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	<title>Create Digital Music &#187; Intel</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Details of SONAR 8.5, and the Dystopian Future in Which You Use It</title>
		<link>http://createdigitalmusic.com/2009/10/08/details-of-sonar-8-5-and-the-dystopian-future-in-which-you-use-it/</link>
		<comments>http://createdigitalmusic.com/2009/10/08/details-of-sonar-8-5-and-the-dystopian-future-in-which-you-use-it/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:15:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and The Matrix? I&#8217;d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk&#8217;s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual [...]]]></description>
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<p>What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and <em>The Matrix</em>? I&#8217;d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk&#8217;s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual reality from typed text, we get banter like this:</p>
<blockquote><p>The arpeggiator is now on every track, so you are supposed to use it. It is one of the new rules of recording.</p>
<p>Yes, I came from the days of one-finger piano playing. This is a total blessing to me.</p></blockquote>
<p>I&#8217;m going to take that as a challenge and base my review of SONAR 8.5 on using an arpeggiator and step sequencer on every track. And I&#8217;ll have to pronounce all those hard g&#8217;s in the voice over, clearly.</p>
<p>And no, this is not some twisted viral campaign on the part of the folks of Cakewalk; I&#8217;ve been assured that this came from a user.</p>
<p>Okay, what was this post originally about? Oh, yeah &#8211; the <em>actual</em> technical details of the SONAR 8.5 release. Noel Borthwick talks about all the details of the new SONAR release on the Cakewalk forums. Apparently, some people care deeply about whether this is SONAR 9 or 8.5 or some conspiracy theory there, but what interests me is the technical details of the software itself.</p>
<p><a href="http://forum.cakewalk.com/tm.aspx?high=&#038;m=1841847&#038;mpage=1#1841847">SONAR 8.5 Fine Print</a></p>
<p>Noel goes down to a code level. Interesting tidbits: working with Intel, Cakewalk was able to do a demo of SONAR running an absurd number of tracks, instruments, effects, and live video without pegging the CPU, with a tiny 2 ms of latency. The Cakewalk engineering effort also has put together what may be the most highly-optimized VST support and richest 32-to-64-bit bridging on any platform, anywhere. </p>
<p>Whatever the opposite of &#8220;marketing speak&#8221; may be, I think that&#8217;s what Noel has achieved, getting into a sort of developer-to-developer level discussion. It is still readable, and worth digging through.</p>
<p>See also: <a href="http://blog.cakewalk.com/cakewalk-takes-the-stage-at-the-intel-developer-forum/">Intel Developer Forum details and video</a> on the Cakewalk blog</p>
<p>I could talk more about that, but let&#8217;s just leave it at step sequencers and arpeggiators on every track, okay?</p>
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		<title>Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?</title>
		<link>http://createdigitalmusic.com/2009/09/29/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/</link>
		<comments>http://createdigitalmusic.com/2009/09/29/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 17:19:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.
Windows matters. It’s what roughly half of CDM readers use, and – [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/lukeroberts/3199180862/"><img src="http://farm4.static.flickr.com/3484/3199180862_91e91dff12.jpg" /></a></p>
<div class="imgcaption">Windows 7 running on a laptop, as photographed by / (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/lukerobserts/">Luke Roberts</a>. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.</div>
<p>Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.&#160; You don’t need to love Windows, and you certainly won’t be hosting a <a href="http://www.engadget.com/2009/09/24/video-windows-7-launch-party-parody-is-bleeping-genius/">Windows 7 launch party</a>. You want to know if the OS will get out of your way and let you get to work.</p>
<p>Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.</p>
<p>Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for <a href="http://cakewalk.com">Cakewalk</a>, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors <em>outside</em> Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.</p>
<p>Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?</p>
<blockquote><p>Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.</p>
</blockquote>
<p>What’s new in Windows 7?</p>
<ul>
<li><strong>Better multithreading: </strong>Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR </li>
<li><strong>Better memory management: </strong>Improved memory management when working with multiple threads </li>
<li><strong>Less nagging: </strong>More customization over UAC prompts (meaning they don&#8217;t have to nag you more than you want) </li>
<li><strong>More lightweight: </strong>Fewer system services run by default on a stock system, plus a leaner footprint of the OS </li>
<li><strong>Media support: </strong>More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding </li>
<li><strong>Composite devices: </strong>More logical display of hardware with multiple functions (like audio and MIDI). </li>
<li><strong>FireWire: </strong>Enhanced FireWire support, with IEEE 1394b </li>
<li><strong>Multi-touch: </strong>Multi-touch display support </li>
<li><strong>Usability improvements: </strong>An improved user interface, task bar, and Libraries for managing files </li>
</ul>
<p>If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.</p>
<p><strong>Noel Borthwick of Cakewalk </strong>effectively <em>wrote</em> this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.</p>
<p> <span id="more-7680"></span>
<p><strong>WARNING: Extremely geeky details of the inner workings of Windows 7 follow, </strong>in keeping with our “never dumbed down” policy. If you’re a developer, you can likely get some leads on how to better support Windows 7 in a single point, something even Microsoft doesn’t provide as completely. But if you’re willing to dig, you get a rare view of the OS from a developer view – no marketing speak, no cheerleading, no fanboyism, no platform wars, no writing for the lowest common denominator. </p>
<p><a href="http://createdigitalmusic.com/images/2009/09/nehalem_die.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="nehalem_die" border="0" alt="nehalem_die" src="http://createdigitalmusic.com/images/2009/09/nehalem_die_thumb.jpg" width="580" height="402" /></a></p>
<div class="imgcaption">Chips like Intel’s Core i7 give us fabulous new capabilities, but it’s up to software developers to figure out how to harness that power. Windows 7 removes some of the obstacles that might prevent developers from squeezing audio performance out of highly-multithreaded applications. And yes, that Nehalem chip die is really beautiful; a shame you can’t see it. Photo courtesy Intel Corporation. </div>
<h3>What Actually Improves Audio Performance</h3>
<p><em><strong>Peter:</strong> In terms of performance for audio production, what are the significant differences in Windows 7?</em></p>
<p><strong>Noel:</strong> Windows 7 on the surface is very similar to Windows Vista. It has the same audio driver support and same audio system infrastructure as Vista. However, it’s some of the under-the-hood improvements that are more significant for audio production. There are some interesting innovations and optimizations in the Windows kernel, making the OS more scalable for concurrent processing. This makes it attractive for highly multithreaded applications like SONAR. Additionally there are various new API’s/SDK’s that may be of significance to developers. Some highlights are below:</p>
<p><b>Multi-threading: Removal of the kernel “global <em>dispatcher lock”</em> </b></p>
<p>In Vista and earlier, on a highly multi-threaded system (e.g. SONAR running on an 8 core hyper-threaded Intel Core I7 PC), you have many threads all processing tiny audio buffers at low latency. All these threads are ultimately waiting on the dispatcher lock when it comes time for them to be managed by the Windows scheduler. This global lock becomes a bottleneck in the system and prevents efficient multi-core workload distribution and scalability. This problem gets magnified as you increase the number of cores since they are all gated by a common lock. In Win 7 the kernel team changed the logic in the Windows scheduler to abolish this global dispatcher lock and use per object locks. This effectively removes this age old bottleneck and allows Win 7 to scale better even under workloads of 256 processors. </p>
<p>This change means a lot to applications like SONAR that rely on multithreaded processing of very small workloads. Initial benchmark results have been promising in this regard. SONAR performs more efficiently at low latency on multi core machines. </p>
<p><b>Improved Memory Management – PFN database lock </b></p>
<p>The PFN (page frame number) database lock was used by the memory manager to lock pages of memory in the working set. Like the dispatcher lock above, this would gate memory access from different threads causing resource contention. Work in this was first done in Windows server 2003 SP1 and Windows 7 has now has this optimization as well, improving asynchronous access to memory. </p>
<p><b>Power Optimization: Core Parking</b></p>
<p>Windows 7 has a new feature called Core Parking. Core Parking is a power saving optimization that shifts processing load to one or more cores and puts other less busy cores to “sleep”. The objective is to let other cores idle if workload levels allow for it. This optimization had us scratching our heads when we ran a benchmark test on a Quad Core I7 machine. At any point in time, we would notice that some cores were idle in task manager. The reason for this turned out to be Core Parking. Core parking can be useful to save battery life while running projects on laptops.</p>
<p><strong>Better WaveRT Performance</strong></p>
<p>Unlike Windows Vista, Win7 now uses event mode internally. This is good news, since it will help guarantee that HDAudio drivers in Win7 support WaveRT event mode properly. Additionally event mode is now part of WHQL logo certification for driver vendors, so any WAVERT device must support this to get a Win7 compatibility logo.</p>
<p><em>Ed. note: The plain-English translation here is that WaveRT, Microsoft’s own real-time audio driver facility, now is more likely to work the way you expect. Cockos, makers of REAPER, actually provided the ability to turn off WaveRT Event Mode at the end of last year because of unpredictable results. Windows 7 should resolve these issues.</em></p>
<h3><a href="http://createdigitalmusic.com/images/2009/09/wmp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Build 7060" border="0" alt="Build 7060" src="http://createdigitalmusic.com/images/2009/09/wmp_thumb.jpg" width="580" height="463" /></a></h3>
<div class="imgcaption">New media codec support in Windows 7 means less mucking around installing other software just to play back files – and, in turn, less to troubleshoot. </div>
<h3>Other Improvements</h3>
<p><em>Peter: Noel also assembled some other improvements worth noting in Windows 7. They’re subtle, but useful: you may finally be able to avoid installing QuickTime/iTunes just to play some video files, interfaces with audio and MIDI jacks don’t have to show up separately any more, there’s improved FireWire support, usability improvements, and multi-touch on mainstream computers is now nearly here.</em></p>
<p>Noel:</p>
<p><b>Additional File Format support</b></p>
<p>Windows 7 adds native playback support for media in MP4, MOV, 3GP, AVCHD, ADTS, M4A, and WTV multimedia containers. It has native codec’s for H.264, MPEG4-SP, ASP/DivX/Xvid, MJPEG, DV, AAC-LC, LPCM and AAC-HE</p>
<p>Yes you read that right &#8211; QuickTime MOV file support is now natively available in Windows 7 so you don’t need to install QuickTime. Another big plus is that this is supported under the X64 version of Windows 7 as well, something you cannot do with Apple’s native QuickTime itself! </p>
<p>All media files using these codec’s should play in Media Player. It appears that these new codec’s are exclusively available to Media Foundation applications and not via other legacy API’s such as DirectShow etc.</p>
<p><b>File format transcoding</b></p>
<p>File format transcoding of many popular formats is now built into the Windows 7 shell. I.e. dragging and dropping files onto a device automatically performs the necessary format transcoding if the format is supported. This was primarily done to copy formats to portable devices like cameras but should be useful in other scenarios as well.</p>
<p><b>Multi-function devices and Device Containers</b>: </p>
<p>Prior to Windows 7, every device attached to the system was treated as a single functional “end-point”. While appropriate for single-function devices (such as an audio interface), this does elegantly represent multi-function devices such as a combination audio/MIDI interface. In Windows 7, the drivers and status information for multi-function device can be grouped together as a single &quot;Device Container&quot;, which is then presented to the user in the new &quot;Devices and Printers&quot; Control Panel as a single unit.</p>
<p><a href="http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx">http://www.microsoft.com/whdc/Device/DeviceExperience/ContainerIDs.mspx</a></p>
<p><em>Note: this should not be confused with device aggregation as is available with Core Audio on Mac OS. On the Mac, you can treat multiple audio interfaces as though they’re one interface, so, for instance, you could get extra outputs by combining a couple of audio interfaces, and your software will see them as if they’re just one box. But SONAR provides this capability on its own, so if you’re a SONAR user, you can get the same functionality.</em></p>
<p><b>FireWire/USB</b></p>
<p>Windows 7 contains a new FireWire (IEEE 1394) stack that fully supports IEEE 1394b with S800, S1600 and S3200 data rates. According to reports, USB 3.0 may be supported in a future Windows Update. It was initially planned for Win7 but is not supported in the shipping version of Win7 due to delays in the USB 3 specification.</p>
<p><b>Multi-touch</b></p>
<p>Windows 7 includes integrated support for multi-touch displays.</p>
<p><b>Libraries </b></p>
<p>Libraries are user-defined collections of content including folders. It’s a handy way to categorize and create shortcuts to samples, music, etc. Special shell folders (Documents, Pictures, Music, and so on) are now Libraries. </p>
<p><b>Accelerators for Windows </b></p>
<p>Windows 7 Accelerators provide a way for learning more about selected text, optionally using voice control. </p>
<p><b>Virtual hard disks</b></p>
<p>The Enterprise and Ultimate editions of Windows 7 incorporate support for the Virtual Hard Disk (VHD) file format. VHD files can be mounted as drives, created, and booted from.    <br />An installation of Windows 7 can be booted and run from a VHD drive, even on non-virtual hardware, thereby providing a new way to multi boot Windows. </p>
<p><b>Leaner Footprint</b></p>
<p>Win7 has a leaner footprint and has been tweaked to work well on less powerful PC’s, laptops and Netbooks. I have heard reports of Win7 working more smoothly on machines that would be slow under Vista.</p>
<p><strong>Listen Mode</strong></p>
<p>Another nice touch in Win 7 is that they now have a listen tab in the audio properties. Turning on &quot;listen mode&quot; basically routes input to the default output device allowing you to monitor an input device in Windows itself. Sadly this runs via the Windows audio engine which is always running in WASAPI shared mode, so it&#8217;s subject to a 30 msec delay. Of course you can always load an application like SONAR and route the audio inputs to an output for low latency monitoring.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/win7desktop.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="win7desktop" border="0" alt="win7desktop" src="http://createdigitalmusic.com/images/2009/09/win7desktop_thumb.jpg" width="580" height="435" /></a> </p>
<h3>Compatibility: What to Watch</h3>
<p><strong>Upgrading from Vista</strong></p>
<p><em><strong>Peter: </strong>Relative to Vista, are there any changes that are likely to introduce new compatibility issues with hardware or software? </em></p>
<p><strong>Noel: </strong>With any new OS there is always the potential for compatibility issues. Win7 is built on the Vista foundation and one of its goals was better compatibility. As such most applications that are Vista compliant should work as well or better in Windows 7. UAC in Windows 7 has been improved so this might also help with general compatibility problems with some applications.</p>
<p>We have run into only a couple of compatibility issues in Win7 during the course of our development/testing of SONAR 8.5. </p>
<p>The MMIO API in Win7 (typically used for writing RIFF wave files) has a compatibility issue with the mmioDescend API with LIST &#8216;WAVE&#8217; chunks. This caused our code that reads audio bundle files to fail and read scrambled audio data. We worked around this problem in 8.5</p>
<p>In WASAPI exclusive mode under Win7, the minimum latency you can achieve is now unfortunately 3ms and the code reports an error if lower. The fact that Vista has no such limitation has been reported to Microsoft. Hopefully its a mistaken fence in their code and this issue is fixed via an update, since it’s a step backwards for low latency in WASAPI mode.</p>
<p><em>Ed.: That last issue is an interesting one for anyone really pushing the envelope with low latency, so I’ll keep in touch with Noel if there’s any update.</em></p>
<p><strong>Upgrading from XP</strong></p>
<p><i><strong>Peter: </strong>What hardware and software compatibility issues should users be aware of if they&#8217;re thinking of migrating not from Vista but from XP to Windows 7?</i></p>
<p><strong>Noel: </strong>The compatibility issues that typically affect users migrating from XP to Vista/Win7 are:</p>
<p><strong>UAC problems:</strong> Many applications and plug-ins are not built to handle the newer security settings in these OS’s. For example, if an application relies on something that requires administrative access it will fail when running as a limited user in Win7. This is a serious issue since in Vista/Win7 even if you are running from an administrator account; programs are launched by default with <b>limited user privileges</b>. Unlike XP, you have to explicitly run as an administrator to use such programs. To be Win7 logo-compatible, all applications need to should support running as a limited user.</p>
<p><strong>Drivers:</strong> Although for most practical purposes audio drivers in XP and Windows 7/Vista are similar (you still need to write WDM drivers) there are sometimes quirks in specific drivers may cause problems. Most typical driver issues here are caused by installers that make assumptions about the OS version. In many cases this issue can be solved by the end user by setting the “compatibility mode” to Vista in the file properties for the appropriate driver installer file. (Right click the setup exe file to set its properties)</p>
<p><em>Ed.: I don’t feel either of these is a deal-killer, as I’ve been living with Vista for some time, but they’re still worth watching out for if upgrading from XP. And it means if you have an older machine that’s still working properly, you’re just likely to leave it on XP and worry about sorting the upgrade on a new box.</em></p>
<h3>Less Nagging?</h3>
<p><i><strong>Peter: </strong>We talked when Vista came out about User Account Control and particularly audio-specific tasks that required elevation or different handling of permissions in Vista. I know UAC has been streamlined in W7. Do these changes impact audio apps at all? Are there corresponding under-the-hood changes?</i></p>
<p><strong>Noel: </strong>The UAC changes in Win7 are primarily to allow more customization over the UAC elevation prompting process. There are no changes to the fundamentals of how UAC itself works that I am aware of. The classic problem with audio applications with UAC is when programs or plug-ins write to areas of the registry or file system prohibited from standard user access. Even when you are running as an administrator, by default when you launch a program (or the program itself launches a secondary process) Windows 7 will run that process with standard user privileges. If a program or plug-in attempts to write to an area which it doesn’t have write privileges for, virtualization will kick in. While this may allow the program to work, in general it is bad practice to rely on virtualization, since it can cause many unwanted side effects and behaviors in applications.</p>
<p>There are now four customization settings for UAC:</p>
<p>1. Never notify (least secure). The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings or when programs try to do so. </p>
<p>2. Only notify me when programs try to make changes to my computer. The user is not notified when a program tries to install software or make changes to the computer. The user is not notified when they make changes to Windows settings. However, the user is notified when programs try to make changes to the computer, including Windows settings. </p>
<p>3. Always notify me. The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so. </p>
<p>4. Always notify me and wait for my response (most secure). The user is notified when a program tries to install software or make changes to the computer. The user is also notified when they make changes to Windows settings or when programs try to do so.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/stepsequencer_thumb.jpg" /> </p>
<div class="imgcaption">SONAR 8.5; the new release includes specific optimizations for Windows 7, meaning as far as your DAW is concerned, SONAR can be ready to go on 7’s launch day.</div>
<h3>Customization and Tuning Advice</h3>
<p><i>Peter: How much customization would you advise people do to their OS? That is, you&#8217;ve just installed a build of Windows 7 for working with SONAR on a test machine. Do you run the stock configuration, or start turning off services, disabling disk indexing, etc.?</i></p>
<p>Noel: Optimization and customization is a topic that can’t be fully discussed in the scope of a brief article. In general you need to optimize a system when you have known bottlenecks. Otherwise you can spend a lot of time tweaking things that have little effect on the end goal. In fact, you may even end up destabilizing a perfectly working system. A stock Win7 machine is not optimized for audio necessarily but it appears MS put some thought into trimming out unwanted startup tasks to cut down on startup time. For example there are now “Triggered start services” in Windows 7, so out of the box you can have fewer services running after a fresh boot. There are probably many background services in a modern DAW that could be suspended if you don’t need them but they should be evaluated on a case by case basis depending on what you use the machine for.</p>
<p><i>Peter: A lot of users were advising running Vista with Aero off, certainly in the early days. Do you think it&#8217;s now advisable to leave Desktop Window Compositing switched on for audio work? (Note: I am aware that there&#8217;s actually no way to *completely* disable the Aero windowing environment in a way that it reverts to XP, as even in Class mode with no compositing settings the engine has been altered.)</i></p>
<p>Generally speaking, turning off Aero will free up some resources on your system, since it uses more costly 3D graphics rendering and transparency a lot. However on any modern graphics card, Aero offloads a lot to the GPU so unless your DAW is also competing for the same GPU resources, turning it off may or may not make an appreciable difference to performance. Most applications that are not graphics intensive use GDI for rendering to the screen and since GDI doesn’t take advantage of DirectX hardware acceleration it’s normally not contesting with the GPU. If you are using plug-ins that use Direct 2D or Direct3D, you are probably better off disabling Aero.</p>
<p><a href="http://www.flickr.com/photos/dan_h/3797859647/"><img src="http://farm4.static.flickr.com/3439/3797859647_394193784f.jpg" /></a></p>
<div class="imgcaption">Windows 7’s shining logo. Okay, yeah, probably not going to leave that as my wallpaper. But if Windows 7 works well, that really <em>is</em> cause for celebration. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dan_h/">Dan_H</a>. </div>
<h3>Launch Party, After All?</h3>
<p>Thanks, Noel. So, the big news behind all of this is that a move from XP to Windows 7 is finally advisable.</p>
<p>I would still caution, as I did recently with Mac OS Snow Leopard, that you typically don’t want to upgrade to a new OS the day it launches. You’ll want to verify compatibility with your software and hardware before making the jump.</p>
<p>That said, this is an unusual upgrade in that it appears to <em>resolve</em> more issues than it introduces. I actually haven’t been able to find a single user out there testing Windows 7 who has found any issues with audio or music production. Of course, when it launches, we’ll have a much larger test base, so I expect we’ll find something – even Windows Service Packs and point releases of Mac OS have been known to create some issues. As we get closer to launch, I’ll review how you would backup your existing XP or Vista system to ensure that if you do choose to upgrade, you can revert to a previous version.</p>
<p>I am, however, cautiously optimistic. And now is an especially good time to make the jump to 64-bit. It’s easier on Windows than any other OS at the moment, and easiest in SONAR, because SONAR allows you to easily migrate 32-bit plug-ins into the 64-bit environment. You’ll need a 64-bit machine and enough memory to make 64-bit worthwhile, but if you’re building a new workstation, as Noel is, the timing could be perfect.</p>
<p>I also think there’s plenty of room left to talk about issues that go between operating systems, particularly how audio software can better support multi-threading and processing on the GPU, multi-touch, as well as emerging I/O standards like USB3. (OpenCL, much-touted in Snow Leopard, is also supported on Linux and Windows, and Linux actually beat both Mac OS and Windows to the punch in providing a first implementation of USB3.) <em>Correction: I should also add that the excellent <a href="http://reaper.fm">Reaper</a> has also added this feature. With full 64-bit support in Cakewalk&#8217;s own Dimension and other instruments, NI&#8217;s Kontakt sampler, and the bundled 64-bit-native plug-ins in Reaper and SONAR, that means you can build a really capable 64-bit rig on Windows.</em> </p>
<p>With fixes getting the OS out of your way, we can return to issues that really matter, many of which apply to every OS.</p>
<p>Music is, as always, the perfect place to talk about these issues. We push our machines harder than just about anyone, and in ways that are the least tolerant of timing discrepencies and glitches. I’ve said it before, and I’ll say it again: if you want to look into the future of computing, ask a musician.</p>
<p>And that calls for a party.</p>
<p><strong>Previous coverage:</strong></p>
<p><a href="http://createdigitalmusic.com/2009/09/15/daw-day-sonar-8-5-production-tastiness-and-the-smooth-64-bit-transition/">SONAR 8.5 and how it can smooth the transition to 64-bit</a> (8.5 is the build that includes Windows 7-specific improvements)</p>
<p><a href="http://createdigitalmusic.com/2008/11/12/vista-tweak-use-the-audio-profile-cakewalks-cto-uses/">Vista Tweak: Use the Audio Profile Cakewalk’s CTO Uses</a></p>
<p><a href="http://createdigitalmusic.com/2008/09/29/optimizing-for-vista-inside-the-mechanics-of-sonar-8-with-cakewalk-engineering/">Optimizing for Vista: Inside the Mechanics of SONAR 8 with Cakewalk Engineering</a></p>
<p><a href="http://createdigitalmusic.com/2008/07/01/adieu-xp-how-vista-sp1-is-doing-and-why-this-os-generation-has-been-so-tough/">Adieu, XP; How Vista SP1 is Doing, and Why This OS Generation Has Been So Tough</a></p>
<p><a href="http://createdigitalmusic.com/2008/01/16/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/">Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO</a></p>
<p><a href="http://createdigitalmusic.com/2007/01/19/vista-for-music-pro-audio-exclusive-under-the-hood-with-cakewalks-cto/">Vista for Music + Pro Audio: Exclusive Under the Hood with Cakewalk’s CTO</a></p>
<p>And yes, I think Noel deserves an Honorary Contributing Editor position for all he’s done giving us absurdly-precise inside details for how Windows works.</p>
</p>
<p><em>Microsoft product screen shot(s) reprinted with permission from Microsoft Corporation.</em></p>
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		<title>DAW Day &#8211; Pro Tools 8.0.1: No Windows 7 or 10.6 Support, End of the Road for Legacy</title>
		<link>http://createdigitalmusic.com/2009/09/15/daw-day-pro-tools-8-0-1-no-windows-7-or-10-6-support-end-of-the-road-for-legacy/</link>
		<comments>http://createdigitalmusic.com/2009/09/15/daw-day-pro-tools-8-0-1-no-windows-7-or-10-6-support-end-of-the-road-for-legacy/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 15:14:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8.0.1]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/15/daw-day-pro-tools-8-0-1-no-windows-7-or-10-6-support-end-of-the-road-for-legacy/</guid>
		<description><![CDATA[Pro Tools got an update at the end of August. A number of readers have pointed out that this is a milestone for what it includes, what it doesn’t include, and what it represents.
What’s in 8.0.1
If you’re an existing Pro Tools 8 owner, you’ll want 8.0.1:

Improved interface performance (“snappiness”!)
Improved selection drawing in audio
Workflow improvements, fixes

Those [...]]]></description>
			<content:encoded><![CDATA[<p>Pro Tools got an update at the end of August. A number of readers have pointed out that this is a milestone for what it includes, what it doesn’t include, and what it represents.</p>
<p><strong>What’s in 8.0.1</strong></p>
<p>If you’re an existing Pro Tools 8 owner, you’ll want 8.0.1:</p>
<ul>
<li>Improved interface performance (“snappiness”!)</li>
<li>Improved selection drawing in audio</li>
<li>Workflow improvements, fixes</li>
</ul>
<p>Those of you who grabbed the update in the last week or two, I’ll be curious to hear what you’ve found in some of those subtler improvements. Avid, to their credit, does do a lot of work on these point releases, not only in bugfixes but in other improvements, as well.</p>
<p><a href="http://digidesign.com/index.cfm?navid=48&amp;langid=100&amp;itemid=39491">Software update for 8.0.1</a> (LE + HD + M-Powered)</p>
<p><strong>End of the Line</strong></p>
<p>Pro Tools 8.0.1 is the end of the road for quite a range of &quot;legacy&quot; hardware. 8.0.1 (in one or several of its LE, HD, and M-Powered flavors) will be the last version to support:</p>
<ul>
<li><a href="http://digidesign.com/index.cfm?langid=1&amp;navid=54&amp;itemid=39671">Original Mbox</a></li>
<li><a href="http://digidesign.com/index.cfm?langid=1&amp;navid=54&amp;itemid=39672">Expansion|HD Chassis</a></li>
<li><a href="http://digidesign.com/index.cfm?langid=1&amp;navid=54&amp;itemid=39673">Macintosh PowerPC Computers</a></li>
<li><a href="http://digidesign.com/index.cfm?langid=1&amp;navid=54&amp;itemid=39674">Pro Tools MIX-era Peripherals</a></li>
</ul>
<p> <span id="more-7466"></span>
<p>See last week’s <a href="http://digidesign.com/index.cfm?navid=54&amp;itemid=39675&amp;langid=1">End of Software Support</a> announcement. Now, I suppose you can look at this as glass-half-empty or glass-half-full; it means if you have a studio with that gear in it and a PowerPC-based Mac at its center, you have a stable, modern, brisk version of Pro Tools that could last you a while. </p>
<p>PowerPC support is generally waning; Apple also dumped PowerPC for its own Logic. But there’s still a surprising amount of life in the processor. MOTU’s Digital Performer 7, released this week (news story on that coming) will actually run on a 1 GHz G4; see their <a href="http://www.motu.com/techsupport/technotes/what-are-the-system-requirements-for-digital-performer-7">System Requirements</a>. I wouldn’t recommend that system, necessarily, but if you’ve got a fast Mac tower with a PowerPC, it could still make a fine studio machine. And DP7 is also <a href="http://www.motu.com/products/software/dp/pro-tools.html">compatible with Pro Tools HD</a>, including Pro Tools 8. Ableton Live, also popular around these parts, also <a href="http://www.ableton.com/pages/faq/general_questions">still runs</a> on a PowerPC. </p>
<p><strong>New OSes? Not Yet.</strong></p>
<p>Absent from the 8.0.1 update is support for either Snow Leopard (Leopard only is supported) on the Mac side or Windows 7. Now, in fairness, Windows 7 isn’t even shipping yet, though in stark contrast to Vista’s RTM version, developers I’ve talked to have found their software runs without modification – and can run better without intervention than under the previous Vista release, which is something that almost never happens.</p>
<p>Ordinarily this wouldn’t be a problem, but it does mean that studios with “legacy” gear could wind up with a version that doesn’t support Mac OS X 10.6 or Windows 7, if 8.0.1 is in fact the last version of that gear. It obviously won’t matter for the PowerPC Macs, since they run neither Windows nor Snow Leopard, but I can imagine some folks with the HD chassis or MIX peripherals who won’t be thrilled. It’s a small handful of people, but – well, before you complain in comments, yep, I’ve figured it out, too.</p>
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		<title>Rain Diablo Audio Quad Laptop: Powerful Enough to Be Kind of Ridiculous</title>
		<link>http://createdigitalmusic.com/2009/02/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/</link>
		<comments>http://createdigitalmusic.com/2009/02/02/rain-diablo-audio-quad-laptop-powerful-enough-to-be-kind-of-ridiculous/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 03:20:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[ATI]]></category>
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		<category><![CDATA[Windows Vista]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4897</guid>
		<description><![CDATA[Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/02/diablo1.jpg"></p>
<p>Rain Recording make audio-ready notebooks &#8211; that is, they&#8217;re pre-tested to function well with audio software, with Windows tweaks, driver selection, and configuration all chosen and tested for music and visual production, and no crapware installed. They&#8217;re one of a handful of music-friendly vendors that does that (see also: PCAudioLabs, etc.). Given that the PC music making experience can range from awesome to awful depending on which hardware and (particularly) drivers you&#8217;re on, that&#8217;s no small matter.</p>
<p>Rain has always styled themselves a premium brand. But the latest Diablo really does go to extremes spec-wise. It&#8217;ll cost you &#8211; base price starts at US$4000, though that&#8217;s not as high-end as these sort of desktop specs commanded more recently. Intel and AMD/ATI really are economizing, even at the high end. But cost aside, this machine really maxes out components. You have to admire the results:</p>
<ul>
<li>Quad CPUs: up to 2.53GHz Intel Core 2 Quad 12MB/1066 MHz &#8220;Montevina&#8221; Centrino 2 &#8212; the most powerful brain you can put in a laptop right now</li>
<p><LI>Up to 8 GB DDR3 RAM (and if you boot a 64-bit operating system like Vista x64 or &#8211; cough &#8211; Linux, you can use all of it)</li>
<p><LI>ATI Radeon MR HD3870/512M DDR3 RAM &#8212; just about the most powerful GPU (and some people do prefer ATI to NVIDIA), giving you up to two discrete GPUs</li>
<p><LI>17&#8243; display at 1920&#215;1200</li>
<p><LI>Optional dual 320GB 7200RPM SATA drives with 16MB cache</li>
<p><LI>1x eSATA, 3X USB2, 3xFireWire (yeah, you read that right &#8211; one onboard FireWire, plus two more using a bundled, TI chipset PCI ExpressCard that pops into that slot, also standard on the lower-cost LiveBook)</li>
<p><LI>1 x HDMI, 1 x VGA, card reader, headphone out, mic in, gigabit RJ45 Ethernet, fingerprint scanner</li>
</ul>
<p>The key specs, of course, are the quad CPU, that ATI GPU, and the maxed-out-res 17&#8243; display. Given those specs, the weight actually isn&#8217;t all that bad &#8211; 8 lbs. with the 12-cell battery (which you&#8217;re going to want, as this machine is likely to suck up electricity in a hurry).<span id="more-4897"></span></p>
<p>You can put audio on a dedicated chipset (the TI, which isn&#8217;t currently available from Apple). You can run two drives in RAID-0, or opt for solid-state drives (which have been improving in performance and value at a pretty impressive rate). And the ATI chipset means this is a pretty powerful visualist / visual production workstation &#8211; that also happens to be faster than a lot of high-end gaming laptops, for your off-hour enjoyment..</p>
<p>This is usually the point where someone says, &#8220;but do I need all that power to &#8211;&#8221;</p>
<p>No. You don&#8217;t. This is a bit like buying a souped-up supercar &#8212; and likely to be about as fuel-efficient. You <em>might</em> &#8220;need&#8221; this if you want to play Crysis between Pro Tools sessions. (I&#8217;ll let you bend the definition of &#8220;need&#8221; there.) That&#8217;s not to say you won&#8217;t get a lot of performance out of this, though, and it&#8217;s nice to know you have this option if you <em>want</em> it. The GPU only really impacts visuals at the moment, but with the push to do more processing on the GPU, that could change soon even for audio.</p>
<p>Actually, maybe the reason Rain keeps misspelling the GPU as &#8220;discreet&#8221; is that you can &#8220;discreetly&#8221; buy one of these and hope your significant other / the IRS / your conscience doesn&#8217;t notice you just bought a killer gaming rig as your (ahem) pro audio machine.</p>
<p>For mere mortals, I like the $1999-base-price <a href="http://rainrecording.com/products/livebook/">LiveBook</a> from Rain. It actually gives you a fair amount of this performance, all of the same I/O specs, and compares favorably on specs against Apple&#8217;s rival (including offering some serious FireWire and expansion the Apple lacks). And, incidentally, it isn&#8217;t a bad gaming machine, either, in case you want to join some of the CDMers the next time they fire up Left 4 Dead.</p>
<p>I do find all of this interesting, though, on two points. One, if any had doubts that you could buy a pre-configured PC and know that it&#8217;ll work reliably on audio tasks, Rain ought to put those doubts to rest. I&#8217;ve tested the previous Diablo and LiveBook, and out of the box they were ideal audio machines &#8211; no tweaks required. It&#8217;s absolutely possible to build or buy a mainstream PC that does that, but the luxury of knowing someone at the other end has actually tried running Ableton Live and SONAR sure is nice. (Heck, that&#8217;s not necessarily true of Apple &#8211; as people found out the hard way during some buggy early releases of Leopard, happily since fixed.)</p>
<p>This also demonstrates that said PC vendors don&#8217;t have to fall behind the &#8220;enthusiast&#8221; custom builders who cater to gamers &#8211; if you want to push the envelope on your laptop for audio and visuals and not just games, you can do that, too. </p>
<p>I certainly know not everyone can &#8212; or should &#8212; spend $4 grand and up on this particular machine. But just like that supercar, it&#8217;s sort of nice to know it&#8217;s there. And hopefully it can start to serve as a wake-up all that there are communities pushing their PC to the bleeding edge who <em>aren&#8217;t</em> primarily gamers.</p>
<p><a href="http://rainrecording.com/products/diablo/">Diablo Product Page</a> [Rain Recording]</p>
<p>Diablos don&#8217;t hang around long, but I do hope to get my hands on a current-generation Rain soon; stay tuned.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/02/diablo2.jpg"></p>
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		<title>CES: Intel Embraces Mobile Linux Audio Production</title>
		<link>http://createdigitalmusic.com/2008/01/11/ces-intel-embraces-mobile-linux-audio-production/</link>
		<comments>http://createdigitalmusic.com/2008/01/11/ces-intel-embraces-mobile-linux-audio-production/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 19:35:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/01/11/ces-intel-embraces-mobile-linux-audio-production/</guid>
		<description><![CDATA[Quick: you&#8217;ve got to sell UMPC (Ultra Mobile PC&#8217;s) to a mass market! How to do it? Well, Intel decided to show off pro audio and music production on the Linux-based Transmission, from Trinity Audio, as we saw earlier this week. I&#8217;m not entirely sure what got Intel thinking our geeky way, but I&#8217;m going [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images//2008/01/s6300403.jpg"><img height="422" alt="S6300403" src="http://media.createdigitalmedia.net/cdmu/images//2008/01/s6300403-thumb.jpg" width="580" border="0"></a></p>
<p>Quick: you&#8217;ve got to sell UMPC (Ultra Mobile PC&#8217;s) to a mass market! How to do it? Well, Intel decided to show off pro audio and music production on the Linux-based Transmission, from <a href="http://trinityaudiogroup.com/">Trinity Audio</a>, as we <a href="http://createdigitalmusic.com/2008/01/08/ces-free-transmission-audio-distro-running-on-umpc-trinity-or-your-pc/">saw earlier this week</a>. I&#8217;m not entirely sure what got Intel thinking our geeky way, but I&#8217;m going to enjoy it while it lasts. And in all seriousness, Linux really an ideal OS choice here, because of its ability to be customized to the application.</p>
<p>The other flipside: low-power is the future. Computers now suck up 15% of the electricity in the US &#8212; electricity that produces a lot of our pollution and greenhouse gases. You do the math. A lot of that power gets used up in data centers, but the aggregate of all those homes counts, too. That will impact the future of all end-user operating systems.</p>
<p>Trinity has sent us some photos of the Intel booth at CES. Yes, Linux audio is getting some wider exposure. And even if you&#8217;re attached to Mac or Windows as your desktop/laptop platform, a mobile Linux device could be an ideal companion in the near future. We&#8217;ll have a chance to look at Trinity&#8217;s own device next week at NAMM and see how it stacks up.</p>
<p>&nbsp;<a href="http://createdigitalmusic.com/images//2008/01/s6300404.jpg"><img height="419" alt="S6300404" src="http://media.createdigitalmedia.net/cdmu/images//2008/01/s6300404-thumb.jpg" width="288" border="0"></a> <a href="http://createdigitalmusic.com/images//2008/01/s6300407.jpg"><img height="419" alt="S6300407" src="http://media.createdigitalmedia.net/cdmu/images//2008/01/s6300407-thumb.jpg" width="243" border="0"></a></p>
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		<title>CES: Free Transmission Audio Distro, Running on UMPC, Trinity, or Your PC</title>
		<link>http://createdigitalmusic.com/2008/01/08/ces-free-transmission-audio-distro-running-on-umpc-trinity-or-your-pc/</link>
		<comments>http://createdigitalmusic.com/2008/01/08/ces-free-transmission-audio-distro-running-on-umpc-trinity-or-your-pc/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 18:04:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[distros]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Linux]]></category>
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		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Trinity]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/01/08/ces-free-transmission-audio-distro-running-on-umpc-trinity-or-your-pc/</guid>
		<description><![CDATA[Open-source music and audio is finally delivering the goods: useful and unique tools that make sense even alongside commercial/proprietary software. And as a sign that the mainstream could get a taste of these tools soon, Intel is exhibiting at the massive Las Vegas CES consumer electronics show with Transmission, says Trinity Audio&#8217;s Ronald Stewart.
Transmission is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images//2008/01/shot8.png"><img height="340" alt="shot8" src="http://media.createdigitalmedia.net/cdmu/images//2008/01/shot8-thumb.png" width="580" border="0"></a></p>
<p>Open-source music and audio is finally delivering the goods: useful and unique tools that make sense even alongside commercial/proprietary software. And as a sign that the mainstream could get a taste of these tools soon, Intel is exhibiting at the massive Las Vegas CES consumer electronics show with Transmission, says Trinity Audio&#8217;s Ronald Stewart.</p>
<p>Transmission is Trinity Audio&#8217;s open source software bundle and live Linux distribution. It&#8217;s built for Trinity&#8217;s Linux-powered <a href="http://createdigitalmusic.com/tag/trinity/">Trinity mobile studio device</a>, which we&#8217;ll be seeing more of soon. At CES, it&#8217;s running at the Intel booth on the <a href="http://www.samsung.com/us/consumer/type/type.do?group=computersperipherals&amp;type=ultramobilepc">Samsung Q1 Ultra Ultra Mobile PC (UMPC)</a>. (The advantage of the Trinity over the UMPC for audio folks: XLR jacks, among other things.) But you can also run this <strong>free software on your</strong>&nbsp;<strong>PC</strong> &#8212; try the live CD link below. Haven&#8217;t tried it on Intel Mac yet, but that should work, too, theoretically.</p>
<blockquote><p>Audacity [the open-source waveform editor]</p>
<p>Burn is a cd burn app
<p>DJ is IDJ for live podcasting ( i love this with a mic)
<p>Drum is Hydrogen [the simple but fun software drum machine]
<p>Mixer is the Gnome ALSA mixer [for mixing virtual channels of audio on your system -- something not nearly as functional on Mac or Windows]
<p>Mixxx 1.6 beta (rips with the touch screen grabbing the tracks and faders)
<p>Record is Ardourino (Ardour is so awesome) [the open-source DAW]
<p>Sequencer is Qtractor (another great app)
<p>Synth is amsynth
<p>Upload is an ftp app [so you can upload your tracks]
<p>Zynaddsubfx is another great synth</p>
</blockquote>
<p>For more description and links to the individual tools &#8212; an excellent selection of the creme de la creme on Linux &#8212; check the Transmission site. (warning: auto-plays audio!)</p>
<p><a href="http://www.trinityaudiogroup.com/transmission.html">Transmission</a></p>
<p>But no need to have a UMPC or Trinity device to give this a spin. This live CD will do the trick. For Mac users, it even includes the native (non-Linux) Ardour for Mac, an excellent free and open source DAW for Mac users.</p>
<p><a href="http://cdd.64studio.com/releases/trinity/trinity-live_master_i386.iso">Trinity Live Master CD</a></p>
<p>Even as someone dedicated to proprietary software I really can&#8217;t live without (hello, Ableton!), I think there&#8217;s huge potential in using these applications for specific applications (like mobile devices), for collaboration, and file exchange. If we were really lucky, some of those major developers would start to build in support for, say, Ardour&#8217;s file format. But that&#8217;s the subject of another story.</p>
<p>Below: the Trinity mobile device getting celebrity treatment.</p>
<p><a href="http://createdigitalmusic.com/images//2008/01/celebrity-trn3.jpg"><img height="435" alt="&lt;KENOX S630  / Samsung S630&gt;" src="http://media.createdigitalmedia.net/cdmu/images//2008/01/celebrity-trn3-thumb.jpg" width="580" border="0"></a></p>
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		<title>Apple Unveils GarageBand 08: New Features at a Glance</title>
		<link>http://createdigitalmusic.com/2007/08/07/apple-unveils-garageband-08-new-features-at-a-glance/</link>
		<comments>http://createdigitalmusic.com/2007/08/07/apple-unveils-garageband-08-new-features-at-a-glance/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 03:35:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[ilife]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/08/07/apple-unveils-garageband-08-new-features-at-a-glance/</guid>
		<description><![CDATA[Apple&#8217;s GarageBand 08, unveiled today, focuses on addressing two major areas: for beginners, making entry into the program easier, and for experienced users, fixing some holes in previous versions. Despite its user-friendly interface and the fact that it comes free with new Apple computers, many average Mac users just didn&#8217;t dig into previous versions of [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2404" src="http://media.createdigitalmedia.net/cdmu/images//2007/08/garageband08_1.jpg" alt="GarageBand 08" /></p>
<p>Apple&#8217;s GarageBand 08, unveiled today, focuses on addressing two major areas: for beginners, making entry into the program easier, and for experienced users, fixing some holes in previous versions. Despite its user-friendly interface and the fact that it comes free with new Apple computers, many average Mac users just didn&#8217;t dig into previous versions of this music creation tool. A new &#8220;Magic GarageBand&#8221; mode is clearly aimed at getting better saturation of this tool. The remaining features, while not necessarily earth-shaking, appear to seek to make GarageBand more well-rounded for music making by inheriting tools from Soundtrack Pro (multi-take editing, visual EQ), and fixing existing complaints (automation).</p>
<p>This is just a preview of what&#8217;s new, not a review. I&#8217;m curious to hear what you think, though, because it seems these two directions are very different, and sum up the challenge &#8220;beginner&#8221; programs face &#8212; who, exactly, is a beginner, and what do they want? GarageBand 08 represents very different ends of the spectrum, as you&#8217;ll see.</p>
<p>Here&#8217;s what Apple says is new (actual hands-on with the program still to come):</p>
<p><img id="image2405" src="http://media.createdigitalmedia.net/cdmu/images//2007/08/garageband08_2.jpg" alt="Magic GarageBand" /></p>
<p><B>Magic GarageBand:</b> (That&#8217;s really what it&#8217;s called.) Select a genre, and GarageBand will walk you through adding an ensemble of virtual instruments. The eye candy is slick, and this should definitely take away any excuse a total newcomer might have for not getting into music making right away. But do you really need a wizard to tell you what should go in a country ensemble? (What&#8217;s that thing called? That thing you bang on? With sticks? Oh, yeah, drums! Now what about that other thing &#8230; that thing that&#8217;s like a board. A board covered with keys.)<span id="more-2403"></span></p>
<p><B>Arrangements:</b> Arrange songs by section. That&#8217;s it &#8212; but the implementation here is easy enough for anyone to use.</p>
<p><B>Multi-take recordings:</b> GarageBand loops recordings in multi-take mode and saves each MIDI or audio take from which you can choose later. This has been one of my favorite features in Soundtrack Pro, so it&#8217;s nice to see it in GarageBand. It&#8217;s not new, but again, it&#8217;s implemented in a nice, approachable way &#8212; even more welcome as beginners and more advanced users alike often use GarageBand as a sketchpad.</p>
<p><img id="image2406" src="http://media.createdigitalmedia.net/cdmu/images//2007/08/garageband08_4.jpg" alt="Visual EQ" /></p>
<p><B>Visual EQ:</b> As is all the rage these days, this lets you drag equalization curves to adjust sound rather than tweaking knobs individually, all with live visual feedback as far as what&#8217;s happening in the sound. It&#8217;s a design that makes sense, so I&#8217;m all for it. Apple hopefully says, &#8220;You don&rsquo;t need to be an expert to tweak the sound of your mix in GarageBand. Using the built-in Visual EQ, you can adjust a track&rsquo;s equalization simply by dragging the EQ bands until you get the sound you want.&#8221; Beginners say: &#8220;What&#8217;s equalization? What&#8217;s an EQ? What&#8217;s a band? Why does this still not sound right?&#8221; But this is a welcome change, especially with live equalization previews, and you can bet this is also a glimpse of what the next Logic&#8217;s effects will look like.</p>
<p><B>Automate tempo curves and instruments:</b> &#8216;Bout time. Little details like this will make sure that those who want or need to work in GarageBand exclusively can get the job done. <B>Best of all, this means you can change tempos.</b> (Accel., at last!)</p>
<p><B>Vocals Jam Pack:</b> A new jam pack with vocals &#8212; great. Unfortunately, no robotic automated instruments. Too bad; I&#8217;d love to hear Fred from the Mac voices sing along with my GarageBand tunes. How about a Daft Punk-style talkbox? No?</p>
<p><B>A little bit of cognitive dissonance:</b> Someone is apparently leaning on the copy writers at Apple to make GarageBand friendlier to beginners &#8212; while not alienating pros. That was always the intent, but speaking as an author here, it ain&#8217;t easy. Get carried away, and you wind up writing copy that does sounds a little &#8230; well &#8230; let&#8217;s demonstrate.</p>
<p>What&#8217;s unfriendly to beginners &#8230; stays unfriendly:</p>
<blockquote><p>Automation of tempo effects and instruments. Set multiple edit points in a track to automate EQ and effect changes like a pro.</p></blockquote>
<p>Then concepts that should be easy start to sound hard:</p>
<blockquote><p>Most songs are arranged in distinct sections: introduction, verse and chorus. GarageBand brings this kind of structure to your song. With the different sections clearly defined, you can rearrange your song at any time.</p></blockquote>
<p>I only chuckle about this because I&#8217;ve had to go back and forth with editors of various kinds trying to get this stuff right. Glad I don&#8217;t have to work in marketing.</p>
<p>This looks, nonetheless, like a promising upgrade. While we wait for some hands-on time, Apple has already posted tutorials for this and the rest of the iLife 08 suite:</p>
<p><a href="http://www.apple.com/ilife/tutorials/#garageband">iLife Tutorials: GarageBand</a></p>
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		<title>Adobe Soundbooth CS3 Sound Editor (and Production Suite) Now Shipping</title>
		<link>http://createdigitalmusic.com/2007/07/02/adobe-soundbooth-cs3-sound-editor-and-production-suite-now-shipping/</link>
		<comments>http://createdigitalmusic.com/2007/07/02/adobe-soundbooth-cs3-sound-editor-and-production-suite-now-shipping/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 00:42:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audio-editors]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[editors]]></category>
		<category><![CDATA[Intel]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/02/adobe-soundbooth-cs3-sound-editor-and-production-suite-now-shipping/</guid>
		<description><![CDATA[Paint selections directly into audio frequencies using the Soundbooth CS3 lasso tool.
If you&#8217;ve been on the search for a simple, straightforward audio editor for Mac and Windows, Adobe has officially thrown its hat into the ring with Soundbooth CS3. 
Soundbooth Now Shipping [Hart's Audition, from the Adobe audio product chief]
New Soundbooth User-to-User Forum
Of course, to [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2296" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/soundbooth.jpg" alt="Soundbooth CS3" /></p>
<div class="imgcaption">Paint selections directly into audio frequencies using the Soundbooth CS3 lasso tool.</div>
<p>If you&#8217;ve been on the search for a simple, straightforward audio editor for Mac and Windows, Adobe has officially thrown its hat into the ring with Soundbooth CS3. </p>
<p><a href="http://blogs.adobe.com/hartshafer/2007/07/soundbooth_now.html">Soundbooth Now Shipping</a> [Hart's Audition, from the Adobe audio product chief]<br />
<a href="http://www.adobeforums.com/cgi-bin/webx/.3bc400f3/">New Soundbooth User-to-User Forum</a></p>
<p>Of course, to the rest of the world, the big news is that Adobe&#8217;s full Production Premium and Master Collection suites are shipping. But Soundbooth is one program that could make sense to buy alone, as a basic audio editor. It sets itself apart both by being cross-platform and by being geared for beginners and people wanting a simple, streamlined tool. And the killer feature: <b>there&#8217;s a lasso tool you can use directly on the audio spectrum</b>. I&#8217;ve been using that to isolate sounds in field recordings that would otherwise be impossible to grab.</p>
<p>I hope to have an in-depth look at the finished tool soon, so no conclusions about the shipping software yet, but in the meantime, see our <a href="http://createdigitalmusic.com/2006/12/20/adobe-soundbooth-beta-2-now-easier-more-photoshop-y/">preview from the beta</a>.</p>
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		<title>Digidesign&#8217;s Mac Pro Tools, with 8-Core Support</title>
		<link>http://createdigitalmusic.com/2007/06/08/digidesigns-mac-pro-tools-with-8-core-support/</link>
		<comments>http://createdigitalmusic.com/2007/06/08/digidesigns-mac-pro-tools-with-8-core-support/#comments</comments>
		<pubDate>Fri, 08 Jun 2007 20:29:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/08/digidesigns-mac-pro-tools-with-8-core-support/</guid>
		<description><![CDATA[Ha, dual core? How last year can you get? It&#8217;s all about eight-core now, baby:
The Pro Tools HD 7.3.1 cs3 update can be installed over Pro Tools HD 7.3 or Pro Tools HD 7.3.1, and includes all updates that were previously made available in the 7.3.1, 7.3.1cs1 and 7.3.1cs2 releases. Pro Tools HD 7.3.1 cs3 [...]]]></description>
			<content:encoded><![CDATA[<p>Ha, dual core? How last year can you get? It&#8217;s all about <I>eight</i>-core now, baby:</p>
<blockquote><p>The Pro Tools HD 7.3.1 cs3 update can be installed over Pro Tools HD 7.3 or Pro Tools HD 7.3.1, and includes all updates that were previously made available in the 7.3.1, 7.3.1cs1 and 7.3.1cs2 releases. Pro Tools HD 7.3.1 cs3 is currently available as a free download for registered Pro Tools HD 7.3 users. For details visit the Digidesign support web page at: <a href="http://www.digidesign.com/support">www.digidesign.com/support</a>.</p></blockquote>
<p>Given that Digidesign built their business on taking processing <I>off</i> the CPU and onto dedicated DSP hardware, it is pretty funny that they&#8217;re now pushing native processing &#8212; even if Pro Tools itself still benefits from enhanced computing power. That said, is there really anything stopping Digi from going native somewhere down the road? (Speaking of which, where&#8217;s the LE support, which would actually run native on these cores?) Either way, it&#8217;s nice to see Digi being aggressive in this space. Fully supporting additional cores does actually require some effort on the part of the developer. It&#8217;ll be interesting to see if all these extra cores can really benefit real-world situations. In the meantime, I find even a lower-end dual-core Intel chip &#8212; even on a laptop &#8212; to be plenty luxurious for music production, which is really good news for mobile music creation or going digital on a budget.</p>
<p>For all the talk of Apple needing to create a Pro Tools killer, though, this should remind you again that Apple wins either way. Even as Windows has made inroads in the audio market, Pro Tools users still lean Mac. Want Logic? Apple will sell you a computer. Want Pro Tools? Apple will sell you a computer. Want Ableton Live? Max/MSP? Ardour? Live coding in ChucK? Apple will &#8230; you get the idea. Plenty of PC musicians out there (I&#8217;m one of them, about half of the time), but Apple has a lucrative market in music creation. Nice to reflect on that, given at one point the company was in such trouble it looked like music might get jettisoned altogether. Apple can remain cozy with Avid, even as direct competitors.</p>
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		<title>Macworld on MacBook Pro Update; Why Santa Rosa Matters</title>
		<link>http://createdigitalmusic.com/2007/06/05/macworld-on-macbook-pro-update-why-santa-rosa-matters/</link>
		<comments>http://createdigitalmusic.com/2007/06/05/macworld-on-macbook-pro-update-why-santa-rosa-matters/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 01:18:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/05/macworld-on-macbook-pro-update-why-santa-rosa-matters/</guid>
		<description><![CDATA[Macworld, naturally, spends a lot of time focused intently on Apple hardware while I get distracted by beatboxing parrots and modular synthesizers built out of yarn and rubber bands. They have an excellent write-up of the significance of the MacBook Pro Santa Rosa upgrades, with comments on their benchmarks of the equivalent refreshed MacBooks:
MacBook Pro [...]]]></description>
			<content:encoded><![CDATA[<p>Macworld, naturally, spends a lot of time focused intently on Apple hardware while I get distracted by beatboxing parrots and modular synthesizers built out of yarn and rubber bands. They have an excellent write-up of the significance of the MacBook Pro Santa Rosa upgrades, with comments on their benchmarks of the equivalent refreshed MacBooks:</p>
<p><a href="http://www.macworld.com/weblogs/editors/2007/06/mbpupdate/index.php">MacBook Pro knows the way to Santa Rosa</a></p>
<p>One thing I was a little unclear on in my previous story is what matters in Santa Rosa, Intel&#8217;s latest <strike>architecture</strike> platform. (They didn&#8217;t call it Core 3 Duo, but then, consistent branding and Intel don&#8217;t generally go together.) As with Core 2 Duo over Core Duo, we&#8217;re getting incremental performance enhancements relative to the previous generation. Each step is relatively small, but they start to add up &#8212; hence, Apple quotes 50% gains over the original Core Duo. (And that&#8217;s why they dumped PowerPC, which in the mobile space was starting to practically paddle backwards.)</p>
<p>The key differences as far as raw performance: faster front-side bus (800MHz instead of 667), which for audio is a big deal, faster clock speeds on the models themselves at the same price, and fast RAM, plus a faster GPU for GPU-related tasks. (And, um, any day now we&#8217;ll start to see audio on the GPU &#8212; it&#8217;s tough to program, and GPUs are only now becoming the norm, and CPU cycles are getting cheaper, but it will happen.)</p>
<p>Also, none of this was meant to say &#8220;eBay your MacBook Pro.&#8221; PowerBook G4, maybe, but the first-gen MacBook Pro is still a terrific audio machine, with a GPU that&#8217;s no slouch. My main laptop right now is a first-gen MacBook (no Pro), and it blazes through everything I throw at it.</p>
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