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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
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		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Bob Moog&#8217;s Birthday: Learn Synthesis, Benefit Swag, Apps, and a Playable Google Doodle [Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/</link>
		<comments>http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/#comments</comments>
		<pubDate>Tue, 22 May 2012 19:03:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23994</guid>
		<description><![CDATA[Sound technology pioneer Bob Moog&#8217;s birthday is May 23, and just about the whole Web will be in on the celebration. Play Google like a Minimoog: Google&#8217;s Doodle, the image you see on their homepage, is one of their best yet: it&#8217;s a fully interactive, playable Minimoog synthesizer. You can even record and playback little &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/minimoogsketch.jpg"><img src="http://createdigitalmusic.com/files/2012/05/minimoogsketch.jpg" alt="" title="minimoogsketch" width="570" height="250" class="alignnone size-full wp-image-23996" /></a></p>
<p>Sound technology pioneer Bob Moog&#8217;s birthday is May 23, and just about the whole Web will be in on the celebration. </p>
<p><strong>Play Google like a Minimoog:</strong> Google&#8217;s Doodle, the image you see on their homepage, is one of their best yet: it&#8217;s a fully interactive, playable Minimoog synthesizer. You can even record and playback little musical sketches and share with friends. Since the Earth is round, <a href="http://www.google.co.jp/">Google Japan</a> gets an early scoop. (Yes, the Moog sun will rise first on the land of Roland, Yamaha, and KORG.) </p>
<p>Bonus (for Web nerds): this all uses the Web Audio API, which promises to bring real sound into the browser. Check out the <a href="http://www.html5audio.org/2012/05/new-google-doodle-uses-web-audio-api.html">technical details on html5audio.org</a>, but if you love synths, and you use the Internet, this is good news.</p>
<p><strong>Get swag, save cash, benefit the Moog Foundation:</strong> Rags and riches will be on sale for your shopping pleasure, including a benefit for the Moog Foundation on Moog-logo <a href="http://www.moogmusic.com/products/Merch">merchandise</a> and <a href="http://www.moogmusic.com/products/clothing">clothes</a>, with 50% of proceeds going to the Foundation&#8217;s educational and historical mission, which goes far beyond just Bob Moog to synthesis in general. That one-day birthday sale includes the lovely new Moog travel mug (I need one, after mine sadly broke in the mail to Germany), and a huge knob on a t-shirt (nice). See image, below.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/knobtee.jpg"><img src="http://createdigitalmusic.com/files/2012/05/knobtee-640x429.jpg" alt="" title="knobtee" width="640" height="429" class="alignnone size-large wp-image-23998" /></a></p>
<p>Moog Music is also discounting their iOS apps, in case you missed discount pricing on their superb Animoog synth.</p>
<p><strong>I Want My Moog TV.</strong> But let&#8217;s get back to the man himself, with a series of videos shared by the folks at Moog Music.<span id="more-23994"></span></p>
<p>From an 80s BBC TV special, here&#8217;s Bob Moog demonstrating the synthesizer:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/0z0cbMkOvY0" frameborder="0" allowfullscreen></iframe></p>
<p>Moog Music are painting their spiritual father and founder&#8217;s image on their offices in North Carolina; see a timelapse of this gorgeous mural:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/c9KnSK-UrX4" frameborder="0" allowfullscreen></iframe></p>
<p>And in the sweetest gesture for the day:</p>
<blockquote><p>To #celebratebob on what would have been his his 78th birthday local Asheville piano teacher, Kim Roney, brought two of her pupils to the Moog Store to perform a song in celebration of Bob Moog&#8217;s life and legacy. Bob Moog is still inspiring creative exploration in children of all ages. Thank you Dr. Moog, Happy Birthday! How has Bob Moog inspired you? #celebratebob</p></blockquote>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7wB-XgYxI9g" frameborder="0" allowfullscreen></iframe></p>
<p>Finally, here&#8217;s a five-part series on synthesis fundamentals that uses the Moog Voyager. That seems, perhaps, the best way to celebrate Bob Moog&#8217;s legacy: it&#8217;s a chance to learn ideas about sound that can allow you to unlock the world of electronic music. With that knowledge, you can use any synthesis, anywhere, with or without a Moog logo on it &#8211; or use your imagination to invent the next great music technology, something Bob Moog I&#8217;m sure would have loved to see you build.</p>
<blockquote><p>Moog Music Inc. is proud to present Dr. Joseph Akins&#8217; five part series on the fundamentals of synthesizer programming. Dr. Akins is an associate professor at Middle Tennessee State University and strives to teach his students a complete understanding of synthesizers and computers as tools for modern music production. In this five part series Dr. Akins uses a Voyager to teach the process through which a synthesizer&#8217;s sound is generated and the techniques needed to program your own sounds and sonic experiments. In part one of this five part series Dr. Akins gives a brief history of synthesizers, goes over basic synthesizer theory, and overviews basic signal flow.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/leZP_s_z0DI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/ml_9ztYDP84" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XZLbFsZEJyo" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/BzbsXiiqaGs" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/hzbHASdhJ0w" frameborder="0" allowfullscreen></iframe></p>
<p><strong><a href="http://www.moogfoundation.org/">http://www.moogfoundation.org/</a></strong></p>
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		<title>Learn Max for Live By Building an Arpeggiator: Video Tutorials by The Ableton Cookbook, More</title>
		<link>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/</link>
		<comments>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:06:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[arpeggiator]]></category>
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		<category><![CDATA[DSP]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23840</guid>
		<description><![CDATA[Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the many extraordinary patches out there &#8211; good move. But as for building your own patches, you may easily have become &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/aWPyXTqk1fo" frameborder="0" allowfullscreen></iframe></p>
<p>Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the <a href="http://maxforlive.com/">many extraordinary patches out there</a> &#8211; good move. But as for building your own patches, you may easily have become overwhelmed by choice. Max is a blank slate, and a blank slate that can do <em>everything</em> can make it hard to start with <em>anything</em>.</p>
<p>It&#8217;s easy to overlook simple first steps. Max was originally built just to do simple math on messages, before it even had audio capabilities. So that means simple message processing is a great place to start. The Ableton Cookbook&#8217;s Anthony Arroyo introduces Max for Live in just that fashion, by starting you out building an arpeggiator. No fancy granular audio processing, no mind-bending processing of the event engine in Live &#8211; just some simple, old-fashioned arithmetic. You&#8217;ll learn MIDI in, MIDI out, monitoring what&#8217;s going on, basic math, and sliders. You can always go deeper after that.</p>
<p>This is the first of more videos to come, all promising to focus on simple devices; I&#8217;m curious to see where they go. </p>
<p>Not quite your speed? Here are two more intro tutorials &#8211; and one advanced tutorial &#8211; to get you going.<span id="more-23840"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/wNb-RSlmIA0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/umnWAjjJihc" frameborder="0" allowfullscreen></iframe></p>
<p>Ready to get a little advanced? It&#8217;s an older video, but still relevant to new versions of Live &#8211; don&#8217;t let the date stop you. Here, a serious Max for Live guru goes deep into spectral mixing. It&#8217;s not at all the simple, step-by-step approach I&#8217;ve just endorsed, but &#8230; hey, you&#8217;re still with me, and this is fun. Description:</p>
<blockquote><p>In this video new addition to the Dubspot team Dave Linnenbank, creator of Puremagnetik&#8217;s Max Fuel collection of patches for Ableton and Cycling 74&#8242;s Max For Live walks us through his Spectral Mixer patch. It allows you to adjust the volume of the loud, medium and quiet parts of a sound and create some very interesting sounds.</p></blockquote>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/xk_-GFzKRUo" frameborder="0" allowfullscreen></iframe></p>
<p>Blog post and downloads: <a href="http://blog.dubspot.com/max-for-live-tutorial-spectral-mixer-max-for-live-workshop-aug-7-8-dubspot/">Max for Live Tutorial :: ‘Spectral Mixer’</a> [Dubspot Blog]</p>
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		<title>Analog-Digital Marriage: iPad Meets Guitar and Keys, MIDI Meets CV, Putting Music-Making Together</title>
		<link>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/</link>
		<comments>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/#comments</comments>
		<pubDate>Mon, 07 May 2012 16:39:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[animoog]]></category>
		<category><![CDATA[chris-stack]]></category>
		<category><![CDATA[composition]]></category>
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		<category><![CDATA[digital]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[experimental-synth]]></category>
		<category><![CDATA[guitar]]></category>
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		<category><![CDATA[ios]]></category>
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		<category><![CDATA[minimoog]]></category>
		<category><![CDATA[mobile]]></category>
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		<category><![CDATA[moog-music]]></category>
		<category><![CDATA[moogerfooger]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[synths]]></category>
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		<category><![CDATA[techniques]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23799</guid>
		<description><![CDATA[It&#8217;s good to get out of your studio now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist. It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/cs_sec.jpg"><img src="http://createdigitalmusic.com/files/2012/05/cs_sec-640x426.jpg" alt="" title="cs_sec" width="640" height="426" class="alignnone size-large wp-image-23802" /></a></p>
<div class="imgcaption">It&#8217;s good to get <em>out of your studio</em> now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist.</div>
<p>It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting up with control voltage and analog. It&#8217;s our friend Chris Stack, endeavoring to find the path that allows him to take the best pieces of his studio and put them together, pushing all that gear to its limits and finding a sum that exceeds the parts. In short, it&#8217;s music making, how a soloist can make an ensemble out of their tools. On <a href="http://ExperimentalSynth.com">ExperimentalSynth.com</a>, Chris has been very interesting indeed. But it&#8217;s nice to pull together a few of these recent episodes to get a sense of the larger theme.</p>
<p>First, let&#8217;s have a look at Moog&#8217;s Animoog synth as it&#8217;s crossed with the Moog Voyager. Now, some will recall my original criticism of Animoog and iOS synths in general was the lack of tactile feedback on the iPad. But that makes Animoog&#8217;s support of MIDI significant. And put these instruments together with your hardware instruments, and something very different happens. (I find it interesting that the most active users of Animoog I&#8217;ve met all have it as an addition to a conventional hardware studio &#8211; it&#8217;s all pieces of the puzzle.)</p>
<p>Chris tells us this video has gotten an especially-enthusiastic response. The video demonstrates &#8220;some of the many possibilities when using the Moog Voyager as a MIDI controller for the Moog Animoog app and feeding the iPad audio back into the Voyager&#8217;s filter.&#8221;</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wFW8Yyvrc-A" frameborder="0" allowfullscreen></iframe><span id="more-23799"></span></p>
<p>What you may not have seen is the &#8220;extended,&#8221; &#8220;noir&#8221; version of that video:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/WIwfYoaCLpI" frameborder="0" allowfullscreen></iframe></p>
<p>But that&#8217;s just one direction to go with combinations of gear. Here&#8217;s a look at what happens when you augment a synth with outboard effects, also in this case from Moog Music. Chris writes:</p>
<blockquote><p>These next two are a pair showing how to use the Env Out CV from the Moog MF-101 filter and MF-107 FreqBox to bring tempo-synced filter effects to the Voyager (which is somewhat limited in that regard compared to the LP and SP which have MIDI synced LFOs and arpeggiators). First the MF-101, then with a bit gnarlier and more complex setup with the FreqBox.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/J1KfTvKKgHc" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/H-mHcEC6MeQ" frameborder="0" allowfullscreen></iframe></p>
<p>One thing you get out of computing platforms versus analog gear is worlds of sound that are impossible in the analog domain. That&#8217;s why it&#8217;s especially nice to see Chris combine csGrain, the out-there granular effect in Csound&#8217;s new incarnation on the iPad, with a Moog guitar:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XmcW5xyi7X8" frameborder="0" allowfullscreen></iframe></p>
<p>But just as with desktop computers, a terrific role for mobile and tablets, particularly the MIDI-equipped iPad, is as a sequencer. The tablet interface becomes as natural an editing and composition tool as the gear is for tweaking and performance. Chris offers:</p>
<blockquote><p>Here&#8217;s a really quick and dirty one I shot on my Droid while playing. It is on my other YouTube channel. Here I used the Koushion app to sequence the LP. The LP has the CV Out Upgrade so I sent the Pitch CV to the CP-251 which inverted it, then sent it to control the Voyager&#8217;s filter cutoff. As the LP note goes up, the Voyager Filter Cutoff goes down. This was all tied together through Ableton which was sending the same clock to a Line 6 Echo Pro so all the echos were synced to the same clock&#8230;</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/13x4VjizlS0" frameborder="0" allowfullscreen></iframe></p>
<p>Of course, there&#8217;s a strong Moog Music emphasis in all these videos, but they all demonstrate more broadly where the productive overlaps of digital and analog can lie, adaptable to much humbler rigs and combinations. </p>
<p>If you find this sort of thing inspiring in your own music, you can follow Chris&#8217; site directly:<br />
<a href="http://experimentalsynth.com/">http://experimentalsynth.com/</a></p>
<p>And give Animoog a try, or visit Moog Music:<br />
<a href="http://apps.createdigitalmusic.com/apps/animoog">http://apps.createdigitalmusic.com/apps/animoog</a><br />
<a href="http://www.moogmusic.com/">http://www.moogmusic.com/</a></p>
<p>We&#8217;ll be watching.</p>
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		<title>Make Music with Anything: junXion Universal Send-Receive for Mac [Video Tutorial Round-up]</title>
		<link>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/</link>
		<comments>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<description><![CDATA[&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221; One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/junXion_v4.jpg"><img src="http://createdigitalmusic.com/files/2012/04/junXion_v4-640x441.jpg" alt="" title="junXion_v4" width="640" height="441" class="alignnone size-large wp-image-23482" /></a></p>
<p>&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221;</p>
<p>One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been imagining new ways of making music by connecting things to other things &#8211; it got a big update recently. </p>
<p>It takes lots of the inputs you might imagine (joysticks, mice, touchscreens, MIDI, OpenSoundControl, audio, Arduino-powered hardware and all of its sensors, and video sensing) and connects it to a lot of the outputs you might imagine (using MIDI or OSC). You can set up rules in between the input and output to make that connection musically meaningful.</p>
<p>OSC input and output wasn&#8217;t entirely optimal in past versions; a total rewrite now makes it work with useful OSC sources like the iOS TouchOSC and Lemur apps. You get nifty new Actions, like remote mouse control. You can use a Nintendo Wii &#8220;Wiimote&#8221;&#8216;s infrared-sesnsing capabilities and vibration support. If you&#8217;re using video, you can now support multiple &#8220;blobs.&#8221; And the whole app promises to run faster and look better, with more help tags in the UI, and added stability.</p>
<p>75 € for the full version. You need Mac OS X 10.5 or later, including the latest 10.7 Lion. (Upgrades for version 4 are free; Lite users can upgrade for 60 €.)</p>
<p><strong><a href="http://steim.org/product/junxion/">http://steim.org/product/junxion/</a></strong></p>
<p>Of course, talking about this doesn&#8217;t really make much sense; it&#8217;s better to see it in action. We have a whole bunch of videos from the folks at STEIM showing features like Wii and joystick control and video sensing from a camera &#8211; plus a couple of fascinating demo/tutorials submitted by users.</p>
<p>Let&#8217;s watch, shall we?<span id="more-23476"></span></p>
<p><iframe src="http://player.vimeo.com/video/40155351?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156332?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156482?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156197?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156118?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40155940?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Via <a href="https://vimeo.com/steim/videos">https://vimeo.com/steim/videos</a></p>
<p>Far from the walls of STEIM, though, intrepid users have concocted their own demos. Here&#8217;s a look at controlling Reason with a Wiimote:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9fTeKb_jTag" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a live performance, also controlled by Wiimote, in the modular live environment <a href="http://www.audiomulch.com/">AudioMulch</a>. The creator writes:</p>
<blockquote><p>A basic soundscape in AudioMulch controlled by two Wii remotes via JunXion IV.</p>
<p>Buttons in Wii Remotes control: start and stop buttons, presets of the main mixer, transient parameter of the granulator, frequency of the pulsecomb_1 (processing the drum), a junxion-timer controlling the volume of the granulator.</p>
<p>X-Y-Z accelerators control: 10 harmonics of a frequency generator, parameters of the rissettone</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/HbUlGXoATAA" frameborder="0" allowfullscreen></iframe></p>
<p>And yes, a camera can be a Theremin:</p>
<p><iframe src="http://player.vimeo.com/video/16364179?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="400" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Got your own solution using junXion &#8211; or another tool? We&#8217;d love to hear about it.</p>
<p>See also two fine Mac-only tools:<br />
<a href="http://www.osculator.net/">Osculator</a> [Much like junXion, supports nearly anything as an input, adds advanced OSC routing]<br />
<a href="http://www.orderedbytes.com/controllermate/">ControllerMate</a> [not music-specific, but very powerful modular game input utility]</p>
<p>In fact, what&#8217;s largely missing is easy solutions on Windows and Linux, though you can roll your own with a free tool like <a href="http://puredata.info">Pd</a>, which also supports HID, Arduino, video, and the like.</p>
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		<title>Upgrade Yourself, Free: A Year of Ableton Live Packs, New Two-Minute Tips, Kicks Morphing to Leads</title>
		<link>http://createdigitalmusic.com/2012/04/upgrade-yourself-free-a-year-of-ableton-live-packs-new-two-minute-tips-kicks-morphing-to-leads/</link>
		<comments>http://createdigitalmusic.com/2012/04/upgrade-yourself-free-a-year-of-ableton-live-packs-new-two-minute-tips-kicks-morphing-to-leads/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 12:57:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[afrodjmac]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[francis-preve]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
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		<category><![CDATA[tips]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23409</guid>
		<description><![CDATA[Hit your own upgrade button with Ableton Live: costs nothing, keeps on giving. Photo (CC-BY) Andrea Mitrani. Get a whole new Live, for free. Smart users can make it happen. Sure, just a mere mention of Ableton can bring out angry hordes of Live users waiting for whatever they imagine they want out of Live &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/upgrade-yourself-free-a-year-of-ableton-live-packs-new-two-minute-tips-kicks-morphing-to-leads/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/abletonwork.jpg"><img src="http://createdigitalmusic.com/files/2012/04/abletonwork.jpg" alt="" title="abletonwork" width="640" height="427" class="alignnone size-full wp-image-23414" /></a></p>
<div class="imgcaption">Hit your own upgrade button with Ableton Live: costs nothing, keeps on giving. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/blame00/">Andrea Mitrani</a>.</div>
<p>Get a whole new Live, for free. Smart users can make it happen.</p>
<p>Sure, just a mere mention of Ableton can bring out angry hordes of Live users waiting for whatever they imagine they want out of Live 9. We can&#8217;t comment on Ableton&#8217;s internal development process. So, why not instead make Ableton new for yourself &#8211; no need to pay for anything, all with free downloads, free tips, and more musical power? (Hint: I do expect an upgrade from Ableton &#8211; I, uh, don&#8217;t think they&#8217;ve abandoned their development efforts &#8211; but when you can upgrade your own music making, it&#8217;s even better.)</p>
<p>Our friend AfroDJMac, <a href="http://afrodjmac.com/about/">NYC-based producer and musician</a>, has been producing amazing Live Packs over the past year. (In fact, while I expect I frightened away any non-Live-users with this headline, the audio is perfectly usable in any software you like.) Setting himself the ambitious goal of producing one Live pack every single week, he&#8217;s done the unthinkable. One year later, he has 52 Live Packs, all free giveaways on his site, all wonderful and unique. Everything conceivable and inconceivable is there: Commodore 64 drums, a Casio MT-68, Justin Bieber (third-ever mention of Justin on this site), water bottles turned into synths, Christmas Trees, Game Boys, glitches and resampling and bizarre sounds, Melodicas and Fenders, the works.</p>
<p>Grab #52 &#8211; built with the Korg iMS-20 app for the iPad as a starting point &#8211; then lose hours perusing all the other entries.</p>
<p><iframe width="100%" height="166" scrolling="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F40729366&#038;auto_play=false&#038;show_artwork=true&#038;color=dd00ff" frameborder="0" ></iframe></p>
<p><a href="http://afrodjmac.com/2012/03/23/1-year-of-ableton-live-packs-afrodjrack-52-korg-asbord/">1 YEAR OF ABLETON LIVE PACKS! AFRODJRACK #52 “KORG-ASBORD”</a></p>
<p>(I read that initially as SAT word &#8220;abscond,&#8221; as in &#8220;I absconded with your MS-20; I&#8217;m very sorry.&#8221; If someone can make that pack, let me know.)</p>
<p>So, when you&#8217;ve pulled off those 52 packs, how do you one-up yourself? How about by starting all over again with a weekly series &#8211; this time, with two-minute video tips. (Seriously, man, can you let us know what you&#8217;re having for breakfast?) Episode #1: having learned the lesson the hard way, our hero AfroDJMac remaps the &#8220;stop&#8221; button on his APC to avoid utterly destroying a live set. (Doh!) Video:<span id="more-23409"></span></p>
<p><object width="640" height="480"><param name="movie" value="http://www.youtube-nocookie.com/v/Lr_8DCgZMCQ?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/Lr_8DCgZMCQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://afrodjmac.com/2012/03/29/2-minute-ableton-tip-1-remap-dangerous-controls/">2 MINUTE ABLETON TIP #1: REMAP DANGEROUS CONTROLS</a></p>
<p>Still hungry for more? We turn, then, to another friend, Austin, Texas-based Francis Prève. When we last joined Fran (who I hear turned <del datetime="2012-04-05T11:38:48+00:00">23</del> yesterday, making him <del datetime="2012-04-05T11:38:48+00:00">one year older than me</del>), we got to download via Vulcan Mind Meld and the Internet a wealth of tips, sounds, and Live Packs:</p>
<p><a href="http://createdigitalmusic.com/2012/03/a-world-of-sounds-academiks-francis-preve-shares-labels-music-studio-advice-samples-for-live/">A World of Sounds: Academik’s Francis Preve Shares Label’s Music, Studio Advice, Samples for Live</a></p>
<p>Well, Fran didn&#8217;t stop there. His latest addition is a really cool patch, not so much because it manages to steal a sound design trick from Sweden&#8217;s OP-1 synth and Sweden&#8217;s Swedish House Mafia (though that is nice), as much as because the resulting use of Racks to morph from kicks to leads could help you find all sorts of new instrumental effects. Go. Download. Enjoy:</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/OneTrickPwnage.png"><img src="http://createdigitalmusic.com/files/2012/04/OneTrickPwnage.png" alt="" title="OneTrickPwnage" width="241" height="196" class="alignnone size-full wp-image-23420" /></a></p>
<p><a href="http://francispreve.blogspot.de/2012/04/free-ableton-instrument-one-trick.html">Free Ableton Instrument: One Trick Pwnage</a> [Francis Prève blóg]</p>
<p>I do look forward to what&#8217;s coming in software upgrades &#8211; but I can&#8217;t wait to upgrade my own music-making first. Go forth. May your set not coming to a screeching halt as you play, may the white noise generator always be at your back.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>A World of Sounds: Academik&#8217;s Francis Preve Shares Label&#8217;s Music, Studio Advice, Samples for Live</title>
		<link>http://createdigitalmusic.com/2012/03/a-world-of-sounds-academiks-francis-preve-shares-labels-music-studio-advice-samples-for-live/</link>
		<comments>http://createdigitalmusic.com/2012/03/a-world-of-sounds-academiks-francis-preve-shares-labels-music-studio-advice-samples-for-live/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 18:07:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23113</guid>
		<description><![CDATA[Francis Prève works the crowd. Photo courtesy the artist. The abundance of music, and the preceived ease of producing it, comes to some as bad news &#8211; or even harbinger of apocalypse. But load up a craft with quantity, and quality is what stands out. Francis Prève is a perfect Renaissance producer. With years of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/a-world-of-sounds-academiks-francis-preve-shares-labels-music-studio-advice-samples-for-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/prevecrowd.jpg"><img src="http://createdigitalmusic.com/files/2012/03/prevecrowd-640x426.jpg" alt="" title="prevecrowd" width="640" height="426" class="alignnone size-large wp-image-23128" /></a></p>
<div class="imgcaption">Francis Prève works the crowd. Photo courtesy the artist.</div>
<p>The abundance of music, and the preceived ease of producing it, comes to some as bad news &#8211; or even harbinger of apocalypse. But load up a craft with quantity, and quality is what stands out.</p>
<p>Francis Prève is a perfect Renaissance producer. With years of experience as a music technology journalist and sound designer, his own, signature flavor of tech-house is uniquely focused on timbre. His label, <a href="www.academikrecords.com">Academik Records</a>, debuted last year at Austin&#8217;s South by Southwest, but it&#8217;s just now kicking into high gear. (If you are in Austin for the world&#8217;s best known week of music, be sure to check in on the second party, running downtown from afternoon past midnight, for free.) Sure, a city like Berlin is associated with such things, but in the Internet age, Texas works just as well &#8211; minus the vitamin D deficiency.</p>
<p><a href="http://academikrecords.blogspot.com/p/academik-event-2012-contest-entry-and.html">Academik Contest giveaway</a><br />
<a href="http://academikrecords.blogspot.com/2012/02/academik-records-sxsw-2012-event.html">Lanai Rooftop Party, Saturday March 17 3p &#8211; 2a</a></p>
<p>Francis has rounded up a gang of emerging and known artists for Academik, and while age range and style are loose &#8211; sometimes dubstep, sometimes tech-house &#8211; what those signees have in common is attention to detail. They&#8217;re a veritable faculty in how to use Ableton Live and Massive so that you don&#8217;t sound like everyone else who&#8217;s using Ableton Live and Massive just because everybody else happens to be using Ableton Live and Massive.</p>
<p>The output is nicely represented in a podcast, mixed by Francis, that very much embodies his style:<br />
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F39768697&#038;show_artwork=true"></iframe></p>
<p>Alternatively, check out the <a href="http://www.beatport.com/chart/francis-pr-ve-sxsw-2012-chart/51603">SxSW 2012 Chart</a> Francis put together for Beatport.</p>
<p>Anyway, party &#8211; if you&#8217;re in Texas, go there, dance, <a href="https://www.facebook.com/events/198749643559054/">have a good time</a>.</p>
<p>But if you&#8217;re not from Texas, or you&#8217;re avoiding it because all your exes are there (okay, darnit, I&#8217;ll stop quoting song lyrics), through The Power of The Internet, we have a bunch of music to hear and tips and techniques and samples and loops and Ableton Live Instrument Racks and Sets to download &#8211; all free.</p>
<p>That&#8217;s because Francis has been as sharing music and techniques for how to produce it as he has the usual label activities (remix, release). Now, disclosure: I&#8217;ve known Francis for a long time, as a colleague at <em>Keyboard</em>. But it&#8217;s partly because I know him that I have a sense of that quality of attention to detail &#8211; because we&#8217;ve spent countless hours discussing the fine points of synth design and production technique, because he&#8217;ll call me up to talk about some particular I happened to mention writing, because he even spent hours with me and James Grahame talking about the exact organization of knobs and switches on the MeeBlip. I figure part of my responsibility in this world is to get to know people like that really well. (It happens to be a lot of fun, too.)</p>
<p>As it happens, you can be in on the same conversations.<span id="more-23113"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/slimphattywood1.jpg"><img src="http://createdigitalmusic.com/files/2012/03/slimphattywood1-640x429.jpg" alt="" title="slimphattywood" width="640" height="429" class="alignnone size-large wp-image-23131" /></a></p>
<div class="imgcaption">Live companion? Yes, outboard gear and software can coexist; Francis covers the workflow for combining gear like this Slim Phatty, seen here in ever-so-flattering wood, with ubiquitous audio production tool Ableton Live. Image courtesy Moog Music.</div>
<h3>Analog+Digital, Hardware+Software</h3>
<p>One ongoing discussion has been ways of bringing in a few, select pieces of beloved hardware into a software studio. Even before talking about sound, the motivation is clear: it can make music making a lot more rewarding. And we&#8217;re not talking wildly-expensive modular setups, either &#8211; even inexpensive offerings like the KORG MonoTribe can get in on the action.</p>
<p>A lot of people working with software aren&#8217;t clear on just how to make hardware and software integrate nicely. Francis wrote a really comprehensive article on that subject, using his own rig as the subject, for <em>Keyboard</em> recently.</p>
<p>He writes about the process of using Live&#8217;s brilliant &#8211; and sometimes underused &#8211; External Instrument and External Effect devices:</p>
<blockquote><p>The first order of business was to create custom devices in Live for sending MIDI to a specific synth—for example, the <a href="http://www.moogmusic.com/products/phattys/slim-phatty">Phatty</a>—then routing its audio output back into that same device via the MOTU [UltraLite Mk. 3 audio] interface. I then saved the results as presets. Thus, when the laptop is docked, all I have to do is drag the device I’d created for the Phatty into a track, and the Phatty comes online&#8230;</p>
<p>The next thing I did was create an External Audio Effect device that sent audio to a device but didn’t receive any audio back &#8230; by setting it up to send audio but not receive, I can drop it at the end of an instrument chain within an Instrument Rack and send any soft synth into the Moog, SEM, Dark Energy, or Monotribe. From there, the combined analog-plus-soft-synth audio runs from the analog synth back into a free input on the MOTU, to be recorded in Live.</p>
<p>By doing this, I can use Operator, Razor, Kontakt or any soft synth as the “oscillator bank” for one of my analog synths. The whole of digital tone generation combined with the warmth and fuzz of analog filters and the snap of analog envelopes is far more than the sum of its parts.</p></blockquote>
<p>Francis also describes &#8220;hybrid&#8221; devices, combining Ableton instruments like Operator with outboard ingredients like the Moog Little Phatty filter and amp &#8212; all while controlling modulation and step sequences and such on the hardware with MIDI and Live clip envelopes. (He even talks about how to tame the MonoTribe, despite its &#8211; cough &#8211; lack of MIDI.)</p>
<p>The full article is online:<br />
<strong><a href="http://www.keyboardmag.com/article/the-integrated-synth-based-studio/147899">The Integrated Synth-Based Studio</a></strong> [Keyboard Magazine]</p>
<h3>Free Sounds</h3>
<p>Apart from being a producer, Francis has long been a sound designer, working for the likes of Roland and Ableton His free-sampling, hardware-loving, sound design-addicted spirit has been gradually developing a vast selection of free sample packs on his blog. Some come from software (NI&#8217;s Razor), some from new hardware (Moog&#8217;s aforementioned Slim Phatty), and some from oddities (my favorite being the Mattel Synsonics drum machine toy). </p>
<p>But whereas the Academik Records music will be dependent on your personal taste and aesthetic, here these are sound packs that are versatile enough to bend to your will and needs, and to produce something very different from what anyone else might produce. And that, ultimately, is the point.</p>
<p>So here, all in one place, are those great downloads from Fran&#8217;s blog:</p>
<p><a href="http://francispreve.blogspot.com/2011/01/you-want-ableton-presets-ya-got-em.html">21st Century Sawtooth Pad</a> [Instrument Rack/Live Set, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/02/want-another-ableton-preset.html">The String Machine</a> [Instrument Rack and Live Set, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/03/new-ableton-preset-arkade.html">Arkade</a> [8-bit emulating Instrument Racks, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/06/ableton-preset-wavescraper.html">Ableton Preset: Wavescraper</a> [Simpler-based Instrument Rack using Saturator waveshaping, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/07/ableton-preset-sine-of-times.html">Sine of the Times</a> [All sine-wave Instrument Rack, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/08/ableton-preset-mattel-synsonics.html">Mattel Synsonics drum machine toy</a> [Drum samples, Live set]</p>
<p><a href="http://francispreve.blogspot.com/2011/01/free-loops-m-audio-venom-sixpack.html">M-Audio Venom Loops</a> [128 bpm, in C | Raw audio, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/03/download-ni-razor-loop-six-pack.html">Native Instruments Razor Loops</a> [128 bpm, in Cm | Raw audio, Live 7+]</p>
<p><a href="http://francispreve.blogspot.com/2011/04/slim-phatty-six-pack.html">Moog Slim Phatty Loops</a> [128 bpm, in C | Raw audio, Live 7+]</p>
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		<title>Cartoon: Children, Exposed to Dubstep Class</title>
		<link>http://createdigitalmusic.com/2012/03/cartoon-children-exposed-to-dubstep-class/</link>
		<comments>http://createdigitalmusic.com/2012/03/cartoon-children-exposed-to-dubstep-class/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:20:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23081</guid>
		<description><![CDATA[Too much comment here will spoil the fun, so enjoy &#8211; particularly with Dubstep how-to videos becoming, bizarrely, some of the most viral things online. (Hmmm&#8230; it&#8217;s almost like kids are interested in producing a wildly-popular music genre. Strange. But I hope you&#8217;ll stick around for CDM&#8217;s new Csound Drones That Hurt Your Ears series, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/cartoon-children-exposed-to-dubstep-class/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/QBStbd2B8Jk?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/QBStbd2B8Jk?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Too much comment here will spoil the fun, so enjoy &#8211; particularly with Dubstep how-to videos becoming, bizarrely, some of the most viral things online. (Hmmm&#8230; it&#8217;s almost like kids are interested in producing a wildly-popular music genre. Strange. But I hope you&#8217;ll stick around for CDM&#8217;s new Csound Drones That Hurt Your Ears series, comi&#8211; hey, where did everyone go?)</p>
<p>I at least can see lovers and haters of the genre now known as &#8220;dubstep&#8221; (not to be confused with the previous genre known as dubstep) finding this amusing. But should I turn off comments, just in case?</p>
<p><em>Thanks to Berliner and serious sonic scientist Martin Backes for the find. Yes, Martin, I am stalking your Facebook page. In the blogger &#8220;journalism&#8221; field, we call that &#8220;research.&#8221;</em></p>
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		<title>How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</title>
		<link>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/</link>
		<comments>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:21:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22994</guid>
		<description><![CDATA[What will you do with this blank slate? Photo (CC-BY) Yutaka Tsutano. Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be? With the help of author Peter Brinkmann and publisher &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/iphones.jpg"><img src="http://createdigitalmusic.com/files/2012/03/iphones.jpg" alt="" title="iphones" width="640" height="427" class="alignnone size-full wp-image-22996" /></a></p>
<div class="imgcaption">What will you do with this blank slate? Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/ivyfield/">Yutaka Tsutano</a>.</div>
<p>Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be?</p>
<p>With the help of author Peter Brinkmann and publisher O&#8217;Reilly, we&#8217;d like to give you a taste of Peter&#8217;s new book, <em>Making Musical Apps: Real-time audio synthesis on Android and iOS</em>. Imagining that a lot of you are especially curious about iOS, we&#8217;ll include the chapter on how to get started with development. It really gives you a sense of how easy this can be; the challenge is, as it should be, coming up with musical ideas. And Apple did say that they thought that technology was at its best when it was &#8220;invisible,&#8221; not when it was &#8220;inaudible.&#8221; So let&#8217;s make it make some noise.</p>
<p><em>(Android developers, libpd actually got its start on Android and runs quite well even on very primitive Android handsets, so consider this a sample; the full book &#8211; and the <a href="http://libpd.cc">libpd site</a> &#8211; include loads of examples on the Android side, too. In fact, because libpd works basically identically on the two platforms, it&#8217;s a great choice for making cross-platform development easier.)</em></p>
<p>In this excerpt, Peter covers:</p>
<ul>
<li>How to set up your development environment</li>
<li>Starting a project with Xcode, and including Pd</li>
<li>How to make a Pd patch run in your app</li>
<li>Making the Pd patch and your UI connect with each other (here, from the app&#8217;s UI to Pd; the book covers both directions)</li>
</ul>
<p>In fact, in just a few pages, you&#8217;ll have a working guitar tuner for iOS. Have a look:<span id="more-22994"></span></p>
<p>Read it on CDM&#8217;s Scribd page:</p>
<p><a title="View Making Musical Apps (Excerpt: How to Build a Music App for iOS) on Scribd" href="http://www.scribd.com/doc/84526020/Making-Musical-Apps-Excerpt-How-to-Build-a-Music-App-for-iOS" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">Making Musical Apps (Excerpt: How to Build a Music App for iOS)</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/84526020/content?start_page=1&#038;view_mode=list&#038;access_key=key-1980jjdp4pnq79z6lisu" data-auto-height="true" data-aspect-ratio="0.772727272727273" scrolling="no" id="doc_89236" width="100%" height="600" frameborder="0"></iframe></p>
<p>Direct PDF download link, hosted by CDM (please don&#8217;t link to this file directly):<br />
<a href="http://createdigitalmusic.com/files/2012/03/MakingMusicalAppsExcerpt.pdf">Making Musical Apps (Excerpt)</a> [PDF]</p>
<p>I&#8217;ve read an advance copy of the whole book, and my review is simple: if you&#8217;re curious about this stuff, get this book. Peter&#8217;s style is friendly and precise; no technical detail is left out, and yet those details aren&#8217;t overwhelming. The book can be accessible to those new to development, which is essential for a title that&#8217;s likely to be read by people who are used to Pd, but dipping their toes into Java and Objective-C for the first time in order to get their patches running on a device.</p>
<p>Ready for the full book?</p>
<p>Get a printed copy on Amazon:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=1449314902" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Or read the Kindle edition:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=B007C5TUGQ" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>For multi-platform epub, mobi, and PDF formats, head straight to the O&#8217;Reilly page:<br />
<a href="http://shop.oreilly.com/product/0636920022503.do">Making Musical Apps</a> [shop.oreilly.com]</p>
<p><a href="http://libpd.cc/read-the-book/">http://libpd.cc/read-the-book/</a></p>
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		<title>Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps</title>
		<link>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/</link>
		<comments>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 18:41:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22986</guid>
		<description><![CDATA[Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. That&#8217;s what libpd, a free, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/libpd_site.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpd_site-640x320.jpg" alt="" title="libpd_site" width="640" height="320" class="alignnone size-large wp-image-22988" /></a></p>
<p>Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. </p>
<p>That&#8217;s what libpd, a free, embeddable, open source (BSD) tool for making interactive music, does. Coders can take their favorite language and their favorite platform, and just plug in the power of Pd. They don&#8217;t even have to <em>know</em> almost anything about Pd &#8211; they can let an intrepid Pd patcher create the interactive sound effects and dynamic music for their game and just drop a patch into their assets.</p>
<p>One of the most powerful applications for this is the ability to add interactive music and sound to mobile apps, on iOS and Android, without writing and testing a bunch of custom DSP code. And that has enabled the use of libpd in apps as successful as <em>Inception: The App</em>. With music by Hans Zimmer and a custom &#8220;dream&#8221; experience created by RjDj, that app racked up millions of downloads in under a couple of months, and then, far from sitting idle on the app launch screen, went on to clock in over a century of user &#8220;dreamtime.&#8221; </p>
<p>Okay, so, you&#8217;re sold. You want to see what this thing can do, and maybe try it out, and you&#8217;re wondering where to start. So, here&#8217;s some good news: there&#8217;s a new site and a new book to get you going.</p>
<p><strong>The site: libpd.cc</strong></p>
<p>libpd has a new home on the Web, both in the form of a new GitHub repository to organize all the code and docs and samples, and a site that brings together a showcase of what the apps does and points you to where to learn more. The single destination is now hosted here by CDM:</p>
<p><a href="http://libpd.cc">http://libpd.cc</a></p>
<p>I built that site, so please, if there&#8217;s anything you&#8217;d like to see or you&#8217;ve got your own work created with libpd, let me know about it.</p>
<p>Even just having selected a few key highlights of apps built with libpd, it&#8217;s impressive what people are already doing with this tool:</p>
<p><a href="http://libpd.cc/portfolio/showcase/">libpd Showcase</a></p>
<p><strong>The book, and a chat with its author</strong></p>
<p>A new book published by O&#8217;Reilly focuses on building mobile apps using libpd, for iOS and Android. (iPhone, iPod touch, Android phones and tablets, and yes, even that &#8220;new iPad&#8221; introduced yesterday are therefore all fair game.)</p>
<p>You can read a section of the book right here on CDM, for a taste of what&#8217;s in store:<br />
<a href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</a><span id="more-22986"></span></p>
<p>It&#8217;s an exceptional, comprehensive look at development using libpd, covering iOS and Android, but also a complete look at the libpd API and how to use it. For Pd patchers just getting started with iOS and Android, it includes all of the basics of how to use libpd in your mobile development environment. For mobile developers new to Pd and patching, it makes clear how you&#8217;d communicate with Pd, so you can either dive into Pd yourself or properly interface with patches made by musicians, composers, and sound designers with whom you may be collaborating. It&#8217;s an ideal title for anyone interested in taking a game and giving it a more dynamic soundtrack &#8211; in sound effects, music or both &#8211; or for people building mobile musical instruments and effects, sonic toys, interactive albums, or, really, anything at all that involves sound or music. Since it walks you through the entire development experience, you can sit down with it in the course of a few evenings, and get a complete picture of how to integrate Pd with your development workflow.</p>
<p>Dr. Peter Brinkmann, the principal developer of libpd, is the author of the title. I asked Peter to explain a little bit about the book, who it&#8217;s for (hint: you!), and what&#8217;s in it (hint: stuff you want to read!) &#8230;</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg" alt="" title="libpdbookcover" width="487" height="640" class="alignnone size-full wp-image-22991" /></a></p>
<p><strong>CDM: How did this book come about? And the book process really helped drive improvements to libpd, too?</strong></p>
<p>Peter B.: Shawn Wallace, an editor at O&#8217;Reilly, contacted me last summer and asked whether I would be interested in writing a short book on libpd. I was interested, and so I talked to my [Google] manager (&#8220;No conflict &#8212; we all have time-consuming hobbies!&#8221;) as well as a couple of colleagues who had written books for O&#8217;Reilly.  They made a token attempt to dissuade me, but it was clear that they had enjoyed writing their books, and they seemed quite proud of the result, too.</p>
<p>Once I had made up my mind to write a book, the next question was whether to self-publish or go with O&#8217;Reilly.  Self-publishing is a viable option these days, but then I decided that I really wanted an animal on the cover.  Besides, I had never written a book before, and having the support of O&#8217;Reilly&#8217;s editorial staff made the prospect seem less daunting.</p>
<p>The first draft was done in mid-November, but at that time it was basically science fiction because it presented libpd the way I wanted it to be, not the way it was at the time.</p>
<p>So, after the bulk of the writing was done, libpd needed to be revised so that it would actually be in agreement with the book.  In particular, Rich Eakin and I rewrote the iOS components for better performance and usability.  That delayed the book by a month or so, which turned out to be a great stroke of luck because that was when I discovered that Xcode 4.2 had changed the entire development model by introducing automatic reference counting, instantly rendering existing<br />
texts obsolete.  That included my chapter on iOS, and so I had to sit down and rewrite it.</p>
<p>After that, the rest happened rather quickly &#8212; getting reviews, revising the draft, going through the production process.  O&#8217;Reilly&#8217;s toolchain is remarkably efficient, using asciidoc and docbook in a Subversion repository.  The editorial staff is great, too.  I&#8217;m amazed to see how quickly it all came together.</p>
<p><strong>How did you approach writing the book?</strong></p>
<p>For the first draft, I just imagined that I was teaching a class on libpd.  When you&#8217;re lecturing in front of an audience, you don&#8217;t have time to polish every sentence; you just have to talk and maintain some sense of momentum.  That approach helps a lot when facing a blank page.  After that, it&#8217;s many, many rounds of revisions to eliminate weak or redundant sentences.</p>
<p>For the sample code, I picked one project that uses all major components of libpd.  That provided a natural progression from idea to completion, while touching on all important points in their proper context.  I&#8217;m basically providing running commentary on my thought process when making an app, including common mistakes and pitfalls. Like this, readers will know how to recognize and work around most problems.</p>
<p>Another trick is to write more than necessary.  The first draft contained a lot of gratuitous editorializing.  Those parts were never meant to make it into the finished text, but they were fun to write and they kept me going when I wasn&#8217;t quite sure what to write next.</p>
<p><strong>Who it&#8217;s for?</strong></p>
<p>The book explains how to patch for libpd, and how to write apps with libpd, with special emphasis on the interface between Pd patches and application code.  It&#8217;s for mobile developers who want to add real-time audio synthesis to their projects, as well as sound designers who want to deploy their work on mobile devices.  It&#8217;s light on prerequisites; if you know how to write a basic app for Android or iOS, you&#8217;re ready to read the book.</p>
<p><em>Ed.: I&#8217;d add to that, given that there are such great tutorials on app development for Android and iOS &#8211; even many of them free, including some very worthwhile documentation from Google and Apple &#8212; if you&#8217;ve messed with Pd, you should give the book a try. And if you haven&#8217;t messed with Pd, this could be a great excuse. This book won&#8217;t teach you Pd, but it&#8217;ll make very clear how to glue everything together. -PK</em></p>
<p><strong>Why does a book like this matter? What do you hope will come out of it?</strong></p>
<p>I hope that the book will help popularize real-time procedural audio, in games and other apps.  I&#8217;m thrilled to see all the projects that use libpd, and I hope that the book will help people create even more awesomeness of this kind.  One thing I only fully realized when writing the book is that libpd lets developers use DSP code like a media file: An audio developer creates a Pd patch, and the app developer just drops it into the resources of the app and loads and<br />
triggers it as needed.  I guess this was implicit in a blog post I wrote on workflow and prototyping a year ago, but I think the DSP-as-media angle is even more powerful.  I hope that the book will bring this out.</p>
<p>The book project has already improved libpd.  Whenever I faced the choice between fixing an awkward bit of code or explaining the awkwardness in the book, I chose to fix the code.  That took care of all the little things that were sort of bothering me but didn&#8217;t seem significant enough to spend time on.  It also gave us a deadline for a number of related things that we wanted to do, such as migrating to GitHub and launching the new website, libpd.cc. <em>Ed.: Cough. Yes, glad that gave me that deadline &#8211; and thanks to Peter B. for the extra push! -PK</em></p>
<p><strong>Congrats to Peter on his first animal-on-a-cover!</strong> It&#8217;s really a great book: you read it, and feel like making more new things, inventing new creations that produce sound and music. And that&#8217;s a very good thing.</p>
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