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	<title>Create Digital Music &#187; interfaces</title>
	<atom:link href="http://createdigitalmusic.com/tag/interfaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 06 Nov 2009 17:51:51 +0000</lastBuildDate>
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		<title>Apogee ONE: USB Interface with Internal Mic, Guitar, Mic In, $249</title>
		<link>http://createdigitalmusic.com/2009/06/23/apogee-one-usb-interface-with-internal-mic-guitar-mic-in-249/</link>
		<comments>http://createdigitalmusic.com/2009/06/23/apogee-one-usb-interface-with-internal-mic-guitar-mic-in-249/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:33:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[apogee-one]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[audio-interface]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[macbook]]></category>
		<category><![CDATA[macbook-pro]]></category>
		<category><![CDATA[mic]]></category>
		<category><![CDATA[microphone]]></category>
		<category><![CDATA[USB]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6268</guid>
		<description><![CDATA[What do most musicians really need out of an audio interface? The answer to that question can vary wildly, but for a whole lot of people, it&#8217;s as simple as wanting to get an instrument and/or vocals in, and a basic, high-quality stereo mix out. That&#8217;s it.
That&#8217;s part of why Apogee&#8217;s new compact ONE audio [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/06/one_macbook.jpg" alt="one_macbook" title="one_macbook" width="580" height="411" class="alignnone size-full wp-image-6271" /></p>
<p>What do most musicians really need out of an audio interface? The answer to that question can vary wildly, but for a whole lot of people, it&#8217;s as simple as wanting to get an instrument and/or vocals in, and a basic, high-quality stereo mix out. That&#8217;s it.</p>
<p>That&#8217;s part of why Apogee&#8217;s new compact ONE audio interface could be a huge hit on the Mac. Let&#8217;s reduce its specs to the basics:</p>
<ul>
<li>It lets you plug in a mic, with a preamp and phantom power</li>
<li>It lets you plug in an instrument (high impedance &#8212; so think your guitar or bass)</li>
<li>It has an internal condenser mic, so you can record on the go even if you don&#8217;t have a mic handy</li>
<li>It has a stereo output for headphones or powered monitors</li>
<li>It has a nice big, shiny knob and lights for levels.</li>
<li>It&#8217;s really small.</li>
</ul>
<p>Apogee&#8217;s converters are some of the most respected in the business. If this is up to their usual quality, that could make this a really special box &#8211; as a basic audio interface or an addition to your gig bag. This interface does 44.1/48kHz, 24-bit.</p>
<p>And it plugs in via USB with USB power support, so if you got one of Apple&#8217;s FireWire-less MacBooks &#8212; before the recent refresh returned FireWire &#8212; you can actually use this.</p>
<p>There is some bad news. This is <em>really</em> a single-input box; you can&#8217;t even use the instrument in and the mic in (even the internal mic) at the same time. That seems an odd choice, as it wipes out a whole bunch of singer-songwriters. The output, likewise, is unbalanced and out of a single 1/8&#8243; jack, which isn&#8217;t always what you want out gigging. And the ONE, pretty as it looks, has some stiff competition in the affordable USB market. On the other hand, if these specs do fit what you need, the ONE&#8217;s stablemate Duet had fantastic quality and uncommonly plug-and-play operation and Mac OS integration, making this really appealing for the Mac crowd.</p>
<p>And you&#8217;ve got to love that optional mic stand mount and design. It&#8217;s also really, really small &#8211; 4&#8243; W x 6.3&#8243; L x 1.5&#8243;. Apogee says &#8220;pocket-sized&#8221; which is a stretch unless they mean overalls or someone&#8217;s metric conversion is off, but it is nonetheless very portable. </p>
<p>Now, Apogee, if we could just get a ONE AND A HALF for people who like this but want balanced 1/4&#8243; outs and two simultaneous ins instead of one&#8230; (Yeah, I know, you can&#8217;t please everyone.)</p>
<p>The ONE ships in late July.</p>
<p><a href="http://www.apogeedigital.com/one">http://www.apogeedigital.com/one</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/06/one-breakout.jpg" alt="one-breakout" title="one-breakout" width="580" height="398" class="alignnone size-full wp-image-6272" /></p>
<p>Thanks to Kevin Vanwulpen for the tip!</p>
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		<slash:comments>19</slash:comments>
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		<title>Tangible Interfaces: Beat Sequencing with Beer Bottle Caps</title>
		<link>http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/</link>
		<comments>http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 09:59:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[computer-vision]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[poland]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/</guid>
		<description><![CDATA[Digital technology has made music oddly invisible, virtualized somewhere inside a screen &#8211; but it also allows music to be mapped more literally to the physical world than ever before. Some of these experiments may even be silly, but they suggest a lot of possibilities.
From Poland, BeatMachine is a project that sequences beats in a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/GspBaVbhzkU&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GspBaVbhzkU&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>Digital technology has made music oddly invisible, virtualized somewhere inside a screen &#8211; but it also allows music to be mapped more literally to the physical world than ever before. Some of these experiments may even be silly, but they suggest a lot of possibilities.</p>
<p>From Poland, BeatMachine is a project that sequences beats in a step sequencer using discarded beer bottle caps. Would-be Internet haters, I suggest you count the number of beer bottle caps on the table, and start drinking that number while watching. I guarantee <em>eventually</em> it’ll seem like a brilliant idea.</p>
<p>Make sure you keep watching to the clever-looking software they’ve evidently developed for the task.</p>
<p><a href="http://mw.boo.pl/beatmachine/">http://mw.boo.pl/beatmachine/</a></p>
<p>If this seems familiar, it was in fact inspired by the Bubblegum Sequencer featured here previously, and its rival I Eat Beats. Through the power of the Internet, iterating and improving ideas isn’t just something you do for yourself alone – it’s something you can share with others. That’s the idea behind our own tangible interface hackday coming up on Saturday:</p>
<p><a href="http://hackday.noisepages.com">http://hackday.noisepages.com</a></p>
<p>Thanks to Artur Nowak for the tip. I know we have a number of readers in Poland, so is there anyone who could help with a quick translation?</p>
<p>(Oh, and Poland, by the way – my book was actually translated into your language!)</p>
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		<slash:comments>10</slash:comments>
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		<title>Mac USB Audio: M-Audio Says Avoid the Left-hand USB Port, All Ports Not Equal</title>
		<link>http://createdigitalmusic.com/2009/04/27/mac-usb-audio-woes-m-audio-says-avoid-the-left-hand-usb-port/</link>
		<comments>http://createdigitalmusic.com/2009/04/27/mac-usb-audio-woes-m-audio-says-avoid-the-left-hand-usb-port/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 20:39:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[M-Audio]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[macbook]]></category>
		<category><![CDATA[macbook-pro]]></category>
		<category><![CDATA[troubleshooting]]></category>
		<category><![CDATA[USB]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/27/mac-usb-audio-woes-m-audio-says-avoid-the-left-hand-usb-port/</guid>
		<description><![CDATA[ 
MacBook USB port, under scrutiny. Photo: Kevin Hiscott.
Is your MacBook Pro a rightie?
Something’s going on with the one or two left-hand USB ports on all MacBook Pros. I’ve heard some issues with hard disks, and now some problems with audio. (Controllers are evidently just fine.) The solution: use the right-hand USB port for audio [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/portway-ave/109530479/"><img src="http://farm1.static.flickr.com/39/109530479_e038cd8aa5.jpg?v=0" /></a> </p>
<div class="imgcaption">MacBook USB port, under scrutiny. Photo: <a href="http://www.flickr.com/people/portway-ave/">Kevin Hiscott</a>.</div>
<p>Is your MacBook Pro a rightie?</p>
<p>Something’s going on with the one or two left-hand USB ports on all MacBook Pros. I’ve heard some issues with hard disks, and now some problems with audio. (Controllers are evidently just fine.) The solution: use the right-hand USB port for audio instead.</p>
<p><strong>Updated:</strong> Reader <a href="http://www.crashpackx.com/blog">Adam</a> suggests that this is probably due to a difference in power delivered to the respective ports. USB audio requires more power, and so odds are you’re under-delivering on the left-hand ports. I’m inclined to think that this is exactly what’s going on – unless someone knows something else. (Easy way to test: try plugging in the power adapter. Note that this <em>can</em> be an issue with FireWire, too.)</p>
<p>In fact, even if for some reason M-Audio has found another reason behind this, Andy Ihnatko noted the issue with different USB ports and power variation way back in 2008. It affects non-Pro MacBooks, and I expect likely many PCs, too.</p>
<p><a href="http://www.wired.com/gadgetlab/2008/05/the-macbook-all">The MacBook. All USB Ports Are Not Equal</a> [Wired Gadget Lab]</p>
<p>M-Audio (now Avid) has gone as far as to tell its customers officially to avoid the use of that port for audio entirely. Native Instruments forum users have evidently had similar discussions. Via <a href="http://twitter.com/matt_bot/statuses/1634874190">matt_bot on Twitter</a>:</p>
<blockquote><p>The use of USB Audio Devices on the Left-Hand USB Port Is Not Recommended.&#160; This applies to ALL MacBook Pro Models (Core Duo and Core 2 Duo).</p>
<p>•&#160;&#160;&#160; The 15&quot; MacBook Pro models have 1 USB port on the left side, and one USB port on the right side.      <br />•&#160;&#160;&#160; The 17&quot; MacBook Pro models have 2 USB ports on the left side, and one USB port on the right side.</p>
</blockquote>
<p> <span id="more-5742"></span><br />
<blockquote>
<p>Due to the current USB configuration of the 15&quot; MacBook Pro under OS X, use of USB audio devices is supported on the right-hand USB port only.&#160; Use of such devices on the left-hand USB port(s) is not advised because it may cause audio interrupts and/or dropped samples.&#160; However, the use of an iLok on the left-hand port has been qualified and is fully supported.</p>
<p>Due to the current USB configuration of the 17&quot; MacBook Pro under OS X, use of USB audio devices is only supported on the right-hand USB port, and the left-hand USB port farthest from the screen.&#160; Use of such devices on the left-hand USB port closest to the screen is not advised because it may cause audio interrupts and/or dropped samples.&#160; However, the use of an iLok on the left-hand port has been qualified and is fully supported.</p>
<p>These USB port recommendations are specific to USB Audio devices only (such as the FastTrack USB or Audiophile USB).&#160; USB Keyboard and Control Surface products do not have a recommended USB port at this time.</p>
</blockquote>
<p><a href="http://www.m-audio.com/index.php?do=support.faq&amp;ID=685d4c00fca59d8f3679660652bc9655">MacBook Pro recommended USB port(s)</a></p>
<p>That’s got to be a tough technical advisory to issue, like having to tell your users they should turn around in their chair three times counter-clockwise and shout “Mimmymabby” before recording. But I’ve heard indications that devices other than M-Audio’s are seeing symptoms, so I’m inclined to believe there may be something to this.</p>
<p>Now, before you use this to assume this means FireWire is better than USB or PCs are better than Macs or veganism is better for your love life or the end times are upon us, the whole point is what’s causing the issue and why. (<strong>Correction: </strong>I’m satisfied enough with Adam – and Andy Ihnatko’s – explanation above that I think there’s not much mystery here! So quit with conspiracy folks and trashing vendors you don’t like, folks. Technology doesn’t need superstition; it needs users hungry to know what’s actually going on.)</p>
<p>Of course, that raises a question: why are some USB ports not entirely up to spec on power? My hope would be that USB is USB and you don’t have power variations between ports, but then, I live in a fantasy world of naive hope. (Can anyone comment on PC laptops and power on different ports? I imagine some would have exactly the same issue.)</p>
<p><strong>One theory for the power discrepancy: </strong>John von Seggern claims <a href="http://twitter.com/johnvon23/statuses/1635784125">via Twitter</a> that the issue could be the iSight video camera, which does indeed use the USB video bus. (I would think it shouldn’t draw power when switched off, but perhaps that has caused some other change in the configuration.)</p>
<p>Further, we have reports that not only the iSight, but also Bluetooth and other power-consuming peripherals are on the same bus, as well. (That means turning off Bluetooth might be a good idea if you don’t already.) And we have at least one PC with the same issue. This will definitely be something to research with computers, as it’d be pretty desirable to get machines that, erm, don’t do this to their USB ports.</p>
<p>And someone’s having the <em>opposite</em> port work or not work? Now I’m really confused. (I guess we could simplify all of this to say if you’re having problems with USB audio, try either connecting your AC adapter or switching USB ports.)</p>
<p>Amidst all of the USB audio hating, I have to say, it is possible to get good performance out of USB audio interfaces. On the other hand, <a href="http://createdigitalmusic.com/2008/10/14/apple-chooses-form-over-function-users-and-the-press-rebel/">removing FireWire from MacBooks</a> seems again like a poor choice.</p>
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		<slash:comments>53</slash:comments>
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		<title>Roll Your Own Multitouch Screens, Tables: Max Multitouch Framework, PyMT</title>
		<link>http://createdigitalmusic.com/2009/03/20/roll-your-own-multitouch-screens-tables-max-multitouch-framework-pymt/</link>
		<comments>http://createdigitalmusic.com/2009/03/20/roll-your-own-multitouch-screens-tables-max-multitouch-framework-pymt/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 17:17:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[Tables]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5441</guid>
		<description><![CDATA[c
Ever feel like you&#8217;ve found the seam dividing past and future?
The past: restrictive UI frameworks requiring pages and pages of code to produce dated-look 2D displays. Proprietary software with rigid interfaces. Input bottlenecked through the x and y coordinates of a single mouse pointer. 
The future: UIs whipped together graphically or with a few lines [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="355"><param name="movie" value="http://www.youtube.com/v/EEkj85GU_is&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EEkj85GU_is&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="355"></embed></object>c</p>
<p>Ever feel like you&#8217;ve found the seam dividing past and future?</p>
<p>The past: restrictive UI frameworks requiring pages and pages of code to produce dated-look 2D displays. Proprietary software with rigid interfaces. Input bottlenecked through the x and y coordinates of a single mouse pointer. </p>
<p>The future: UIs whipped together graphically or with a few lines of code. 3D mixed with 2D. Open-source, friendly frameworks. Creating your own interface or drawing upon a community of creative software makers. Input that uses multitouch for gestures, collaborative input, manipulation of 2D and 3D space, and &#8230; well, just a lot more fun.</p>
<p>There&#8217;s no need to wait around for the future. Creative software inventors are building it for themselves. Here are two of the most promising multitouch interface projects I&#8217;ve seen in my inbox.</p>
<p>In no time at all, you&#8217;ll be painting a cow! (Okay, more on that in a moment&#8230;)<span id="more-5441"></span></p>
<h3>Make Max Multitouch</h3>
<p>Max Multitouch Framework by composer Mathieu Chamagne makes turning your Max patch into a multitouch interface a breeze. When I first reviewed the Lemur, I was frustrated by the hardware-style abstraction between your software and the interface. Why was I having to go through Max patches painstakingly assigning Lemur controls to Max controls &#8211; why not just make the Max controls appear on the multitouch screen? Well, that&#8217;s exactly what you get with MMF. Using a set of Max abstractions, all you have to do is build your Presentation Mode style UI and add in the MMF ingredients &#8211; it automagically becomes touchable on a variety of displays. </p>
<p>It&#8217;s not hard to imagine how great this could be for musicians, especially those who have already been building original sonic creations in Max/MSP. Best of all, you don&#8217;t need an expensive, non-portable table with a projector inside, either &#8211; commodity hardware works just fine right now.</p>
<blockquote><p><em><strong>Requirements :</strong></em></p>
<p style="text-align: left;">- <a href="http://www.cycling74.com/" target='_blank'>cycling&#8217;74</a> <a href="http://www.cycling74.com/downloads/max5" target="_blank">Max5</a> (version 5.0.6 required)<br />
- any multitouch interface that sends <a href="http://tuio.lfsaw.de/" target="_blank">TUIO</a> messages.</p>
<p>MMF has been tested and works fine with : <a href="http://www.stantum.com" target="_blank">Stantum</a> SMK-15.4 multitouch screen, HP XT2 tablet pc (windows7 + <a href="http://nuigroup.com/forums/viewthread/4087/P15/" target="_blank">W2TUIO</a>), <a href="http://www.demandevolution.com/">Demand Evolution</a> + home made multitouch screen + <a href="http://mtg.upf.edu/reactable/?software" target="_blank">Reactivision</a> /  <a href="http://tbeta.nuigroup.com/" target="_blank">Tbeta</a> , &#8230;</p>
</blockquote>
<p><a href="http://www.mathieuchamagne.com/mmf/">MMF (Max Multitouch Framework) @ Mathieu Chamagne&#8217;s Site</a></p>
<p><em>Hmmm&#8230; apps that send (cough) TUIO, eh? Ah, yes, but that&#8217;s why you need companies like Apple to tell you what qualifies as useful in an iPhone app. You see, without Apple&#8217;s app review team and their <a href="http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/">superior wisdom</a>, I might wrongfully assume this sort of app would be something I&#8217;d want. Now I know better &#8211; thanks! (Sorry, couldn&#8217;t resist.)</em></p>
<p>Back to the on-topic discussion, this does demonstrate a real advantage of Max: it has its UI absolutely nailed, and the open-source alternative Pd is woefully behind. It also demonstrates that the beauty of Presentation Mode is, by abstracting the UI from the underlying guts, you can consider alternative interfaces. We should see that in Max for Live, as well.</p>
<p>Pd is fantastic in other ways, but if there&#8217;s anyone out there who fancies writing a lightweight new front-end, it could use it &#8211; perhaps in Python. Which brings us to the next item.</p>
<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3548811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3548811&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object><br /><a href="http://vimeo.com/3548811">pymt demo reel</a> from <a href="http://vimeo.com/user1410649">Thomas Hansen</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<h3>PyMT: Juicy Multitouch, Just a Few Lines o&#8217; Code</h3>
<p>PyMT is a glimpse of what future development could look like. While Microsoft putzes around with their Windows-only Surface, PyMT makes multitouch platform agnostic, open, and easy. That frees up artists to dream up creative new ways of applying this interface to expressive musical and visual creations (among others). Instead of reinventing the wheel as far as plumbing, you can focus on the reason for using devices in the first place &#8211; your art.</p>
<p>PyMT is profoundly portable, using Python and OpenGL to deliver windowing and multimedia features across platforms. Documentation and code are both under heavy development, but there are already some friendly-looking resources. This is almost enough to shake me from my loyalty to Java, though, in fairness, you can do some of the same things with Java and other tools. What&#8217;s most important is that there are libraries that are providing standards, like TUIO, and implementations in cross-platform languages that can be easily developed.</p>
<p>There&#8217;s good reason to be bullish on the future of this tech. And if you want to see it happen, don&#8217;t wait &#8211; you can get involved in the project directly.</p>
<p><a href="http://code.google.com/p/pymt/">PyMT at Google Code</a></p>
<p><a href="http://pymt.txzone.net/">PyMT Project Page</a></p>
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		<slash:comments>11</slash:comments>
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		<title>Sequencing with Smart Interactive Blocks: Siftables at TED</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/</link>
		<comments>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 04:08:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[embedded]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[siftables]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093</guid>
		<description><![CDATA[David Merrill, working with Jeevan Kalanithi and (for the audio engine) Josh Kopin, wowed audiences at the TED conference with his Siftables interactive blocks. These strike me as what the Audiocubes have tried, sometimes unsuccessfully, to be &#8212; physical objects that react to the proximity of other objects, allowing you to manipulate music and media [...]]]></description>
			<content:encoded><![CDATA[<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/embed/DavidMerrill_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidMerrill-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=457" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/DavidMerrill_2009-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidMerrill-2009.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=457"></embed></object></p>
<p>David Merrill, working with Jeevan Kalanithi and (for the audio engine) Josh Kopin, wowed audiences at the TED conference with his Siftables interactive blocks. These strike me as what the Audiocubes have tried, sometimes unsuccessfully, to be &#8212; physical objects that react to the proximity of other objects, allowing you to manipulate music and media by moving around tangible blocks. Siftables are gifted with multiple expressive controls (tilt helping them break the plane of the surface), and intelligent screens that make them more adaptable and provide more visual feedback.</p>
<p>The music sequencer is very cool, though I think it&#8217;s actually the Scrabble-like game that may be the winner among the demos. But while TED celebrates all things cool and futuristic for their easily-digestible novelty, sometimes I think the most important design achievements are as significant in their shortcomings as their successes. Siftables  raises some important questions. Sure, you can now use two hands, as opposed to the single mouse pointer. But do those same tangible blocks actually limit the kinds of interactions you can have, even compared to a traditional UI? Does it sound any different/ And note that &#8212; a little bit of tilting aside &#8212; the interface is still essentially two-dimensional. I&#8217;m personally really stumped by the question of how you can make a successful three-dimensional controller. Yet three dimensions is how all of us interact with space and movement daily. Maybe it&#8217;s the fact that we do so much of this, comprehend movement so richly, and take it for granted, that makes mapping those gestures so challenging.</p>
<p>That&#8217;s not a criticism of the project &#8211; or a claim that I can do any better. On the contrary, I think it&#8217;s important to do this sort of work <em>because</em> it can raise those kinds of questions. We&#8217;re gifted as a generation to try out and test these ideas with flexibility that was never before possible &#8212; and the intelligence built into these objects shows the potential of that power.</p>
<p>More of Siftables after the jump. And it&#8217;s well worth checking out David&#8217;s other projects, too &#8211; when I last ran into him, he was showing off the totable, Linux-powered <a href="http://web.media.mit.edu/~dmerrill/audiopint.html">Audiopint</a> sound-processing box. Oh, yeah &#8212; and he&#8217;s the <a href="http://web.media.mit.edu/~dmerrill/face_control.html">face control for guitar guy</a>!<span id="more-5093"></span></p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3165011&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3165011&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object><br /><a href="http://vimeo.com/3165011">Siftables Music Sequencer</a> from <a href="http://vimeo.com/notjeevan">Jeevan Kalanithi</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://web.media.mit.edu/~dmerrill/siftables.html">Siftables project page</a></p>
<p><a href="http://web.media.mit.edu/~dmerrill/research.html">More Merrill Goodness</a></p>
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		<title>Lemur, Dexter Multi-Touch: V2 Software, Recession-Special Price Drops</title>
		<link>http://createdigitalmusic.com/2009/02/06/lemur-dexter-multi-touch-v2-software-recession-special-price-drops/</link>
		<comments>http://createdigitalmusic.com/2009/02/06/lemur-dexter-multi-touch-v2-software-recession-special-price-drops/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 18:02:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[dexter]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[jazz-mutant]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[touch interface]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4967</guid>
		<description><![CDATA[Unboxing the Lemur, (CC) Bjarke Bech.
Before the iPhone, before HP computers and Windows 7 touch features and Apple trackpad gestures, the Jazz Mutant Lemur multi-touch interface was ahead of its time. Today, it&#8217;s still unique, in that it&#8217;s one of the few commercially-available devices to support OpenSoundControl, it&#8217;s a luxuriously-large multi-touch screen, and it has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/bjarkebech/2495344374/in/photostream/"><img src="http://farm4.static.flickr.com/3025/2495344374_ea5515fb28.jpg?v=0"></a></p>
<div class="imgcaption">Unboxing the Lemur, (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://flickr.com/people/bjarkebech/">Bjarke Bech</a>.</div>
<p>Before the iPhone, before HP computers and Windows 7 touch features and Apple trackpad gestures, the Jazz Mutant Lemur multi-touch interface was ahead of its time. Today, it&#8217;s still unique, in that it&#8217;s one of the few commercially-available devices to support OpenSoundControl, it&#8217;s a luxuriously-large multi-touch screen, and it has exceptional precision and low latency with its tracking. Of course, it has also been subject to two primary complaints: one, that the software options for creating onscreen interfaces is two simple, and two, that it costs too much.</p>
<p>Well, the Lemur and its more conventional DAW-controlling Dexter sibling address each of those. The Lemur has gotten a significant software upgrade, and both have gotten a steep price cut.<span id="more-4967"></span></p>
<p>First, Lemur V2 is the biggest set of improvements since the Lemur&#8217;s unveiling. New in the upgraded firmware:</p>
<ul>
<li>Tabs for containers</li>
<li>Breakpoint object for envelopes</li>
<li>Alias controllers to save memory and (your) time</li>
<li>Control the mouse cursor or keyboard shortcuts directly (that&#8217;s actually a huge deal right there)</li>
<li>Pinch, rotate, trace gestures</li>
<li>Pop-up menu object</li>
<li>New JazzEditor, scripting powers, and instant Ableton Live reactivity &#8211; yep, doing stuff even the new Akai APC can&#8217;t.</li>
</ul>
<p>The only bad news is, even with price drops, these devices aren&#8217;t cheap, though arguably they can make up for that with longevity. The Dexter has undergone a permanent price drop to a much more competitive US$1519. The Lemur has temporarily dropped to US$1769 for a 60-day promotion. No official word yet on what happens after that offer expires mid-March; stay tuned.</p>
<p>I do think this makes a pretty significant adjustment on value. I&#8217;m a big fan of the iPhone/iPod touch apps, but the input area is extremely small; there&#8217;s no real comparison.</p>
<p><a href="http://www.jazzmutant.com/lemur_v20.php">Lemur V2</a><br />
<a href="http://www.jazzmutant.com/index.php">Jazz Mutant</a></p>
<p>And even if you decide not to get a Lemur yourself or can&#8217;t afford them, they remain a compelling example of what&#8217;s possible in the future of music hardware &#8211; and how powerful OSC can be. Look for a hands-on with Lemur V2 and more on OSC in other applications (many completely free) over the coming months.</p>
<p>To close out, here&#8217;s a nice, if simple, video demo of a Max/MSP step sequencer controller with the Lemur. What&#8217;s lovely about this is that it shows how building both software and hardware interface from the ground up can really give you control over how you&#8217;re playing. (Meaning, even if you hate this, you can go create something for youself that&#8217;s exactly what you love.)</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Odw2D7a3lA4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Odw2D7a3lA4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<blockquote><p>this is a sequencer i programmed in max using the lemur as a control interface. it sends midi info to whatever program you use. i also forgot to mention that each track can have independent timings, so varitions can span longer than just 1 bar of music.</p>
<p>lemur users can download it off the jazzmutant website. user name &#8211; Andrew Graham </p></blockquote>
<p>Got Lemur creations of your own? We&#8217;d love to see them. (I really appreciated seeing the amazing work Bryant Place was doing with LemurV2 and Ableton Live while I was out in LA.)</p>
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		<title>Goodies for Guitars: IK&#8217;s Wah Pedal That&#8217;s Also an Interface, Official Fender Software</title>
		<link>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/</link>
		<comments>http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:33:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amp-emulation]]></category>
		<category><![CDATA[amps]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[effects]]></category>
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		<category><![CDATA[guitar]]></category>
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		<category><![CDATA[IK-Multimedia]]></category>
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		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[pedals]]></category>
		<category><![CDATA[retro]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/15/goodies-for-guitars-iks-wah-pedal-thats-also-an-interface-official-fender-software/</guid>
		<description><![CDATA[ 
Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&#8217;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&#8217;s actually an audio interface, sort of like a James Bond pen that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/ikfender.jpg" /> </p>
<p>Today is set to be an orgy of computer music-y, Abletronic, drum machine-loaded, Max-patching news, so let&rsquo;s throw one out to the guitarists. IK Multimedia has two new announcements today that are actually quite cool. The StealthPedal is a Wah pedal that&rsquo;s actually an audio interface, sort of like a James Bond pen that&rsquo;s also a gun. And IK also landed the only official Fender-endorsed software amp emulation.</p>
<p>Here&rsquo;s a quick look at the specs. By the way, I&rsquo;ve consulted everyone I know (especially as I&rsquo;m not a guitarist), and basically what we&rsquo;ve come up with is that a whole bunch of the guitar emulations out there (Apple, IK, NI, and Waves) are pretty damned good. Apple recently upgraded their own guitar emulations, meaning even what you get in GarageBand &lsquo;09 is a big leap forward (and I have it on good authority that they sound terrific). NI has a guitar announcement coming later today, too. I&rsquo;d choose based on taste, basically; each has a unique personality. </p>
<p><strong>AmpliTube Fender</strong></p>
<ul>
<li>12 Fender guitar amps (Twin Reverb, &lsquo;59 Bassman LTD, Super-Sonic, Metalhead) </li>
<li>12 matching cabinets </li>
<li>9 microphones </li>
<li>6 stomp effects, 6 rack effects (tape echo, Fender reverb, fuzz/wah, triangle flanger, wah, the works) </li>
<li>Digital tuner, stomp pedal board, amp head, cabinet plus mic, rack effects. (Here&rsquo;s one point of differentiation: NI, for instance, has more toys here; IK plays it a little more conventionally; that&rsquo;s a matter of taste.) </li>
<li>SpeedTrainer, RiffWorks T4 recording included </li>
<li>&ldquo;Certified&rdquo; by Fender </li>
<li><strong>US$229.99</strong> for the full set, or get the LE (4 amps, 5 cabinets, 2 stomp, 2 mic, 2 rack FX) with the StealthPlug USB audio interface for <strong>US$139.99</strong> </li>
<li><strong>Available</strong> late February </li>
</ul>
<p>It&rsquo;s a pretty stunning deal if you&rsquo;re a Fender fan.</p>
<p><a title="http://www.amplitube.com/fender" href="http://www.amplitube.com/fender">http://www.amplitube.com/fender</a></p>
<p><strong>Stealth Pedal</strong></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/stealthpedal.jpg" /> </p>
<ul>
<li>Looks like a wah pedal &ndash; same form factor </li>
<li>Works as a controller (it&rsquo;s basically an assignable expression pedal) </li>
<li>Comes with a double foot switch, and you can optionally add a second expression pedal via a foot input </li>
<li>Also a USB audio interface (24-bit, 44.1/48) </li>
<li>&ldquo;Low-noise&rdquo; input stage </li>
<li>Headphone out, volume control, LEDs for use as a tuner or level indicator </li>
<li>ASIO PC, Core Audio Mac drivers </li>
<li>Software bundle </li>
<li><strong>US$269.99</strong> </li>
<li><strong>Available </strong>late April </li>
</ul>
<p>This looks just incredibly functional for someone wanting something compact. There have been controller/audio interface bundles before from IK, NI, and others, but this you can throw easily in your case.</p>
<p><a href="http://www.stealthpedal.com"><u>http://www.stealthpedal.com</u></a></p>
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		<title>Generative Music Interfaces of the Future &#8211; Look to Games?</title>
		<link>http://createdigitalmusic.com/2009/01/08/generative-music-interfaces-of-the-future-look-to-games/</link>
		<comments>http://createdigitalmusic.com/2009/01/08/generative-music-interfaces-of-the-future-look-to-games/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 17:25:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[research]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/08/generative-music-interfaces-of-the-future-look-to-games/</guid>
		<description><![CDATA[ 
I&#8217;m going to make this a minimalist post because I&#8217;ve said what I&#8217;ll say about Kodu, the one really cool part of Microsoft&#8217;s keynote yesterday, on Create Digital Motion. (Am I the only person who wishes Sparrow had just done the whole keynote?)
But have a look at the shot above. One of the complaints [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/kodu1.jpg" /> </p>
<p>I&rsquo;m going to make this a minimalist post because I&rsquo;ve said what I&rsquo;ll say about Kodu, the one really cool part of Microsoft&rsquo;s keynote yesterday, on Create Digital Motion. (Am I the only person who wishes Sparrow had just done the whole keynote?)</p>
<p>But have a look at the shot above. One of the complaints about generative and algorithmic music software (and music software in general) is that the interface has been so complex. Clearly, there are many other ways to design these interfaces, and in turn, to shape the way we use these to compose and perform music. Forget for a moment that games are &ldquo;games,&rdquo; and this this thing is &ldquo;for kids,&rdquo; and I think you&rsquo;ll agree &ndash; there are lots of areas to explore, and lots of potential.</p>
<p>It doesn&rsquo;t even require some futuristic music software. Imagine more complex rules in Ableton Live&rsquo;s follow actions, made graphically. </p>
<p>Excuse me, I&rsquo;m going to pick up some Tinker Toys to think about interactive design.</p>
<p><a href="http://createdigitalmotion.com/2009/01/08/you-know-for-kids-game-design-world-creation-as-microsoft-research-previews-kodu/">You Know, For Kids: Game Design, World Creation as Microsoft Research Previews Kodu</a> [Create Digital Motion]</p>
<p>PS, I believe now more than ever that Music and Motion deserve separate sites, but have a look and I think you will find some overlap.</p>
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		<title>Tiction: Animated, Nodal Generative Music App in Progress, in Processing</title>
		<link>http://createdigitalmusic.com/2008/09/19/tiction-animated-nodal-generative-music-app-in-progress-in-processing/</link>
		<comments>http://createdigitalmusic.com/2008/09/19/tiction-animated-nodal-generative-music-app-in-progress-in-processing/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 04:07:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sequencers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4140</guid>
		<description><![CDATA[Electronic music is filled with grids and repeating loops. But get off that grid, and you can quickly wind up, well, floating in space. The challenge of marrying music that&#8217;s pre-sequenced with music that can generate itself, between self-evolving music and music that you can control live, is the challenge a lot of people are [...]]]></description>
			<content:encoded><![CDATA[<p>Electronic music is filled with grids and repeating loops. But get off that grid, and you can quickly wind up, well, floating in space. The challenge of marrying music that&#8217;s pre-sequenced with music that can generate itself, between self-evolving music and music that you can control live, is the challenge a lot of people are exploring right now. Hans Kuder has been sharing a promising-looking project on the CDM forums, built in the code-sketching tool Processing (<a href="http://processing.org">site</a> | <a href="http://createdigitalmusic.com/tag/processing.org">CDMu</a> | <a href="http://createdigitalmotion.com/tag/processing.org">CDMo</a>). The idea: explore nodes live and let your sequences float free on the screen.</p>
<p>Hans writes:<br />
<object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1756994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1756994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1756994?pg=embed&amp;sec=1756994">tiction &#8211; early prototype 1</a> from <a href="http://vimeo.com/user760854?pg=embed&amp;sec=1756994">Hans Kuder</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1756994">Vimeo</a>.</p>
<blockquote><p>tiction is a sequencing / performance application that tries to bridge generative music with live improvisation. With it you can create looping (or one-shot) sequences whose pitch and controller values change based on screen position. When a node fires its event, subtle or not-so-subtle physical interactions take place, giving life to the system.</p>
<p>Tiction v0.1 is now available as a free download for Mac, Windows, and Linux. I&#8217;ll be adding updates over the next couple weeks, but most of the useful features are already in place.</p></blockquote>
<p>This is just a graphical interface; actual sound happens elsewhere, via MIDI. (Hans includes instructions for inter-app MIDI on Mac. On Windows, you should try <a href="http://www.midiox.com/">MIDI-Yoke</a> or <a href="http://members.nextra.at/hubwin/midi.html">Hubi&#8217;s MIDI Loopback</a>.) </p>
<p>The video above is slightly older than the release you get, so there&#8217;s an extra reason to go grab it. </p>
<p><strong>Free software + code + description/instructions</strong> for Mac, Windows, Linux. Version 0.1; expecting more soon!</p>
<p><a href="http://www.tinkthank.net/software/tiction/">Tiction @ Tink Thank Software</a></p>
<p>Before someone else says it, no, the idea here isn&#8217;t <em>entirely</em> new. It&#8217;s especially reminiscent of the work done by Toshio Iwai, best known recently for his <a href="http://createdigitalmusic.com/tag/tenori-on">Tenori-On hardware</a> and <a href="http://createdigitalmusic.com/tag/electroplankton">ElectroPlankton DS software</a>, who had experimented with similar interfaces &#8212; though generally minus some of the physics here. But then, we got a lot of mileage out of simple step sequencers, and they&#8217;ve evolved a lot. It&#8217;ll be interesting to see what new interfaces people can cook up.</p>
<p>Those of you Processing users, one tip. Hans is using the ProMIDI Java library, but there&#8217;s a better library evolving called <a href="http://ruinwesen.com/support">RWMidi</a> from our friends over at Ruin &#038; Wesen, plus a driver that will fix problems with MIDI support and Java on some Macs &#8212; check out <a href="http://ruinwesen.com/support-files/osxmidispi-0.1a.zip">OSXMidiSPI for OS X</a> (direct download).</p>
<p>Brilliant work, Hans! Readers with feedback, please pipe up since Hans asked for it; otherwise, I&#8217;ll be interested to see how this evolves!</p>
<p>One more video:<span id="more-4140"></span><br />
<object width="581" height="438"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1757232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1757232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="438"></embed></object><br /><a href="http://vimeo.com/1757232?pg=embed&amp;sec=1757232">tiction &#8211; early prototype 2</a> from <a href="http://vimeo.com/user760854?pg=embed&amp;sec=1757232">Hans Kuder</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1757232">Vimeo</a>.</p>
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		<title>Pro Tools Goes Micro: Mbox2 Micro Puts Interface in USB Key</title>
		<link>http://createdigitalmusic.com/2007/10/26/pro-tools-goes-micro-mbox2-micro-puts-interface-in-usb-key/</link>
		<comments>http://createdigitalmusic.com/2007/10/26/pro-tools-goes-micro-mbox2-micro-puts-interface-in-usb-key/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 15:54:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Digidesign]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[LE]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mbox]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[pro-tools-LE]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/26/pro-tools-goes-micro-mbox2-micro-puts-interface-in-usb-key/</guid>
		<description><![CDATA[Digidesign has gradually helped Pro Tools users unchain themselves from the bulky interfaces the software once required. (Anyone remember the days of hooking up an entire expansion card chassis to a laptop, back in the day? Yipes!) But until recently, you still needed an Mbox to lug along. The Mbox2 Micro has a novel twist: [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2634" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/mbox2micro.jpg" alt="Digidesign mbox2 micro" /></p>
<p>Digidesign has gradually helped Pro Tools users unchain themselves from the bulky interfaces the software once required. (Anyone remember the days of hooking up an entire expansion card chassis to a laptop, back in the day? Yipes!) But until recently, you still needed an Mbox to lug along. The Mbox2 Micro has a novel twist: it packs an audio interface into an anodized aluminum USB key. You get just one audio output: an 1/8&#8243; stereo output jack, upgrading your laptop&#8217;s headphone out jack to 24-bit, 48KHz monitoring. But that also means the Micro is all you need to carry to run Pro Tools. (In other words, it&#8217;s a dongle with a headphone jack.)</p>
<p>The &#8220;Mbox dilemma&#8221; continues: for new users, the Micro is a great bargain. You get Pro Tools LE, 45 plug-ins (Bomb Factory + DigiRack), and Xpand playback and synthesis, for US$279. Or, anyway, it&#8217;s a good deal if you&#8217;re not planning to record &#8230; this is an <B>output-only interface, with no input</b>. (It&#8217;s well worth considering Pro Tools M-Powered for use with M-Audio interfaces or the rest of the MBox line for mobile recording.) But for existing users &#8212; the ones who, according to the press release, are &#8220;seeking a greater degree of portability when using Pro Tools on the road&#8221; &#8212; you&#8217;ve got to spend $279 for what amounts to an extra dongle. Bummer. So, I&#8217;ll say again: Digidesign, why not give your existing LE (or Pro Tools HD users) an option to buy this thing for $49 or something? (I&#8217;m guessing the answer to &#8220;why not&#8221; is because it&#8217;d allow people to easily pirate Pro Tools LE, but that&#8217;s going to be little comfort to users who have invested in Digidesign&#8217;s stuff.) By comparison, Apple&#8217;s Logic Pro is $500 and doesn&#8217;t require any USB dongle at all; their entry-level $200 Logic Express includes far more built-in plug-ins. There are similar deals from Cakewalk&#8217;s SONAR on Windows, which also requires just serial numbers, not specialized hardware. Both of these will work with your existing headphone out jack or other mobile interfaces.</p>
<p>At the same time, I think the idea of a USB key that gives you higher-quality monitoring is a terrific idea, and I&#8217;d love to see ASIO/Core Audio-compatible alternatives. And on the Digidesign front, if you&#8217;re looking for an affordable mobile Pro Tools companion, the Micro looks promising, for those who don&#8217;t yet own LE. </p>
<p><a href="http://digidesign.com/index.cfm?langid=100&#038;navid=220&#038;itemid=5343">Digidesign Mbox2 Micro</a></p>
<p><img id="image2635" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/mbox2micro_laptop.jpg" alt="Mbox2 Micro plugged into laptop" /></p>
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