How Music Can Predict the Human/Machine Future [re:publica Talk, Video]

This week, at Germany’s re:publica conference – an event linking offline and online worlds – I addressed the question of how musical inventions can help predict the way we use tools. I started all the way back tens of thousands of years ago with the first known (likely) musical instrument. From there, I looked at how the requirements of musical interfaces – in time and usability – can inform all kinds of design problems. And I also suggested that musicians don’t lag in innovation as much as people might expect. I thought about whether I wanted to post this as …

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Traversing a Score in 3D Space: Free IanniX Explores Strange, New Worlds

IanniX — From UPIC to IanniX from IanniX on Vimeo. In the beginning, there was the bar. Actually, wait – that came later. In the beginning, there were sketched outlines of notes. And the notes became fixed in pitch space, and then, increasingly, in time, in divided measures from left to right. And so, what we know today as Western music notation came to be. But then, in the 20th Century, composers began to undo the rigid boxes that score produced. First with pen and paper, later armed with the computer, composers connecting graphic and sound started to violate those …

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Music in Space and Time: Wild Geometries and Sequencing in Iannix, Free

Nerds: It’s an OSC sequencer. It’s JavaScript-programmable for making your own generative music. It works with hardware and other software. You can use it in real-time. Everyone: it makes spectacularly strange sounds out of spectacularly beautiful flows of geometries through space. IanniX, the latest-generation descendant of work done by pioneering experimental composer Iannis Xenakis, has been evolving at rapid pace into what may be the most sophisticated graphical sequencer ever. Xenakis originally had to content himself to drawing elaborate, architectural graphics on paper, then later being one of the first to use a graphical tablet for interactive scores. IanniX, backed …

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