ToneSynthDS: Promising New Nintendo DS Synth + Sequencer Homebrew

tsds

Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar’s Beaterator for PSP. But some of the best ideas still come from the homebrew community.

What’s most impressive about ToneSynthDS is not so much what it does as its interface, fitting all its functionality into the DS’ two compact screens. Its minimal interface finds an elegant arrangement of everything you most urgently need, with a sequencer screen on one DS screen and basic virtual analog synth parameters on the other. A 4 x 4 matrix next to the main sequencer grid lets you switch between patterns, in a step sequencer reminiscent of the monome and Tenori-On. There isn’t a whole lot of depth to event editing in this early version, but it could be a lovely way to sketch melodic patterns. (And some of those limitations come from the DS itself. Note, though, that this app gets a full 16 real-time channels on the original DS hardware to the Korg DS-10′s paltry two.)

Developer Fanta/Hotelsinus Sound Design has been posting mock-ups, demos, and now builds as he goes. That means that he gets feedback from an audience of readers and incorporates those as he develops the app – another key difference between the DIY/homebrew scene and conventional commercial development.

More good news: this DS app should also run as a PC VST in a forthcoming version, opening up the fun to folks using netbooks and laptops instead of the DS and creating a nice mobile-to-computer workflow.

http://ndscomposer.blogspot.com/

In related Nintendo DS news: If you’re thinking about getting the new DS-10 Plus Limited Edition of the KORG DS-10, you’ll need to get it for the region coding of your DS. (In other words, you probably won’t want to import it.) The “Dual Mode” functions are region-locked, so North American and European users can’t use the Japanese DS-10. That’s not such a big deal, as North American distribution was announced, and other regions are expected to follow, but it’s good to know. See details on the All Things KORG DS-10 blog. (Thanks, DS-10 Dominator!)

Check out some demo videos and a quick run-down on specs, and if you’ve got the capability to run homebrew, you can give this a try. Thanks to Art/toitoy for the tip!

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Lights and Music: Lo-Fi DIY Game System as Music Toy, on the Grid

Imagine an alternative universe in which simple digital handheld games evolved into sophisticated music tools. Oh, and they also made lots of really purty lights flash. Mmmmm … flashing lights.

Well, that alternative universe seems to be right here. Mike Una gave us a massive dump of unusual new DIY sequencers, crafted from the ground up to rework techno into sonic objects. Some are unquestionably indebted to the analog step sequencer, but others take as much from 80s digital toys.

Working with the Meggy, Jr. DIY handheld game platform – with a stunning 8×8 pixel resolution – Darius Kazemi has begun building a music app. He calls it “MeggySynth,” and says he’s conceptualizing it as much a video performance as it is sonic performance. Let the video get at least part of the way in, as the colors really pick up – full RGB LEDs really are a beautiful thing (and something you don’t get from projects like monome).

Our friend and Handmade Music regular, the talented hacker Collin Cunningham, covers this for MAKE:
MAKE: Blog: MeggySynth makes music

Collin rightfully compares this to Tenori-On. Part of what strikes me about Toshio Iwai’s work – not only Tenori-On for Yamaha and ElektroPlankton for Nintendo, but his installation work stretching back to the 90s – is that it often incorporates game aesthetics. Designs are reduced to their elemental interaction and visual representation, which very often includes low-resolution, pixellated grids. (Photo: Julie Delvaux.)

Now, being the greedy person I am, I really want this style of RGB grid, but with other sound sources. But I think there’s a lot of potential, and just as grids of lights can function on roadsigns, there’s no reason even a small number of pixels can’t be expressive. Just ask your local Tamigotchi.

Toshio Iwai evangelizes the beauty of grids for music in Manchester. Photo (CC) Mc-Q.

The best part of simplicity? Darius, designing level editors — in Excel.

Tiny Subversions: My Meggy Level Editor

DIY Sequencer Videos: the Foundation of Techno, Reimagined in New Hardware

I ask you: what is the foundation for rhythmic electronic music? I suggest that the humble step-sequencer is the backbone of many of today’s musical genres and memetic evolutions. To have electronic rhythm, you need to start with a clock and go from there, dividing it into fractions and multiples. Then start assigning sounds to those divisions and you’re pretty much there- techno is happening.

I’ve been working on prototyping a sequencer-synth and in doing research, I’ve come across numerous projects that tackle this idea with great enthusiasm. Because a sequencer can drive any type of electronics, projects tend to fall into two categories: audio, or visual. Additionally, I’m seeing two main drivers for the sequence itself: the nimble arduino, and the CMOS 4017 Decade counter IC. I’ll survey here some of the finished projects to give an idea of what’s possible. Come with me, won’t you, on an exploration of the world of DIY sequencers.

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Wireless MIDI on iPhone: Open Source Motion Control Talks to Nintendo DS, Computer

The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on the iThing can now add wireless MIDI controllers that talk to computers – or other mobile devices, including the DS. It also means that DSMI’s acronym standing for “Nintendo DS Music Interface” has only one word that describes all the things it does.

If you’re a developer, you can grab the open source (LGPL-licensed) code. If you’re a user, apps are already supporting the new wireless features. There’s MIDI Motion Machine, which provides tilt and 16 triggers, and iXY, a 99-cent app for KAOSS Pad-style X/Y touch control. The MIDI Motion Machine author, TheRain, takes an interesting approach: there’s both a free and pay version, and the free version has source code.

iXY has one of the cleverest interfaces I’ve seen yet for something as simple as the trusted X/Y pad controller. Who says there isn’t still some room to refine interfaces?

Tobias Weyand, DSMI’s original co-creator along with TheRain, writes:

My friend TheRain has ported DSMI to the iPhone! This enables iPhone deveopers to easily integrate wireless MIDI in their applications, making it possible to control any MIDI application on the PC with the iPhone. The Wifi-to-MIDI bridge is the same DSMI server application that is also used for the DS, thus it works with Windows, OSX and Linux.
Also, like on the DS, both OSC and MIDI are supported!

DSMI for iPhone is available from our Google Code site (http://code.google.com/p/dsmi/) together with an open source example application called MIDI Motion Machine that is a tilt-based xy-controller.

The cool thing is that this library takes away all the hassle of communicating MIDI messages to the PC and makes development of MIDI controllers very very simple. So, we hope that people will use the DSMI to create a lot of innovative iPhone MIDI controller apps.

Pretty cool, isn’t it? :-)

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The Art of Noise: Sonic Insanity with Hans and the Blippoo Box

Now, why would anyone imagine this wouldn’t have widespread commercial appeal?

If you enjoy real analog insanity – crazy noises that challenge the ears – you’ll like these videos sent to us by Hans Tammen, the composer, “endangered guitar” artist, and director of NYC’s Harvestworks. He writes:

you like analog stuff, as I know. Here are two excerpts of a concert with one of Rob Hordijk’s Blippoo Boxes. Just that tiny analog beast plus volume pedal…

Of course, part of what I like about analog — and digital — sound sources is their range. Want to make something that sounds noisy and chaotic? Want to make something that sounds more organic? Delicate? We really do have infinite timbral choices.

So I’d say, even if you hate these kinds of results, they’re a reminder that no sound is off-limits. You can make whatever noise you like.

See also: the slow section. (“Adagio” wouldn’t quite fit, somehow.)

Elsewhere: I see these have already been on Matrixsynth.
Matrixsynth: Blippoo Box Solo Concert (1) – Slow Movements Excerpt
Matrixsynth: [Noodle]Blippoo Box fun

I really, really love the knobs on this one. Lovely. From mono-poly’s blog, via Matrixsynth.