Arm Tracks: All-Body-Controlled Ableton Live, with Kinect, Brings Shirtless Musical Innovation

As it happens, hunching over your computer does not center your body and mind. So, drawing from yoga and other practices, Adriano Clemente is getting his whole body into the act of making music. While Kinect is not a perfect solution for every vision application, either in tracking capability or latency, it is stunningly good at following your skeleton through space. And here, using moderated, slow-moving motion, the body can navigate musical worlds with applomb. With apologies to everyone staying up late at night working on tracks in your undies, it’s also a convincing excuse to perform music without shirt …

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Syntact is a Futuristic Gesture Interface That’s Tactile – Without Touch

Here’s how interfaces normally break down. You’ve got your conventional, tactile interfaces, like a knob. You’ve got your touch interfaces, which lack tactile feedback (you touch them, but they don’t push back). You’ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They’re generally the most challenging, because your brain has no feedback for what it’s doing.) Syntact creates an entirely new category. It’s a gestural interface, of the “waving your hands around in the air” sort. But while your hand is in mid-air and isn’t touching anything, …

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In a Swirl of Particles, luanna Uses Gestures to Touch Samples [iPad]

luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I’m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of “touching” the sound. As the developers put it:

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Kinect-Controlled, 4-Story Pipe Organ, a Phantom of the Organist

When we last caught up with the touch-less, gestural music-making of composer Chris Vik, the Australian musician was sharing his own Kinectar software and playing both dubstep and ambient scores for modern dance. Now, Vik is back playing a very substantial physical instrument: Melbourne’s four story-tall, MIDI-retrofitted Town Hall Organ. Here, the Max-powered software takes on some very big sound from some very big pipes. He writes: I’ve created my own software Kinectar, which allows the use of the Kinect to control MIDI devices, ie. playing notes through simple gestures and motion. The Melbourne Town Hall Organ got a referb …

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From Beautiful Ambient Modern Dance to Dubstep, Gestures to Music in Kinect (Download the Tool)

It started as some compelling demos or proof of concept, but it’s plenty real now: the tools for translating movement, gesture, and dance from the body to interactive music march forward. Empowered by Microsoft’s Kinect and an artist-friendly toolchain, even a single, clever developer can do a lot. Sound designer, music producer, and Max/MSP developer Chris Vik of Melbourne has been one of those busy early pioneers, with an incredible tool called Kinectar. So, the tech is cool and shiny and impressive: what about the actual music? And, even more importantly, what if all the hand waving and moving about …

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Arcade Buttons and Gyroscope: New Midi Fighter 3D from DJ Tech Tools

Building on the original Midi Fighter, a 4×4 array of arcade push-buttons, the Midi Fighter 3D adds interactive, light-up color feedback and gyroscope-powered motion sensing. The work of electronic music site DJ Tech Tools, it’s an impressive-looking piece of work. But if you’re not interested in the “3D” sensing, don’t overlook the clever color feedback and bank shifting, which could prove as much of a draw. The Midi Fighter 3D, announced today, will ship in April at US$249. There are now orders yet, but there is a preorder list. DJ Tech Tools is pushing the 3D orientation functionality. In a …

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InvisiBall: Play Tennis with Sound, Blindfolded – or Blind

Trust your ears. It seems a simple instruction, in the teaser video for this project by Stockholm-based producer/composer Håkan Libdo. But for those of us used to having vision, focusing in on one sense – even the sense on which we rely for music and sound – can be an extraordinary experience. If digital interface design has done anything, it has forced new ways of looking at design across senses, and not just in a weary repetition of “we always do it this way.” Playing tennis in InvisiBall becomes a new experience. Sonic cues along direct the ball from side …

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Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude

Alex Nowitz for BodyControlled #2 from CDM on Vimeo. Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of “unstable systems.” As part of the official Vorspiel, or lead-up, to Berlin’s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing from the festival theme of “in/compatible.” The sonic environments they create seem poised on the brink of sonic chaos, a dance at the edge of entropy. CDM will again be editorial co-presenter of BodyControlled; you can see the show for free (donation suggested) in Berlin …

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With Just One Contact Mic, Any Surface Magically Becomes a Gestural Instrument

Look around the room you’re in. Drum your fingers against some of the objects around you. Now imagine that you could turn those touches into any imaginable sound – and all you’d need to play them is a single contact mic. And we’re not talking just simplistic sounds – think expressive, responsive transformation of the world around you, all with just that one mic, thanks to clever gestural recognition. Bruno Zamborlin has made that idea a reality, with hold-onto-your-chair results. It’s not available yet for public consumption, but it’s coming. Bruno explains to CDM:

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Tetrafol, Sound Object by monome + machineproject + Fol Chen, in Videos, Sounds, and Interview

LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being. Built with the monome creators (Brian Crabtree and Kelli Cain) and LA research and experimentation center Machine Project, the Tetrafol is a custom, pyramidal sound device. The object warps Fol Chen’s music using gestural manipulation of playback, but can also use your own samples. And with open-source circuit and firmware, the …

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