applewatch3

On Apple Watch, Sound Design Translates into Haptic Feel

You already know sound is something you feel, physically – you know this from the sensation in your head on headphones, from your gut as a PA produces big bass, from the bodily experience of thunderstorms or the siren on an ambulance. But we may soon live in a world where increasingly the role of sound design is wrapped up in interaction – where those sounds can produce physical sensations and haptic interactions. And whether or not the Apple Watch is used by musicians and DJs with new apps, it could add to possibilities for sound designers. Wired has a …

READ MORE →
The impressive, futuristic physical form of the 4DSOUND system. Photo: George Schroll.

Spatial Sound, in Play: Watch What Hackers Did in One Weekend with 4DSOUND

You can’t really hear the results of the Spatial Audio Hacklab sitting at your computer – by definition, you had to be there to take in the experience of sounds projected in space. But you’ll probably feel the enthusiasm and imagination of its participants. And that’s why it’s a pleasure to share the video documentation, produced for 4DSOUND by a team from FIBER – the Dutch audiovisual events and art platform – at Amsterdam Dance Event last month. In unleashing a diverse group of artist-experimenters on 4DSOUND’s unique speaker installation, we got a chance to create a sonic playground, a …

READ MORE →

How Gloves and Wearable Tech Could Change Music Performance: In Depth with Imogen Heap and Team

In fits and starts, musical interface inventors have tried for decades to make manipulating digital music more expressive. But that persistence comes out of a clear goal post. They want the machine’s seemingly-endlessly possibilities to fit the human like a glove. Imogen Heap is no stranger to pushing the boundaries of electronic musical performance, always making it seem as effortless as her songwriting and stage presence. For the Gloves Project, she assembled a super-team of wearable experts, interaction designers, and music researchers, several doctorates between them. This who’s-who have finally unveiled a project they’re ready to make public, and the …

READ MORE →

Add Gestures to Visuals, Fast: Leap Motion Meets Vuo

Making interactive Leap Motion compositions with Vuo from Vuo on Vimeo. Leap Motion has been touting the possibilities of making things happen with the wave of a hand. But that gesture only becomes meaningful when something happens. Imagine if that “something” could be anything you wanted. For that, you need an open-ended interactive environment. Enter Vuo, the live interactive multimedia composition tool that last month hit beta. Among the functionality Vuo has been adding is native support for Leap Motion. See the video at top for what that means. Vuo isn’t the first environment to support Leap. But seeing the …

READ MORE →

Not Just Mapping, Reshaping: VVOX on Projection for Personalizing Architecture, Space

dd:OUTPOST _ Personalized Environment from volvoxlabs on Vimeo. Light on its own can be a powerful medium for transforming a space. When that light is formed into an image, the customization is as fluid as pixels on a display. So, there’s a reason we hear terms like “responsive architecture” or even “interactive architecture.” We may see environments become as changing as the computer before our eyes. The question is, how, exactly? VolvoxLabs, a Brooklyn-based design house specializing in visual effects and projection design, showed one vision of how this might work, for Digital Dumbo (in partnership with Bing). The ingredients, …

READ MORE →

Gazing Back at You: Responsive Typography and Face Tracking [Source]

Camera input is at last going from waving your arms around in front of the screen to some genuinely compelling ideas. And the more designers use the camera in fluid ways, the more expressive video may be as a means of interaction. Croatian designer Marko Dugonjić demonstrates a proof-of-concept implementation of typography that responds to your position. Using facial tracking, the text scales based on the distance of your face to the screen. The transitions are a bit jarring now, but it’s enough to suggest how this might work. http://webdesign.maratz.com/lab/responsivetypography/ There’s source code available for the head tracking on which …

READ MORE →

Shadows and Fog: Walk Into the Light in Interactive Projection Experiment

Tunnels – Currents New Media Festival 2013 from jake snider on Vimeo. Pixels and vectors aside, visualism is work in light. And so, it’s refreshing to see work as direct and evocative as that sent to CDM by reader Jake Snider. It makes interacting with light the centerpiece of the work. It’s visceral, sensual, and elegant – and keep watching the video above to the very end for a very sweet smooch. (I believe at least some of our time as artists should be spent trying to make work that people make out to. I’ve been successful at that from …

READ MORE →

From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

READ MORE →

From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists Today, Rajinder Sodhi of Disney Research, primary inventor of the tech, answers CDM’s questions about what all of this means. CDM: What other research has gone this direction before? Raj: This research comes from a big …

READ MORE →

Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in the air, you could use actual air for feedback. That’s what researchers from Disney in Pittsburgh, PA propose with their new system Aireal. (Get it? Like the mermaid? Ahem.) The device is a robotic haptic air emitter, bursting short blasts of air called “vortexes.” When …

READ MORE →