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The Onion on Gibson’s Guitar Hero - Rock Band Lawsuits

American voices respond.

“Finally, the name Gibson will be synonymous with fake guitars.”

Gibson Sues Over Guitar Hero

Thanks, Patrick.

Gibson Guitar Loses Mind, Sues Entire Planet (But Wii Rock Band Should Be Fun)

Gibson headquarters. I’m sure some rational thought is going on in there, but search me to tell you what the (*&$# that thought is. Photo via mmwm

Gibson Guitar may require a new column here on CDM, titled something like “what the $&*((*&$ can you possibly be thinking??!”

Sure, it was strange enough when Gibson started a patent dispute with Guitar Hero game developer Activision because it claimed to own the patent for anything “simulating a musical concert experience.” (Jeez, I’m glad Gibson hasn’t been to a couple of my gigs.) Never mind that their patent involved pre-recorded concert footage and a head-mounted virtual reality apparatus and had no similarity whatsoever to Guitar Hero. Never mind that they’ve waited years into this franchise, almost a decade into their patent, and over a decade into music games to both to notice.

Now things get weirder.

Gibson is suing Harmonix, developer of Rock Band. (Unlike Guitar Hero, Rock Band appears to lack a Gibson instrument license — but the suit covers Gibson’s supposed game patents, not Gibson’s guitars.)

And they’re suing Viacom, because Viacom is Harmonix’s corporate parent.

And they’re suing Electronic Arts, the publisher.

And they’re suing GameStop. And Amazon.com. And Toys ‘R Us. And Target. And Kmart.

And they’re suing Wal-Mart. (Oh, I’m sure that will end well. I can’t imagine Wal-Mart is a big outfit with armies of lawyers or anything like that.)

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Guitar Hero on C64: The Music Game for 8-Bit Lovers

They’ve gone about as fer as they can go …

Yes, just when you thought you’d seen every conceivable take on mods, customizations, clones, homages, robots, artistic reinterpretations, and other cultural artifacts inspired by Guitar Hero, there’s this — a Guitar Hero clone on Commodore 64.

There’s a lot of chatting at the beginning, but jump about five minutes in for the payoff: the Legend of Zelda Overworld theme with deliciously low-fi graphics. (All due respects to Harmonix and new Guitar Hero developers Activision, but I might point out the interface actually doesn’t need an Xbox 360.)

We’re mixing 8-bit systems here (Nintendo and Commodore), but clearly a full 8-bit collection is due. And there’s still further evidence that the Commodore 64 is the digital music platform that will outlive all the rest. Have to boot up my machine and do a C64 feature month or something one of these days.

Details, downloads at creator Toni Westbrook’s site. Toni’s no one-hit wonder, either — dig philosophical musings on adventure gaming and programming, SQL tricks (seriously), and a do-everything interface for PlayStation controllers that allows them to be used with a variety of classic hardware.

Thanks to Josh Randall (who works for some company called Harmonix — hey, when are you guys finally going to release a C64 version?) and Yarnivore for the tip.

Indie Developers Show Fanciful Music Games, Interfaces at GDC

fez_screenshot_2_by_phishy

Imagine this: you have a real-time interface that must be responsive and satisfying, simple enough to be approachable, but sophisticated enough that you’ll want to finely hone your skills over time. You’ll juggle a variety of elements to control with split-second accuracy, but even with elaborate mechanics under the hood, the whole thing, above all, has to be fun.

Sound familiar? It’s a description that’s equally apt for traditional music instruments and modern music software, as much as it is for games. The fact that, once they’re done, a game is often very not like familiar music software and instruments suggests the range of possible solutions to these design challenges. And suddenly, after years in which the games industry clung conservatively to tied and tested models, indie game designers with oddball game designs are grabbing the headlines. Some continue to tackle the meeting point of game and music making. Others offer inspiration for what futuristic 3D musical interfaces might look like.

I unfortunately didn’t make it to the game developer pow-wow that is GDC, but our friend Josh Randall at Harmonix tipped us off with these top picks. Given the blog buzz they’re earning, you may have seen some already, proving great independent game design may not be constrained to obscurity any longer.

Some games are playable on Windows now; Mac users may want to hit up Boot Camp, or watch for release on a console near you. (The pattern seems to be, prototype on PC but ship on consoles where better money can be made.)

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How to Use Rock Band Controllers (And More) with GarageBand, Mac

Bill Pendry wanted to use his PlayStation 3 Rock Band controllers with GarageBand on the Mac, so he’s posted step-by-step instructions to do just that. The secret formula: a wonderful utility that helps you use HID-compatible game controllers on the Mac, sans drivers.

GamePad Companion (US$15 shareware)

Of course, the nice thing here is that the basic steps apply to other controllers, just in case Rock Band doesn’t float your boat (or rock your socks, or whatever).

I ended up choosing kick, snare, two toms and one cymbal, since the other cymbal I wanted was in a inactive area of the keyboard. I re-mapped the keys in GPC, switched back to GB and gave it a try. Success! Samples were triggered correctly, the fast key repeat rate didn’t cause any problems, and latency was basically nil.

The results:

And step by step instructions:
GarageRockBand [billpendry.com blog]

More good news: Bill has updated the post with information on Xbox 360 controller possibilities. Generic Xbox controllers work just find via the Wireless Gaming Receiver. No word yet on the Rock Band controllers, though, and I think they do a little more than the standard controllers. Anyone got an Xbox 360 and a Mac who can tell us if it works?

Previously:
Game Day: Use Rock Band Drums as MIDI Controller - Windows, Yes, Mac, Soon? (and I guess we got our answer!)

Game Day: Why Rock Band Demonstrates Musicians Need Friends

There’s been various speculation about whether the advent of the video game Rock Band will inspire real-world musicians. It certainly isn’t just a Simon-style button masher. Queue up Rush, crank up the difficulty level, grab real drum sticks, and you’d better actually have a sense of timing.

But maybe the real message of Rock Band’s success is that musicians need some friends to jam with. Witness what happens to MTV Multiplayer blogger Tracey John when she tries to play all four instruments at once:

‘Rock Band’ Challenge — One Woman, Four Instruments, At The Same Time [MTV Multiplayer]

Funny, this is roughly what I looked like trying to play just one guitar in my play test at Harmonix in August. Doh. (I’m holding out for Herbie Hancock Presents Keyboard Hero any day now.)

In all seriousness, the multiplayer aspect of Rock Band is its killer feature. My prediction: back here in music land, while the computer music emphasis remains on one-man-bands, more multi-computer, multi-player jamming functionality could be the wave of the future. In the meantime, I’ll continue to wrangle two or three or five computers in performance at once — probably with similar effects.

Game Day: Use Rock Band Drums as MIDI Controller - Windows, Yes, Mac, Soon?

This Megatron robot is not actually playing these drums. But knowing the hacker community on the Web, he may be soon. Photo: punkjr.

That didn’t take long. Just days after the games’ release, someone is already using controllers for the Harmonix game Rock Band with their computer software. Cyrus Thomas-Walker writes us:

Looks like someone thought outside the box with their Rock Band drum set. Hacking the little kit could prove to be a cheap way to set up a little midi drum studio if someone happens to already own the game and interested in hooking the hardware up to some software.

Xbox 360 Rock Band drums on Windows [dxprog blog]

dxprog has also posted custom software developed in .NET/XNA for Windows. Also for Windows: MidiJoys, joystick-to-MIDI conversion software, apparently works, as well.

What about Mac? It seems the PS3 controller works out of the box with the Mac — presumably standards-compliant hardware (which would also mean you could have luck with Linux). No confirmed reports, though.

The controller itself is pretty simple: think single piezo triggers in each pad, though having the mount and the pedal is awfully convenient and, compared to other controllers, affordable.

In case you’re wondering why you’d want to do this in the first place, it comes down to either a) you’ve got the hardware and want it to do double duty as a performance kit, or b) you’re interested in playing indie games on your PC, not just the official Rock Band game. Or, c) you want Rock Band and now you have additional rationalization. The PlayStation 2 game is on its way out; I’d guess those controllers would be even easier to work with on Mac and PC — and you can get your Rock Band on for a lower price.

If anyone can make this work on the Mac, it’s the readers of this site. So if anyone’s got it down, let us know!

Updated:
We’ve got our answer: PS3 + Mac = success. Xbox 360 + Mac = could work, though not fully tested yet:

How to Use Rock Band Controllers (And More) with GarageBand, Mac

Accordion Hero Game, Double-Bellows, and the Interactive Power of Sharpie

Double accordion

It’s like the accordion equivalent of a double-necked guitar. And it’s a digital controller, too. Hmmm … wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar … (starry-eyed)

I know what I want for Christmas.

Accordion Hero II [Shadenfreude Interactive GmbH]
via: Accordion Hero makes you want others in the genre [Make:blog] and MITer Cati’s blog Architectradure. (Nope. Can’t pronounce that, Cati.)

Come on, you know this was your first thought when you saw the original Guitar Hero. (I know it was mind. I also wondered about maybe Contrabassoon Hero.) And check that double-bellowed controller. Perfect for playing the song lineup:

  • Leichtensteiner Polka, Traditional
  • The Bowling King, Those Darn Accordions
  • Can’t Touch This, M.C. Hammer
  • Ya Ya Wunderbar, Frankie Yankovic
  • Pictures of Matchstick Men, Status Quo
  • In Heaven There Is No Beer, Traditional [Ed.: Whoo! My favorite!]
  • Ride The Lightning, Metallica [Don't Fear the Reaper could sound good on accordion, too.]

I have touched the Future

All of this xxx Hero and Rock Band and Harmonix stuff does raise the question: how will we listen to music in the future? Will we have new interactive platforms for music that turn us from passive listeners into active. What will that platform be like? Some of you expressed, to put it kindly, a healthy dose of skepticism when I said I thought a new Harmonix-developed game for the iPod suggested new possibilities for mobile, interactive music.

Now I understand why. The real interactive platform for music could turn out to be a marker and your hands (if you, like me, weren’t one of the 7 million people who found this on YouTube, just wait until about halfway through for it to get interesting):

See also Daft Bodies, though that’s strangely less successful.

Music Gear in Video Games: Mackie Guitar Hero III Product Placement

An increasing trend in video games is featuring brand product placement in the game design itself. Mackie is one of the first non-guitar brands familiar to readers of this site to show up in a game, with prominent Mackie PAs appearing in Guitar Hero III. (See comments: the Guitar Hero franchise apparently loves licensed brands.) Unfortunately, they’ve got some stiff competition: Guitar Hero’s original creators, Harmonix (now owned by MTV), have licensed the Fender Stratocaster design not only for in-game graphics but the guitar controller in their upcoming Rock Band. Weirdly-oversized Mackie graphics on the PAs just doesn’t match up somehow, much as I love Mackie. (Cooler would have been something less obvious, like, I don’t know, a Korg OASYS showing up in the post-apocalyptic world of Bioshock. Wait for a CDM mod of Unreal, I guess.)

I can imagine Music Technology: The Game, however. Fight the clock as you struggle to make weird MIDI controller messages match up with the jog function in your software! Discover realms of mystery and ancient puzzles as you struggle to decipher — the manual! Stare down a horde of vampire zombies carrying drivers incompatible with Windows Vista!

Sorry, couldn’t resist.

Mackie in Guitar Hero III

Mackie in Guitar Hero III

Harmonix Phase Game for iPod: First Step Toward Interactive Music Players?

Phase for iPod screen shot

Developer Harmonix has specialized in interactive musical game creations, most recently the hit games Guitar Hero and (forthcoming) Rock Band. But developing for console platforms is one thing. What about an iPod?

In a small miracle, a team at Harmonix has managed to successfully create a surprisingly rich game experience for iPod owners. Called Phase, the new game manages to recreate the signature “falling gems” music game design on Apple’s micro-platform. It manages to somehow cram slick visuals and gameplay onto the music player, and by working with your music, it could change how you listen to music — playing with it instead of just playing it.

And, hey, even if you’re not into that idea, it still looks insanely cool and costs only slightly more than a pumpkin latte.

You can buy Phase now for US$4.99 from the iTunes Music Store, with a playlist of music included. You need specific iPods to play it, since iPod generations tend to be incompatible with one another. 5th-generation iPods, the cute new Nano, and iPod Classic all work; earlier iPods and the touchscreen iPhone and iPod Touch don’t. But for those who love iPods with tactile control, you’re in luck.

Phase Game Product Page

Visual Tour

The game is the work of a team at Harmonix, under the creative direction of our friend Josh Randall. Strangely, every time I see noted Boston VJ RobotKid, the visualist companion of dj rndm, Josh mysteriously disappears, a la Clark Kent and Superman. I’ll let you figure that out.

Art is by Aaron Stewart, who has also created the cutest dog and cat pillows in the universe.

Here’s a look at the game’s lovely visual style:

Phase for iPod screen shot

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