Wii as Lightsaber: More Kyma-Synthesized Goodness, But the Original was Cheaper

I think we’ve reached a geekdom singularity. Nintendo Wii controller + physical computing + OpenSoundControl + Mac + Kyma granular synthesis = Star Wars lightsaber sounds?

Nicely done, Matteo Milani! More details from these Kyma sound synthesis experts at Unidentified Sound Object, which also has lots of resources on sound design in general on the main blog.

Ready to do this yourself? Full details on how-to at kyma-tweaky, the Kyma collective, for users of this advanced DSP-powered synthesizer.

This demonstrates the potential power of granular synthesis, so geeking out aside, there is something to be learned here. What’s fascinating is just how much power it takes to reproduce the original sound, which was far simpler (and yet still sounds better). Sound designer Ben Burtt explains:

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Free: New Killer Synth, Graintable + Physical Modeling (Win)

This is by far the most exciting free-plug release so far this year. It’s comparable to Reason’s Maelstrom, but allows one to import any .wav files (mono only) into the plug for manipulation.


Audio Demos:
Grain_Demo_1.mp3
Grain_Demo_2.mp3
Grain_Demo_3.mp3
Grain_Demo_4.mp3
Grain_Demo_5.mp3
Grain_Demo_6.mp3
Grain_Demo_7.mp3
Grain_Demo_8.mp3


Direct Downloads of plug + support files:
Grainz_0-1-0.zip
Granular.zip
SKGrains_manual_draft.pdf


Developed by Sknote


Ed: Some really fasinating ideas here: 1 pluck oscillator, physical modeled, plus 2 graintable oscillators, and interaction between the two, plus filters and multi-stage envelopes. Future versions plan an arpeggiator, control matrix, bow model, and other features. The developer has some other interesting plugs, though thanks to Adrian for sorting out the links — site is a bit disorganized. Now go enjoy! -PK