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Reminder: Design Challenge in Bay Area to Win Tenori-On - Enter Now

We’re still accepting entrants to the Futuristic Music Design Challenge at Yuri’s Night Bay Area. It’s a chance to showcase your personal musical hardware and/or software creation in a live performance competition. You’ll definitely take home some swag and get a free pass to the event. If you’ve got what it takes, you’ll come home with a new Yamaha Tenori-On from CDM.

1. Check out the competition details and rules.

2. Fill out an entry form on Google Docs. (Save your responses, just in case something goes wrong.)

3. Drop us a line to let us know you filled out the entry form.

We likely won’t be able to take everyone, so we’ll notify you if you’ve been accepted. Deadline is officially Monday April 7, but the sooner we get entries, the better, so don’t wait.

While we can’t offer any physical prizes, we’re also interested in people who can’t make it, but have work you’d show if you could. So if you’ve got some amazing, futuristic music design — as always on this site — we’d love to see it. If it’s in any way related to ecology and the environment, the planet, space, or space exploration, be sure to launch it to our email box now.

Futuristic Music Design Challenge in CA: Show Us Your Best, Win a Tenori-On

To celebrate Yuri’s Night, CDM is organizing a big design challenge. Bring your craziest, most futuristic musical interfaces / hardware projects / custom synths and controllers, and face off with other designers to win a Yamaha Tenori-On and other prizes.

Musical expression and space, after all, go together. The record above carried a special mix of great music made by humans around the world into space, via the Voyager spacecraft. Good thing it launched when it did: I imagine alien life would have been shocked if we sent a CD or cassette or 8-track or SDflash memory card, but LPs are cool again in other parts of the galaxy, too.

If you have any means of getting to the Bay Area on April 12 and you have something cool, we’ll want to see it. (Naturally, I’ll be one of the judges … but we should have some other judges to announce soon.) Even if you don’t win, I’ll be covering the projects on yuricdm.com.

Enter the Futuristic Music Design Challenge

Got any questions? Drop me a line.

Planet-wide futuristic design projects, too: While we won’t be able to judge them for the prize, if you have any futuristic design projects and can’t get to California — particularly if they’re inspired by space, exploration, or Earth and ecology — contact me and we’ll cover them on the yuricdm.com website and CDM as part of the global Yuri’s Night celebration.

Deadline: 11:59pm Eastern Monday, April 7

Performance/Competition: Saturday, April 12; Time TBA @ Yuri’s Night Bay Area

Official Site: yuricdm.com

Yuri’s Night Space Celebration: Music Lineup Announced, Will Wright, CDM Coverage

 

Photo: Lydia White.

How nerdster-chic is this: a global convergence of the exploration of space exploration, ecological savvy, technological innovation, and musical-motional performance, in honor of Russian Cosmonaut Yuri Gagarin launching the first-ever human flight into space? Described as “Cinco de Mayo” for space, Yuri’s Night is a 35-nation cosmorave. It was big last year. It’s going to be much bigger this year.

What’s all this space stuff got to do with music and motion? Everything: music and visual performance are a big part of this party, as Sun Ra-loving, space-inspired, Space Age technologist artists push creative tech. (Amon Tobin is headlining, Will Wright is keynote speaker.) Winter Music what? I want my space fiesta.

Attention, Cosmonauts

Welcome to NASA’s house. Photo: Lydia White.

CDM is involved, and you can be, too, wherever you are in the world:

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Weather Report: Multi-Touch + Surface Temperature = Music on Earth

For an increasing number of artists, data is becoming the raw material for creative work. Most of this has focused on visual media, but in the digital space, you can just as easily use sound. Sometimes the results are aesthetic only; sometimes they tell you something about the numbers being sonified. But either way, sound is a powerful medium.

“Weather Report” is a multi-touch instrument that makes music out of surface temperature data. The results feel a bit like US weather agency NOAA gone IDM. Fire up the multi-touch table, and you can “read” temperature data as sound. Co-creator Jordan Hochenbaum writes us:

I just wanted to turn you guys onto a multi touch interface I have been developing with a friend of mine here at California Institute of the Arts (his name is Owen Vallis). We had out first installation a couple weeks ago at Sea and Space Explorations gallery in Los Angeles and will be bringing it to Yuris Night Bay Area in April. The table is called “Brick,” and our first piece of software for it is called “Weather Report.” Were trying to use the table as a playable and meaningful musical instrument, so Weather Report uses Brick to sonify real-time U.S. surface temperature information into ambient and melodic mini-compositions. You can check out the website (we just put it up so it will constantly be updated shortly) for more information and photos, or check out our first youtube video @ http://www.youtube.com/watch?v=45p_TPtQjR0

Are current plans for the table is making it more stable, and getting multi-touch finger tracking working nicely.

It was custom built and uses custom software written in Max/MSP/Jitter and Reaktor, as well as Reactivision (like the ReacTable).

Hope you like it so far! We are finding out new ways people like to interact with the table in order to refine how it is used, so the more people see and use it, the more usable and interesting we will be able to make it as a musical instrument.

brick: A Multi-Touch Sonification Instrument [Project blog]

CDM will be at Yuri’s Night, the global space party, in a very big way, so expect more!

Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality

Wannabe musicians: now the exclusive legal domain of Gibson Guitar? Photo: Unhindered by Talent.

Are you making music without real acoustic instruments? You know, in, like, virtual reality? Then you may have stepped into a strange, alternate dimension. Let’s call it, for the sake of argument, The Gibson Zone. They control the horizontal. They control the vertical. They invented what you’re doing … right now.

Or, at least, that seems to be the message sent by a recent patent dispute between Gibson Guitar Corporation and Guitar Hero developer Activision. (Harmonix, the original Guitar Hero developer, has moved on to Rock Band.)

I know what you’re thinking: maybe Gibson claims to have invented the guitar, or the Guitar Hero controller looks a little too much like an Epiphone or something. Ah, but that might actually make some sort of logical sense, and this is the topsy-turvy world of intellectual property. In fact, both Harmonix and Activision already have licenses with Gibson for their guitars.

Instead, Gibson is arguing they own the rights to anything that can “simulate participation in a concert,” which they patented in 1999. (Look out, air guitar lovers.) Now, I don’t claim to be an expert in patent law, but being the layperson that I am, I would assume the original Gibson patent would have some passing similarity to Guitar Hero.

System and method for generating and controlling a simulated musical concert experience [Google Patents]

Well, let’s review. The Gibson patent is described as follows:

“A musician can simulate participation in a concert by playing a musical instrument…”

Okay, with you so far.

“…and wearing a head-mounted 3D display that includes stereo speakers.”

Nope. Lost. They do know that Guitar Hero is not available for Virtual Boy, right?

If this were how you played Guitar Hero, Gibson’s case might have some merit. Nintendo’s failed Virtual Boy, as photographed by Tim Lambert.

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Indie Developers Show Fanciful Music Games, Interfaces at GDC

fez_screenshot_2_by_phishy

Imagine this: you have a real-time interface that must be responsive and satisfying, simple enough to be approachable, but sophisticated enough that you’ll want to finely hone your skills over time. You’ll juggle a variety of elements to control with split-second accuracy, but even with elaborate mechanics under the hood, the whole thing, above all, has to be fun.

Sound familiar? It’s a description that’s equally apt for traditional music instruments and modern music software, as much as it is for games. The fact that, once they’re done, a game is often very not like familiar music software and instruments suggests the range of possible solutions to these design challenges. And suddenly, after years in which the games industry clung conservatively to tied and tested models, indie game designers with oddball game designs are grabbing the headlines. Some continue to tackle the meeting point of game and music making. Others offer inspiration for what futuristic 3D musical interfaces might look like.

I unfortunately didn’t make it to the game developer pow-wow that is GDC, but our friend Josh Randall at Harmonix tipped us off with these top picks. Given the blog buzz they’re earning, you may have seen some already, proving great independent game design may not be constrained to obscurity any longer.

Some games are playable on Windows now; Mac users may want to hit up Boot Camp, or watch for release on a console near you. (The pattern seems to be, prototype on PC but ship on consoles where better money can be made.)

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Accordion Hero Game, Double-Bellows, and the Interactive Power of Sharpie

Double accordion

It’s like the accordion equivalent of a double-necked guitar. And it’s a digital controller, too. Hmmm … wonder what a physical-modeled synth patch would sound like controlled by a double-bellowed digital guitar … (starry-eyed)

I know what I want for Christmas.

Accordion Hero II [Shadenfreude Interactive GmbH]
via: Accordion Hero makes you want others in the genre [Make:blog] and MITer Cati’s blog Architectradure. (Nope. Can’t pronounce that, Cati.)

Come on, you know this was your first thought when you saw the original Guitar Hero. (I know it was mind. I also wondered about maybe Contrabassoon Hero.) And check that double-bellowed controller. Perfect for playing the song lineup:

  • Leichtensteiner Polka, Traditional
  • The Bowling King, Those Darn Accordions
  • Can’t Touch This, M.C. Hammer
  • Ya Ya Wunderbar, Frankie Yankovic
  • Pictures of Matchstick Men, Status Quo
  • In Heaven There Is No Beer, Traditional [Ed.: Whoo! My favorite!]
  • Ride The Lightning, Metallica [Don't Fear the Reaper could sound good on accordion, too.]

I have touched the Future

All of this xxx Hero and Rock Band and Harmonix stuff does raise the question: how will we listen to music in the future? Will we have new interactive platforms for music that turn us from passive listeners into active. What will that platform be like? Some of you expressed, to put it kindly, a healthy dose of skepticism when I said I thought a new Harmonix-developed game for the iPod suggested new possibilities for mobile, interactive music.

Now I understand why. The real interactive platform for music could turn out to be a marker and your hands (if you, like me, weren’t one of the 7 million people who found this on YouTube, just wait until about halfway through for it to get interesting):

See also Daft Bodies, though that’s strangely less successful.

Harmonix Phase Game for iPod: First Step Toward Interactive Music Players?

Phase for iPod screen shot

Developer Harmonix has specialized in interactive musical game creations, most recently the hit games Guitar Hero and (forthcoming) Rock Band. But developing for console platforms is one thing. What about an iPod?

In a small miracle, a team at Harmonix has managed to successfully create a surprisingly rich game experience for iPod owners. Called Phase, the new game manages to recreate the signature “falling gems” music game design on Apple’s micro-platform. It manages to somehow cram slick visuals and gameplay onto the music player, and by working with your music, it could change how you listen to music — playing with it instead of just playing it.

And, hey, even if you’re not into that idea, it still looks insanely cool and costs only slightly more than a pumpkin latte.

You can buy Phase now for US$4.99 from the iTunes Music Store, with a playlist of music included. You need specific iPods to play it, since iPod generations tend to be incompatible with one another. 5th-generation iPods, the cute new Nano, and iPod Classic all work; earlier iPods and the touchscreen iPhone and iPod Touch don’t. But for those who love iPods with tactile control, you’re in luck.

Phase Game Product Page

Visual Tour

The game is the work of a team at Harmonix, under the creative direction of our friend Josh Randall. Strangely, every time I see noted Boston VJ RobotKid, the visualist companion of dj rndm, Josh mysteriously disappears, a la Clark Kent and Superman. I’ll let you figure that out.

Art is by Aaron Stewart, who has also created the cutest dog and cat pillows in the universe.

Here’s a look at the game’s lovely visual style:

Phase for iPod screen shot

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Censored Video: Max/MSP and Physical Computing Power X-Rated Musical Inventions

Photo: Donald Bell, via Flickr. By the way, USB ankle plugs aren’t just for women; I have one. It’s a huge boon while traveling, though I wish I were getting lower audio latency.

Expressive technologies, like any other media, will say whatever their creators want them to say and do what their creators want them to do. Surveillance? Entertainment? Worship? Porn? You can count on all of the above, and everything in between.

Usually, when you talk about interactive multimedia software Max/MSP and real-world sensor inputs, you expect live music performance. Multimedia artists Matt Ganucheau, Kyle Machulis, and Kelly Moore took their project in a different direction, building a mannequin that would respond interactively to simulate female pleasure.

Donald Bell (aka electronic musician Chachi Jones) describes this among other projects recently shown at the adult-only tech fair Arse Elektronika (a reference to the artsier European new media show Ars Electronica).

It may sound like Weird Science, but Matt promises that Lisa’s technology is nothing mystical. A cutaway in Lisa’s back reveals a Make controller board that works as a hardware router for all the touch-sensitive sensors mounted on the mannequin’s more sensitive areas. A USB plug found on Lisa’s ankle connects to a nearby computer that handles the software end of things. Matt developed Moaning Lisa’s unique software using a visual programming language called Max/MSP. The program uses a neural networking algorithm to monitor all of Lisa’s sensors and determine her state of excitement, which in turn modulates both her volume and number of moans.

More on Donald’s new blog for CNET, MP3 Insider (which I think will be far cooler than that blog name implies):
Weird science: Lisa the foreplay robot [CNET MP3 insider]
Making the ‘Moaning Lisa’ [CNET crave]

Donald also shot a video, but its adult subject matter and mannequin nipples were deemed too hot for CNET. As I said, technology clearly has a full range of possible applications, so I’ll leave it to you to decide. I’m not necessarily building a Lisa, but I assume you can determine on your own whether you find this offensive and choose whether nor not to watch. Not-safe-for-work / those who don’t like nude mannequins and iPod-powered sex toys:

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Wii Controller as Complete Audiovisual Musical Instrument, and How Less is More

Wii controller

A team of artists has turned the Nintendo Wiimote into a controller for an adaptive, 3D sound environment. Claudio Midolo, Edgar Castellanos, Natan Sinigaglia, and Pedro Mari worked together on the project, and have posted extensive technical details if you fancy trying something like this yourself.

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