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	<title>Create Digital Music &#187; granular</title>
	<atom:link href="http://createdigitalmusic.com/tag/granular/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</title>
		<link>http://createdigitalmusic.com/2009/10/15/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/</link>
		<comments>http://createdigitalmusic.com/2009/10/15/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:26:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7998</guid>
		<description><![CDATA[multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs from christian bannister on Vimeo.
What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/7000376">multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, who works as Subcycle Labs. </p>
<p>The result is like being able to touch sound directly.</p>
<p>Three-dimensional forms morph and vibrate using visuals programmed in <a href="http://processing.org">Processing</a>, making architectural-organic shapes and spaces that really begin to &#8220;look&#8221; like sound. These forms can represent synthesis and effects parameters (Christian has done some work with the <a href="http://www.native-instruments.com/#/en/products/producer/massive/">Massive</a> synth from Native Instruments), or can allow navigation through loops using touch. Gestures remap offsets and duration for audio, scrub and slice, and apply granular resynthesis.<br />
<a href="http://createdigitalmusic.com/images/2009/10/4_green.jpg"><img src="http://createdigitalmusic.com/images/2009/10/4_green.jpg" alt="4_green" title="4_green" width="535" height="533" class="alignright size-full wp-image-8001" /></a><br />
<span id="more-7998"></span></p>
<p>Controls use multiple touch points on a screen (apparently via <a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a>), with sound from Logic, Reaktor, and Max/MSP, and auxiliary control with a joystick array and KORG KAOSS Pad.</p>
<p>Here&#8217;s what happens with a Massive bass line:<br />
<object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/6173836">low frequency entity &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It&#8217;s spectacular, gorgeous work, and I can&#8217;t wait to see more.  It&#8217;s well worth reading through the whole description on the blog for more details, technical, musical, and artistic:</p>
<p><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Tiny Music: Xenakis Synthesis, Curtis Roads Granulation on iPhone</title>
		<link>http://createdigitalmusic.com/2009/06/17/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/</link>
		<comments>http://createdigitalmusic.com/2009/06/17/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:58:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[curtis-roads]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[xenakis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6164</guid>
		<description><![CDATA[140 / curtis + thumb piano from m~fischer on Vimeo.
Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, [...]]]></description>
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<p><a href="http://vimeo.com/5028484">140 / curtis + thumb piano</a> from <a href="http://vimeo.com/marcpdx">m~fischer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, other platforms should be close behind. (Not to mention, you can always <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">rescue an entire iPod or PDA</a> and run Pd, often for just the few dollars an app costs!)</p>
<p>At top, the granular sampling app Curtis captures sound from a thumb piano. Curtis costs justs a dollar, but allows you to sample, then visually manipulate recorded sound, using granular techniques. A &#8220;smooth&#8221; synthesis engine is upcoming, but I rather like the lo-fi sound &#8212; hope you&#8217;ll allow us to switch engines with a toggle. As seen at <a href="http://www.synthtopia.com/content/2009/06/03/granular-synthesis-on-your-iphone-for-1-american-dollar/">Synthtopia</a>. </p>
<p><a href="http://thestrangeagency.com/">the strange agency</a> [makers of Curtis, other apps]</p>
<p>The app is named for <a href="http://clang.mat.ucsb.edu/clang/home.html">Curtis Roads</a>, who did much of the seminal research into making granular techniques a technical reality. See his book <a href="http://www.amazon.com/gp/product/0262681544?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0262681544">Microsound</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0262681544" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
for an excellent overview of compositional, historical, acoustical, theoretical, musical, and, well, every possible aspect of this influential sonic practice. Have a look at the <a href="http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/">documentary on Roads and granular music</a> we saw last month.</p>
<p>Segue &#8211; one early practitioner of granular music was Iannis Xenakis!</p>
<p><img src="http://createdigitalmusic.com/images/2009/06/igendyn.jpg" alt="iGendyn iPhone synth" title="iGendyn iPhone synth" width="580" height="434" class="alignnone size-full wp-image-6170" /></p>
<p>iGendyn is a new, free mobile application built around the GENeral DYNamic stochastic synthesis approach of Xenakis: &#8220;Imagine a set of control points (CPs) which together define the shape of a time domain waveform; with each new cycle through this waveform, their relative positions are updated using probabilistic distributions.&#8221; And yes, that&#8217;s GENDYN as in General Dynamic &#8211; not, in fact, a character from <em>The Lord of the Rings</em>.</p>
<p>Got that? In the default algorithm, X is amplitude, Y determines how quickly you scan through control points to produce the sound, and tilt changes probability. In other words, whether you understand the underlying approach or not (and hearing is always better, anyway), you can tilt your iPhone around and explore networks of probabilistic sounds.</p>
<p><a href="http://www.informatics.sussex.ac.uk/users/nc81/iphone.html">iGendyn Homepage</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317986145&#038;mt=8">iTunes App Store Link</a></p>
<p>Author Dr. Nick Collins is co-editor of The SuperCollider Book, upcoming from MIT Press, as well as <a href="http://www.amazon.com/gp/product/0521688655?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0521688655">The Cambridge Companion to Electronic Music</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0521688655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Thanks to <a href="http://myspace.com/horaflora">Raub Roy</a> for the tip!</p>
<p>Meanwhile, mother of all synth-geeky iPhone apps finally got its 1.1 update approved, so have a go with <a href="http://www.jasuto.com/site/?p=26">Jasuto 1.1</a> for a really terrific look at what modular synthesis could be. Jasuto also has a desktop VST version and the two will be able to integrate, so you have lots of possibilities here.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>VBS Video: Curtis Roads on the Birth of Granular, Composing in Microsound</title>
		<link>http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/</link>
		<comments>http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/#comments</comments>
		<pubDate>Wed, 13 May 2009 10:14:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[granular-synthesis]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5887</guid>
		<description><![CDATA[Sometimes, looking back at pioneers can be nostalgic. &#8220;Back in my day,&#8221; goes the story, &#8220;electronic composers were real electronic composers.&#8221; But then you hear from someone like Curtis Roads, and his mind-blowing ideas are coupled with a belief that we&#8217;re only now reaching the Golden Age of electronic sounds. Rory Ahearn writes to share [...]]]></description>
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<p>Sometimes, looking back at pioneers can be nostalgic. &#8220;Back in my day,&#8221; goes the story, &#8220;electronic composers were real electronic composers.&#8221; But then you hear from someone like Curtis Roads, and his mind-blowing ideas are coupled with a belief that we&#8217;re only now reaching the Golden Age of electronic sounds. Rory Ahearn writes to share the latest episode of the show Motherboard on VBS TV, which talks to composer Curtis Roads. Roads was ground-breaking in his early granular synthesis work in the 1970s as he continues to be today.<span id="more-5887"></span></p>
<p><a href="http://www.vbs.tv/video.php?id=22657810001">Motherboard: Curtis Roads &#8211; Think Granular</a></p>
<p>Rory writes:</p>
<blockquote><p>There are two divergent streams in 20th century electronic music: The one most people are familiar with starts out with goofballs like Jean-Jacques Perrey and Vangelis noodling around on synthesizers and eventually devolves into Kaja Googoo. Curtis Roads is part of the other path, the one that follows insane geniuses like Stockhausen and Morton Subotnik and uses whatever-period-it-happens-to-be&#8217;s state-of-the-art computer technology to produce compositions that completely defy conventional music logic and sometimes sound more like a freaked-out ATM than tunes you put on and listen to.</p></blockquote>
<p>Even having heard him say it before, I never get tired of hearing Roads speak about working with music &#8220;below the note level,&#8221; and even below the surface level, to sounds that are only perceived when you hear the resulting, total composition. He describes going beyond just notes in the interview:</p>
<blockquote><p>Electronic music extends the domain of composition from a closed, homogenous set of notes &#8230; to an open universe of heterogeneous sound objects &#8230; All of a sudden, we&#8217;re working with any sound possible. And that really changes the game.</p></blockquote>
<p>There&#8217;s also a rather poetic comment on why synthetic sounds can be wonderful &#8211; a notion that always bears repeating: </p>
<blockquote><p>Natural sounds are beautiful &#8230; but the virtual sound world is also beautiful, the world of sine waves, of impulses, of electronically-generated tones. That&#8217;s a vast space&#8230; Voila!
</p></blockquote>
<p>As seen, as well, on <a href="http://www.synthtopia.com/content/2009/05/12/secrets-granular-synthesis-curtis-roads/">Synthtopia</a>.</p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Pretty, Open Source Audio Looping with Livid Looper (Win, Mac)</title>
		<link>http://createdigitalmusic.com/2008/08/07/pretty-open-source-audio-looping-with-livid-looper-win-mac/</link>
		<comments>http://createdigitalmusic.com/2008/08/07/pretty-open-source-audio-looping-with-livid-looper-win-mac/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 18:06:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[livid]]></category>
		<category><![CDATA[looper]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-5]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[music-software]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/08/07/pretty-open-source-audio-looping-with-livid-looper-win-mac/</guid>
		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/images/featured/0808_openloops.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.createdigitalmedia.net/cdmu/images/2008/08/lividlooper.jpg" target="_blank"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/lividlooper_t.jpg" /></a> </p>
<p>A big surprise announcement from Livid, the <a href="http://createdigitalmotion.com/2008/02/13/livid-union-25-macpc-vj-app-does-freeframe-audio-response-more/" target="_blank">VJ software</a> / <a href="http://createdigitalmotion.com/2008/02/15/hands-on-livids-new-ohm-controller-custom-control-geared-for-visualists/" target="_blank">boutique A/V controller</a> maker: Livid Looper is a new, free audio looping tool, built in Max 5.</p>
<p>Click through for the full image; it&rsquo;s quite lovely with &hellip; um, butterflies and such. (Strap that solar panel to your MacBook and take it camping!)</p>
<p>Built around the <a href="http://createdigitalmotion.com/2008/02/15/hands-on-livids-new-ohm-controller-custom-control-geared-for-visualists/" target="_blank">Ohm</a> hardware controller from Livid, but certainly adaptable to the interface of your choice, the Max 5-based software has some very nifty features for live performance:</p>
<ul>
<li>Audio looping, slicing, dicing, and scrambling</li>
<li>Built-in audio effects, plus VST support &ndash; and a built-in Granulator for time-shift / scrambling effects</li>
<li>Instant audio recording</li>
<li>Interactive waveform display for selecting loops (or chop them up automatically)</li>
<li>Beat-synced, sequenced gesture recording &ndash; meaning effects can be added in performance and locked to the loop</li>
<li>MIDI learn (in case you don&rsquo;t have an <a href="http://createdigitalmotion.com/2008/02/15/hands-on-livids-new-ohm-controller-custom-control-geared-for-visualists/" target="_blank">Ohm</a>)</li>
<li>OpenSoundControl support, for easy networking of data to other laptops, or multiple apps / VJ apps on one laptop</li>
</ul>
<p>As you can see below, it is Ohm centric &ndash; making that already very sweet controller this much sweeter &ndash; but is likewise generic enough that you own preferred controller should work just fine. Livid also promises that this could work well with a cheap laptop like the Eee (though for now you will need Windows or, at the very least, Linux + WINE).</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/looper_control.jpg" /> </p>
<p>You&rsquo;ll need the full version of Max 5 to edit it, but once you do the patch is fully open source, so you can hack it do your own thing. (Max 5 is great, but I wonder if anyone will port to Pd for an end-to-end open source experience? Or perhaps there are some similar Pd patches to consider, dear Pd community? Pd would also give you instant Linux compatibility &ndash; at least until Max is available on Linux, ahem, Cycling &lsquo;74.)</p>
<p>It&rsquo;s too bad Ableton Live doesn&rsquo;t support OSC, as these two would go together quite nicely linked via OSC (though you should be able to sync them via MIDI, I&rsquo;d imagine).</p>
<p>Available now for Mac and Windows, fully free as in beer and freedom and beer freedom:</p>
<p><a href="http://lividinstruments.com/software_looper.php" target="_blank">Livid Looper</a></p>
<p>Let us know how you like it when you give it a try!</p>
]]></content:encoded>
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		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>kore@noisepages: Free DIY Grain Delay Reaktor Tutorial, plus Making Sense of Kore</title>
		<link>http://createdigitalmusic.com/2008/07/03/korenoisepages-free-diy-grain-delay-reaktor-tutorial-plus-making-sense-of-kore/</link>
		<comments>http://createdigitalmusic.com/2008/07/03/korenoisepages-free-diy-grain-delay-reaktor-tutorial-plus-making-sense-of-kore/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 20:57:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[komplete]]></category>
		<category><![CDATA[KORE]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/03/korenoisepages-free-diy-grain-delay-reaktor-tutorial-plus-making-sense-of-kore/</guid>
		<description><![CDATA[  Building and Using a Reaktor Grain Delay in Kore 2 from Create Digital Media on Vimeo.
Let&#8217;s cut straight to the reason we use this stuff: we want crazy-sounding delays we can play with. Reaktor guru Peter Dines shows just how you&#8217;d build such a thing in Reaktor from the ground up for CDM&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1267834&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1267834&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object>  <br /><a href="http://www.vimeo.com/1267834?pg=embed&amp;sec=1267834">Building and Using a Reaktor Grain Delay in Kore 2</a> from <a href="http://www.vimeo.com/cdmedia?pg=embed&amp;sec=1267834">Create Digital Media</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1267834">Vimeo</a>.
<p>Let&rsquo;s cut straight to the reason we use this stuff: we want crazy-sounding delays we can play with. Reaktor guru Peter Dines shows just how you&rsquo;d build such a thing in Reaktor from the ground up for CDM&rsquo;s Kore site. He also takes it one step further by creating not only the Reaktor ensemble, but also a Kore performance preset to match. The advantage of going this route: Kore provides a way of organizing parameters for control, performance, and automation. </p>
<p>This is another all-free download, so have at it. Now I feel like I&rsquo;m in a patching race with Peter, because I&rsquo;ve got some ideas of my own for how you might modify this basic idea; let&rsquo;s see if I can actually make that happen.</p>
<p><strong>Making sense of Kore</strong></p>
<p>The other side of the minisite is we&rsquo;re further exploring what Kore is for and how to make it work. We asked readers of the minisite to tell us their thoughts on how Kore is going and how they use it, which has yielded an interesting comment thread:</p>
<p><a href="http://kore.noisepages.com/2008/06/24/cdm-asks-how-do-you-kore/">How Do You Kore?</a></p>
<p>Our main focus, of course, is simply teaching people how to use the tool effectively &ndash; from there, you can decide whether it&rsquo;s for you and how you want to use it. To that end, I&rsquo;ve got the first half of a tutorial up that explains what for me was the biggest draw and the most initially confusing, which is the control pages Kore uses to assign automation and physical control. I walk through why you&rsquo;d want this, how it works, and how you manage different levels of the control pages:</p>
<p><a href="http://kore.noisepages.com/2008/07/01/demystifying-kore-control-pages-for-automation-and-performance-pt-i-different-page-types/">Demystifying Kore Control Pages for Automation and Performance, Pt. I: Different Page Types</a></p>
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<p>We also have some important basics, like <a href="http://kore.noisepages.com/2008/07/03/quick-tip-kontakt-automation-in-kore-plus-free-download/">Kontakt automation</a>, <a href="http://kore.noisepages.com/2008/07/02/quick-tip-use-mixer-view-in-kore/">how to get a normal mixer view</a>, and <a href="http://kore.noisepages.com/2008/06/23/kore-tips-controlling-external-midi-gear-plug-ins/">external MIDI control</a>.</p>
<p>Coming soon: I&rsquo;m planning some short features on each of NI&rsquo;s instruments. We&rsquo;ll have to call it the &ldquo;get it out of the shrinkwrap&rdquo; series, especially for people who got the overwhelming set of instruments that comes with Komplete.</p>
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		<title>whitelabel: Free VST Plug-ins for PC, with Cool Granular, Delay, Sidechain FX</title>
		<link>http://createdigitalmusic.com/2008/06/24/whitelabel-free-vst-plug-ins-for-pc-with-cool-granular-delay-sidechain-fx/</link>
		<comments>http://createdigitalmusic.com/2008/06/24/whitelabel-free-vst-plug-ins-for-pc-with-cool-granular-delay-sidechain-fx/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 15:26:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[delay]]></category>
		<category><![CDATA[donationware]]></category>
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		<category><![CDATA[effects]]></category>
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		<category><![CDATA[granular]]></category>
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		<category><![CDATA[Plug-ins]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3601</guid>
		<description><![CDATA[Plug-in crafter daz disley writes to alert us to his Windows VST plug-in collection. The beta-grade plug-ins are all available as donationware. There are various warnings about &#8220;try at your own risk,&#8221; which reads to me as an invitation. Three effects have been polished into finished versions; you can get all three for EUR25 if [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/06/whitelabel.jpg"></p>
<p>Plug-in crafter daz disley writes to alert us to his Windows VST plug-in collection. The beta-grade plug-ins are all available as donationware. There are various warnings about &#8220;try at your own risk,&#8221; which reads to me as an invitation. Three effects have been polished into finished versions; you can get all three for EUR25 if you want to use them beyond 28 days. But the betas are free to try.</p>
<p>There&#8217;s some nice-looking stuff in the beta-level collection, including:</p>
<p><UL><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=granulOSO">granulOSO</a></strong>: a granular &#8220;sample masher,&#8221; a bit like some of the Reaktor ensembles out there &#8212; and delicious as a result. Note that &#8220;granulOSO uses a mono trigger with polyphonic pitch so each new note&#8217;s samples join in rather than start again so it can be used as a gnarly harmonizer. &#8220;</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=voldeLAY">voldeLAY</a></strong>: a delay chain that uses volume to determine delay (that is, it integrates a side-chained compressor). Similar: freqDELAY uses multiple bands for delay, and deeeeeLAY, a &#8220;stoopidly&#8221; long delay. You could route something similar depending on the capabilities of your host, but nice to have it in one virtual box.</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=wavePLAY">wavePLAY</a></strong>: a &#8220;wave-explorer&#8221; synthesizer from a sound artist.</li>
<p><LI><strong><a href="http://www.roughdiamondproductions.com/whiteLABEL/betas.php?r=sidePRESS">sidePRESS</a></strong>, a hard knee compressor with virtual sidechain inputs &#8212; meaning you don&#8217;t need a host capable of sidechaining to use it (nice!)
<li></ul>
<p>&#8230; just for starters; you&#8217;ll find plenty of others. And they all have quite lovely interfaces, true to their name.</p>
<p><a href="http://www.roughdiamondproductions.com/whiteLABEL/">whiteLABEL plug-ins</a></p>
<p>I may be tossing this into my sound design / mangling arsenal this week, so stay tuned!</p>
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