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	<title>Create Digital Music &#187; IK-Multimedia</title>
	<atom:link href="http://createdigitalmusic.com/tag/ik-multimedia/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[grooves]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus [...]]]></description>
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<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
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<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>Goodies for Guitars: IK&#8217;s Wah Pedal That&#8217;s Also an Interface, Official Fender Software</title>
		<link>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/</link>
		<comments>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:33:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amp-emulation]]></category>
		<category><![CDATA[amps]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[fender]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[pedals]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[stompbox]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/</guid>
		<description><![CDATA[ 
Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&#8217;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&#8217;s actually an audio interface, sort of like a James Bond pen that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/ikfender.jpg" /> </p>
<p>Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&rsquo;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&rsquo;s actually an audio interface, sort of like a James Bond pen that&rsquo;s also a gun. And IK also landed the only official Fender-endorsed software amp emulation.</p>
<p>Here&rsquo;s a quick look at the specs. By the way, I&rsquo;ve consulted everyone I know (especially as I&rsquo;m not a guitarist), and basically what we&rsquo;ve come up with is that a whole bunch of the guitar emulations out there (Apple, IK, NI, and Waves) are pretty damned good. Apple recently upgraded their own guitar emulations, meaning even what you get in GarageBand &lsquo;09 is a big leap forward (and I have it on good authority that they sound terrific). NI has a guitar announcement coming later today, too. I&rsquo;d choose based on taste, basically; each has a unique personality. </p>
<p><strong>AmpliTube Fender</strong></p>
<ul>
<li>12 Fender guitar amps (Twin Reverb, &lsquo;59 Bassman LTD, Super-Sonic, Metalhead) </li>
<li>12 matching cabinets </li>
<li>9 microphones </li>
<li>6 stomp effects, 6 rack effects (tape echo, Fender reverb, fuzz/wah, triangle flanger, wah, the works) </li>
<li>Digital tuner, stomp pedal board, amp head, cabinet plus mic, rack effects. (Here&rsquo;s one point of differentiation: NI, for instance, has more toys here; IK plays it a little more conventionally; that&rsquo;s a matter of taste.) </li>
<li>SpeedTrainer, RiffWorks T4 recording included </li>
<li>&ldquo;Certified&rdquo; by Fender </li>
<li><strong>US$229.99</strong> for the full set, or get the LE (4 amps, 5 cabinets, 2 stomp, 2 mic, 2 rack FX) with the StealthPlug USB audio interface for <strong>US$139.99</strong> </li>
<li><strong>Available</strong> late February </li>
</ul>
<p>It&rsquo;s a pretty stunning deal if you&rsquo;re a Fender fan.</p>
<p><a title="http://www.amplitube.com/fender" href="http://www.amplitube.com/fender">http://www.amplitube.com/fender</a></p>
<p><strong>Stealth Pedal</strong></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/stealthpedal.jpg" /> </p>
<ul>
<li>Looks like a wah pedal &ndash; same form factor </li>
<li>Works as a controller (it&rsquo;s basically an assignable expression pedal) </li>
<li>Comes with a double foot switch, and you can optionally add a second expression pedal via a foot input </li>
<li>Also a USB audio interface (24-bit, 44.1/48) </li>
<li>&ldquo;Low-noise&rdquo; input stage </li>
<li>Headphone out, volume control, LEDs for use as a tuner or level indicator </li>
<li>ASIO PC, Core Audio Mac drivers </li>
<li>Software bundle </li>
<li><strong>US$269.99</strong> </li>
<li><strong>Available </strong>late April </li>
</ul>
<p>This looks just incredibly functional for someone wanting something compact. There have been controller/audio interface bundles before from IK, NI, and others, but this you can throw easily in your case.</p>
<p><a href="http://www.stealthpedal.com"><u>http://www.stealthpedal.com</u></a></p>
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		<title>Still Time to Win T-rackS, Get Personal Notes, Be Thankful</title>
		<link>http://createdigitalmusic.com/2008/11/26/still-time-to-win-t-racks-get-personal-notes-be-thankful/</link>
		<comments>http://createdigitalmusic.com/2008/11/26/still-time-to-win-t-racks-get-personal-notes-be-thankful/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 18:16:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[surveys]]></category>
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		<category><![CDATA[thanksgiving]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/26/still-time-to-win-t-racks-get-personal-notes-be-thankful/</guid>
		<description><![CDATA[ 
A turkey. Photo (and crafting) (CC) Patti Haskins.
Americans are busy getting ready for Thanksgiving and &#8230; everyone is busy, anyway. But there&#8217;s still time to:
1. Tell us what makes you musically thankful &#8211; we&#8217;ll feature your responses on CDM.
2. Tell us if you&#8217;d like to get handcrafted, human-written exclusive notes in your inbox occasionally [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/pattipics/1974411841/"><img src="http://farm3.static.flickr.com/2052/1974411841_6db636e8db.jpg?v=0" /></a> </p>
<div class="imgcaption">A <a href="http://pattihaskins.wordpress.com/2007/11/11/gobble-gobble/">turkey</a>. Photo (and crafting) (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://flickr.com/photos/pattipics/">Patti Haskins</a>.</div>
<p>Americans are busy getting ready for Thanksgiving and &hellip; everyone is busy, anyway. But there&rsquo;s still time to:</p>
<p>1. Tell us what makes you musically thankful &ndash; we&rsquo;ll feature your responses on CDM.</p>
<p>2. Tell us if you&rsquo;d like to get handcrafted, human-written exclusive notes in your inbox occasionally from CDM (totally optional).</p>
<p>3. Get a chance to win the deluxe edition of T-rackS 3, the tasty mixing and mastering suite, with lots of new routing, models, and metering.</p>
<p>I&rsquo;m actually working on a way to visualize all of these &ldquo;reasons we&rsquo;re thankful&rdquo; in Processing, so I&rsquo;d love lots of responses! Keep them coming!</p>
<p>You have until the end of the day <strong>Friday, November 28</strong> NYC time.</p>
<p>Answer below (takes about a minute), or head to:</p>
<p> <P><a title="http://cdm.thanksgiving.sgizmo.com/" href="http://cdm.thanksgiving.sgizmo.com/">http://cdm.thanksgiving.sgizmo.com/</a></p>
<p><span id="more-4535"></span> <iframe src="http://app.sgizmo.com/s/survey.php?id=I2T4JW032MR4ELF58ST9TCA6YOVQIC-85518" frameborder="0" width="580" height="520" style="overflow: hidden"></iframe></p>
]]></content:encoded>
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		<title>Giving Musical Thanks: Help Kick Off CDM Notes, Win T-Racks 3</title>
		<link>http://createdigitalmusic.com/2008/11/24/giving-musical-thanks-help-kick-off-cdm-notes-win-t-racks-3/</link>
		<comments>http://createdigitalmusic.com/2008/11/24/giving-musical-thanks-help-kick-off-cdm-notes-win-t-racks-3/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 05:26:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[thanskgiving]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4517</guid>
		<description><![CDATA[ 
Any holiday that&#8217;s an excuse to give thanks (not to mention, eat) is a worthy one, whether you&#8217;re an American or not. Photo ()CC) riptheskull/Dave.
Thanksgiving is an American holiday on this international site, but the basic ideal for which the day has come to stand &#8211; giving thanks &#8211; is a noble one. So [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/vintagehalloweencollector/1964905867/"><img src="http://farm3.static.flickr.com/2008/1964905867_d75881c461.jpg?v=0" /></a> </p>
<div class="imgcaption">Any holiday that&#8217;s an excuse to give thanks (not to mention, eat) is a worthy one, whether you&#8217;re an American or not. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">)CC</a>) <a href="riptheskull  ">riptheskull/Dave</a>.</div>
<p>Thanksgiving is an American holiday on this international site, but the basic ideal for which the day has come to stand &ndash; giving thanks &ndash; is a noble one. So we want to do three things here for CDM:</p>
<p>1. <strong>Ask you what for you&rsquo;re thankful, musically speaking</strong>. It might be a synth, or a collaborator, or an album, or a song, or the metronome you&rsquo;ve used since you started playing, or having more discipline practicing. It could be tech (you know the slant of this site), or not. I&rsquo;ll be putting together the answers in a big, warm heap for us to share, like virtual pumpkin pie.</p>
<p>2. <strong>Meet CDM Notes</strong>. Like you need another mailing list, I know. This one will be different &ndash; it won&rsquo;t just be an automated dump of headlines; it&rsquo;ll actually be an email from me with personal notes on the week&rsquo;s events in music and motion, and some exclusive tidbits not elsewhere. You don&rsquo;t have to sign up for the mailing list, but this is a chance to do it if you like. And it&rsquo;ll include some things to be thankful for.</p>
<p>3. <strong>You could win a copy of T-RackS 3 Deluxe.</strong> Whether you opt for the mailing list or not, you&rsquo;ll be entered to win a copy of IK Multimedia&rsquo;s latest release of their mixing and mastering suite. (I&rsquo;m playing with it now; watch for a review soon.)</p>
<p>Enter now: <a title="http://cdm.thanksgiving.sgizmo.com/" href="http://cdm.thanksgiving.sgizmo.com/">http://cdm.thanksgiving.sgizmo.com/</a></p>
<p><img src="http://farm1.static.flickr.com/176/407213709_e7db9e4660.jpg?v=0" />&#160;</p>
<div class="imgcaption">T-RackS is IK Multimedia&rsquo;s flagship mastering and mixing suite, which since the beginning has had this fierce creature as its mascot. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) Terence Faircloth, aka <a href="http://flickr.com/people/atelier_tee/">Atelier Teee</a>, of Chicago&rsquo;s &ldquo;Sue.&rdquo;</div>
<p> <span id="more-4517"></span>
<p><a href="http://www.ikmultimedia.com/t-racks/features/">T-RackS 3</a> has a bunch of new stuff in it, too, so I expect we&rsquo;ll make someone very happy. It&rsquo;s basically a bundle of emulations of tube and digital models for mastering, with new mixing, metering, and models. (Mmmmm, alliteration.) The latest release adds new vintage and analog emulations and modeling tech, additional chaining options, extensive new metering, new oversampling, and both standalone and plug-in versions in all the formats. We&rsquo;re giving you the Deluxe copy, so you get an extensive collection of tools. And if you lose, as I said, stay tuned for our full review once I&rsquo;ve had sufficient time with it. (I&rsquo;m calling in a couple of my mastering friends, since they have better ears than I do.)</p>
<p><em>Unlucky in these things? IK reminds us that they&rsquo;re doing the one million installation giveaway; you can win up to $17,000 in toys and everyone gets to choose from one piece of free software.</em></p>
<p><a href="http://www.ikmultimedia.com/Main.html?mic/index.php">1 Million Installation Celebration</a> / giveaway / contest</p>
<p><em>&hellip; but of course, we hope you enter ours, too!</em></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/tracks3_comp.jpg" /> </p>
<p>But on to being thankful &ndash; we look forward to hearing from you.</p>
<p>Fill out the embedded survey, or head directly to:</p>
<p><a title="http://cdm.thanksgiving.sgizmo.com/" href="http://cdm.thanksgiving.sgizmo.com/">http://cdm.thanksgiving.sgizmo.com/</a></p>
<p> <iframe src="http://app.sgizmo.com/s/survey.php?id=I2T4JW032MR4ELF58ST9TCA6YOVQIC-85518" frameborder="0" width="580" height="520" style="overflow: hidden"></iframe></p>
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		<title>IK Multimedia Rebuts Mag on Free Software; Why They Missed the Point</title>
		<link>http://createdigitalmusic.com/2008/09/15/ik-multimedia-rebuts-mag-on-free-software-why-they-missed-the-point/</link>
		<comments>http://createdigitalmusic.com/2008/09/15/ik-multimedia-rebuts-mag-on-free-software-why-they-missed-the-point/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 17:11:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4062</guid>
		<description><![CDATA[Times are tough, and folks are turning out those pockets for free&#8230; wear. Photo: Bert Heymans.
There&#8217;s a strange debate going on over the free software (as in freeware, not necessarily open source) issue of Computer Music magazine. After seeing the magazine&#8217;s top 10 reasons to use free software, commercial developer IK Multimedia got surprisingly defensive, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/heymans/311239646/"><img src="http://farm1.static.flickr.com/122/311239646_f837207c4a.jpg?v=0"></a></p>
<div class="imgcaption">Times are tough, and folks are turning out those pockets for free&#8230; wear. Photo: <a href="http://flickr.com/photos/heymans/">Bert Heymans</a>.</div>
<p>There&#8217;s a strange debate going on over the free software (as in freeware, not necessarily open source) issue of <em>Computer Music</em> magazine. After seeing the magazine&#8217;s <a href="http://www.musicradar.com/tuition/tech/the-top-10-reasons-to-use-free-music-software-160787">top 10 reasons to use free software</a>, commercial developer IK Multimedia got surprisingly defensive, and issued a rebuttal:</p>
<p><a href="http://www.musicradar.com/news/tech/why-you-shouldnt-use-free-software-a-commercial-developers-view-173755">Why you shouldn&#8217;t use free software &ndash; a commercial developer&#8217;s view</a> (at Music Radar, the online site for the magazine&#8217;s publisher)</p>
<p>Now, there&#8217;s probably a much simpler way to put this.</p>
<p><strong>Why to use free software:</strong> It&#8217;s free.<br />
<strong>Why to use free and open source software:</strong>  It&#8217;s got source that&#8217;s free and open.<br />
<strong>Why to use commercial software:</strong> It&#8217;s supported, and you probably can&#8217;t get exactly the same thing as free and/or open source.<br />
<strong>Why to use a combination of all of the above:</strong> Because then you get a combination of all of the above.</p>
<p>(For more of the above, stay tuned for &#8220;Peter says not very interesting and obvious things Special Issue,&#8221; <em>not</em> coming to newsstands soon. The bonus disc includes a 2-oscillator virtual analog synth that has no interface and produces no sound.)</p>
<h3>Why is this a Debate?</h3>
<p>Obviously, most of us use a combination of different kinds of software. If you&#8217;re serious about using commercial software, you pay for it, because you&#8217;re serious about support and you&#8217;re smart enough to understand that if you don&#8217;t send the developer money, they won&#8217;t make any more software. If you love plug-ins, you try free plug-ins, because it gives you more tools, and if you believe in the power of communities and sharing for technology, open source software is at least part of your setup, too. I find even people running Linux passionately often use some proprietary software, like the recently-released EnergyXT for Linux or any combination of software they&#8217;ve bought inside the Windows compatibility environment WINE.</p>
<p>Also, it&#8217;s worth pointing out that, despite the rebuttal from IK&#8217;s UK representative, commercial developers were not calling Future Publishing to cancel ad accounts when they heard about the free software. They don&#8217;t host ritual burnings of Computer Music&#8217;s cover disc, nor spit on newsstands when these issues come out. Presumably, they instead assume the obvious, that these discs generate interest and get more people involved in the computer music market, which is good.Native Instruments, for instance, supported the issue and involved their own free Kore Player instrument.</p>
<p>But forget NI for a moment &#8212; how about IK? IK Multimedia have themselves long used free software editions to promote their for-fee tools; I included not one but two free instruments from IK on the cover disc of my book Real World Digital Audio. It was actually IK&#8217;s idea.</p>
<p>Now having said the obvious, there are elements of the software development landscape that are anything but obvious. If you work for a proprietary developer, you had better be thinking about some of these issues. When does it make sense for something to be free? How do you get people to pay for software, if that software requires money for development and you require money for rent? As musicians, when do we benefit from software being proprietary versus open source, and when to we benefit from paying for it versus getting it for free?<span id="more-4062"></span></p>
<p>What really struck me last year when we interviewed Greg Hendershott, founder of Cakewalk, was the way the company started. Greg wanted his own sequencer, so he made his own when his budget and desires didn&#8217;t fit what was available. We&#8217;re talking the largest US-born sequencer maker, and that&#8217;s how it began &#8212; one programmer with an idea. Greg talked about how he understood being on a budget, having been there himself; he certainly wasn&#8217;t available to invest much money in technology when he got started. Likewise, the transition to a business model was as important to the development of the software as it was for financial reasons. You probably wouldn&#8217;t have wanted to use Greg&#8217;s first sequencer as your primary software, even in the 80s when it came out. He was just learning to code, and it was the first draft of an idea. When the feedback loop between customers and developers grew, with customers paying for the product and software updates trying to satisfy those customers, that&#8217;s when Cakewalk matured into the tool we know today.</p>
<p>With that in mind, here are my own lists of why each of these kinds of software matter.</p>
<h3>CDM&#8217;s (Alternative) Top 10 Reasons to Use Free Software</h3>
<p><a href="http://flickr.com/photos/neonarcade/2615316723/"><img src="http://farm4.static.flickr.com/3109/2615316723_5590c78302.jpg?v=0"></a></p>
<div class="imgcaption">CM&#8217;s Special Issue, as photographed by <a href="http://flickr.com/photos/neonarcade/">neonarcade</a>.</div>
<p>First, it&#8217;s worth reiterating some of things CM already said.</p>
<p>1. <strong>Because they&#8217;re free.</strong> Duh.<br />
2. <strong>Because they&#8217;re different.</strong> CM used the term &#8220;cutting edge,&#8221; but suffice to say there are some bizarre and unusual plug-ins and software out there that would never make it as commercial products.<br />
3. <strong>Because they&#8217;re labors of love.</strong> I absolutely agree with CM on this one.<br />
4. <strong>Because sometimes simple is better.</strong> CM describes this as &#8220;ease of use,&#8221; but more to the point, free software is often absurdly simple, because they&#8217;re quick projects and not big commercial projects and because they don&#8217;t have to add features to justify a purchase price. I love software with lots of features, but sometimes you want something stupidly simple to aid your creative process.<br />
5. <strong>Because it&#8217;s great for collaboration.</strong> This is a practical matter; CM&#8217;s dead-on on this one and there&#8217;s no room for argument. (See also: free and open source tools.)</p>
<p>Now, some reasons CM didn&#8217;t mention:</p>
<p>6. <strong>Because some freeware is unstable and sounds awful.</strong> Nope, I&#8217;m not being ironic. Sometimes software is too pristine and sounds too predictable. One excellent reason to go find oddball freeware plug-ins is because they&#8217;re organic, unpredictable, and make awful sounds, and the love of those three things is part of why music is fun.<br />
7. <strong>Because you&#8217;re running Windows.</strong> For whatever reason, almost all of this free software is on Windows. Some Mac users complain at the press about covering the Windows-only stuff as if it&#8217;s some sort of anti-Mac bias, but they should ask the developers, not the writers. Anyway, let&#8217;s flip this around: if you&#8217;re running Windows (or Linux with WINE and a PC-compatible VST host), you&#8217;ve got access to this stuff, so you&#8217;ll probably want to use it. Again, um, duh.<br />
8. <strong>Because this isn&#8217;t a zero sum game.</strong> Can you buy boxes of instruments and effects on top of the instruments and effects you got with your DAW and still check out KVR Audio every day looking for more? Absolutely. These aren&#8217;t mutually-exclusive categories; you run what you want. Which brings us to reason #9:<br />
9. <strong>Because you&#8217;re an addict, and you&#8217;d need a six-week recovery program with nothing but a ukulele to recover, and then you&#8217;d probably relapse anyway.</strong> Some of us have a madness, a madness known as plug-ins. We&#8217;re a lost people, beyond any hope of rescue by the civilized world. You&#8217;ll know us by the 1000 effects in our VST plug-in folder. It&#8217;s not normal. It&#8217;s not advisable. It&#8217;s a sickness. Now, if you&#8217;ll excuse me, I need to make another pot of coffee because I have more synth programming to do.<br />
10. <strong> Because top 10 lists are arbitrary lists of things that require you to make up filler so you hit the right number.</strong> Cue Letterman-style rimshot here, with laughter/applause.</p>
<h3>Rebutting IK&#8217;s Rebuttal, and the Real Debate We Need</h3>
<p><a href="http://flickr.com/photos/sonium/195369743/"><img src="http://farm1.static.flickr.com/65/195369743_1ca435061e.jpg?v=0"></a></p>
<div class="imgcaption">I don&#8217;t think a big <strong>debate of free vs. commercial plug-ins</strong> is going anywhere. But I <em>do</em> think you&#8217;ll be hearing more about open source software and what it means for commercial software for music. One sign: more people running proprietary software (here, NI&#8217;s Guitar Rig) on open source systems (here: Linux, Ubuntu, JACK). Photo: <a href="http://flickr.com/photos/sonium/">sonium</a>.</div>
<p>Curiously, CM did mention support and updates as one reason to use freeware, and that I do disagree with. They also implied that freeware had an edge on commercial software when it comes to innovation, and that also seems unrealistic &#8212; the bottom line is, freeware/donationware development, larger-scale commercial development, and open source development produce different results. One isn&#8217;t necessarily better or more cutting-edge than the other; they&#8217;re simply not the same. I can point to examples of commercial, free, and open source tools that <em>each</em> have no equivalent in the other categories.</p>
<p>I expect what IK <em>meant</em> to say was that commercial software is likely to be better-supported and can produce tools with a sophistication, depth, and polish that&#8217;s not available elsewhere. Guitar Rig and the like might compete with AmpliTube, but I haven&#8217;t seen an open source or donationware guitar effects package that could. At the same time, you&#8217;ve got braniac kids building bizarre guitar effects in a college course in SuperCollider or ChucK, and that&#8217;s pretty cool, too.</p>
<p>Instead, IK said this:</p>
<blockquote><p>Commercial plug-in developers, such as IK, are under huge pressure from several fronts: outright piracy (ie. theft) of our products from cracks, torrent sites or casual swapping between friends; the increasing trend of hardware and DAW manufacturers to bundle many plug-in products in the box with their own packages, thus reducing the motivation to look further afield; and magazines who give away free plug-ins on their cover discs even at the expense of their own advertiser revenues.</p></blockquote>
<p>And that&#8217;s just silly. Comparing legitimate freeware, bundled plug-ins, magazine cover discs, and (by extension) free and open source software to piracy is wrong, IK. It&#8217;s your problem, not the writers or readers of a magazine, to figure out how to make your business work. Some of IK&#8217;s own products speak for themselves, so this just doesn&#8217;t make sense to me.</p>
<p>I&#8217;ll leave out the part where IK talks about how they have to buy glossy ads and go to trade shows, as that&#8217;s really their concern, not yours. (I get some of my income as a result of those glossy ads and I go talk to these folks at trade shows, but many of you don&#8217;t, and trust me, you&#8217;re not necessarily missing that much &#8212; this is for the industry to sort out, not you.)</p>
<p>Obviously, a lot of you buy IK&#8217;s software, and rightfully so &#8212; not so that you can support their appearance at NAMM, but because you think the software is worth it, even if some tools out there are free.</p>
<p>More importantly, IK attacks &#8220;quality, reliability, stability&#8221; and &#8220;compatibility&#8221; of free tools, while never mentioning open source software. Ironically, part of what IK says here is an argument for free and open source operating systems, drivers, and plug-in formats:</p>
<blockquote><p>It is a constant battle for commercial developers to stay ahead of the latest changes to operating systems, DAWS or hardware many of which are out of our control. Product maintenance is a serious issue that can take up almost as much time as developing new products.</p></blockquote>
<p>I&#8217;ve just spent the last couple of weeks working with <a href="http://indamixx.com">Indamixx</a> and spending more time researching Linux. I&#8217;ve also talked to users of the Receptor, a Linux-powered rack module that&#8217;s available running IK&#8217;s software, among others. Part of what I&#8217;m seeing is that commercial software and open source software can benefit one another and be musically powerful. It&#8217;s not as simple as everyone switching to Linux by any means &#8212; but I wonder why virtually no one is even talking about these issues.</p>
<p>So I think we need to be having an entirely different discussion here. Commercial software has value, as do freeware and donationware and open source software. Most customers aren&#8217;t making an either/or choice here, so that&#8217;s a fruitless discussion.</p>
<p>But maybe it is time to start talking about just how much development time is spent sorting compatibility problems instead of innovating. Why aren&#8217;t operating system vendors (I&#8217;m looking at you, Microsoft and Apple) working harder to work with developers instead of against them? Why, about a decade into the plug-in revolution, are the three leading native plug-in formats (VST, AU, RTAS) proprietary specs instead of open standards? Is there a way to harnass some of the potential power of community-based support on an open-source operating system (Linux) to improve the performance and flexibility of computer music?</p>
<p>Here&#8217;s a terrible reason to advocate commercial development:<br />
&#8220;Because it&#8217;s so hard to write software for current computer platforms that you need to subsidize a massive development effort just to constantly iron out new bugs introduced by upgrades from other vendors.&#8221;</p>
<p>And here&#8217;s a terrific reason:<br />
&#8220;Because the results can be so musically compelling that you will save every penny you&#8217;ve got to make the investment.&#8221;</p>
<p>I don&#8217;t think it&#8217;s healthy for anyone, least of all commercial developers, when the former becomes the dominant argument instead of the latter. We&#8217;ve had long, tired arguments about piracy, and now IK is wasting time talking about free plug-ins and bundled cover discs. But I think there are discussions that would be good uses of time &#8212; and it&#8217;s time to start that conversation now.</p>
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		<title>Contests Round-Up: Guitar (and Violin) Rig Heroes, Audion Remix, RiffWorks</title>
		<link>http://createdigitalmusic.com/2008/09/11/contests-round-up-guitar-and-violin-rig-heroes-audion-remix-riffworks/</link>
		<comments>http://createdigitalmusic.com/2008/09/11/contests-round-up-guitar-and-violin-rig-heroes-audion-remix-riffworks/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 17:29:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4053</guid>
		<description><![CDATA[Every time you turn around, someone else is holding some sort of promotional music contest. But this week, we have not one but three contests I think will really appeal to CDM readers &#8212; and I&#8217;m especially eager to hear what results you might submit.

Guitar Rig action shot, by way of Felix E. Guerrero.
Guitar Rig [...]]]></description>
			<content:encoded><![CDATA[<p>Every time you turn around, someone else is holding some sort of promotional music contest. But this week, we have not one but three contests I think will really appeal to CDM readers &#8212; and I&#8217;m especially eager to hear what results you might submit.</p>
<p><a href="http://flickr.com/photos/loauc/129938486/"><img src="http://farm1.static.flickr.com/53/129938486_2de4e178bd.jpg?v=0"></a></p>
<div class="imgcaption">Guitar Rig action shot, by way of <a href="http://flickr.com/photos/loauc/">Felix E. Guerrero</a>.</div>
<p><strong>Guitar Rig Hero</strong> is a huge contest with some big prizes. Native Instruments notes that users were <em>already</em>, without prompting, posting Guitar Rig videos to YouTube. So, they&#8217;ve put together a jury to properly judge the best possible contributions, with jurors including the likes of the Deftones, Dweezil Zappa (yes, the offspring of Frank Zappa), and (one of my personal favorites) Mogwai. Prizes: a quad-core Fujitsu-Siemens laptop, NI software, and (non-software) guitars from Gibson. </p>
<p>NI says participants are &#8220;asked to capture a video of their most original and spectacular performance using GUITAR RIG 3, without any sonic or artistic limitations applying.&#8221; What&#8217;s interesting is that not all the entries are using guitars &#8212; there&#8217;s already an interesting experimental entry with violin and Guitar Rig, and I suspect if we unleash some of the CDM community on this contest, there will be more.</p>
<p>You don&#8217;t have to own Guitar Rig 3 to participate; the demo version will work (and then you can try to, you know, win the full version). The contest ends September 30.</p>
<p>I&#8217;ve run synths, keyboards, and even sitar through Guitar Rig, so I&#8217;m interested to hear what other not-guitars you can come up with.</p>
<p><a href="http://www.native-instruments.com/index.php?id=guitarrigcontest">Guitar Rig Hero Contest Page @ NI</a></p>
<p><a href="http://www.youtube.com/guitarrigcontest">Guitar Rig Contest YouTube Channel</a> (with various videos up already)</p>
<p><a href="http://flickr.com/photos/15386169@N06/2125278701/"><img src="http://farm3.static.flickr.com/2310/2125278701_4cfe9d10d8.jpg?v=1198334191"></a></p>
<div class="imgcaption">Audion live on laptop, by <a href="http://flickr.com/people/15386169@N06/">nudevinyl</a>.</div>
<p><strong>Matthew Dear</strong>, performing as Audion, is coming to Minitek in New York this weekend, and we know from <a href="http://createdigitalmusic.com/2008/09/08/you-decide-we-report-who-do-you-want-interviewed-at-minitek/">reader feedback</a> that you&#8217;d like us to talk to him. (Yes, some of the endless minimal entries in Minitek, true to the festival&#8217;s name, start to blur together, but Matthew to me is someone really musically special.) </p>
<p>As it happens, among Beatport&#8217;s regular contests, there&#8217;s an Audion remix contest for &#8220;Billy Says Go.&#8221; Downloads started this week, and you can submit through the end of the month. This is public voting as opposed to juried voting, but since I know there are some Audion fans out there, let us know if you do something nice. Prizes: Traktor Scratch, $100 Beatport gift card, and a grab bag of Beatport swag. Those of you trash talking Richie Hawtin, maybe this is your chance to show us your skills.</p>
<p><a href="http://www.beatportal.com/feed/item/audion-billy-says-go-remix-competition">Audion Remix Competition @ Beatportal</a></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/riffworks.jpg"></p>
<p>Sonoma&#8217;s <a href="http://createdigitalmusic.com/2008/07/28/new-free-riffworks-music-making-software-does-quick-songwriting-online-collaboration/">RiffWorks software and accompanying community</a> is apparently popular among readers here, so it seems worth passing this along. The RiffWorks site is awarding RiffWorld.com community members IK Multimedia software and other downloads and goodies. That in itself isn&#8217;t that interesting, but what is a bit different about this particular competition is that you can collaborate on entries; if you decide not to go solo, you can invite up to three other people to work with you. I still prefer collaborating in person rather than online, but I&#8217;ll be interested to hear how collaboration is working out for people. (Naturally, the reason they&#8217;re emphasizing this is to promote the collaboration features of the site &#8212; but you&#8217;re the best judge of how that works.)</p>
<p><a href="http://www.riffworld.com/riffrumble/rr12">RiffRumble 12</a></p>
<p>Seriously, do let us know if you choose to participate in these contests, or if there are other online communities you&#8217;re working on; we&#8217;d love to know. I imagine running this means a dozen PR folks will be breathing down my neck tomorrow with other contests, but these do seem up the CDM alley and &#8230; well, for the rest, that&#8217;s what the &#8220;mute conversation&#8221; feature in Gmail is for. Enjoy!</p>
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		<title>Review: SampleMoog Packs Vintage Moog Gear History Into One Instrument</title>
		<link>http://createdigitalmusic.com/2008/02/26/review-samplemoog-packs-vintage-moog-gear-history-into-one-instrument/</link>
		<comments>http://createdigitalmusic.com/2008/02/26/review-samplemoog-packs-vintage-moog-gear-history-into-one-instrument/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 18:05:50 +0000</pubDate>
		<dc:creator>Lee Sherman</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/02/26/review-samplemoog-packs-vintage-moog-gear-history-into-one-instrument/</guid>
		<description><![CDATA[<img src='http://createdigitalmusic.com/images//2008/02/0208_samplemoog.jpg' alt='0208_samplemoog.jpg' />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;<a href="http://flickr.com/photos/d-stop/201854144/"><img src="http://farm1.static.flickr.com/67/201854144_24fa028a65.jpg?v=0"></a> </p>
<div class="imgcaption">Beyond Minimoogs, IK&#8217;s SampleMoog is the most ambitious, officially-sanctioned attempt yet to preserve the sounds of Moogs past. Photo: <a href="http://flickr.com/photos/d-stop/">d-stop</a>, via Flickr.</div>
<p><em>How do you make the Moog legacy of instruments accessible &#8212; assuming you can&#8217;t afford a studio full of vintage gear? One choice is to model the instruments virtually, as developers like Arturia have done. That provides real-time control, but models may not be perfect, and if you want more than one instrument, you really need more than one model. Others have reimagined some of the Moog sound designs on more modern instruments, as <a href="http://createdigitalmusic.com/2008/02/06/craig-andertons-tribute-to-moog-rapture-presets-and-a-call-to-save-history/">Craig Anderton did recently</a> with Cakewalk&#8217;s Rapture.</em></p>
<p><em>IK Multimedia, working with veteran sample house Sonic Reality in collaboration with Moog Music, have taken the &#8220;museum&#8221; approach &#8212; put samples of everything in a single box. And what an ambitious collection they&#8217;ve got, as we noted when the product was announced. But can you win over even someone who owns some of the real gear? We put that question to our own Lee Sherman, who&#8217;s been diving deep into the tool. Mindful of the tradeoffs, he&#8217;s got some insight into just how useful they were able to make that sampled content.</em></p>
<p><em><a href="http://createdigitalmusic.com/images//2008/02/samplemoogscreen.jpg"><img height="350" alt="samplemoogscreen" src="http://media.createdigitalmedia.net/cdmu/images//2008/02/samplemoogscreen-thumb.jpg" width="580" border="0"></a> </em></p>
<p>SampleMoog can&rsquo;t help but be greeted with some degree of skepticism. Even virtual analog synths like Arturia&rsquo;s Minimoog V don&rsquo;t go all of the way in reproducing the Moog experience. How can something based on samples even come close?</p>
<p><span id="more-3048"></span></p>
<p>Moog users have always valued pure analog sound and the ability to shape that sound in real-time &#8212; the opposite of what you get from a digital, sampled library full of presets. Moog synth layouts are intuitive and interactive, and can produce any sound you want, in real-time &#8212; a capability so respected Moog users will even consider the latest Moog model without preset memory. Sample packages, even one as extensive as this, are limited by disk space to certain pre-determined sounds.</p>
<p>But having recognized what SampleMoog is not, let&rsquo;s talk about what SampleMoog is: the most comprehensive and up-to-date collection of Moog samples ever assembled, representing nearly every product that wore a Moog badge, from the early modulars to the Little Phatty. Historians, rejoice: there are over 1,700 basses, leads, pads and effects on offer here, including such relative esoterica as Taurus Bass pedals and the first Etherwave Theremin. Many of these instruments are quite hard to get a hold of in working condition, and they&#8217;re getting rarer by the day. There&rsquo;s no question that IK are doing a service to the music community just by preserving these samples.</p>
<p>What You Get</p>
<p>SampleMoog is a 16-part, multi-timbral sample-based synth that can be used stand-alone or as a VST, AU, or RTAS plug-in on the Mac or PC. It includes a powerful synth engine with filters, envelopes, and LFOs and a competent, if not particularly exciting, effects section, with 32 effects (up to 4 effects per part).</p>
<p>Regular readers will know how we feel about dongles so we&rsquo;re encouraged by the lack of one here. After installing from one CD-ROM and a DVD-ROM you can run the program in demo mode for a generous 10 days before authorizing it with the supplied serial number.<br />SampleMoog is based on IK&#8217;s SampleTank 2.5 engine, but adds a Moog-inspired 24dB-per octave lowpass filter with two AHDSR Envelopes (one devoted to amplitude and the other to filter and pitch). Combined with two LFOs (with a choice of triangle, square, saw, sine or random) waveforms, you&#8217;ve got more Moog-like filtering and modulation, without being too slavish an imitation. There are also bandpass and highpass filters with 6dB, 12dB, or 24dB slopes for variety. Velocity, Range, and Macro controls, and the ability to save layers and splits as Combis, provide more control over the final sound than is usually seen in a soundware package.</p>
<p>The software also looks looks great, with Moog-style knobs and switches and lots of wooden trim.</p>
<p><a href="http://flickr.com/photos/not-beautiful-anymore/583364010/"><img src="http://farm2.static.flickr.com/1368/583364010_703c0067cf.jpg?v=0"></a></p>
<div class="imgcaption">If it wore the Moog name and it made sound, odds are it&#8217;s in here. Photo: <a href="http://flickr.com/photos/not-beautiful-anymore/">Tobiasz &#8220;Anorak&#8221; Koprowski</a>.</div>
<h3>Putting it to Use</h3>
<p>As you might expect given Sonic Reality&rsquo;s involvement with the project, the sounds themselves have been meticulously sampled and the realism factor is high. Highlights here include the increasingly rare Taurus bass pedals, which are just as dark and menacing as I recall from the prog-rock of the 70s, the Rogue (the first synth I ever paid for with my own money), and an incredibly useable theremin (with just the right amount of portamento and modwheel-induced vibrato). The advantage of sampling these instruments is unparalleled authenticity &#8212; at least for the timbres sampled. While arguments rage over which virtual analog really nails the Moog sound, here that argument is moot since you&#8217;re listening to the actual sounds. </p>
<p>As is always the case with sampling versus modeling, though, the trade-off for having those literal recordings of a variety of instruments is control.&nbsp; It all comes down to how the sounds were sampled in the first place. While SampleMoog does give you access to certain parameters, these parameters are baked into the recording and there are some you simply can&rsquo;t affect. There&rsquo;s also no way to capture some of the more esoteric qualities of analog synths such as the subtle detuning that comes from analog drift. This is hard for modelers, too, but at least some of these details can be incorporated into a model; samples are more static by definition.
<p>As a concession to the tweaks, the software also includes a folder full of raw waveforms taken from the Minimoog that you can run through the filters and effects to come up with your own sounds. While welcome, it still felt limited compared to what you can do on a real Moog, largely due to the lack of routing possibilities. Ed.: that could get more interesting, though, as hosts like Native Instruments&#8217; Kore become almost semi-modular &#8212; I could see this making an interesting sampled oscillator source.<br />
<h3>Conclusions </h3>
<p>Despite my initial snobbism, I have to confess that SampleMoog won me over in the end. This is clearly a package that has been put together with a great deal of love and respect for Moog&rsquo;s legacy. The programmers were necessarily limited by the sampling medium. Because of that, rather than provide a completely open-ended palette for sound design as you&rsquo;d found on an actual Moog synth, their choices as to how to shape certain sounds define the program. Moogs have been used in many musical contexts, funk, prog, and electro to name but a few. So a package like this must necessarily encompass the choices made several decades worth of Moog programers. Not to worry. Fortunately, their choices are for the most part excellent, and are entirely usable in today&rsquo;s musical context.
<p>All reservations aside, short of sampling my own Moog hardware, this is perhaps the best way I can think of preserving the legacy of these incredible instruments.</p>
<p><strong><a href="http://www.ikmultimedia.com/Main.html?samplemoog/index.php">Sample Moog</a><br /></strong>US$329 list</p>
<p>Be sure to watch our interview with Craig Anderton on why it&#8217;s important to preserve the Moog legacy, and how you can help by supporting The Bob Moog Foundation.</p>
<p><a href="http://createdigitalmusic.com/2008/02/06/craig-andertons-tribute-to-moog-rapture-presets-and-a-call-to-save-history/">Craig Anderton&rsquo;s Tribute to Moog: Rapture Presets, and a Call to Save History</a> (specifically, <a href="http://blip.tv/file/651647">part II of our video interview</a>)</p>
<p><P>IK Multimedia is also working with the Moog Foundation with SampleMoog, so in addition to giving money or volunteering effort to the Foundation, buying and using SampleMoog also gives support to this worthy cause. See the original announcement of the collaboration, <a href="http://www.eqmag.com/article/ik-multimedia-sonic/mar-07/26422">reproduced at EQ Magazine</a>.</p>
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		<title>Get AmpliTube, Ampeg Amp Software Free if You&#8217;re A Pro Tools User</title>
		<link>http://createdigitalmusic.com/2008/01/09/get-amplitube-ampeg-amp-software-free-if-youre-a-pro-tools-user/</link>
		<comments>http://createdigitalmusic.com/2008/01/09/get-amplitube-ampeg-amp-software-free-if-youre-a-pro-tools-user/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 04:45:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[amp-simulators]]></category>
		<category><![CDATA[ampeg]]></category>
		<category><![CDATA[amplitube]]></category>
		<category><![CDATA[amps]]></category>
		<category><![CDATA[Digidesign]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[guitars]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/01/09/get-amplitube-ampeg-amp-software-free-if-youre-a-pro-tools-user/</guid>
		<description><![CDATA[The folks at IK Multimedia are sending free software to users of Pro Tools &#8212; anyone with a copy of Pro Tools LE or HD. (Apparently no love for Pro Tools M-Powered owners.) You get AmpliTube 2 DUO; it&#8217;s not the full AmpliTube 2, but it&#8217;s no slouch, with tuner, stomp, amp, cabinet+microphone, two models [...]]]></description>
			<content:encoded><![CDATA[<p>The folks at IK Multimedia are sending free software to users of Pro Tools &#8212; anyone with a copy of Pro Tools LE or HD. (Apparently no love for Pro Tools M-Powered owners.) You get AmpliTube 2 DUO; it&#8217;s not the full AmpliTube 2, but it&#8217;s no slouch, with tuner, stomp, amp, cabinet+microphone, two models for everything, and 30 presets. There&#8217;s also the Ampeg SVX UNO bass camp, again with 4 modules, though 1 model for each, plus 15 presets. </p>
<p>Standalone + plug-in, with Mac Intel and Windows Vista compatibility included. Promotion details over at <a href="http://www.ikmultimedia.com/NewsDisplay.php?Id=995">IK Multimedia&#8217;s site</a>.</p>
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		<title>AES: Moog, Classic Synths Go Virtual with Competing Products for Vintage Lovers</title>
		<link>http://createdigitalmusic.com/2007/10/16/aes-moog-classic-synths-go-virtual-with-competing-products-for-vintage-lovers/</link>
		<comments>http://createdigitalmusic.com/2007/10/16/aes-moog-classic-synths-go-virtual-with-competing-products-for-vintage-lovers/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 17:12:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[Arturia]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[Prophet]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[samples]]></category>
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		<category><![CDATA[vintage]]></category>
		<category><![CDATA[virtual-analog]]></category>
		<category><![CDATA[Yamaha]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/16/aes-moog-classic-synths-go-virtual-with-competing-products-for-vintage-lovers/</guid>
		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/1007_vintage.jpg">]]></description>
			<content:encoded><![CDATA[<p><img id="image2588" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturia.jpg" alt="Arturia synths" /></p>
<div class="imgcaption">In this corner, Arturia puts together the second release of their &#8220;best of&#8221; virtual analog recreations, now with more samples and a free bundled keyboard. How will the Analog Factory Experience stack up against IK?</div>
<p><img id="image2589" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/ikmoog.jpg" alt="IK Moog sample library" /></p>
<div class="imgcaption">In this corner, IK Multimedia rallies samples from the Moog collection, turning to even obscure models like the Moog Source and Concertmate MG-1 and sampling a Moog Theremin and the new models from Moog Music &#8212; just in case your road crew goes on strike.</div>
<p>As we discovered when the elevator broke at the 6th-Floor <a href="http://createdigitalmusic.com/2007/09/28/luthiers-de-la-musica-digital-handmade-music-makes-a-racket-draws-a-crowd/">Handmade Music party</a> last month (ahem), actual analog gear is heavy, to say nothing of expense. There&#8217;s nothing quite like the real thing, in terms of sound, behavior, and tactile feedback. But the &#8220;next best thing&#8221; has some definite advantages. And competition for virtual alternatives is heating up. IK Multimedia and Arturia pack an unprecedented number of analog models into a single package for a pretty low price; Arturia now even throws in a keyboard to seal the deal.</p>
<h3>Arturia&#8217;s Virtual Experience vs. IK&#8217;s Moogs: Fight!</h3>
<p>The approach of each product is different. IK uses their sample engine, Arturia uses their &#8220;TAE&#8221; engine from their other virtual vintage products. IK has some additional multi-effects and sound-warping power; Arturia has arguably more hands-on control. IK is entirely focused on Moog and even endorsed by Moog Music; Arturia has a cross-section of classics. And, oh yeah, Arturia is also throwing in an actual hardware keyboard (pictured a little later on). </p>
<p><img id="image2592" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb1.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">Arturia&#8217;s twist: throw in an actual physical keyboard.</div>
<p>Hmm&#8230; if only we could read the spec sheets for these tools <I>simultaneously</i>. Wait &#8212; we can! Go, go, gadget HTML table!<span id="more-2587"></span></p>
<table cellspacing="10">
<tr>
<th align="left">IK SampleMoog
<th align="left">Arturia Analog Factory Experience</p>
<tr>
<td>Powered by SampleTank sample engine
<td>Powered by TAE engine</p>
<tr>
<td>Mac VST, AU, RTAS (Pro Tools)
<td>Mac VST, AU, RTAS (Pro Tools)</p>
<tr>
<td>Windows (+Vista) VST, RTAS (Pro Tools)
<td>Windows (+Vista) VST, RTAS (Pro Tools)</p>
<tr>
<td>Functions as plug-in and standalone
<td>Functions as plug-in and standalone</p>
<tr>
<td>1700 sounds from 16 Moog instruments
<td>3500 sounds from 7 Arturia instrument models</p>
<tr>
<td>32 built-in multi-effects, BPM sync, Mono/Poly/Legato modes with selectable Legato, 2 LFOs, 2 Envelopes, syncable filter section
<td>Filter and LFO sections, 4 Key Parameters differing for each preset, Chorus &#038; Delay mix</p>
<tr>
<td><UL><LI>Modular Moog 3C<br />
<LI>Modular Moog 15<br />
<LI>Modular Moog 55<br />
<LI>Minimoog Model D<br />
<LI>Polymoog<br />
<LI>Moog Taurus&trade; I<br />
<LI>Moog Prodigy<br />
<LI>Moog Multimoog<br />
<LI>Moog Vocoder<br />
<LI>Moog/Realistic Concertmate MG-1<br />
<LI>Moog Source<br />
<LI>Moog Rogue<br />
<LI>Memorymoog<br />
<LI>Etherwave Theremin<br />
<LI>Moog Voyager<br />
<LI>Moog Little Phatty
</ul>
<td>
<ul>
<li>minimoog V</p>
<li>Moog Modular V<br />
<LI>CS-80V<br />
<LI>ARP 2600 V<br />
<LI>Prophet V<br />
<LI>Prophet VS<br />
<LI>Jupiter-8V</ul>
<tr>
<td>US$299; US$249 crossgrade
<td>US$349, with a 32-key keyboard</p>
<tr>
<td>Shipping now
<td>Available &#8220;soon&#8221;<br />
</table>
<p><img id="image2591" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/ikmoogscreen2.jpg" alt="IK Multimedia Moog screen shot" /></p>
<div class="imgcaption">IK Multimedia&#8217;s SampleMoog, as the name implies, focuses on sampled Moog instruments, of yore and &#8230; of today.</div>
<p>That&#8217;s just an overview, naturally. See also:</p>
<p><a href="http://www.ikmultimedia.com/Main.html?samplemoog/index.php">IK Multimedia SampleMoog Product Page</a><br />
<a href="http://www.arturia.com/evolution/en/products/analog-factory-experience/intro.html">Arturia Factory Experience Product Page</a></p>
<h3>What About Arturia&#8217;s New Keyboard?</h3>
<p>Glad you asked. Arturia has sent us some shots of their new hardware. The keyboard is built by CME, the Chinese keyboard maker that <a href="http://createdigitalmusic.com/2007/07/13/thomas-dolby-extras-live-performance-technical-details-logic-maxmsp/">impresses Thomas Dolby</a> and <a href="http://createdigitalmusic.com/2006/08/24/keyboard-maker-cme-posts-bizarre-anthemmusic-video-i-am-self-determined/">inspires bizarre advertising music video involving paint</a>. (Classic quotes: &#8220;I do not mind other&rsquo;s eyesight / I am self-determined so be crazy with be / Do not say that I am aggressive / I am self-determined and that&rsquo;s what I am!&#8221; Top that, Roland.)</p>
<p>Anyway, the CME keyboard naturally works out-of-the-box with the software parameters in the Analog Factory software, with 1 clickable encoder, 10 encoders, 4 sliders, 11 switches, 1 modulation wheel, and 1 pitch bend wheel. Now, I hear what you&#8217;re saying &#8212; couldn&#8217;t you do that with any keyboard? Yes. Yes, you could. Then again, hard to argue with it when it seems to be a free pack-in, and CME&#8217;s stuff is usually quite good. Could make a great gift to a synth lover for the holidays, I suspect.</p>
<p>Here are some shots of the hardware &#8212; just mock-ups; the real &#8216;board was at AES but I didn&#8217;t get a chance to snap any shots, so just enjoy this lovely virtual world.</p>
<p><img id="image2593" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb2.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">A move we&#8217;ll see start to see from more developers? Hardware exactly mirrors what&#8217;s on the screen.</div>
<p><img id="image2594" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb3.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">Back panel: jacks for MIDI (5-pin), expression and sustain pedals, USB, and power.</div>
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		<title>IK Multimedia Vista-Ready: AmpliTube, SampleTank, Sonik Synth, T-RackS, More</title>
		<link>http://createdigitalmusic.com/2007/07/10/ik-multimedia-vista-ready-amplitube-sampletank-sonik-synth-t-racks-more/</link>
		<comments>http://createdigitalmusic.com/2007/07/10/ik-multimedia-vista-ready-amplitube-sampletank-sonik-synth-t-racks-more/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 20:21:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/10/ik-multimedia-vista-ready-amplitube-sampletank-sonik-synth-t-racks-more/</guid>
		<description><![CDATA[All along the watchtower, Princes kept the Vista: IK&#8217;s Hendrix software emulation, now on the newest Windows.
IK Multimedia says its whole product line is now ready for Vista, fully tested across the software line. The latest versions work; if you have an older version, your mileage may vary:
Ampeg SVX
AmpliTube 2
AmpliTube Jimi Hendrix
AmpliTube 2 Live
Classik Studio [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2321" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/amplitube.jpg" alt="AmpliTube Hendrix" /></p>
<div class="imgcaption">All along the watchtower, Princes kept the Vista: IK&#8217;s Hendrix software emulation, now on the newest Windows.</div>
<p>IK Multimedia says its whole product line is now ready for Vista, fully tested across the software line. The latest versions work; if you have an older version, your mileage may vary:</p>
<ul><LI>Ampeg SVX</li>
<p><LI>AmpliTube 2</li>
<p><LI>AmpliTube Jimi Hendrix</li>
<p><LI>AmpliTube 2 Live</li>
<p><LI>Classik Studio Reverb</li>
<p><LI>Miroslav Philharmonik</li>
<p><LI>SampleTank 2</li>
<p><LI>Sonik Synth 2</li>
<p><LI>T-RackS</li>
<p><LI>T-RackS 24</li>
<p><LI>StealthPlug</li>
</ul>
<p>These are not only tested, but certified under Microsoft&#8217;s &#8220;Works with Windows Vista&#8221; program. IK also has Vista info on their FAQ:<br />
<a href="http://www.ikmultimedia.com/FAQ.php">IK Multimedia FAQ</a></p>
<p>Software compatibility generally hasn&#8217;t been as much of an issue as driver compatibility on Vista; we&#8217;ve been watching as <a href="http://createdigitalmusic.com/2007/06/29/more-m-audio-vista-drivers/">M-Audio drivers</a>, for one, have slowly crept in. It&#8217;s also worth noting that a full six months after the Vista launch, many music vendors still stop short of recommending Vista. That&#8217;s not to say some people aren&#8217;t happily chugging away on Vista, but there certainly isn&#8217;t a sense among many third parties that this is an essential upgrade for music. That to me is disappointing, regardless of how you feel about Vista itself, in that we were promised this upgrade would be significant to the music community. I&#8217;d say we&#8217;re not just getting a lag, but a general lack of interest. It&#8217;ll be interesting to see if an SP1 update <strike>(still not formally announced by Microsoft)</strike> might turn sentiments around. <B>Updated: Microsoft is in fact <a href="http://blogs.zdnet.com/microsoft/?p=559">promising an SP1 update</a></b>, though there&#8217;s no date and not a whole lot of detail about what&#8217;s in it just yet. I would think we&#8217;re likely to see a cycle that starts with fixes and adds features in a later update (a la XP SP2).</p>
<p>Still, it&#8217;s encouraging to see product support start to fill out &#8212; at about six months in, which really isn&#8217;t all that atypical for music support on any major OS release.</p>
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