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	<title>Create Digital Music &#187; iphone</title>
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		<title>triqtraq, a Fun iPhone Jam Sequencer &#8211; And Yes, You Can Use Your Own Samples</title>
		<link>http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/</link>
		<comments>http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/#comments</comments>
		<pubDate>Fri, 25 May 2012 20:40:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24046</guid>
		<description><![CDATA[We hear you: amidst the various music doodling tools calibrated for casual taps on a phone screen, you want something you can actually make your own with your own sounds. Here&#8217;s one example of that: triqtraq. It&#8217;s got the &#8220;tap it on the bus to improvise a pattern&#8221; feel of some of the apps we&#8217;ve &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/triqtraq-a-fun-iphone-jam-sequencer-and-yes-you-can-use-your-own-samples/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/LzrFdmduayI" frameborder="0" allowfullscreen></iframe></p>
<p>We hear you: amidst the various music doodling tools calibrated for casual taps on a phone screen, you want something you can actually make your own with your own sounds. Here&#8217;s one example of that: triqtraq. It&#8217;s got the &#8220;tap it on the bus to improvise a pattern&#8221; feel of some of the apps we&#8217;ve seen lately, but without sacrificing the sort of control that might keep you coming back to it. And because it lets you include your own samples, there is some depth. (No Audio Copy/Paste, though, before some reader chimes in and points that out.)</p>
<p>Creators Sebastian Schatz, Olaf van Zon, and Joerg Peschel say that they wanted to scratch an itch similar to the one we&#8217;ve heard from readers. They write in the press release: &#8220;With this app, we (a bunch of friends that are crazy about electronic music) are trying to take music jamming on the iPhone to the next level. Instead of creating an app that simplifies the creation of music on an iPhone so much that you are bored with the possibilities within a week, triqtraq gives you a lot of flexibility.&#8221;</p>
<p>Features:<span id="more-24046"></span></p>
<blockquote><p>create musical patterns fast and intuitively, by programming live or by using the &#8216;step edit&#8217;-feature<br />
automate parameters like pitch, filter, delay, decay and level in real-time<br />
change samples or sample kits on-the-fly while jamming<br />
edit multiple tracks simultaneously<br />
store up to 16 patterns and 32 samples per session<br />
specify the length of a sequence per track, or set the automation length for each parameter individually<br />
switch seamlessly between patterns<br />
use the loop range feature to create poly-rhythmic sequences<br />
use sounds from the 350+ factory sample library<br />
import your own sounds via iTunes file sharing</p></blockquote>
<p>Find it in the CDM apps section:<br />
<a href="http://apps.createdigitalmusic.com/apps/triqtraq-jam-sequencer">http://apps.createdigitalmusic.com/apps/triqtraq-jam-sequencer</a></p>
<p>Among other information, the developers have loads of tutorials on their site:<br />
<a href="http://www.triqtraq.com/index.php/tutorials">http://www.triqtraq.com/index.php/tutorials</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/triqtraq.jpg"><img src="http://createdigitalmusic.com/files/2012/05/triqtraq-640x320.jpg" alt="" title="triqtraq" width="640" height="320" class="alignnone size-large wp-image-24050" /></a></p>
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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
		<comments>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/#comments</comments>
		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Two MIDI Tools for Playing iPad/iPhone, One Whimsical, One Practical</title>
		<link>http://createdigitalmusic.com/2012/04/two-midi-tools-for-playing-ipadiphone-one-whimsical-one-practical/</link>
		<comments>http://createdigitalmusic.com/2012/04/two-midi-tools-for-playing-ipadiphone-one-whimsical-one-practical/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 16:57:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23724</guid>
		<description><![CDATA[From top, MIDIWriter uses what would normally be your text input for music; MIDI Studio takes a more conventional &#8211; but nicely-implemented &#8211; approach. Equipped with MIDI, a phone or tablet can communicate with a vast range of standalone hardware and computer software for music. So, what to do with that power? Two recent applications &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/two-midi-tools-for-playing-ipadiphone-one-whimsical-one-practical/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/midiwriter_inuse.jpg"><img src="http://createdigitalmusic.com/files/2012/04/midiwriter_inuse-640x360.jpg" alt="" title="midiwriter_inuse" width="640" height="360" class="alignnone size-large wp-image-23729" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/midistudio1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/midistudio1-640x506.jpg" alt="" title="midistudio" width="640" height="506" class="alignnone size-large wp-image-23730" /></a></p>
<div class="imgcaption">From top, MIDIWriter uses what would normally be your <em>text</em> input for music; MIDI Studio takes a more conventional &#8211; but nicely-implemented &#8211; approach.</div>
<p>Equipped with MIDI, a phone or tablet can communicate with a vast range of standalone hardware and computer software for music. So, what to do with that power? Two recent applications show just some of the breadth of possibility, one from Japan, one from Ukraine. One provides an array of powerful tools, combining into one application a lot of functions that have otherwise been available only in separate apps. One takes a more novel approach. Each demonstrates Apple&#8217;s increasingly-ubiquitous iPhone and iPad to be a surprisingly-indispensible musical tool.</p>
<p>Let&#8217;s look at the more whimsical of the two first. <span id="more-23724"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/JCUy027vyJo" frameborder="0" allowfullscreen></iframe></p>
<p>From Japanese media artist and developer Masayuki Akamatsu (known as aka), MIDIWriter is a bit <em>unlike</em> MIDI tools you&#8217;ve likely seen before. It sends MIDI notes not from a piano keyboard or more familiar musical interface, but from the key entry you&#8217;d usually use to type in messages. That means the on-screen keyboard &#8211; even, as pictured, in another language &#8211; can become a musical instrument instead of input method for SMS and the like.  </p>
<p>Where things get even more interesting is when you add a Bluetooth keyboard or keyboard dock, for iPad or iPhone. Then, those gadgets become physical input devices. (In the oddest example, a projected keyboard even works.)</p>
<p><a href="http://akamatsu.org/aka/ios/apps/midiwriter/">http://akamatsu.org/aka/ios/apps/midiwriter/</a> [lots of great documentation, in both English and Japanese]<br />
<a href="http://apps.createdigitalmusic.com/apps/midiwriter">MIDIWriter @ apps.createdigitalmusic.com</a> [View, install; US$0.99]</p>
<p>It&#8217;s all quite peculiar, but I can think of one particular advantage to doing something a bit unusual: sometimes, the best way to break out of tired musical habits is to face an unfamiliar musical interface. </p>
<p>In the more conventional and practical end of the pool, we have Wiksnet&#8217;s MIDI Studio. With rather lovely, refined-looking interface design, the Ukrainian app treads in the competitive waters of iOS MIDI controllers. What it does that those apps don&#8217;t necessarily do, though:<br />
1. It adds velocity senstivity, via vibration, as seen in Apple&#8217;s own GarageBand but less-commonly in MIDI tools.<br />
2. It combines layouts into convenient configurations, coupling, for instance, knobs with MIDI keys.</p>
<p>And it looks nice. A future version promises editable templates, but for many, having some nice stuff up and running without any additional effort could be a draw. From the developers, a feature list:</p>
<ul>
<li>Essential MIDI compatibility (Core MIDI, over WiFi and USB)</li>
<li>Drum pads with modulation across X/Y axes, velocity</li>
<li>Two keyboards, each with a different key size, and customizable key/tuning mappings</li>
<li>Built-in arpeggiator</li>
<li>Easy mapping of ADSR, etc. to knobs on the keyboard layout</li>
</ul>
<p><a href="http://www.wiksnet.com/">http://www.wiksnet.com/</a><br />
<a href="http://apps.createdigitalmusic.com/apps/midi-studio">MIDI Studio @ apps.createdigitalmusic.com</a> [View, install; US$10.99]</p>
<p>There&#8217;s no official view, but here&#8217;s one fan-made entry:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/FxSkF5IYQRs" frameborder="0" allowfullscreen></iframe></p>
<p>The Ukrainian developer has done other commercial work, they say, but this is their first unique iOS music app. The next release will have, alongside editable templates, velocity sensitivity, and will fill other user requests. </p>
<p>In the case of MIDIWriter, there&#8217;s not a lot of comparison to be made &#8211; desktop software has often mapped standard input and keyboards to music, but not necessarily iOS apps. With MIDI Studio, of course, we&#8217;re overdue for an overview of MIDI apps.</p>
<p>Let us know how you use these &#8211; or other tools, including things that don&#8217;t begin with a lowercase &#8220;i&#8221; &#8211; to produce MIDI events in your workflow.</p>
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		<title>With DJ Tools, the iPhone as a Companion to DJs; How the Developer Uses It</title>
		<link>http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/</link>
		<comments>http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 16:08:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23686</guid>
		<description><![CDATA[What would you want in your pocket for DJing? How about some key recognition and tracking, key mixing aid, BPM tap &#8212; and a flashlight (torch)? For the DJ who cares about mixing songs together in key and precise tracking of BPM, automatic recognition may just not cut it. One DJ and developer, Pete Simpson, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/with-dj-tools-the-iphone-as-a-companion-to-djs-how-the-developer-uses-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/djtools.jpg"><img src="http://createdigitalmusic.com/files/2012/04/djtools.jpg" alt="" title="djtools" width="640" height="403" class="alignnone size-full wp-image-23691" /></a></p>
<p>What would you want in your pocket for DJing? How about some key recognition and tracking, key mixing aid, BPM tap &#8212; and a flashlight (torch)?</p>
<p>For the DJ who cares about mixing songs together in key and precise tracking of BPM, automatic recognition may just not cut it. One DJ and developer, Pete Simpson, decided to solve that problem &#8211; and like a lot of software ideas, initially built that solution for himself. He turns the ever-popular iPhone into a handheld, pocketable companion for DJ sets. I asked Pete to explain not only what the software does, but what it means in his DJ workflow. </p>
<p>Whether you&#8217;re obsessive about mixing in key or new to some of these ideas, the answers reveal what this app might do for you, as well as how Pete DJs. (I can also imagine this being useful to remixers tracking a lot of tunes, as well as DJs.) Pete writes:<span id="more-23686"></span></p>
<blockquote><p>I&#8217;ve recently published an app for the iPhone called DJ Tools. It is something I wrote for myself maybe a year ago, and I use it so much, I thought it might be useful for others. I found automatic key recognition software to be too inaccurate for my needs. D JTechTools did a recent article, and their tests [found] between 20%-40% accuracy for the three products tested. I also note that Beatport and other sites supplying key information seem to use the same automatic software to do so.</p>
<p><strong><em>Ed.: That&#8217;s en excellent DJ TechTools write-up</strong>, covering Mixed in Key 5, Rapid Evolution 3, and BeaTunes 3: <a href="http://www.djtechtools.com/2012/01/26/key-detection-software-showdown-2012-edition/">Key Detection Software Showdown: 2012 Edition</a></em></p>
<p>I used to key my own songs with a synth to act like a tuning fork. I wrote an app that does the same, in effect: it will play a chord from any of the 24 major and minor diatonic scales so you can compare with a song you&#8217;re listening to. It has a standard tap BPM button. It also displays the other musical keys that will mix with the selected key with the least number of discordant notes (based on the circle of fifths). It gives the standard music notation and the key code notation used by some DJ software. I put a torch on it &#8212;  bit random I know &#8212; but I always forget to bring one, and end up groping around plugging my kit into mixers in the dark. [That's a flashlight, for you fellow Yankees.]</p>
<p>Its a niche app, but I think DJs who are already manually keying their new tracks could find it useful.</p></blockquote>
<p>So, how does he use it, in practice?</p>
<blockquote><p>I use tool primarily when I buy music. I will get the tunes into my DJ rig, and play the first tune. I move the track to a part of the music score that has easily identifiable tonal information (a melody line, or bass line) and compare the tune playing to one of the tunes played by hitting the key buttons on the app.</p>
<p>Once I&#8217;ve identified the musical key I&#8217;ll tap the screen to get an accurate estimate of the song tempo which I use to warp the track.</p>
<p>Once done, I&#8217;ll mark the key in my tune&#8217;s metadata. Once complete, I don&#8217;t need to use the tool (I know the circle of fifths) but if I didn&#8217;t I can also use the tool to inform me of harmonic keys that will match the key I&#8217;m pressing. For example, I&#8217;m spinning a track in A Major, I know the most harmonious key would also be A Major but I would like to shift into another key (I have a lot more songs in other keys, and I&#8217;m running out of A Major). So, I press the A Major button and the display informs me that the keys E Major, F Sharp Minor, and D Major all share similar harmonic frequencies and will blend smoothly without disharmony.</p>
<p>That&#8217;s about all there is to it. It is a tool for DJs with a basic music training or understanding, who wish to add more depth to their sets by actively considering the keys the tracks are in and mixing coherent keys with it.</p>
<p>The technique sounds great, most decent DJs already do this subconsciously. There are a couple of tutorials on my website that explain the theory and how to use the tool. I&#8217;m working on writing more articles but also run a full time job and DJ when I can, so time is precious!</p></blockquote>
<p>To learn more&#8230;<br />
How to use the app:<br />
<a href="http://operandlabs.com/tutorials/item/6-how-to-use-dj-tools">http://operandlabs.com/tutorials/item/6-how-to-use-dj-tools</a></p>
<p>And if you&#8217;re not familiar with the Circle of Fifths (or, if you like, the Circle of Fourths), get schooled:<br />
<a href="http://operandlabs.com/tutorials/item/1-the-circle-of-fifths">http://operandlabs.com/tutorials/item/1-the-circle-of-fifths</a></p>
<p>Website: <a href="http://operandlabs.com">http://operandlabs.com</a><br />
<strong>DJ Tools on CDM Apps (read, install, review): <a href="http://apps.createdigitalmusic.com/apps/dj-tools">DJ Tools @ apps.createdigitalmusic.com</a></strong></p>
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		<title>Patch Your Own Music Creations, Free: Pd-extended Arrives, Far More Usable</title>
		<link>http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/</link>
		<comments>http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 14:32:46 +0000</pubDate>
		<dc:creator>Hans-Christoph Steiner</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23669</guid>
		<description><![CDATA[Pure Data is a wonder: a free and open source environment for creating your own musical and multimedia creations with graphical programming, from Miller Puckette, the original creator of Max. You can produce everything from interactive sequencers and drum machines to synths to video performance tools by connecting patch cables visually, and you can run &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/patch-your-own-music-creations-free-pd-extended-arrives-far-more-usable/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/bang1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/bang1.jpg" alt="" title="bang" width="529" height="477" class="alignnone size-full wp-image-23677" /></a></p>
<p><em>Pure Data is a wonder: a free and open source environment for creating your own musical and multimedia creations with graphical programming, from Miller Puckette, the original creator of Max. You can produce everything from interactive sequencers and drum machines to synths to video performance tools by connecting patch cables visually, and you can run on virtually any platform, from BeagleBoards and Rasberry Pi to Mac, Windows, and Linux desktop. Via <a href="http://libpd.cc">libpd</a>, you can target other development languages and environments, embed engines in games, or work with Android and iOS. </p>
<p>What hasn&#8217;t been so wonderful, of course, is Pd&#8217;s graphical editing environment, which can be charitably described as &#8220;bare-bones.&#8221; That is, until now. Pd-extended 0.43 massively improves performance and usability of the GUI in a ground-up rewrite and new plug-in architecture, and it&#8217;s just about ready for prime time. That gives you new patching and debugging tools, many familiar to users of Pd&#8217;s proprietary cousin, Max/MSP, but which are finally available to Pd, too.</p>
<p>It&#8217;s so important, in fact, that CDM invites Hans-Christoph Steiner, one of the key developers of Pd-extended, to give us a tour of what&#8217;s new. (Note: because Pd-extended includes various additional objects or &#8220;externals&#8221; that Pd Vanilla lacks, you should be careful when building patches for libpd. What I like to do is use Pd-extended as my editing environment, then double-check patches by opening them in Vanilla to make sure I haven&#8217;t accidentally used an object that&#8217;s not part of the bare-bones version. I can then substitute an object, copy an abstraction, or if necessary build that external.) -Ed.</em><span id="more-23669"></span></p>
<p>The Pd-extended 0.43 release has been brewing an extra long time, about 18 months now, mostly because there are lots of big improvements.  We wanted to make sure we got it right, so your patches all work, but the improvements all shine, so its taken a while.  It&#8217;s now solidly beta, so we&#8217;re looking for testers. Download a beta build to try here:</p>
<p><a href="http://puredata.info/downloads/pd-extended/releases/0.43.1" target="_blank"> http://puredata.info/downloads/pd-extended/releases/0.43.1</a></p>
<p>First off, the <code>pd-gui</code> side of Pd has been rewritten from scratch.  The focus for most of the recent work has been on the editing experience, making your patching experience as productive and flexible as possible.  To give some background, Pd has always been made up of two programs: <code>pd</code> is the core engine and <code>pd-gui</code> is the GUI.  Since basically all computers now come with multiple CPU cores, this means that <code>pd-gui</code> will usually run on a separate CPU core than <code>pd</code>, so they don&#8217;t step on each other&#8217;s toes.  <code>pd</code> can entirely take over its own core.  If you want to make your patch use more CPU cores, then check out the <code>[pd~]</code> object introduced in the last release, but fine-tuned in this one.</p>
<p>There are so many ideas for making a better editing experience in Pd; this release makes big strides to address the editing experience.  There are new features like Magic Glass, Autotips, Autopatch and Perf Mode, all available on the Edit menu.  </p>
<p><a href="http://createdigitalmusic.com/files/2012/04/newfeatures-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/newfeatures-1.jpg" alt="" title="newfeatures-1" width="522" height="374" class="alignnone size-full wp-image-23679" /></a></p>
<div class="imgcaption">Awesome new Pd features: now in Pd-extended, on the Edit menu. Messy patch: Peter&#8217;s. (Hint: yours may look better.)</div>
<ul>
<li>Magic Glass lets you magically see the messages as they pass through the cords.  Just turn it on and hover above a cord, and you&#8217;ll see the messages as they go by.  You can even look at signal/audio cords.</li>
<li>Autotips gives you tips about what an object does, what its inlet expects, and what comes out of the outlets.</li>
<li>Autopatch mode automatically connects objects as you create them.  </li>
<li>Perf Mode, is a mode for performance that makes it harder to accidentally close windows that are part of your performance.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/04/tips-1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/tips-1.jpg" alt="" title="tips-1" width="451" height="318" class="alignnone size-full wp-image-23680" /></a></p>
<h3>A whole new Pd Window</h3>
<p>The Pd Window is also majorly overhauled.  First of all, it&#8217;s fast.  Much much faster than the old one.  You can now print thousands of messages per second to the Pd Window and still edit your patch.  No more will an accidental dump of info cause the GUI to freeze up (well, okay, maybe if you send 10,000 messages/second, but that is way too many).  There are also five levels of printing messages to the Pd Window: <em>fatal</em>, <em>error</em>, <em>normal</em>, <em>debug</em>, <em>all</em>. If you are only interested in fatal errors, switch the Pd Window to <strong>0 &#8211; fatal</strong>, and you&#8217;ll only see the worst problems.  You want to see every single message to debug?  Switch to <strong>4 &#8211; all</strong>, and you&#8217;ll drink from the firehose.</p>
<p>There is also the new <strong>log</strong> library, which lets you easily send messages for those different levels.  And all messages logged with the objects from the <strong>log</strong> library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X) on the line in the Pd Window, it&#8217;ll pop up the patch where the message came from, and highlight the specific object that printed it.  That even works for many messages from other objects, as well.</p>
<p>The Pd Window also includes very basic level meters for monitoring the input and output levels.  And for those who want to play with the GUI in realtime, you can type Tcl code in the Tcl entry field, and directly modify and probe the running GUI. </p>
<h3>Customize the GUI with Plugins</h3>
<p>One thing that you can do now is customize the GUI using <a href="http://puredata.info/docs/guiplugins" target="_blank">GUI plugins</a>.  You can change all sorts of colors, some fonts, and many behaviors.  Want to create a new object when you triple-click?  Try the <a href="http://puredata.info/docs/guiplugins/SimpleExamples/" target="_blank">tripleclick example plugin</a>  Want to make the patch cords disappear when you leave Edit Mode? Check out the &#8220;<a href="http://puredata.info/docs/guiplugins/SimpleExamples/" target="_blank">only show cords in edit mode</a>&#8221; example.  Those are the simple ones.  There is also <a href="http://puredata.info/community/projects/software/completion-plugin">Tab Completion</a>, a search engine for the docs, a category browser for the right-click menu, a <a href="http://puredata.info/downloads/buttonbar">buttonbar</a> for creating objects, and more.</p>
<p>You can find many GUI plugins in the <a href="http://puredata.info/downloads/by-category/guiplugin" target="_blank">new section of the downloads page</a> as well as <a href="http://puredata.info/docs/guiplugins" target="_blank">documentation for making your own</a>.  (What kind of GUI plugin will you write?)</p>
<h3>Write Pd objects in more languages</h3>
<p>Traditionally, Pd objects are written in Pd (abstractions), C and some in C++.  This new release includes two &#8220;loaders&#8221;, Lua and Tcl, which allow you to write regular Pd objects in either Lua or Tcl.  Pd is not the best for processing strings, so if you need to do that, you can now easily use Lua or Tcl, both very easy scripting languages for working with strings.  Lua is often used for OpenGL work, so you can also run Lua objects to work in conjunction with Gem.  Also, the Tcl loader lets you write GUI objects in pure Tcl, no C needed.</p>
<h3>Multi-processing, Pd-style!</h3>
<p>The [pd~] object now works out of box.  In case you missed the introduction of the [pd~] object in the last release, we&#8217;ll introduce you now.  [pd~] is Pd itself incapsulated into an object.  You can run any patch inside that instance of Pd, the difference is that the Pd in the [pd~] object runs in a totally separate process.  So if your computer has multiple CPU cores, which basically all computers do these days, then the Pd process inside the [pd~] object will run on a separate core.  This means you can have a heavy Pd patch spread across multiple cores or CPUs.  Or for people who work with video and audio together, you  can have one instance for video running at a normal priority, then another instance for audio running at a high priority to make sure there aren&#8217;t clicks in the audio caused by heavy video processing.</p>
<h3>Autotips, generated from help patches</h3>
<p>This release also provides a new &#8220;autotips&#8221; feature to provide instant information about objects and their inlets and outlets.  It is one of the first new developments to showcase all of the meta data that is now included in all of the help patches. (Check out the [pd META] subpatches.)  When you hover above an inlet or the object itself in Edit Mode, you&#8217;ll see a short text description pop up on the lower left corner. But, of course, using a GUI plugin, you could customize how they are displayed to make it how you want to see it. If you want to add autotips to your object, then just add a [pd META] subpatch to your objects&#8217; help patches, and fill out the description, etc.  Voila!  They&#8217;ll have instant information. </p>
<h3>What&#8217;s next?</h3>
<p>The core <code>pd</code> process still handles a lot of the GUI stuff, but we are working on splitting that out for the 0.44 release.  That is a big chunk of work, but it will also bring big gains.  In particular, it means that it will be possible for people to write their own GUIs for Pd, covering not just the display of the patch, but also the editing, and everything else.  You like OpenFrameworks, Python, iOS, JUCE, Qt, etc.? Write your own  <code>pd-gui</code> using the toolkit of your choice. That&#8217;s the idea at least.  That will take a solid chunk of work, so we are looking for people to join that effort.</p>
<p><strong>Try it yourself:</strong></p>
<p><a href="http://puredata.info/downloads/pd-extended/releases/0.43.1">http://puredata.info/downloads/pd-extended/releases/0.43.1</a><br />
<a href="http://puredata.info/downloads/pd-extended">http://puredata.info/downloads/pd-extended</a></p>
<p><strong>Where to learn Pd:</strong></p>
<p><a href="http://puredata.info/docs/ResourcesToStartLearning/">Resources to start learning</a></p>
<p><em>-Hans-Christoph Steiner for CDM</em></p>
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		<title>Figure, Reason Sounds with Finger Control, Available Now on iOS [Video, Preview]</title>
		<link>http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/</link>
		<comments>http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:09:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[kong]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[thor]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[x-y]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23386</guid>
		<description><![CDATA[Figure, the iOS app that&#8217;s powered by Reason instruments and effects, is now available on the App Store for US$.99 cents. The sound is Reason on your phone &#8211; literally, with the Thor polysynth and Kong drum machine, plus the Master Bus Compressor and side-chaining from Reason in effects. But the user experience is quite &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/Figure_playing_hands.jpg"><img src="http://createdigitalmusic.com/files/2012/04/Figure_playing_hands-640x360.jpg" alt="" title="Figure_playing_hands" width="640" height="360" class="alignnone size-large wp-image-23387" /></a></p>
<p>Figure, the iOS app that&#8217;s powered by Reason instruments and effects, is now available on the App Store for US$.99 cents. The sound is Reason on your phone &#8211; literally, with the Thor polysynth and Kong drum machine, plus the Master Bus Compressor and side-chaining from Reason in effects. But the user experience is quite different. Introduced as something you&#8217;d use on the bus, this is really more about playing drums and making melodic gestures with your fingers, then tweaking those sounds and musical elements via X/Y touchpads. It&#8217;s a little bit like Korg&#8217;s Kaossilator and Reason had a love child.</p>
<p>For beginning users, this could mean a friendly environment to play with your fingers. But for more advanced users, there&#8217;s still enough open-ended room to work so that actual music talent might yield a very different result. </p>
<p>A number of our readers pointed to other apps like Intua&#8217;s Beatmaker, one of the first iOS production tools on the iPhone, as more fully-featured micro workstations. (Going back to the days of the Palm handheld, you might see something similar.) But there are already good options for those; Figure appears to be something different. </p>
<p>Features:</p>
<ul>
<li>Drums, bass, lead synth</li>
<li>X/Y pad controls melodic figures, constrained by key</li>
<li>Adjustable controls for key, rhythm, tempo</li>
<li>Tweak as the songs play</li>
</ul>
<p>What&#8217;s remarkable about Figure is as much what it <em>doesn&#8217;t</em> do as what it does. There&#8217;s no MIDI control. No AudioCopy/Paste. No SoundCloud export. No &#8230; export. Actually, absolutely <em>no saving</em>. All of this is in itself rather interesting, if only for the reason that it swims upstream, and if you make something you like, you have to sample it with another piece of gear. (Cue various people upset about this, others who defend its purity. Go.) Me? I&#8217;m not, uh, super thrilled not to be able to save, but I&#8217;m going to run with it in my test &#8211; plug it into my KAOSS Pad, record without a click, $*&# with the result&#8230; okay, yes, in a weird way, it could wind up being more fun without it.</p>
<p>More information: <a href="http://propellerheads.se/figure">propellerheads.se/figure</a></p>
<p><a href="http://www.propellerheads.se/products/figure/manual/">iPhone-optimized user manual</a> (readable from your computer, too, though, if you&#8217;re curious)</p>
<p>And you can find Figure in our Apps section, then grab it from the iTunes App Store (or add your own review):<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/figure">http://apps.createdigitalmusic.com/apps/figure</a></strong></p>
<p>(We&#8217;re working on expanding functionality in that store with our partners; expect a full look at what we&#8217;re doing for this multi-platform collection of apps this month.)</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/gLLjRH6GJec?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/gLLjRH6GJec?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Get Live Lite, SoundCloud for Free, as Ableton and SoundCloud Team Up; Which Apps Do SoundCloud?</title>
		<link>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/</link>
		<comments>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 13:50:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[berlin]]></category>
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		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[junior-boys]]></category>
		<category><![CDATA[live-lite]]></category>
		<category><![CDATA[m83]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nosaj Thing]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[soundcloud]]></category>
		<category><![CDATA[upload]]></category>
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		<description><![CDATA[Indeed. Image (CC-BY-NC-SA) Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable. Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg"><img src="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg" alt="" title="soundcloudtracks" width="640" height="451" class="alignnone size-full wp-image-23372" /></a></p>
<div class="imgcaption">Indeed. Image (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/">CC-BY-NC-SA</a>) <a href="http://www.flickr.com/photos/bonybunz/">Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable</a>.</div>
<p>Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8211; and it looks very impressive, indeed, so we can at least get your attention with our own list.</p>
<p>But apparently Berlin-based neighbors Ableton and SoundCloud didn&#8217;t want their collaboration to be so quiet. To herald the inclusion of SoundCloud integration in Ableton Live, they&#8217;re giving away their products.</p>
<ul>
<li><strong>If you&#8217;re a SoundCloud user,</strong> you get a copy of Ableton Live Lite for free. It&#8217;s not the full version, but it is a reasonably capable version for remixes, production, and DJing. (In fact, it does more than the early versions of Live 1.x on which I started using the platform.) That&#8217;s a copy of Ableton to some 11+ million users &#8211; a very big deal, as SoundCloud&#8217;s explosive growth has attracted a lot of users outside our normal music producer community.</li>
<li><strong>If you&#8217;re an Ableton Live 8 owner,</strong> you get five months of free SoundCloud Pro service.</li>
<li><strong>If you don&#8217;t yet own Ableton Live &#8211; or you own a version prior to v8 &#8211; you can get SoundCloud Pro free for 5 months</strong> when you purchase a new copy of Live or Live Suite 8 or upgrade your existing copy.</li>
<li><strong>You can now upload to SoundCloud inside Ableton Live.</strong></li>
<li><strong>Make a track in 24 hours.</strong> From May 14-28, Live users will be able to download a free Live Pack of sounds by M83, Junior Boys, and Nosaj Thing &#8211; and once the download starts, they have 24 hours to finish a track. You can win prizes like lifetime software upgrades and SoundCloud service or a trip to Berlin. (This is different from the trip to Berlin I&#8217;m giving away, which can be yours if you send in your entry written on the back of a complete Buchla modular.)</li>
</ul>
<p><span id="more-23359"></span></p>
<p>Sweden and Germany haven&#8217;t gone together this nicely since I was eating meatballs and lingonberry at IKEA in Lichtenberg. (Hmmm&#8230; that&#8217;s a terrible line. I&#8217;ll let you know if I come up with a better one. I&#8217;m taking that one out of my pay for today.)</p>
<p>So, okay, the promotion is obviously designed to get people hooked on SoundCloud and Ableton. But it will be really interesting to see whether a free copy of Live helps attract SoundCloud&#8217;s non-specialized audience to get hooked on <em>making music</em>. As popular as Live is &#8211; and I&#8217;m told it continues to grow, even as we wait on the next major release &#8211; there are still plenty of people who use sound who don&#8217;t use Live or even a similar tool. Apple&#8217;s GarageBand helped bridge that audience, for one, by being included free on Macs. On Macs and PCs, as people start using SoundCloud for audio of all kinds (podcasts and spoken word joining music), we&#8217;ll see if more music tools can appeal.</p>
<p><a href="http://blog.soundcloud.com/2012/04/02/soundcloud-and-ableton/">SoundCloud and Ableton</a> [SoundCloud blog]<br />
<a href="http://www.ableton.com/free-soundcloud">5 free months of SoundCloud Pro for all Live 8 users</a> [Ableton]</p>
<p>That&#8217;s the story with Ableton. But if you haven&#8217;t watched closely, a lot of software has been adding SoundCloud integration. Mobile apps are especially common, since the idea of uploading to the &#8220;cloud&#8221; and being mobile with a tablet or phone naturally go together. But desktop apps have been adding integration.</p>
<p>I was curious just to keep up with that list, so I spoke to Henrik Lenberg, VP of Platform for SoundCloud. He gave us just a few highlights. (If you&#8217;re a developer and left out, feel free to give us a shout in comments &#8211; there are too many apps to be comprehensive.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg"><img src="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg" alt="" title="bluemic_record" width="640" height="426" class="alignnone size-full wp-image-23373" /></a></p>
<div class="imgcaption">Plug in mic, hit record, upload to SoundCloud. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">)CC-BY</a>) <a href="http://www.flickr.com/photos/clanlife/">Phil Campbell</a>.</div>
<blockquote><p>Major mobile integrations:</p>
<p>- Apple GarageBand<br />
- Korg iMS-20, iElectribe and iKaossilator<br />
- Retronyms Tabletop<br />
- Native Instruments iMaschine<br />
- FL Studio Mobile<br />
- NanoStudio<br />
- BeatMaker 2<br />
- AmpKit<br />
- Yamaha TNR-i<br />
- Music Studio<br />
- iRig Recorder<br />
and more… </p>
<p>Major desktop integrations:<br />
- Ableton Live<br />
- PreSonus Studio One<br />
- Avid Pro Tools<br />
- Steinberg Cubase and WaveLab<br />
- Cakewalk Sonar and Music Creator<br />
- Magix Samplitude and Music Maker<br />
- OpenLabs Music OS<br />
and more… </p></blockquote>
<p><strong>FL Studio</strong> is another important one &#8211; thanks to reader <a href="http://twitter.com/Paggosblitz">Brandon Adkins</a> for the reminder! It&#8217;s especially interesting, as Image-Line briefly had a tool called Collab which was intended to encourage its users to share their work. Now, they get more features &#8211; and easier collaboration across different tools and platforms &#8211; on SoundCloud. (I will say, there were a couple of nice things about Collab. It opened actual FL files, and had a live chat; I even wrote the thing up for <em>Keyboard</em>, but it didn&#8217;t last. Still, SoundCloud and FL could go together nicely.) </p>
<p>I have to ask the obvious question. Does having SoundCloud integration right in an application matter to you? Or would you rather take your time, export normally, and upload separately? And is it as important to you on a desktop as on mobile?</p>
<p>Which of these tools matter most &#8211; is any bigger for you than Ableton?</p>
<p>Beyond that, how do you use SoundCloud with your music software &#8211; if at all?</p>
<p>Let us know what your online/sharing workflow looks like; I&#8217;m very eager to hear.</p>
<p><a href="http://soundcloud.com/peterkirn">http://soundcloud.com/peterkirn</a><br />
<a href="http://soundcloud.com/cdm">http://soundcloud.com/cdm</a></p>
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		<title>Propellerhead Rack Extensions, Figure for iPhone Video; Figure Q+A</title>
		<link>http://createdigitalmusic.com/2012/03/propellerhead-rack-extensions-figure-for-iphone-video-figure-qa/</link>
		<comments>http://createdigitalmusic.com/2012/03/propellerhead-rack-extensions-figure-for-iphone-video-figure-qa/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 20:43:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23199</guid>
		<description><![CDATA[We&#8217;ve got lots of other news from Messe to share soon &#8211; so don&#8217;t worry, this isn&#8217;t becoming the Propellerhead News Network. But since I&#8217;m starving and going to dinner, you can spend those 40 minutes watching the Propellerhead &#8220;keynote&#8221; press presentation I saw yesterday. This video is for the moment the only way to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/propellerhead-rack-extensions-figure-for-iphone-video-figure-qa/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/YIsBdvLaCEY?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/YIsBdvLaCEY?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We&#8217;ve got lots of other news from Messe to share soon &#8211; so don&#8217;t worry, this isn&#8217;t becoming the Propellerhead News Network. But since I&#8217;m starving and going to dinner, you can spend those 40 minutes watching the Propellerhead &#8220;keynote&#8221; press presentation I saw yesterday. </p>
<p>This video is for the moment the only way to really see the new iPhone app Figure, powered by Reason under the hood. Speaking of which, I have some answers to questions readers asked during our live coverage from yesterday:</p>
<p><strong>Q. Will Figure be available on Android?</strong><br />
A. No plans at this time, no.</p>
<p><strong>Q. Is the US$1 price an &#8220;intro&#8221; price? Really, only a buck?</strong><br />
A. It&#8217;s really only a buck, when it becomes available following Apple approval. It&#8217;s not officially an intro price, but Propellerhead also hasn&#8217;t said it&#8217;s the permanent price, so you might want to snap it up.</p>
<p><strong>Q. Is there an iPad-native resolution?</strong><br />
A. <em>Confirming this one. But see the demo video below&#8230; on an iPad.</em></p>
<p><strong>Q. Will it support MIDI out?</strong><br />
A. Good grief, I&#8217;d be a little frustrated with Propellerhead if they added MIDI in or out to this iPhone app before we got it in Reason. (Cough. Yes, I still want that, darn it.) Anyway, short answer: no. No MIDI in, no MIDI out. MIDI out would be excellent, because it&#8217;s a pattern sequencer; maybe they can put that in a future version and I can play my MeeBlip with it. MIDI in makes less sense, because it&#8217;s really about the touch experience.</p>
<p><strong>Q. There&#8217;s really Reason inside this app?</strong><br />
A. Yes. Ernst was very clear on this, as you can hear in the video. It&#8217;d be really great if you could somehow load racks from the desktop Reason with Figure and visa versa, but we&#8217;ll just have to get our hands on this, which should happen very soon.</p>
<p><strong>Q. What does Figure actually look like?</strong></p>
<p><a href="http://www.sonicstate.com/news/2012/03/21/messe12-propellerheads-ios-app-figure/">Our friends at Sonic State shot video</a>, so that I spend more time sitting in the sun eating brats and drinking beer. (Nick, does that mean me embedding this here counts as non-commercial usage? I&#8217;m doing it solely out of being lazy and bad at shooting video.)</p>
<p>Seriously, it&#8217;s a nice hands-on:</p>
<p><embed src="http://www.sonicstate.com/video/hd/HDplayer.swf" FlashVars="enablejs=true&#038;config=http://www.sonicstate.com/video/hd/hdconfig.cfm?id=2477" quality="high" bgcolor="#000000" width="480" height="300" name="flvplayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" allowFullScreen="true" /></p>
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		<title>From Sounds to Wave Patterns to iPhone Cases, a Design Made from Footsteps</title>
		<link>http://createdigitalmusic.com/2012/03/from-sounds-to-wave-patterns-to-iphone-cases-a-design-made-from-footsteps/</link>
		<comments>http://createdigitalmusic.com/2012/03/from-sounds-to-wave-patterns-to-iphone-cases-a-design-made-from-footsteps/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 14:25:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23054</guid>
		<description><![CDATA[Adorn your iPhone with audio, courtesy 3D printers Shapeways and an unusual use of the SoundCloud API to get at the data. The content we watch on the Internet is, ultimately, just data. We view that data in fairly narrow, conventional ways, but there&#8217;s no reason that has to be the limit. In one of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/from-sounds-to-wave-patterns-to-iphone-cases-a-design-made-from-footsteps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/vibephones.jpg"><img src="http://createdigitalmusic.com/files/2012/03/vibephones-640x387.jpg" alt="" title="vibephones" width="640" height="387" class="alignnone size-large wp-image-23055" /></a></p>
<div class="imgcaption">Adorn your iPhone with audio, courtesy 3D printers Shapeways and an unusual use of the SoundCloud API to get at the data.</div>
<p>The content we watch on the Internet is, ultimately, just data. We view that data in fairly narrow, conventional ways, but there&#8217;s no reason that has to be the limit. In one of the more novel applications of the API for audio-storing service SoundCloud, one 3D printer is happily turning your music tracks and recordings into custom iPhone cases, each uniquely based on the waveform of your sounds.</p>
<p>This week in Austin at South by Southwest, SoundCloud was attracting attention with that notion, as partner manager Caroline Drucker showed off a custom case built from the sound of her walking across a train platform a pair of signature high heels. (It&#8217;s the U6 U-Bahnhof Schwartzkopffstraße, if you must know, specifically. The USA Today featured the footwear and the case. &#8220;Must&#8217;ve been the shoes.&#8221;) </p>
<p><a href="http://createdigitalmusic.com/files/2012/03/caroline.jpg"><img src="http://createdigitalmusic.com/files/2012/03/caroline-640x480.jpg" alt="" title="caroline" width="640" height="480" class="alignnone size-large wp-image-23059" /></a></p>
<div class="imgcaption">Yes, Berlin, us North Americans can sport the scarf, too. SoundCloud&#8217;s Caroline shows off an iPhone case she made from a sound she made of footsteps, in a visual reminder that listening to the world and recording what you hear is always a good idea. (Speaking of which, I need to go scarf shopping &#8230; hmmm, maybe I can print <em>it</em> with an FFT &#8230;)</div>
<p>It&#8217;s primarily for fun, of course, but it does illustrate a point. Just having a smartphone along is enough to capture sound in all kinds of situations &#8211; don&#8217;t overlook the built-in mic. (Just make sure you&#8217;ve got ample focus on whatever you&#8217;re trying to record, since these mics are very vulnerable to background and ambient noise, and use an app that lets you record in a lossless format, making it more useful for musical sampling.) Odds are you&#8217;ve been in the situation Caroline was and &#8211; if you&#8217;re paying attention to your environment &#8211; got a great sound just walking around. </p>
<p>Here&#8217;s that original sound, as recorded with the iPhone SoundCloud app (equivalents are available for other platforms, too, so finally put that mic to use for something other than just calls):<span id="more-23054"></span><br />
<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F10083274&#038;show_artwork=true"></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/shapeways-1.jpg"><img src="http://createdigitalmusic.com/files/2012/03/shapeways-1-640x410.jpg" alt="" title="shapeways-1" width="640" height="410" class="alignnone size-large wp-image-23061" /></a></p>
<div class="imgcaption">Okay, not everyone wants a new iPhone case (or owns an iPhone), but you have to admit, this interface is cool. You go directly from a sound you&#8217;ve uploaded to a physical object. And they say music is intangible. (Seen here with a track of mine, though it does work nicely with a short, percussive sample like Caroline&#8217;s.)</div>
<p>And if you do want to sport your sounds on an iPhone case, check out the cool Shapeways app. (And this might just give you other 3D printing or laser-cutting ideas, so go for it.)</p>
<p><strong><a href="http://www.shapeways.com/creator/thevibe">http://www.shapeways.com/creator/thevibe</a></strong></p>
<p>More on some of the other SoundCloud news soon.</p>
<p><em>You can visit CDM&#8217;s editor <a href="http://soundcloud.com/peterkirn">on SoundCloud</a>, of course. Lots of people send tracks, so if you share your work, send a note to go with it, please!</em></p>
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		<title>Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground</title>
		<link>http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/</link>
		<comments>http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 21:38:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23023</guid>
		<description><![CDATA[By the 1990s, the notion that computer software could be a means of delivering interactive digital art more personally was enjoying a Renaissance. This was the age of the Voyager CD-ROM, which catered to new multimedia PCs and Macs with titles from the likes of Laurie Anderson and Morton Subotnick, the decade in which Brian &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/_A8CeUJX6h4?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/_A8CeUJX6h4?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>By the 1990s, the notion that computer software could be a means of delivering interactive digital art more personally was enjoying a Renaissance. This was the age of the Voyager CD-ROM, which catered to new multimedia PCs and Macs with titles from the likes of Laurie Anderson and Morton Subotnick, the decade in which Brian Eno released <em>Generative Music</em> as software and Monolake &#8211; before Ableton &#8211; included a Max/MSP patch with an album. But the reach of these experiments was doomed to be relatively limited. </p>
<p>Now, of course, things are different. First, we saw some widely-available audiovisual toys, coinciding in particular with the debut of the iTunes App Store. But now, those fairly one-dimensional experiments are beginning to blossom into something else. When these particular gadgets and app stores are forgotten, the question is whether those aesthetic adventures, the personalization of the digital art experience, will endure.</p>
<p>Joshue Ott, co-creator of Thicket for iOS, points to a review of that application on Apple&#8217;s App Store. &#8220;I always want to touch the masterpieces in museums,&#8221; a user says in that review. &#8220;I&#8217;ll use Thicket instead of getting arrested!&#8221;</p>
<p>&#8220;It&#8217;s the democratization of our own performance works,&#8221; muses Ott. &#8220;It&#8217;s a way people can play along with us,&#8221; he says. &#8220;We&#8217;re constantly creating processes to create sound and music; it&#8217;s what we&#8217;ve done for ten years or so,&#8221; chimes in Ott&#8217;s creative partner, Morgan Packard. &#8220;Now people can own the processes, not just the results.&#8221;</p>
<p>Ott and creative partner Packard have long each been visual and music performers, respectively. That meant what it has traditionally meant: the artist gets up in front of an audience, the real work hidden behind an onstage laptop. With Thicket, by contrast, the raw materials of that performance became embodied in the software itself, and thus in the hands of the audience, who can double as performer. At first, this software included only a simple mode or two, each with a specific sound, musical ambience, and visual look. Even in those versions, Thicket made some appearances in an occasional gallery show or performance &#8211; the app you download could also be the art.</p>
<p>As Thicket has added modes, though, it has evolved in a kind of platform of its own. Ott and Packard produce new works that can be distributed as in-app purchases (more on how they contend with that in a bit). The sum total of those modes has created a massive audiovisual playground, a compendium of ideas and aesthetic.</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/josh-ott-and-thicket.jpg"><img src="http://createdigitalmusic.com/files/2012/03/josh-ott-and-thicket-640x424.jpg" alt="" title="josh-ott-and-thicket" width="640" height="424" class="alignnone size-large wp-image-23026" /></a></p>
<div class="imgcaption">Co-creator, developer, and digital artist Josh Ott gazes into his creation. Photo by <a href="http://www.rebeccablackphotography.com/">Rebecca Black</a>. All images courtesy Interval Studios.</div>
<p>A new version released this week adds three new modes, seen in the video at top here, building atop modes added in late December. For the first time, you can use Thicket on an iPhone and not just an iPad; it&#8217;s a Universal app. Screenshot sharing is available, too.  But the addition of all these modes, unveiled with a &#8220;reboot&#8221; of the app at the end of last year, represents a shift in thinking as these artists and developers reevaluated what it was they were doing.<span id="more-23023"></span></p>
<p>&#8220;We found that the modes were becoming so different,  so much deeper,&#8221; says Ott:</p>
<blockquote><p>We were having such fun using it as a big sketchbook that we decided to ditch the &#8216;rotate to change modes&#8217; system so that we could handle <em>lots</em> of modes,  rather than just four or five.  The modes in Thicket reboot are completely new,  and each one is a lot more complex than the older modes.  They&#8217;re all very different, and each have separate methodologies behind how you control them. We&#8217;re playing with different concepts in user interaction design,  searching for the right intuitive feel to make a true audiovisual instrument (among quite a few other things).</p></blockquote>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/zUw79YA71pg?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/zUw79YA71pg?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div class="imgcaption">A trailer shows off all the new modes.</div>
<p>In other words, if you haven&#8217;t played with Thicket lately, it&#8217;s a different animal. It&#8217;s a Long Play album to the first version&#8217;s single cut. The work is immersive, too; you can transmit video output via HDMI or VGA on the iPad, and get up to 1920&#215;1200 HD output, with no menu intervening. (One of the many significant current drawbacks of Android for the moment for artists: the move to a soft menu on Android tablets means menu detritus that never goes away. Artists were intensely relieved this week when Apple&#8217;s new iPad kept its signature, dedicated hardware menu button.)</p>
<p>Morgan Packard says he has some strong feelings about why this kind of experience has value in his work:</p>
<blockquote><p>I&#8217;d say where we both overlap is our shared interest in how abstract sound and picture, plus interactivity, all can work together. Thicket is a bit of a research sketchbook for us. There&#8217;s something very magical about just twiddling your fingers and having sound and visuals spring to life. Frankly, we don&#8217;t entirely understand this medium yet. But we like not knowing, trying to understand it in different ways. </p>
<p>The gestural thing is huge with us, and is at the core of what thicket is. It&#8217;s partly why I&#8217;m a bit resistant to the idea of layering features on  to Thicket. Of all the different people who give us feedback, I get the most gratification from parents of special needs kids.The non-fiddly, large-motor interaction style is very accessible to a huge range of minds and hands. I want to explore this more, to give people new ways of feeling expressive and creative with movement and gesture. In my mind, that&#8217;s what&#8217;s really special about what we&#8217;re doing.</p></blockquote>
<p>The duo did get a chance to try the app with people with different user needs. Ott explains:</p>
<blockquote><p>Morgan and I actually toured a special needs school earlier this year and observed autistic kids using Thicket.  A very special music teacher is using Thicket (among a couple of other technologies) to teach the kids music,  and had found that it seemed to really empower them.  He offered to let us visit and we happily agreed&#8230;  really really amazing experience.</p></blockquote>
<p>As Subotnick hoped years ago in &#8220;All My Hummingbirds Have Alibis&#8221; for Voyager, the distribution of art as software can create a new kind of &#8220;chamber&#8221; art, in which the work is personal, enjoyed by a few people. It can be a family or a couple of friends on a couch.</p>
<p><iframe src="http://player.vimeo.com/video/38236605?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<div class="imgcaption">A live jam recorded in the new Thicket, using Cut Whispers mode (available now in the 3.11 update). Recorded using an HD capture card.</div>
<p>Of course, somewhere in all of this, these artists are looking for revenue in order to be able to devote the massive amounts of development and testing time the application demands. (Neither has quit day jobs, which means finding a way to devote resources to development.) Thicket easily climbed in download counts, but only after the application was made free. In-app purchases have been a tough mountain to climb, but have at least allowed some revenue to trickle in; the challenge was finding a way to make them appealing to users, says Ott:</p>
<blockquote><p>I think in general people hate In-App Purchasing (IAP),  because, in general,  I think IAP is usually not handled so well.  We have thought a lot about how to show people <em>exactly</em> what they are buying before they buy it,  and I&#8217;m really pleased with what we&#8217;ve come up with.  Every mode in the new Thicket has a pre-recorded &#8220;demo&#8221; of one of us playing the mode.  Before you buy a mode you can watch this demo,  learn what the mode can do,  watch someone use it in an interesting way, and decide if that&#8217;s something you&#8217;re interested in or not.  You can of course watch the demos even after you&#8217;ve purchased the mode (and the free Sinemorph mode also includes a demo as well).  The demos are a great way for us to show users different tricks and techniques.</p>
<p>So the reboot is really about making Thicket a platform rather than just a single art piece.  Something that we can keep adding to (with a financial structure that makes sense for us to keep adding to).  Something that we can start collaborating with other artists on &#8211; we are talking to a couple of different people about releasing modes within the Thicket system.  So yeah,  that&#8217;s what the platform part is.  We&#8217;re <em>really</em> excited about it, and what it will become in the future.</p></blockquote>
<p>But these concerns aside, the developers aren&#8217;t just creating Thicket for users; they&#8217;re building something they use themselves. As Josh explains:</p>
<blockquote><p>I&#8217;ve performed with Thicket now a couple of times,  once at the excellent SONiC festival,  and another at Issue Project Room in a program curated by Ryan Lott (AKA Son Lux),  and have started to really feel like it has the potential to be a new form of audiovisual instrument.  I want to see more stuff like it-   things that generate graphics and audio intertwined,  and I want to continue to explore these relationships in different ways.  I&#8217;m actually pretty excited about performing with Thicket more,  and I think doing so will push it even further in that direction.</p></blockquote>
<p>&#8220;That&#8217;s really what an audiovisual instrument is to me,&#8221; says Ott. &#8220;It&#8217;s something that you can bang on and make something interesting, but you can touch it subtly, as well, to shape it,  to express with it. That&#8217;s what I want to make. We&#8217;re right at the beginning of that exploration, and I think we have something that is a promising vehicle for it.&#8221;</p>
<p>You can try out the new Thicket now, as seen in CDM Apps:</p>
<p><a href="http://apps.createdigitalmusic.com/apps/thicket">Thicket @ CDM Apps</a><br />
[Says iPad, is actually now Universal. PS - music and beauty flow from <em>my</em> fingers all the time - no app needed - but I'm glad now the rest of you get the chance.]</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/remember.jpg"><img src="http://createdigitalmusic.com/files/2012/03/remember-640x445.jpg" alt="" title="remember" width="640" height="445" class="alignnone size-large wp-image-23029" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/whispers.jpg"><img src="http://createdigitalmusic.com/files/2012/03/whispers-640x425.jpg" alt="" title="whispers" width="640" height="425" class="alignnone size-large wp-image-23030" /></a></p>
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