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	<title>Create Digital Music &#187; inspiration</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>OSC Files: Play That Funky Music, Hexagons</title>
		<link>http://createdigitalmusic.com/2010/03/15/osc-files-play-that-funky-music-hexagons/</link>
		<comments>http://createdigitalmusic.com/2010/03/15/osc-files-play-that-funky-music-hexagons/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:35:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[experimental]]></category>
		<category><![CDATA[hexagonal]]></category>
		<category><![CDATA[hexagons]]></category>
		<category><![CDATA[HID]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kyma]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[touch]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9823</guid>
		<description><![CDATA[Didgeridoo from bar&#124;none on Vimeo.
You can&#8217;t quite dance to it, but bar&#124;none has a beautifully-shot video of a strange, invented instrument constructed with some of the technologies we saw last week. As noted then, new support for OSC in the powerful Kyma sound system means the ability to control imagined instruments in more sophisticated, higher-resolution [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10129101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10129101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/10129101">Didgeridoo</a> from <a href="http://vimeo.com/user602401">bar|none</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You can&#8217;t quite dance to it, but bar|none has a beautifully-shot video of a strange, invented instrument constructed with some of the technologies we saw last week. As noted then, <a href="http://createdigitalmusic.com/2010/03/08/osc-kyma-ipad-and-beyond/">new support for OSC in the powerful Kyma sound system</a> means the ability to control imagined instruments in more sophisticated, higher-resolution ways. Just days later, bar|none responded to my post with one of his first experiments. It&#8217;s just the beginning of his work, so judge it accordingly &#8211; think of the first emanations of a newly-created musical instrument &#8211; but it&#8217;s a reminder that far-out ideas are possible when you combine custom soundmakers with expressive control.</p>
<p>The controller is Jeff Snyder&#8217;s <a href="http://www.snyderphonics.com/products.htm">Manta</a>, a touch-sensitive controller with velocity sensitivity and a 6&#215;8 array of hexagons. Jeff showed off his instrument at Handmade Music Monday night here in New York; I hope to follow up with a closer look at the Manta soon. Notably, the Manta is <em>not</em> an OSC device; it&#8217;s an HID USB device, just as a typical mouse or keyboard is. HID, the standard drivers for which are included in every desktop OS, also supports high-resolution data, so it&#8217;s a second alternative to MIDI for input.</p>
<blockquote><p>My first Kyma X patch for the Pacarana. Kyma is unreal and let&#8217;s you do almost anything in Sound Design. I took a concept of a didgeridoo patch on my modular and built it back in Kyma but with even more expression. This is still a work in progress. </p>
<p>The touchplate is a Snyderphonics MANTA. I spent some time coding some algorithms in MAX to enhance the performance control of the patch using velocity, aftertouch and polyphonic aftertouch + controls using OSC to Kyma. </p>
<p>The Manta is a fantastically wonderful controller. It shows it&#8217;s [sic] flexibility and feel here. </p>
<p>The patch is microtonal meaning pitches are in divisions of the western concept of half and whole tones.</p></blockquote>
<p>Since that video, he&#8217;s been trying more sonic ideas:</p>
<blockquote><p>Been messing with this sound and here&#8217;s a version where the didgeri is resonating as if it were a metalic vibrating tube as well. This is just trying to see the kind of sounds I can get out of the patch.</p>
<p><a href="http://soundcloud.com/barnone/karplusdigeri">soundcloud.com/barnone/karplusdigeri</a></p></blockquote>
<p>This makes me wish I could afford this setup, but if, like me, you&#8217;re on a tighter budget, the ideas here could easily be applied to other rigs. Keep the experiments coming!</p>
<p><strong>Updated:</strong> bar|none aka Chris Lloyd shares his camera of choice: it&#8217;s a Canon 7D with a 50mm 1.4 lens for the &#8220;Bokeh blur effect,&#8221; a tip from <a href="http://vimeo.com/stretta">stretta</a>.</p>
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		<slash:comments>8</slash:comments>
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		<title>Musical Sewing Machines, Electronic Honky-Tonk, and Handmade Music NYC Monday</title>
		<link>http://createdigitalmusic.com/2010/03/05/musical-sewing-machines-electronic-honky-tonk-and-handmade-music-nyc-monday/</link>
		<comments>http://createdigitalmusic.com/2010/03/05/musical-sewing-machines-electronic-honky-tonk-and-handmade-music-nyc-monday/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 05:11:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[conductive]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
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		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sewing-machine]]></category>
		<category><![CDATA[textiles]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9703</guid>
		<description><![CDATA[Sewing together music: designer and techno-textile artist Lara Grant constructs music with a modded sewing machine and Max. Lara is one of the artists playing Handmade Music in New York next week; stay tuned here for more behind the scenes of what those folks are doing. Photo (CC-BY-SA) See-ming Lee.
Before evolutionary adaptation comes mutation. Some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/seeminglee/4390053625/"><img src="http://farm3.static.flickr.com/2685/4390053625_30c93e140b.jpg"></a>
<div class="imgcaption">Sewing together music: designer and techno-textile artist Lara Grant constructs music with a modded sewing machine and Max. Lara is one of the artists playing Handmade Music in New York next week; stay tuned here for more behind the scenes of what those folks are doing. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/seeminglee/">See-ming Lee</a>.</div>
<p>Before evolutionary adaptation comes mutation. Some of the weirdest stuff, in other words, could be the future &#8211; just ask biology. That was the conversation I had with folks like artist <a href="http://rosa-menkman.blogspot.com/2010/02/hotpot-and-alternative-composing-at_24.html">Rosa Menkman</a> in Old Amsterdam (the one in Holland). So, as we gather back in New Amsterdam (NYC), we get a chance to celebrate the unusual.</p>
<p>Wherever you are in the world, here&#8217;s a look at some of those new mutations: a sewing machine converted into a musical instrument, an expressive audiovisual instrument borrowing ideas from the trumpet, and an electro-country band that covers classic honky-tonk American hits. </p>
<p>If you are in the sliver of our audience who live in the NYC area, of course, you can catch these folks live in a variety show-meets-science fair format. We don&#8217;t charge admission for the weird, and you can buy beer. Thanks to our new home at Galapagos Art Space, the NYC edition of Handmade Music can offer a proper stage and a lineup of live performances, along with the noisemaking and friendly atmosphere.</p>
<p><strong>Live, Monday, March 8</strong><br />
Where: <a href="http://www.galapagosartspace.com/audience.html">Galapagos Art Space</a>, DUMBO Brooklyn [<a href="http://www.galapagosartspace.com/directions.html">directions</a>]<br />
When: Doors open 7p<br />
Cost: FREE<br />
<strong>Highlights online for the rest of the planet</strong> here, later</p>
<h3>Augmented Sewing Machine + Ensemble</h3>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9784116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9784116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/9784116">Circuit Bending Orchestra: Lara Grant at Diana Eng&#8217;s Fairytale Fashion Show, Eyebeam NYC / SML</a> from <a href="http://vimeo.com/seeminglee">See-ming Lee ??? SML</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-9703"></span></p>
<p>Lara Grant&#8217;s Augmented Sewing Machine, entitled &#8220;16TH AND MISSION,&#8221; takes the workings of the device and transforms it into musical control. Contact between needle and fabric and onboard switches and knobs (with help from Arduino and Max/MSP) make it a novel controller.</p>
<p>Lara joins myself and Matt Ganucheau providing additional electronic sounds (and possibly a surprise DIY creation or two from me), forming three quarters of the ensemble we formed to play a wearable technology fashion show. The <a href="http://www.fairytalefashion.org/">Fairytale Fashion</a> show, by Diana Eng, is documented below by <a href="http://blog.makezine.com/archive/2010/02/fairytale_fashion_show_2010_-_diana.html">MAKE&#8217;s</a>/Adafruit&#8217;s Phil Torrone, with our group&#8217;s live (PA) music in the background. (See also an <a href="http://blog.seeminglee.com/2010/02/diana-engs-fairytale-fashion-collection.html">extensive photoblog of the designs</a> by designer-technology See-ming Lee.) </p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9740959&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9740959&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/9740959">fairytale fashion 2010</a> from <a href="http://vimeo.com/adafruit">adafruit industries</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Missing but rejoining me next week in San Francisco is Lara&#8217;s sister Sarah Grant. Together, the Grant Sisters work on conductive fabric sound. If you&#8217;re interested in how to work with textiles in sonic electronics, they&#8217;ve promised to share more of what they&#8217;re doing:<br />
<a href="http://fsp.fm">http://fsp.fm</a></p>
<h3>The TOOB: An Audiovisual Hypertrumpet</h3>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/jBwvcPp8RHE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jBwvcPp8RHE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>How do you build on the idea of a trumpet? Give it digital control and control over audio and visuals, of course:</p>
<blockquote><p>Arvid Tomayko-Peters plays The TOOB &#8211; a unique wireless electronic wind instrument that gives the performer a vast but intuitive and malleable range of sonic material, allowing creative freedom in solo or group improvisation. The instrument senses breath, finger pressure, tilt and acceleration and utilizes sound captured and processed on the fly to create expressive soundscapes ranging from comic to tragic to &#8220;a force of nature&#8221; and abstract live video.</p></blockquote>
<p>At top, a recent short audiovisual improvisation recorded on the instrument, provided to CDM by the artist. The TOOB even made an appearance at SIGGRAPH, the geektastic visual conference. More information:</p>
<blockquote><p>Short live video from SIGGRAPH:<br />
<a href="http://arvidtp.net/music.php#siggraph2009<br />
">http://arvidtp.net/music.php#siggraph2009</a></p>
<p>How it works:<br />
<a href="http://arvidtp.net/portfolio/instruments.php">http://arvidtp.net/portfolio/instruments.php</a></p>
<p>Performance with the TOOB:<br />
<a href="http://arvidtp.net/portfolio/index.php#toob">http://arvidtp.net/portfolio/index.php#toob</a></p></blockquote>
<p>And here&#8217;s what the creation looks like. Notice the clever use of a project enclosure, tubing, and force sensing resistors. (Getting the job done always earns bonus points in my book.)</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/toob1.jpg"><img src="http://createdigitalmusic.com/images/2010/03/toob1.jpg" alt="" title="toob" width="580" height="445" class="alignnone size-full wp-image-9748" /></a></p>
<h3>Owen Lake, Electro-Country, and New Handmade Instrument Designs</h3>
<p><a href="http://createdigitalmusic.com/images/2010/03/owenlake1.jpg"><img src="http://createdigitalmusic.com/images/2010/03/owenlake1.jpg" alt="" title="owenlake1" width="580" height="624" class="alignnone size-full wp-image-9737" /></a></p>
<div class="imgcaption">Jeff Snyder is a country artist. He&#8217;s also an electronic artist. He&#8217;s also an inventor, creating instruments like the one he&#8217;s holding. Can you say &#8220;crossover&#8221;? (Then again, we&#8217;re all standing on the shoulders of the great Les Paul &#8211; so it&#8217;s time to hone our musical chops, our hardware-hacking chops, and our rebellious sonic side, all in parallel.) Photo courtesy Owen Lake.</div>
<p>They call it electro-country. This isn&#8217;t modern, top-of-the-charts, watered down Nashville pop. Think covers of classic 1950s honky-tonk, covered on modular synths and custom electronic instruments.  The instrumental lineup for Owen Lake:</p>
<p>Owen Lake (jeff snyder) &#8211; voice and manta<br />
Penny Hunt (kate soper) &#8211; voice and synthesizer<br />
Tommy Byrd (matt hough) &#8211; voice and guitar<br />
Frank Arnold (spencer russell) &#8211; bass<br />
Buck Flash (alex ness) &#8211; live video</p>
<p>But alongside his love of country music, bandleader Jeff Snyder  moonlights as inventor. His Manta is a fascinating new small-run, boutique touch controller with a hexagonal layout. I had been meaning to check out the Manta anyway. (Its design has caught the eye of folks like Cycling &#8216;74 engineer <a href="http://blogs.oreilly.com/digitalmedia/2009/04/yanc-on-yet-another-controller.html">Darwin Grosse</a>, one of the key minds behind Max.) Now I get to see it in person, with a full electro-country band behind it. Expect a full report thereafter.</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/angled-manta-hands.jpg"><img src="http://createdigitalmusic.com/images/2010/03/angled-manta-hands.jpg" alt="" title="angled-manta-hands" width="450" height="338" class="alignnone size-full wp-image-9746" /></a></p>
<p>Just don&#8217;t get too rowdy with the beers and start tossing them at the band in excitement, like that scene from <em>The Blues Brothers</em>. (Ah, though maybe we should put all these players together and try to cover &#8220;Stand By Your Man.&#8221;)</p>
<p>The hardware project:<br />
<a href="http://www.snyderphonics.com/">http://www.snyderphonics.com/</a></p>
<p>The band project:<br />
<a href="http://www.owenlake.com/">http://www.owenlake.com/</a></p>
<h3>Gesture-Controller Exploration, by Matt + Lisa</h3>
<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8581939&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8581939&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/8581939">Gesture-Control Deomonstration</a> from <a href="http://vimeo.com/user414741">Mouse &amp; the Billionaire</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>M Bethancourt wowed us at a previous event with an elegantly-designed gestural controller. Such devices are hardly new, fundamentally, but the GCe3 is beautifully refined, in a gorgeous wood housing. Since then, Mouse and the Billionaire (aka Matt + Lisa, though I&#8217;m not sure which one is which) have been practicing &#8211; because it&#8217;s not only the invention of the thing, but practicing on it to get good. Here&#8217;s what they&#8217;re up to:</p>
<blockquote><p>The Gesture-Controller Exploration is a study of innovative musical instrument / controllers that investigates the relationship between movement, physical space and musical performance. The most recent incarnation, the GCe3, combines a musical software suite built in Max/Msp with an intuitive physical form to create a rich musical experience. Dipping, swinging, swaying, tilting, and turning the The Gesture-Controller sends signals to the computer running the audio software, informing its sound-making functions. This allows for a more satisfying performance, leveraging the power of the computer and helping the electronic musician to use physical means to create and manipulate digital electronic sounds in new and interesting ways.</p></blockquote>
<p><a href="http://www.mouseandthebillionaire.com/gce/">http://www.mouseandthebillionaire.com/gce/</a><br />
<a href="http://vimeo.com/tag:gesturecontrolexploration">http://vimeo.com/tag:gesturecontrolexploration</a></p>
<h3>The Event</h3>
<p><a href="http://handmademusic.noisepages.com/2010/03/handmade-music-brooklyn-monday-38-at-galapagos-free/">Event details</a></p>
<p><a href="http://handmademusic.noisepages.com/">http://handmademusic.noisepages.com/</a></p>
<p><a href="http://www.facebook.com/event.php?eid=387643270864&#038;ref=mf">on Facebook</a></p>
<p><strong>Bonus! Saturday</strong> we&#8217;re hanging out with Babycastles, the indie arcade, and the folks of Loud Objects, chip-programming sound scientists. Bring a soldering iron (if you own one; if not, it&#8217;s a worthy investment), and stop in for hacking controllers and making one-button objects. <a href="http://createdigitalmusic.com/2010/03/01/through-friday-making-one-button-objects-chip-infused-hackday-saturday/">Previous details</a> | <a href="http://www.facebook.com/event.php?eid=335180204826&#038;ref=mf">on Facebook</a></p>
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		<title>Émilie Simon, Making Homemade Sessions in Her Apartment</title>
		<link>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/</link>
		<comments>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:49:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9695</guid>
		<description><![CDATA[Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, IRCAM. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/tQzBlcPcD-Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tQzBlcPcD-Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, <a href="http://www.ircam.fr/">IRCAM</a>. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his wild invention in a moment.</p>
<p>Simon has been a big hit in France; you may know her composition from the soundtrack to <em>March of the Penguins</em>. But now, she&#8217;s a New Yorker, which brings us to the topic of the headline. The singer-pianist-artist released a new record last fall, <em>The Big Machine</em>. I do miss some of the quirkier style on her older records, and I rather liked the singing in French (I&#8217;m sure NYC has its share of Francophones). The new record tends in a Kate Bush-influenced direction which has divided some fans. They are just as well-crafted, however, and Simon&#8217;s writing and performance is inventive as always. It&#8217;s a new direction, but it&#8217;s worth giving it some time. I think you&#8217;ll like the results, and it shows Simon&#8217;s continued versatility and artistry.</p>
<p>One thing with which you really can&#8217;t argue is Simon&#8217;s exceptional musicianship. I love her new series, which has her releasing studio sessions shot in her Bedford Avenue apartment. In the edition at top, the work begins with the expected ballad form, but takes a very different direction. Commanding sounds and effects from a militaristic, future-punk controller on her arm, Simon adds electronic textures, aided by a Yamaha Tenori-On and Doepfer Dark Energy synth. The wrist-strapped controller is Cyrille Brissot&#8217;s invention, aptly named &#8220;The Brissot.&#8221; Somewhere, Thomas Dolby is very jealous, indeed. (They would match his goggles.) Episode two, released yesterday, is after the jump.<span id="more-9695"></span></p>
<p>Few of us would do a multi-cam rig in our apartment (I&#8217;d better make some friends), and I could do without the faux-film effects, but there&#8217;s still a terrific intimacy of the sessions, and her stage presence shines through. It&#8217;s a reminder that adding technology doesn&#8217;t have to mean removing that sense of a live performance &#8211; quite the opposite, in fact, as a solo act wouldn&#8217;t be able to do this much of this on the spot. Electronics are, as I keep saying, the ultimate renaissance of the one-man- (or one-woman-) band. </p>
<p>So, if you think you can do better &#8211; heck, even if not &#8211; let us know if you release a similar session. And Cyrille, Émilie, if you&#8217;re out there, I&#8217;d love to catch up on your work for CDM.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/iE-JZjfFxYY&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iE-JZjfFxYY&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<title>A LEGO Sequencer, Imaginary Electronic Antiques, and Other Yoshi Akai Creations</title>
		<link>http://createdigitalmusic.com/2010/03/03/a-lego-sequencer-imaginary-electronic-antiques-and-other-yoshi-akai-creations/</link>
		<comments>http://createdigitalmusic.com/2010/03/03/a-lego-sequencer-imaginary-electronic-antiques-and-other-yoshi-akai-creations/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 15:18:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9681</guid>
		<description><![CDATA[
Artist and design Yoshi Akai (no relation, as far as I know) treats analog electronics as an art form, a sculpture, an instrument, and an exercise in interaction design, all wrapped in the velour of vintage hardware design. For everyone who misses the deco elegance of meticulously-engraved surfaces and tastefully-appointed enclosures of early-century electronics, Yoshi&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/03/legosequencer.jpg" alt="" title="legosequencer" width="539" height="404" class="alignnone size-full wp-image-9684" /><br />
<img src="http://createdigitalmusic.com/images/2010/03/beatlamp.jpg" alt="" title="beatlamp" width="539" height="404" class="alignnone size-full wp-image-9685" /></p>
<p>Artist and design Yoshi Akai (<a href="http://akaipro.com/">no relation</a>, as far as I know) treats analog electronics as an art form, a sculpture, an instrument, and an exercise in interaction design, all wrapped in the velour of vintage hardware design. For everyone who misses the deco elegance of meticulously-engraved surfaces and tastefully-appointed enclosures of early-century electronics, Yoshi&#8217;s work will be a special treat.</p>
<p>These aren&#8217;t just pretty boxes, though: they work as instruments. A prolific inventor with a background in textiles and design, Nagoya-born Yoshi Akai has spun out countless playful experiments in musical interaction, and all make fascinating sounds. There&#8217;s a turntable that scratches <a href="http://www.yoshiakai.com/2008/Turntable01.html">Swedish rye crackers as though they&#8217;re records</a>, a <a href="http://www.yoshiakai.com/2009/Telegraph_Chord01.html">step sequencer made from a telegraph</a>, <a href="http://www.yoshiakai.com/2009/Thumb_series01.html">thumb-controlled instruments</a>, and various synths, noisemakers, effects, and drum machines, some quite practical. Some emphasis electrical, analog sounds, while others go chip/8-bit in timbre. All look beautifully handmade, with some tending toward luxurious front panels while others flaunt intentionally disorganized arrays of knobs.</p>
<p>(Just don&#8217;t say the word &#8220;steampunk&#8221; &#8212; the designs seem to be to be placed pretty firmly in the electrically-powered early 20th Century, and there&#8217;s even a <a href="http://www.yoshiakai.com/2009/RUR_Voice01.html">reference</a> to Czech proto-science fiction landmark <a href="http://en.wikipedia.org/wiki/R.U.R._(Rossum's_Universal_Robots)">R.U.R.</a>.)</p>
<p><a href="http://www.yoshiakai.com/index.html">Yoshi Akai Artist Site + Gallery</a></p>
<p><a href="http://www.youtube.com/user/MrYoshiAkai#p/a">MrYoshiAkai YouTube Channel</a></p>
<p>There are many models, so it&#8217;s worth investigating the full YouTube gallery and his site gallery. I&#8217;ll call attention to the two most theatrical. First, LEGO blocks form the playing pieces for a musical sequencer. That&#8217;s fitting: Ableton CEO and founder Gerhard Behles once revealed to me that he adored playing with LEGO blocks as a child, a design element that resurfaces in the sequencer he helped design. LEGO blocks are modular, they&#8217;re playful, they&#8217;re neatly color-coded, and because of their shape and interchangeable design, they easily represent blocks of sequenced time in music. </p>
<p>Here&#8217;s a video of the LEGO sequencer in action:<span id="more-9681"></span></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/3AontRDPQj0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3AontRDPQj0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The Wireless Catcher produces rawer sounds than some of Yoshi&#8217;s creations, but you can&#8217;t beat its whimsical presentation and unusual conception. This isn&#8217;t just another Theremin-style device, either: the creation intentionally sucks up the wireless radio activities happening around you. Adjusting the angle of the device causes it to receive different sounds. In an age when wireless interference and overcrowded spectrums threaten to shut down even digital technology, this is one of the few instruments I&#8217;ve seen that makes interference the signal, rather than background noise. This could be what we&#8217;re all playing wirelessly as the spectrum continues to fill up.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/T1Omww4C8tA&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T1Omww4C8tA&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I knew those Knäckebröd Swedish rye crackers would be good for something. See how neatly they fit on a turntable?</p>
<p><img src="http://createdigitalmusic.com/images/2010/03/knackebrod.jpg" alt="" title="knackebrod" width="539" height="404" class="alignnone size-full wp-image-9693" /></p>
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		<slash:comments>18</slash:comments>
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		<title>Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies</title>
		<link>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/</link>
		<comments>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:13:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9659</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/03/0210_osmosdl.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg" alt="" title="osmos_screen" width="580" height="435" class="alignright size-full wp-image-9662" /></a></p>
<p>The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it&#8217;s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be.</p>
<p>Now, I&#8217;m pleased to offer a lot of that music for your listening pleasure, for free. It&#8217;s one of the rare game soundtracks you&#8217;d want to hear even <em>after</em> having heard it on repeat while solving some of the title&#8217;s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible &#8211; check out their work if you haven&#8217;t already.</p>
<p>The release is overdue, but it comes at a good time. By the end of last year, Osmos migrated from its initial, Windows-only release to Mac, too. Owners of multitouch PCs have been treated to a multitouch version on Games for Windows Live. (I&#8217;m still working on loaning a multitouch laptop; stay tuned.)</p>
<p>The most recent news, as <a href="http://www.synthtopia.com/content/2010/02/24/osmos-for-the-iphone-coming/">seen on Synthtopia</a> and the Microscopics blog: <a href="http://www.microscopics.co.uk/blog/2010/osmos-for-iphone/">an iPhone version of Osmos is coming soon</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg" alt="" title="osmos_iphone" width="500" height="264" class="alignright size-full wp-image-9666" /></a></p>
<p>If you&#8217;ve already gotten the game but got stuck on Epicycles (ahem), we have a solution for that, too &#8211; see the recently-released video from the game developers, who must have <a href="http://www.hemispheregames.com/2010/01/osmos-rage-part-1-welcome-to-hell/">heard your pain</a>. (Man, in my day&#8230;)</p>
<p>We have two formats for listening:<span id="more-9659"></span><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.mp3">MP3 for download</a><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.m4a">M4A extended podcast with visuals and chapter markers<br />
</a><em>(sadly, there seems <em>not</em> to be an open format for doing this, and one of the only creation tools is GarageBand &#8211; I&#8217;d love to hear alternatives)</em></p>
<p>Featured music:<br />
Vincent et Tristan &#8211; Osmos Theme (two excerpts)<br />
Gas 0095 &#8211; Discovery<br />
Loscil &#8211; Lucy Dub<br />
Loscil &#8211; Roschach<br />
Loscil &#8211; Sickbay<br />
High Skies &#8211; The Shape of Things to Come<br />
Julien Neto &#8211; From Cover to Cover<br />
Julien Neto &#8211; Farewell</p>
<p>And yes, that includes the most-definitely-unreleased samples by Vincent et Tristan, which are short but quite beautiful.</p>
<p>If you want still more music, the fantastic High Skies EP <em>Sounds of the Earth</em> <a href="http://www.hemispheregames.com/2010/01/awesome-new-album-from-high-skies-free-for-hemisphere-customers/">is free for Osmos customers</a>.</p>
<p>More from Mat / Microscopics, including an improved, higher-quality papercraft Minimoog:</p>
<blockquote><p>I&#8217;ve just added a prize draw to win the Minimoog and the Gas 0095 collection on my blog for the Gas 0095 15 year anniversary<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/">http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/</a><br />
And I have a Gas 0095 Q&#038;A and have set up a page for people to submit any questions (also via Facebook and our contact page).<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/">http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/</a></p>
<p>I&#8217;ve also added a new short video of a microscopic journey into the Gas 0095 album art<br />
<a href="http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1">http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1</a></p></blockquote>
<p>Finally, if you haven&#8217;t read it yet, don&#8217;t miss our <a href="http://createdigitalmusic.com/2009/09/24/music-physics-space-in-perfect-fusion-interview-creators-of-game-osmos/">interview with the creators of the game</a>; it offers inspiration that is musical as well as gaming- and design-related.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/8622631">Completing F3C-3 (Epicycles 3)</a> from <a href="http://vimeo.com/user989434">hemisphere games</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>15</slash:comments>
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		<title>A Conversation with Robert Henke: Silence, Technology, and Process</title>
		<link>http://createdigitalmusic.com/2010/02/25/a-conversation-with-robert-henke-silence-technology-and-process/</link>
		<comments>http://createdigitalmusic.com/2010/02/25/a-conversation-with-robert-henke-silence-technology-and-process/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 03:30:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9600</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/02/0210_silence1.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/02/silence.jpg"><img src="http://createdigitalmusic.com/images/2010/02/silence.jpg" alt="" title="silence" width="580" height="434" class="alignright size-full wp-image-9622" /></a></p>
<p>Being a digital musician requires a new set of skills, a precise tack between the forces of engineering and creativity. Robert Henke aka Monolake is always someone I find thought-provoking, not only because he&#8217;s so open and articulate, but because he seems uniquely focused on balancing those two sides of his personality. As a media artist and producer, his work relies heavily on his own technological invention, but he is also able to keep true to his own aesthetic compass.</p>
<p>For acoustic evidence of where Robert&#8217;s mind is exploring, his full-length album <em>Silence</em>, released last month on his own Imbalance label, reverberates with clarity. To my own ears, its crystalline rhythms and finely-honed, always-foreground timbres and textures recall all the best of Monolake through the years, back to the early, pre-Ableton collaboration between Robert and (now Ableton CEO) Gerhard Behles. (For an eloquent review, see <a href="http://www.factmag.com/2010/01/12/monolake-silence/">Fact Magazine&#8217;s</a> take.)</p>
<p>As far as engineering in the sense of recording and production, Robert did a terrific <a href="http://www.carosnatch.com/2010/02/monolake-interview-producing-an-album-with-no-compression/">interview with engineer/musician Caro Snatch for her blog</a>; she gets some fascinating answers out of him and they even talk about his technique of avoiding compression on electronic sources. But I was interested in how engineering can work in the compositional sense: with open-ended tools like Ableton Live and Max/MSP, how do you create compositional systems? How do you wrestle with the potential of Max inside Live? Where do you draw limits?</p>
<p>As always, Robert has some sharp ideas &#8211; whether fodder for inspiration or disagreement, I think you&#8217;ll find things worth talking about. And indeed, while technology figures prominently, I think you&#8217;ll find some ideas that are really fundamentally about music, about compositional intent, thinking about sound, and thinking about rhythm.</p>
<p><a href="http://www.flickr.com/photos/hulio/2959034033/"><img src="http://farm4.static.flickr.com/3230/2959034033_21fc764829.jpg"></a></p>
<div class="imgcaption">Robert Henke performs at nextech 08. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hulio/">Giulio Callegaro</a>.</div>
<p><span id="more-9600"></span></p>
<p><strong>PK: It seems that you&#8217;ve always had a really particular approach to timbre, and that it&#8217;s especially focused and evolved on this record. There&#8217;s a certain purity of tone to which you tend to gravitate, as I hear it. Can you talk a bit about how you approach timbral color? </strong></p>
<p>RH: I can only nail it down to personal taste. I enjoy timbres with inharmonic content, and I like the contrast between very sharp transients and very lush, airy sounds.</p>
<p><strong>I know that Silence, as with your other work, combines synthesized and found sounds. There is a sense that you get to an almost atomic level with each, however, that the synthesized are becoming organic and the recorded sounds are deconstructed to the point that become almost primitive and synthesized. Is there a different approach to each of these, or is that something that happens naturally?</strong></p>
<p>The ambiguity of sonic events always fascinates me. That border between &#8216;real&#8217; and &#8217;synthetic&#8217; is a quite interesting one, not only in sound design, but also in visual arts. Working with synthetic sound generation sharpens my senses for the real sounds around me, and often I am surprised by how much they can blend. We are not talking any more of sound generation with a single square wave oscillator and a lowpass filter, but methods that are capable of creating highly complex and rich timbres. Those methods&#8217; sonic definition matches the complexity of real sounds and this is where the fun starts.  I like to place a recording of a metal thing next to a physical model of a metal thing next to a processed sample next to an FM timbre and see how they become a nice ensemble of similar sounds.</p>
<p><strong>What&#8217;s your workflow like now in Ableton Live? On some level, it&#8217;s a tool that does things that you have conceived or asked for, or that reworks things you&#8217;ve created. On another, of course, it&#8217;s also this commercial tool that has been adapted to a generalized audience. Are there areas of it that you tend to work in most? Are there areas or features you tend to ignore or even avoid?</strong></p>
<p>I try to avoid &#8216;content&#8217;. I am not interested in &#8216;throwing beat loops together&#8217;. I do not use presets from other people when it comes to synthesis, this all is just not my way of thinking. Why should I leave that great part of composition which is coming up with interesting timbres, to someone else? I am also not using time stretching / warping as a tool to match beats. I don&#8217;t like time stretch artefacts, unless I drive it in the very extreme as a special effect. I don&#8217;t need factory groove templates, in fact I never you groove at all, if i want to achieve it, I move notes by hand.</p>
<p>Apart from that, I&#8217;d say I use everything Live has to offer. There is not typical workflow, it highly depends on what I want to do. The most significant difference to the old pre-Live times is to me that I can make lots of sketches without any special idea in mind, just let go, and save the result once I am bored with it. And much later I can open all those sketches, and see if anything in there is of interest. Then I grab that element and continue working on the basis of this. I have a lot of complex tree structures of fragments on my hard-disk, and this a great source of material and inspiration.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/maxmonolake.jpg"><img src="http://createdigitalmusic.com/images/2010/02/maxmonolake.jpg" alt="" title="maxmonolake" width="551" height="196" class="alignright size-full wp-image-9626" /></a></p>
<div class="imgcaption">The PX-18 sequencer, the handmade Max patching creation central to the Monolake sound, reborn as a freely-available Max for Live patch.</div>
<p><strong>Recently, you shared some of your early, personal Max patches as Max for Live creations. Were any of these patches used on Silence?</p>
<p>I don&#8217;t mean to focus exclusively on the technology, but it seems that these Max patches &#8211; even more than any element of Live &#8211; really embody some of your aesthetic and taste, yes? They&#8217;re a bit like experiencing a Monolake album interactively. Do you conceive them in that way, as a sort of compositional thought formed into a tool?</strong></p>
<p>The tools have a strong influence on the result. Take the Monolake PX-18 sequencer. Its way of expanding a one bar loop into something that repeats in longer cycles is based on such a rigid concept, that it enforces a quite specific rhythmical approach. Some patterns are simply not possible, some are very easy to achieve. This is exciting and this is very musical; a piano is an instrument which makes it very easy to treat all twelve notes of a well tempered scale the same. And it is an instrument which makes it impossible to play with any notes that do not fit in such a scale. This is exactly the same interesting tension between enabling and inhibiting expression as with the rhythmical limitation of the PX-18.</p>
<p>There is an interesting interaction going on between developing tools and achieving musical results. The whole process is far from being linear and entirely result orientated. The idea at the beginning is shaped by first results and experiences gained from playing with a simple prototype of a part of the functionality, this drives the further development of the tool, but also influences the musical idea. If I try to build a granular time freezer, and after initial tests I figure out that I need a lot of overlapping grains to get the sound I want, I can also start thinking in swarms of particles, and this might lead to musical ideas that shape how I try to improve the grain thing. Working this way often provides far more interesting results than sticking to an initial plan. As an interesting side note, this way of thinking also finds its way more and more into general software/hardware development and interface/functionality design. The tools of the future need to _feel_ right. One cannot design a multi touch screen application on a piece of paper, implement it and think it will work. It would, technically, but it might not be inspiring to use and therefor most likely not a success in a competitive market.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/stepmod.jpg"><img src="http://createdigitalmusic.com/images/2010/02/stepmod.jpg" alt="" title="stepmod" width="580" height="458" class="alignright size-full wp-image-9629" /></a></p>
<div class="imgcaption">Inside Robert&#8217;s step modulator, also available as a free Max for Live patch.</div>
<p><strong>A few years ago, when you were in New York, you made a couple of comments that stuck with me. One was that you thought that the tech press sometimes wasn&#8217;t critical enough of technology, that, for instance, they weren&#8217;t saying critical things about Ableton Live. Another was that you felt like there was less need for Max/MSP partly because of what Live itself does. I&#8217;m curious if you have any new thoughts on either of those?</strong></p>
<p>I find myself doing a lot of things in Max these days, since the integration in Live made it so easy and rewarding. When I made that Max statement in NYC, I felt that coding is a trap when it comes to actually creating music. One simply does spend to much time with non-musical problems.In many ways, Max 5 and Max for Live reduced the time needed to get results. And this makes the whole package very attractive again.</p>
<p>I started teaching sound design at the Berlin University of Arts a year ago. I can show my students how to create a simple two-operator FM synthesizer with an interesting random modulation within fifteen minutes and the result is a Live set including the Max for Live part, which I can save and send to the students as an email so they can open it again an continue working on it. If stuff can be done that fast, it leaves enough headroom to actually use it in a musical context. In retrospective a lot of 90s IDM music was way to much driven by exploring technology. At some point one has to step back and say: okay, now lets actually have a look at the composition and not only at the technical complexity of the algorithm.</p>
<p>So, what&#8217;s the role of the press in this? One experience I gain from reading the Ableton user forum and from talking with students is that there is a great amount of insecurity about which technology to use. It&#8217;s the abundance paradox. Which software sounds best? Which compressor do i need to use? Which plugins do I need for mastering housy dub music with a hint of pop and some acoustic guitar? Having the choice between 5000 compressor plugins whilst not understanding what makes a compressor really sound the way it does it pretty much my idea of hell. So often I have that impulse telling the world: hey, you can use the sidechain input of the compressor you already have in Live, and you can feed that sidechain with a slightly delayed version of the original signal. You could also apply saturation, filtering, or even reverb or again an instance of the compressor in that side chain signal to shape its timing and response to its input. This will have a result of the compression curve, and this means you can build anything from a very normal compressor up to the most exotic effect you can imagine. And you can store those structures for later re-use. You can automate every single aspect of it. You can use ten or twenty instances of it in a song.  Are you guys aware that you have more power right in front of you than the best music producers and hardware designers just ten years ago would have dreamed off?</p>
<p>I simply do not want to read any more articles about new compressor, be it hardware or software, unless it provides insight into the amazing possibilities we already have. I don&#8217;t want to read anymore sound quality discussions that deal with the last bit of a 24-bit file in a world where people listen to mp3 over mobile phones and enjoy those artefacts.</p>
<p>The most exciting new music comes from young kids guys running some audio software in a bedroom, listening to the result over a shitty hi-fi and use Melodyne all the way wrong. Those folks do not read gear magazines, they could not care less about yet another mastering EQ, but create the most stunning beauty. If people talk too much about gear I usually do not expect too much good music.  I am often trapped in this twilight zone between engineer and composer too, so I know what I am talking about here&#8230;</p>
<p><strong>As far as your own music, do you find you need some critical distance from a tool as an artist? Or does that fall away once you&#8217;re in the process of actually making the record? (It seems, after all, we&#8217;re all a bit spoiled by the various excellent tools we have at our disposal.)</strong></p>
<p>Deadlines help. If I know that a project needs to be finished, I simply stop investing time in technology at some point, and instead use what&#8217;s there. Its a question of discipline and experience too. I try to teach my students that if they are working on a technically challenging project they need to define a deadline for the technical side. If not, they might work till the very last moment on technical stuff and loose focus on the artistic part.  At the end, the result counts, not the beautiful MAX patch, which could possible create a nice result.</p>
<p><a href="http://www.flickr.com/photos/dis_patch/2508484269/"><img src="http://farm4.static.flickr.com/3209/2508484269_3e775bd83a.jpg"></a></p>
<div class="imgcaption">Monolake live with the Monodeck (custom-built controller hardware). Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dis_patch/">DIS-PATCH Festival</a>.</div>
<p><strong>And have you ever considered trying to return to just building something simple in, say, Max, and limiting yourself to that? Or are you able to find necessary formal limitations in the tools you have?</strong></p>
<p>I am constantly limiting myself. I set up a multi-dimensional network of constraints and bounce off its walls. Exhausting but it helps getting stuff done. A typical constraint:  No more patching in Max till that project is finished, or try to get all Melodyne processing done in one afternoon and use those results.</p>
<p><strong>I&#8217;m particularly interested in how you conceive rhythm. It seems like some of the ideas about sequencing rhythm in ATOM are also present here. Some of these rhythms are relatively symmetrical, pulse-like. Then you have these stuttering rhythms, as though a vibration has been set in motion and is naturally playing itself out in space. How do you work rhythmically?</strong></p>
<p>I contrast totally straight 16th grooves with material that itself constitutes a rhythmical quality off that grid. In &#8216;Silence&#8217; obviously I often used gravity driven processes with their inherent accelerations. Or I played notes with an arpeggiator that is not synced to song time but where I control its rate with a slider. Something Gerhard already did on the very first Monolake track &#8216;Cyan&#8217; in 1995. Silence offers quite a few hidden connections to Monolake history. My general approach to groove is simple: I change things in time till it feels right.</p>
<p><strong>What was your compositional process like, generally, for these works? Did they start with some of those sounds? With a rhythmic motive?</strong></p>
<p>There is no general rule. I often just open Live to explore an idea, and end up doing something else because I found an interesting detail along the way. Or I have to work on a highly specific project, and have to discard a lot of the results because they do not work in a given context. Instead of throwing them away, I keep them and this might form the basis for another composition.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/silence_leafover.jpg"><img src="http://createdigitalmusic.com/images/2010/02/silence_leafover.jpg" alt="" title="silence_leafover" width="580" height="426" class="alignright size-full wp-image-9631" /></a></p>
<div class="imgcaption">Robert&#8217;s travels have inspired sounds in the past; here, images from the album liner for <em>Silence</em>.</div>
<p><strong>The title, &#8220;Silence,&#8221; certainly recalls John Cage. Was that intentional? Were there other meanings here? In an album that&#8217;s not silent, what is the role of silence?</strong></p>
<p>Silence is such a great concept. There is no silence, unless in a vacuum, its that great mystic world which cannot exist in our world. Also, in music the time between the musical events is as important as the events itself. But I really leave it up to the associations of the listener to make sense of the title. And of the liner notes and the photographs and the music.  I think there is a lot of room for all sorts of connections and connotations.</p>
<p><strong>When we talked at the end of last year, we got to reflect a bit about winter. I&#8217;m editing this as I watch a snowstorm here in Manhattan, having come from snowstorms in Stockolm. It seems that winter is again a thread on this record. How did winter play into the album?</strong></p>
<p>I grew up in the Bavarian countryside. Winter there equals silence, introversion, deep thinking, and general inwards focus. I like this.</p>
<p><a href="http://monolake.de/">http://monolake.de/</a><br />
Free Max for Live patch downloads: <a href="http://monolake.de/technology/m4l.html">http://monolake.de/technology/m4l.html</a><br />
Silence: <a href="http://monolake.de/releases/ml-025.html">http://monolake.de/releases/ml-025.html</a></p>
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		<title>Jazari: Utterly Brilliant Robotic Percussion</title>
		<link>http://createdigitalmusic.com/2010/02/19/jazari-utterly-brilliant-robotic-percussion/</link>
		<comments>http://createdigitalmusic.com/2010/02/19/jazari-utterly-brilliant-robotic-percussion/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 09:11:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[percussion]]></category>
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		<category><![CDATA[robotics]]></category>
		<category><![CDATA[steamfunk]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9552</guid>
		<description><![CDATA[No comment on this one just yet; I&#8217;ll have to pick my jaw up off the floor. Amidst a sea of new robotic percussion, this Wii-remote-controlled, Max/MSP-based mini-ensemble of wooden African percussion is musical, expressive, and downright stunning. I love the mechanical (literally and musically) grooves, and with a single human controlling it live, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lm435icmFSQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lm435icmFSQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>No comment on this one just yet; I&#8217;ll have to pick my jaw up off the floor. Amidst a sea of new robotic percussion, this Wii-remote-controlled, Max/MSP-based mini-ensemble of wooden African percussion is musical, expressive, and downright stunning. I love the mechanical (literally and musically) grooves, and with a single human controlling it live, it&#8217;s true to the one-man-band history of these sorts of instruments. &#8220;One human, three machines, rhythm,&#8221; says the video description. I hope to do some research and share more soon, but I can&#8217;t resist sharing the results now.</p>
<p>Thanks to Patrick Flanagan for the tip on his work. Patrick predicts that &#8220;this is the beginning of steamfunk.&#8221;</p>
<p><strong>Note: please see comments for more on what&#8217;s happening;</strong> Patrick is using robotics to effectively augment his own personal performance and improvisation, allowing him to play multiple instruments at once. He is actually playing in one of the available modes, however, and has some nice reflections on what he&#8217;s doing. I&#8217;ll follow up with more details &#8211; as I said, wanted to give you a peek at the video first. So, before you jump to conclusions, ask about what&#8217;s unclear or what you&#8217;d like to know. We&#8217;ve got the artist here to discuss.</strong></p>
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		<slash:comments>61</slash:comments>
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		<title>Back to the Future: Save an Old Laptop, Make it a Music Workstation</title>
		<link>http://createdigitalmusic.com/2010/02/15/back-to-the-future-save-an-old-laptop-make-it-a-music-workstation/</link>
		<comments>http://createdigitalmusic.com/2010/02/15/back-to-the-future-save-an-old-laptop-make-it-a-music-workstation/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:39:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9516</guid>
		<description><![CDATA[Computers can have longevity as musical instruments, but it takes a little extra effort. (CC-BY-NC-SA) Bill Van Loo.
Computers and computer software can have as much or even more longevity than traditional music hardware &#8211; that is, if elements like copy protection don&#8217;t intervene first. As a postscript to the discussion last week, prompted by a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/chromedecay/4312275135/" title="5/52: Bill Van Loo at the iBook instrument station by chromedecay, on Flickr"><img src="http://farm5.static.flickr.com/4012/4312275135_a9cfd174bf.jpg" width="500" height="375" alt="5/52: Bill Van Loo at the iBook instrument station" /></a></p>
<div class="imgcaption">Computers can have longevity as musical instruments, but it takes a little extra effort. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC-BY-NC-SA</a>) <a href="http://www.flickr.com/people/chromedecay/">Bill Van Loo</a>.</div>
<p>Computers and computer software can have as much or even more longevity than traditional music hardware &#8211; that is, if elements like copy protection don&#8217;t intervene first. As a postscript to the <a href="http://createdigitalmusic.com/2010/02/12/new-soft-synth-for-the-apple-ii-and-a-plea-for-longevity-and-economy/">discussion last week</a>, prompted by a new software release for the Apple II, here&#8217;s a report from our friend Bill Van Loo. He was able to make a productive little workstation out of an old iBook (500Mhz), with access to Reaktor Session instruments and an Apple electric piano now gone. </p>
<p>Bill has been doing a project a week all year, working towards the goal of 52 projects at the end of 2010, so consider this an excuse to peek into his studio and get some inspiration and ideas for projects:</p>
<p><a href="http://www.chromedecay.org/">http://www.chromedecay.org/</a></p>
<p>What&#8217;s interesting to me is how productive the results were. But that means there&#8217;s a real failure caused by arcane copy protection. And much as we complain about dongles, the dongle worked &#8211; it was software/online challenge-response that was the failure point. (Before dongle advocates at developers rejoice, uh, guys, if you add online activation to your dongle as some of you have recently done, you&#8217;ve just killed your advantage.)</p>
<p>I don&#8217;t think it&#8217;s realistic for developers to always provide 100% backwards compatibility. But it&#8217;s clear that developers aren&#8217;t doing a great job of gracefully bringing products to the end of their life cycle. If a product is to be discontinued, why not do what Propellerhead did with their popular ReBirth instrument and provide it free? Open source licensing isn&#8217;t always the answer, as it adds additional legal work and presumes that someone wants all this old source code, which very often, they don&#8217;t. But at least by providing a free download, perhaps a very specific license that makes it free to trade the binary file, people don&#8217;t lose access to software they use in their music.</p>
<p>Bill&#8217;s comments, plus a link to the full story &#8211; well worth reading if you&#8217;re considering doing something similar yourself:<span id="more-9516"></span></p>
<blockquote><p>As it happens, I went through my own version of this (resurrecting old technology to get usable instruments back) and documented it on my blog, as part of my ongoing &#8220;52 things&#8221; (a &#8220;project-a-week&#8221; series).</p>
<p>A few years ago, I replaced my trusty titanium PowerBook with a shiny new Intel MacBook. That brought lots of increased power, but it also meant losing some things I really liked as a result of moving from the PowerPC-based PowerBook to the Intel-based MacBook. My favorite Rhodes electric piano sound came from Logic’s EVP73 plugin, which didn’t run on Intel Macs. One of my other favorite sound sources was Reaktor Session, which I loved for its Vierring ensemble, among others.</p>
<p>What it came down to, for me, is that it was worth getting back those capabilities. I learned, along the way, that the dongle-based copy protection schemes (much as I disliked them at the time) of Logic and Max/MSP allowed me to get them up and running extremely quickly.</p>
<p>In contrast to dongle-based copy protection, the challenge/response authorization system of Native Instruments actually made it much more difficult (relatively speaking) to get Reaktor Session installed &amp; going. NI&#8217;s customer support got me set up quickly, but having to rely on that to get software working makes it more fragile in terms of dependencies.</p></blockquote>
<p><a href="http://www.chromedecay.org/2010/01/29/552-ibook-instrument-station/">5/52: iBook instrument station</a></p>
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		<title>Flying Lotus Cosmogramma Album is Coming 5/4; Clear Your Calendar</title>
		<link>http://createdigitalmusic.com/2010/02/05/flying-lotus-cosmogramma-album-is-coming-54-clear-your-calendar/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/flying-lotus-cosmogramma-album-is-coming-54-clear-your-calendar/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:56:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9420</guid>
		<description><![CDATA[I have no doubt that Cosmogramma, the album Flying Lotus describes as a &#8220;space opera,&#8221; will be one of the albums of 2010. Actually, I don&#8217;t even care if anyone agrees, because I know I&#8217;ll thoroughly enjoy it. The only bad news is that you&#8217;ll have to wait until May to get the release, coming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/02/masked_flyinglotus.jpg" alt="masked_flyinglotus" title="masked_flyinglotus" width="580" height="387" class="alignright size-full wp-image-9428" /></p>
<p>I have no doubt that <em>Cosmogramma</em>, the album Flying Lotus describes as a &#8220;space opera,&#8221; will be one of the albums of 2010. Actually, I don&#8217;t even care if anyone agrees, because I know I&#8217;ll thoroughly enjoy it. The only bad news is that you&#8217;ll have to wait until May to get the release, coming out on Warp Records.</p>
<p>I happened to hang out with Flying Lotus the day he wrapped the record up (after I nearly succumbed to the horrors of LA traffic), so I got to hear the rough-cut. Taking off any music critic hat or anything along those lines, I just fell in love with it; my jaw was dropped. (Thanks, Steve &#8211; I wasn&#8217;t just pretending or trying to be nice!) I wanted to take it with me and keep listening all night, so yes, I look forward to even a watermarked advance, let alone my proper, DRM-free CD final. It&#8217;s incredibly lush, indeed operatic in its collisions of textures, and filled with guest work by the likes of Ravi Coltrane, Thundercat, Erykah Badu, and Laura Darlington. (You may know Laura&#8217;s husband, Daedalus; Laura has done a number of collaborations with him and with FlyLo in the past.)  The cut with Thom Yorke on guest vocals was immediately a favorite of mine, and the combination of work by harpist Rebekah Raff and string arranger Miguel Atwood-Ferguson (of Outkast) make for an exquisitely beautiful journey. It absolutely fits his musical personality, but it also sounds very different from his previous work. </p>
<p>The results have a richness, a depth to them I think many will find irresistible. Like a great bandleader, Flying Lotus has pulled the best out of his collaborators into his musical world.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/flylo_albumart.jpg" alt="flylo_albumart" title="flylo_albumart" width="580" height="580" class="alignright size-full wp-image-9430" /><span id="more-9420"></span></p>
<p>Steve Ellison (Flying Lotus) is a really humble, easy-going guy, and I think sometimes that shows in music. Some of that generous personality really comes across. </p>
<p>Anyway, I want to hear the mastered version and spend some proper time with the album and talk to FlyLo about it, and give y&#8217;all the coverage you and this record deserve. In the meantime, to whet your appetite, here&#8217;s the track listing and the gorgeous new artist shot and album cover.</p>
<p>Cosmogramma Tracklist:</p>
<p>01. Clock Catcher<br />
02. Pickled!<br />
03. Nose Art<br />
04. Intro//A Cosmic Drama<br />
05. Zodiac Shit<br />
06. Computer Face//Pure Being<br />
07. ..And The World Laughs With You ft. Thom Yorke<br />
08. Arkestry<br />
09. Mmmhmm ft.Thundercat<br />
10. Do The Astral Plane<br />
11. Satelllliiiiiteee<br />
12. German Haircut<br />
13. Recoiled<br />
14. Dance Of The Pseudo Nymph<br />
15. Drips//Auntie&#8217;s Harp<br />
16. Table Tennis ft. Laura Darlington<br />
17. Galaxy In Janaki </p>
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		<title>Lights and Music: The Harmonic Center of the Universe</title>
		<link>http://createdigitalmusic.com/2010/02/02/lights-and-music-the-harmonic-center-of-the-universe/</link>
		<comments>http://createdigitalmusic.com/2010/02/02/lights-and-music-the-harmonic-center-of-the-universe/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 06:54:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[christopher-bauder]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[robert-henke]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[xenakis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9311</guid>
		<description><![CDATA[The Harmonic Center of the Universe from Jesse Stiles on Vimeo.
This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and Saturn Never Sleeps, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. The Harmonic Center of the Universe evidently narrowly escaped destruction last year during a thunderstorm, but perhaps [...]]]></description>
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<p><a href="http://vimeo.com/8709711">The Harmonic Center of the Universe</a> from <a href="http://vimeo.com/jts3k">Jesse Stiles</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and <a href="http://saturnneversleeps.com/2010/01/27/a-sonified-light-emitting-sculpture-with-endless-iterations/">Saturn Never Sleeps</a>, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. <em>The Harmonic Center of the Universe</em> evidently <a href="http://jts3k.com/site2/content/harmonic-center-universe-has-been-fix-o-fied">narrowly escaped destruction</a> last year during a thunderstorm, but perhaps Art is as much repair as it is creation.</p>
<p>Artist Jesse Stiles <a href="http://jts3k.com/site2/bio">specializes in such light shows</a>. There&#8217;s a clear connection to the polytropes of Iannis Xenakis, with its own cascades of choreographed light &#8211; a reminder that lights can still have a place, even in an age of projection. He also writes experimental pop songs and does sound and music for IMAX films. (Yeah, Jesse, you&#8217;re someone we need to meet.)</p>
<p>Along similar lines, we saw the gorgeous balloon and music collaboration of Robert Henke and Christopher Bauder, ATOM, last year in Montreal. What strikes me about all these works it that the lit object and sound appear to fuse to an extent that these become either musical sculptures <em>or</em> a kind of sequencer in physical space. It&#8217;s remarkable that the digital can make musical structure more virtual, more invisible, or more physical &#8211; almost without consideration one way or another. </p>
<p><embed src="http://blip.tv/play/g5togY3kYQI%2Em4v" type="application/x-shockwave-flash" width="580" height="363" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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