Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix

Want to make a splash among the aficionados of digital sound? Releasing a software instrument emulating a broad collection of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, the chips that inspired it.

Within days of the release of Plogue’s Chipsounds, we have a couple of fair reviews of the new tool. Already got Chipsounds? Plogue’s David Viens has released screencasts showing you how to use it. Curious about other ways to explore vintage 8-bit sound? We’ve got that, too, in samples, hardware, and even SuperCollider code.

Reviews are in

Torley has an extensive video review – amazing stuff for something just days old – shown above. Gisle Martens Meyers has a review, too, on the blog Ugress. One complaint is that the plug-in is multi-timbral, rather than requiring different instances. In turn, automation is in the form of MIDI Control Changes, not parameters, since parameter automation really doesn’t deal with multi-timbral plug-ins. But all in all, you can get a lot from both reviews, plus a look at how the software works. There’s also a sense of where the software could go in future updates.

Plogue Chipsounds makes chiptune & video game sounds easy [Torley Lives]
Chipsounds Plugin Chip Sounds [Ugress]

The discussion of Chipsounds has also brought other efforts to resurrect vintage, 8-bit sounds.

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Eigenharp Details: MIDI, High-Res Protocol, and Open Source Plans for the Space Bassoon

The Pico model may lack the impressive array of keys on the flagship Alpha, but when it ships next month it’ll cost well under a grand. And even the Pico promises high-resolution touch, velocity-sensitive keys that you can “bend” as well as press, and high-resolution breath input.

The “space bassoon” Eigenharp seems to have landed from another planet. Today, I’ve got good news: it’s bringing alien gifts with it. By next year, both the software and the high-performance protocol the instrument uses will be open source. Taken together with other advancements in the open source community and with protocols like OSC, that could mean we’re at the vanguard of a golden age for more open, more intelligent, more expressive digital instruments.

Genuinely new music controllers made available commercially don’t come along very often. So this week’s news of a strange but wonderful-looking instrument shaped like a bassoon with customizable key controls turned many heads. With high-resolution, high-frequency data and reliance on the computer for everything from sound generation to mapping the keys to different tunings, the computer connection matters. Eigenharp’s chairman, John Lambert, sets the record straight for CDM on the software, the way it talks to your computer and other gear, and how open the tools and protocol will be.

I’ll be talking more with John next week, but I want to bring you this news now. Part of blogging means that you don’t hold back – you share that first reaction and then learn more. I’m pleased to say I was dead wrong on the Eigenharp. What looked on the spec sheet like MIDI-only communication and proprietary software turns out to be just the opposite. Sometimes, being wrong is great. Here are all the details:

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The Finger: Reaktor+Kore Sampling Madness from Tim Exile, But More Than That

fingerinterface

It’s a strange and wonderful sampling instrument and live rig, capable of mangling and remixing live, synced to tempo. It’s proof that live computer performance doesn’t have to be in only one tool, or use one technique. It’s a ready-to-play, affordable instrument you can pick up and use. It’s a Reaktor patch gurus can pick apart and learn from, along with other resources from one of Reaktor’s masters. It’s a new blog and an opportunity to talk about live performance. It’s an EP release.

It’s actually all of these things – a tool, but more than a tool. The Finger, a US$79 / EUR 69 instrument, is a product, first and foremost, created by master live electronic performer and hacker Tim Exile. Tim is such a dedicated Reaktor user that he once managed to give himself a repetitive stress injury from connecting patch cords. (Not recommended.) You can run this thing out of the box using the free Kore Player, or get in deeper with a full version of Kore, or get into the patch itself with a copy of Reaktor 5 (also included in Komplete 5 and 6). It’s quite a product, too. I could try to explain it, but I couldn’t possibly do as good a job as Tim does in the video.

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Gorgeous Full-Sized Hammond B3 Controller for Native Instruments B4

OLYMPUS DIGITAL CAMERA

Here’s someone who really, really loves Native Instruments’ B4 (II) software rendition of the Hammond B3 organ. The work of Markus Berger, this dead-ringer for a real B3 is actually a carefully crafted replica with elaborate MIDI control inside. The body is built by hand from cherry wood. Electronics were prototyped with the open source Arduino platform and implemented with electronics from Doepfer, then finished with manuals (that’s “keys” for you non-organists) from Fatar (as seen in Nord’s organs). Authentic-style drawbars finish the project. Correction: I got my wires crossed and originally claimed this had Fatar drawbars, but it’s Fatar manuals. Thanks to comments for spotting that.

The integration of the hardware design with the B4 is extraordinary: the creator notes that every single function is perfectly replicated, so you never have to touch a mouse or look at a screen. Of course, you can then make meticulous models tweaked on the B4 software that wouldn’t have been possible on the original hardware – and this hardware, while substantial, should be dramatically lighter.

More on those custom electronics:

The main controller electronics were actually custom developed and prototyped with Arduino. They were complemented by electronics from Doepfer for the two manuals.

Most of the electronics had to be custom developed as there was and still is nothing available to cover all the functionality of a classic Hammond B3 with the full drawbars set, preset keys and all the switches.

And yes, the bottom line is that this puts every controller for everything I’ve ever seen to shame. Thanks to Germany-based Twitter reader tillephone for sending this my way.

B4 Controller Project Page

I hesitate to even suggest this, but – is a Leslie cabinet next?

b4controllerinnards

More photos after the jump:

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Video Tips on Live 8’s Vocoder, Collision Devices, Plus Live 8 Review

Still evaluating Live 8 – or want to learn more about how to use it? You can now read my review of Ableton Live 8 free on Keyboard Magazine’s site:

Ableton Live 8 Review [Keyboard Magazine]
See also (via comments) Nick Rothwell’s review for Sound on Sound June [subscription or US$1.49 fee required]

Keyboard doesn’t yet have comments, so feel free to discuss – or disagree – here.

I wanted to back up a little bit and consider Live as if for the first time. Now, I had also personally heard at least Robert Henke complain at one point that reviews of Live were uncritical. That to me would be a flaw as a reviewer, because all software designs involve compromises, so no software can ever be perfect. Here, I still feel there’s legitimate room for improvement in terms of the way Live handles interactive clip triggering and how it assigns control. Of course, we’re not just passively complaining about it – there’s also a community of Live users working to hack in functionality they need using the Live API, both via Python and forthcoming Max for Live.

Also for the review, I shot some quick video demos of features that were easier to show than describe, namely the new instrument Collision and the Vocoder effect. These are basically mini-tutorials on these creations. See Collision at top, Vocoder after the break at bottom. Fixed! Now the top video is actually the Collision video. (Oops.)

I’m a huge fan of physical modeling and Applied Acoustics, and Collision is one of the best percussion models I’ve seen. It starts to approach some of what’s possible in Apple’s Sculpture in Logic, but in a much more focused context, and with some unparalleled resonators (which you can also use on their own in the form of Corpus). See the top video for a walkthrough of the interface.

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