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	<title>Create Digital Music &#187; glitch</title>
	<atom:link href="http://createdigitalmusic.com/tag/glitch/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon</title>
		<link>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/</link>
		<comments>http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 12:06:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[crowd-funding]]></category>
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		<category><![CDATA[design]]></category>
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		<category><![CDATA[modular-synthesis]]></category>
		<category><![CDATA[opengl]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22654</guid>
		<description><![CDATA[Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XJbHcuZUFl0" frameborder="0" allowfullscreen></iframe></p>
<p>Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface.</p>
<p>We may be on the cusp of a new age: the three-dimensional paradigm for music making.</p>
<p>AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign promises to bring beta releases as soon as this summer. In the demo video above, you can see an overview of some of its broad capabilities:</p>
<ul>
<li>Synthesis, via modular connections</li>
<li>Sample loading</li>
<li>The ability to zoom into more conventional 2D sequences, piano roll views, and envelopes/automation</li>
<li>Grouping of related nodes</li>
<li>Patch sharing</li>
<li>Graphical feedback for envelopes and automation, tracked across z-axis wireframes, like circuitry</li>
</ul>
<p>All of this is presented in a mind-boggling visual display, resembling nothing more than constellations of stars.</p>
<p>Is it just me, or does this make anyone else want to somehow combine modular synthesis with a space strategy sim like <em>Galactic Civilizations</em>? Then again, that might cause some sort of nerd singularity that would tear apart the fabric of the space-time continuum &#8211; or at least ensure <em>we never have any normal human relationships again</em>.</p>
<p>Anyway, the vitals:<span id="more-22654"></span></p>
<ul>
<li>It runs on a lowly Lenovo tablet right now, with integrated graphics.</li>
<li>The goal is to make it run on <em>your</em> PC by the end of the year. (Mac users hardly need a better reason to dual boot. Why are you booting into Windows? Because I run a single application <em>that makes it the future</em>.)</li>
<li>MIDI and ReWire are onboard, with OSC and VST coming.</li>
<li>With crowd funding, you&#8217;ll get a Win32/64 release planned by the end of the year, and betas by summer (Windows) or fall/winter (Mac).</li>
</ul>
<p>I like this quote:</p>
<blockquote><p>Some things which have influenced the design of AudioGL:<br />
Catia              &#8211; Dassault Systèmes<br />
AutoCAD        &#8211; Autodesk<br />
Cubase          &#8211; Steinberg<br />
Nord Modular &#8211; Clavia<br />
The Demoscene</p></blockquote>
<p>Indeed. And with computer software now reaching a high degree of maturity, such mash-ups could open new worlds.</p>
<p>Learn about the project, and contribute by the 23rd of March via the (excellent) IndieGogo:</p>
<p><strong><a href="http://audiogl.com">http://audiogl.com</a></strong></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/&via=cdmblogs&text=3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/&via=cdmblogs&text=3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/02/3d-modular-sound-gets-real-stunning-audiogl-demos-crowd-funding-beta-coming-to-you-soon/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Shuffling, Slicing, and Glitching Audio, and Other Modular Max for Live Devices</title>
		<link>http://createdigitalmusic.com/2011/12/shuffling-slicing-and-glitching-audio-and-other-modular-max-for-live-devices/</link>
		<comments>http://createdigitalmusic.com/2011/12/shuffling-slicing-and-glitching-audio-and-other-modular-max-for-live-devices/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 16:13:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[automation]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[devices]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[m4L]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[shufflers]]></category>
		<category><![CDATA[slicing]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22014</guid>
		<description><![CDATA[For fans of slicing, dicing, glitching, reversing, and shuffling incoming audio streams, this Max for Live Device is for you. Shuffler 2.0 is the latest in a series of &#8220;modular&#8221; Max for Live devices from developer Isotonik Studios. Mappable to MIDI, the suite of Devices focuses on simpler tasks in ways that can be combined. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/shuffling-slicing-and-glitching-audio-and-other-modular-max-for-live-devices/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34290495?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>For fans of slicing, dicing, glitching, reversing, and shuffling incoming audio streams, this Max for Live Device is for you. Shuffler 2.0 is the latest in a series of &#8220;modular&#8221; Max for Live devices from developer Isotonik Studios. Mappable to MIDI, the suite of Devices focuses on simpler tasks in ways that can be combined. There are interactive Follow Actions, for instance &#8212; a feature I&#8217;ve long argued should be native to Ableton Live &#8212; plus tools for more easily mapping MIDI to envelopes. There&#8217;s a convenient Looper. </p>
<p>From last week, there&#8217;s a module called Smart, capable of mapping some eight macros to one knob.</p>
<p><iframe src="http://player.vimeo.com/video/33999950?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>The entire series is sold as a subscription for 17 quid:<br />
<a href="http://isotonikstudios.com/modular/">http://isotonikstudios.com/modular/</a></p>
<p>Check out the Follow actions in the video below.<span id="more-22014"></span></p>
<p><iframe src="http://player.vimeo.com/video/15543551?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Entering the Third Dimension: One Evocative Take on Real-Time Music Creation with a 3D Interface</title>
		<link>http://createdigitalmusic.com/2011/06/entering-the-third-dimension-one-evocative-take-on-real-time-music-creation-with-a-3d-interface/</link>
		<comments>http://createdigitalmusic.com/2011/06/entering-the-third-dimension-one-evocative-take-on-real-time-music-creation-with-a-3d-interface/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 19:05:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
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		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19715</guid>
		<description><![CDATA[AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/entering-the-third-dimension-one-evocative-take-on-real-time-music-creation-with-a-3d-interface/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/bCC9uHHAEuA" frameborder="0" allowfullscreen></iframe></p>
<p>AudioGL, a project teased in videos first in April and then again last week, is a new concept in designing a user interface for real-time music creation. Visuals and sound alike are generative, with the rotating, 3D-wireframe graphics and symbolic icons representing a kind of score for live synthesized music. The tracks in the video may sound like they&#8217;ve been pre-synthesized, polished, and sampled from elsewhere, but according to the creator, they&#8217;re all produced in the graphical interface you see &#8211; what you see is what you hear.</p>
<p>The newest video, released this week, reveals in detail the project&#8217;s notions of how to make a 3D, live music interface work. The UI itself is similar to other graphical patching metaphors, but here, like exploding a circuit diagram in space, routings and parameter envelopes are seen and edited in a freely-rotating view in three dimensions rather than on a flat plane.</p>
<p>There&#8217;s a reason interfaces like this have been few. Computer displays and pointing methods tend to be heavily biased to two-dimensional use, modeled as flat planes like pieces of paper. Working in two dimension is simply easier; there&#8217;s no reason you can&#8217;t take another layer of parameters and represent it on a two-dimensional interface. And rotating around in 3D space can make it difficult to keep your bearings. </p>
<p>Those challenges, though, don&#8217;t make this less interesting &#8211; they make it juicier and more delicious as design problem and stunning, futuristic musical model. Freed in three dimensions, a complex set of envelopes and parameters has room to spread out visually, making a kind of spatial score. This particular project strikes an interesting balance between traditional, iconic UI &#8211; operators are represented with graphic symbols &#8211; and more free-flowing geometry representing the sequencing and envelopes. To me, the latter is more compelling, but putting the two together may make the program more flexible and familiar to users of other music software.</p>
<p>What could knock you out of your chair, though, is the sheer depth of the software teased in the video. This is no simple tech demo: it&#8217;s an attempt to build an entirely new, live-synthesizing music tool from scratch in 3D. It&#8217;s like the International Space Station of music software, assembled in some void. I got a couple of tips on this today, and some are even wondering if it&#8217;s real. </p>
<p>It appears to be very real. Whether this particular tool is usable or not to me almost isn&#8217;t important: a spectacular failure in this arena would even be useful. Anyone waiting for some sort of &#8220;singularity&#8221; in music tech, I think it&#8217;s coming: it&#8217;s just going to be a singularity of human software ingenuity, explosive creativity and invention from independent developers. I can&#8217;t wait.</p>
<p>Stay tuned to find out more about this particular project.</p>
<p>See also the <a href="http://www.youtube.com/watch?v=H-RCzeJQazA&#038;feature=mfu_in_order&#038;list=UL">earlier video</a> (not able to grab the embed code for some reason).</p>
<p>Thanks, Bodo Peeters, among others, for the tip.</p>
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		<slash:comments>31</slash:comments>
		</item>
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		<title>Words and Music: New Brian Eno Coming on Warp, with Rick Holland Poetry; Listen Now to &#8216;Glitch&#8217;</title>
		<link>http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/</link>
		<comments>http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 19:45:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18329</guid>
		<description><![CDATA[Artwork by Brian Eno. Courtesy Warp. Used by permission. (Click for full-sized version. I like to get my eyeballs up against this one.) Packed tightly with interlaced rhythms, set against crisp cool intoned lyrics, the first cut of Brian Eno&#8217;s forthcoming &#8220;Drums Between the Bells&#8221; from Warp can give us all reason to look forward &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/new-brian-eno-coming-on-warp-with-rick-holland-words-listen-now-to-glitch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/04/enoimagecover.jpg"><img src="http://createdigitalmusic.com/files/2011/04/enoimagecover-640x640.jpg" alt="" title="enoimagecover" width="640" height="640" class="alignnone size-large wp-image-18335" /></a></p>
<div class="imgcaption">Artwork by Brian Eno. Courtesy Warp. Used by permission. (Click for full-sized version. I like to get my eyeballs up against this one.)</div>
<p>Packed tightly with interlaced rhythms, set against crisp cool intoned lyrics, the first cut of Brian Eno&#8217;s forthcoming &#8220;Drums Between the Bells&#8221; from Warp can give us all reason to look forward to the summer.</p>
<p>Mr. Eno has been on something of a roll lately. We&#8217;ve certainly gone through periods when he wasn&#8217;s necessarily in command of electronic headlines in music, even as he contributed in other ways &#8211; the 90s brought pioneering work in generative music software and the infamous sound set for Windows, for instance. Now, he&#8217;s had back-to-back major releases in recent years.<span id="more-18329"></span></p>
<p>2008: <em>Spore</em> (the videogame, the soundtrack for which may have overshadowed the actual game title), <em>Everything That Happens Will Happen Today</em> with David Byrne</p>
<p>2009: New live work, score for Peter Jackson&#8217;s <em>The Lovely Bones</em></p>
<p>2010: <em>Small Craft on a Milk Sea</em> with Jon Hopkins and Leo Abrahams</p>
<p>And now we know what&#8217;s coming for summer 2011: Warp Records, July 5, a full-length with Rick Holland entitled &#8220;Drums Between the Bells&#8221;</p>
<p>The stunning cover image, as much alien patchwork quilt as glitch, is Eno&#8217;s own creation. You can preorder vinyl with high-resolution digital for just $21, but $39 gets you the hardback two-CD set with instrumental versions of the tracks (perfect for a late-night painting session when you don&#8217;t want to be distracted with poetry), plus a forty-four page book. Typically, such books are superfluous to the musical experience, but here, with Eno himself as accomplished in visual media as musical, they&#8217;re almost a no-brainer.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/drumsbookcdset.jpg"><img src="http://createdigitalmusic.com/files/2011/04/drumsbookcdset-640x511.jpg" alt="" title="drumsbookcdset" width="640" height="511" class="alignnone size-large wp-image-18338" /></a></p>
<div class="imgcaption">Eno book and two CDs for forty bucks? Yes, please. Photo courtesy Warp.</div>
<p><a href="http://bleep.com/?page=release_details&#038;releaseid=29641">Bleep has your pre-order options</a>.</p>
<p>Give the first track released a listen:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F13781690&#038;secret_token=s-WbMsA&#038;color=6C3F20"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F13781690&#038;secret_token=s-WbMsA&#038;color=6C3F20" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/warp-records/brian-eno-glitch">Brian Eno &#8211; glitch (taken from Drums Between The Bells)</a> by <a href="http://soundcloud.com/warp-records">Warp Records</a></span></p>
<p>More details:<br />
<a href="http://brian-eno.net">http://brian-eno.net</a><br />
<a href="http://warp.net/brian-eno">http://warp.net/brian-eno</a></p>
<p><a href="http://www.guardian.co.uk/music/musicblog/2011/apr/19/brian-eno-glitch">The Guardian&#8217;s take</a></p>
<h3>The poetry</h3>
<p>So, who&#8217;s this Rick Holland, anyway?</p>
<p>It&#8217;s perhaps best answered with his words, which to me sound unaccompanied as though they already have Eno music behind them &#8211; the forward-moving staccato cadence, the interwoven reflections of a modern electronic age, the unassuming zen echoes, the amiable ambience of the thing. Here&#8217;s his <a href="http://rickholland.posterous.com/orange-notebook-philosophy">Orange Notebook Philosophy</a>, from his blog:</p>
<blockquote><p>flutter eyelids against the pillow<br />
flashes behind the eyes</p>
<p>the sounds are computer processors</p>
<p>the mind reflects on itself</p>
<p>on what it can simulate</p>
<p>and it becomes that thing</p>
<p>the imagining becomes event</p>
<p>and event leads to event</p>
<p>so the imagining becomes</p>
<p>in retrospect</p>
<p>equally an event. The computer processor</p>
<p>flutters and electric outbursts</p>
<p>merge data with data</p>
<p>and en route</p>
<p>creates florettes of accidental light</p>
<p>enough to capture the path of animated thought</p>
<p>and divert to a place at once utterly surprising and real within us.</p></blockquote>
<p>He is mindful of the world around him, but he&#8217;s no elitist: he pits the <a href="http://rickholland.posterous.com/44254928">Marquis de Sade against Sasha Fierce</a>.</p>
<p>Read his <a href="http://rickholland.posterous.com/">posterous blog</a> &#8211; evidently a new outlet for poetry. Follow him on <a href="http://twitter.com/#!/RickHollandPoet">Twitter</a> (of course). </p>
<p>Rick is musician as well as poet, just as Eno is artist as well as musician, and has various <a href="http://www.rjholland.com/ricks_collaborators.htm">collaborations</a> around London, it seems. Like many of Eno&#8217;s collaborations, this one is long-standing, dating to 2002.</p>
<p><a href="http://www.rjholland.com/">http://www.rjholland.com/</a></p>
<p>And as with Eno&#8217;s other recent releases, Eno has a talent for finding other resonant minds to present. </p>
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		<title>A Free Mac Modular Sound Suite, and Sound Worlds of the Designers Behind the Tool</title>
		<link>http://createdigitalmusic.com/2010/12/a-free-mac-modular-sound-suite-and-sound-worlds-of-the-designers-behind-the-tool/</link>
		<comments>http://createdigitalmusic.com/2010/12/a-free-mac-modular-sound-suite-and-sound-worlds-of-the-designers-behind-the-tool/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 17:18:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gleetchplug]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[idm]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[music-videos]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[smider]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound-design]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15369</guid>
		<description><![CDATA[NOISEPLUG from smider on Vimeo. The art of making sound software and the art of making electronic music can be closely bound with one another. That means tools that embody a certain compositional idea. You can choose to use them or abuse them &#8211; or simply gain some insight into the sonic imaginations of the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/a-free-mac-modular-sound-suite-and-sound-worlds-of-the-designers-behind-the-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/4636436?color=CC0000" width="640" height="512" frameborder="0"></iframe>
<p><a href="http://vimeo.com/4636436">NOISEPLUG</a> from <a href="http://vimeo.com/smider">smider</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The art of making sound software and the art of making electronic music can be closely bound with one another. That means tools that embody a certain compositional idea. You can choose to use them or abuse them &#8211; or simply gain some insight into the sonic imaginations of the people who created them.</p>
<p>Italy-based musician and software designer Guido Smider writes to share his free (as-in-beer), Max/MSP-built sound tools for Intel Macs. Most impressive is the new 1.8 upgrade to his Noiseplug, a collaboration with Tobor Experiment / Giorgio Sancristoforo, known also under the software label <a href="http://www.gleetchplug.com/gleetchplug/Main.html">Gleetchplug</a>. </p>
<p>Tobor Experiment&#8217;s ambient works are quite beautiful and worth exploring on their own, spanning massive sound design projects in which environmental sounds and steel foundry field recordings get rewoven into slick, pulsing electronic music:<br />
<a href="http://www.gleetchplug.com/gleetchplug/Works.html">Sancristoforo / Works</a></p>
<p><iframe src="http://player.vimeo.com/video/11548168?color=CC0000" width="640" height="480" frameborder="0"></iframe>
<p><a href="http://vimeo.com/11548168">audioscan MILANO &#8211; Noise transformed into ambient music</a> from <a href="http://vimeo.com/user1118029">Giorgio Sancristoforo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-15369"></span></p>
<p>But Sancristoforo&#8217;s work may be better known in <a href="http://www.gleetchplug.com/gleetchplug/Softwares.html">Gleetchlab software</a>. Built in Max/MSP, that has included <a href="http://www.gleetchplug.com/gleetchplug/Berna.html">simulations of late 50s electroacoustic music studios</a> and the underground hit Gleetchlab. Coupling various tools and patches, Gleetchlab makes some popular sound processing techniques from ambient, IDM, and glitch genres more accessible.</p>
<p>Noiseplug is in the same mold, and it might work a little <em>too</em> well. Filled with random sequencers and loopers, filters and EQ, reverbs, granular delays, and random frequency cutoffs, with an entire drum synth built in, it&#8217;s a bit like having an IDM producer in a box. </p>
<p>What&#8217;s nice about it, though, as Smider points out, is that it&#8217;s built for modular, real-time performance. &#8220;You can use samples, synthesis, and sound processing without saving presets to use noiseplug like a musical instrument,&#8221; he says.</p>
<p>Here&#8217;s a live performance from a couple of months ago, realized using the latest 1.8 version:<br />
<iframe src="http://player.vimeo.com/video/15507855?color=CC0000" width="640" height="360" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15507855">Add.Structure</a> from <a href="http://vimeo.com/smider">smider</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Find all of Smider&#8217;s music tools, including the Gleetchplug collab:<br />
<a href="http://smidernoise.com/software.html">smidernoise.com/software.html</a></p>
<p>Just seeing the tool isn&#8217;t the whole story. I&#8217;ve had a great time now exploring Guido Smider&#8217;s Vimeo archive, which includes some really terrific music for commercial and independent gigs, some in collaboration with Andro Smider.</p>
<p><iframe src="http://player.vimeo.com/video/15507553?color=CC0000" width="640" height="480" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15507553">Share</a> from <a href="http://vimeo.com/smider">smider</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/17199324?color=CC0000" width="640" height="360" frameborder="0"></iframe>
<p><a href="http://vimeo.com/17199324">PIERREANCY</a> from <a href="http://vimeo.com/smider">smider</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It&#8217;s great to see the command Smider has over his work, in being able to work with tools like Max to shape the sounds he wants, through to being able to share the software and the music with other people as a product.</p>
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		<title>Microsounds: Compressed Sound Art to Amuse, Shock, and Confuse</title>
		<link>http://createdigitalmusic.com/2009/06/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/</link>
		<comments>http://createdigitalmusic.com/2009/06/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 09:12:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[sound-art]]></category>

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		<description><![CDATA[Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/7iMPxJ8WSkc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de&amp;feature=player_embedded&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/7iMPxJ8WSkc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful about Johannes Kreidler’s work is that he’s not afraid of pushing toward that boundary. The results may have only a shred of remaining meaning, or be intentionally, comically meaningless. But he’s nothing if not inventive.</p>
<p><a href="http://kreidler-net.de/csa.html">Compression Sound Art (2009)</a> [“Comments on Music – Musical Zip-Files … Time is relative!”</p>
<p>The video above, politically speaking, is Not Safe For Anything – where else can you bring up Hitler <em>and</em> Britney Spears <em>and </em>condoms? But the only visually tantalizing information is the brief view of a condom speaker membrane and a chest with pasties.</p>
<p>The creations range from:</p>
<blockquote><p>An oven pipe imported in 1972 from Alaska to New Zealand, vibrated at 574 cycles per second using a gasoline motor. Then, in 2003, this recording was manipulated and filtered on an old atari computer using hacked software.</p>
</blockquote>
<p>…to:</p>
<blockquote><p>Immanuel Kant: Critique of Pure Reason, played 22,000 times in one second (audible only to bats).</p>
</blockquote>
<p>The controversial nods and humor aside, I think this really <em>does</em> say something about time and data. I could tell you, but I’d need a microsecond. Let’s just avoid any mention of <a href="http://createdigitalmotion.com/2009/03/13/how-to-datamosh-with-free-video-tools-datamosh-is-the-wrong-word-david-oreilly-is-also-wrong/">datamosh</a>.</p>
<p>Johannes Kreidler does know how to encode information in useful, accessible ways, too, however. He’s done just that with a terrific book on Pd (Pure Data), the open source, visual programming environment in which he created works like the one above. Can’t dance to it? You can do other things with Pd, too. You <em>can</em> dance to it? Then, by all means, go for it:</p>
<p><a href="http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/">Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book</a></p>
<p>Previous Kreidler sightings:</p>
<p><a href="http://createdigitalmusic.com/2008/08/22/most-samples-ever-german-art-makes-song-with-70200-samples-using-pd/">A song made from 70,2000 samples</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">The stock market declines, as a song</a></p>
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		<title>Where&#8217;s the Party At: Bendable, Open-Source 8-bit Sampler Now Shipping</title>
		<link>http://createdigitalmusic.com/2009/05/wheres-the-party-at-bendable-open-source-8-bit-sampler-now-shipping/</link>
		<comments>http://createdigitalmusic.com/2009/05/wheres-the-party-at-bendable-open-source-8-bit-sampler-now-shipping/#comments</comments>
		<pubDate>Fri, 01 May 2009 18:49:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[circuit-bending]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital]]></category>
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		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Sampling]]></category>

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		<description><![CDATA[If you hate modern samplers with all their supposed fidelity, longing instead for the glitchy digital distortion of samplers past, a DIY project has brought you the sounds you love. “Where’s the Party At?” has been inspiring tingly sensations in digital lovers since I first wrote about it in September. Now, the kit version is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/wheres-the-party-at-bendable-open-source-8-bit-sampler-now-shipping/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/05/wtpa1.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wtpa1" border="0" alt="wtpa1" src="http://createdigitalmusic.com/files/2009/05/wtpa1-thumb.jpg" width="520" height="390" /></a> </p>
<p><a href="http://createdigitalmusic.com/files/2009/05/wtpa2.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wtpa2" border="0" alt="wtpa2" src="http://createdigitalmusic.com/files/2009/05/wtpa2-thumb.jpg" width="580" height="435" /></a> </p>
<p>If you hate modern samplers with all their supposed fidelity, longing instead for the glitchy digital distortion of samplers past, a DIY project has brought you the sounds you love. “Where’s the Party At?” has been inspiring tingly sensations in digital lovers since I first <a href="http://createdigitalmusic.com/2008/09/25/wheres-the-party-at-bendable-open-diy-sampler-brings-8-bit-back/">wrote about it in September.</a> </p>
<p>Now, the kit version is shipping. It’s a unique-looking combination of reliability and sonic unreliability, good open source design engineering and, as the creator puts it, a certain “crustiness.”</p>
<blockquote><p>Apocryphal Feature List and General Horn-Tooting:</p>
<ul>
<li>8-bit max sample depth, 1-bit minimum. </li>
<li>20kHz (or so, user adjustable) max sample rate, no minimum. </li>
<li>512k SRAM, about 26 seconds (minimum) or sample time. </li>
<li>Big, versatile 6 button, 7 knob, 8 LED user interface. For Cavemen. </li>
<li>Even more big and versatile full MIDI control in and out capability. Fully sequenceable. For people who use Live and general bespectacled electronic music nerds. </li>
<li>Sample banking &#8212; multi-timbral recording, playback and audio processing across all banks. </li>
<li>Sample multiplication, XOR, ABS, and all sorts of other weird sample processing and cross-modulation. </li>
<li>Real time overdubbing. </li>
<li>Preferences saved in permanent memory. </li>
<li>Hackable analog clock source which can be syncronized to other synths. </li>
<li>Non-Hackable crystal clock source which will always do Exactly What You Tell it. </li>
<li>Programmable clock jitter, bit rate reduction, aliasing, and sample clock errors all adjustable in real time. </li>
<li>All the normal backwards masking and half time and typical sampling features common to many commercial samplers. </li>
<li>On-The-Fly Granular reconstruction of samples. </li>
<li>Full pitch control of samples. </li>
<li>Self test mode for debugging. </li>
<li>2.8Hz-357kHz frequency response (measured). </li>
<li>Sub-audible noise floor. </li>
<li>Looks nerdy and attracts people with stringy hair. Possibly bad skin. </li>
</ul>
</blockquote>
<p>Details on this kit, plus a video sampler version made for a specific party here in NYC, at creator Todd Bailey’s site:</p>
<p><a title="http://narrat1ve.com/" href="http://narrat1ve.com/">http://narrat1ve.com/</a></p>
<p><strong>Updated: </strong>Complete information on the kit itself, at US$75 – Some Assembly Required (read: you’d better have a soldering iron handy and know how to use it!)</p>
<p><a href="http://www.narrat1ve.com/copDat.html">Where&#8217;s the Party At, Hardware Version 1.01</a></p>
<p>I also love the bag of shiny hardware for aiding in making yours nice!</p>
</p>
<p><a href="http://createdigitalmusic.com/files/2009/05/wtpa3.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wtpa3" border="0" alt="wtpa3" src="http://createdigitalmusic.com/files/2009/05/wtpa3-thumb.jpg" width="580" height="435" /></a></p>
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		<title>glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks</title>
		<link>http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/</link>
		<comments>http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/#comments</comments>
		<pubDate>Fri, 01 May 2009 10:13:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[cellular-automata]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game-of-life]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[glitchds]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[netbooks]]></category>
		<category><![CDATA[nintendo-ds]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[sequencing]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/01/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/</guid>
		<description><![CDATA[For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/glitch-sequencer-free-processing-based-app-from-glitchds-creator-hearts-netbooks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/VnTYyXk8JvA&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VnTYyXk8JvA&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a <a href="http://www.glitchds.com/about/">series of instant experimental classics</a> for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in Lua.</p>
<p>The Nintendo DS is portable and cute, but it’s not normally open to running software without the Nintendo Seal of Quality. (Insert snickers here.) To run Bret’s software, you need specialized hardware that fools the DS into running software. The DS isn’t entirely stable when it comes to things like timing, either, and it doesn’t have the flexibility of computers.</p>
<p>Enter the netbook. The netbook is nearly as portable, completely open to running whatever you like on Windows or Linux, and boasts easy USB connectivity, a big screen, and … well, you know, all the things you like about laptops. When it comes to musical productivity, much as I love the DS, the netbook has a whole lot going for it, and still has that added ultra-portability that makes you feel you can make music anywhere.</p>
<p>Bret recently made the jump to desktop software with <a href="http://createdigitalmusic.com/2009/02/02/a-mutating-drum-step-sequencer-new-midi-library-for-processing/">Quotile</a>, a step sequencer you can live-code for mighty morphing beats. Quotile is cool, but for many, glitchDS was the star. Now you can run glitchDS anywhere – just the job for a laptop you were going to retire, or that new netbook.</p>
<h3>Not Sequencing, <em>Glitch</em> Sequencing</h3>
<p>Glitch-sequencer is a sequencer, so it needs to either talk to a software synth or external hardware. Bret likes to hook it up to his machinedrum and monomachine. Our own Handmade Music event was the (unofficial) first public outing of the software, and included an HP netbook and the machinedrum, which makes for a sweet, mobile combination.</p>
<p><a href="http://www.flickr.com/photos/createdigitalmedia/3427407071/"><img src="http://farm4.static.flickr.com/3094/3427407071_aa0145415a.jpg?v=0" /></a></p>
<div class="imgcaption">Bret’s mobile rig in action at Handmade Music. Photo: <a href="http://jasonschorr.com/">Jason Schorr</a>.</div>
<p>Despite the appearance of a grid and sequences of levels, this isn’t an app that works like a conventional sequencer. Here’s the basic breakdown:</p>
<ul>
<li>Cellular Automata via a seed + playback grid </li>
<li>Trigger and value sequencers to determine which MIDI events the organically-generated mutations produce </li>
<li>Pattern length, clock division settings for setting metric values </li>
<li>Sync settings </li>
</ul>
<p> <span id="more-5769"></span>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/CXwIw6sgOb4&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CXwIw6sgOb4&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>There are two grids, a “seed” sequencer that initializes a starting pattern, and a “playback” sequencer that provides feedback and control of the pattern that plays as the software runs. These two grids operate via principles of Cellular Automata, specifically the John Horton Conway <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Game of Life</a> model, a evolutionary grid “game” that has been popular in computer music for its simplicity and the way it becomes animated in time. (The Game of Life is a “zero-player game,” which I suspect is probably the only truly fun way to play Monopoly.)</p>
<p>The playback sequencer is just a set of cells. To determine when each cell actually trigger events, you use a neat, color-coded trigger sequencer, which, as it sounds, is what calls MIDI events. Using the value sequencers for each color-coded swatch, you determine what that message is. In fact, if you wanted, you could use glitch-sequencer to control only effects parameters or envelopes instead of notes – or visuals, or anything that can be triggered by MIDI.</p>
<p>As you’ve got seeded grids doing their organic, unpredictable thing, you’ll likely want a little bit of control, too, and you have mechanisms for that. There’s a pattern length grid which determines pattern length in a more conventional way, plus a clock division setting for setting the master rhythmic division. There’s also a snapshot setting, which itself is presented as a grid so you can make little glitchy song arrangements by triggering different settings.</p>
<p>Where all of this gets fancy is the additional trigger settings. In addition to the MIDI event values, you get:</p>
<ul>
<li>Gate percentage for randomized probabilities </li>
<li>Clock division </li>
<li>Loop length </li>
<li>Quantization for pitch (none, Ionian, Phrygian) </li>
</ul>
<p>You can also manage the color-coded swatches as layers and mix their volume independently.</p>
<p><a href="http://www.flickr.com/photos/createdigitalmedia/3428217494/"><img src="http://farm4.static.flickr.com/3366/3428217494_08ab0020ae.jpg?v=0" /></a> </p>
<div class="imgcaption">A Handmade Music attendee gets her hands on the glitchy goodness. Photo: <a href="http://jasonschorr.com/">Jason Schorr</a>.</div>
<p><strong>My one-line version of the manual: </strong>with that many parameters, screw around a bit and you’ll get something pretty unpredictable and glitchy.</p>
<p>This concept is related to other attempts to do similar, Game of Life-based sequencers, particularly Lazyfish’s Newschool for Reaktor, and (applied to an effect) Audio Damage’s <a href="http://www.audiodamage.com/effects/product.php?pid=AD020">Automaton</a>. Because tiny implementation details can have a big impact on the resulting sound, though, it’s always nice having a new take on this, and I think Bret’s creation is unique in its ability to tightly control the sequence or completely screw things up with a lot of parameters. </p>
<p>It is all <strong>built in Processing</strong>, the free, open-source Java-based coding environment. I’m hoping to get a scoop on some of the experience Bret had with timing and Java, so stay tuned. Processing coders, the MIDI library Bret used is themidibus. There’s a trick to getting MIDI working on the Mac thanks to the fact that Apple decided to stop supporting a standard Java API in their implementation (doh!), but once you hurdle that, you’ve got Mac + Windows + Linux support – and this could be ported to Android, too, with a little work.</p>
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		<title>Audio Damage Automaton is Here: Artificial Life-Driven, Stuttering Effects Plug-in</title>
		<link>http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/</link>
		<comments>http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 17:57:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[automaton]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[cellular-automata]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4073</guid>
		<description><![CDATA[What&#8217;s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it&#8217;s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/09/audio-damage-automaton-is-here-artificial-life-driven-stuttering-effects-plug-in/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/09/automaton.jpg"></p>
<p>What&#8217;s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it&#8217;s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild evening, you&#8217;d come up with something like this as a result. The Game of Life has been around since mathematician John Conway <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">invented it in 1970</a>, but lately it&#8217;s been cross-bred with music software to help patterns escape the rigid, boring repetition of traditional sequencer grids.</p>
<p>Cellular automata is in fine form on the beautiful, strange homebrew sequencer for the Nintendo DS, <a href="http://createdigitalmusic.com/2008/05/28/glitchds-free-cellular-automaton-music-sequencer/">GlitchDS</a>, which has had ongoing updates. It&#8217;s still fun as ever in Reaktor 5&#8242;s Newschool preset (old news, but enjoyable nonetheless). But in what&#8217;s so far the most anticipated plug-in release of the fall, CA takes on particularly powerful sonic possibilities in the first &#8220;experimental&#8221; release from beloved plug-in boutique Audio Damage:</p>
<p><a href="http://www.audiodamage.com/effects/product.php?pid=AD020">Automaton</a> [Product Page, Mac AU/VST; Windows VST]<br />
Cost: US$49.99</p>
<p>Since the cellular automata grid can control anything, it&#8217;s what you hook it up to that matters &#8212; and that&#8217;s especially important, because it means instead of a set of knobs or sequence grid doing the same thing over and over and over and over again, CA &#8220;evolves&#8221; on its own, bringing much-needed change to your music. Automaton is a combination of a flexible CA sequencer with four effects:</p>
<p>1. Stutter (modulates a buffer, so you can combine Automaton with existing beat loops and patterns)<br />
2. Modulate (a self-modulating ring modulator)<br />
3. Bitcrush (which includes AD&#8217;s own &#8220;error&#8221; setting)<br />
4. Replicate (based on their Replicant effect, which goes even further in the beat slicing realm a la Ableton&#8217;s Beat Repeat)</p>
<p>I&#8217;ve been playing around with the beta, and it&#8217;s just fantastic. I hope to finish off some special CDM presets and share them with you, though I&#8217;m a bit behind &#8212; let&#8217;s see if I can top the presets that come with the tool. One of the hallmarks of Audio Damage&#8217;s software in VST format is lots of MIDI learn support, and since it supports VST automation I anticipate some fun combining this with Kore. Either way, think easy tweaking and live performance control.</p>
<p>Now, question math geeks: any other cellular automata <em>aside</em> form the Game of Life that work well with music? I&#8217;m sure there are some experimental music projects out there that have used other CA, so link away.</p>
<p>Here are two tutorial videos of the tool in action, in case you haven&#8217;t seen them already:<span id="more-4073"></span></p>
<p><object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1680737&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1680737&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1680737?pg=embed&amp;sec=1680737">Automaton Overview Pt. 1 &#8211; Sequencer&#8230;</a> from <a href="http://vimeo.com/audiodamage?pg=embed&amp;sec=1680737">Audio Damage</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1680737">Vimeo</a>.</p>
<p><object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1702046&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1702046&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1702046?pg=embed&amp;sec=1702046">Automaton Overview Pt. 2 &#8211; Effects&#8230;</a> from <a href="http://vimeo.com/audiodamage?pg=embed&amp;sec=1702046">Audio Damage</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1702046">Vimeo</a>.</p>
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		<title>Glam Machine, A Box That Makes Bent Retro Noises, and Other Nervous Squirrel Stuff</title>
		<link>http://createdigitalmusic.com/2008/05/glam-machine-a-box-that-makes-bent-retro-noises-and-other-nervous-squirrel-stuff/</link>
		<comments>http://createdigitalmusic.com/2008/05/glam-machine-a-box-that-makes-bent-retro-noises-and-other-nervous-squirrel-stuff/#comments</comments>
		<pubDate>Tue, 20 May 2008 14:31:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[circuit-bending]]></category>
		<category><![CDATA[circuits]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[homebrew]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/05/20/glam-machine-a-box-that-makes-bent-retro-noises-and-other-nervous-squirrel-stuff/</guid>
		<description><![CDATA[One box, many sounds, all toy-like and strange. Such is the vision of the Glam Machine. Norman Fairbanks, the man who brought us the all-Tenori-On album, has been teasing this creation, housed in a lovely wooden box with a giant VU meter on it, for a few days. Now we finally get to find out &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/05/glam-machine-a-box-that-makes-bent-retro-noises-and-other-nervous-squirrel-stuff/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2008/05/glammachine1.jpg"><img border="0" alt="glammachine1" src="http://createdigitalmusic.com/files/2008/05/glammachine1-thumb.jpg" width="580" height="435" /></a> One box, many sounds, all toy-like and strange. Such is the vision of the Glam Machine. Norman Fairbanks, the man who brought us the <a href="http://createdigitalmusic.com/2007/11/20/free-all-tenori-on-album-a-chat-with-norman-fairbanks/">all-Tenori-On album</a>, has been teasing this creation, housed in a lovely wooden box with a giant VU meter on it, for a few days. Now we finally get to find out what it is &#8212; and apparently it was all inspired by Norman doing an interview here for CDM.</p>
<p>Imagine a semi-modular box with glitchy sampler and the repurposed, Frankenbending sounds of electronic toy guts:</p>
<blockquote><p>The instrument will consists of three main sections: two modified toys and a lo-fi sampler. The first toy is a complex modern educational toy that can be altered to produce amazing organic soundscapes, sweeping orchestral sounds and strange percussive loops. It also has a stereo output, which is rather nice. The second toy, in contrast to the mellow tones of the first, produces harsher sounding staccato blips, crunches and bleeps. This section can also make several different animal sounds. The sampler can record up to 20 seconds of audio, either as one long sound or four shorter ones. This is useful as the unpredictable nature of circuit bending can sometimes make it difficult to recall a particular sound. Last but not least: there is also a loop function.</p>
</blockquote>
<p>Norman did the brief, but the hardware-constructing mad scientist is an East London-based fellow named Dave Cranmer, aka nervous squirrel. (See the <a href="http://www.nervoussquirrel.com/futuremusic.html">interview he did with Future Music</a> mag, and the many creative projects he&#8217;s working on <a href="http://www.nervoussquirrel.com/">on his site</a>.)</p>
<p>Here&#8217;s a look at the insides, plus a video of another Nervous Squirrel Creation in action:</p>
<p><span id="more-3484"></span></p>
<p><a href="http://createdigitalmusic.com/files/2008/05/glammachine2.jpg"><img border="0" alt="glammachine2" src="http://createdigitalmusic.com/files/2008/05/glammachine2-thumb.jpg" width="580" height="435" /></a></p>
<p>The following video is <em>not</em> the Glam Machine (I assume we&#8217;ll be getting that from Norman soon), but it&#8217;s a box along the same lines:</p>
<blockquote><p>A rehousing of IQ Builder&#8217;s Talking Computer+Voice Changer+Unknow Baby Toy, all contained in a wondeful wood box. Live recording with aerial microphone, with the intention to explore this monster capable of creating a huge mass of textures, rhytmins, effect. Unique sound palette, real fun!     <br />Hope U enjoy it listening as i&#8217;m doing playing!&#8230;      <br /><a href="http://www.myspace.com/shivatribu">www.myspace.com/shivatribu</a>      <br /><a href="http://www.myspace.com/shivatribubus">www.myspace.com/shivatribubus</a>      <br /><a href="http://nervoussquirrel.com">nervoussquirrel.com</a></p>
</blockquote>
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