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The Onion on Gibson’s Guitar Hero - Rock Band Lawsuits

American voices respond.

“Finally, the name Gibson will be synonymous with fake guitars.”

Gibson Sues Over Guitar Hero

Thanks, Patrick.

Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality

Wannabe musicians: now the exclusive legal domain of Gibson Guitar? Photo: Unhindered by Talent.

Are you making music without real acoustic instruments? You know, in, like, virtual reality? Then you may have stepped into a strange, alternate dimension. Let’s call it, for the sake of argument, The Gibson Zone. They control the horizontal. They control the vertical. They invented what you’re doing … right now.

Or, at least, that seems to be the message sent by a recent patent dispute between Gibson Guitar Corporation and Guitar Hero developer Activision. (Harmonix, the original Guitar Hero developer, has moved on to Rock Band.)

I know what you’re thinking: maybe Gibson claims to have invented the guitar, or the Guitar Hero controller looks a little too much like an Epiphone or something. Ah, but that might actually make some sort of logical sense, and this is the topsy-turvy world of intellectual property. In fact, both Harmonix and Activision already have licenses with Gibson for their guitars.

Instead, Gibson is arguing they own the rights to anything that can “simulate participation in a concert,” which they patented in 1999. (Look out, air guitar lovers.) Now, I don’t claim to be an expert in patent law, but being the layperson that I am, I would assume the original Gibson patent would have some passing similarity to Guitar Hero.

System and method for generating and controlling a simulated musical concert experience [Google Patents]

Well, let’s review. The Gibson patent is described as follows:

“A musician can simulate participation in a concert by playing a musical instrument…”

Okay, with you so far.

“…and wearing a head-mounted 3D display that includes stereo speakers.”

Nope. Lost. They do know that Guitar Hero is not available for Virtual Boy, right?

If this were how you played Guitar Hero, Gibson’s case might have some merit. Nintendo’s failed Virtual Boy, as photographed by Tim Lambert.

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Guitar Hero on C64: The Music Game for 8-Bit Lovers

They’ve gone about as fer as they can go …

Yes, just when you thought you’d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there’s this — a Guitar Hero clone on Commodore 64.

There’s a lot of chatting at the beginning, but jump about five minutes in for the payoff: the Legend of Zelda Overworld theme with deliciously low-fi graphics. (All due respects to Harmonix and new Guitar Hero developers Activision, but I might point out the interface actually doesn’t need an Xbox 360.)

We’re mixing 8-bit systems here (Nintendo and Commodore), but clearly a full 8-bit collection is due. And there’s still further evidence that the Commodore 64 is the digital music platform that will outlive all the rest. Have to boot up my machine and do a C64 feature month or something one of these days.

Details, downloads at creator Toni Westbrook’s site. Toni’s no one-hit wonder, either — dig philosophical musings on adventure gaming and programming, SQL tricks (seriously), and a do-everything interface for PlayStation controllers that allows them to be used with a variety of classic hardware.

Thanks to Josh Randall (who works for some company called Harmonix — hey, when are you guys finally going to release a C64 version?) and Yarnivore for the tip.

Game Day: Guitar Hero Smells Like Wii Spirit

Guitar Hero makes you feel too much like you’re in a Japanese video game arcade? (Heck, they have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar — aside from, of course, spending thousands on a robot guitar from Gibson or experimenting with new tuning systems?

Here’s yet another Guitar Hero hack, which finds a remarkably complex way around the fact that the controller has five buttons and no frets:

Hmmm… interesting. But I want more acceleration data, so you can create music by tilting your guitar over your head, or throwing it at something. (Preferably something soft, in case you want to reuse it.)

Handy tip: If you’re a man or woman looking for marriage proposals, this could be a way to do it. UK-based YouTuber Jessica sighs, “This is fantastic. I love you. Marry me.” That’s right: post crazy Wii controller hacks, and you’ll break hearts. Imagine what a Pd patch controlling arrays of lights or a homebrewed synthesizer would do. Do I see a Web mash-up of Instructables and Match.com coming on?

Via our forums, a reminder to Team CDM of why we’re working on building new forum software so they’re mo better. (Stay tuned.) Keep the tips coming!

Accordion Hero Game, Double-Bellows, and the Interactive Power of Sharpie

Double accordion

It’s like the accordion equivalent of a double-necked guitar. And it’s a digital controller, too. Hmmm … wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar … (starry-eyed)

I know what I want for Christmas.

Accordion Hero II [Shadenfreude Interactive GmbH]
via: Accordion Hero makes you want others in the genre [Make:blog] and MITer Cati’s blog Architectradure. (Nope. Can’t pronounce that, Cati.)

Come on, you know this was your first thought when you saw the original Guitar Hero. (I know it was mind. I also wondered about maybe Contrabassoon Hero.) And check that double-bellowed controller. Perfect for playing the song lineup:

  • Leichtensteiner Polka, Traditional
  • The Bowling King, Those Darn Accordions
  • Can’t Touch This, M.C. Hammer
  • Ya Ya Wunderbar, Frankie Yankovic
  • Pictures of Matchstick Men, Status Quo
  • In Heaven There Is No Beer, Traditional [Ed.: Whoo! My favorite!]
  • Ride The Lightning, Metallica [Don't Fear the Reaper could sound good on accordion, too.]

I have touched the Future

All of this xxx Hero and Rock Band and Harmonix stuff does raise the question: how will we listen to music in the future? Will we have new interactive platforms for music that turn us from passive listeners into active. What will that platform be like? Some of you expressed, to put it kindly, a healthy dose of skepticism when I said I thought a new Harmonix-developed game for the iPod suggested new possibilities for mobile, interactive music.

Now I understand why. The real interactive platform for music could turn out to be a marker and your hands (if you, like me, weren’t one of the 7 million people who found this on YouTube, just wait until about halfway through for it to get interesting):

See also Daft Bodies, though that’s strangely less successful.

Music Gear in Video Games: Mackie Guitar Hero III Product Placement

An increasing trend in video games is featuring brand product placement in the game design itself. Mackie is one of the first non-guitar brands familiar to readers of this site to show up in a game, with prominent Mackie PAs appearing in Guitar Hero III. (See comments: the Guitar Hero franchise apparently loves licensed brands.) Unfortunately, they’ve got some stiff competition: Guitar Hero’s original creators, Harmonix (now owned by MTV), have licensed the Fender Stratocaster design not only for in-game graphics but the guitar controller in their upcoming Rock Band. Weirdly-oversized Mackie graphics on the PAs just doesn’t match up somehow, much as I love Mackie. (Cooler would have been something less obvious, like, I don’t know, a Korg OASYS showing up in the post-apocalyptic world of Bioshock. Wait for a CDM mod of Unreal, I guess.)

I can imagine Music Technology: The Game, however. Fight the clock as you struggle to make weird MIDI controller messages match up with the jog function in your software! Discover realms of mystery and ancient puzzles as you struggle to decipher — the manual! Stare down a horde of vampire zombies carrying drivers incompatible with Windows Vista!

Sorry, couldn’t resist.

Mackie in Guitar Hero III

Mackie in Guitar Hero III

The Guitar Hero-Playing Robot

Guitar Hero playing robot

It’s appeared elsewhere, but if you haven’t looked closely at the Guitar Hero-playing robot (“Guitar Heronoid”) created by Rafael Mizrahi and Tal Chalozin of GarageGeeks, you might have missed just how obsessive this project is:

  • It has working, robotic hands. The actions are fairly simple: strum and hit buttons. Of course, that’s just the mechanical action…
  • It can see. To detect what’s going on in the game, the creators had to create custom image-processing code that would follow the “plates”, the on-screen indicators of notes to play. (It says something about the design of the Guitar Hero interface, in fact, that even a robot can process it.)
  • It has delay compensation. The PS2 has an amazing 100ms latency (a tenth of a second, or roughly ten times the amount of latency in most computer music systems). The robot compensates for this delay and other delays in the recognition and performance of notes. (Hey, maybe that’s why I’m so bad at Guitar Hero … yeah, that’s the ticket.)
  • It has a brain. You need a brain to perform the above tasks. For now, Guitar Heronoid’s brain is of the simple, electronic kind. But beware: it could be overthrowing its human overlords any day soon.

Skip to the end for the actual playing:

Robots playing games for you … hmmm, this could solve the problem of unfinished games. But there’s also a tendency toward robots that will augment the human musical performer as well as perform on its own.

Ask Harmonix! While I am several months late in noticing this, there is one good reason to bring it up now: roughly concurrent with the launch of the new Rock Band (think Guitar Hero, but a band), I have the good fortune to get to visit Harmonix’s headquarters. Any questions you want me to ask?

Thanks to Pedro Marques for the reminder!

More Robots:
MIDI-Powered Robotic Ballet Mechanique Raises Ruckus at National Gallery of Art
Robot Drummer Responds to Human Playing; How They Did It