Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity
As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here’s the surprise: Unity isn’t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP.
Speaking of work involving art museums and the combination of Max and Unity, VJ Anomolee notes in comments his own work with the pairing. Lightbent Synth is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound’s very quiet in this preview — more hopefully once it progresses):
Lightbent Synth from VJ Anomolee on Vimeo.
Ivica explains the top work:
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1. Workshop: We have more workshop spaces available in Michael Una’s workshop. For the cost of parts, and even if you have zero electronics experience, you’ll leave with a finished Beep-It optical Theremin! Walk-ups are okay if we have room, but to be safe, pre-register today:








