What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That “what if” is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, who works as Subcycle Labs.
The result is like being able to touch sound directly.
Three-dimensional forms morph and vibrate using visuals programmed in Processing, making architectural-organic shapes and spaces that really begin to “look” like sound. These forms can represent synthesis and effects parameters (Christian has done some work with the Massive synth from Native Instruments), or can allow navigation through loops using touch. Gestures remap offsets and duration for audio, scrub and slice, and apply granular resynthesis.
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Synthesis geeks are creating some fun sonic toys for the iPhone. There’s no reason you couldn’t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, other platforms should be close behind. (Not to mention, you can always rescue an entire iPod or PDA and run Pd, often for just the few dollars an app costs!)
At top, the granular sampling app Curtis captures sound from a thumb piano. Curtis costs justs a dollar, but allows you to sample, then visually manipulate recorded sound, using granular techniques. A “smooth” synthesis engine is upcoming, but I rather like the lo-fi sound — hope you’ll allow us to switch engines with a toggle. As seen at Synthtopia.
The app is named for Curtis Roads, who did much of the seminal research into making granular techniques a technical reality. See his book Microsound
for an excellent overview of compositional, historical, acoustical, theoretical, musical, and, well, every possible aspect of this influential sonic practice. Have a look at the documentary on Roads and granular music we saw last month.
Segue – one early practitioner of granular music was Iannis Xenakis!
iGendyn is a new, free mobile application built around the GENeral DYNamic stochastic synthesis approach of Xenakis: “Imagine a set of control points (CPs) which together define the shape of a time domain waveform; with each new cycle through this waveform, their relative positions are updated using probabilistic distributions.” And yes, that’s GENDYN as in General Dynamic – not, in fact, a character from The Lord of the Rings.
Got that? In the default algorithm, X is amplitude, Y determines how quickly you scan through control points to produce the sound, and tilt changes probability. In other words, whether you understand the underlying approach or not (and hearing is always better, anyway), you can tilt your iPhone around and explore networks of probabilistic sounds.
Meanwhile, mother of all synth-geeky iPhone apps finally got its 1.1 update approved, so have a go with Jasuto 1.1 for a really terrific look at what modular synthesis could be. Jasuto also has a desktop VST version and the two will be able to integrate, so you have lots of possibilities here.
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Sometimes, looking back at pioneers can be nostalgic. “Back in my day,” goes the story, “electronic composers were real electronic composers.” But then you hear from someone like Curtis Roads, and his mind-blowing ideas are coupled with a belief that we’re only now reaching the Golden Age of electronic sounds. Rory Ahearn writes to share the latest episode of the show Motherboard on VBS TV, which talks to composer Curtis Roads. Roads was ground-breaking in his early granular synthesis work in the 1970s as he continues to be today.
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A big surprise announcement from Livid, the VJ software / boutique A/V controller maker: Livid Looper is a new, free audio looping tool, built in Max 5.
Click through for the full image; it’s quite lovely with … um, butterflies and such. (Strap that solar panel to your MacBook and take it camping!)
Built around the Ohm hardware controller from Livid, but certainly adaptable to the interface of your choice, the Max 5-based software has some very nifty features for live performance:
Audio looping, slicing, dicing, and scrambling
Built-in audio effects, plus VST support – and a built-in Granulator for time-shift / scrambling effects
Instant audio recording
Interactive waveform display for selecting loops (or chop them up automatically)
Beat-synced, sequenced gesture recording – meaning effects can be added in performance and locked to the loop
OpenSoundControl support, for easy networking of data to other laptops, or multiple apps / VJ apps on one laptop
As you can see below, it is Ohm centric – making that already very sweet controller this much sweeter – but is likewise generic enough that you own preferred controller should work just fine. Livid also promises that this could work well with a cheap laptop like the Eee (though for now you will need Windows or, at the very least, Linux + WINE).
You’ll need the full version of Max 5 to edit it, but once you do the patch is fully open source, so you can hack it do your own thing. (Max 5 is great, but I wonder if anyone will port to Pd for an end-to-end open source experience? Or perhaps there are some similar Pd patches to consider, dear Pd community? Pd would also give you instant Linux compatibility – at least until Max is available on Linux, ahem, Cycling ‘74.)
It’s too bad Ableton Live doesn’t support OSC, as these two would go together quite nicely linked via OSC (though you should be able to sync them via MIDI, I’d imagine).
Available now for Mac and Windows, fully free as in beer and freedom and beer freedom:
Let us know how you like it when you give it a try!
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Let’s cut straight to the reason we use this stuff: we want crazy-sounding delays we can play with. Reaktor guru Peter Dines shows just how you’d build such a thing in Reaktor from the ground up for CDM’s Kore site. He also takes it one step further by creating not only the Reaktor ensemble, but also a Kore performance preset to match. The advantage of going this route: Kore provides a way of organizing parameters for control, performance, and automation.
This is another all-free download, so have at it. Now I feel like I’m in a patching race with Peter, because I’ve got some ideas of my own for how you might modify this basic idea; let’s see if I can actually make that happen.
Making sense of Kore
The other side of the minisite is we’re further exploring what Kore is for and how to make it work. We asked readers of the minisite to tell us their thoughts on how Kore is going and how they use it, which has yielded an interesting comment thread:
Our main focus, of course, is simply teaching people how to use the tool effectively – from there, you can decide whether it’s for you and how you want to use it. To that end, I’ve got the first half of a tutorial up that explains what for me was the biggest draw and the most initially confusing, which is the control pages Kore uses to assign automation and physical control. I walk through why you’d want this, how it works, and how you manage different levels of the control pages:
Coming soon: I’m planning some short features on each of NI’s instruments. We’ll have to call it the “get it out of the shrinkwrap” series, especially for people who got the overwhelming set of instruments that comes with Komplete.
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