DAW Day: Digital Performer 7 Adds Effects, Easier Access, PT8 Support

dpchannelstrip

DP’s clever channel strip integrates quite a lot of functionality in every view.

I’d be remiss if I didn’t note another significant DAW release: DP7 is shipping this week. The Mac-only Digital Performer still has a loyal following, especially among the scoring crowd, some of whom have stuck with DP since the Performer days – one of the Mac’s first sequencers. I have to say, this particular update seems to focus more on bundled effects than core functionality – and, in fairness, because it’s tough to change core features without upsetting the stuff that keeps your users loyal, this isn’t uncommon. But DP has uncommonly rich support for being a Pro Tools HD front end, it’s Mac-savvy and Snow Leopard compatible, and given its popularity in scoring, a little touch like the Marker Counter could be huge news for its major following.

Full disclosure: I haven’t found much reason to touch DP lately, with plenty of other tools to keep my attention, so if there is a loyal DP user who would like to send in their dispatch, I’d love to run it on CDM.

In the meantime, I’ll keep this compact to give you a birds-eye view. First, the effects stuff:

read more

What’s New in Apple’s Logic Studio 9: Flex Time, MainStage Gets More Road-Worthy

logicstudiombp

Apple has released Logic Studio 9 today. Banner features: “Flex Time” audio warping, new goodies for guitarists (plus integration with a new audio interface and pedalboard from Apogee), expanded support for working with video and outputting compression, and most interestingly, tools for making MainStage a feature you might actually take onstage.

I’m meeting with Apple next week, so if you think of any smart questions, do pass them along. I should receive my testing copy then, too, so expect more details. In the meantime, here’s how it looks “on paper,” in a nutshell.

Live Performance

This to me is the interesting one. I loved the idea of MainStage when it came out, but I had a number of complaints in regards to what musicians would actually want to do for live performance. Specifically:

  • MainStage needs a way of playing backing tracks, particularly for bands and acoustic players and soloists.
  • ReWire is a must, so people using tools like Ableton Live (or Reason, or the awesome tracker Renoise) can work with them in a MainStage rig.
  • Better control mapping was needed for real performance – including grouping.
  • Musicians need a way of recording their gigs.

Well, guess what? Apple says they’ve added all of that to MainStage 2. ReWire support should make this particularly interesting, as solutions like a Logic-Live rig now become practical. And this is the first DAW to really try to do backing tracks in a way bands can use, even including Ableton Live.

Grouped controls allow you to drag and drop layouts of controls as macros. It’s a nice implementation, and different from what’s currently out there.

There’s also a live loop recorder, tape style. My first impression of this is that this doesn’t appear to match things like the new looper in Ableton Live 8, which can set an entire project tempo – it’s more like a basic stompbox effect, as we’ve seen previously in Native Instruments’ Guitar Rig. Still, that matches the simplicity of some of the other tools here.

playback

Augh… and yes, that is Apple’s now-ubiquitous album art view as the browser mechanism for templates, proving they really don’t know where to stop. At least it seems they haven’t used that for the entire UI.

Of course, performance is everything in these implementations, so it’ll be fun to torture test MainStage 2 and see how it stands up.

And for anyone who wanted Live clips and Sculpture in one session, this could be interesting.

read more

Audiomulch 2.0, Available Mac+PC; Live Patching Video with Hypnotic Guitar

AudioMulch 2.0 live patching screencast from AudioMulch on Vimeo.

Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows.

Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick workflow, its ready-to-use objects that allow sophisticated patches with relatively simple structures, and its idiosyncratic soundmakers. The Metasurface multi-parameter controller is also a favorite.

The price is higher, which may scare away some – US$189, or $89 upgrade. There’s a 60-day trial that you can try out.

But the best part of this launch is that, instead of releasing a flashy demo with pans over girls in bikinis or booming drum beats and type flying through that says something like “THE FUTURE OF MUSIC IS NOW … HOLD THE SOUND IN YOUR FIST … BE THE MUSIC … WHERE IS YOUR GOD NOW?”, they just released a video showing someone making a piece of music. (What a concept!)

The video at top is a live-patching video, and it really reveals how, powerful as many interactive music environments may be, having some objects that get straight to what you want musically makes a real difference. (That’s something to keep in mind even as you create macros or code in other environments, too, I think.)

I like the idea of other people doing live-patching videos that work as music and not just tech demos, not only in AudioMulch but whatever your tool of choice may be.

If you give AudioMulch 2 a try, let us know what you think.

http://www.audiomulch.com

“Music Simulation” Patent Unsuccessful, Gibson Mucks Up Own Case

Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (CC) Sakurako Kitsa.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument – in cheese form!)

Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of both Guitar Hero and Rock Band and even against retailers. In the latest illustration of how screwed up patent law is, and just how over-litigious it has made technology in this country, the patent was based on a Gibson patent for a “System and method for generating and controlling a simulated musical concert experience.” Never mind that Gibson’s patent looks nothing like Guitar Hero, or that if interpreted that loosely, Gibson could theoretically sue any music software maker.

See my previous break-down of the patent and the twisted logic of the case:
Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality

And following development:
Gibson Guitar Loses Mind, Sues Entire Planet

Our friend Nilay Patel gets the scoop at Engadget that Gibson has lost its Guitar Hero case in California US District Court. Engadget also has a PDF of the decision:

Gibson loses Guitar Hero patent lawsuit, gets booed off stage

You can read juicy bits in the final ruling (PDF):

  • Gibson’s own counsel withdrew from the case after the guitar maker refused their request for information. That’s right: Gibson wasn’t cooperating with their own lawyers. (Gibson later was represented by different counsel.)
  • Gibson’s own corporate general counsel didn’t respond to requests from the court.
  • Gibson started trying to force third-party Activision system providers to provide short-notice depositions, much to the dismay of the court and ACtivision, given Gibson’s own lack of cooperation.
  • Gibson tried to use a YouTube video of a Guitar Hero hacker on the record, which the court found irrelevant (and, I think, laughable.)
  • Gibson variously tried, unsuccessfully, legal gymnastics by which it could redefine musical instruments to enforce its ultimately irrelevant patent.

read more

GarageBand 09 and Logic: Compatibility, About Those New Guitar Effects…

Following GarageBand has long been a good way to follow what improvements might be in store for Apple’s flagship Logic. And many Logic users use GarageBand as a sketchpad for bigger sets – Apple, of course, hope that GarageBand is a gateway drug to their delicious higher-end studio. GarageBand ‘09 is no exception.

New Models

Lessons may be the feature about which you’ve been hearing the most in GarageBand ‘09, but the major improvement in the software itself is the new guitar amp and effect modeling. I’ve confirmed with Apple that this is a new engine from the ground up, not what you’ve been hearing in previous versions or even in Logic Studio 8. It’s clear a lot of work went into the modeling; the models sound absolutely terrific, and I’ve heard from at least one very talented guitarist that the results will stand up to high standards. Whether that makes Apple’s models a Guitar Rig or AmpliTube “killer” remains to be seen – my sense is that, at some point, that’s about taste in models and features, as all of these models are getting pretty darned good. But given that the guitar models in Logic in the past have been slightly lacking, this is one to watch.

Amp models: Marshall, Mesa Boogie, Vox, Fender Combo and Tweed
Effects: Sustain, Delay, Phaser, Overdrive, Fuzz, Chorus, Flanger, Vibrato, Filter

If you want to open GarageBand ‘09 projects in Logic, you can. Logic will read the whole project, and the only feature that won’t work is the guitar amp models and effects. Your project will open, but any tracks using those effects will have the effects disabled. (Again, I’ve confirmed this with Apple.) That presumably means that you’ll want to export those tracks to audio, then import, if you really need to go in this direction.

Of course, this is really unfortunate, because as Macworld’s review notes, you can’t actually control these effects with anything other than the mouse. Apple hopes you’ll upgrade to Logic, but for now, you won’t get these models there, either. That means the IK’s, WAVES, and NI’s of the world are very much safe for the time being.

GB09 and Logic

Will Logic get these amp models? Well, of course it will. Apple won’t comment on future releases, but even Apple has said that their upgrade policy is to introduce improvements to Logic and GarageBand/iLife on an ongoing basis, then migrate those improvements. So, the question is, will we get a Logic “8.1″ with new guitar effects, or do we have to wait for “Logic 9″? I’m guessing we’ll get a point-one release for $29.99 or something, but, um, that’s an easy prediction — I’ve got roughly 50/50 odds.

What’s somewhat disappointing is that Apple seems not to have just implemented these as Audio Units, which would have meant you could drop them in Ableton Live or Rax or Kore or whatever you want – which could have convinced more musos to upgrade to iLife ‘09.

GarageBand Hacks? By the way, I think there may be a way to hack control of GarageBand’s effects. They support automation. And GarageBand has in the past responded to Mackie Control, I believe — correct me if I’m wrong, but wasn’t that how M-Audio’s iControl GarageBand controller worked? (That controller appears to be defunct. Anyone still got one?) It’d be fun, just for the heck of it, to find some way to control these effects with hardware.

My guess is, whatever Apple has decided about “beginning” users, the guitarist just discovering software is even more likely to wonder why he/she can’t stomp something to enable or disable effects. Or you could just leave that fuzz on … all the time.