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<channel>
	<title>Create Digital Music &#187; inspiration</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 20 Nov 2009 17:06:15 +0000</lastBuildDate>
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		<title>Tracker Tracks: Winners of the Efficient Music Competition Span Genres, Moods</title>
		<link>http://createdigitalmusic.com/2009/11/20/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/</link>
		<comments>http://createdigitalmusic.com/2009/11/20/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:06:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[efficient-music]]></category>
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		<category><![CDATA[Renoise]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/20/tracker-tracks-winners-of-the-efficient-music-competition-span-genres-moods/</guid>
		<description><![CDATA[ 
You know, tracks. Tracker. Photo (CC) Roey Ahram.
So much energy is spent reflecting on the merits of different tools, or re-hashing tired debates like the comparison between analog and digital, often with the assumption that you can hear the tool in the finished work. But the real value of an expressive, creative tool is [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/roeyahram/3905142859/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3905142859_8d22227dce[1]" border="0" alt="3905142859_8d22227dce[1]" src="http://createdigitalmusic.com/images/2009/11/3905142859_8d22227dce1.jpg" width="500" height="333" /></a> </p>
<div class="imgcaption">You know, tracks. Tracker. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/roeyahram/">Roey Ahram</a>.</div>
<p>So much energy is spent reflecting on the merits of different tools, or re-hashing tired debates like the comparison between analog and digital, often with the assumption that you can hear the tool in the finished work. But the real value of an expressive, creative tool is that it can produce wildly different results in different hands; it’s the measure of its versatility. And the measure of music is the music itself.</p>
<p>That makes it doubly satisfying listening to the results of the Efficient Music Competition CDM hosted with the <a href="http://www.renoise.com/">Renoise</a> production software and Linux-powered <a href="http://www.indamixx.com/">Indamixx</a> netbooks and software suites. While <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">tracker</a> applications have been conventionally associated with certain styles, there’s music here from every possible genre. There are contributing artists at a wide variety of different stages in the development of their craft and creative output – just as all of us are growing and changing. There’s even a <a href="http://www.renoise.com/competitions/indamixx/download.php?song_id=8">spoken word piece with a cow in a can</a> (one of my offbeat favorites). I’m sure you’ll hate some of the music and love some of the rest; some will think the voting results were spot-on and others will be surprised and find the results upside down. Such is taste.</p>
<p>You can download all the entrants in the original Renoise file format, which you can play on any Mac, Windows, or Linux machine even with the free demo version. They’re ranked by popular-opinion vote.</p>
<p><a href="http://www.renoise.com/competitions/indamixx/results.php">http://www.renoise.com/competitions/indamixx/results.php</a></p>
<p>On the main competition page, most of tracks have SoundCloud players, which means you can also connect with artists you like at that community:</p>
<p><a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a></p>
<p>Remember that all of these tracks are Creative Commons-licensed, meaning they’re ripe sources of samples and sounds you can use freely in your work. If you need them for commercial purposes, you can contact the artists.</p>
<p>Taste aside, though, it’s fantastic to hear the range of activity going on. And keep in mind that the challenge of the competition, as sponsored by the software Renoise and Linux netbook vendor Indamixx, was to do more with less. As lovely as it is to have ever-growing computational resources, this is proof you don’t need them all the time. Even an affordable Atom-powered netbook is capable of real production, which says great things about the ongoing mobilization and democratization of computer music technology.</p>
<p>We have more than just a one-dimensional set of results. The contest judges offer lots to hear, including commentary on the tracks. And I’m pleased to share my own CDM pick and honorable mentions.</p>
<p> <span id="more-8401"></span><br />
<h3><a class="thickbox" href="http://www.flickr.com/photos/hi-phi/142324601/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="142324601_50be7d1d78[1]" border="0" alt="142324601_50be7d1d78[1]" src="http://createdigitalmusic.com/images/2009/11/142324601_50be7d1d781.jpg" width="500" height="401" /></a> </h3>
<div class="imgcaption">Tracks in motion. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hi-phi/">Phil Hilfiker</a>.</div>
<h3>CDM Picks</h3>
<p>Now, for my own personal Editor’s Choice selections. Keep in mind, these are governed exclusively by my own taste; your mileage may vary.</p>
<p><strong>My pick: </strong>After a lot of listening, I’m naming the official Top CDM Selection <a href="http://myspace.com/dvortaktunes">dvoraktunes</a>’ Tangeble, by Dave Smith-Hayes.</p>
<p>The track didn’t make it into the top popular selections, which is another reason to highlight it here. Sure, it sounds chippy, but it isn’t fondness for chip music and raw, digital sound that prompts me to give it honors. I thought some of the sounds here were the freshest in the bunch. It makes nods to breakcore but manages to parody it in an intelligent, inventive way. (“Chipbreak” is an apt name, as it’s something that, well, happens to chips.)</p>
</p>
<div>
<div style="text-align: left; padding-right: 5px; font-family: verdana, sans-serif; color: #595653; font-size: 11px; padding-top: 10px">Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a> </div>
<p>   <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100" flashvars="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></embed></object></div>
<p>Catch it on its drop.io page:</p>
<p><a href="http://drop.io/dvoraktunes8190">http://drop.io/dvoraktunes8190</a></p>
<p>Here’s what its creator had to say about the track and the software:</p>
<blockquote><p>It&#8217;s one of the first few tracks I ever made in Renoise, I decided it had the best breaks and best instrumentation. It&#8217;s a chipbreak track that uses two drum loops (the amen and a Ryan Gruss break) and two simple waveform tracks. Along with filtering, delay and chorus effects. Everything is native to Renoise, no use of VSTs or third party plugins. It should be more than adequate for a netbook.</p>
<p>Generating Drum Kits in the instrument mode is definitely something some one should look into if they&#8217;re slicing beats like an old school tracker (fast-tracker II? It&#8217;s before my time, that&#8217;s for sure). It&#8217;s definitely helped me plug in breaks super fast. And learn your effect columns! They can help you achieve some of the coolest sounds that I find are really hard to emulate outside of Renoise. </p>
</blockquote>
<p><strong>Honorable mention:</strong></p>
<p>The work of Cornelius Noll (aka 84 Caprice) is easily one of the highlights of the event. It’s worth a visit to the Audio Cookbook site for the track and a lot of background on how it was produced.</p>
<p><a href="http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/">http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/</a></p>
<p><a href="http://createdigitalmusic.com/media/sounds/[indamixx]_84_Caprice_feat._Prof_-_Karma_the_uh_oh_beat.mp3">[indamixx]_84_Caprice_feat._Prof_-_Karma_the_uh_oh_beat.mp3</a></p>
<p>It did (rightfully) make it near the top of the competition, but it’s worth mentioning that Atte André Jensen’s <em>Længere væk</em> (“further away”) made exquisite use of vocals on Renoise – even if vocal production is not normally associated with trackers or netbooks.</p>
<p><em>(Working on grabbing the MP3 file, but until then, it’s in the contest results.)</em></p>
<p>I love Transient’s self-described “abstract hip-hop” on Green Butter:</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/transient/green-butter&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/transient/green-butter&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/transient/green-butter/">green butter</a> by <a href="http://soundcloud.com/transient">transient</a></span></p>
<p>ASCII Death Star is a thumping, tasty track:</p>
</p>
<div>
<div style="text-align: left; padding-right: 5px; font-family: verdana, sans-serif; color: #595653; font-size: 11px; padding-top: 10px">Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a> </div>
<p>   <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100" flashvars="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></embed></object></div>
</p>
<p><a href="http://drop.io/asciideathstar">http://drop.io/asciideathstar</a></p>
<p>Sometimes, what’s nice about these sort of contests is listening to a track and hearing a musical voice that isn’t your own, that isn’t expected. The cut “Mole” seems just wildly quirky to me, like soundtrack material, and I got to play it while auditioning tracks as I drove along the I-5 in LA:</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/aksn/mole&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/aksn/mole&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/aksn/mole/">Mole</a> by <a href="http://soundcloud.com/aksn">aksn</a></span></p>
<p>There were many, many worthy tracks, and polish was clearly rewarded in the top five, but at least I’m able to note a few that might otherwise have been missed.</p>
<p>Finally, I’ll shout out a couple of tracks for being especially topical:</p>
<p>chunter deserves recognition for inventing a name for this (&quot;compact electronic desktop music&quot;) and then using an open-source, Linux vocoder to sing it:</p>
<p> <object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&amp;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&amp;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&amp;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/chunter/compact-electronic-desktop-music/">Compact Electronic Desktop Music</a> by <a href="http://soundcloud.com/chunter">chunter</a></span>
<p>&#160;</p>
<p>And, of course, I have to give a special nod to the tune submitted as a CDM theme song. Give &quot;You Know CDM&quot; a listen:</p>
<p> <object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/subtracted/you-know-cdm">You Know CDM</a> by <a href="http://soundcloud.com/subtracted">Subtracted</a></span><br />
<h3><a class="thickbox" href="http://createdigitalmusic.com/images/2009/11/ondabeach.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ondabeach" border="0" alt="ondabeach" src="http://createdigitalmusic.com/images/2009/11/ondabeach_thumb.jpg" width="580" height="435" /></a> </h3>
<div class="imgcaption">The grand-prize netbook, ready to take to the beach … if you don’t mind sand.</div>
<h3>Podcast and Track Commentary</h3>
<p>Ronald Stewart of Indamixx put together a full, hour-long podcast with his top tracks and commentary on his take on each of them:</p>
<p><a href="http://www.trinityaudiogroup.com/EntireBraodcast.mp3">http://www.trinityaudiogroup.com/EntireBraodcast.mp3</a></p>
<p>He also had some nice things to see on the Renoise forum:</p>
<blockquote><p>I just want say I can agree with the comments about &#8216;competition&#8217; being too restrictive. This was so much more than a competition. This was special. Thank you to all the Renoise producers!</p>
<p>Peter Kirn and I were talking at Dubspot Sunday night and we both agree that this competition BLEW AWAY any opinions of what Renoise sounds like, sounds, specific genre etc. That mold is officially shattered and I think we are all moving on to bigger and better with computer based music production. The fact that someone can produce this caliber of music on a netbook will redefine mindsets that we have yet to realize the benefit for years to come! Let’s cook this for 2-5 years and see how the dust settles (IMO it will be in all of our favor). Lastly, the incredible amount of global contributions to Indamixx (via Linux community) and all of the songs submitted has placed this contest in a new realm that I have never seen in a contest in the USA. This is the ultimate global collaboration that can never be taken away from all of us!</p>
<p>Rock on brothers!!!      <br />I can&#8217;t wait for that Renoise Party</p>
</blockquote>
<p>Indeed.</p>
<p>Thanks to everyone for contributing, and feel free to share your comments – including constructive criticism – below. (Key word: constructive!) </p>
]]></content:encoded>
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		<item>
		<title>A Gramophone that Plays the Earth Instead of Vinyl, and a Sonic iPhone Epidemic</title>
		<link>http://createdigitalmusic.com/2009/11/09/a-gramophone-that-plays-the-earth-instead-of-vinyl-and-a-sonic-iphone-epidemic/</link>
		<comments>http://createdigitalmusic.com/2009/11/09/a-gramophone-that-plays-the-earth-instead-of-vinyl-and-a-sonic-iphone-epidemic/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 18:55:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[biology]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8290</guid>
		<description><![CDATA[Images courtesy Olle Cornéer. Used by permission.
If you think culture has become too disconnected from the Earth, &#8220;Harvest&#8221; and the Terrafon instrument surely count as a shock to the system. A traditional ensemble picks up an enormous tone arm and transducer and, through back-breaking labor, drag it across arable fields. It&#8217;s part sound art and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/terrafon1.jpg"><img src="http://createdigitalmusic.com/images/2009/11/terrafon1.jpg" alt="terrafon1" title="terrafon1" width="580" height="387" class="alignright size-full wp-image-8292" /></a></p>
<div class="imgcaption">Images courtesy Olle Cornéer. Used by permission.</div>
<p>If you think culture has become too disconnected from the Earth, &#8220;Harvest&#8221; and the Terrafon instrument surely count as a shock to the system. A traditional ensemble picks up an enormous tone arm and transducer and, through back-breaking labor, drag it across arable fields. It&#8217;s part sound art and performance, part agriculture. But it certainly counts as a gramophone &#8211; it&#8217;s just a really big one that reads the grooves of the earth.</p>
<p>Beat juggling with two of these I&#8217;m guessing is largely out of the question.</p>
<p>One half of the artistic creative team, Olle Cornéer, writes with a description:</p>
<blockquote><p>Harvest (2009) is a new art piece for the new instrument terrafon, traditional ensemble and cropland &#8211; by Olle Cornéer and Martin Lübcke.</p>
<p>In this performance Alunda Church Choir, conducted by Cantor Jan Hällgren, plays the soil of northern Uppland (in Sweden) on terrafon. Harvest by Alunda Kyrkokör was exhibited at the Volt Festival in Uppsala the 6th of June 2009. Terrafon is a large agricultural version of the horn gramophone, amplifying the sounds in the track it ploughs.</p>
<p>There is more to come. There are still many croplands still untouched by terrafon. The only thing needed is a powerful local musical ensemble that can sweat it out. This is indeed a demanding piece.</p></blockquote>
<p><a href="http://createdigitalmusic.com/images/2009/11/terrafon2.jpg"><img src="http://createdigitalmusic.com/images/2009/11/terrafon2.jpg" alt="terrafon2" title="terrafon2" width="580" height="356" class="alignright size-full wp-image-8293" /></a></p>
<p>Video illustrates what this all means in practice:<span id="more-8290"></span></p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5075042&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5075042&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/5075042">Harvest by Alunda Kyrkokör (2009)</a> from <a href="http://vimeo.com/user459660">Olle Corneer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The artistic duo behind the work is a fascinating collaboration. Olle is a producer and musician, while partner-in-crime Martin Lübcke has a PhD in theoretical physics, specializing in superstring theory. That has been the grounds on which their other work, Bacterial Orchestra, explores ideas both of biological epidemics and multi-celled organisms and neural networks. Of course, to make it truly multi-celled, they&#8217;ve made the piece an iPhone creation. (I think some folks have found the iPhone phenomenon to be viral as is, so this seems somewhat appropriate.)</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3453748&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3453748&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/3453748">Public Epidemic No 1</a> from <a href="http://vimeo.com/user459660">Olle Corneer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>Every cell listens to its surroundings and picks up sounds, trying to play together in a musical way. The musical material comes from the background noise, people talking or sounds played by other cells.</p>
<p>Every cell has a unique DNA. Only the ones that are musical fit enough survives. If<br />
the surroundings doesn’t meet up to its conditions &#8211; too noisy, too quiet or no distinct<br />
pulse &#8211; the cell dies and is reborn with a new, hopefully better, set of DNA.</p>
<p>The result is a musical organism adapting to and changing its environment, growing and evolving with other cells and spectators.</p></blockquote>
<p>More on that piece:<br />
<a href="http://www.bacterialorchestra.com">http://www.bacterialorchestra.com</a></p>
<p>It&#8217;s nice to me that, while these works are both conceptual, you might not guess they came from the same team. I wonder what will come next.</p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>LA, Live, Lasers: Ableton Sessions, and a CDM Party Sunday Night in Hollywood</title>
		<link>http://createdigitalmusic.com/2009/11/05/la-live-lasers-ableton-sessions-and-a-cdm-party-sunday-night-in-hollywood/</link>
		<comments>http://createdigitalmusic.com/2009/11/05/la-live-lasers-ableton-sessions-and-a-cdm-party-sunday-night-in-hollywood/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 06:07:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[dubspot]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[L.A.]]></category>
		<category><![CDATA[live-tour]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8262</guid>
		<description><![CDATA[Daedelus joins me for a discussion on performance controllers, as part of an artist lineup ranging from dub pioneer Scientist to beatbox legend Kid Beyond and&#8230; a lot of other folks, too. Photo (CC) musiclikedirt.
It&#8217;s music production. It&#8217;s &#8230; lasers. If you&#8217;re in the LA area, you&#8217;ll want to be there. If not, let us [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/musiclikedirt/392551397/"><img src="http://farm1.static.flickr.com/156/392551397_fe8f870f5d.jpg"></a></p>
<div class="imgcaption">Daedelus joins me for a discussion on performance controllers, as part of an artist lineup ranging from dub pioneer Scientist to beatbox legend Kid Beyond and&#8230; a lot of other folks, too. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.musiclikedirt.com">musiclikedirt</a>.</div>
<p>It&#8217;s music production. It&#8217;s &#8230; lasers. If you&#8217;re in the LA area, you&#8217;ll want to be there. If not, let us know in comments what you most want to see covered / interviewed / videoed for CDM.</p>
<p><a href="http://dubspot.com">DubSpot&#8217;s</a> Live 8 Sessions Tour heads to Los Angeles this weekend, for a set of workshops, performances, and demos on Hollywood Boulevard. I&#8217;ll be out with the crew, and hosting with DubSpot a special interactive performance lounge Sunday night.</p>
<p><strong>Sunday night</strong> will feature generative audiovisual art made on iPhones, and laser-powered, open-source gestural controllers and a laser installation that responds to motion and sound, plus Christopher Willits, Kid Beyond, Irwin, myself, and a lot more.</p>
<p><strong>The weekend workshops:</strong> The artist lineup includes legends from a number of genres, including Scientist, Kid Beyond, Daedelus, Justin Boreta (Glitch Mob), Thavius Beck, and Christopher Willits. Other names you may not know have their own resume in sound design and performance (Irwin), producing and education (Steve Nalepa), mastering technique (Daniel Wyatt), and business (Barry Cole). Sunday, monome virtuoso Daedelus and I will talk about controllers, performance, and sampling technique, I hope going well beyond Live to design and playing technique in general. Passes are $110 for one day, or $195 for the weekend. Watch for a similar series in Austin, Texas this month, and other cities TBD, or for everyone else, stay tuned to CDM and DubSpot.<span id="more-8262"></span></p>
<p>Ableton is a co-presenter, and Live a jumping-off point, but the topics really wind up being about more than any one tool. You&#8217;ll find deeper questions about composing, sound design, mastering, business, performance, controllers, and design in these discussions. I hope to work with some of my artist friends and DubSpot to bring more of those conversations to the CDM readers worldwide.</p>
<p>Want a free pass? One free pass awarded by the end of the day Thursday to the first person in comments to &#8230; write a really quotable comment about why you need a free pass. (Sorry, it&#8217;s the best I can come up with; I have to sleep and leave for the airport shortly.)</p>
<p><a href="http://www.dubspot.com/abletontour/losangeles.html">Los Angeles Tour</a> [DubSpot]</p>
<p><a href="http://createdigitalmusic.com/images/2009/11/laser1.jpg"><img src="http://createdigitalmusic.com/images/2009/11/laser1.jpg" alt="laser1" title="laser1" width="580" height="386" class="alignright size-full wp-image-8276" /></a></p>
<div class="imgcaption">Meason Wiley&#8217;s laser music controller design will appear Sunday night; image courtesy the artist.</div>
<p><strong>Sunday night &#8211; $5 benefit Interactive Performance Night + CDM 5th Anniversary PARTY</strong> CDM turns five this month, and we&#8217;ll be kicking off a series of parties in LA, Boston, and New York. For $5 (all proceeds go to the sustainable charity <a href="http://www.nextaid.org/">NextAid</a>), catch a night of audiovisual performance and bleeding-edge musical and visual inventions:</p>
<ul>
<li><strong>Featured live performances</strong> by Kid Beyond, Christopher Willits (Ghostly International), and <a href="http://IrwinMusic.com">Irwin<br />
</a>, with surprises through the night</li>
<li><strong>Open laser instruments:</strong> Open-source, gestural laser music controllers you can build, presented by Meason Wiley (<a href="http://www.cyclespersecond.net">www.cyclespersecond.net</a>)</li>
<li><strong>3D mobile music:</strong> iPhone-based performance live, synchronized three-dimensional audiovisuals by generative artist Aaron McLeran (Electronic Arts &#8211; <em>Spore</em>)</li>
</ul>
<p>9:00 pm<br />
SUNDAY, November 8<br />
Los Angeles, CA<br />
$5 / free for tour attendees<br />
King King Hollywood | <a href="http://www.kingkinghollywood.com/directions/">Directions</a><br />
<a href="http://www.facebook.com/event.php?eid=191288043979">Facebook page</a></p>
<p><a href="http://www.flickr.com/photos/basic_sounds/3982479437/"><img src="http://farm4.static.flickr.com/3444/3982479437_1da60556a4.jpg"></a></p>
<div class="imgcaption">Christopher Willits; photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/basic_sounds/">basic sounds</a>.</div>
<p><strong>Full disclosure:</strong> The author is currently providing consulting services to DubSpot, and DubSpot&#8217;s Live Tour is a CDM advertiser, though there has been no compensation for this story or for my appearance in LA. (In the interest of disclosure, I&#8217;m happy to be spending my weekend being involved with the event!) &#8211; Peter Kirn</p>
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		<slash:comments>19</slash:comments>
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		<title>Happy Halloween: 8-bit, Creative Commons, Free Holiday Music Mix</title>
		<link>http://createdigitalmusic.com/2009/10/31/happy-halloween-8-bit-creative-commons-free-holiday-music-mix/</link>
		<comments>http://createdigitalmusic.com/2009/10/31/happy-halloween-8-bit-creative-commons-free-holiday-music-mix/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:57:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8173</guid>
		<description><![CDATA[An 8-bit Black Mage graces a very special Jack-o-Lantern. Photo (CC) Kevin Meehan / Coldways.
If 16 bits spoil the mood of your All Hallow&#8217;s Eve, and you need some chips with your treats, the good peoples of the chip music community are hear to make sure the celebration of the visiting dead are properly accompanied [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/coldways/58191881/"><img src="http://farm1.static.flickr.com/29/58191881_80a9c5622d.jpg"></a></p>
<div class="imgcaption">An 8-bit Black Mage graces a very special Jack-o-Lantern. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/coldways/">Kevin Meehan / Coldways</a>.</div>
<p>If 16 bits spoil the mood of your All Hallow&#8217;s Eve, and you need some chips with your treats, the good peoples of the chip music community are hear to make sure the celebration of the visiting dead are properly accompanied by a free musical soundtrack. The download is free to grab, and fully <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons-licensed</a> for noncommercial, ShareAlike use. </p>
<p>The lineup:<br />
The Guillotine Factory – Assembly Line<br />
NESMETAL – The Throes of Wickedness<br />
Heosphoros – A Traditional Childrens Waltz<br />
Chema64 – Mictlantecuhtli<br />
Norrin_Radd – Reciprocal Dimensions<br />
Mr. Doom – Poison’d Candy<br />
Nestrogen – Infernal Misanthropy<br />
Dr. Zilog – Sanguinary Sect of Worship<br />
arottenbit – Chemiotrails<br />
FTF – Phobos &#038; Deimos<br />
Baphomania – Roaming Spectral Shores<br />
Peter Swimm – illithid<br />
H-Pizzle – Ghosts of a Fallen Empire</p>
<p>Enjoy!</p>
<p><a href="http://www.archive.org/details/AllHallowsEveIn8bitHellCompilation">All Hallows Eve in 8bit Hell Compilation</a></p>
<p>And you can add this to our exclusive, blippy, delicious Liz Revision Mix:<br />
<a href="http://createdigitalmusic.com/2009/10/30/happy-halloween-exclusive-free-liz-revision-mix-party-in-chicago-with-bitshifter/">Exclusive Liz Revision Mix</a></p>
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		<slash:comments>5</slash:comments>
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		<title>Happy Halloween: Exclusive Free Liz Revision Mix, Party in Chicago with Bitshifter</title>
		<link>http://createdigitalmusic.com/2009/10/30/happy-halloween-exclusive-free-liz-revision-mix-party-in-chicago-with-bitshifter/</link>
		<comments>http://createdigitalmusic.com/2009/10/30/happy-halloween-exclusive-free-liz-revision-mix-party-in-chicago-with-bitshifter/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:01:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[bitshifter]]></category>
		<category><![CDATA[cdm-sounds]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[liz-revision]]></category>
		<category><![CDATA[moldover]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[quantazelle]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8154</guid>
		<description><![CDATA[The veil between the living and dead is growing thin, and I&#8230; uh, have some free music for you. Sorry, it turns out I don&#8217;t have a clever lead for this story, and my segue makes no sense. So let&#8217;s get to it!
Friend of the Site Liz McLean Knight aka Liz Revision aka Quantazelle of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/10/liz1.jpg"><img src="http://createdigitalmusic.com/images/2009/10/liz1.jpg" alt="liz1" title="liz1" width="580" height="435" class="alignright size-full wp-image-8165" /></a></p>
<p>The veil between the living and dead is growing thin, and I&#8230; uh, have some free music for you. Sorry, it turns out I don&#8217;t have a clever lead for this story, and my segue makes no sense. So let&#8217;s get to it!</p>
<p>Friend of the Site Liz McLean Knight aka <a href="http://www.lizrevision.com/">Liz Revision</a> aka Quantazelle of <a href="http://www.subvariant.com/">subVariant</a> has put together a special, exclusive mix for CDM of 117-119 bpm musical goodness, excavated from the &#8220;_blippy&#8221; folder of sketches on her USB drive. Matt Moldover, who has been working on his <a href="http://createdigitalmusic.com/2009/08/19/alternative-music-distribution-moldovers-cd-case-as-circuit-board-noisemaker/">CD-as-electronic-instrument</a> album, lent his laptop. (Watch him assembling CDs in the video after the break.)</p>
<p>It&#8217;s all in celebration of a Halloweeen party Saturday night in Chicago, headlined by Josh Davis (BitShifter). Party ringleader Liz joins Josh on behalf of subVariant to represent the IDM-glitch-minimal-tech-house side of things, and Mr. Automatic (Front 312) and Onefiftyone (Chicago Workshop) will be joining in. If you&#8217;re in Chicago, this looks like the place to spend your Saturday. If, like me, you&#8217;re not, well, we have some music and videos for you to bring the party home.</p>
<p>Chicagoans:<br />
<a href="http://chicago.going.com/bitshifter">Going.com Chicago event link + discount</a><br />
<a href="http://www.fractalspin.com/bitshifter">Presale tickets on FractalSpin</a></p>
<p>And yes, while Josh is working on Game Boys in 8-bit, our CDM mix is <em>fully 16-bit, baby</em>! I&#8217;m telling you, 16-bit is totally the future.</p>

<p><a href="http://createdigitalmusic.com/media/podcasts/2009/10/lizrevision_moldover_cdm.mp3">Download MP3</a></p>
<p>Now, for a bit of Josh tearing it up in glorious 8 bits:<span id="more-8154"></span></p>
<p><object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5209759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5209759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/5209759">Bit Shifter &#8211; March of the Nucleotides</a> from <a href="http://vimeo.com/twoplayer">2 Player Productions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object width="580" height="388"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=440983&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=440983&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="388"></embed></object>
<p><a href="http://vimeo.com/440983">Bit Shifter // Blip Festival 2006: The Videos</a> from <a href="http://vimeo.com/twoplayer">2 Player Productions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Bitshifter did an interview recently with <a href="http://www.chaoscontrol.com/?article=bitshifter">Chaos Control</a>, for more on his performance techniques and inspiration.</p>
<p>And here&#8217;s a video of what <a href="http://www.moldover.com/">Moldover </a>was up to as Liz perfected her mix on his laptop &#8212; assembling special-edition versions of his CD, which, thanks to custom electronics in the jewel case, can double as noisemakers instead of just packaging. (See our <a href="http://createdigitalmusic.com/2009/08/19/alternative-music-distribution-moldovers-cd-case-as-circuit-board-noisemaker/">previous story</a>.)</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/uWtQ0qfuTr4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uWtQ0qfuTr4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>14</slash:comments>
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		<title>Raw: Wii Waggling Meets the Studio &#8211; in Gustavo Bravetti + David Amo + Julio Navas</title>
		<link>http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/</link>
		<comments>http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:04:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[bravetti]]></category>
		<category><![CDATA[david-amo]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[fresco-records]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gustavo]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[julio-navas]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[producer]]></category>
		<category><![CDATA[tracks]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8079</guid>
		<description><![CDATA[Amo Navas Bravetti &#8211; Raw (live video) from Gustavo Bravetti on Vimeo.
Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can&#8217;t see the performance gimmick, if you&#8217;re just listening to the track?
The pitch behind the track &#8220;Raw,&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7145914&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7145914&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/7145914">Amo Navas Bravetti &#8211; Raw (live video)</a> from <a href="http://vimeo.com/gustavobravetti">Gustavo Bravetti</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Sure, novel controllers are fun to watch, like our friend <a href="http://createdigitalmusic.com/2009/03/09/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/">Gustavo Bravetti, driving a Brazilian crowd wild</a> by waving his Wii remote live. But what if you can&#8217;t see the performance gimmick, if you&#8217;re just listening to the track?</p>
<p>The pitch behind the track &#8220;Raw,&#8221; celebrating the fifth anniversary of Fresco Records, is just that. It&#8217;s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay &#8211; the Ableton and alternative controller wizard who <a href="http://createdigitalmusic.com/index.php?s=gustavo">regularly feeds tutorials to CDM</a>.</p>
<p>Of course, this trio aren&#8217;t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it&#8217;s nice to see these high-profile artists &#8211; and our friend Gustavo &#8211; taking it on specifically with something as off-the-wall as a Wii remote. </p>
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		<slash:comments>24</slash:comments>
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		<title>Virtual Radios Made from Paper, RFID</title>
		<link>http://createdigitalmusic.com/2009/10/20/virtual-radios-made-from-paper-rfid/</link>
		<comments>http://createdigitalmusic.com/2009/10/20/virtual-radios-made-from-paper-rfid/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:49:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[product-design]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[speakers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8047</guid>
		<description><![CDATA[Digital technology has transformed the listening experience. But there&#8217;s little in the way of physical artifacts of that act, and a diminished sense of humanized relationships to an individual being at the other end. From modern radio to Internet-streamed playlists, our listening world is DJed by automated robots in streams that flow through generic, mass-market [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.createdigitalmusic.com/images/2009/10/radios1.jpg"><img src="http://www.createdigitalmusic.com/images/2009/10/radios1.jpg" alt="radios1" title="radios1" width="580" height="387" class="alignright size-full wp-image-8049" /></a></p>
<p>Digital technology has transformed the listening experience. But there&#8217;s little in the way of physical artifacts of that act, and a diminished sense of humanized relationships to an individual being at the other end. From modern radio to Internet-streamed playlists, our listening world is DJed by automated robots in streams that flow through generic, mass-market speakers. The object and the content lack the design intention that imbued, for instance, the gorgeous radio sets of the early 20th Century and the personalities that narrated the programming.<br />
<a href="http://www.createdigitalmusic.com/images/2009/10/radios_itunes.jpg"><img src="http://www.createdigitalmusic.com/images/2009/10/radios_itunes.jpg" alt="radios_itunes" title="radios_itunes" width="580" height="435" class="alignright size-full wp-image-8050" /></a></p>
<p>Armed with a lasercutter, designer Matt Brown has a novel concept for how to redesign the act of listening. From the creator&#8217;s blog Real Tomato:<span id="more-8047"></span></p>
<blockquote><p>For this system, you would have a speaker with an rfid reader, and laser-cut paper radios with rfid chips inside. The radios themselves are designed by musicians, charities, brands, and designers. When the paper radio is placed over the speaker it changes the radio station to what the artist has chosen. Other noises and interactions can be programmed in too. Alec Baldwin&#8217;s radio for example could politely ask everyone to turn their lights off from time to time. People could have the paper radios around their house in different rooms. The supremes radio might be a better living room station. This system tries to add a little bit of fun to internet radio, and give people a connection with the artists they choose. The radios themselves would hopefully be cheap and collectible little sculptures, each one accessing unique stations.</p></blockquote>
<p>The artist, D.A.R.Y.L., is a recent alumnus of Sweden&#8217;s <a href="http://www.dh.umu.se/">Umea institute of Design</a>.</p>
<p>I think we need a new, specialized Creative Commons license that describes &#8220;Great Concepts I Probably Won&#8217;t Get to Developer Further so Please Go Run with It With Some Credit to Me.&#8221; (Okay, maybe with a shorter name.) I love the possibilities this project suggests, if for no other reason than the beautiful sculptures created with the lasercutter.</p>
<p><a href="http://www.createdigitalmusic.com/images/2009/10/radios2.png"><img src="http://www.createdigitalmusic.com/images/2009/10/radios2.png" alt="radios2" title="radios2" width="580" height="483" class="alignright size-full wp-image-8051" /></a></p>
<p>The works themselves are printed out a single sheet and assembled. THat demonstrates some of the power lasercutters can provide, and the promise they hold for localized production of objects. (Use eco-friendly recycled paper and inks, and this is a consumer product that doesn&#8217;t deliver a dropkick to the planet.) </p>
<p>I just interviewed Owen Pallett aka Final Fantasy, and he told me saw a survey that showed some 80% of music journalists listen through music via the built-in speakers in their laptops. That would be terrifying if true &#8211; I&#8217;m not certain that it is &#8211; but regardless, I think there is a clear need to rethink listening processes and objects.</p>
<p>Check out the <a href="http://realtomato.blogspot.com/2009/10/rfid-radio.html">post </a>and the <a href="http://realtomato.blogspot.com/">blog</a> for more inspiring images. Via the wonderful <a href="http://saturnneversleeps.com/">Saturn Never Sleeps blog</a> by Rucyl Mills and King Britt.</p>
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		<slash:comments>11</slash:comments>
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		<title>Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</title>
		<link>http://createdigitalmusic.com/2009/10/15/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/</link>
		<comments>http://createdigitalmusic.com/2009/10/15/subcycle-multitouch-sound-crunching-with-gestures-3d-waveforms/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:26:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7998</guid>
		<description><![CDATA[multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs from christian bannister on Vimeo.
What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7000376&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/7000376">multi-touch the storm &#8211; interactive sound visuals &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>What if you could mash, mangle, mush, and morph sounds with your fingers on a screen, watching the waveforms dance in response in three dimensions? That &#8220;what if&#8221; is expressed beautifully in a project by musician-developer Christian Bannister of Portland, Oregon, who works as Subcycle Labs. </p>
<p>The result is like being able to touch sound directly.</p>
<p>Three-dimensional forms morph and vibrate using visuals programmed in <a href="http://processing.org">Processing</a>, making architectural-organic shapes and spaces that really begin to &#8220;look&#8221; like sound. These forms can represent synthesis and effects parameters (Christian has done some work with the <a href="http://www.native-instruments.com/#/en/products/producer/massive/">Massive</a> synth from Native Instruments), or can allow navigation through loops using touch. Gestures remap offsets and duration for audio, scrub and slice, and apply granular resynthesis.<br />
<a href="http://createdigitalmusic.com/images/2009/10/4_green.jpg"><img src="http://createdigitalmusic.com/images/2009/10/4_green.jpg" alt="4_green" title="4_green" width="535" height="533" class="alignright size-full wp-image-8001" /></a><br />
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<p>Controls use multiple touch points on a screen (apparently via <a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a>), with sound from Logic, Reaktor, and Max/MSP, and auxiliary control with a joystick array and KORG KAOSS Pad.</p>
<p>Here&#8217;s what happens with a Massive bass line:<br />
<object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6173836&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/6173836">low frequency entity &#8211; subcycle labs</a> from <a href="http://vimeo.com/user2148150">christian bannister</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>It&#8217;s spectacular, gorgeous work, and I can&#8217;t wait to see more.  It&#8217;s well worth reading through the whole description on the blog for more details, technical, musical, and artistic:</p>
<p><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></p>
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		<slash:comments>36</slash:comments>
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		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
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		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
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		<category><![CDATA[commodore]]></category>
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		<category><![CDATA[Sampling]]></category>
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		<category><![CDATA[soft-synths]]></category>
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		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7931</guid>
		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.
Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
<p><object height="279" width="100%"><param name="movie" value="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="279" width="100%" src="http://soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chipsounds/sets/chipsounds-ep&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />
<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
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		<title>Listen: Monome-Made Music, from tehn to Daedelus</title>
		<link>http://createdigitalmusic.com/2009/10/07/listen-monome-made-music-from-tehn-to-daedelus/</link>
		<comments>http://createdigitalmusic.com/2009/10/07/listen-monome-made-music-from-tehn-to-daedelus/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 19:37:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[daedelus]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[open-hardware]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[soundcloud]]></category>
		<category><![CDATA[tehn]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7849</guid>
		<description><![CDATA[makingthenoise (mtn); photo by Joshua Schnable.
It&#8217;s actually paradoxical to talk about music &#8220;made&#8221; on the monome. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas &#8211; without any indication of how a single button may [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/joshua_schnable/3320596633/in/set-72157614567636209/"><img src="http://farm4.static.flickr.com/3600/3320596633_a5d99ebe8c.jpg"></a></p>
<div class="imgcaption">makingthenoise (mtn); photo by Joshua Schnable.</div>
<p>It&#8217;s actually paradoxical to talk about music &#8220;made&#8221; on the <a href="http://monome.org">monome</a>. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas &#8211; without any indication of how a single button may function, without a screenprinted logo or name &#8211; that allows computer musicians to project upon it whatever they wish. The monome, more than any other object designed since the emergence of computer performance, is emblematic of what digital music can be. It&#8217;s an empty digital grid, like viewing the world of music software under a microscope.</p>
<p>It&#8217;s also, therefore, possible for the monome to disappear, leaving behind a spectrum of what people are doing with music on computers. That was what was most striking to me about the music of the monomeet on Saturday in Princeton, NJ: it covered a range of techniques, from glitchy granulation to breakbeat rhythms derived from turntables. Listen to what </p>
<p>In the lineup: tehn (aka Brian Crabtree), the instrument&#8217;s creator, playing on the Max/MSP patch mlr that is partly responsible for the monome&#8217;s set, through Daedelus, Brian&#8217;s friend who helped raise awareness of the strange box of buttons around the world. There are also fantastic sounds from mtn (makingthenoise), picture in the photos here, Edison, ro, %, and altitude sickness.</p>
<p>Here&#8217;s what the live sets sounded like. Bet you you can&#8217;t hear the monome.</p>
<p><object height="225" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmonomeet&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=BD0000"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmonomeet&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=BD0000" type="application/x-shockwave-flash" width="100%"></embed></object>   <span><a href="http://soundcloud.com/monomeet">Latest tracks by monomeet</a></span></p>
<p>More photos from the event:<span id="more-7849"></span></p>
<p><a href="http://www.flickr.com/photos/joshua_schnable/3321429982/in/set-72157614567636209/"><img src="http://farm4.static.flickr.com/3567/3321429982_3404456d2a.jpg"></a></p>
<div class="imgcaption">makingthenoise (mtn); photo by Joshua Schnable.</div>
<p><img src="http://createdigitalmusic.com/images/2009/10/tehn.jpg" alt="tehn" title="tehn" width="580" height="447" class="alignright size-full wp-image-7855" /></p>
<div class="imgcaption">tehn in action; photo by me.</div>
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