Help! I’m Trapped in an Acid-Colored Wash of a Thousand General MIDI Pianos!

Better support for music and audio is still evolving (as well as lots of stability and compatibility improvements), but I have faith open-source coding tool Processing [site | on cdmu | on cdmo ] could yield wonderful new visual interfaces for music. Daniel Piker has the latest addition, inspired by a recent post here:

FizzyNumberMusicMaker at Open Processing, a site for sharing Processing sketches – warning, makes sound immediately!

Built on the Game of Life ideas from our friend wesen (of ruin & wesen), this project uses colored cells to trigger elaborate washes of piano sound. He writes:

If the cell’s state is not just simply on or off, but a number in a range then you get all sorts of interesting musical runs and trills. You can also clearly see the connection between the colours and the sound.

The headline sums up the experience of using it. Ah, I remember countless hours spent with a desktop Yamaha GM unit and my old Roland Sound Canvas SC-55. But even if the sound of a thousand attacking General MIDI pianos makes you hide under your desk, you ought to be able to see how a simple interface can yield lots of different results. I can’t wait to see what’s next. Previously:

Build Your Own Game of Life Sequencer in Processing: Video Featuring rwmidi

Since then, I’ve gotten to hang out with wesen in Berlin. Basically, rwmidi has a little ways to go. The biggest issue is how to schedule events. Processing is set up to base timing on framerate, which doesn’t work all that well for music applications, which require greater accuracy. There’s also the tantalizing possibility of figuring out a way to slave Processing sketches to MIDI clock – so you could have Ableton Live running, then pull up a Processing sketch, for instance. wesen is working on those problems, but if you’ve seen good solutions outside the (somewhat limited) Java APIs, let us know.

Massive Tutorial Video: Feedback, Routing, Modulation, Sound Design, Free Presets

Hello, harp feedback!

I love my job. I get to watch as Peter Dines, contributor on our Kore/Komplete site for NI, constantly cooks up brilliant ideas for sound design. His latest screencast plumbs the depths of Native Instruments’ Massive synth, which he uses in conjunction with Kore. We’ve already seen Peter make song arrangements out of morphing sequenced patches. Now, he focuses on preset design – and gives away some free presets for you to enjoy.


Feedback, Routing and Modulation in Massive from Create Digital Media on Vimeo.

Feedback, Routing and Modulation in Massive, with Free Patch Downloads [Kore@CDM]

Part of why playing with routing and modulation is such fun in Massive is that it has this semi-modular, drag-and-drop architecture. That’s something I’m gratified to say has been improving in soft synths in general; rather than simply emulating the interface of hardware synths, we’ve really seen some interesting ideas in how to design interfaces as software. I’d also include in this category instruments like Future Audio Workshop’s Circle, which I hope to look at a little more this month. Circle, in fact, was compared to Massive, but while they both have drag-and-drop, color-coded routings, the actual implementation is very different, they’re philosophically different, and sonically different.

Have a look, and let us know if you have your own thoughts on Massive, tips, questions, or anything else.

Teaser: Synplant, a Genetic, Morphing Soft Synth from Magnus Lidström

I’ve had the weekend to begin working with Sonic Charge Synplant, a wonderful new synth creation from Magnus Lidström. Lidström is a Propellerhead veteran best known for creating Reason’s Malström synth. But while Lidström has made a name in sound, I have to say, Synplant is something very, very different. Partly because of the user interface, partly because of the strange and mysterious sounds that emerge, Synplant makes you feel like you’re on an episode of Star Trek – like you’ve smuggled some alien vegetation after shore leave and are squeezing its leafy bits so it makes odd sounds. (Watch out for spores!)

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Touch the Wave: Free Looping and Scratching Audio on iPhone, Elsewhere

Looping and scratching audio is so familiar at this point that it may be hard to know what more can be done with the concept. But I like the looks of Touch the Wave, a new iPod touch / iPhone app. It gets back to basics with some fairly simple audio looping and repitching. The twist: it uses multiple, color-coded loop points, and has the ability (if I’m looking at this right) to download audio from URLs. The app is the work of Yuki Yasoshima, and it’s free.

Touch the Wave on iTunes App Store (in Japanese, but available outside Japan, happily!)

Touch the Wave developer page @ Objective Audio

Jordan Harris, who sent this in, writes:

I stumbled across a really awesome free application for the iPhone 3g called "Touch The Wave."  All of the information on the developer’s website, and on the iTunes store, is in Japanese.  But it’s a pretty useful application that allows you to loop and scratch audio with multiple loop points. It is in the iTunes store if you search for "Touch The Wave"  But you’ll have to play with it for a bit as there are no English instructions or descriptions…  It comes with one sample song, but supposedly you can upload your own tracks.  I’ve been playing with it a little off and on, but it’s mostly just trial and error.

So, I have two questions for you:

1. Anyone with Japanese language skills care to translate some of the instructions? (Even if just a simple excerpt!)

2. What might be some alternative ways of approaching sample playback, looping, and warping?

One interesting take on audio warping is the free Nintendo DS app repeaterDS:

repeaterDS Project Page

It’s a simple idea – repeat length on the vertical axis, playback offset on the horizontal access. In other words, you set the start point and the length of the loop, the two critical looping parameters. Doing that via a different interface changes the results, and, nicely enough, repeaterDS makes the whole affair glitchy and unpredictable.

Other interesting sample interfaces you’ve seen? Anyone with fun Max/Pd patches, etc., you’d like to show off?

Next Stop, Dublin: DEAF Fest - Talks on Sound, BBC, Synths

Digging into sound: Mark Pilkington’s photograph of the Daphne Oram archive from the BBC Radiophonic Workshop. The BBC legacy is just one part of an event on Saturday as we talk about the history and future of electronic sound.

I’ve had some amazing meetings here in Berlin, with plenty to share with you over the coming weeks and months. I’m now headed to Dublin tomorrow for the amazing-looking DEAF festival. If you’re in or near Dublin, you may want to just clear the next few days for live music lineups, parties, film screenings, gallery events, and generally a dream lineup of electronic music events.

I’ll be part of a series of talks Saturday. I’ll be talking generally about how we can think about music visually, and how those visual metaphors in software impact music, with some new examples built in Processing (among examples of other work). I’m really excited about every one my fellow speakers, as well. Gavin from Future Audio Workshop (creators of Circle) will be talking about sound generally, complementing what I’m covering, and we have a number of terrific figures to chat. The film Totally Wired covers the scene around synth building and the modular renaissance as found at Schneider’s Bureau … well, you can see the lineup for yourself.

For the rest of the world not in Ireland, believe me, I’ll be sure to bring you as much back from this event as possible, even if I’m catching up through the end of 2008.

Saturday 25th October at The Digital Hub:

1.00pm – 1.40pm FAW [Future Audio Workshop]
1.40pm – 1.50pm Break
1.50pm – 2.30pm Peter Kirn [Create Digital Music]
2.30pm – 2.50pm Break
2.50pm – 4.10pm Totally Wired Film [Dir. Niamh Ahern]
4.10pm - 5.10pm Andreas Schneider [Schneider’s Bureau]
5.10pm – 5.30pm Break
5.30pm – 6.30pm Dave Vorhaus & Mark Jenkins [White Noise / BBC Radiophonic Workshop]
6.30pm – 7.00pm Break
7.00pm – 8.00pm Diffusion Concert / Soundings
8.00pm – 9.00pm Spatial Music Collective Concert

More details on Saturday’s lineup, at the DEAF Ireland Blog

DEAF live events

Here’s the trailer for “Totally Wired,” which also features a terrific original score:


Trailer for ‘Totally Wired’ from niamhahern on Vimeo.

Wicked Ohm Force Effects, Whimsy as Utility, and a Group Buy Discount

Software: it looks bland. It often sounds the same. Then there are the gems, like Ohm Force’s incredibly tasty line of plug-ins. Their delay plug-in Ohmboyz really isn’t over-hyped when they call it “the best delay money can afford,” as it’s almost frighteningly deep, with wild special effects and dirty-sounding vintage-style possibilities.

And those wacky interfaces aren’t incidental, either. Dave Cronin of San Francisco design firm/consultants Cooper just posted a great blog entry on “whimsical interaction design.” He says he’s been pondering whimsy in design, pointing to the playful music app Bloom, but also humor by industrial designers Droog, wacky Google cartoons, and, yes, Ohm:

In many cases, it seems that playfulness in interface design is not just for laughs but also help users tap into a different part of themselves than the strictly rational mind. OhmForce, a bunch of slightly crazed French audio software whizzes provide “funky” skins for their products that feel designed to help users think a bit more like Lee Scratch Perry, and little less like Bill Gates.

OhmBoyz does so much, indeed, that you might need to tap a bit of that irrational part of your mind just to use it successfully. Oliver has a great screencast for wire to the ear.


Ohm Force OhmBoyz from wiretotheear on Vimeo.

And that’s just one of many wonderful Ohm creations. If you want to invest in some new Ohm goodness, ProToolerBlog is doing a group buy. The idea is, the more customers commit to buying, the more the price goes down. The discount is up to 35% off already and should hit as much as 50%. (In fact, sign up now and you automatically get that 50%; see comments.) Details and specifics here. Let us know if you’re feeling the Ohm love, and if there are any others you’d want to see in a screencast. (how about “synth grain” plug Symptohm?)

Strange Ohm group buy interactive widget thing, showing discount

What it is, how it works, which plug-ins you can choose and other details

Ohm Force Site (get ready for lots of wacky Flash; sorry)

Touching Reaktor, with Touchscreen Laptop, Touch Projections

Having looked at two examples of what the Lemur multi-touch hardware can do, the videos above illustrate directly what I’m talking about when I describe two different approaches. Metrognome is an insanely-talented guru in the modular instrument/effects-building environment Reaktor. He’s working to build new live performance tools that meld live arrangement / remixing / DJing with a kind of computer meta-instrument. It’s really a great illustration of how software can become a live instrument. It also represents one of two paths in thinking about what touch can do for live music performance.

1. Multi-touch as virtual controller: The Lemur’s design assumes that what you want to do is create virtual hardware, using a stock set of knobs, faders, gestural controllers, envelope editors, and the like. The advantage is, these interfaces are modular and consistent. The disadvantage: you’re limited to pre-built screens and pre-built widgets, so you can’t do anything outside what’s given.

2. Screen as direct controller: The difference with the Reaktor examples is that there’s no intermediary. Whatever is on your computer screen is the interface. The downside: that includes all the usual UI clutter, and the open-ended possibilities could be overwhelming. The upside: as Metrognome artfully demonstrates, you can imagine any interface, build it, and immediately control it – including things the Lemur may not do. The other, not insignificant advantage: you don’t have to buy another piece of hardware, making this route much cheaper. Your screen or projection simply becomes the touch controller surface. Multi-touch isn’t quite ready for prime time on computers yet, but it could be soon.

I’m not saying one is better than the other. In fact, I suspect some people will prefer the Lemur approach even if it means spending additional money, because they want something that has some of the flexibility of a screen, but still behaves more or less like a dedicated controller. But I think it’d be a mistake to miss that we have two very different angles on touch here.

Of course, none of this stops you from building or buying a $50 or $100 knob box and being perfectly happy with that.

For more details on what Metrognome is doing (including an up-close shot of that beautiful ensemble), see our Kore minisite – and expect some more details on this soon over on that site, thanks to our Reaktor contributor Peter Dines:

Reaktor + Touchscreen = Touch Grains, Touch Performances, Wild UIs [Kore@CDM]

Build Your Own Game of Life Sequencer in Processing: Video Featuring rwmidi


Game Of Life Sequencer in Processing from wesen on Vimeo.

Coding-for-artists tool Processing is already popular for visuals, but MIDI and sound have been a serious blind spot. Speaking of our friend Wesen of Ruin & Wesen, he has solved that with a new library called rwmidi, which makes MIDI programming far easier and more stable. He’s also solved the lack of proper Java MIDI support on Mac with the free OSXMidiSPI. You can download both from his site, under “Software > JAVA”:

Ruin & Wesen support downloads

Wesen today shares a screencast showing how you can build a sequencer using rwmidi and the classic Game of Life. For the record, the Game of Life dates all the way back to 1970 and British mathematician John Horton Conway. I really need to do some digging to track just how many computer musicians have applied the Game of Life to musical applications, but suffice to say, they’ve been doing it for quite some time – partly because you don’t need any computing power to make it work. Most recently, we’ve seen in synth form in the wonderful Reaktor ensemble by Lazyfish, Newschool (featured in Reaktor and included with the package), and as a kind of meta-effect from Audio Damage called Automaton.

What’s great about the Game of Life is that it helps you break out of endlessly-looping sequencers. Once you get the basic hang of this code, though, you’re by no means limited to the Game of Life. You could easily create other variations – perhaps a sequencer based on the game Breakout or Tetris, for instance. And this is a great introduction to using the rwmidi library if you prefer to learn from videos. Wesen promises more such tutorials in the future.

Teaser: Minitek in NYC Draws Huge Lineup, a New Tangible Music Interface

Not dead yet: Coney Island lives, and so does NYC’s electronic music scene. Photo: Evelyn Ochoa aka paperocks aka evalinda.

Minitek is a massive “electronic music + innovation festival” coming to New York this weekend. If you’re anywhere in the area, I definitely recommend finding a way to get out here. And if you’re far away, stay tuned, as we’re planning some epic coverage here on CDM. The events are split between Midtown Manhattan and the eccentric shores of Coney Island (above).

The music lineup includes some big names — think Richie Hawtin, Magda, M.A.N.D.Y., Audiofly, Audion (big highlight for me), Adultnapper, Heidi, Guy Gerber, and the like, with Francois K closing out the evening. But for those of you whose tastes tend in the more experimental, there’s quite a bit of that, too.

Under the “innovation” category, we’ll see works like James Patten on the tangible Audiopad interface, Norman Fairbanks jamming on the Tenori-On, Audiocube players, and more. There’s also a big lineup of generative visuals for the nights; we’re covering that on our sister site Create Digital Motion. You’ll also be able to chat up record labels and play with the tech during the day in the village on Coney Island.

Minitek Festival Site; ticket info (you will want to get a pass if you can!)

Set times are finally up, though that includes only the main acts, not the innovation. (I know some of the, ahem, “innovators” so when they find out themselves when they’re playing, I’ll pass it on!)

Details are constantly coming in, so you can watch the blog or mailing list on the site. And yes, Astroland just closed, but Coney Island’s other rides are up, in case you want to hop on the Cyclone between sets. (Artists playing, if anyone wants a CDM interview on one of the rides, I’m game. I think it’s be fun to do an interview mixed with screams on the coaster.)

Tangible Roots

One of the projects I’m most excited about is Roots, a new music/visual interactive installation for the Brick interface. Co-creators Jordan Hochenbaum and Owen Vallis took home a Tenori-On the last time they ran into CDM (video of that after the jump); this time they team up with London-based designer Memo Akten for some beautiful generative visuals. (They’re also behind the Arduino-based Monome clone we saw a couple of weeks ago.) Here’s a short teaser video; we’ll have more on this after the weekend.


Roots Multi Touch Tangible Installation Teaser from BricK Table on Vimeo.

And that’s just a taste of one of the innovation day projects, every single one of which have gotten a mention (or three) somewhere in the pages of CDM in the past (really)!

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Monome + Max Creations: Game of Life, dj64 DJ App

Monome Life, indeed. What makes the Monome so wonderful is not so much that the hardware and software itself are open source — nice as that may be — but that they have become a platform for experimentation and personalization. Max/MSP, now freshly injected with life following its version-5 release, has a similar ethos. Here are a couple of the creations that have impressed me most recently: a hacked-together implementation of The Game of Life in Max and Monome, and an impressive DJ app, dj64.

This is Your Life

Bean (blog | twitter | flickr) clearly very much loves his Monome, as indicated by the slideshow above. I recently spotted an interesting creation on the CDMusic Flickr Pool — an implementation of the iconic Game of Life simulation/game — and asked him about it.

I made it mainly just because I figured it should be possible. It’s not terribly efficient, and occasionally stutters, but that feels like part of its charm. It is monome tailored, but would run stand-alone with a little tweaking.

I’ve got the cleaned up version posted on my page of monome-specific patches:

http://www.fourthirtyeight.com/monome/#maxlife

There are a number of downloads there, including that one, so Max users, have at them!

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