Guitar Hero on C64: The Music Game for 8-Bit Lovers

They’ve gone about as fer as they can go … Yes, just when you thought you’d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there’s this — a Guitar Hero clone on Commodore 64. There’s a lot of chatting at the beginning, but jump about five minutes in for the payoff: the Legend of Zelda Overworld theme with deliciously low-fi graphics. (All due respects to Harmonix and new Guitar Hero developers Activision, but I might point out the interface actually doesn’t need an Xbox 360.) We’re mixing 8-bit …

READ MORE →

Game Day: Guitar Hero Smells Like Wii Spirit

Guitar Hero makes you feel too much like you’re in a Japanese video game arcade? (Heck, they have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar — aside from, of course, spending thousands on a robot guitar from Gibson or experimenting with new tuning systems? Here’s yet another Guitar Hero hack, which finds a remarkably complex way around the fact that the controller has five buttons and no frets: Hmmm… interesting. But I want more acceleration data, so you can create music by tilting your guitar over your head, or throwing …

READ MORE →

Accordion Hero Game, Double-Bellows, and the Interactive Power of Sharpie

It’s like the accordion equivalent of a double-necked guitar. And it’s a digital controller, too. Hmmm … wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar … (starry-eyed) I know what I want for Christmas. Accordion Hero II [Shadenfreude Interactive GmbH] via: Accordion Hero makes you want others in the genre [Make:blog] and MITer Cati’s blog Architectradure. (Nope. Can’t pronounce that, Cati.) Come on, you know this was your first thought when you saw the original Guitar Hero. (I know it was mind. I also wondered about maybe Contrabassoon Hero.) And check that double-bellowed …

READ MORE →

Music Gear in Video Games: Mackie Guitar Hero III Product Placement

An increasing trend in video games is featuring brand product placement in the game design itself. Mackie is one of the first non-guitar brands familiar to readers of this site to show up in a game, with prominent Mackie PAs appearing in Guitar Hero III. (See comments: the Guitar Hero franchise apparently loves licensed brands.) Unfortunately, they’ve got some stiff competition: Guitar Hero’s original creators, Harmonix (now owned by MTV), have licensed the Fender Stratocaster design not only for in-game graphics but the guitar controller in their upcoming Rock Band. Weirdly-oversized Mackie graphics on the PAs just doesn’t match up …

READ MORE →

The Guitar Hero-Playing Robot

It’s appeared elsewhere, but if you haven’t looked closely at the Guitar Hero-playing robot (“Guitar Heronoid”) created by Rafael Mizrahi and Tal Chalozin of GarageGeeks, you might have missed just how obsessive this project is: It has working, robotic hands. The actions are fairly simple: strum and hit buttons. Of course, that’s just the mechanical action… It can see. To detect what’s going on in the game, the creators had to create custom image-processing code that would follow the “plates”, the on-screen indicators of notes to play. (It says something about the design of the Guitar Hero interface, in fact, …

READ MORE →