Audiomulch 2.0, Available Mac+PC; Live Patching Video with Hypnotic Guitar

AudioMulch 2.0 live patching screencast from AudioMulch on Vimeo.

Wonderful things come from Australia. Developer Ross Bencina has released AudioMulch 2.0, the audio patching environment, now on both Mac and Windows.

Audiomulch is all pretty in black now with a new UI. But why is it special? AudioMulch has always been distinguished in its quick workflow, its ready-to-use objects that allow sophisticated patches with relatively simple structures, and its idiosyncratic soundmakers. The Metasurface multi-parameter controller is also a favorite.

The price is higher, which may scare away some – US$189, or $89 upgrade. There’s a 60-day trial that you can try out.

But the best part of this launch is that, instead of releasing a flashy demo with pans over girls in bikinis or booming drum beats and type flying through that says something like “THE FUTURE OF MUSIC IS NOW … HOLD THE SOUND IN YOUR FIST … BE THE MUSIC … WHERE IS YOUR GOD NOW?”, they just released a video showing someone making a piece of music. (What a concept!)

The video at top is a live-patching video, and it really reveals how, powerful as many interactive music environments may be, having some objects that get straight to what you want musically makes a real difference. (That’s something to keep in mind even as you create macros or code in other environments, too, I think.)

I like the idea of other people doing live-patching videos that work as music and not just tech demos, not only in AudioMulch but whatever your tool of choice may be.

If you give AudioMulch 2 a try, let us know what you think.

http://www.audiomulch.com

“Music Simulation” Patent Unsuccessful, Gibson Mucks Up Own Case

Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (CC) Sakurako Kitsa.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument – in cheese form!)

Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of both Guitar Hero and Rock Band and even against retailers. In the latest illustration of how screwed up patent law is, and just how over-litigious it has made technology in this country, the patent was based on a Gibson patent for a “System and method for generating and controlling a simulated musical concert experience.” Never mind that Gibson’s patent looks nothing like Guitar Hero, or that if interpreted that loosely, Gibson could theoretically sue any music software maker.

See my previous break-down of the patent and the twisted logic of the case:
Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality

And following development:
Gibson Guitar Loses Mind, Sues Entire Planet

Our friend Nilay Patel gets the scoop at Engadget that Gibson has lost its Guitar Hero case in California US District Court. Engadget also has a PDF of the decision:

Gibson loses Guitar Hero patent lawsuit, gets booed off stage

You can read juicy bits in the final ruling (PDF):

  • Gibson’s own counsel withdrew from the case after the guitar maker refused their request for information. That’s right: Gibson wasn’t cooperating with their own lawyers. (Gibson later was represented by different counsel.)
  • Gibson’s own corporate general counsel didn’t respond to requests from the court.
  • Gibson started trying to force third-party Activision system providers to provide short-notice depositions, much to the dismay of the court and ACtivision, given Gibson’s own lack of cooperation.
  • Gibson tried to use a YouTube video of a Guitar Hero hacker on the record, which the court found irrelevant (and, I think, laughable.)
  • Gibson variously tried, unsuccessfully, legal gymnastics by which it could redefine musical instruments to enforce its ultimately irrelevant patent.

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GarageBand 09 and Logic: Compatibility, About Those New Guitar Effects…

Following GarageBand has long been a good way to follow what improvements might be in store for Apple’s flagship Logic. And many Logic users use GarageBand as a sketchpad for bigger sets – Apple, of course, hope that GarageBand is a gateway drug to their delicious higher-end studio. GarageBand ‘09 is no exception.

New Models

Lessons may be the feature about which you’ve been hearing the most in GarageBand ‘09, but the major improvement in the software itself is the new guitar amp and effect modeling. I’ve confirmed with Apple that this is a new engine from the ground up, not what you’ve been hearing in previous versions or even in Logic Studio 8. It’s clear a lot of work went into the modeling; the models sound absolutely terrific, and I’ve heard from at least one very talented guitarist that the results will stand up to high standards. Whether that makes Apple’s models a Guitar Rig or AmpliTube “killer” remains to be seen – my sense is that, at some point, that’s about taste in models and features, as all of these models are getting pretty darned good. But given that the guitar models in Logic in the past have been slightly lacking, this is one to watch.

Amp models: Marshall, Mesa Boogie, Vox, Fender Combo and Tweed
Effects: Sustain, Delay, Phaser, Overdrive, Fuzz, Chorus, Flanger, Vibrato, Filter

If you want to open GarageBand ‘09 projects in Logic, you can. Logic will read the whole project, and the only feature that won’t work is the guitar amp models and effects. Your project will open, but any tracks using those effects will have the effects disabled. (Again, I’ve confirmed this with Apple.) That presumably means that you’ll want to export those tracks to audio, then import, if you really need to go in this direction.

Of course, this is really unfortunate, because as Macworld’s review notes, you can’t actually control these effects with anything other than the mouse. Apple hopes you’ll upgrade to Logic, but for now, you won’t get these models there, either. That means the IK’s, WAVES, and NI’s of the world are very much safe for the time being.

GB09 and Logic

Will Logic get these amp models? Well, of course it will. Apple won’t comment on future releases, but even Apple has said that their upgrade policy is to introduce improvements to Logic and GarageBand/iLife on an ongoing basis, then migrate those improvements. So, the question is, will we get a Logic “8.1″ with new guitar effects, or do we have to wait for “Logic 9″? I’m guessing we’ll get a point-one release for $29.99 or something, but, um, that’s an easy prediction — I’ve got roughly 50/50 odds.

What’s somewhat disappointing is that Apple seems not to have just implemented these as Audio Units, which would have meant you could drop them in Ableton Live or Rax or Kore or whatever you want – which could have convinced more musos to upgrade to iLife ‘09.

GarageBand Hacks? By the way, I think there may be a way to hack control of GarageBand’s effects. They support automation. And GarageBand has in the past responded to Mackie Control, I believe — correct me if I’m wrong, but wasn’t that how M-Audio’s iControl GarageBand controller worked? (That controller appears to be defunct. Anyone still got one?) It’d be fun, just for the heck of it, to find some way to control these effects with hardware.

My guess is, whatever Apple has decided about “beginning” users, the guitarist just discovering software is even more likely to wonder why he/she can’t stomp something to enable or disable effects. Or you could just leave that fuzz on … all the time.

Guitar Adds iPod touch Controls, Plays Ableton, Lovely Ambient Music

So, the guitar with the Korg KAOSS Pad KP3 built-in wasn’t enough for you, huh? Here’s an axe with two iPod touch units attached. The sounds that result, with Ableton Live, the Eno/Chilvers app Bloom, and bowed guitar, are quite lovely. That shows some of the power of these apps: playing along with the generative/interactive music app Bloom is a bit like having an intelligent composition to work with. If these devices were more open and allowed easy creation of your own musical toys, you could built generative machines to play along with you. And it also demonstrates how touch and smart devices can extend the performance possibilities of a traditional instrument, in a way a rig of effects pedals and stomboxes – no matter how sophisticated – never could. (Thanks, nostromo!)

My favorite part: because Bloom uses the accelerometer, shaking the guitar clears patterns in Bloom. That demonstrates how a gesture that’s gimmicky on its own could be really useful in a particular performance situation.

Creator Brian William Green has some notes on his creation. And he cautions that this is just a quick, informal jam; it’ll be interesting to see how this evolves as he practices.

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Monster Hybrid Kaoss Pad 3 Electric Guitar; Zoybar Modular Hardware Platform


Find more videos like this on Zoybar
Ziv bar Ilan, founder/designer of Zoybar, has created a “modular hardware platform” for creating custom electric instruments and effects. The fruits of these labors: an insane cross-breeding experiment combining a Korg KAOSS Pad KP3 with an electric guitar. The results look like something the evil supergeek in an 80s movie would play. “So, Todd, you think you and your puny Goody and the Goody Two-Shoes can defeat me, Brad, in the Battle of the Bands Saturday? Ha! You haven’t seen my secret weapon, the Kaossitar. My band, The Black Death, will be unbeatable – and the babilicious Mindy is totally mine! Now, where’d I put my Power Glove…”

Okay, getting a bit off-topic here. The big news is, Zoybar is a whole platform for creating your own superguitars. Here’s what the creator had to tell CDM about his vision – and there’s yet another contest in it, too:

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