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		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[SID]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
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		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.
Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
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<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
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<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
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<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
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		<title>New Teasers: Urs Heckmann Modular Soft Synth, and the Fairlight CMI Returns</title>
		<link>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/</link>
		<comments>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:24:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cmi]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[Peter-Vogel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synth]]></category>
		<category><![CDATA[subtractive]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[urs-heckmann]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6896</guid>
		<description><![CDATA[In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. In an early teaser video (he apologizes for audio quality), he shows off its modular design. Now, modular routing is something we&#8217;ve seen in some form in other recent synths, from Maschine to Future Audio&#8217;s Circle. But for Bazille, the layout of the whole synth is clearly set up with rack-style modular routing and free-form patching in mind. There&#8217;s definitely some promise here. Oliver Chesler of the utterly brilliant wire to the ear found this first and has some <a href="http://www.wiretotheear.com/2009/08/06/urs-heckmann-bazille-modular-software-synthesizer/">other good thoughts</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg"><img src="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg" alt="fairlightcmi" title="fairlightcmi" width="580" height="435" class="alignright size-full wp-image-6899" /></a></p>
<p>The surprise news, though, is that Fairlight may be re-releasing the Fairlight CMI, their original digital sampler. The Fairlight Instruments site teases a &#8220;CMI Series 30A (Thirtieth Anniversary) Limited Edition.&#8221; Peter Vogel&#8217;s CMI, ubiquitous sound of the 80s, established many things we take for granted in computer music. Heck, it even had a light pen. So, too, will the 30A re-release. They&#8217;ll make 100 of them, you&#8217;ll get WAV import and improved sound quality, and&#8230; no, you won&#8217;t be able to afford it, though Vogel says it&#8217;ll be cheaper than the original. (In other words, it&#8217;ll be cheaper to get a new Fairlight than a new Buchla.)</p>
<p>Sonic State scoops the details from the man himself:<br />
<a href="http://www.sonicstate.com/news/2009/08/06/more-anniversary-fairlight-details/">More Anniversary Fairlight Details: A little more information from Mr Vogel </a></p>
<p>Of course, I dream of a successor to the <a href="http://createdigitalmotion.com/2008/04/28/state-of-the-80s-fairlight-cvi-demo-video-bbc-on-tomorrows-world/">Fairlight CVI</a>, their ground-breaking video instrument.</p>
<p>Alternatively&#8230; Synclavier: The Next Generation, anyone?</p>
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		<title>Squeeze Tech: Concertinome Combines Monome, Concertina</title>
		<link>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/</link>
		<comments>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 08:48:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accordion]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[concertina]]></category>
		<category><![CDATA[concertinome]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[free-reed]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[squeezebox]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6831</guid>
		<description><![CDATA[Finally, we&#8217;ve got a digital instrument you can squeeze.
Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Finally, we&#8217;ve got a digital instrument you can squeeze.</p>
<p>Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina is a perfectly natural combination. </p>
<p>Inventor and musician <a href="http://www.alog.net/">Esper Sommer Eide</a> writes with more:<span id="more-6831"></span></p>
<blockquote><p>I have just finished a new instrument that might interest you (and your readers!). It has been over half a year in the making, so I am quite happy to finally finish it and I did a couple of concerts now this summer as &#8220;phonophani&#8221; to demonstrate and test it in action. This is a video from one of them, together with some explanation and video material from &#8220;the making of&#8230;&#8221; [Espen's video is from a concert in Bergen, Norway. -Ed.]</p>
<p>Hope you enjoy it! It is basically a concertino accordion (famous from Tango music) I got on eBay and refurbished one side of it into a monome clone. It runs on an Arduino Mega microcontroller and connects to a Maxmsp patch on my computer via USB. For various reasons it was not possible to use the excellent arduinome programming, so I had to do the programming from scratch myself. But the best part was adding a pressure sensor to the mix, so that I can use the air pumping action of the accordion to control various parameters. In the video it is the direction of the sample playback (in addition to volume) to give a kind of tape loop scratching effect. Highly entertaining to play, and also visually the bellows look like an audio wave being pulled and pushed. Electronic tango?</p></blockquote>
<p>I was curious specifically about the reeds, and got this follow-up answer:</p>
<blockquote><p>Yes, one side still has accordion reeds though I do not use them in the tune on the video. But you can hear them briefly during the end credits. Kind of like a hybrid post-digital instrument. I guess a natural development would be recording the reeds on one hand and manipulating them digitally with the other hand :-)</p></blockquote>
<p><img src="http://createdigitalmusic.com/images/2009/08/concertinome.jpg" alt="concertinome" title="concertinome" width="580" height="253" class="alignleft size-full wp-image-6833" /></p>
<p>For the record, the concertina and its South American breed, the bandoneon, are free-reed instruments, just like the accordion. Technically, a concertina is not an accordion, though it can use accordion reeds. And I&#8217;m going to stop there, because I just don&#8217;t know a whole lot beyond that, though I will note that a major research institute happens to be housed at the university where I&#8217;ve done all my graduate work and am now finishing my doctorate.</p>
<p><a href="http://web.gc.cuny.edu/freereed/">Center for the Study of Free-Reed Instruments</a> [The Graduate Center, The City University of New York]</p>
<p>They&#8217;ve never had a high-tech instrument, to my knowledge, but it&#8217;s never too late. </p>
<p>Espen has creating whimsical, wonderful inventions before. Last year, we saw a crank-powered, iPod-driven, Hurdy-Gury-inspired soundmaker:</p>
<p><a href="http://createdigitalmusic.com/2008/01/31/crank-linux-ipod-pd-deconstructed-norwegian-folk-music/">Crank + Linux iPod + Pd = Deconstructed Norwegian Folk Music</a></p>
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		<title>Tron, Redux Redux: Trailer with Daft Punk Music, New Reaktor-Reason-Live Score</title>
		<link>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/</link>
		<comments>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:33:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[axiom]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[daft-punk]]></category>
		<category><![CDATA[film-scoring]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[M-Audio]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[tron]]></category>
		<category><![CDATA[wendy-carlos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6788</guid>
		<description><![CDATA[In a Hollywood overrun with remakes, a new Tron has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>In a Hollywood overrun with remakes, a new <em>Tron</em> has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came after. (Google Perlin Noise, if you must.) But where the bits of the effects look uneven or dated alongside the brilliant, it&#8217;s nearly impossible to top the genius of Wendy Carlos&#8217; score. Her deft blend of choirs, orchestras, organs, and rich electronics wasn&#8217;t just forward looking: it&#8217;s fresh today, an alternative to some of the signature sameness in today&#8217;s games and films.</p>
<p>Perhaps Tron Legacy will do what other belated sequels have not: express love for the original. With Daft Punk helming the score and a reverent, inspired crew ready to make Tron live again, the trailer last week was the real sleeper hit of Comic-Con.</p>
<p>If that&#8217;s not enough layers of fandom, though, head to GearSlutz for a lesson in film scoring and a recreation of the trailer in Reason, custom Reaktor patches, and Ableton Live. This is not much of an infomercial for Live: because Ableton&#8217;s arrange view doesn&#8217;t quite understand frames, scoring with Live is a bit of a beast. (Live 9, anyone?) But it&#8217;s a great example of love for the movie and its original score. And hey, everyone need a source of joy, even a film.</p>
<p><a href="http://www.gearslutz.com/board/post-production-forum/410018-ableton-live-sound-design-tron-legacy.html#">Ableton Live for Sound Design :Tron Legacy</a> [GearSlutz forum]</p>
<blockquote><p>Stripped the original audio and redid all of the sound from scratch using Reason/NI Reaktor/Ableton Live 8. An M-Audio Axiom 49 was used to perform the Lightcycle Engine Oscillations</p></blockquote>
<p>Wendy Carlos, if you&#8217;re out there, we get it. You revolutionized film scoring and electronic orchestration, and we&#8217;re all in your debt. It&#8217;s not so much that you switched on Bach or switched on Moog or even switched on Kubrick and guys in glowing skin-tight outfits. You switched on sound, and nothing has been quite the same since.</p>
<p>Now, we just have to hope 2010 can show us a good time, too.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Merce Cunningham Dies at 90; How Electronic Music Shaped His Sense of Time</title>
		<link>http://createdigitalmusic.com/2009/07/27/merce-cunningham-dies-at-90-how-electronic-music-shaped-his-sense-of-time/</link>
		<comments>http://createdigitalmusic.com/2009/07/27/merce-cunningham-dies-at-90-how-electronic-music-shaped-his-sense-of-time/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 10:25:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[20th-century]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[electronic-music]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[obituaries]]></category>
		<category><![CDATA[pioneers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6714</guid>
		<description><![CDATA[One of the great creative forces of our time died Sunday, choreographer Merce Cunningham. It would be almost disingenuous to call him one of the leading artistic revolutionaries of the 20th Century, if for no other reason than he remained choreographing past his recent 90th birthday and continued to the end a profound influence on [...]]]></description>
			<content:encoded><![CDATA[<p>One of the great creative forces of our time died Sunday, choreographer Merce Cunningham. It would be almost disingenuous to call him one of the leading artistic revolutionaries of the 20th Century, if for no other reason than he remained choreographing past his recent 90th birthday and continued to the end a profound influence on our view of movement and time.<span id="more-6714"></span></p>
<p><a href="http://www.flickr.com/photos/darajan/2568781078/"><img src="http://farm4.static.flickr.com/3076/2568781078_31ed34ab03.jpg?v=0"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://darajan2.com/">yan.da</a>.</div>
<p>From John Cage to Radiohead, there are few people in any medium so closely tied to the explorations of experimental music&#8217;s frontiers than Cunningham. To understand why music was so important to him &#8211; and electronic music in particular &#8211; we can listen to Merce himself. He explains that part of this shift in thinking about time came from the eradication of bars and beats in electronic music:</p>
<p><a href="http://ubu.artmob.ca/sound/aspen/mp3/cunningham1.mp3">http://ubu.artmob.ca/sound/aspen/mp3/cunningham1.mp3</a></p>
<p>From an interview <a href="http://www.ubu.com/sound/cunningham.html">on UbuWeb</a>.</p>
<p>(Thanks to <a href="http://twitter.com/benjamindauer/statuses/2872555744">Benjamin Dauer</a> for the tip.)</p>
<p>That&#8217;s just one example, though; there&#8217;s quite a lot more we could talk about. I&#8217;d like to do a timeline of Merce&#8217;s significant sound collaborations and review some of the moments in electronic music history with which he was involved. On Create Digital Motion, we&#8217;ll look back at his LifeForms software and the work he did with motion. But I need your help: please send along resources you think may be helpful, any of your own experiences of the artist and his work, and other tips and questions.</p>
<p>On Create Digital Motion:<br />
<a href="http://createdigitalmotion.com/2009/07/27/remembering-merce-cunningham-digital-motion-and-digital-portraits/">Remembering Merce Cunningham, Digital Motion, and Digital Portraits</a></p>
<p><a href="http://artsbeat.blogs.nytimes.com/2009/07/27/merce-cunningham-dies/?em">Merce Cunningham Dies</a> [New York Times ArtBeat]<br />
<a href="http://www.merce.org/">Merce Cunningham Foundation</a></p>
<p>MCF and MCD will be receiving visitors today. (See site above.)</p>
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		<title>A Vacuum Tube Drum Machine: Eric Barbour, Metasonix at RobotSpeak</title>
		<link>http://createdigitalmusic.com/2009/07/13/a-vacuum-tube-drum-machine-eric-barbour-metasonix-at-robotspeak/</link>
		<comments>http://createdigitalmusic.com/2009/07/13/a-vacuum-tube-drum-machine-eric-barbour-metasonix-at-robotspeak/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 10:09:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eric-barbour]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[mechanical]]></category>
		<category><![CDATA[Metasonix]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[SideMan]]></category>
		<category><![CDATA[tubes]]></category>
		<category><![CDATA[Wurlitzer]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6464</guid>
		<description><![CDATA[Drum machines with tubes: from Wurlitzer&#8217;s classic SideMan to a new prototype, drum machines can make tubes rock even harder.
What happens when adept sonic inventor Eric Barbour of Metasonix makes a drum machine out of clever circuits and vacuum tubes? Well, in the creator&#8217;s words:
&#8220;It makes noise &#8230; a lot of noise.&#8221; 


Yes, while MPC [...]]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="580" height="435" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#038;photo_secret=30f38a15f8&#038;photo_id=3711494925&#038;flickr_show_info_box=true"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#038;photo_secret=30f38a15f8&#038;photo_id=3711494925&#038;flickr_show_info_box=true" height="435" width="580"></embed></object></p>
<p>Drum machines with tubes: from Wurlitzer&#8217;s classic SideMan to a new prototype, drum machines can make tubes rock even harder.</p>
<p>What happens when adept sonic inventor Eric Barbour of <a href="http://metasonix.com/">Metasonix </a>makes a drum machine out of clever circuits and vacuum tubes? Well, in the creator&#8217;s words:</p>
<p>&#8220;It makes noise &#8230; a lot of noise.&#8221; </p>
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<span id="more-6464"></span><br />
Yes, while MPC and LinnDrum creator Roger Linn <a href="http://createdigitalmusic.com/2009/07/10/roger-continues-linndrum-ii-work-but-release-slips/">works out for himself</a> just what people want from a &#8220;workstation&#8221; drum machine, Eric is whipping up prototypes that make a racket.</p>
<p>Donald Bell aka Chachi Jones captured the Man of Metasonix at a RobotSpeak demo over the weekend. Eric was there to show off commercially-available products with raunchy names, like the AssBlaster and Wretch Machine. But he also brought along this unique tube-based prototype, which clearly stole the show. See the full Flickr set for more:</p>
<p><a href="http://www.flickr.com/photos/chachijones/sets/72157621189630801/">Robotspeak Metasonix demo</a> [Chachi Jones @ Flickr]</p>
<p>Here&#8217;s another video &#8211; that&#8217;s Eric&#8217;s voice explaining a bit of how this works, with a beautiful view of those tubes.</p>
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<p>Now, before you get <em>too</em> excited about this, there&#8217;s no word on whether this prototype will ever see the light of day. So, please don&#8217;t flood Eric&#8217;s email with requests asking for the thing. I have a huge amount of respect for his talent as a designer and, um, with the rest of the bloggers have basically made the guy hate me because we make you want stuff he doesn&#8217;t necessarily want to make. </p>
<p>Hmmm&#8230; actually, if it means that we might get to buy this drum machine, maybe that&#8217;d be worth it. So, you know what? Go ahead. Bug him. I can take some hate. I can always order mine under a pseudonym.</p>
<h3>Tubes through History</h3>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5570329&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5570329&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5570329">Vintage vacuum tube drum machine</a> from <a href="http://vimeo.com/chachi">Donald Bell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Another interesting twist of Eric&#8217;s presentation was the discussion of vintage, tube-based drum machine, as in the <a href="http://www.synthmuseum.com/wurl/wursideman01.html">Wurtlizer SideMan</a>. This early product, likely the first commercially-available drum machine, was a monster rotary mechanical sequencer, driven by a belt motor, with tube ringing filters to generate the sounds. See the video above, also by Donald, for Eric&#8217;s explanation of why it&#8217;s best to leave this dinosaur to extinction.</p>
<p><a href="http://www.flickr.com/photos/roll_initiative/3299184795/"><img src="http://farm4.static.flickr.com/3484/3299184795_930e72f6b5.jpg?v=0"></a></p>
<div class="imgcaption">Inside the first commercial drum machine, the Wurlitzer SideMan &#8211; which, ironically, weighed about as much as your sideman. Photo: <a href="http://www.flickr.com/people/roll_initiative/">guiltysin</a>.</div>
<p>As impractical as these designs are as hardware, I think it&#8217;s actually <em>easier</em> to take them as inspiration for software &#8211; with no FCC to worry about, and something quite a lot more portable than a SideMan.</p>
<p>Other tube / mechanical drum machines to share, or historical notes on the SideMan? Share in comments&#8230;</p>
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		<title>Happy 30th, Sony Walkman: Your Memories and the Best of Cassettes on CDM</title>
		<link>http://createdigitalmusic.com/2009/07/01/happy-30th-sony-walkman-your-memories-and-the-best-of-cassettes-on-cdm/</link>
		<comments>http://createdigitalmusic.com/2009/07/01/happy-30th-sony-walkman-your-memories-and-the-best-of-cassettes-on-cdm/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:41:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1970s]]></category>
		<category><![CDATA[cassettes]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[off-topic]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[tapes]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[walkman]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6382</guid>
		<description><![CDATA[The once and future Walkman. Photo: FaceMePLS.
July 1, 1979: it was thirty years ago today that the Sony Walkman went on sale, launching mobile music for the first time.
Wait &#8211; rewind (so to speak). That honor really belongs to the portable transistor radio &#8211; and, indeed, part of the reason America already knew and loved [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/faceme/3231861654/"><img src="http://farm4.static.flickr.com/3338/3231861654_812d48b8c4.jpg"></a></p>
<div class="imgcaption">The once and future Walkman. Photo: <a href="http://www.flickr.com/people/faceme/">FaceMePLS</a>.</div>
<p><img src="http://media.createdigitalmedia.net/cdmu/images//2008/02/home-taping-is-killing-music-thumb.png" align="right" hspace="10">July 1, 1979: it was thirty years ago today that the Sony Walkman went on sale, launching mobile music for the first time.</p>
<p>Wait &#8211; rewind (so to speak). That honor really belongs to the portable transistor radio &#8211; and, indeed, part of the reason America already knew and loved Sony by the time 1979 rolled around, having embraced their pocketable radios as early as the 1950s. In fact, if you want to blame a device for degrading audio fidelity, you should again look not to MP3s and iPods but back to &#8212; you guessed it &#8212; the same transistor radio.</p>
<p>But no matter. The Walkman <em>did</em> popularize carrying your own music collection with you. It was not only about mobility, but mobile music collections free of airwaves, mix tapes and the experience of walking around the city or doing a workout with your own personally-assembled soundtrack. It turned everyone into DJs and made the music something that could easily bounce around inside your head rather than around your living room or a music venue. The Walkman and not the iPod might also have to carry the burden of claims that music was made antisocial &#8211; but it also made for a uniquely personal experience. </p>
<p>And do we ever love cassettes, with their ability to accommodate our own mixes and recordings and stack in neat cubes.</p>
<p><a href="http://www.flickr.com/photos/abbeychristine/491259365/"><img src="http://farm1.static.flickr.com/220/491259365_3d8792a561.jpg?v=0"></a></p>
<div class="imgcaption">Why, back in my day, we had real women in our portable music player ads, not these silhouettes like you iPod-owning brats have. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/abbeychristine/">Abbey Hambright</a>.</div>
<p>True, the link that&#8217;s making the rounds on the Web parodies the clueless 13-year-old child of the iPod age:<br />
<a href="http://news.bbc.co.uk/2/hi/uk_news/magazine/8117619.stm">Giving up my iPod for a Walkman</a> [BBC News]</p>
<p>This comes from a different planet than the one on which we live on CDM. In this world, snarky 13-year-olds have no idea what the metal/normal switch does, and the zinger is &#8220;Did my dad, Alan, really ever think this was a credible piece of technology?&#8221; Okay, you snot-nosed brat, it&#8217;s a good thing global warming will revert us all to a primitive Stone Age existence and you won&#8217;t have to suffer the fate of technological advancement. PS &#8211; your dad says never to call him Alan again. (I kid, kid, really. Just can&#8217;t resist.)</p>
<p>Of course, on our planet some 13-year-old is probably assembling his or her own cassette player out of spare parts and turning it into a circuit-bent DJ machine, and knows the entire history of the Sony Walkman by model number, and can tell you which factory assembled your old broken model based on the serial number. In that demented spirit, I invite readers to share your own Walkman memories, and offer up a selection of my favorite cassette-themed posts from CDM (of which, I was surprised to discover, there are quite a lot).</p>
<p>I won&#8217;t even try to summarize the history of the Walkman, because I have no idea what it is, and <a href="http://en.wikipedia.org/wiki/Sony_Walkman">Wikipedia has beaten me to the punch</a>.<span id="more-6382"></span></p>
<h3>CDM on Cassettes</h3>
<p><a href="http://flickr.com/photos/p_kirn/1451643124/"><img src="http://farm2.static.flickr.com/1190/1451643124_c550ce52fe.jpg?v=0"></a></p>
<p>The best story of all time: Eric Beug on how to make a Mellotron sampler entirely out of Walkmans, as seen at an early Handmade Music with CDM, Make Magazine, and Etsy. See <a href="http://blog.makezine.com/archive/2007/09/make_a_mellotron_out_of_w.html">MAKE:blog</a> for the full post.</p>
<p><embed src="http://blip.tv/play/gZIvmN1J5wQ" type="application/x-shockwave-flash" width="580" height="338" allowscriptaccess="always" allowfullscreen="true"></embed><a href="http://www.flickr.com/photos/statusfrustration/143040265/"><img src="http://farm1.static.flickr.com/47/143040265_faaa9d44e9.jpg?v=0"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/statusfrustration/">J E Smith</a>.</div>
<p>The best-ever cassette quote: from experimental DJ Artjom (DIY machines and Max patches below):</p>
<blockquote><p>Yes, you can contact with me. But, if you would want that I played on your party on cassettes, then I refuse. I do not play on cassettes any more. In general, I don’t want play in the club, because people come there to drink and to search partner for copulate. This is bad.</p></blockquote>
<p>The best day for cassettes: when we read RIAA numbers that showed that DVD Audio and SACD combined were still <a href="http://createdigitalmusic.com/2008/04/29/record-sales-up-no-really-actual-records/">matched by cassette sales</a>. Some new formats catch on. Some do not.</p>
<p>Cassette tapes (and other tape media) as a way of making lo-fi samples:</p>
<p><a href="http://createdigitalmusic.com/2008/02/18/free-tape-recorded-samples-of-roland-tr-606-808/">Free Tape-Recorded Samples of Roland TR-606, 808</a></p>
<p><img src="http://www.createdigitalmusic.com/images/2007/04/cassettewalletbig.jpg"></p>
<p>Cassettes for uses silly and uses practical alike:</p>
<p><a href="http://createdigitalmusic.com/2007/04/30/cassette-change-purse-choosing-cassette-decks-with-pitch-control/">Cassette Change Purse; Choosing Cassette Decks with Pitch Control</a></p>
<p>In other words, cassettes can be entirely useless and about nostalgia only &#8212; or they can remain a useful and inspiring musical tool even for digital users, helping you get out of your rut and approach sound in a new way.</p>
<p><a href="http://createdigitalmusic.com/2007/04/30/call-for-cassette-jockeys-maker-faire-cassette-tech-roundup/">Cassette Jockeys at the 2007 Maker Faire</a></p>
<p><img src="http://www.createdigitalmusic.com/images/stories/2006/sept2006/cassettebox.jpg"></p>
<p>The work of DJ Artyom, who assembled DIY DJ gear using cassette tapes for a unique sound and mixing techniques:</p>
<p><a href="http://createdigitalmusic.com/2006/09/28/homemade-cassette-tape-dj-mixers-maxmsp-pc/">Homemade Cassette Tape DJ Mixers + Max/MSP PC</a></p>
<p><a href="http://createdigitalmusic.com/2006/06/27/international-mixtape-project-sharing-tapes-cds-worldwide/">An international collective shares mix tapes &#8211; the physical tapes, yes, even in the Internet age</a></p>
<div><object width="420" height="339"><param name="movie" value="http://www.dailymotion.com/swf/xgjt" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.dailymotion.com/swf/xgjt" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"></embed></object><br /><b><a href="http://www.dailymotion.com/swf/xgjt">Andy Warhol</a></b><br /><i>by <a href="http://www.dailymotion.com/StErn">StErn</a></i></div>
<p>Above: Andy Warhol <a href="http://createdigitalmusic.com/2006/02/16/warhol-for-tdk-tapes/">shills for TDK</a>. Video cassette tape, to be sure &#8211; but sublime nonetheless. If I had to remember my Japanese lines, I might have to close my eyes, too.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/cassettes1.jpg"><br />
Tape collections:<br />
The brilliant <a href="http://createdigitalmusic.com/2008/07/03/project-c-90-insanely-huge-cassette-tape-collection-site-expands/">Project C-90</a><br />
<a href="http://createdigitalmusic.com/2005/10/24/obsessive-cassette-tape-collection/">The Obsessive &#8220;Tape Jam&#8221;</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/storiespre2k6/TseqWITH_Gameboy.jpg"></p>
<p><a href="http://createdigitalmusic.com/2005/07/29/walkman-sequencer-tape-homebrew-sequencer-nintendo-game-boy/">Walkman Sequencer: Tape + Homebrew Sequencer + Nintendo Game Boy</a></p>
<p>Gijs Gieskes is a master circuit bender, and cassette is a favorite medium. Check out his <a href="http://gieskes.nl/instruments/?file=TapeSEQ2">Tape Seq 02</a>, which varies cassette playback using controllable pots and synchronizes to a Game Boy. It&#8217;s an analog result that&#8217;s only possible in this way with tape as the playback technology.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/storiespre2k6/plusdeck.jpg"></p>
<p><a href="http://createdigitalmusic.com/2005/05/16/put-a-cassette-deck-in-your-windows-pc/">Put a cassette deck inside a Windows PC</a> (sadly, this product appears to be discontinued?)</p>
<h3>You Tell Us</h3>
<p><a href="http://www.flickr.com/photos/hugovk/951986652/"><img src="http://www.flickr.com/photos/hugovk/951986652/"></a></p>
<p>Nostalgia is one thing. But what to you have the cassette and the Sony Walkman meant for music? And is there anything these youngsters (well, anyone younger than &#8230; 20, I guess?) could learn about this technology? Is there a lesson from the Walkman?</p>
<p>Above: You know a technology makes an impact when it has its own graffiti. The cult of the cassette, as captured (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hugovk/">hugovk</a>.</p>
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		<title>More Tangible Sequencers: The Game of Go, and a Graphite Record Player</title>
		<link>http://createdigitalmusic.com/2009/06/04/more-tangible-sequencers-the-game-of-go-and-a-graphite-record-player/</link>
		<comments>http://createdigitalmusic.com/2009/06/04/more-tangible-sequencers-the-game-of-go-and-a-graphite-record-player/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:54:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[computer-vision]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/04/more-tangible-sequencers-the-game-of-go-and-a-graphite-record-player/</guid>
		<description><![CDATA[The translation of music from something largely invisible to a physical object is oddly beautiful, even when imperfect. That’s part of why we’re working on the Tangible Interface Hackday – less than 48 hours away now.
Here are a couple of additional sources of inspiration as we prepare.
At bottom, Guy John has made a sequencer out [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://calebcoppock.com/Homepage/graphiteseq/images/graphiteseq_01_mid.jpg" width="580" height="435" /></p>
<p>The translation of music from something largely invisible to a physical object is oddly beautiful, even when imperfect. That’s part of why we’re working on the <a href="http://hackday.noisepages.com/">Tangible Interface Hackday</a> – less than 48 hours away now.</p>
<p>Here are a couple of additional sources of inspiration as we prepare.</p>
<p>At bottom, Guy John has made a sequencer out of one of the world’s most ancient games, Go. <a href="http://en.wikipedia.org/wiki/Go_(game)">Over two millenia ago</a>, Chinese people were passing the hours playing this game, so it’s an incredible way of connecting our passtimes today with the leisure time of our ancient ancestors – and a sign that gaming is a part of culture that endures. It’s fitting, too, as a lot of computer musical interfaces can be thought of as games. This particular game uses Max/MSP/Jitter and the <a href="http://www.iamas.ac.jp/~jovan02/cv/">CV Jitter externals</a> for image analysis, then translates the game into a grid. Guy’s idea is fairly early in development, so I actually think you could go all sorts of different directions with this basic concept. (As seen in <a href="http://hackaday.com/2008/12/04/the-go-sequencer/">Hack a Day</a> at the end of last year.)</p>
<p>At top, the <em>Graphite Sequencer</em> translates optical images made in the electricity-conducting material to sound in a simple turntable. It’s lovely seeing these patterns as sound objects, especially since usually we go the other way (trying to find patterns to affix to sounds). The same basic graphite-conducting process is used in the business card <a href="http://createdigitalmusic.com/2007/12/27/learn-musical-electronics-no-soldering-free-paia-ribbon-controller-kit-for-cdm-readers/">PAiA kit</a> we showed at a past Handmade Music, as well as the <a href="http://web.media.mit.edu/~silver/drawdio/">Drawdio</a> pencil (based on the same circuit). </p>
<p><a href="http://calebcoppock.com/Homepage/graphiteseq/graphiteseq.html">Graphite Sequencer</a> (2006), as seen recently via the blog of the fabulous-looking Montreal <a href="http://blog.elektramontreal.ca/index.php?/archives/360-Graphite-Sequencer-Caleb-Coppock.html">Elektra Festival</a></p>
<p>I’d love to see people continue to combine these fairly basic analog-style techniques – or thousands-year-old games – with the newer digital approach. Let us know what you come up with, creative folk.</p>
<p><a href="http://createdigitalmusic.com/images/2009/06/gosequencer.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="gosequencer" border="0" alt="gosequencer" src="http://createdigitalmusic.com/images/2009/06/gosequencer-thumb.jpg" width="580" height="338" /></a></p>
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		<title>VBS Video: Curtis Roads on the Birth of Granular, Composing in Microsound</title>
		<link>http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/</link>
		<comments>http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/#comments</comments>
		<pubDate>Wed, 13 May 2009 10:14:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[granular-synthesis]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5887</guid>
		<description><![CDATA[Sometimes, looking back at pioneers can be nostalgic. &#8220;Back in my day,&#8221; goes the story, &#8220;electronic composers were real electronic composers.&#8221; But then you hear from someone like Curtis Roads, and his mind-blowing ideas are coupled with a belief that we&#8217;re only now reaching the Golden Age of electronic sounds. Rory Ahearn writes to share [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://services.brightcove.com/services/viewer/federated_f8/452319916" bgcolor="#FFFFFF" flashVars="videoId=22657810001&#038;playerId=452319916&#038;viewerSecureGatewayURL=https://services.brightcove.com/services/amfgateway&#038;servicesURL=http://services.brightcove.com/services&#038;cdnURL=http://admin.brightcove.com&#038;domain=embed&#038;autoStart=false&#038;" base="http://admin.brightcove.com" name="flashObj" width="580" height="399" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></p>
<p>Sometimes, looking back at pioneers can be nostalgic. &#8220;Back in my day,&#8221; goes the story, &#8220;electronic composers were real electronic composers.&#8221; But then you hear from someone like Curtis Roads, and his mind-blowing ideas are coupled with a belief that we&#8217;re only now reaching the Golden Age of electronic sounds. Rory Ahearn writes to share the latest episode of the show Motherboard on VBS TV, which talks to composer Curtis Roads. Roads was ground-breaking in his early granular synthesis work in the 1970s as he continues to be today.<span id="more-5887"></span></p>
<p><a href="http://www.vbs.tv/video.php?id=22657810001">Motherboard: Curtis Roads &#8211; Think Granular</a></p>
<p>Rory writes:</p>
<blockquote><p>There are two divergent streams in 20th century electronic music: The one most people are familiar with starts out with goofballs like Jean-Jacques Perrey and Vangelis noodling around on synthesizers and eventually devolves into Kaja Googoo. Curtis Roads is part of the other path, the one that follows insane geniuses like Stockhausen and Morton Subotnik and uses whatever-period-it-happens-to-be&#8217;s state-of-the-art computer technology to produce compositions that completely defy conventional music logic and sometimes sound more like a freaked-out ATM than tunes you put on and listen to.</p></blockquote>
<p>Even having heard him say it before, I never get tired of hearing Roads speak about working with music &#8220;below the note level,&#8221; and even below the surface level, to sounds that are only perceived when you hear the resulting, total composition. He describes going beyond just notes in the interview:</p>
<blockquote><p>Electronic music extends the domain of composition from a closed, homogenous set of notes &#8230; to an open universe of heterogeneous sound objects &#8230; All of a sudden, we&#8217;re working with any sound possible. And that really changes the game.</p></blockquote>
<p>There&#8217;s also a rather poetic comment on why synthetic sounds can be wonderful &#8211; a notion that always bears repeating: </p>
<blockquote><p>Natural sounds are beautiful &#8230; but the virtual sound world is also beautiful, the world of sine waves, of impulses, of electronically-generated tones. That&#8217;s a vast space&#8230; Voila!
</p></blockquote>
<p>As seen, as well, on <a href="http://www.synthtopia.com/content/2009/05/12/secrets-granular-synthesis-curtis-roads/">Synthtopia</a>.</p>
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		<title>Crowdsourced Vocal Synthesis: 2000 People Singing &#8220;Daisy Bell&#8221;</title>
		<link>http://createdigitalmusic.com/2009/03/12/crowdsourced-vocal-synthesis-2000-people-singing-daisy-bell/</link>
		<comments>http://createdigitalmusic.com/2009/03/12/crowdsourced-vocal-synthesis-2000-people-singing-daisy-bell/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 18:27:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaron-koblin]]></category>
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		<category><![CDATA[Max-Mathews]]></category>
		<category><![CDATA[net-art]]></category>
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		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[vocal-synthesis]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5318</guid>
		<description><![CDATA[Bicycle Built for Two Thousand from Aaron  on Vimeo.
The song &#8220;Daisy Bell&#8221; has a special place in computer history. Max Mathews, who had by the late 50s pioneered digital synthesis using IBM 704 mainframe, arranged the tune in 1961 for vocoder-derived vocal synthesis technology on technology developed by John Larry Kelly, Jr.. Kelly himself [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3571124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3571124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object><br /><a href="http://vimeo.com/3571124">Bicycle Built for Two Thousand</a> from <a href="http://vimeo.com/aaronkoblin">Aaron </a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The song &#8220;Daisy Bell&#8221; has a special place in computer history. Max Mathews, who had by the late 50s pioneered digital synthesis using IBM 704 mainframe, arranged the tune in 1961 for vocoder-derived vocal synthesis technology on technology developed by <a href="http://en.wikipedia.org/wiki/John_Larry_Kelly,_Jr">John Larry Kelly, Jr.</a>. Kelly himself is better known for applying number theory to <a href="http://en.wikipedia.org/wiki/Kelly_criterion">investing in the markets</a> &#8212; an unfortunate achievement in the wake of a financial collapse brought down by misuse of mathematical theory.</p>
<p>In 1962, Arthur C. Clarke happened to hear the 704 singing the Mathews/Kelly &#8220;Daisy Bell,&#8221; and the rest is (fictional) history &#8211; the HAL computer in the book and movie sings the song as he is being disconnected, as though the computer had learned this song as a &#8220;child.&#8221;</p>
<p>Here&#8217;s Max himself (namesake for Max, the patching language), overseeing a rendition of his arrangement:<span id="more-5318"></span><br />
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<p>Today, basic vocal synthesis has become part of the fabric of taken-for-granted tech, and the legendary rendition by a singing robotic voice part of our culture. These things are no longer futuristic or strange. Apple this week even launched a music player that announces its own tracks in the form of the new iPod shuffle.</p>
<p>But what happens when those same human beings imitate the computer? That&#8217;s the question asked by artists Aaron Koblin and Daniel Massey, crowdsourcing human input by inviting thousands of participants to contribute their voice using custom recording software built in Processing. The basic technique is something Koblin has used before: his <a href="http://www.aaronkoblin.com/work/thesheepmarket/">Sheep Market</a> massed an Internet labor market, paid two cents on Amazon&#8217;s Mechanical Turk, to draw walls full of thousands of sheep. Those sheep proved at once massive in quantity and unique in individual quality, and, if you squinted at them, presented a critique of global labor practice. </p>
<p>Koblin has also done various seminal pieces with the Processing coding language that change our perception of data and technology, like his now oft-cited <a href="http://www.aaronkoblin.com/work/flightpatterns/index.html">&#8220;Flight Patterns,&#8221;</a> tracing the paths of overhead planes.</p>
<p>This time, the computer/human relationship is truly inverted. Each singer participant imitates a sound component from the <em>robot</em> singing. The humans are then combined to synthesize the robot sound instead of the other way around. The result: organic technology combined into a cyborg, online chorus. No one singer knows what it is they&#8217;re singing in whole. It&#8217;s perhaps the first mass-human synthesis of sound, and the results are truly unusual.<!--more--></p>
<p>And strange synthesis seems to be what Koblin&#8217;s work is fundamentally about. Perhaps it&#8217;s not Mathews&#8217; sound experiments, but Kelly&#8217;s ideas about quantifying global markets that are most relevant. (For an extra dose of irony, Google HAL &#8211; you&#8217;ll get stock ticker HAL, for Haliburton, one of the few stocks that has grown in this economy.) In our reality, the University of Illinois didn&#8217;t create a super-smart, spaceship-controlling robotic brain &#8211; but they did create the Web browser. </p>
<p>And after all, all of us are now living in the aftermath of many crowds of people behaving collectively without genuine larger knowledge of what they were doing. Robots were envisioned at the beginning of the 20th Century as out-of-control automatons, crushing civilization, and were often then appropriated as metaphors for fascist government. Now, the vision can be equally apocalyptic, but the meaning is inverted. It&#8217;s human beings acting as automatons &#8211; without contact with human scale &#8211; that threaten to crush the Earth. And this time, they&#8217;re capitalists.</p>
<p>On the other hand, the beauty of art is its ability to mean many things at once. Koblin&#8217;s sheep and now his singers never cease to be whimsical. And in their beauty, they suggest that perhaps even massed crowds of Internet-connected people can sing in harmony. </p>
<p>For the future of humanity, I hope so. But then, if we fail, we&#8217;ll always have the robots.</p>
<p>&#8220;Just what do you think you&#8217;re doing, Dave?&#8221;</p>
<p><a href="http://www.bicyclebuiltfortwothousand.com/info.html">Bicycle Built for 2000: Info</a></p>
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