<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; gigastudio</title>
	<atom:link href="http://createdigitalmusic.com/tag/gigastudio/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 19 Mar 2010 20:05:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Garritan Rescues Giga Sampling Technology, Talks Open Standards</title>
		<link>http://createdigitalmusic.com/2009/04/01/garritan-rescues-giga-sampling-technology-talks-open-standards/</link>
		<comments>http://createdigitalmusic.com/2009/04/01/garritan-rescues-giga-sampling-technology-talks-open-standards/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 19:28:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARIA]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[garritan]]></category>
		<category><![CDATA[gary-garritan]]></category>
		<category><![CDATA[giga]]></category>
		<category><![CDATA[gigasampler]]></category>
		<category><![CDATA[gigastudio]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[netbooks]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[open-standards]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tascam]]></category>
		<category><![CDATA[teac]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/01/garritan-rescues-giga-sampling-technology-talks-open-standards/</guid>
		<description><![CDATA[ 
Should sounds be part of a closed format that may not last? What happens if the format and platform that once were trusted by musicians and sound designers ceased to be? That&#8217;s the hard lesson learned by users of a popular sampling &#8220;standard&#8221; &#8211; but for once, the news is good.
GigaSampler has been a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/04/garritangiga.jpg" /> </p>
<p>Should sounds be part of a closed format that may not last? What happens if the format and platform that once were trusted by musicians and sound designers ceased to be? That&rsquo;s the hard lesson learned by users of a popular sampling &ldquo;standard&rdquo; &ndash; but for once, the news is good.</p>
<p>GigaSampler has been a huge part of the sampling landscape since its introduction a decade ago, and users have massive investments in Giga sound libraries. As I noted over the summer, however, Tascam <a href="http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/">ceased development on the aging Giga platform</a>, leaving users without an important tool &ndash; and some powerful technologies without a home.</p>
<p>Today, news has leaked out that Garritan, developer of some popular sample libraries and (with Plogue) the sophisticated, cross-platform ARIA Engine, has purchased all of the technology assets related to Giga from Tascam (TEAC). That includes GigaStudio, Gigasampler, GVI, Gigapulse, and everything that goes with it.</p>
<p>This is huge news for compatibility, interoperability, and the future evolution of sampling. I spoke with Garritan chief Gary Garritan himself to chat about some of the possibilities.</p>
<p>The most obvious potential benefit is native file compatibility with Giga sample libraries, so that that sound content isn&rsquo;t stranded in an abandoned, closed format. Gary says native file reading and writing is high on the priority list &ndash; which should also be a big coup, I think, for his ARIA platform.</p>
<p>There are some technologies worth saving in Giga, too, though, not just the sample format. Some of the jewels in Giga include the DEF high-quality filtering algorithms, spectral morphing, and convolution capabilities.</p>
<p>&ldquo;There&rsquo;s a treasure trove of great technology and we want to make it available to as many musicians as possible,&rdquo; says Garritan. &ldquo;We just have our work cut out for us.&rdquo;</p>
<p>The process of assimilating Giga&rsquo;s technology is likely to take time, Garritan says:</p>
<p> <span id="more-5512"></span><br />
<blockquote>
<p>What this means is that we have this great technology and we can do stuff with it. But we don&rsquo;t have the original Giga team &ndash; and we have two million lines of source code to go through. Some of that code is fifteen years old. I want to examine the code &hellip; and I want to consult with the user base, and chart a direction.</p>
</blockquote>
<p>There&rsquo;s potential to merge technologies, so that future versions of ARIA benefit from Giga technology. &ldquo;We have a really efficient engine ourselves,&rdquo; says Garritan. &ldquo;It&rsquo;ll probably be using the best of both ARIA and Giga.&rdquo;</p>
<p>Gary emphasized that this process is really open to input: &ldquo;We need to consult with the user base and ask the users what they want &ndash; ask our users what they want.&rdquo;</p>
<p>We&rsquo;ve certainly seen how <em>not</em> to acquire technologies in the past. I&rsquo;ll bet money that someone brings up the acquisition of music software developer Opcode by Gibson, which turned an entire platform into abandonware.</p>
<p>Far from that, what Gary is describing is really the opposite: an opportunity to embrace open standards, and perhaps to even avoid the kind of closed platform Giga originally represented. Ironically, the open source <a href="http://www.linuxsampler.org/">Linux Sampler Project</a>, while its own codebase is entirely open source, relies on the closed Giga format for storing samples. </p>
<p><a href="http://www.flickr.com/photos/rnr_n/227331397/"><img src="http://farm1.static.flickr.com/73/227331397_481cc12be1.jpg?v=0" /></a></p>
<div class="imgcaption">Happily, Giga digital samples will <em>not</em> be going the way of the reel-to-reel.&#160; Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Nicolas M. Fuentes.</div>
<p>&ldquo;On our ARIA Player we use an open source format, SFZ,&rdquo; says Garritan. &ldquo;We&rsquo;re for promoting open standards.&rdquo; Working with Cakewalk, Plogue, and others, Garritan says he hopes to encourage more openness. SFZ could even become the kind of common format that Giga (and other proprietary formats) have been in the past &ndash; only without being the sole domain of one vendor. &ldquo;I think sampling technologies and formats should be open &ndash; they shouldn&rsquo;t be closed and proprietary.&rdquo;</p>
<p>This is also, incidentally, good news for Linux. I know there&rsquo;s talk of SFZ in Linux Sampler, as well. And for those who want a friendlier interface, ARIA already works in WINE, with a native version in the works. Gary says ARIA works beautifully on netbooks. That means you could have a sampler running on the netbook, then do your production in, say, SONAR on your Windows machine at home.</p>
<p>I should clarify that ARIA itself is a proprietary player &ndash; and, honestly, I expect commercial developers to continue to develop proprietary technology and use that to sell their wares; it&rsquo;s a system that works. But on the other hand, with a common, open standard file format, you could benefit from both the commercial-proprietary <em>and</em> open/free ecosystems. For many of us, we might even use both on the same machine. Right now, you have the opposite: a common file format that had been closed and proprietary (and not entirely supported), an open source sampler built on that proprietary format, and limited cross-platform support. It looks to me like we&rsquo;re moving toward resolving all of those issues.</p>
<p>Composers and sound designers are deeply connected to sound libraries, investing time and money into purchasing or designing libraries, and in using them in their work. Happily, the days in which that investment could be gone forever because a vendor lost interest may finally be coming to a close. As I noted in July, simply <a href="http://createdigitalmusic.com/2008/07/24/open-source-gigastudio-petition-why-its-unlikely/">open sourcing Giga</a> wasn&rsquo;t a real option: there&rsquo;s too much work to do to navigate the code base and modernize the format, and we&rsquo;d still be stuck with a dated, closed format. So to me, this is about the best thing that could happen: get Giga into knowledgeable hands, and really try to move the best of it into modern, open formats.</p>
<p>That is, open source alone is never a panacea. In this case, you need a commercial developer that can put work into maintaining the technologies, but you also need a common format for commercial and free software developers alike &ndash; because, really, it&rsquo;s what the musicians, composers, and sound designers need.</p>
<p>Because this is sure to be a long process, we&rsquo;ll be watching as it unfolds. But in the meantime, Gary has posted some FAQs and invites Giga and Garritan users to talk about what they need and want. So, don&rsquo;t be silent: this is a chance to have someone actually listen and respond, rather than just &ldquo;wishing&rdquo; for something to happen.</p>
<p><a href="http://www.northernsounds.com/forum/forumdisplay.php?f=39">Northern Sounds Forum</a> [Garritan community]</p>
<p><a title="http://gigastudio.com/" href="http://gigastudio.com/">http://gigastudio.com/</a> [New Garritan Giga site with press release, FAQ]</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/04/01/garritan-rescues-giga-sampling-technology-talks-open-standards/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Open Source GigaStudio Petition: Why It&#8217;s Unlikely</title>
		<link>http://createdigitalmusic.com/2008/07/24/open-source-gigastudio-petition-why-its-unlikely/</link>
		<comments>http://createdigitalmusic.com/2008/07/24/open-source-gigastudio-petition-why-its-unlikely/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 16:04:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gigastudio]]></category>
		<category><![CDATA[life-after-giga]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tascam]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/24/open-source-gigastudio-petition-why-its-unlikely/</guid>
		<description><![CDATA[ Amidst the news of GigaStudio&#8217;s demise, we&#8217;ve heard some isolated calls to open source Giga itself. There&#8217;s even an Open GigaStudio petition (via musicradar.com). The likelihood of open sourcing a code base as large as Giga&#8217;s, though, seems extremely slim. Making an open source project from a commercial developer successful requires a number of [...]]]></description>
			<content:encoded><![CDATA[<p><img align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/07/tascamlogo.jpg" /> Amidst the news of <a href="http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/">GigaStudio&#8217;s demise</a>, we&#8217;ve heard some isolated calls to open source Giga itself. There&#8217;s even an <a href="http://www.opengigastudio.com/">Open GigaStudio</a> petition (<a href="http://www.musicradar.com/news/tech/could-gigastudio-go-open-source-166544">via musicradar.com</a>). The likelihood of open sourcing a code base as large as Giga&#8217;s, though, seems extremely slim. Making an open source project from a commercial developer successful requires a number of critical ingredients. You need the will of the company that owns the code, of course, but also:</p>
<ul>
<li>a code base that is accessible to people who have never seen it before</li>
<li>code that&#8217;s free from &quot;encumbrances&quot; or code or concepts proprietary to a third party, such as licensed libraries or materials covered by patents (and thus usually requiring removal)</li>
<li>an active community of developers</li>
<li>a process for maintaining development</li>
</ul>
<p>Or, put more simply: you have to fully own the thing, you have to want to share the thing, and there has to be a group of people who can work on it productively. Even satisfying one of these is unlikely here, let alone all of them.</p>
<p> <span id="more-3680"></span>
<p>Ownership, in particular, is an area a lot of people underestimate. Let&#8217;s assume for the sake of argument that Tascam/Teac wanted to open source the code &#8212; and they almost certainly don&#8217;t. Even if they did, they might be unable to do so, because they may not own all of its contents. Then there&#8217;s the question of whether Giga would really be an ideal framework for open development. Keep in mind that, while Mozilla&#8217;s Firefox grew out of proprietary Netscape code, it was also an independent platform, and setting up that platform &#8212; one that would be better suited to open development &#8212; took years of work. </p>
<p>There are some really terrific open source sound projects out there. CSound, for instance, once proprietary (though free for non-commercial use) is today covered under the open LGPL license. As a result, it&#8217;s made an appearance in karaoke hardware. Pure Data (Pd) was recently incorporated into interactive music design for the upcoming EA game Spore from Will Wright, as composed by Brian Eno. Neither of these products is as end-user friendly as a typical commercial product, it&#8217;s true. But each has been incorporated into other projects in a way that would be impossible with a proprietary application. I love Max, for instance, but licensing Max for Spore wouldn&#8217;t have made any sense; Pd happens to run easily in a &quot;headless&quot; operation, and it&#8217;s open source.</p>
<p>Open source code (or free software, if you like), is just one part of what this software industry needs. We could really use better interchange file formats, more extensible applications, and more standards for communication between software and software, software and hardware, and hardware and hardware. Even if you use exclusively free or exclusively proprietary software, these are important.</p>
<p>In fact, if we weren&#8217;t stuck with a mess of formats for files and communication, the death of one application might not be so damaging. And given that artists are wildly loyal to specific tools for artistic reasons, it seems, even pragmatically, that format lock-in is overkill. All our real-world evidence says people stick with software because they love the tool and have a good relationship with the company that makes it.</p>
<p>When it comes to open source code, though, you need a community of people investing time, often without direct profit. I think there&#8217;s more excitement now about doing that than at any time in recent memory in music technology. OpenGiga may never see the light of day, but you can expect progress on free projects like Pd will accelerate. </p>
<p>See also yesterday&#8217;s story and accompanying discussion:</p>
<p><a href="http://createdigitalmusic.com/2008/07/23/life-after-giga-a-call-for-open-source-sampling-development/">Life After Giga: A Call for Open Source Sampling Development</a></p>
</p>
<p>The discussion there was about an independent project that would make sense for open development, not an open Giga or Giga clone.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/24/open-source-gigastudio-petition-why-its-unlikely/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>GigaStudio is Dead, Leaving Sampler Users High and Dry</title>
		<link>http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/</link>
		<comments>http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 15:09:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[discontinued]]></category>
		<category><![CDATA[giga]]></category>
		<category><![CDATA[gigastudio]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tascam]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/</guid>
		<description><![CDATA[ 
Photo: titge.
Tascam has chosen to cease development and support of its popular GigaStudio sampler and product line, including GigaPulse, GigaViolin, and Giga VI, breaking a widely-used product and various other products based on it. I had actually heard this was coming some time ago, but unfortunately couldn&#8217;t verify on-record sources in a way that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/titge/2634642054/"><img src="http://farm4.static.flickr.com/3057/2634642054_59dd280f45.jpg?v=0" /></a> </p>
<div class="imgcaption">Photo: <a href="http://flickr.com/photos/titge/2634642054/">titge</a>.</div>
<p>Tascam has chosen to cease development and support of its popular GigaStudio sampler and product line, including GigaPulse, GigaViolin, and Giga VI, breaking a widely-used product and various other products based on it. I had actually heard this was coming some time ago, but unfortunately couldn&#8217;t verify on-record sources in a way that would allow me to share. Now, it&#8217;s official.</p>
<p>MusicRadar has the story: <a href="http://www.musicradar.com/news/tech/tascam-axes-gigastudio-166362">Tascam axes GigaStudio</a></p>
<p>and Film Music Magazine&#8217;s Peter Alexander broke the news first:</p>
<p><a href="http://www.filmmusicmag.com/?p=1738">Tascam Ceases Giga Development as of July 21; Sales And Support End December 31</a></p>
<p>Tascam has made <strong>no official statement</strong>, but the report has been confirmed in a message thread by Tascam&#8217;s Marketing Manager, and the product has been removed to the discontinued section.</p>
<p>All I can say is, shame on Tascam. It seems this decision was made some time ago, but not announced &#8212; all while sales continued. Furthermore, based on the information I&#8217;ve been able to find, there seems to be no information whatsoever on the long-term state of availability or support for the product beyond December 31. A company with the size, reputation, and pro relationships that Tascam has ought to be able to present some sort of legacy support plan. Abandoning users in this way risks the trust the Tascam brand has with customers. Gibson Guitar has become practically an adjective because they discontinued Opcode&#8217;s Studio Vision Pro following an acquisition. People are still sore about that even a decade later, and they&#8217;re a <em>guitar</em> company, not a pro audio company like Tascam. GigaStudio has a similarly loyal following, particularly in fields like film scoring, and &#8212; whether Tascam&#8217;s business decision was justified or not &#8212; you can bet you&#8217;ll be hearing about this for some time to come.</p>
<p>So what&#8217;s life after Giga? Given that Giga&#8217;s audience was fond of massively huge sample libraries, and the tool was Windows-based, I could believe that 64-bit-native sampler applications could be next. (Clarification: GS4 was native 64-bit, but that doesn&#8217;t do you a whole lot of good now, of course.) With 64-bit memory addressing, it&#8217;s possible to go an order of magnitude beyond 4 GB (or less) memory limits, which would appeal to Giga&#8217;s hard-core sampling audience. Cakewalk supports 64-bit Windows for both their host (SONAR) and instruments, but it&#8217;d be nice to see, say, Native Instruments Kontakt in a 64-bit version for Vista 64-bit, too. I&#8217;d run Kontakt and SONAR together in a second. (Yes, Mac fans, Mac OS theoretically can support 64-bit memory addressing, but no music app on Windows does, either, at present. So, 64-bit Logic and EXS24, perhaps?)</p>
<p>At the very least, I wouldn&#8217;t be surprised to see Cakewalk, Native Instruments, MOTU, and others offer crossgrade offers. They all offer very fine sampling products, though I&#8217;m not sure that&#8217;ll come as much comfort to disgruntled Tascam customers.</p>
<p>It&#8217;s also possible that a third party could take up support of the GigaStudio product and continue it for its user base. No one appears to have stepped up to the plate yet, though. Stay tuned.</p>
<p>And, Earth to Tascam: please make some kind of statement to your customers, even if it means a series of messages if the situation is evolving. Your website is an official outlet, so moving an <em>active</em> product to the <em>discontinued</em> section of your site can be considered an official statement. Word in audio circles gets around fast even without the Web, and your customers deserve to hear more from you officially. (If we get additional information, we&#8217;ll run it on CDM.)</p>
<p><a href="http://www.tascam.com/legacy;37,7.html">Tascam Legacy Software</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/23/gigastudio-is-dead-leaving-sampler-users-high-and-dry/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
	</channel>
</rss>
