Raw: Wii Waggling Meets the Studio – in Gustavo Bravetti + David Amo + Julio Navas

Amo Navas Bravetti – Raw (live video) from Gustavo Bravetti on Vimeo.

Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track?

The pitch behind the track “Raw,” celebrating the fifth anniversary of Fresco Records, is just that. It’s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay – the Ableton and alternative controller wizard who regularly feeds tutorials to CDM.

Of course, this trio aren’t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it’s nice to see these high-profile artists – and our friend Gustavo – taking it on specifically with something as off-the-wall as a Wii remote.

Handmade Music NYC 7/16, Plus Meet the Suitcase That Sequences Anything

CrudBox by Steven Litt at ITP from Core77 on Vimeo.

How much performance power can you pack in a briefcase? What if you could have a magic box that did whatever you wanted?

That’s the question asked, in various different ways, by the artists we’re showcasing at this month’s Handmade Music NYC, Thursday evening 7/16 in Brooklyn. It’s a free event if you’re in the New York area, and we’ll be bringing as much of the work to you online around the world. Full event details:

Brooklyn, July 16: Suitcase Sequencers, Handmade Loopers, APC Hacking, Shake That Egg

Facebook event/RSVP

Join the global Handmade Music group on noisepages

The projects:

Sequence everything: CRUDBOX / STEVEN LITT
The CrudBox is an original hardware step sequencer in a briefcase, which plugs into and sequences everything from cassette decks to power tools and turns them into musical patterns.

Looping hardware: LOOOP-R / RUI PEREIRA
Looop-R is a musical, visual, hardware, software instrument.

Shake the beats: EGGBEATER / TED HAYES
This wireless, egg-shaped controller lets you mash loops, control filters, and play music using live gestures.

Ableton hacking: AKAI APC40, HACKED / MICHAEL HATSIS
Live laptop fans, take note: the commercially-available Akai APC40 Ableton Live controller warped to make new musical performances possible.

Handmade Music is FREE and, as always, made possible by our hosts at Brooklyn’s 3rd Ward creative space, plus our friends at XLR8R Magazine, MAKE Magazine, and DIY marketplace Etsy.com.

Handmade Music’s Brooklyn home:
http://www.3rdward.com/handmade-music/

Handmade Music in NYC and (soon) around the world, @ CDM’s Noisepages:
http://handmademusic.noisepages.com

The custom LOOOP-R hardware (CC) by Portuguese-native, NYU ITP student Rui Pereira.

Maker-Faire Music: The K-Bow for Sensor-Augmented Violin

Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.

As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy – we’re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.

The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It’s accompanied by software developed in Max/MSP. The bow itself is one of those “if you have to ask, you can’t afford it situations,” at US$4000-5000 retail, though they claim the bow itself – specially-designed kevlar and carbon graphite, anyone? – can compete with more expensive bows even before you add in the sensors.

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Play Super Mario Bros. with a Theremin

This is worth posting for this line alone:

“Who needs a Natal when you’ve got a theremin!”

(If you don’t know what he’s talking about, see here.)

Yes, in case you’re looking for a creative way to practice your Theremin playing, here you go. Now, where’s our Theremin Hero game? From the description by Glasgow-based YouTuber conquerearth, previously seen using the Theremin to play “Still Alive.”

This is even more fun with two people playing! One person controls left/right, the other controls jump.

Its not just limited to the theremin. Its even possible to hook up a microphone and use your voice to control the game! Or a guitar! Or a violin!

Heres how it works:
The sound from the theremin is split into its frequency and amplitude components in real time, which are then mapped to values in a linear scale representing the X and Y axis. Pitch becomes horizontal control, and Volume becomes vertical control.
The X and Y scales are then cut up into different zones. In this case, Left; Right and dead zones for the horizontal, and a single trigger and dead zone for the vertical.

The trigger zones are then mapped onto a virtual joystick hooked into an emulator.

The end result is a fairly usable input control for playing games like mario. The bars give the much needed visual feedback as to how “in tune” you are, so you have a better feel of where the trigger points are.

I’m sure there’s a deeper meaning I could extract about gestural controllers, expressive musical instruments, and the meaning of life, but it’s Friday and it’s lunch break time. If you can do my job, feel free – add in comments. (If your cat walks across your keyboard, it’ll still probably come across as more intelligent than an average YouTube comment, so have at it!)

iPhone Roundup: Field Recording, DJ Tools, Odd iInstruments, Cinco de Mayo

Play this track:

 

fire

Now we’re talking: FiRe turns your iPhone into a serious recorder. No, really, a serious recorder – with advanced features and actual mic support.

Your pocket is bulging with power.

Wait… okay, that sounded really wrong.

Anyway, the mobile software revolution continues. There’s so much stuff out there that it can actually be hard to track. Here’s a round-up to help you navigate everything that’s going on this week.

And even if you can’t stand another word about the iPhone, consider this: the explosion of iPhone software, more than just a fad, illustrates what happens when you give developers tools to make multimedia capabilities easier, then provide a distribution outlet. I don’t love everything about the iTunes approach, but those are lessons that could easily be learned in desktop and mobile development alike. The iPhone platform, if nothing else, is surprisingly uncompromising in the sound and visual interaction departments, especially for a mobile platform. And even desktop platforms could benefit from this kind of distribution mechanism (see also: Steam for games).

Also, we do have some of the first signs that the iPhone won’t be alone for long – new functionality on Google’s Android could take that platform in new directions. See my next story, Android/Linux/open source fans.

Disclaimer: don’t worry. I’m not giving up on desktop apps. Relax. In fact, even now as I look across these applications, while there are lots of cool ideas, it’s still clear this is a nascent area. The experience is nowhere near as rich as you get on the desktop. But it’s nonetheless worth exploring some of the ideas before we return to our (more powerful) desktop applications for music.

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