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	<title>Create Digital Music &#187; hearing</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Feeling Sound, Physically: &#8216;Touch the Sound&#8217; Documents Deaf Percussionist</title>
		<link>http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/</link>
		<comments>http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 16:43:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[deafness]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[evelyn-glennie]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[instrumentalists]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[percussion]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21693</guid>
		<description><![CDATA[What is sound? What does it mean, and why does it matter? It&#8217;s never too fundamental, too basic a question to ask ourselves again when we make music. So, I&#8217;ll leave this trailer otherwise largely without comment, except to say, it&#8217;s well worth watching (or re-watching). Touch the Sound, produced by German director Thomas Riedelsheimer &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/feeling-sound-physically-touch-the-sound-documents-deaf-percussionist/">Continue &#8594;</a>]]></description>
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<p>What is sound? What does it mean, and why does it matter? It&#8217;s never too fundamental, too basic a question to ask ourselves again when we make music. So, I&#8217;ll leave this trailer otherwise largely without comment, except to say, it&#8217;s well worth watching (or re-watching).</p>
<p><em>Touch the Sound</em>, produced by German director Thomas Riedelsheimer in 2004, focuses on the work and world of nearly-deaf percussionist Evelyn Glennie. See a trailer, below, and excerpt, above. Thanks to Morgan Hendry for the tip.</p>
<p><a href="http://www.imdb.com/title/tt0424509/">IMDB link</a></p>
<p>On this topic, and the inspiration for this link:<br />
<a href="http://createdigitalmusic.com/2011/11/for-a-deaf-artist-the-process-of-sound-art-transformed-short-film/">For a Deaf Artist, The Process of Sound Art, Transformed: Short Film</a></p>
<p>And I suspect there&#8217;s a reader out there who can tell us more about the experience of sound and music (and the technology thereof) for the hearing-impaired?</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/YLvkoAZYAkI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Updated:</strong> Watch the entire movie on Hulu, if you&#8217;re in the United States:<span id="more-21693"></span></p>
<p><a href="http://www.hulu.com/watch/200692/touch-the-sound">http://www.hulu.com/watch/200692/touch-the-sound</a></p>
<p>And there&#8217;s a TED talk, as well:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/IU3V6zNER4g?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		</item>
		<item>
		<title>Your Hearing, According to MP3: Sounds for Humans, Played for 10^450 Years</title>
		<link>http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/</link>
		<comments>http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/#comments</comments>
		<pubDate>Wed, 12 May 2010 14:35:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[digital-audio]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psycho-acoustics]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sonification]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10970</guid>
		<description><![CDATA[The miracle of human hearing goes well beyond audiophile snobbery over &#8220;high fidelity,&#8221; or the machinations of sometimes-arbitrary, designed-by-committee industry specifications. But, in the context of my rant about perceived myths in audio, what can we hear, really? And how much perceptible sound can you squeeze into an MP3? For his master&#8217;s thesis at the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/your-hearing-according-to-mp3-sounds-for-humans-played-for-10450-years/">Continue &#8594;</a>]]></description>
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<p>The miracle of human hearing goes well beyond audiophile snobbery over &#8220;high fidelity,&#8221; or the machinations of sometimes-arbitrary, designed-by-committee industry specifications. But, in the context of my <a href="http://createdigitalmusic.com/2010/05/10/the-myth-of-falling-fidelity-and-audio-history-unburdened-by-fact/">rant about perceived myths in audio</a>, what can we hear, really?</p>
<p>And how much perceptible sound can you squeeze into an MP3?</p>
<p>For his master&#8217;s thesis at the <a href="http://empac.rpi.edu/">Experimental Media and Performing Arts Center</a> of Rensselaer Polytechnic Institute, Kyle McDonald investigated the deeper, existential issues behind common digital audio specifications. The question: what if you could play every single distinguishable sound that the MP3 specification can accommodate? (For the technically minded, that means iterating through every possible MP3 frame.)</p>
<p>The resulting sonic composition holds a mirror to the way the specification describes our own psychoacoustic capabilities. Just don&#8217;t expect to be able to process the answer if you&#8217;re in a hurry. Kyle&#8217;s &#8220;answer&#8221; to this ultimate question of noise, encoding, and everything takes some 10^450 years to complete. (That&#8217;s a <a href="http://www.wolframalpha.com/input/?i=10^450">lot of zeros</a>, if you&#8217;re keeping score at home.)</p>
<p>Kyle explains:<span id="more-10970"></span></p>
<blockquote><p>The composition iterates through all the possible sounds MP3 can handle, and assuming that corresponds to our psychoacoustic limitations, all the sounds we can handle. I have some hour-long excerpts up, which should be easier to skip through than the live stream from last month <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I wrote a short thesis exploring these ideas, too:</p>
<p><a href="http://oelf.googlecode.com/files/mcdonald-thesis.pdf">http://oelf.googlecode.com/files/mcdonald-thesis.pdf</a> [link fixed]<br />
Dealing with questions like &#8220;what is noise&#8221; and &#8220;how are biases embedded and revealed&#8221;.</p>
<p>I&#8217;m not as interested in copyright issues as I am in asking MP3: &#8220;what do you sound like, really?&#8221;, exploring the intersection of glitch art and enumerative pieces (Every Icon/Wishing Well) + &#8220;empty&#8221; conceptual art (4&#8217;33&#8243;, Duchamp&#8217;s &#8220;Fountain&#8221;).</p></blockquote>
<p>The results aren&#8217;t going to settle any debates, but they might at least <em>silence</em> a debate. The results, to me, are strangely beautiful. The sonification vibrates and chirps like a small collection of half-cyborg insects, humming away a summer evening on an alien world. You could meditate to it. (If CDM ever starts a digital audio healing center, we&#8217;ll be set.)</p>
<p>The visualizations, at top, are just as aesthetically beautiful, and begin to provide actual information about the quantity and patterns of data that emerge.</p>
<p>A question like &#8220;does this MP3 sound good?&#8221; or &#8220;is this recording any good?&#8221; seems simple enough. Kyle&#8217;s thesis doesn&#8217;t answer any questions, so much as reframe those questions in a beautiful way. But that&#8217;s not to say this is all meaningless. The scale of real-world frequencies your ear and brain can perceive is immense and measurable. It&#8217;s enormous to conceive, but it&#8217;s a real thing. The potential data storage of our technology is vast, too, but it&#8217;s still no match for your mind. And if that doesn&#8217;t give you an excuse to invest in some ear protection before the next concert, or just give yourself part of this afternoon off, listen to an album, and let your brain relax a bit, I don&#8217;t know what will. If you&#8217;re still not convinced, breathe deeply and listen to some of Kyle&#8217;s sound excerpts for half an hour and get back to me.</p>
<p><a href="http://kylemcdonald.net/oelf">http://kylemcdonald.net/oelf</a></p>
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		<title>Notes and Neurons: Bobby McFerrin Shows Everybody Gets Pentatonic</title>
		<link>http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/</link>
		<comments>http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:27:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[neurology]]></category>
		<category><![CDATA[pentatonic]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[psychoacoustics]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7592</guid>
		<description><![CDATA[World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale from World Science Festival on Vimeo. At the World Science Festival in June here in New York, specialists &#8211; including musical specialist Bobby McFerrin &#8211; gathered to ask what in music we humans hear universally, versus what is culturally specific. Is our &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5732745&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5732745&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/5732745">World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale</a> from <a href="http://vimeo.com/user1103909">World Science Festival</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>At the World Science Festival in June here in New York, specialists &#8211; including musical specialist Bobby McFerrin &#8211; gathered to ask what in music we humans hear universally, versus what is culturally specific.</p>
<blockquote><p>Is our response to music hard-wired or culturally determined? Is the reaction to rhythm and melody universal or influenced by environment? Join host John Schaefer, Jamshed Barucha, scientist Daniel Levitin, Professor Lawrence Parsons and musical artist Bobby McFerrin for live performances and cross cultural demonstrations to illustrate music’s note-worthy interaction with the brain and our emotions.</p></blockquote>
<p>You can watch a series of five video highlights, but the one above is perhaps the most striking. (I believe it&#8217;s already more than made the rounds around the Interwebs, but, well, we can say we were all busy creating digital music.)</p>
<p><a href="http://www.worldsciencefestival.com/video/notes-neurons-full">Notes and Neurons videos</a></p>
<p>It&#8217;s funny just how low the average person&#8217;s opinion of their musical ability can be. Ask an average &#8220;non-musician,&#8221; and they&#8217;ll often claim to be deaf to rhythm and pitch. Push the issue, though, and typically you&#8217;ll discover quite the opposite. Listen as the crowd laughs at discovering they all share some basic intuition about how pitch works. These are, after all, science and neurology types, not musicians.<span id="more-7592"></span></p>
<p>Ah, you say, but this is just a crowd in New York. And most of us interact only with people in our own cultural circles. For me, that means people surrounded by pop music, Western harmony and counterpoint, chord changes derived from Protestant hymns &#8212; the lot.</p>
<p>What&#8217;s wonderful is that certain basic rhythmic and pitch elements &#8211; belying rich complexities of psychoacoustic phenomena underneath &#8211; do indeed seem to be universal. To me, that profound universality says something about what we share as human beings. At the same time, it makes me even <em>more</em> interested in all of the local details. When playing Balinese gamelan, some Western-trained musicians literally turned up their noses because they said the results sounded &#8220;out of tune.&#8221; Like a pungent flavoring in a foreign food, they discovered something unfamiliar. (I wonder if they would have the same reaction to sambal.) Of course, the underlying pitch systems are related to pentatonic (and heptatonic) pitch collections. And the same thing that disturbed one person has excited other musicians &#8211; not simply because it&#8217;s exotic, but because it can speak to something deeper in our hearing that we don&#8217;t get from other music.</p>
<p>Anyway, thanks to (noou) for this story, via IRCAM&#8217;s Eric Boyer; it really made my day. And it should certainly spark (ahem) some interest in neurology and the brain. Or, as I&#8217;m going to start saying whenever coming across something like this,</p>
<p>&#8220;Larry, what the hell just happened here?&#8221;</p>
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		<title>Kids Using High-Pitched Ringtones Inaudible to Adults (What About You?)</title>
		<link>http://createdigitalmusic.com/2006/06/kids-using-high-pitched-ringtones-inaudible-to-adults-what-about-you/</link>
		<comments>http://createdigitalmusic.com/2006/06/kids-using-high-pitched-ringtones-inaudible-to-adults-what-about-you/#comments</comments>
		<pubDate>Tue, 13 Jun 2006 01:33:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cellphones]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[hearing]]></category>
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		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/12/kids-using-high-pitched-ringtones-inaudible-to-adults-what-about-you/</guid>
		<description><![CDATA[In case you haven&#8217;t seen it yet, The New York Times reports today that New York-area schoolkids have resorted to an unusual solution to cellphone bans. Apparently unaware of phones&#8217; vibrate mode, the students have opted for an incredibly annoying ringtone pitched at 17,000 Hz. Theoretically, &#8220;adults&#8221; shouldn&#8217;t be able to hear that. (The real &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/06/kids-using-high-pitched-ringtones-inaudible-to-adults-what-about-you/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="image-left"><img src="http://createdigitalmusic.com/files/stories/2006/june/motov3dg.jpg"></div>
<p>In case you haven&#8217;t seen it yet, <a href="http://www.nytimes.com/2006/06/12/technology/12ring.html?_r=1&#038;oref=slogin">The New York Times</a> reports today that New York-area schoolkids have resorted to an unusual solution to cellphone bans. Apparently unaware of phones&#8217; vibrate mode, the students have opted for an incredibly annoying ringtone pitched at 17,000 Hz. Theoretically, &#8220;adults&#8221; shouldn&#8217;t be able to hear that. (The real issue is middle-aged adults, an ironic choice in New York schools where many of the faculty are younger.) I also think that&#8217;s a liberal estimate of hearing loss; while most people lose some of their high-end hearing as they age, the numbers from the private security firm quoted in the article seem a little odd &#8212; 12,000 Hz for a 50-year-old? I hope not! (Better cover your ears on the subways, huh?)</p>
<p><a href="http://www.nytimes.com/2006/06/12/technology/12ring.html?_r=1&#038;oref=slogin">A Ring Tone Meant to Fall on Deaf Ears</a> [NYTimes.com; registration required and free story may expire]</p>
<p>The upshot of all of this is that there&#8217;s a free, if primitive, hearing test in the article (and presumably, all over the Web where these students are getting it). Hearing loss is a major problem; <a href="http://www.intelihealth.com/IH/ihtIH/WSIHW000/9339/9418.html">according to Aetna and the Harvard Medical School</a>, 24% and 40% of adults over age 65 have difficulty hearing, and thirty percent of people over age 85 are deaf in at least one ear. For a better hearing test, here&#8217;s a free online example (I&#8217;m sure there are others online, and of course this does NOT substitute for a medical exam . . . nor can it measure just how annoying a kid with a cell phone can be):</p>
<p><a href="http://www.freehearingtest.com/">Free Hearing Test</a></p>
<p>Anyone out there know what typical hearing loss figures are around middle age? (Lately, every time I write something some real experts show up out of nowhere, which is a pleasant experience!)</p>
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		<title>Hearing Like Humans Do: New Sonic Analysis Methods Clear Through Noise, Promise Better Music Software</title>
		<link>http://createdigitalmusic.com/2006/06/hearing-like-humans-do-new-methods-yield-better-sonic-analysis-clears-through-noise/</link>
		<comments>http://createdigitalmusic.com/2006/06/hearing-like-humans-do-new-methods-yield-better-sonic-analysis-clears-through-noise/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 17:09:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[trends]]></category>

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		<description><![CDATA[Hearing over the din of noise is something that humans do a lot better than computers. A new mathematical technique promises to provide highly accurate models of sound, even with broadband noise in the picture. Why does this matter, aside from mathematical curiosity? For one, better sonic analysis could mean more realistic models of instruments &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/06/hearing-like-humans-do-new-methods-yield-better-sonic-analysis-clears-through-noise/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="image-right"><img src="http://createdigitalmusic.com/files/stories/2006/june/soundmodel.jpg"></div>
<p>Hearing over the din of noise is something that humans do a lot better than computers. A new mathematical technique promises to provide highly accurate models of sound, even with broadband noise in the picture. Why does this matter, aside from mathematical curiosity? For one, better sonic analysis could mean more realistic models of instruments and more flexible sound editing tools, inspiring a new generation of music software. </p>
<p>From our friend kokorozashi:</p>
<blockquote><p>&#8216;In a recent issue of the Proceedings of the National Academy of Sciences, Marcelo Magnasco, professor and head of the Mathematical Physics Laboratory at Rockefeller University, has published a paper that may prove to be a sound-analysis breakthrough, featuring a mathematical method or ÃƒÂ¢Ã¢â€šÂ¬Ã…&ldquo;algorithmÃƒÂ¢Ã¢â€šÂ¬Ã‚? thatÃƒÂ¢Ã¢â€šÂ¬&trade;s far more nuanced at transforming sound into a visual representation than current methods. ÃƒÂ¢Ã¢â€šÂ¬Ã…&ldquo;This outperforms everything in the market as a general method of sound analysis,ÃƒÂ¢Ã¢â€šÂ¬Ã‚? Magnasco says. In fact, he notes, it may be the same type of method the brain actually uses.&#8217;</p></blockquote>
<p>Full article:<br />
<a href="http://www.physorg.com/news69001445.html">New mathematical method provides better way to analyze noise</a> [Physorg.com]</p>
<p>This certainly wouldn&#8217;t be the first time new algorithms yielded scientific advances and musical advances alike. Even the famed (or infamous) AutoTune plug-in benefits from data processing techniques used in oil exploration. (Lesson: it takes a lot of science to make Jessica Simpson sing in tune. Sorry, couldn&#8217;t resist.) Of course, the converse is true, too: better sound processing can be very useful to a broad range of sciences, because, well, sound is just about everywhere.</p>
<p>[Updated] Tom Duff has managed to hunt down the actual paper so you can get this straight from the source:</p>
<p><a href="http://www.pnas.org/cgi/reprint/103/16/6094.pdf">Sparse time-frequency representations,<br />
Timothy J. Gardner and Marcelo O. Magnasco</a> [Proceedings of the National Academy of Sciences]</p>
<p>While I wouldn&#8217;t normally say this of academic papers, it has really pretty pictures. (Seriously: visual renderings of the analyses not only illustrate the point, but also happen to look gorgeous.)</p>
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		<title>Happy Birthday, Doppler! Sounds, Sights, and Software of the Doppler Effect</title>
		<link>http://createdigitalmusic.com/2005/11/happy-birthday-doppler-sounds-sights-and-software-of-the-doppler-effect/</link>
		<comments>http://createdigitalmusic.com/2005/11/happy-birthday-doppler-sounds-sights-and-software-of-the-doppler-effect/#comments</comments>
		<pubDate>Tue, 29 Nov 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[birthdays]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[physics]]></category>

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		<description><![CDATA[November 29 is the 205th birthday anniversary of Christian Doppler, the Austrian mathematician and physicist who hypothesized what&#8217;s now called the Doppler Effect. (You know, that effect when an ambulance or other fast-moving vehicle flies by and the perceived pitch changes.) That calls for Doppler trivia, astrophysics, audio software, and a drink. In celebration, go &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/11/happy-birthday-doppler-sounds-sights-and-software-of-the-doppler-effect/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/storiespre2k6/Doppler_sound.jpg">November 29 is the 205th birthday anniversary of <a href="http://en.wikipedia.org/wiki/Christian_Doppler">Christian Doppler</a>, the Austrian mathematician and physicist who hypothesized what&#8217;s now called the Doppler Effect. (You know, that effect when an ambulance or other fast-moving vehicle flies by and the perceived pitch changes.) That calls for Doppler trivia, astrophysics, audio software, and a drink.<br />
<P>In celebration, go check out the excellent Wikipedia page on the <a href="http://en.wikipedia.org/wiki/Doppler_effect">Doppler Effect</a>, including one of my favorite Physics equations (while I <I>wasn&#8217;t</I> failing.) And if the idea isn&#8217;t sinking in, there are plenty of <a href="http://www.jburroughs.org/science/mschober/soundmusic/applets.htm">online demonstrations</a> of why this effect occurs. (Science aside, I also recommend celebrating by imitating the <a href="http://upload.wikimedia.org/wikipedia/en/8/8d/Doppler_sound.jpg">sound </a> of an English police car driving by in a movie. It works best if you simultaneously run by your significant other at high speeds.)<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/CDoppler.jpg">Because light can be a wave as well as a particle, the Doppler effect applies to light as well as sound. An increase in the observed wavelength of light emanating from a star is called a <a href="http://en.wikipedia.org/wiki/Redshift">redshift</a>. The principle is the same: as the source gets further from you, the wavelength (what it sound we perceive as pitch) shifts; in the case of a star, that translates to observed color.<P><br />
Here&#8217;s the mind-bending caveat: there&#8217;s a misconception that Doppler-like redshifts are what allow astrophysicists to measure the expansion of the universe. <B>Wrong!</b> Why? Because it&#8217;s not the stars moving away from you (a la the Doppler ambulance); it&#8217;s the <I>intervening space <a href="http://en.wikipedia.org/wiki/Cosmological_redshift">stretching</a></I>, as per the understanding of General Relativity. There you go; if that hasn&#8217;t convinced you to go have a drink in honor of Christian Doppler, nothing will. (Heck, it&#8217;d probably convince him to have a few drinks, were he alive.)<P><br />
<B>Back to digital audio:</b> If you want to reproduce the Doppler effect accurately, <a href="http://www.grmtools.org/">GRM Tools Classic</a> has one of the best Doppler plug-ins I know of, available for both Pro Tools (RTAS/TDM) and VST. See the detailed <a href="http://emusician.com/dsp/emusic_inagrm_grm_tools/">review</a> from Electronic Musician of a few years ago. GRM Tools is a great collection of plug-ins, but if you&#8217;re on Windows you can also opt for the much-cheaper GBP 15 a la carte option, <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1022&#038;Itemid=44">Spacestation</a> (VST). (Thanks, Afro!)<P><br />
Or just go have that Dopplertini. (Anyone got a good recipe? I think it involves throwing the drink at high velocity . . .)<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/dopplertdm.gif"></p>
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		<title>Acoustics on the Road: Phase Cancellation and Your Car Muffler</title>
		<link>http://createdigitalmusic.com/2005/08/acoustics-on-the-road-phase-cancellation-and-your-car-muffler/</link>
		<comments>http://createdigitalmusic.com/2005/08/acoustics-on-the-road-phase-cancellation-and-your-car-muffler/#comments</comments>
		<pubDate>Tue, 30 Aug 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[hearing]]></category>
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		<description><![CDATA[Two things most people don&#8217;t care to understand: physics and how the heck your car works. But you&#8217;re different. Why, you probably already know that phase cancellation occurs when a sound source is delayed slightly (by a real-world reflection, or in recording and mixing), so that two coherent waveforms of opposite phase are superimposes and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/08/acoustics-on-the-road-phase-cancellation-and-your-car-muffler/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/muffler_xsection.jpg"></div>
<p>Two things most people don&#8217;t care to understand: physics and how the heck your car works. But you&#8217;re different. Why, you probably already know that phase cancellation occurs when a sound source is delayed slightly (by a real-world reflection, or in recording and mixing), so that two coherent waveforms of opposite phase are superimposes and cancel each other out. (Er, in plain english: one wave&#8217;s crests cancel out the other&#8217;s troughs and vice versa.)<P><br />
Now, did you know this principle is what keeps your car&#8217;s exhaust from making a racket?<P><br />
<a href="http://auto.howstuffworks.com/muffler3.htm">How Mufflers Work</a> [Howstuffworks]<P><br />
Basically, the muffler is a chamber designed to create lots of echoes, and thus lots of destructive interference.<P><br />
See an extended discussion above, plus some variations on the design used in luxury automobiles (think active cancellation, as in noise-reducing headphones). And, of course, this is exactly what doesn&#8217;t happen when your remove a muffler and get that ear-splitting noise.<P><br />
Got other candidates for acoustic science in the real world? Let me know!</p>
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		<title>Reimagining Hearing: Hearwear Show in UK</title>
		<link>http://createdigitalmusic.com/2005/07/reimagining-hearing-hearwear-show-in-uk/</link>
		<comments>http://createdigitalmusic.com/2005/07/reimagining-hearing-hearwear-show-in-uk/#comments</comments>
		<pubDate>Tue, 26 Jul 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[headphones]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[installations]]></category>
		<category><![CDATA[interactive]]></category>

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		<description><![CDATA[While image technology has leaped forward, headphones and hearing aids still resemble 19th-Century tech. A show opening this week in London brings together designers seeking to change that. Ideas on view include glasses with built-in earphones that let you listen directionally to whatever you&#8217;re looking at, and &#8220;goldfish&#8221; earphones that repeat whatever someone said in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/07/reimagining-hearing-hearwear-show-in-uk/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/hearware.jpg"></div>
<p>While image technology has leaped forward, headphones and hearing aids still resemble 19th-Century tech. A <a href="http://www.vam.ac.uk/exhibitions/future_exhibs/hear_wear/index.html">show opening this week</a> in London brings together designers seeking to change that. Ideas on view include glasses with built-in earphones that let you listen directionally to whatever you&#8217;re looking at, and &#8220;goldfish&#8221; earphones that repeat whatever someone said in the last 10 seconds &#8212; finally, I&#8217;ll be able to remember people&#8217;s names! My favorite: earbuds connected to a conductive strip so you can finally hear what your friends are saying at a bar. (Wait, maybe that&#8217;s not a good thing.)<P><br />
See a great <a href="http://www.we-make-money-not-art.com/archives/006591.php">roundup of links</a> from RÃƒÂ©gine at WWMNA, or browse a <a href="http://news.bbc.co.uk/1/shared/spl/hi/pop_ups/05/technology_hearwear/html/1.stm">BBC News gallery</a>.<P><br />
Could selective hearing have possibilities for music? Absolutely &#8212; just ask my friend Joshua Fried, whose <a href="http://www.echonyc.com/~joshua/pages/headphones.html#sextet">Headphone Sextet</a> prompts vocalists with spoken cues for a variety of ingenious compositional configurations. And that&#8217;s just on the performer side; there are limitless possibilities for new listening environments, too.</p>
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