HTC Touch Pro as a Portable Beat Sequencer, with Windows Mobile, AudioBox

It’s easy enough to dismiss mobile music devices as toys, and I’d add, there’s really nothing wrong with toys. But the test – a personal one – is whether or not you can develop your musical ideas with them. Some of the deepest, most consistently satisfying tools for mobile devices are the ones that shrink down real production capabilities to a handheld size. Look closely at these apps, and you’ll see software that could easily have passed for “advanced” sequencers on computers fifteen years ago. (Indeed, I think arguably we’ve lost some usability with the complexity we’ve added since.)

While the iPhone phenomenon continues to grow, don’t write off Windows Mobile for music. Tony Stone sends a video showing off the piano roll-style sequencer in an app called AudioBox. It goes beautifully with the stylus – precision input that isn’t possible with your finger on the iPhone.

AudioBox Micro Composer is available at various online software stores. Here’s where Tony says he picked it up:

AudioBox Micro Composer @ ClickApps

AudioBox Product Page @ 4pockets [developer]

AudioBox has come up many times on Palm Sounds; see the interview with the developer

US$44.95, but for that you get the sequencer, an analog synth, a string pad synth, a samples, a drum machine, 16 channels of mixing, effects, editing capabilities, and “device automation” (not sure what that last one means). Part of the reason this is all possible is that developing for Windows Mobile is very much like developing for Windows – and unlike Google’s Android, you can write the apps in C/C++. If you’re not a developer, what that means it that you’re basically getting desktop-like apps.

Tony is worth checking out, too. He’s a Christian hip-hop artist, beatmaker and producer, and youth minister, and he’s promised some very interesting DIY projects coming soon. See his blog and MySpace page. We actually have a whole lot of readers making music in communities of faith, demonstrating that there’s a lot more diversity of musicians working with technology. It’s not at all limited to the view people have of the club or DJ scenes.

Side note: Microsoft should never have gotten rid of the Pocket PC moniker.

CellDS: Lua-extensible Grid Sequencer for Nintendo DS

We’re seeing all sorts of musical sequencer creations with grids, from software to hardware like the Monome and Yamaha Tenori-On. But, of course, the whole beauty of a grid is that you could map to it whatever you like. Maybe you want your sequencer to work differently than someone else’s sequencer.

CellDS, from the creator of the popular, glitchy sample-playing homebrew DS apps glitchDS and repeaterDS, is a new DS sequencer. Out of the box, it’s already very usable. Six sequence lines play back either one of the 175 included sounds or sounds you convert for use on the DS. You can customize the scale to whatever pitch and tuning you like. A 1.2 update announced yesterday added some bug fixes and volune sliders for each of the six “engines.” WiFi MIDI support isn’t available yet, but it’s coming.

If you’re willing to write a few lines of script, each one of those sequencers can be modified to your own purposes. If “scripting” sends you running for the hills, don’t fear. Lua is a dead-simple language, so writing a few lines of script can actually be far easier than deciphering a UI. (Hey, there’s a reason we all communicate using, you know, language.)

Here’s a really simple example from the developer documentation (for would-be Lua scripters):

Line #1: function stylus_newpress()
Line #2: set_pan(X)
Line #3: play_note(17-Y,16)
Line #4: end

In other words, if you press the stylus, you get a sound, setting pan with X on your stylus and pitch with Y. Pretty easy, right?

I’m quite eager to give this some quality time. If it could sync up via MIDI, of course, it’d become far more useful as part of a bigger setup. The Tenori-On is wonderful, but customization (as also found on Monome) is often better, especially as you can think of sequencers as a kind of score.

http://www.glitchds.com/about/cellsds/

cellDS 1.2 update

Trinity’s Indamixx, Fully Mobile Music Studio with EnergyXT and Ardour – Take Note, Developers

Trinity, the folks who have been pushing the notion of a Linux-based handheld audio studio for some time now, have launched a full product today. It’s called the Indamixx Mobile DAW, and it’s a full software studio running on Samsung’s Q1 Ultra (formerly known as an Ultra Mobile PC). In fact, it might more accurate to say that it’s multiple DAWs, as you have various, full-blown software choices you can use pre-optimized on a handheld computer.

For anyone unimpressed by people tapping on iPhones and such, this is the real thing. Software includes, among other things:

  • Just-added special version of EnergyXT, the increasingly-popular music production tool (as pictured here)
  • Ardour, the powerful, open-source DAW software
  • Hydrogen drum machine, Seq24 sequencer, Ardour audio editor
  • Powerful Linux tools: LADSPA and VST effects support, synth and sound tools, and utilities

You also get tools like Skype and Pidgin, plus the usual Linux Internet apps, so I could imagine this would be a really powerful tool to have with you in world travels. Find wifi, call whomever you like.

It’s all about form factor. Some people will, naturally, be perfectly happy with a no-compromises laptop. But for people who prefer a handheld machine that could fit easily atop a keyboard or music stand, this finally gives you some real power – and a full-blown Linux OS. (The addition of EnergyXT to me is really the killer app.)

The hardware features:

  • 7”, 1024×600 screen and VGA output
  • 802.11g wifi and Ethernet
  • 40 GB hard drive (not sure about real-world track count on that; I’ll try to find out)
  • 2 USB 2.0 ports, so you could use this with a MIDI or audio interface
  • Touch screen and physical keys, plus an 8-way joystick
  • 1G RAM expandable to 2GB, reasonably speedy (very much so for a mobile device) Intel processor

Cost: US$999 as a special intro offer through 8/31 or until supplies are gone.

Availability: Now.

Whether or not you’re running out to buy one of these, I think the message to developers is clear. You can no longer assume the traditional computer and mouse is the target platform. With touch capabilities in Windows 7 and likely on Mac OS, with killer apps on everything from the iPhone to the DS, the growth of Linux laptops like the Eee, and touch and mobile interfaces everywhere, the potential diversity of computing is finally being realized. That means UI design will increasingly have to accommodate alternative modes of control (like touch), scale to different screen sizes (including higher resolutions as well as lower ones), and think about mobile. And Linux – already capable of emulating Windows well enough to run many music apps, and ready to host VSTs – could have a new window of opportunity. The change may not happen immediately, but smart developers will be prepared for whatever direction their customers may take.

Indamixx Portable Studio Site

Big Updates for Handheld Homebrew Music: NitroTracker 0.4, PSPSeq 3, PSP Rhythm 8

iPhone what? There’s big stuff happening in homebrew music development for Nintendo DS and PSP.

NitroTracker 0.4 (Now)

First up, on the uber-popular Nintendo DS, NitroTracker 0.4 adds some big features. Creator Tobias Weyand writes:

I wanted to tell you that I just released NitroTracker v0.4 with lots of new features and improvements, the coolest ones being sample looping and stylus-drawable volume envelopes. You can basically just record a sound, make it loop, draw an envelope, and there you have your instant instrument.

Sample looping is interesting, too – you can loop forward or, as in many video samplers, ping-pong style (back and forth). The envelopes are a nice fit for the stylus, as well.

Other features: multi-samples for instruments, and channel mute/solo.

Why you want it: Intuitive, tracker-style sequencing with a stylus, live sampling, MIDI integration, now with real sampling and envelope features

Site: NitroTracker

PSPSeq 3 (Soon)

Photo: recompose.

I also got an advance look at the next version of PSPSeq when creator Ethan Bordeaux stopped by the CDM/Make/Etsy Handmade Music night I put together. I’ve got video from that event I’ll be editing and posting soon. But before I get into features, I should say this: Ethan wants PSPSeq to be so good, you’ll buy a PSP to get it. Why a PSP? Because the extra CPU power Sony built into the device makes it a formidable handheld synth. And because it’s different. And because it runs PSPSeq.

Ethan’s in bug-stomping mode, so you can’t have PSPSeq just yet. But the upcoming build includes new randomization and interpolation features, more powerful copy and paste, shortcuts, and workflow improvements. (It’s funny – it sounds like we’re talking about a DAW.) I was particularly impressed by the randomization stuff in person. It really turns PSPSeq into a powerful composition environment. Ethan, whose day job is DSP programming, has also included some unusual features like “rotational synthesis” – I’ll let him explain it in the video, once I get that up.

So, CDM readers, would you be interested enough to get a CDM group buy of PSPs, pre-installed with homebrew-ready firmware?

Come on. Humans have two hands. One hand can be on the DS while the other is on the PSP.

Why you want it: Powerful arrangement features, real synthesis that sounds great, all-in-one power

Site: dspmusic.org/psp

New featured spotted via Palm Sounds. See more PSP coverage on Palm Sounds, too.

PSP Rhythm 8.0 (Now)

From comments, I actually missed another big announcement. (Too much going on! Thanks, Louie!)

The popular PSP drum machine/sequencer PSP Rhythm got a new optimized audio engine, yet another interface upgrade (there seems to be one in each version), and an ADSR synth mode. For some reason, I’m not particularly drawn to PSP Rhythm musically – it lacks some of the exotic charm of PSPSeq – but it’s still very much worthy of your attention if you’ve got a PSP, and proof that the DS doesn’t have a monopoly on mobile music.

It’s even got a pro-style music trailer.

PSP Rhythm Site