very very short mental list of hardware synths that still matter to me for one reason or another – and the Roland V-Synth GT is one that keeps coming back. I had access to one temporarily for a review. It was like temporarily adopting a puppy. You try not to get too close to the thing, as you know you can’t keep it. The V-Synth is likely out of the budget of a lot of readers of this site, but it’s worth just knowing it’s there, and why it has become so beloved by sound design aficionados.

The V-Synth GT, itself a big upgrade from the original V-Synth, had a major software upgrade this summer that flew under a lot of people’s radar. But now as the days are getting shorter again and people are starting to think sound design, I hope we can give the V-Synth GT some attention as an instrument. It has inspired me even in my software work, just to see the perspective of the engineers at Roland and how the device is programmed.

First, a few notes about what the V-Synth GT is about – something I’m sure you’d like explained, given its US$3000 street price.

The experience of using the V-Synth is really different from a lot of the synths out there. You don’t get this sense of the excess of some of the workstations, the stuff you don’t need. You just get a whole bunch of toys for sound design, which combine in unusual ways that feel really playable but can also be warped to produce far-out results:

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Beautiful, Orgasmic Animation of Robots, Modular Synthesis

Voltage from Bam Studio on Vimeo.

Oh, sure, it’s all fun and games until your modular robots have a little too much fun and your rig erupts into a fireball.

But then, modular synthesis fans – you understand, nonetheless.

William Paiva sends us his work as one of the animators and writes:

Hi everybody. I’m a reader of both Create Digital Music and Create Digital Motion, and I’ve just uploaded to Vimeo and to YouTube a short animation film about robots and synths. I think you might like it. Reards.

And you have crazy, crazy dreams, man. Brilliant work. Here’s the team:

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BeatKangz Beat Thang Drum Machine October, Virtual Version Now

You’ve got to respect BeatKangz: here’s an independent company doing something new in the world of hardware drum machines. Their design is blinged out like crazy, the polar opposite of a minimalist MachineDrum, but with easy access to the controls you need. It’s a box that has personality in a world of gear that often doesn’t. The team has at least some experience, too, having made the SB-246 drum machine for Zoom. (Okay, I hadn’t heard of it before, but it looks like a fun toy for about $200. Here’s a video review.)

beatthang

Pimp my drum machine: Hardware lovers likely won’t accept a virtual software substitute for this – even as a preorder treat.

I have to say I’ve done a pretty terrible job of covering their upcoming Beat Thang, mostly because, well, I just don’t know anything about it, beyond seeing the videos everyone else had. (And yes, I’ve heard the complaints about the fact that I haven’t been covering it.) So I’ve been waiting for some news about the actual hardware shipping.

Unfortunately, the shipping gear isn’t here just yet. The good news is, Beat Thang hardware is now promised for October, with a pre-sales price of US$999. The bad news is, for now you’ll have to live with a “virtual” software edition. What looks like a very cool hardware interface gets translated directly to the screen – where it just doesn’t make as much sense to me. It may just make you want the hardware all the more. (Full disclosure: I’m biased. I’ve never been a fan of software that emulates hardware. Even less so when you have the actual hardware to look forward to.) It could be really useful to someone who owns the hardware – if you’re on a bus with your laptop and can’t grab your hardware BeatThang. For hardware lovers, though, it’s a bit of a tease.

Still, if you’re starved for BeatKangz news, at least this gives you more of an idea of what to look forward to – and the workflow features look impressive indeed. My guess is they’ll use software sales to fund production. If you’re already committed to this concept, your US$149 spent on the software gets you a $149 off coupon on the final hardware – nice idea.

Feature set details from the company:

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Depeche Mode: Inside the Studio, Identify the Gear at Keyboard Mag

Depeche Mode’s latest album, “Sounds of the Universe,” is due April 20 internationally. I got the chance to cover the band for Keyboard Magazine, speaking with Martin Gore and Andrew Fletcher as well as returning producer Ben Hillier, who was a big part of the signature sound of 2005’s “Playing the Angel.” Martin developed eBay and KVR Audio addictions during the making of the album, so you can imagine just how much gear love was part of the process – with the talent of the musicians and Hillier’s vision as a producer managing to keep the resulting sound open and polished.

You’ll get to read the finished story in the May issue of Keyboard – meaning there’s still time to subscribe if (ahem) your subscription may have lapsed. But my editor at Keyboard got a great brainstorm. Ben Hillier and 140 dB sent us some spy photos from inside the studio, so Keyboard has posted those shots and challenge their readers to identify just what’s going on.

Depeche Mode Behind the Scenes – Part I
Part II (with contest)
Part III

I’m doing this for entirely selfish reasons. One, I’d find it hilarious if a CDM reader won the contest. Two, I’m quite curious about the gear that isn’t identified with numbers or labeled in the captions. Now, I know what some of it is, but consider it a bonus challenge to those who find the first five too easy. (Well, some are very blurry shots, so that should help keep the difficulty amped up…) For those extras, feel free to comment here. (Well, obviously not the contest entries, or you’ll spoil the contest.)

As a thank-you, the winner gets the new album and a free subscription to the magazine.

This is not the contest image at top – it’s Martin Gore with the very gifted recording engineer Ferg Peterkin (whose name I also find strangely comforting).

Good luck. I’ll keep my mouth shut. We’ll have more available online, including some words from Ben Hillier on the techniques used in production, when the issue ships – stay tuned.