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		<title>Curating Sound: Exploring Performance and Embodiment, in Live Excerpts and Analysis from BodyControlled</title>
		<link>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/</link>
		<comments>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:44:50 +0000</pubDate>
		<dc:creator>Kristin Trethewey</dc:creator>
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		<description><![CDATA[Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32743669?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8220;BodyControlled&#8221; means, and what it can mean for sonic performance and creation. And I wanted to make sure to subtract myself from this write-up, seeing as I was playing &#8211; but see the excellent timelapse of the evening, above. -Ed.</em></p>
<p>LEAP is one of these spectacular Berlin venues you’ve been hearing so much about. It&#8217;s a huge, raw space with a view of Berlin&#8217;s landmark TV tower, hosting interesting art events with cheap drinks and the potential for a late-night party. But it&#8217;s unique, too, in its focus on electronic arts. And unlike other media arts centers, it&#8217;s not filled with computers and half-finished electronic projects. I&#8217;ve truly gotten lost trying to find this place (it&#8217;s tucked away in a mall), so I would recommend watching the <a href="http://vimeo.com/20384216">timelapse video LEAP shot</a> that guides you to the entrance before attempting to go there.  Tonight is the second edition of BodyControlled, a new bimonthly performance series at the space. This installment, called &#8220;matter incompatible,&#8221; is held in conjunction with the Transmediale Festival under the satellite program, <a href="http://www.transmediale.de/node/20741">Vorspiel</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg" alt="" title="bc1_rh" width="640" height="425" class="alignnone size-full wp-image-22498" /></a></p>
<div class="imgcaption">Robert Henke at BodyControlled, somewhere deep into a 12-hour performance. Image courtesy LEAP.</div>
<p>BodyControlled is a series focused on the intersection of performance and electronics. You can expect future programming to focus around ideas of “feedback” and “bio” related electronic performances. In its first installment back in November, a packed LEAP gallery witnessed performances by Robert Henke, Peter Kirn [editor of this site], Stephen Cornford, and Paul Whitty. The event was called &#8220;Other Spaces&#8221; and took the physical architecture of the gallery as a point of departure. Having the space filled with people made for a secondary concern of space: its use. In a series whose title mentions the body, I witnessed one performance engaging the bodies that were filling the space.  Robert Henke’s twelve-hour set activated interactions between the audience, performer, and environment. He moved around, listened and mingled with the audience, even though he had this amazing, souped-up control station complete with ambient lighting. <span id="more-22495"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg" alt="" title="bc1_pk" width="640" height="427" class="alignnone size-full wp-image-22499" /></a></p>
<div class="imgcaption">CDM&#8217;s Peter Kirn (neverheardofhim) at BodyControlled in November. Photo courtesy LEAP.</div>
<p>Other artists put more emphasis on the manipulation and dislocation of space through the use and abuse of electronics. Kirn worked with a custom rig with tablet-controlled original software built in open-source software Pure Data (Pd), controlled by a tablet running Konkreet Performer. Excerpt:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/peterkirn/excerpt-leap-gallery-berlin-26">Excerpt &#8211; LEAP Gallery Berlin, 26.11</a> by <a href="http://soundcloud.com/peterkirn">peterkirn</a></span> </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg" alt="" title="bc1_cw" width="640" height="425" class="alignnone size-full wp-image-22500" /></a></p>
<div class="imgcaption">Electronic autopsy: Whitty and Cornford at work. Photo courtesy LEAP.</div>
<p>Whitty and Cornford actively deconstructed electronics in front of the audience:<br />
<strong>it pays my way and it corrodes my soul (2011)</strong></p>
<blockquote><p>Stephen Cornford &#038; Paul Whitty’s performance &#8220;it pays my way and it corrodes my soul&#8221; seeks out musical material by physically dismembering playback  equipment. A reel-to-reel tape recorder is switched on and its mechanism amplified with a variety of microphones while it is taken to pieces. The sounds produced are then fed through an array of pedals: the machine’s belts, gears, switches and casing becoming an instrument subjected to a live audio autopsy</p></blockquote>
<p>Excerpt:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/excerpt-stephen-cornford-paul">Excerpt: Stephen Cornford &#038; Paul Whitty, LEAP Berlin, 26 November</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Cornford was also interviewed by LEAP for his installation work, featuring repurposed tape machines:<br />
<iframe src="http://player.vimeo.com/video/32520125?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>As João Pais, co-curator of the event with LEAP&#8217;s Daniel Franke, puts it:</p>
<blockquote><p>&#8220;BodyControlled means the main direction of the series, to present performance and installation works that have a strong, corporal identity. This can be manifested in many ways, not only implying a &#8220;moving performer&#8221;. The purpose is to avoid the extreme of abstract performances made by a laptop-er, sitting down as if writing emails. In the first event, this idea was shown by interpreting/filling the space of LEAP through a sound-performance (Kirn, Henke), or an installation (Cornford, Mathy, Oliver).&#8221;</p></blockquote>
<p>See also my write-up for ARTSCARDS from last month:<br />
<a href="http://artcards.cc/review/other-spaces-generates-new-spaces-through-sound-at-leap/4496/">Other Spaces Generates New Spaces Through Sound at LEAP</a></p>
<p>The second event, &#8220;matter incompatible,&#8221; draws reference to the Transmediale theme: In/compatible, acknowledging the less clear, even dark forces at play in the artistic and political climate today. Matter Controlled questions the idea of the object or anti-object within sonification. See CDM&#8217;s write-up from yesterday:</p>
<p><a href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</a></p>
<p>From the Transmediale podcast, some explanations of the theme of the larger festival:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/transmediale/jacob-lillemose-on-the">Jacob Lillemose on the exhibition Dark Drives: Uneasy Energies in Technological Times</a> by <a href="http://soundcloud.com/transmediale">transmediale</a></span> </p>
<blockquote><p>Kristoffer Gansing elaborates on the festival theme in/compatible, as well as the in/compatible symposium: systems | publics | aesthetics.<br />
Tatiana Bazzichelli is the curator for out new project reSource of transmedial culture and speaks about its concept.<br />
Jacob Lillemose speaks about exhibition Dark Drives: Uneasy Energies in Technological Times which he is curating for transmediale 2012 in/compatible.<br />
Sandra Naumann is the curator for this year&#8217;s performance programme The Ghosts in the Maschine, which she explains a bit more in detail.<br />
And Marcel Schwierin tells us about his concept for the video programme he is curating for transmediale 2012 in/compatible.</p></blockquote>
<p>Performances by Echo Ho, Mario De Vega, Alex Nowitz and Ignaz Schick will investigate this blurry region between the immaterial and material. I am curious to see what objects they will bring to play with. As they potentially seek liberation from the physical objects, by reimagining their sonification, I wonder how they are also reliant and maybe even drawn towards their objectification. Bringing these disparate emotions into play is at the heart of tonights investigation. In today’s climate fractures exist between so many aspects of our lives. These performances seek to bring some of them together, compatible or incompatible as we might discover.</p>
<p>You can watch the proceedings <a href="http://bit.ly/uXRgyq">via live Internet stream</a>, for the majority of you not <a href="http://leap-berlin.tumblr.com/bc02">in Berlin for the live show</a>.</p>
<p><a href="http://www.leapknecht.de">www.leapknecht.de</a></p>
<h3>More Photos</h3>
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<h3>About the Author</h3>
<p><em>Kristin Trethewey is a Canadian video artist, cinema performer, and curator. She holds an MFA from Brooklyn College in Performance and Interactive Media. A multi-disciplinary curator and artist for the past ten years, she has recently completed a residency at the <a href="http://www.nodecenter.org/">Node Center for Curatorial Arts</a>, was co-Director/co-Curator of the INDEX Festival. She currently lives in Berlin.</em></p>
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		<title>Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</title>
		<link>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/</link>
		<comments>http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 15:26:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22478</guid>
		<description><![CDATA[Alex Nowitz for BodyControlled #2 from CDM on Vimeo. Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official Vorspiel, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35627283" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Alex Nowitz for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Electronic media artist Mario de Vega (Mexico City/Berlin) says his work plays with the creation of &#8220;unstable systems.&#8221; As part of the official <em>Vorspiel</em>, or lead-up, to Berlin&#8217;s massive Transmediale festival, here we get to visit two artists working with the materiality of live performance, drawing from the festival theme of &#8220;in/compatible.&#8221; The sonic environments they create seem poised on the brink of sonic chaos, a dance at the edge of entropy.</p>
<p>CDM will again be editorial co-presenter of BodyControlled; you can see the show for free (donation suggested) in Berlin at LEAP, or tune into the live video stream from anywhere in the world, and we&#8217;ll be bringing you details of the artwork. We&#8217;re a ticket to Alexanderplatz that&#8217;s even cheaper than easyJet, in other words. The performances start at 20h CET Thursday, 26 January. (That&#8217;s 2p East Coast time / 11a Pacific, so scare your office mates and turn it up loud.) Full details below.</p>
<p>At top, composer/singer Alex Nowitz demonstrates his gestural performance techniques. I got to see his work for the first time at the Patterns + Pleasure Festival in the fall at Amsterdam&#8217;s STEIM research center. While at STEIM, Nowitz built on previous work with the Wii remote, and augmented his gestures with a new instrument, entitled the &#8220;Strophonion.&#8221; You can see that creation in the video above.</p>
<p>With each contortion of his body, Nowitz rips apart sounds, all while sputtering non-lingual utterances with his gymnastic voice. In the Amsterdam performance, one had the sense of following him into the <em>Schwarzwald</em> (Black Forest), an operatic odyssey echoing with forboding birdsong. But the system can also be dynamic and even, at moments, whimsical.</p>
<p><a href="http://steim.org/projectblog/?p=3715">steim.org/projectblog/?p=3715</a><br />
<a href="http://nowitz.de/">nowitz.de/</a></p>
<p>For his part, Mario de Vega&#8217;s &#8220;unstable systems&#8221; flirt even more with this notion of engineered incompatibility, with sounds that seem like they will explode in an earthquake-like tremor.</p>
<p><iframe src="http://player.vimeo.com/video/35627174" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Mario de Vega for BodyControlled #2 from <a href="http://vimeo.com/cdmtv">CDM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://mariodevega.info/">mariodevega.info/</a></p>
<p>Films by João Pais, co-curator of the series; edited by CDM.</p>
<p>Also on this program, more works engage the idea of what the curatorial statement terms &#8220;hidden acoustics&#8221;:<span id="more-22478"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho-640x425.jpg" alt="" title="echoho" width="640" height="425" class="alignnone size-large wp-image-22483" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/echoho_instrument.jpg"><img src="http://createdigitalmusic.com/files/2012/01/echoho_instrument-640x313.jpg" alt="" title="echoho_instrument" width="640" height="313" class="alignnone size-large wp-image-22484" /></a></p>
<p><strong>Echo Ho (Canada/Cologne, DE)</strong></p>
<blockquote><p><em>Tuned to Site #26012012</em><br />
This title is from a series of concerts, called “Tuned to Site #…”. As a whole, the series formulates the idea of “musification of urban landscapes”.<br />
In the first performance of this series in 2012 Echo Ho will play a set of instruments: a self-fabricated hybrid semblance of the ancient Qin from China, which combines traditional acoustic and digital interfaces in one unique transparent plexiglas body. Like a sensor box, it will enable Echo Ho to make field recordings of inaudible hidden sounds within<br />
the city environment, such as electro-magnetic fields, variation and wind movements. The performance thus marks the process of generating action by outlining situations in which sounds may occur.</p></blockquote>
<p><a href="http://www.echoho.net/">http://www.echoho.net/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/schick-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/schick-1-640x405.jpg" alt="" title="schick-1" width="640" height="405" class="alignnone size-large wp-image-22487" /></a></p>
<p><strong>Ignaz Schick (DE)</strong><br />
Turntablist, sound artist, performer &#038; composer Schick promises, through motors and objects, genuine accidents:</p>
<blockquote><p><em>Site-specific performance with  transducers, wireless controllers, feedback systems and back tape</em><br />
Through accidents and their outcomes, actions, processes and objects that conceptually connect with acoustic  information, the work of Mario de Vega researches the value of vulnerability, exploring the causes and effects that determine the construction of realities. In this site-specific performance with transducers, wireless controllers, feedback systems and back tape, de Vega is  investigating aesthetic and social realms through a multiplicity of mediums.</p></blockquote>
<p><a href="http://www.zangimusic.de">http://www.zangimusic.de</a></p>
<p>Co-curator João Pais tells CDM that this installment, in keeping with Transmediale&#8217;s theme, will &#8220;give the performers a room where they can show their ways of working with the dissociation of matter (through sound, in this case) and expression.&#8221; Pais co-curates the event with <a href="http://www.daniel-franke.com">Daniel Franke</a> of LEAP.</p>
<p>This episode includes two self-made instruments that expand on existing practice, he says, in the case of Nowitz and Ho, and the hacked and modulated machines of Schick and Vega. </p>
<h3>More information; where to see the show</h3>
<p>26 January 2012, 20h (free/donation)</p>
<p><a href="http://leap-berlin.tumblr.com/bc02">Show details</a></p>
<p><strong>Anywhere in the world &#8211; all performances will be available from 20.00 CET via live stream:</strong><br />
<a href="http://bit.ly/uXRgyq">http://bit.ly/uXRgyq</a></p>
<p>Facebook: <a href="http://on.fb.me/AmEtO9">on.fb.me/AmEtO9</a></p>
<p><a href="http://www.leapknecht.de">LEAP</a><br />
Lab for Electronic Arts and Performance<br />
(Berlin Carré, 1. Stock)<br />
Karl-Liebknecht-Str. 13<br />
10178 Berlin</p>
<p><a href="http://bit.ly/pqTAJi">How to find LEAP</a></p>
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		<title>Pushing the Live Performance Envelope in LA: Mike Slott, Artists on Video; Party Friday</title>
		<link>http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/</link>
		<comments>http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 03:40:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[interviews]]></category>
		<category><![CDATA[L.A.]]></category>
		<category><![CDATA[laptop-performance]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22295</guid>
		<description><![CDATA[Music has always moved forward when people get together to play. Groups of artists in Los Angeles&#8217; Interface LA collective &#8211; and other California groups, like LoveTech and controllerism.com &#8211; are challenging each other to keep expanding their technique in playing electronics live. I&#8217;m pleased with CDM and some of our friends to support a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20737056?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/34526878?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Music has always moved forward when people get together to play. Groups of artists in Los Angeles&#8217; Interface LA collective &#8211; and other California groups, like <a href="http://lovetech.org/">LoveTech</a> and <a href="http://www.controllerism.com/">controllerism.com</a> &#8211; are challenging each other to keep expanding their technique in playing electronics live. </p>
<p>I&#8217;m pleased with CDM and some of our friends to support a <strong><a href="http://interface-la.tumblr.com/events">party Friday night in downtown LA celebrating playing live</a></strong>. Interface LA is a group centered on live electronic music performance and interactions. We&#8217;ll be bringing you video coverage after the event here, thanks to talented videographer <a href="http://theb-roll.com/">Charlie Visnic</a>. But we can kick things off now with videos of the artists and work. And if you are in town, be sure to <a href="http://www.ticketfly.com/purchase/event/82413">preorder tickets now</a>, as we expect this to sell out really quickly and hope to see you there! </p>
<p>Videos, from top: Mike Slott (Brooklyn), who&#8217;s headlining Friday night, in an interview. Second from top, check out the crew in their last event at top, that one centering on the <a href="http://monome.org">monome</a> grid instrument. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Interface4FINAL_WEB.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Interface4FINAL_WEB-443x640.jpg" alt="" title="Interface4FINAL" width="443" height="640" class="alignnone size-large wp-image-22296" /></a></p>
<p>I&#8217;m playing, as well (hey, I&#8217;ve got to put my money where my very large mouth is). But I&#8217;m really thrilled to get to share some time with a bunch of artists I love, many coming from San Francisco&#8217;s LoveTech and controllerism.com, and from LA&#8217;s own Interface LA regulars. The lineup:<span id="more-22295"></span></p>
<p>Mike Slott<br />
Moldover<br />
Vass Glenison<br />
Rich DDT<br />
&#8216;House Band&#8217; (Smacktop Ensemble, featuring the awesome force that is the Smacktop laptop-that-you-hit)<br />
Nonagon<br />
Ro and the Interface LA crew<br />
Presented with Novation and Ableton</p>
<p>Friday, January 21<br />
Doors 9pm<br />
18+<br />
$10 cover</p>
<p>We also have an interactive work entitled (con)textile:</p>
<blockquote><p>A digital installation using the Kinect, stop-motion and digital noise, and interactive audio&#8221; by Jeff Aaron Bryant.  Jeff is a composer working in digital media and kinetics. He is pursuing his MFA in music technology at California Institute of the Arts.</p></blockquote>
<p>Information:<br />
<a href="http://interface-la.tumblr.com/events">http://interface-la.tumblr.com/events</a><br />
<a href="http://www.ticketfly.com/purchase/event/82413">http://www.ticketfly.com/purchase/event/82413</a></p>
<p>Facebook links:<br />
<a href="https://www.facebook.com/pages/Interface-L-A/316896995011687">https://www.facebook.com/pages/Interface-L-A/316896995011687</a><br />
<a href="https://www.facebook.com/events/351095438239262/">https://www.facebook.com/events/351095438239262/</a></p>
<h3>Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/LuckyDragons04_interfaceLA.jpg"><img src="http://createdigitalmusic.com/files/2012/01/LuckyDragons04_interfaceLA-640x428.jpg" alt="" title="LuckyDragons04_interfaceLA" width="640" height="428" class="alignnone size-large wp-image-22297" /></a></p>
<div class="imgcaption">Lucky Dragons plays Interface LA in the fall.</div>
<p><a href="http://createdigitalmusic.com/files/2012/01/RO_10.jpg"><img src="http://createdigitalmusic.com/files/2012/01/RO_10-640x376.jpg" alt="" title="RO_10" width="640" height="376" class="alignnone size-large wp-image-22299" /></a></p>
<div class="imgcaption">RO in LA.</div>
<p><a href="http://interface-la.tumblr.com/post/13048887024/interface111811">November Interface LA, in photos</a></p>
<p><a href="http://www.flickr.com/groups/lovetech/pool/">San Francisco&#8217;s LoveTech crew, including their Burning Man trip</a></p>
<h3>SmackTop, in Video</h3>
<p>We&#8217;ve seen this before, but it&#8217;s still good watching someone hit their laptop.</p>
<p><iframe src="http://player.vimeo.com/video/34185445?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>More Events in LA This Week</h3>
<p>I have an early flight Saturday morning back to Berlin, but there are two other great events in Los Angeles this week if you happen to live in the area or are in town for a certain massive trade show down south in Anaheim.</p>
<p><a href="http://trashaudio.com/2011/12/trash-audio-namm-bbq-2012/">TRASH_AUDIO NAMM BBQ 2012</a> has closed its RSVP, but if you do make it, let us know how it goes or (with, uh, permission) take photos of any cool stuff you find. Really wish the TRASH_AUDIO folks the best and all our modular and sound-making friends and Matrixsynth and company; I&#8217;ll be somewhere like 40,000 feet over Ireland while that&#8217;s going on.</p>
<p>Also, Droid Behavior is doing a party Friday night that should go late at an undisclosed location, the fifth anniversary of their Wham Bam series. I thoroughly enjoyed getting involved in that in 2010, and might duck in if I can on my way to LAX; the event here is not related, to clear up any potential confusion. </p>
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		<title>Dimensions, iOS App Powered by Pd and Hans Zimmer, is Sound-Augmented Reality Game: Behind the Scenes</title>
		<link>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/</link>
		<comments>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 16:25:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21810</guid>
		<description><![CDATA[Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music. At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7-caFZJ1-oM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music.</p>
<p>At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these tools are powered by the open source visual development environment <a href="http://puredata.info">Pure Data</a>. Pd engineering wizardry here meetings the compositional and sound design prowess of Hans Zimmer.</p>
<p>You can see a bit of how the musical world works in the teaser video above, and the music sound design video below.</p>
<p>But we wanted quite a lot more information. So, CDM got RjDJ&#8217;s Rob, Joe, and Martin to share some detailed thoughts on how the game experience is put together and how it works.<span id="more-21810"></span></p>
<h3>The App</h3>
<blockquote><p><strong>RjDj Team:</strong> Most games require your full attention when you play them. You either live your life or play the game. Dimensions is different. It&#8217;s designed to be played in parallel with your normal life. </p>
<p>Gameplay is intertwined deeply into your daily life. Some dimensions unlock if you are physically active and others unlock if you are quiet. The app automatically detects what you are doing and syncs the game to it making use of every possible sensor on the iPhone.</p>
<p>You stay immersed in the game by listening to augmented sound and the voice of Emily from Mission Control. She guides you through many exciting challenges like collecting Artifacts and avoiding the dreaded Nephilim.</p>
<p>With Dimensions we are very interested in creating a gameplay experience which is between the device based focus of a casual game and the passive use of listening to music. Its a game which you play by listening &#8211; a game that place in parallel to your everyday life.
</p></blockquote>
<h3>The Tech: Reading Files</h3>
<blockquote><p>We built our own version of readsf, rj_readsf, in order to be able to read compressed audio and make the samples available for processing in Pd. One advantage of readsf is that possibly lengthy audio assets do not need to be loaded into memory. If memory is limited, especially when Pd may be running in the background, limiting exposure to system memory warnings helps keep the app running and the music playing. Given that compressed audio is roughly ten times smaller in size than uncompressed audio, and that audio assets make up the majority of the size of the entire app, it is a huge benefit to be able to deliver and read compressed audio assets directly, without the need to decompress in memory or onto disk. Dimensions requires that several dozen such players be open and viable at any time, and special consideration was given to concurrent behaviour. rj_readsf can loop a file when it gets to the end, and it indicates with a bang when a file has been loaded (an asynchronous operation) or the end as been reached (in the non-looping case). rj_readsf is built on iOS standard APIs and can read any file format that iOS can.</p></blockquote>
<p><em>Ed.: I&#8217;m waiting to hear if rj_readsf will be open-sourced. The issue of reading files is one we&#8217;ve had around libpd recently. While their rj_readsf sounds great, my sense is the best long-term solution will be a similar object that is independent of the APIs of any one OS, so this same set of problems may need a different solution for the open source community more generally. (Building such a tool is absolutely possible, though it might require more effort.)</em></p>
<h3>The Music, and How the Music Plays with You</h3>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg" alt="" title="dimensions_screens" width="640" height="480" class="alignnone size-full wp-image-21819" /></a></p>
<blockquote><p>The music of Dimensions uses various different techniques from straight sample playback to audio analysis and synthesis:</p>
<p><strong>Realtime manipulation of audio input from the mic:</strong></p>
<p>This is perhaps the most recognisable technique we use. We process audio from the iPhone microphone live in many different ways. It’s kinda like a feeling of being inside the music.</p>
<p>The key thing we do with effects is attempting to analyse the environment of the player / listener and then making appropriate things happen within the effect. For instance, the Flux Dimension features a filterbank on the mic input. We analyse the incoming audio from the players environment and make the filter frequencies change as events occur ( either due to pitch changes or onsets ) this gives the impression that objects and activity around the player is somehow &#8220;playing&#8221; the music. </p>
<p>In the Ghost Dimension there is an effect which records audio whenever it detects an event, then scrubs repeatedly forwards and backwards through the sample using granular techniques stretching it out in time. This manipulation accentuates the textural and pitch based qualities of the sample as it repeats and works well with the atmospheric music Hans Zimmer composed.</p>
<p><strong>Dynamically-controlled stems:</strong></p>
<p>All the Dimensions use stems and hits from a conventional sequencer in some way, re-arranged live on the device relative to how the player is interacting. These stems were mainly composed in Cubase and Logic.</p>
<p>For example, in the Kinetic Dimension we feed accelerometer data from the device into Pd and drive the music from that. The player hears more energetic beats when they go for a run, but if they stop at the lights to cross the road, the drums immediately drop away. This was achieved with a large number of hits with all the rhythmic sequencing happening in a hybrid reactive / generative way live on the device.</p>
<p>In the Tranquil Dimension, the music introduces more stems the longer the player is quiet. If they make too much noise the music “shrinks away” from them and becomes quieter. If they stay in a Zen like peaceful state, the music grows into a kind of crescendo of serenity.</p>
<p><strong>Reactive synthesis:</strong></p>
<p>We often control parts of the music by doing a frequency analysis of incoming microphone audio from the device and then using those frequencies to determine the notes synths will play within the music. The Travelling Dream in Inception the App uses this extensively. Tranquil Dimension in Dimensions also uses onset and frequency changes to trigger synth melodies in the music.</p>
<p>The synths we use range in complexity from very simple additive synthesis to some great synth patches from the rjlib by Frank Barknecht and Andy Farnell. </p>
<p><strong>Generative approaches:</strong></p>
<p>There are some sections within Dimensions which are generative. These play back prepared samples as well as triggering onboard synthesis. They also feed the results of this through various live sampling and glitching patches. They are governed by various sets of rules which have various long term parameters, like adjusting to the intensity of the audio environment of the listener, or how dense areas of music have been around the present time.</p>
<p><strong>Sample triggering:</strong></p>
<p>Ghost Dimension uses a simple but effective technique of triggering samples from the music on onsets in the environment. This can cause some real jump out of your skin moments. We combined this section with a randomised very short delay on the mic which acts almost like a resonator, turning the mic sounds into creepy atonal pitched noises.</p></blockquote>
<h3>Sound Design</h3>
<blockquote><p>The main hub section in Dimensions, called the Launch screen, acts as a entry point to your augmented adventures. It also displays all available Dimensions via the floating tile icons. </p>
<p>Visually, these represent a snapshot of your previous experience using your location at that time. Sonically we wanted them to have an aura or energy from the Dimensions themselves.</p>
<p>SoundCloud examples:<br />
<object height="165" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="165" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rjdjme/sets/dimensions-sound-design">Dimensions Sound Design Example</a> by <a href="http://soundcloud.com/rjdjme">rjdjme</a></span> </p>
<p><em>Example of using mixture of synthesis and samples to create user feedback when interacting with Dimension icons in the game.</p>
<p>Map Tile Down: several recordings of a synth in Pure Data that is played when the tiles are touched. Each one is slightly different due using two detuned oscillators.</p>
<p>Map Tile Open Only: a sample from Logic Pro for the woosh sound when showing the information view.</p>
<p>Map Tile Click: a sample from Logic Pro for touch events.</p>
<p>Map Tile Open: recording of how it sounds when put together.</em></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/Flux.jpg"><img src="http://createdigitalmusic.com/files/2011/12/Flux.jpg" alt="" title="Flux" width="304" height="320" class="alignnone size-full wp-image-21815" /></a></p>
<p>Sound is a mixture of samples and real-time synthesis. The energy sound is made using two oscillators (one detuned) to create some modulation for a glowing effect. Added to some harmonics to make it more of a beam sound and some chorus and reverb. The open tile is made in logic, when closed it’s the same sound but reversed and pitched down in Pd.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_pd.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_pd-361x640.jpg" alt="" title="dimensions_pd" width="361" height="640" class="alignnone size-large wp-image-21823" /></a></p>
<p>We wanted the tiles you tap on to feel like each Dimension has some sort of energy radiating out. </p></blockquote>
<p>Here&#8217;s a sense of how the sound design works in the game:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ti7vG9WqM5Y?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s an ambitious app, and the whole cost is US$2.99. I guarantee it&#8217;ll change your world more than a latte. (Well &#8230; unless we&#8217;re talking a <em>really</em> crazy latte. And that might not be legal.) As sometimes-CDM contributor Jaymis Loveday notes, there are terrific choices in coloring Google Maps, and how modes change based on ambient sound and motion. </p>
<p>Requires an iPhone 3GS or better, or third-generation iPod Touch or better, or an iPad.</p>
<p><a href="http://itunes.apple.com/app/id473626010?mt=8">Dimensions @ iTunes Store</a></p>
<p>More reading:<br />
<a href="http://gamasutra.com/view/news/38267/Dimensions_Augments_Reality_Purely_Through_Sound.php">Dimensions Augments Reality Purely Through Sound</a> [Leigh Alexander, one of my favorite game writers, for Gamasutra</a><br />
<a href="http://eu.techcrunch.com/2011/11/25/the-roundabout-tapes-rjdj-now-plans-to-game-reality-with-sound-tctv/">The Roundabout Tapes – RjDj now plans to game reality with sound [TCTV]</a> [Techcrunch EU]</p>
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		<title>Tetrafol, Sound Object by monome + machineproject + Fol Chen, in Videos, Sounds, and Interview</title>
		<link>http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/</link>
		<comments>http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 13:15:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21796</guid>
		<description><![CDATA[LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being. Built with the monome creators (Brian &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/tetrafol-sound-object-by-monome-machineproject-fol-chen-in-videos-sounds-and-interview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/tetrafol_700.jpg"><img src="http://createdigitalmusic.com/files/2011/12/tetrafol_700-640x448.jpg" alt="" title="tetrafol_700" width="640" height="448" class="alignnone size-large wp-image-21801" /></a></p>
<p>LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being.</p>
<p>Built with the <a href="http://monome.org">monome</a> creators (Brian Crabtree and Kelli Cain) and LA research and experimentation center <a href="http://machineproject.com/">Machine Project</a>, the Tetrafol is a custom, pyramidal sound device. The object warps Fol Chen&#8217;s music using gestural manipulation of playback, but can also use your own samples. And with open-source circuit and firmware, the project could be an opportunity to learn or to build your own creation. </p>
<p>Description:</p>
<blockquote><p>The Tetrafol is a hand-held tangible electronic sound toy. Circuits enclosed by a wooden tetrahedron detect orientation and motion-gestures to modify the playback of a collection of Fol Chen&#8217;s micro-compositions, allowing the user to explore sound through physical manipulation.</p>
<p>The battery-powered device has its own internal speaker but can additionally be hooked up to a headphone or amplifier.</p>
<p>The circuit and firmware are based on open-source hardware and is itself published as open-source, allowing anyone interested to learn about its deepest inner-workings.</p></blockquote>
<p>Here&#8217;s a sample of the project, via the Tetrafol-created Fol Chen track &#8220;So Good&#8221;:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28380372"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F28380372" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/wegetpress/fol-chen-so-good-1">Fol Chen &#8211; So Good</a> by <a href="http://soundcloud.com/wegetpress">WeGetPress</a></span> </p>
<p>Built by hand in a limited run of 100, the device sells for US$110 <a href="http://machineproject.com/archive/other/2011/11/07/announcing-the-tetrafol/">direct from Machine Project</a>. We spoke to monome&#8217;s Brian Crabtree about the project &#8211; and a new, comically-inclined video shows off the project.<span id="more-21796"></span></p>
<p><iframe src="http://player.vimeo.com/video/32820077?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Stems from the track &#8220;Back on Kent&#8221; come preloaded:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29811984&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29811984&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/asthmatickitty/fol-chen-back-on-kent">Fol Chen, &#8220;Back on Kent&#8221;</a> by <a href="http://soundcloud.com/asthmatickitty">asthmatickitty</a></span></p>
<p><strong>CDM: How did this collaboration come about? How did you work together?</strong></p>
<p><strong>brian: </strong>kelli and i have a loving and working relationship with machineproject, a phenomenal organization founded by our good friend mark allen. we&#8217;re always amazed at the fantastical variety of projects that are born there. a few inspiring works of recent include a cash machine designed for a children&#8217;s museum and a workshop on lockpicking. so when mark approached us on behalf of his good friend adam goldman and adam&#8217;s band fol chen regarding a possible collaboration we were all ears. the goal was to design and produce some sort of synthesizer-sampler-effect-instrument-toy-object to accompany the release of their new album. that was about a year ago and we&#8217;re happy to see it finalized and soon in playful hands.</p>
<p>in the early stages there was much whittling of ideas (too expensive, too complicated, etc). we arrived at some sort of gestural sample player and a demo video was ready to show the proof of concept (we live on opposite coasts so there was much back and forth through internets and mails) the basic build used a waveshield (by adafruit) and an arduino and some very hacky code i modified.</p>
<p>fol chen provided the sound set. kelli and i proposed a series of enclosures&#8211; diamonds, stars, ice cream cones, d20. the tetrahedron ended up being the most beautifully minimal, and incidentally the most cost effective. our friend jason voytilla laser cut a prototype from thin birch ply and we sent the &#8220;finished&#8221; sample to california where it underwent a series of intense focus groups &#8211; thanks to the rigorous machineproject laboratories. after more back and forth, and basic design changes here and there we were in agreement. we used our very reliable production chain that we depend on for monome releases&#8230; it was nice really helpful to have that all in place and sped up the process considerably.</p>
<p>the tetrafol accompanies the release of some exciting new fol chen tracks, and there will be a release party of sorts in early december at machineproject. should be very interesting, as the current installation is a 30 foot deep window sill of sorts.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/folchen.jpg"><img src="http://createdigitalmusic.com/files/2011/12/folchen.jpg" alt="" title="folchen" width="427" height="640" class="alignnone size-full wp-image-21805" /></a></p>
<div class="imgcaption">Fol Chen&#8217;s Sinosa Loa at the keys in Seattle. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://archive.kevinnmurphy.com/">Kevin N. Murphy</a>.</div>
<p><strong>What went into the design? The construction of the thing?</strong></p>
<p>the final circuit board is an <a href="http://arduino.cc">arduino</a>, [Lady Ada - Limor Fried] <a href="http://www.ladyada.net/make/waveshield/">waveshield</a>, and accelerometer smashed together and made very small. i really just put existing technologies together&#8211; i can&#8217;t take a lot of credit here.</p>
<p>the industrial design was more fun. we didn&#8217;t want to use plastic so we experimented with felt and wood. coming up with a size, shape, and feel were the main goals- to create something that was pleasant to hold and sturdy enough to be tossed in the air.</p>
<p><strong>What&#8217;s the basic notion of the instrument?</strong></p>
<p>it plays sound loops, or &#8220;micro-compositions&#8221; written by fol chen. when you pick up and tilt the device it modifies playback: in one axis it changes the playback speed, in the other it triggers a variable-speed stutter (playback position jump). sounds are changed by a shaking motion. given the response is immediate, it comes alive very quickly.</p>
<p>i&#8217;d also hesitate to endorse it as an Instrument, though it&#8217;s very playable. it&#8217;s a bit like a responsive <a href="http://www.fm3buddhamachine.com/v2/">buddha box</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/brian_and_kelli.jpg"><img src="http://createdigitalmusic.com/files/2011/12/brian_and_kelli.jpg" alt="" title="brian_and_kelli" width="640" height="480" class="alignnone size-full wp-image-21807" /></a></p>
<div class="imgcaption">Brian and Kelli at CDM-sponsored Handmade Music, Etsy Labs Brooklyn, 2007. (We&#8217;ll shortly be celebrating five years of this event series in cities around the world!)</div>
<p><strong>Any other documentation?</strong></p>
<p>i posted the firmware/hardware source on github. there is a no &#8220;build your own&#8221; guide as you&#8217;d be much better off just looking at the waveshield documentation (which is very good.)</p>
<p>this was a fun collaborative side project&#8211; and it makes me even more curious to see how musicians continue to create tangible objects to accompany their releases.</p>
<p>More information:<br />
<a href="http://folchen.com/">folchen.com</a></p>
<p><a href="https://github.com/tehn/tetrafol">Tetrafol @ GitHub</a> (firmware + hardware, under a GPL v3 license)</p>
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		<title>Choppertone, Wooden Ableton Jazz Controller, and Folk Music of the 21st Century: Video</title>
		<link>http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/</link>
		<comments>http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 16:15:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21657</guid>
		<description><![CDATA[&#8220;Folk music of the 21st Century&#8221; &#8211; radio broadcaster, jazz aficionado, and jazz-based Ableton Live instrumentalist / remix artist Nick Francis really sums up what this whole site is about. As he chops up jazz greats in Ableton, his mash-up music chops are as much musical analysis as they are performance. He walks through his &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/qB4-9e_ZjJE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>&#8220;Folk music of the 21st Century&#8221; &#8211; radio broadcaster, jazz aficionado, and jazz-based Ableton Live instrumentalist / remix artist Nick Francis really sums up what this whole site is about. As he chops up jazz greats in Ableton, his mash-up music chops are as much musical analysis as they are performance. He walks through his controller moves in a pedagogical way, highlighting the meat of the jazz legends he puts into play. It&#8217;s a kind of digital transcription, transcribing re-imagined for Ableton&#8217;s colored blocks in place of.</p>
<p>Of course, you&#8217;ll only be able to reflect on this once you can take your eyes off that stunning wooden controller, which has the look of a decades-old instrument. Kraftwerk in their early days would have chuckled at the polished-wooden nostalgia, but here, it&#8217;s about care as much as memory &#8211; and Nick is a fan of Kraftwerk, DJ Shadow, and others. None other than <a href="http://moldover.com/">Matt Moldover</a> inspired all of this. (I look forward to catching up with Matt in California next month.)<span id="more-21657"></span></p>
<p>We first saw Nick in May:<br />
<a href="http://createdigitalmusic.com/2011/05/a-controller-love-supreme-beautifully-crafted-wooden-jazz-controller-with-ableton-live/">A Controller Love Supreme: Beautifully-Crafted Wooden Jazz Controller with Ableton Live</a> [tons more detail there]</p>
<p>Our friends over at Dubspot have an extensive, illustrated video series on interviews. You can tell they didn&#8217;t have to edit too much here, that Nick just kept talking and saying great things.</p>
<p><a href="http://blog.dubspot.com/choppertone/?c1=newsletter&#038;source=120111&#038;kw=artist_feature">The Choppertone: Custom MIDI Controller for Ableton Live – Nick Francis Video Interview</a> [Dubspot Blog]</p>
<p>But seeing electronic music with Nick&#8217;s self-described &#8220;vintage fetish&#8221; &#8211; from the RCA-chic swirled woodgrain to the great old standards &#8211; is a joy. And if you can&#8217;t get enough of Nick, you can go listen to his radio show, too.</p>
<p><a href="http://quietmusic.com/">Quiet Music</a><br />
<a href="http://www.kplu.org/people/nick-francis">Nick Francis @ KPLU (Seattle)</a></p>
<p>Flip that YouTube into 720p to hear the sound properly &#8211; yes, even in this modern age, the default setting is a bit lacking in warmth.</p>
<p>There&#8217;s also a second part of the video with a performance of &#8220;Canto de Wonderwall.&#8221; <em>(Not visible in Germany due to licensing issues.)</em></p>
<p><a href="http://createdigitalmusic.com/2011/12/choppertone-wooden-ableton-jazz-controller-and-folk-music-of-the-21st-century-video/"><em>Click here to view the embedded video.</em></a></p>
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		<title>A New Plug-in Format, Really? Avid Answers Our Questions About AAX and Pro Tools</title>
		<link>http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/</link>
		<comments>http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 17:02:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21299</guid>
		<description><![CDATA[Alongside its Pro Tools 10 and HDX unveiling, Avid turned some heads by recently announcing it was replacing its RTAS and TDM formats to a new format called AAX, &#8220;Avid Audio eXtension.&#8221; Now, your first reaction may not be unbridled enthusiasm, exactly: it seems the last thing users are likely saying is, &#8220;yes, please, I&#8217;d &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/a-new-plug-in-format-really-avid-answers-our-questions-about-aax-and-pro-tools/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/ProTools_10.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ProTools_10-640x399.jpg" alt="" title="ProTools_10" width="640" height="399" class="alignnone size-large wp-image-21302" /></a></p>
<p>Alongside its <a href="http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/">Pro Tools 10 and HDX unveiling</a>, Avid turned some heads by recently announcing it was replacing its RTAS and TDM formats to a new format called AAX, &#8220;Avid Audio eXtension.&#8221; Now, your first reaction may not be unbridled enthusiasm, exactly: it seems the last thing users are likely saying is, &#8220;yes, please, I&#8217;d like a new plug-in format to worry about.&#8221; But I wanted to give the engineers at Avid a chance to tell us what they were thinking and why they made the move.</p>
<p>Avid&#8217;s product announcements have unfortunately coincided, presumably because of the financial calendar, with unpleasant restructuring and downsizing news, a topic <a href="http://www.sonicscoop.com/2011/10/27/avid-announces-restructuring-lays-off-10-of-workforce/">NYC-based audio engineering site SonicScoop takes up.</a> However, I prefer to focus here on the engineering side of what&#8217;s happening; we can look at Avid&#8217;s business and the changing business landscape another day. (For what it&#8217;s worth, I&#8217;m not as bleak as SonicScoop about the industry at large &#8211; least of all because I think the larger audio market remains healthy, even if Avid has been caught adapting to a new marketplace.)</p>
<p>The picture painted by Avid is one of a smooth transition to AAX. Now, of course, you&#8217;d expect them to say that, but I think they do have some specific technical reasons that, even with the change of name, the shift should be friendly to Avid developers. I&#8217;ll let them explain, though.</p>
<p>Bobby Lombardi, Senior Pro Tools Product Manager goes into the technical details of what AAX, and what it means for Pro Tools developers and users.<span id="more-21299"></span></p>
<p><strong>CDM: The main draw appears to be the ability to switch between native and DSP-based processing more easily, correct? From the end user perspective, can you get into specifics on what a user will see and how this will differ from RTAS/TDM?</strong></p>
<p>Bobby: Visually, a user will see that the RTAS/TDM pop-up on the Pro Tools 10 Plug-in header has changed to Native/DSP.  The exciting part is what they will hear.  In the past, with HD Accel systems using a 24-bit fixed point processing environment, and host-based systems using 32-bit floating point processing, the gain staging could be quite different and produce significantly different results.  With the introduction of AAX, sessions that migrate between host-based and DSP-accelerated HDX Pro Tools systems will sound identical.</p>
<p><strong>How much work will it be for developers to migrate from RTAS/TDM to AAX?</strong></p>
<p>Moving from an existing RTAS plug-in to AAX Native is relatively simple. Plus, once a developer has an AAX Native plug-in running, it will take a small amount of development effort to support AAX DSP. In comparison to TDM 56k used with the legacy HD hardware, AAX DSP is much easier to support and developers do not require specialized skills in writing 56k assembly code, so it opens up the opportunity for many developers to create DSP accelerated versions of their plug-ins.</p>
<p><strong>We&#8217;ll still see parallel, separate versions of plug-ins for AAX Native and AAX DSP, correct? And some will, as with RTAS, presumably be native-only?</strong></p>
<p>This is really up to the individual developer. Some developers may find it strategic to support one or the other, however Avid&#8217;s goal with this new format was to simplify plug-in development and reduce the complexity to support accelerated hardware.</p>
<p><strong>RTAS and TDM are listed as &#8220;legacy&#8221; formats. Is Avid making any commitment to how long they&#8217;ll last?</strong></p>
<p>The RTAS and TDM formats will continue to be supported in the 32-bit versions of Pro Tools but will not be supported once Pro Tools is released as a 64-bit application. The new AAX plug-in format is the bridge to 64-bit plug-ins for the Pro Tools and Media Composer platform.</p>
<p><strong>Avid has expressed a desire to embrace open formats, but why is there still no common, industry-wide plug-in format? (Actually, there may be no good answer to that question, but I feel obligated to ask!)</strong></p>
<p>We absolutely do embrace open platforms because they can open workflows that enhance the user experience. Part of the experience we need to ensure is that it&#8217;s stable, integrates well on our control surfaces, and provides a long-term commitment to the customer.  For these reasons it&#8217;s important that we can design the plug-in architecture.  For example, without designing AAX we could never give customers a plug-in environment that supports both DSP accelerated and native Pro Tools systems and ensure they delivered 100% sound parity. We hope that by providing a modernized AAX SDK for plug-in development, developers will find it easier not only to support Avid&#8217;s products, but also finding it easier to develop for non-Avid plug-in formats.</p>
<p><strong>Any word on when we&#8217;ll see third-party plugs with AAX support?</strong></p>
<p>More developers are coming online each week with their AAX offerings. We had over 25 developers showing over 60 individual  AAX plug-ins at the AES tradeshow in NYC last month, and expect to see many more at the upcoming NAMM tradeshow. With the ability to provide all Avid third party developers a optimized development path to DSP-accelerated plug-ins, we do expect to see more DSP-accelerated plug-ins on the new AAX platform than the legacy TDM platform.</p>
<p><strong>Thanks, Bobby. And for one other take, I happened to get to talk to Universal Audio about their transition.</strong> UA, given that they have their own DSP platform and support Avid&#8217;s rival packages, certainly aren&#8217;t dependent in their business on the Avid ecosystem (though you can be sure it makes a big part of their market). Anyway, here&#8217;s what they say; I&#8217;m guessing other third parties would say something similar, but if you&#8217;re a third party reading and wish to comment, please do so, and don&#8217;t let the fact that I only have UA here dissuade you.</p>
<p>Lev Perrey, Universal Audio Director of Product Development, responds to CDM:</p>
<blockquote><p>Universal Audio intends to support AAX Native in conjunction with UAD-2 DSP accelerators ­ exactly like we have just completed with RTAS support in UAD Powered Plug-ins v6. There is no announcement as of yet as to when the transition to AAX will be complete but we are actively developing and committed to the Pro Tools platform. Pro Tools 10 does support RTAS and initial testing with UAD plug-ins shows it to work just like Pro Tools 9.</p>
<p>As for the significance question, for UA moving to AAX Native should be similar to our recent migration to RTAS ­ although it will be easier for us now moving to AAX since we have fully invested in direct Pro Tools development and better understand the Avid SDK.</p></blockquote>
<p>We&#8217;ll continue to follow this story. Thanks to Avid for getting us more details; I know it&#8217;s appreciated.</p>
<p><strong>More info:</strong><br />
<a href="http://www.avid.com/US/categories/Audio-Plug-ins/AAX">AAX Audio Plug-ins @ Avid</a></p>
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		<title>Bach Cello Suite No. 1, Visualized in Sweeping Arcs, and the Math Beneath</title>
		<link>http://createdigitalmusic.com/2011/10/bach-cello-suite-no-1-visualized-in-sweeping-arcs-and-the-math-beneath/</link>
		<comments>http://createdigitalmusic.com/2011/10/bach-cello-suite-no-1-visualized-in-sweeping-arcs-and-the-math-beneath/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 12:41:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21199</guid>
		<description><![CDATA[Alexander Chen, he of Kinect hacks and subways turned to strings, is back with another string visualization. Built in the browser (an interactive version is available), this work makes a visual accompaniment to Bach&#8217;s First Prelude from the Cello Suites. If you read music notation fluently, you may find the score itself suffices, but even &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/bach-cello-suite-no-1-visualized-in-sweeping-arcs-and-the-math-beneath/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31179423?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Alexander Chen, he of <a href="http://createdigitalmusic.com/2011/02/at-music-hack-day-harnessing-data-to-transform-listening-and-some-novel-control/">Kinect hacks</a> and <a href="http://createdigitalmusic.com/2011/01/music-made-with-nyc-subway-schedules-html5flash-qa-with-artist-developer/">subways turned to strings</a>, is back with another string visualization. Built in the browser (an interactive version is available), this work makes a visual accompaniment to Bach&#8217;s First Prelude from the Cello Suites. If you read music notation fluently, you may find the score itself suffices, but even so, the math to make this work &#8211; and the dance of circles across strings &#8211; is compelling. Alex, whose day job is with Google&#8217;s Creative Lab, talks to us a bit about the mathematics and process. First, his description:</p>
<blockquote><p>baroque.me visualizes the first Prelude from Bach&#8217;s Cello Suites. Using the math behind string length and pitch, it came from a simple idea: what if all the notes were drawn as strings? Instead of a stream of classical notation on a page, this interactive project highlights the music&#8217;s underlying structure and subtle shifts.</p>
<p>Built in: HTML5 Canvas, Javascript, SoundManager<br />
Made while a resident at <a href="http://eyebeam.org">Eyebeam</a></p></blockquote>
<p><strong>CDM: How did you settle on this particular visualization of this famous work? And how did you work out the maths, that is, why this specific number of dots, the distance from the strings, and the length of the strings themselves?</strong></p>
<p>Alex: When I listened to the opening of the Bach, where it repeats the same bar twice, it made me think of a call and response. So I immediately pictured two wheels that echo each other, instead of just one wheel with four dots.</p>
<p>Figuring out the symbolic string lengths in pixels was a fun research project. I wanted explore the simple math behind string length. I learned that you can derive an entire chromatic scale just by using two fractions: 2/3 and 1/2. These correspond to the fifth and octave intervals. It&#8217;s called <a href="http://en.wikipedia.org/wiki/Pythagorean_tuning">Pythagorean tuning</a>. I stumbled onto this great little worksheet [<a href="http://mathcs.holycross.edu/~groberts/Courses/Mont1/Handouts/Monochord.pdf">PDF link</a>] which seems to be intended for students.</p>
<p><strong>Were there other things you tried, any failed experiments?</strong></p>
<p>There were important learnings. It used to begin playing the piece right away. I started the opening tuning animation as an afterthought while I was preloading the strings. But that sequence became really critical.</p>
<p><strong>What&#8217;s your sense of the music now having done this? Did it change your hearing of the piece</strong></p>
<p>A lot of music visualization these days is linear, like reading a score. Logic&#8217;s editor, or even games like Guitar Hero, all follow that structure. And there&#8217;s a reason for that, as it&#8217;s convenient, for both computers and humans, since we can read it (and edit it) like a book. But I wanted to try something different. I think some of the magic of watching a performer is seeing such subtle, intricate finger movements produce such moving sounds. When I watch these strings morph, it feels more like the computer is performing, not just checking off notes one by one.</p>
<p>Seeing the Bach Prelude in groups of 8 notes gives me a bigger picture view of the piece. Instead of focusing on the individual notes, you can see each bar as a group. The strings start shifting very subtly, but as the piece builds, the strings seem to be panicking to me, shifting more rapidly. The computer is not expressive. All notes are played at equal volume. But the notes themselves, the data of the song, is inherently expressive.</p>
<p><a href="http://blog.chenalexander.com/">http://blog.chenalexander.com/</a><br />
<a href="http://twitter.com/#!/alexanderchen">http://twitter.com/alexanderchen</a><br />
<a href="http://www.baroque.me/">http://www.baroque.me/</a> [interactive - grab the ... circles ("grab the balls" doesn't sound quite right)]</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/bachdrawing.jpg"><img src="http://createdigitalmusic.com/files/2011/10/bachdrawing.jpg" alt="" title="bachdrawing" width="640" height="392" class="alignnone size-full wp-image-21203" /></a></p>
<div class="imgcaption">Oddly enough, I found another &#8211; non-digital &#8211; visualization of the same work. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) Brooklyn-based player and architect <a href="http://www.flickr.com/people/gshowman/">George Showman</a>, who explains the process thusly: &#8220;Basically it&#8217;s strings attached to my wrists, that run around the room to connect to a pen hanging from the ceiling in such a way that the left hand controls up-down, and the right (bow) hand controls left-right. I.e. it turns me into a plotter. Then, when I play cello, the gestures of the playing are transmitted into the line in the drawing.&#8221; Compare this to the image above &#8211; in particular, two different ways of treating time, each distinct from a conventional score.</div>
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		<title>Two Visions of Instruments from Björk: An App with MIDI, a Gamelan-Celeste with MIDI</title>
		<link>http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/</link>
		<comments>http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 12:38:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21018</guid>
		<description><![CDATA[Sometimes, images and video can say far more than words, and it&#8217;s best to stand back rather than ramble on. (Cough, ahem.) From Björk this year has come two visions of how to make new instruments. The Biophilia software for iOS is an interactive rendition of the album. As apps, you have the curious separation &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/dikvJM__zA4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25631738?portrait=0&amp;color=ff9933" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Sometimes, images and video can say far more than words, and it&#8217;s best to stand back rather than ramble on. (<a href="http://createdigitalmusic.com/2011/10/moogs-ipad-synth-arrives-looks-great-but-is-ipad-and-moog-hype-crossing-a-line/">Cough</a>, ahem.)</p>
<p>From Björk this year has come two visions of how to make new instruments. The <em>Biophilia</em> software for iOS is an interactive rendition of the album. As apps, you have the curious separation of tracks into individual application icons, available as separate purchases or a bundle. But the effect is one we&#8217;ve traced for a while: the music becomes non-linear and interactive, blurring the line between recording as reproduction and dynamic instruments that can transform what you hear. Most notably, it also comes, via an update, with MIDI <a href="http://www.synthtopia.com/content/2011/10/12/is-bjorks-biophilia-the-first-album-with-midi-out/">as observed by Synthtopia</a>. MIDI allows you to then radically transform the output of what you get, and I agree that this is probably the first &#8220;album with MIDI output.&#8221; (The deeper question: are other sequencers in some sense someone else&#8217;s musical/compositional creation?)</p>
<p>In the Gameleste gamelan-celeste hybrid, you also have MIDI, here controlling an otherwise entirely acoustic instrument. (Create Acoustic Music!) Starting with a conventional celeste, the original instrument was &#8220;hacked&#8221; with hand-built bronze bars made by UK cymbalsmith Matt Nolan, then constructed into the finished instrument with MIDI by Icelandic organ builder Björgvin Tòmasson.</p>
<p>Videos via <a href="http://shocklee.com/2011/10/a-look-at-bjorks-biophilia-app-suite-the-making-of-her-custom-instrument-the-gameleste/">Shocklee.com</a>. </p>
<p>The videos themselves to me represent the spectrum of possible choice in instrument design on a whole number of levels &#8211; MIDI even being one fascinating such level.</p>
<p><a href="http://shocklee.com/2011/10/a-look-at-bjorks-biophilia-app-suite-the-making-of-her-custom-instrument-the-gameleste/">Biophilia software</a> [iTunes link]</p>
<p>Excellent reading &#8211;<br />
<a href="http://www.sonicscoop.com/2011/10/13/behind-the-release-bjork-biophilia/">Extended behind-the-scenes look at the release with Damian Taylor</a> at Sonic Scoop</p>
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		<title>How to Gather Artists Together to Make Stuff: Morning Music + Coffee Consumption</title>
		<link>http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/</link>
		<comments>http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 11:43:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20839</guid>
		<description><![CDATA[Drink up &#8212; just not too much, or your playing could wind up a tad &#8230; jittery. Photo (CC-BY) Lali Masriera). Let&#8217;s get together and play music. The Morning Music &#38; Coffee Consumption series, an informal gathering of artists, aims to do just that. The assumption about digital music production may be very different &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/how-to-gather-artists-together-to-make-stuff-morning-music-coffee-consumption/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/10/coffeecup2.jpg" alt="" title="OLYMPUS DIGITAL CAMERA" width="640" height="480" class="alignnone size-full wp-image-20849" /></p>
<div class="imgcaption">Drink up &#8212; just not too much, or your playing could wind up a tad &#8230; jittery. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/visualpanic/">Lali Masriera</a>).</div>
<p><iframe src="http://player.vimeo.com/video/25748954?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><strong>Let&#8217;s get together and play music.</strong></p>
<p>The Morning Music &amp; Coffee Consumption series, an informal gathering of artists, aims to do just that. The assumption about digital music production may be very different &#8211; the solo artist, holed up in a bedroom alone with a laptop is the default image. But instruments and laptops go together, and laptops can increasingly be played comfortably as instruments, so there&#8217;s really no excuse. And Jared Smyth&#8217;s mm-cc series, having already produced a volume of music and image, is both an inspiration and a potential model. Creator Jared says he&#8217;s hoping others will join in with similar events and share the sonic results &#8211; perhaps that&#8217;ll be you and your friends, wherever you are.</p>
<p>The series, shot in sumptuous macro video by Charlie Visinic, looked good enough in film that it made appearance on our sister site Create Digital Motion (where I erroneously described the series as being Charlie&#8217;s creation, an error I can happily now correct):</p>
<p><a href="http://createdigitalmotion.com/2011/09/meditative-short-films-with-hypnotic-music-made-in-the-realm-of-the-micro/">Meditative Short Films with Hypnotic Music, Made in the Realm of the Micro</a></p>
<p>With the aim of inspiring (welcome) copycat events, I asked Jared to tell us more about how this series is organized and how it works.</p>
<p><strong>CDM: Tell us a bit about the idea behind mm-cc.</strong><br />
Jared: I started mm-cc as a ritual to reconnect with what made me want to play music in the first place: community. It&#8217;s getting together with friends with no pressure to create something marketable, and simply hanging out and creating noise together. mm-cc is my concept (though not <em>that</em> original &#8230; people have been getting together to make music and drink coffee long before I called it &#8216;mm-cc&#8217;). I host the website, create posts and also host occasional mm-cc sessions myself at my home in Florida. Charlie also hosts sessions in southern California. The idea is for more people to take part as Charlie does &#8211; hosting their own sessions, creating their own visuals and then letting me know about it so I can do a post on it. There&#8217;s even an upload form and a forum I built on the site for people to send in samples of audio, or clips of video to be used in other people&#8217;s sessions. I really want mm-cc to be as collaborative and eclectic as possible.</p>
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<p><strong>How did you organize people to do this?</strong><br />
Some of the time it&#8217;s by creating a Facebook event; other times it&#8217;s word-of-mouth. With Charlie Visnic and the California sessions, it just sort of happened that he wanted to host sessions at his home over the summer. We met through the monome forums and then became friends as each of us was working on a 365&#215;1 blog goal. (On that note, I started mine over on January 1st, and am now on day 261 &#8211; see <a href="http://uprlip.com">uprlip.com</a>.</p>
<p><strong>At what point does the coffee kick in?</strong></p>
<p>7am(ish) &#8211; people show up around 10am and we play till noon&#8230;. I&#8217;m usually fairly wired before they show up. I try to buy really good, locally-grown coffee and make it in my French Press.</p>
<p><strong>Are there any special moments or surprises that have happened through the various sessions?</strong></p>
<p>No individual event springs to mind. But it&#8217;s always really special for me to look through my studio, where cables are strewn about and there are five or six people drinking really strong coffee and spacing out on their respective instruments, and then into my living room and see my daughter drawing, one friend hand-sewing something, and another knitting, all while listening to the music we&#8217;re creating. The chatter and movement of the non-musicians filtering into the room (and often the mic&#8217;s) where we&#8217;re recording serves as a very natural field recording to accompany us. I love listening back to a session and hearing my daughter giggling or friends talking faintly in the background. It&#8217;s a really ethereal experience when that sort of all comes together. That&#8217;s exactly what I want from mm-cc &#8211; togetherness.</p>
<p><strong>Are you releasing the music separately? If so, where?</strong></p>
<p>There are plans for that in the works. The session that <a href="http://audiocookbook.org">John Keston</a>, <a href="http://davidandree.com">David Andree</a> and I did in Minneapolis earlier this year (see video, top) has a much longer recorded form than what&#8217;s represented in the video, and we&#8217;re very much planning to make that the first (of many?) mm-cc releases. Josh Mason at <a href="http://sunshineltd.info">Sunshine Ltd.</a> has agreed to release it; we&#8217;re just not sure of a date yet.</p>
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<p><strong>How do you work across coasts?</strong></p>
<p>Well, we&#8217;ve only done one session that was &#8216;trans-coast.&#8217; (video above) For that one we defined a set of notes within a set key that both session&#8217;s players would play. I shot the video clips here in Florida and then sent them off to Charlie to edit as he wanted, and he sent me the audio from their session. I then mixed that with the audio from our session, and then sent the final mix back to him, and he cut the video to it. I would like to do more this way &#8211; it&#8217;s sort of a blind/deaf jam session. We had no clue what theirs would sound like and vice-versa. As for the other sessions that Charlie has hosted, they&#8217;re all him. I really have very little to do with them. He just lets me know when he&#8217;s going to have one and I then do a post for it when he&#8217;s done, and has a video uploaded.</p>
<p><strong>Okay, if this has made you interested in becoming involved, here&#8217;s where to go to do it.</strong></p>
<p><strong><a href="http://mm-cc.org/">http://mm-cc.org/</a></strong><br />
<a href="http://vimeo.com/channels/mmcc">Vimeo channel</a><br />
<a href="http://mm-cc.org/community/">Community</a> / <a href="http://mm-cc.org/host-your-own-session">host your own session</a></p>
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