First Hands-on: Novation’s New $199 Launchpad Grid Controller for Ableton Live

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A monome-like grid controller built for Live, shipping in November for $199 – and I’ve got a first hands-on look with the hardware.

The feature that makes Ableton Live Ableton Live has always been its Session View, an array of Lego-like blocks of music triggering samples and patterns. In the grand tradition of the MPC, mapping hardware controls that make music non-linear has been a major theme of computer music, leading to the monome and the Tenori-On. Usually, consumer gear has only combined these with traditional drum pads, knobs, or faders.

Enter the Novation Launchpad. It’s $199. It’s a grid controller and nothing else, with a set of on/off buttons in an 8×8 array, plus additional shortcut buttons around the sides for switching modes. It’s set up out of the box to integrate with Ableton Live, but it also acts as a generic MIDI controller. It’s bus powered, really lightweight, and compact. Even following Akai’s earlier APC40 this year, there’s something special about the Launchpad: its radical simplicity, and the fact that it is this compact and cheap and plugs in via USB without power, makes this a potential no-brainer for any Live user with a laptop.

I’ve just gotten one of the first Launchpads to arrive (unit “#16″ on the back), so I’ve been playing around with it and can provide some initial impressions and details. I’ve also gotten input from Ableton’s Dave Hill as well as Novation, and I expect to fill in more soon.
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All about the buttons: Buttons on the Launchpad can light up red / green / amber, with limited dimming ability (non-continuous). Like the APC40 and the monome, those buttons are not velocity-sensitive.

monoming the sincerest form of flattery? Of course, one design more than any other championed the radical idea of a minimal grid of buttons — and nothing else. That design statement was the partially open-source, fully-homegrown monome. I’m sure as a result Novation will be accused of ripping off the monome design. I think the opposite: I think the availability of the Launchpad is a huge victory for monome, and an enormous compliment. More than any other design – including the APC40 – the Launchpad really says that an affordable, mass-market device can take on the monome’s radical form. It says grids could become ubiquitous. It’s an enormous validation of what the monome project has done. Furthermore, I think the monome community can continue to reinvent what to do with grids, with software and interaction. There are also many things the monome is – locally produced, sustainably produced, running with open source software, fully community-supported, available in kit form, working with OpenSoundControl, built in a premium form factor – that the Launchpad is not.

[edited for clarification] I think the Launchpad is unlikely to dissuade a person who wants a monome from getting a monome. But what’s significant here is that the design of musical instruments and controllers can adopt new forms. The monome was seen as radical when introduced. It seemed as though the music tech industry wouldn’t produce anything without slapping on some arbitrary knobs somewhere. The Launchpad really does follow the monome’s design cue, and maps control in Live in some new ways. That gives me hope that other designs could likewise tread in new direction, both from independent and larger designers.

Onto the details… The big picture aside, here’s a first look at how the operation of the Launchpad works. I’ll have a short video a little later on today.

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Video Tips on Live 8’s Vocoder, Collision Devices, Plus Live 8 Review

Still evaluating Live 8 – or want to learn more about how to use it? You can now read my review of Ableton Live 8 free on Keyboard Magazine’s site:

Ableton Live 8 Review [Keyboard Magazine]
See also (via comments) Nick Rothwell’s review for Sound on Sound June [subscription or US$1.49 fee required]

Keyboard doesn’t yet have comments, so feel free to discuss – or disagree – here.

I wanted to back up a little bit and consider Live as if for the first time. Now, I had also personally heard at least Robert Henke complain at one point that reviews of Live were uncritical. That to me would be a flaw as a reviewer, because all software designs involve compromises, so no software can ever be perfect. Here, I still feel there’s legitimate room for improvement in terms of the way Live handles interactive clip triggering and how it assigns control. Of course, we’re not just passively complaining about it – there’s also a community of Live users working to hack in functionality they need using the Live API, both via Python and forthcoming Max for Live.

Also for the review, I shot some quick video demos of features that were easier to show than describe, namely the new instrument Collision and the Vocoder effect. These are basically mini-tutorials on these creations. See Collision at top, Vocoder after the break at bottom. Fixed! Now the top video is actually the Collision video. (Oops.)

I’m a huge fan of physical modeling and Applied Acoustics, and Collision is one of the best percussion models I’ve seen. It starts to approach some of what’s possible in Apple’s Sculpture in Logic, but in a much more focused context, and with some unparalleled resonators (which you can also use on their own in the form of Corpus). See the top video for a walkthrough of the interface.

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Video: NI Maschine Drum Maschine Unboxing, Hands-on at AudioMIDI

Can a software/hardware combination be as tactile as standalone gear like the MPC, but do, you know, computer-y things, too? That’s the question posed by Native Instruments’ new Maschine.

My Maschine just arrived in the mail, but one look in my inbox and I find that the folks at AudioMIDI have beat me to shooting a hands-on. What you see immediately is that you have immediate, hands-on hardware control of everything. With software behind that, that could lead to a lovely melding of hardware-style manipulation but software-style flexibility.

Conclusions of the AudioMIDI vid:

  • Feels great; feels not cheap
  • Roland-style step mode
  • On-the-fly sampling
  • Performance-style controls

Since AudioMIDI did shoot their video first, here’s your chance to say what you’d like in the CDM video. What do you want to see? What questions do you have?

And MPC fans, let me put it a different way: what would you have to see to be impressed by this?

Update/Clarification: Since this seems to be a point of confusion for some readers, both NI and AudioMIDI have confirmed that this isn’t an official review or special NI-sponsored promotion. This is a retailer excited about a box they got in the mail grabbing a camera and showing some initial impressions as they started using it. I am glad we put this up, though, because we’re getting some great feedback from all of you as far as what details you care about. So keep that coming, as I think I’ll be able to answer all those questions.

SoundCloud Here: Like Flickr For Music?

 


SoundCloud: The Tour from SoundCloud on Vimeo.

SoundCloud, an online sharing community for sound and music, is now hours from public launch. I’ve been playing around with a closed beta for several months, and have to say, I’ve been really impressed. SoundCloud isn’t the first attempt to provide places to share music files with others, but previous attempts have been lackluster when it comes to easy sharing, features necessary to make music listening more enjoyable, and upload capacity. Most importantly, none has accomplished the community “stickiness” that has been the cornerstone of successful media services like Flickr, Vimeo, and YouTube. In fact, there’s been so much of a noise-to-signal problem with the Web space, I expect a lot of you have simply tuned out new Web services. There are some good reasons to pay attention to SoundCloud, though:

  • Singing telegram, anyone? Music on SoundCloud acts more like a messaging service. Tracks from people you’re following appear in an inbox for you to sort through. You can even create a DropBox for other people, so this could be huge for people running labels or live events. (That’s especially welcome now that a lot of people have given up on individually clicking myspace links to hear what someone sounds like.)
  • Easier uploads and sharing: Getting files on the service in your favorite format, with whatever length you want, is a whole lot easier than on competing services.
  • Smart player interaction: Services like this now live and die on their embeddable player. SoundCloud’s is really clever and attractive. Download links are everywhere. Also, SoundCloud attacks the biggest problem with music – it’s invisible. There’s a waveform view, and people can comment on specific points in your music. That feature has been annoying in a lot of video players, but here comments appear only if you want them to, and I’ve found them really helpful in getting feedback. (See my example track below, for instance.)
  • Open API: A full API means you can built interesting apps atop SoundCloud. Check out the lovely Radioclouds by Matas Petrikas for an example of how interesting this can be; source code is available.

SoundCloud, indeed, seems to have all the kinds of features that made Flickr stand out from a crowd of photo services. Labels are already onboard, too: Compost, BPitch Control, and Goldie are already making it part of their workflow, says SoundCloud.

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Hands-on: AudioCubes as Alternative Controller for Music and Visuals

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AudioCubes: unusual cubic controllers with wireless sensing capabilities. Image courtesy Percussa, via Flickr.

Among a generation of new, alternative controllers for music and visuals that have actually made it to market as products, the AudioCubes from Percussa are one of the stand-outs. They’re unquestionably cool on first look, lit with glowing, colored LEDs and moved around wirelessly for control. But that doesn’t necessarily mean you’ll immediately know what to do with them. So, for this hands-on with the cubes, we turn to Peter Nyboer, an A/V performer, Max/MSP guru, and developer for Livid. Peter spent some time and gives us a look inside his brain as he works out what potential the cubes might have. -PK

I first saw the Percussa AudioCubes at NAMM a couple of years ago.  As it was colorful, and clearly off the beaten track, I was immediately interested in this unusual controller for music.  I started to chat with creator Bert Schiettecatte, and learned that these had native Max support, and worked in all sorts of different modes, and could process audio, and change color, and worked wirelessly, but also connected to USB, and… well, all sorts of odd interactions were possible, that much was clear.

I finally got a chance to try them out, receiving a set of four cubes from Peter Kirn on a cold, sunny day in New Jersey.  My initial goal was to get to know them, and, as developer for Livid Instruments, see about making Livid Union and Cell "cube native". 

I unpacked the cubes from their handsome glossy black box, and got them hooked up to my computer, and went through the tutorials.  I opened the MIDI Bridge software and the supplied Ableton Live set. The tutorials are good, though it didn’t mention that Live was receiving, oddly enough, on channel 14 (this will be fixed in the next manual revision).  Once I got the MIDI Bridge sending on the right channel, I was ready to try out some suggested uses.

Here’s a video demonstrating the basics of using the cubes to trigger samples in Live….


Percussa Cubes basics from Livid Instruments on Vimeo.

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