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	<title>Create Digital Music &#187; guitar-hero</title>
	<atom:link href="http://createdigitalmusic.com/tag/guitar-hero/feed/" rel="self" type="application/rss+xml" />
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		<title>Kids Making Music: Interactive Music Box Draws Experience from Games</title>
		<link>http://createdigitalmusic.com/2009/09/01/kids-making-music-interactive-music-box-draws-experience-from-games/</link>
		<comments>http://createdigitalmusic.com/2009/09/01/kids-making-music-interactive-music-box-draws-experience-from-games/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:57:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Ten minutes. Four or five kids (or adults). Make a song. Go.
That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog pixelsumo; he sends this project our way.) The software is build in openFrameworks, the C++-based creative [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/silentstudios/3856790030/in/set-72157622017398407/"><img src="http://farm4.static.flickr.com/3548/3856790030_fa279837bd.jpg" /></a></p>
<p>Ten minutes. Four or five kids (or adults). Make a song. Go.</p>
<p>That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog <a href="http://www.pixelsumo.com/">pixelsumo</a>; he sends this project our way.) The software is build in <a href="http://www.openframeworks.cc/">openFrameworks</a>, the C++-based creative coding environment for artists.</p>
<p>With keys, drums, and yes, even a scratching DJ-style interface, the music box brings together kids for quick music making, inspired by the phenomenon of musical games. The experience is guided by genre, with some effort to make sure whatever they do sounds good, but it’s extraordinary how effective it is at conveying the experience of the successful jam. It’s a bit of a confidence builder, in other words, for a group musical experience, perhaps more so than those ear-splitting, cheap plastic recorder consorts I recall from my youth.</p>
<p>And oh yeah, those kids look super cute once they get rocking out. (See video below.)</p>
<p> <object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6210259&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6210259&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/6210259">Youth Music Box Experience</a> from <a href="http://vimeo.com/silentstudios">Silent Studios | Resonate</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>All of this raises some fascinating questions, and not always with the answers you might expect. In a normal musical ensemble, you begin sounding like crap, amp up difficulty, and eventually sound something like this – at least as far as coherence goes, assuming you’re not aiming for experimental free jazz. But with the addition of technology, whether musical games or the presets on our favorite synths or the quantization and beat-synced loops of our sequencers, it goes something in reverse. You start out sounding like this, pull apart the mechanisms that make you sound a certain way, and eventually find your way to your own personal approach. (And at some point, you get some of the readers on this site, writing code to produce their own sounds and musical structures line by line.) In fact, one could imagine scaling difficulty of even this particular setup, gradually adding greater musical freedom and taking away the “training wheels” of all the rules-based restrictions that make the results sound a particular way.</p>
<p> <span id="more-7240"></span>
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<p>Skeptical about the connection of music-based games and actual music making? Think again – even as music education unravels worldwide, games are actually encouraging real music. That revelation was the <a href="http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/">impetus of the music box project</a>: </p>
<blockquote><p>Research commissioned by Youth Music found that up to 2.5 million young people in the UK – or 1 million aged between 12 and 18 – have been inspired to progress into &#8216;real&#8217; music-making because they have played music-based console games.</p>
</blockquote>
<p>You got it – they hit those plastic buttons, got inspired, got bored, then decided to go to the real thing. And otherwise, they might have remained passive musical consumers: the game was a gateway drug. Of course, that means that any such interactive experience has to stand up to polished <em>Guitar Hero</em> and <em>Rock Band</em>-style games. But anyone who believes the music games genre has peaked and is on its way out may be dead wrong on many, many levels. On the contrary, this may only be getting started – and the real growth could come in music beyond the realm of games, as people graduate to the unlimited set of possible music experiences.</p>
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<p>Chris sends lots more documentation of this project, if you’d like to learn more:</p>
<blockquote><p>by silent studios and me for uk charity youth music to get kids turned on to music      <br /><a href="http://www.vimeo.com/6210259">http://www.vimeo.com/6210259</a></p>
<p>watch some bbc coverage here      <br /><a href="http://news.bbc.co.uk/cbbcnews/hi/newsid_8160000/newsid_8168800/8168881.stm">http://news.bbc.co.uk/cbbcnews/hi/newsid_8160000/newsid_8168800/8168881.stm</a>       <br /><a href="http://news.bbc.co.uk/1/hi/technology/8154449.stm">http://news.bbc.co.uk/1/hi/technology/8154449.stm</a></p>
<p><em>Ed.: The video at top doesn’t play outside the UK, because we don’t pay BBC license fees. What, all those Doctor Who videos I bought in the 80s and 90s didn’t make up for it?</em></p>
<p>here is a press release from roland. the box is &#8216;powered by roland&#8217;      <br /><a href="http://www.audioprointernational.com/news/1329/Roland-unveils-Music-Box-for-Youth-Music">http://www.audioprointernational.com/news/1329/Roland-unveils-Music-Box-for-Youth-Music</a></p>
<p>some launch pics      <br /><a href="http://www.flickr.com/photos/pixelsumo/sets/72157621466657993/">http://www.flickr.com/photos/pixelsumo/sets/72157621466657993/</a></p>
<p>making of pics      <br /><a href="http://www.flickr.com/photos/pixelsumo/sets/72157621404410234/">http://www.flickr.com/photos/pixelsumo/sets/72157621404410234/</a></p>
<p>this goes into some of the ideas and details about the musical kit      <br /><a href="http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/">http://musicispower.youthmusic.org.uk/blog/24/youthmusicboxlaunchesatlondonssouthbankcentre/</a></p>
<p>on the website there is a very simplified flash version you can try out on a mini timeline, just click play online :)</p>
<p>its quite funny to read these comments on it      <br /><a href="http://www.hypebot.com/hypebot/2009/07/youth-music-box-democratizes-music-creation.html">http://www.hypebot.com/hypebot/2009/07/youth-music-box-democratizes-music-creation.html</a></p>
</blockquote>
<p>And yes, you can try this yourself and play online! The official site:</p>
<p><a href="http://musicispower.youthmusic.org.uk/youth_music_box/">http://musicispower.youthmusic.org.uk/youth_music_box/</a></p>
<p>The production company:</p>
<p><a href="http://www.silentstudios.co.uk/">http://www.silentstudios.co.uk/</a></p>
<p>And Chris’ own site:</p>
<p><a href="http://www.chrisoshea.org/">http://www.chrisoshea.org/</a></p>
<p>Roland is involved, and donated an E-09 Interactive Music Arranger to give kids some toys to explore.</p>
<p>And yes, I did notice a certain kindred spirit in the form of Moldover’s <a href="http://moldover.com/collaborations/collab_om.php">Octamasher</a>. The underlying technology and its results are different, but to me what’s most interesting isn’t the superficial similarity of these projects, but the fact that they array the instruments in a circle. Computer production often simply orients a single person to a screen – not so ideal for collaboration. And even <em>Rock Band </em>and <em>Guitar Hero</em>, like an onstage band, line up artists for a (now nonexitent) audience. Perhaps the circle is about to make a comeback as music restores its social aspect.</p>
<p>Curious to hear other thoughts on these projects as they evolve.</p>
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		<title>REAPER v3: From MIDI to Automation to Guitar Hero Control, the Alt DAW Improves</title>
		<link>http://createdigitalmusic.com/2009/06/01/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/</link>
		<comments>http://createdigitalmusic.com/2009/06/01/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:39:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alt-DAW]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[game-controllers]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Linux]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/01/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/</guid>
		<description><![CDATA[Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp.
What makes an “alt DAW”, or “indie” production software? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.reaper.fm/screenshots3/Shredders-Titanium-Theme-Rpr-v3.0_2.png" width="580" height="370" /></p>
<p>Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp.</p>
<p>What makes an “alt DAW”, or “indie” production software? To me, it’s:</p>
<ul>
<li>small development teams of a few people </li>
<li>tightly-integrated communities directly involved in feature requests </li>
<li>trusting users instead of adding significant DRM, returning to the traditional “shareware” business model of old </li>
<li>affordable pricing </li>
</ul>
<p>That’s not to take away from some of the bigger players – I was struck this week with the (unsurprising) ubiquity of Ableton Live at MUTEK; it’s a real testament to what they have accomplished. But choice is essential, and looking at the history of music technology, it’s in the periods of real choice that the most interesting things have happened. It makes everything better when developers really have to compete.</p>
<p>Cockos REAPER has spread almost virally as an underground DAW, partly because you can download the thing and get started with without any restrictions, then buy it for as little as US$60 for personal use.</p>
<p><a href="http://www.reaper.fm/index.php">http://www.reaper.fm/index.php</a></p>
<p>It’s not just for Windows people any more, either – the Mac version is now officially supported. You can run on Windows 7 or Windows 2000 or even 98 (with limited support). You can run on 10.4 Macs, or even PowerPC (though Intel is recommended). You can even run on Linux with official WINE support, though I’d still like to see a native Linux version, especially as Linux on netbooks is getting so lovely.</p>
<p><img src="http://www.reaper.fm/screenshots3/REAP%20SCREEN8.jpg" width="580" height="220" /></p>
<p>Version 3.0 came out this week. There are a huge number of improvements:</p>
<p> <span id="more-6050"></span>
<ul>
<li>MIDI editing with inline editing, event filtering, Sysex, controller automation – finally, REAPER is getting as good with MIDI as it is with audio </li>
<li>Automation lanes </li>
<li>Unlimited folder nesting </li>
<li>Multichannel audio support </li>
<li>User-created track and mixer control panels and macros </li>
<li>Game controller support, including joysticks and even Guitar Hero controllers, which you can integrate with existing MIDI and macro facilities </li>
<li>New graphics engine, new theming </li>
</ul>
<p>And that’s just a few examples; see the full changelog:</p>
<p><a href="http://www.reaper.fm/whatsnew-300.txt">http://www.reaper.fm/whatsnew-300.txt</a></p>
<p>You can script your own audio and MIDI plug-ins using JS, and use 64-bit plug-ins included with the package. And all of this is a 4MB download. And there’s no DRM.</p>
<p>While some software increases memory and resource consumption with new versions, REAPER reverses the trend: it’s getting <em>more </em>lightweight and faster as it develops. That’s something we need more of; it’s absolutely possible with the right development approach, and is a welcome change from the “get fatter as computers get faster” approach that infected decades of software development.</p>
<p>Upgrades are $149 if you bought Reaper after September 1, $199 otherwise, or EUR249 for Europe, or $99 if your favorite color is blue, or $123.5 * PI / 2 if you had LE, or $999 for REAPER Suite, or $699 for a Grande REAPERccino Latte, unless you don’t want all the plug-ins, in which case you can get Tall as an upgrade for $119.3587 plus a $150 fuel surcharge, unless you bought your license on a full moon…</p>
<p>Oh, okay, actually, <strong>upgrades are free for two major upgrades</strong> – meaning if you buy now, you’re covered through 4.99. And there’s one version, called REAPER, which includes… REAPER.</p>
</p>
<p>You’re seeing what this hype is about, right? And, if you’re like me, you’re wondering why, you know, other things can’t be a <em>little</em> more like this?</p>
<p><strong>Updated: </strong>Sorry, I lost my mind and wrote “JavaScript” instead of the unrelated scripting language JS. Here’s a good explanation from the JS Programming Reference to what this is.</p>
<blockquote><p>JS is a scripting language which is compiled on the fly and allows you to modify and/or generate audio and MIDI, as well as draw custom vector based UI and analysis displays.     <br />JS effects are simple text files, which when loaded in REAPER become full featured plug-ins. You can try loading existing JS effects and since they are distributed in source form, you can also edit existing effects to suit your needs (we recommend if editing an existing effect you save it as something with a new name&#8211;if you do not you may lose your changes when upgrading REAPER).</p>
</blockquote>
<p><a href="http://www.reaper.fm/reference.php">JS Programming Guide</a></p>
<p>There’s also an extensions SDK in C++ <em>and</em> an LGPL-licensed SDK for control surfaces. You can contrast this with Ableton, which will charge extra for its Max for Live runtime and has no officially supported or documented API for control surfaces, which means that support for more exotic devices routinely breaks, and trying it yourself is harder.</p>
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		<title>&#8220;Music Simulation&#8221; Patent Unsuccessful, Gibson Mucks Up Own Case</title>
		<link>http://createdigitalmusic.com/2009/03/02/music-simulation-patent-unsuccessful-gibson-mucks-up-own-case/</link>
		<comments>http://createdigitalmusic.com/2009/03/02/music-simulation-patent-unsuccessful-gibson-mucks-up-own-case/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 19:13:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (CC) Sakurako Kitsa.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument &#8211; in cheese form!)
Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of both [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/kitsa_sakurako/1580538330/"><img src="http://farm3.static.flickr.com/2037/1580538330_03765cd265.jpg?v=0"></a></p>
<div class="imgcaption">Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/kitsa_sakurako/">Sakurako Kitsa</a>.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument &#8211; in cheese form!)</div>
<p>Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of both Guitar Hero and Rock Band and even against retailers. In the latest illustration of how screwed up patent law is, and just how over-litigious it has made technology in this country, the patent was based on a Gibson patent for a &#8220;System and method for generating and controlling a simulated musical concert experience.&#8221; Never mind that Gibson&#8217;s patent looks nothing like Guitar Hero, or that if interpreted that loosely, Gibson could theoretically sue any music software maker.</p>
<p>See my previous break-down of the patent and the twisted logic of the case:<br />
<a href="http://createdigitalmusic.com/2008/03/13/gibson-guitar-to-guitar-hero-maker-we-own-all-digital-musical-reality/">Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality</a></p>
<p>And following development:<br />
<a href="http://createdigitalmusic.com/2008/03/24/gibson-guitar-loses-mind-sues-entire-planet-but-wii-rock-band-should-be-fun/">Gibson Guitar Loses Mind, Sues Entire Planet</a></p>
<p>Our friend Nilay Patel gets the scoop at Engadget that Gibson has lost its Guitar Hero case in California US District Court. Engadget also has a PDF of the decision:</p>
<p><a href="http://www.engadget.com/2009/03/02/gibson-loses-guitar-hero-patent-lawsuit-booed-off-stage/">Gibson loses Guitar Hero patent lawsuit, gets booed off stage</a></p>
<p>You can read juicy bits in the final ruling (<a href="http://stadium.weblogsinc.com/engadget/files/gh_ruling.PDF">PDF</a>):</p>
<ul>
<li>Gibson&#8217;s own counsel withdrew from the case after the guitar maker refused their request for information. That&#8217;s right: Gibson wasn&#8217;t cooperating with their <em>own lawyers</em>. (Gibson later was represented by different counsel.)</li>
<li>Gibson&#8217;s own corporate general counsel didn&#8217;t respond to requests from the court.</li>
<li>Gibson started trying to force third-party Activision system providers to provide short-notice depositions, much to the dismay of the court and ACtivision, given Gibson&#8217;s own lack of cooperation.</li>
<li>Gibson tried to use a YouTube video of a Guitar Hero hacker on the record, which the court found irrelevant (and, I think, laughable.)</li>
<li>Gibson variously tried, unsuccessfully, legal gymnastics by which it could redefine musical instruments to enforce its ultimately irrelevant patent.</li>
</ul>
<p><span id="more-5205"></span></p>
<p>It&#8217;s also fun reading lawyers try to define what a musical instrument is in the context of this case. Ultimately, the determining factor in this case appears to be whether the musical instrument itself produces some kind of audio signal, not control signal. Yep, that&#8217;s right: it sounds like Gibson lost out because the Guitar Hero controller was defined as a controller but not an instrument. The court decision, showing unusual technical savvy, notes that the &#8220;Musical Instrument Digital Interface&#8221; (which they incorrectly call &#8220;device interface&#8221;) has been used for non-musical purposes, despite its name. In a fit of extreme hubris, Gibson at one point seems to have claimed ownership of MIDI for guitar controllers, despite prior art.</p>
<p>I&#8217;m certainly not qualified to interpret the judgment, but we can say this: Gibson lost. And they lost on almost every single point, from apparently abusing the court process to losing just about every detail they tried to prove. The court even says the Gibson arguments &#8220;border on the frivolous.&#8221;</p>
<p>The extent of their loss says to me the other cases have about a snowball&#8217;s chance, which raises the question of what Gibson was trying to accomplish in the first place. You have to wonder if they hoped intimidating legal action could help them win contract terms. But it&#8217;s nice to see the law win out &#8212; and raises hopes that, in the long run, legal remedies could eventually fix frivolous abuses of the patent system.</p>
<p>Oh, yeah &#8211; and we can all be relieved that Gibson neither owns the idea of making things look like guitars, nor musical simulation. Phew.</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>OSCulator, Magic Bullet for Mac Alternative Controllers, Updated</title>
		<link>http://createdigitalmusic.com/2008/08/26/osculator-magic-bullet-for-mac-alternative-controllers-updated/</link>
		<comments>http://createdigitalmusic.com/2008/08/26/osculator-magic-bullet-for-mac-alternative-controllers-updated/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 15:05:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[joysticks]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tiger]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3861</guid>
		<description><![CDATA[Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you&#8217;re on Mac, OSCulator is the do-everything solution. It&#8217;s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update:
Announcement: OSCulator 2.6 [Unidentified Sound Object, as seen in our sound design round-up]
Download page, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images//2008/01/osculator-thumb.jpg"></p>
<p>Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you&#8217;re on Mac, OSCulator is the do-everything solution. It&#8217;s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update:</p>
<p><a href="http://usoproject.blogspot.com/2008/08/announcement-osculator-26.html">Announcement: OSCulator 2.6</a> [Unidentified Sound Object, as seen in our sound design round-up]<br />
<a href="http://www.osculator.net/wiki/Main/Download">Download page, with changelog</a> [osculator.net]</p>
<p>There&#8217;s a lot new in release 2.6; highlights include:</p>
<ul><LI>Preset management</li>
<p><LI>Graphical OSC routing editor</li>
<p><LI>Wii Guitar Hero support (preliminary)</li>
<p><LI>Hook up more: up to 2 virtual HID joysticks, up to <em>8 Wiimote</em> (does anyone own that many?)</li>
<p><LI>Make keyboard shortcuts just by striking the combo</li>
</ul>
<p>And just to be clear, this app <strong>outputs MIDI</strong>. That means you can use whatever music software you like &#8212; so don&#8217;t worry about the OSC business if it&#8217;s new to you!</p>
<p>It&#8217;s not even really just for OSC, any more &#8212; does all kinds of input tasks. Windows and Linux users have plenty to be jealous of in this program. Major kudos to creator Camille Troillard; USO Project points to a terrific SEAMUS newsletter article on the <a href="http://ethreemail.com/e3ds/mail_link.php?u=http%3A%2F%2Fwww.osculator.net%2Fwiki%2Fuploads%2FMain%2FSeamus_ITW_Camille_OSCulator.pdf&#038;i=0&#038;d=82D0EF6F-AD59-47AB-9CF7-EF758EDFD31D&#038;e=matteo.milani@usoproject.com">software and its future</a>.</p>
<p>The only sad news: this is the last release that will support Tiger; future versions are Leopard-only. (I&#8217;m curious, Camille &#8212; why? Lots of us still run Tiger for audio apps. Is this just to streamline testing, or is there really something in Leopard that OSCulator needs?)</p>
<p>You can add this to yesterday&#8217;s good news as far as <a href="http://opensoundcontrol.org/">OpenSoundControl</a> &#8212; the iPhone/iPod touch app we saw released to the app store in <a href="http://createdigitalmusic.com/2008/08/25/iphonetouch-roundup-btbx-acid-bass-idrum-workflow-and-babies-opensoundcontrol-app/">yesterday&#8217;s round-up</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/08/26/osculator-magic-bullet-for-mac-alternative-controllers-updated/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<item>
		<title>The Onion on Gibson&#8217;s Guitar Hero &#8211; Rock Band Lawsuits</title>
		<link>http://createdigitalmusic.com/2008/03/26/the-onion-on-gibsons-guitar-hero-rock-band-lawsuits/</link>
		<comments>http://createdigitalmusic.com/2008/03/26/the-onion-on-gibsons-guitar-hero-rock-band-lawsuits/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 19:29:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Gibson]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[rock-band]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/26/the-onion-on-gibsons-guitar-hero-rock-band-lawsuits/</guid>
		<description><![CDATA[American voices respond.
&#8220;Finally, the name Gibson will be synonymous with fake guitars.&#8221;

Gibson Sues Over Guitar Hero
Thanks, Patrick.
]]></description>
			<content:encoded><![CDATA[<p>American voices respond.</p>
<blockquote><p>&#8220;Finally, the name Gibson will be synonymous with fake guitars.&#8221;</p>
</blockquote>
<p><a href="http://www.theonion.com/content/amvo/gibson_sues_over_guitar_hero">Gibson Sues Over Guitar Hero</a></p>
<p>Thanks, Patrick.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality</title>
		<link>http://createdigitalmusic.com/2008/03/13/gibson-guitar-to-guitar-hero-maker-we-own-all-digital-musical-reality/</link>
		<comments>http://createdigitalmusic.com/2008/03/13/gibson-guitar-to-guitar-hero-maker-we-own-all-digital-musical-reality/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 20:41:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Gibson]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[intellectual-property]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[patents]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/13/gibson-guitar-to-guitar-hero-maker-we-own-all-digital-musical-reality/</guid>
		<description><![CDATA[Wannabe musicians: now the exclusive legal domain of Gibson Guitar? Photo: Unhindered by Talent.
Are you making music without real acoustic instruments? You know, in, like, virtual reality? Then you may have stepped into a strange, alternate dimension. Let&#8217;s call it, for the sake of argument, The Gibson Zone. They control the horizontal. They control the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/nicmcphee/487812367/" target="_blank"><img src="http://farm1.static.flickr.com/190/487812367_cf6834f1b0.jpg?v=0"></a></p>
<div class="imgcaption">Wannabe musicians: now the exclusive legal domain of Gibson Guitar? Photo: <a href="http://flickr.com/photos/nicmcphee/" target="_blank">Unhindered by Talent</a>.</div>
<p>Are you making music <em>without real acoustic instruments</em>? You know, in, like, <em>virtual</em> reality? Then you may have stepped into a strange, alternate dimension. Let&#8217;s call it, for the sake of argument, The Gibson Zone. They control the horizontal. They control the vertical. They <em>invented</em> what you&#8217;re doing &#8230; right now.</p>
<p>Or, at least, that seems to be the message sent by a recent patent dispute between Gibson Guitar Corporation and Guitar Hero developer Activision. (Harmonix, the original Guitar Hero developer, has moved on to Rock Band.)</p>
<p>I know what you&#8217;re thinking: maybe Gibson claims to have invented the guitar, or the Guitar Hero controller looks a little too much like an <a href="http://www.epiphone.com/" target="_blank">Epiphone</a> or something. Ah, but that might actually make some sort of logical sense, and this is the topsy-turvy world of intellectual property. In fact, both Harmonix and Activision already have licenses with Gibson for their guitars.</p>
<p>Instead, Gibson is arguing they own the rights to anything that can &#8220;simulate participation in a concert,&#8221; which they patented in 1999. (Look out, air guitar lovers.) Now, I don&#8217;t claim to be an expert in patent law, but being the layperson that I am, I would assume the original Gibson patent would have some passing similarity to Guitar Hero. </p>
<p><a href="http://www.google.com/patents?id=YAUZAAAAEBAJ" target="_blank">System and method for generating and controlling a simulated musical concert experience</a> [Google Patents]</p>
<p>Well, let&#8217;s review. The Gibson patent is described as follows:</p>
<blockquote><p>&#8220;A musician can simulate participation in a concert by playing a musical instrument&#8230;&#8221;</p>
</blockquote>
<p>Okay, with you so far.</p>
<blockquote><p>&#8220;&#8230;and wearing a head-mounted 3D display that includes stereo speakers.&#8221;</p>
</blockquote>
<p>Nope. Lost. They do know that Guitar Hero is not available for Virtual Boy, right?</p>
<p><a href="http://flickr.com/photos/10865418@N00/176217092/" target="_blank"><img src="http://farm1.static.flickr.com/66/176217092_d892efbdf9.jpg?v=0"></a> </p>
<div class="imgcaption">If this were how you played Guitar Hero, Gibson&#8217;s case might have some merit. Nintendo&#8217;s failed Virtual Boy, as photographed by <a href="http://flickr.com/photos/10865418@N00/" target="_blank">Tim Lambert</a>.</div>
<p><span id="more-3152"></span></p>
<blockquote><p>&#8220;the musical instrument generating an instrument audio signal at an instrument audio output, the instrument audio signal varying in response to operation of the instrument by the user of the system;&#8221;</p>
</blockquote>
<p>Okay: musical instrument, check. &#8220;Instrument audio signal?&#8221; No, not in Guitar Hero.</p>
<blockquote><p>&#8220;a video source providing a source video signal at a source video output, the source video signal representing a video portion of the pre-recorded musical performance</p>
<p>a video display responsive to the source video signal whereby the user can view the video portion of the pre-recorded musical performance on the video display.&#8221;</p>
</blockquote>
<p>To the extent that Guitar Hero involves a TV, yes. Pre-recorded musical performance? What? I&#8217;m lost again. In fact, what exactly is Gibson describing here? Playing your guitar while watching an old Pearl Jam concert DVD? With goggles on your eyes?</p>
<blockquote><p>&#8220;an audio source providing a source audio signal at a source audio output, the source audio signal representing an audio portion of the pre-recorded musical performance, the audio portion including an instrument sound track containing pre-recorded musical sounds that would be generated by the musical instrument in the pre-recorded musical performance&#8221;</p>
</blockquote>
<p><font style="background-color: #eeeeee">At this point, I think Gibson is patenting sound itself. Or, at least, karaoke, which as I recall had already been invented in 1999.</font></p>
<blockquote><p>a system interface device having a first audio input electrically connected to the instrument audio output, a second audio input electrically connected to the source audio output, and a first interface audio output;</p>
</blockquote>
<p>More damning evidence, except for the fact that Guitar Hero doesn&#8217;t have an audio interface.</p>
<p>And, still more:</p>
<blockquote><p>f. the system interface device including a source audio control circuit responsive to the instrument audio signal, whereby a characteristic of the source audio signal is controlled in response to operation of the musical instrument by the user to provide a controlled source audio signal at the first interface audio output; and<br />g. an audio playback transducer responsive to the controlled source audio signal such that the user can listen to the audio portion of the pre-recorded musical performance on the transducer, in synchronization with the video portion.</p>
</blockquote>
<p>Back to my first theory. This, followed by lots of talk about audio signals and audio portions and &#8220;video disc machines&#8221; still seems to involve you playing your Pearl Jam DVD karaoke-style with a guitar. In other words, both wholly un-patentable, and wholly unrelated to Guitar Hero, an interactive game with computer-generated graphics and a controller with buttons not audio.</p>
<p>It&#8217;d be a bit like if the guy who invented the paperclip claimed patent rights for deep sea fishing. But, as I said, this is patent law &#8212; so that may be possible.</p>
<p>Now some visual evidence:</p>
<p><a href="http://createdigitalmusic.com/images/2008/03/gibsonvr.jpg"><img height="419" alt="gibsonvr" src="http://media.createdigitalmedia.net/cdmu/images/2008/03/gibsonvr-thumb.jpg" width="351" border="0"></a> </p>
<p>Keeping in mind that what you&#8217;re looking at involves <em>audio signal</em>, not the control input of a game controller, from that guitar, I&#8217;ve provided this marked-up version, removing the stuff <em>not</em> in Guitar Hero:</p>
<p>&nbsp;</p>
<p><a href="http://createdigitalmusic.com/images/2008/03/gibsonvr-markup.jpg"><img height="419" alt="gibsonvr_markup" src="http://media.createdigitalmedia.net/cdmu/images/2008/03/gibsonvr-markup-thumb.jpg" width="337" border="0"></a> </p>
<p>But Gibson does have a point. To the extent that Guitar Hero involves:</p>
<ul>
<li>sound
<li>image
<li>people pretending to be musicians
<li>something shaped like a guitar
<li>an on/off switch</li>
</ul>
<p>&#8230;Guitar Hero is a dead-ringer, patent-violating copy of what they described in 1999. Then again, so is a group of stoners playing air guitar Pink Floyd to <em>The Wizard of Oz</em>.</p>
<p><a href="http://news.wired.com/dynamic/stories/G/GUITAR_HERO_DISPUTE?SITE=WIRE&amp;SECTION=HOME&amp;TEMPLATE=DEFAULT&amp;CTIME=2008-03-12-20-49-44" target="_blank">&#8216;Guitar Hero&#8217; Subject of Patent Dispute</a> [Associated Press, via Wired.com]</p>
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		<slash:comments>25</slash:comments>
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		<title>Guitar Hero on C64: The Music Game for 8-Bit Lovers</title>
		<link>http://createdigitalmusic.com/2008/03/11/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/</link>
		<comments>http://createdigitalmusic.com/2008/03/11/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 21:30:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[commodore-64]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/11/guitar-hero-on-c64-the-music-game-for-8-bit-lovers/</guid>
		<description><![CDATA[





They&#8217;ve gone about as fer as they can go &#8230;
Yes, just when you thought you&#8217;d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there&#8217;s this &#8212; a Guitar Hero clone on Commodore 64.
There&#8217;s a lot of chatting at the beginning, but jump about [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>
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<div id="f6b7c11c-6214-4a3b-9b6a-861ca01dd527" style="margin: 0px; padding: 0px; display: inline;">
<div><a href="http://www.youtube.com/watch?v=WyCMM6e1Lbo" target="_new"><img src="http://media.createdigitalmedia.net/cdmu/images//2008/03/video06528dfb7aa5.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('f6b7c11c-6214-4a3b-9b6a-861ca01dd527'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/WyCMM6e1Lbo\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/WyCMM6e1Lbo\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
</div>
</div>
<p>They&#8217;ve gone about as fer as they can go &#8230;</p>
<p>Yes, just when you thought you&#8217;d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there&#8217;s this &#8212; a Guitar Hero clone on Commodore 64.</p>
<p>There&#8217;s a lot of chatting at the beginning, but jump about five minutes in for the payoff: the <em>Legend of Zelda O</em>verworld theme with deliciously low-fi graphics. (All due respects to Harmonix and new Guitar Hero developers Activision, but I might point out the interface actually doesn&#8217;t need an Xbox 360.)</p>
<p>We&#8217;re mixing 8-bit systems here (Nintendo and Commodore), but clearly a full 8-bit collection is due. And there&#8217;s still further evidence that the Commodore 64 is the digital music platform that will outlive all the rest. Have to boot up my machine and do a C64 feature month or something one of these days.</p>
<p>Details, downloads at creator <a href="http://www.toniwestbrook.com/">Toni Westbrook</a>&#8217;s site. Toni&#8217;s no one-hit wonder, either &#8212; dig philosophical musings on adventure gaming and programming, SQL tricks (seriously), and a do-everything interface for PlayStation controllers that allows them to be used with a variety of classic hardware.</p>
<p>Thanks to Josh Randall (who works for some company called Harmonix &#8212; hey, when are you guys finally going to release a C64 version?) and <a href="http://www.toniwestbrook.com/">Yarnivore</a> for the tip.</p>
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		<slash:comments>8</slash:comments>
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		<title>Game Day: Guitar Hero Smells Like Wii Spirit</title>
		<link>http://createdigitalmusic.com/2007/11/27/game-day-guitar-hero-smells-like-wii-spirit/</link>
		<comments>http://createdigitalmusic.com/2007/11/27/game-day-guitar-hero-smells-like-wii-spirit/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 15:59:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[oddities]]></category>
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		<category><![CDATA[wii]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/27/game-day-guitar-hero-smells-like-wii-spirit/</guid>
		<description><![CDATA[Guitar Hero makes you feel too much like you&#8217;re in a Japanese video game arcade? (Heck, they have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar &#8212; aside from, of course, spending thousands on a robot guitar from Gibson or experimenting with new tuning systems?
Here&#8217;s yet [...]]]></description>
			<content:encoded><![CDATA[<p>Guitar Hero makes you feel too much like you&#8217;re in a Japanese video game arcade? (Heck, <em>they</em> have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar &#8212; aside from, of course, <a href="http://createdigitalmusic.com/2007/11/09/gibson-to-launch-self-tuning-robot-guitar/">spending thousands on a robot guitar from Gibson</a> or <a href="http://createdigitalmusic.com/2007/10/18/onstage-tech-disasters-van-halen-goes-microtonal/">experimenting with new tuning systems</a>?</p>
<p>Here&#8217;s yet another Guitar Hero hack, which finds a remarkably complex way around the fact that the controller has five buttons and no frets:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/JDd4E6bgLfs&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/JDd4E6bgLfs&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Hmmm&#8230; interesting. But I want more acceleration data, so you can create music by tilting your guitar over your head, or throwing it at something. (Preferably something soft, in case you want to reuse it.)</p>
<p><strong>Handy tip:</strong> If you&#8217;re a man or woman looking for marriage proposals, this could be a way to do it. UK-based YouTuber <a href="http://youtube.com/user/MissAnarchy">Jessica</a> sighs, &#8220;This is fantastic. I love you. Marry me.&#8221; That&#8217;s right: post crazy Wii controller hacks, and you&#8217;ll break hearts. Imagine what a Pd patch controlling arrays of lights or a homebrewed synthesizer would do. Do I see a Web mash-up of Instructables and Match.com coming on?</p>
<p>Via <a href="http://createdigitalnoise.com/viewtopic.php?p=7547#7547">our forums</a>, a reminder to Team CDM of why we&#8217;re working on building new forum software so they&#8217;re mo better. (Stay tuned.) Keep the tips coming!</p>
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		<slash:comments>4</slash:comments>
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		<title>Accordion Hero Game, Double-Bellows, and the Interactive Power of Sharpie</title>
		<link>http://createdigitalmusic.com/2007/11/12/accordion-hero-game-double-bellows-and-the-interactive-power-of-sharpie/</link>
		<comments>http://createdigitalmusic.com/2007/11/12/accordion-hero-game-double-bellows-and-the-interactive-power-of-sharpie/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 17:42:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accordions]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[daft-punk]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[interactive]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/12/accordion-hero-game-double-bellows-and-the-interactive-power-of-sharpie/</guid>
		<description><![CDATA[It&#8217;s like the accordion equivalent of a double-necked guitar. And it&#8217;s a digital controller, too. Hmmm &#8230; wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar &#8230; (starry-eyed)
I know what I want for Christmas.
Accordion Hero II [Shadenfreude Interactive GmbH]
via: Accordion Hero makes you want others in the genre [Make:blog] [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2697" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/double_accordion.jpg" alt="Double accordion" /></p>
<div class="imgcaption">It&#8217;s like the accordion equivalent of a double-necked guitar. And it&#8217;s a digital controller, too. Hmmm &#8230; wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar &#8230; (starry-eyed)</div>
<p>I know what I want for Christmas.</p>
<p><a href="http://www.phobe.com/sfi/accordion.html">Accordion Hero II</a> [Shadenfreude Interactive GmbH]<br />
via: <a href="http://makezine.com/blog/archive/2007/11/accordion_hero_makes_you.html">Accordion Hero makes you want others in the genre</a> [Make:blog] and MITer Cati&#8217;s blog <a href="http://architectradure.blogspot.com/2007/11/accordion-hero-ii.html">Architectradure</a>. (Nope. Can&#8217;t pronounce that, Cati.)</p>
<p>Come on, you know this was your first thought when you saw the original Guitar Hero. (I know it was mind. I also wondered about maybe Contrabassoon Hero.) And check that double-bellowed controller. Perfect for playing the song lineup:</p>
<p><UL><LI>Leichtensteiner Polka, Traditional</li>
<li>The Bowling King, Those Darn Accordions</li>
<li>Can&#8217;t Touch This, M.C. Hammer</li>
<li>Ya Ya Wunderbar, Frankie Yankovic</li>
<li>Pictures of Matchstick Men, Status Quo</li>
<li>In Heaven There Is No Beer, Traditional <I>[Ed.: Whoo! My favorite!]</i></li>
<li>Ride The Lightning, Metallica <I>[Don't Fear the Reaper could sound good on accordion, too.]</i></li>
</ul>
<h3>I have touched the Future</h3>
<p>All of this xxx Hero and Rock Band and Harmonix stuff does raise the question: how will we listen to music in the future? Will we have new interactive platforms for music that turn us from passive listeners into active. What will that platform be like? Some of you expressed, to put it kindly, a healthy dose of skepticism when I said I thought <a href="http://createdigitalmusic.com/2007/11/09/music-gear-in-video-games-mackie-guitar-hero-iii-product-placement/">a new Harmonix-developed game for the iPod</a> suggested new possibilities for mobile, interactive music.</p>
<p>Now I understand why. The real interactive platform for music could turn out to be a marker and your hands (if you, like me, weren&#8217;t one of the 7 million people who found this on YouTube, just wait until about halfway through for it to get interesting):</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/K2cYWfq--Nw&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/K2cYWfq--Nw&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>See also <a href="http://www.youtube.com/watch?v=lLYD_-A_X5E">Daft Bodies</a>, though that&#8217;s strangely less successful.</p>
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		<title>Music Gear in Video Games: Mackie Guitar Hero III Product Placement</title>
		<link>http://createdigitalmusic.com/2007/11/09/music-gear-in-video-games-mackie-guitar-hero-iii-product-placement/</link>
		<comments>http://createdigitalmusic.com/2007/11/09/music-gear-in-video-games-mackie-guitar-hero-iii-product-placement/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 00:06:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guitar-hero]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[Mackie]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[PA]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/09/music-gear-in-video-games-mackie-guitar-hero-iii-product-placement/</guid>
		<description><![CDATA[An increasing trend in video games is featuring brand product placement in the game design itself. Mackie is one of the first non-guitar brands familiar to readers of this site to show up in a game, with prominent Mackie PAs appearing in Guitar Hero III. (See comments: the Guitar Hero franchise apparently loves licensed brands.) [...]]]></description>
			<content:encoded><![CDATA[<p>An increasing trend in video games is featuring brand product placement in the game design itself. Mackie is one of the first non-guitar brands familiar to readers of this site to show up in a game, with <a href="http://www.mackie.com/enews/2007/11/mackie_rocks_guitar_hero_iii.html">prominent Mackie PAs appearing in Guitar Hero III</a>. (See comments: the Guitar Hero franchise apparently <em>loves</em> licensed brands.) Unfortunately, they&#8217;ve got some stiff competition: Guitar Hero&#8217;s original creators, Harmonix (now owned by MTV), have licensed the Fender Stratocaster design not only for in-game graphics but the guitar controller in their upcoming Rock Band. Weirdly-oversized Mackie graphics on the PAs just doesn&#8217;t match up somehow, much as I love Mackie. (Cooler would have been something less obvious, like, I don&#8217;t know, a Korg OASYS showing up in the post-apocalyptic world of Bioshock. Wait for a CDM mod of Unreal, I guess.)</p>
<p>I can imagine Music Technology: The Game, however. Fight the clock as you struggle to make weird MIDI controller messages match up with the jog function in your software! Discover realms of mystery and ancient puzzles as you struggle to decipher &#8212; the manual! Stare down a horde of vampire zombies carrying drivers incompatible with Windows Vista! </p>
<p>Sorry, couldn&#8217;t resist.</p>
<p><img id="image2680" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/mackie1.jpg" alt="Mackie in Guitar Hero III" /></p>
<p><img id="image2681" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/mackie2.jpg" alt="Mackie in Guitar Hero III" /></p>
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