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	<title>Create Digital Music &#187; ipod-touch</title>
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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
		<comments>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/#comments</comments>
		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Figure, Reason Sounds with Finger Control, Available Now on iOS [Video, Preview]</title>
		<link>http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/</link>
		<comments>http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:09:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23386</guid>
		<description><![CDATA[Figure, the iOS app that&#8217;s powered by Reason instruments and effects, is now available on the App Store for US$.99 cents. The sound is Reason on your phone &#8211; literally, with the Thor polysynth and Kong drum machine, plus the Master Bus Compressor and side-chaining from Reason in effects. But the user experience is quite &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/figure-reason-sounds-with-finger-control-available-now-on-ios-video-preview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/Figure_playing_hands.jpg"><img src="http://createdigitalmusic.com/files/2012/04/Figure_playing_hands-640x360.jpg" alt="" title="Figure_playing_hands" width="640" height="360" class="alignnone size-large wp-image-23387" /></a></p>
<p>Figure, the iOS app that&#8217;s powered by Reason instruments and effects, is now available on the App Store for US$.99 cents. The sound is Reason on your phone &#8211; literally, with the Thor polysynth and Kong drum machine, plus the Master Bus Compressor and side-chaining from Reason in effects. But the user experience is quite different. Introduced as something you&#8217;d use on the bus, this is really more about playing drums and making melodic gestures with your fingers, then tweaking those sounds and musical elements via X/Y touchpads. It&#8217;s a little bit like Korg&#8217;s Kaossilator and Reason had a love child.</p>
<p>For beginning users, this could mean a friendly environment to play with your fingers. But for more advanced users, there&#8217;s still enough open-ended room to work so that actual music talent might yield a very different result. </p>
<p>A number of our readers pointed to other apps like Intua&#8217;s Beatmaker, one of the first iOS production tools on the iPhone, as more fully-featured micro workstations. (Going back to the days of the Palm handheld, you might see something similar.) But there are already good options for those; Figure appears to be something different. </p>
<p>Features:</p>
<ul>
<li>Drums, bass, lead synth</li>
<li>X/Y pad controls melodic figures, constrained by key</li>
<li>Adjustable controls for key, rhythm, tempo</li>
<li>Tweak as the songs play</li>
</ul>
<p>What&#8217;s remarkable about Figure is as much what it <em>doesn&#8217;t</em> do as what it does. There&#8217;s no MIDI control. No AudioCopy/Paste. No SoundCloud export. No &#8230; export. Actually, absolutely <em>no saving</em>. All of this is in itself rather interesting, if only for the reason that it swims upstream, and if you make something you like, you have to sample it with another piece of gear. (Cue various people upset about this, others who defend its purity. Go.) Me? I&#8217;m not, uh, super thrilled not to be able to save, but I&#8217;m going to run with it in my test &#8211; plug it into my KAOSS Pad, record without a click, $*&# with the result&#8230; okay, yes, in a weird way, it could wind up being more fun without it.</p>
<p>More information: <a href="http://propellerheads.se/figure">propellerheads.se/figure</a></p>
<p><a href="http://www.propellerheads.se/products/figure/manual/">iPhone-optimized user manual</a> (readable from your computer, too, though, if you&#8217;re curious)</p>
<p>And you can find Figure in our Apps section, then grab it from the iTunes App Store (or add your own review):<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/figure">http://apps.createdigitalmusic.com/apps/figure</a></strong></p>
<p>(We&#8217;re working on expanding functionality in that store with our partners; expect a full look at what we&#8217;re doing for this multi-platform collection of apps this month.)</p>
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		<title>How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</title>
		<link>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/</link>
		<comments>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:21:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[ios]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22994</guid>
		<description><![CDATA[What will you do with this blank slate? Photo (CC-BY) Yutaka Tsutano. Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be? With the help of author Peter Brinkmann and publisher &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/iphones.jpg"><img src="http://createdigitalmusic.com/files/2012/03/iphones.jpg" alt="" title="iphones" width="640" height="427" class="alignnone size-full wp-image-22996" /></a></p>
<div class="imgcaption">What will you do with this blank slate? Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/ivyfield/">Yutaka Tsutano</a>.</div>
<p>Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be?</p>
<p>With the help of author Peter Brinkmann and publisher O&#8217;Reilly, we&#8217;d like to give you a taste of Peter&#8217;s new book, <em>Making Musical Apps: Real-time audio synthesis on Android and iOS</em>. Imagining that a lot of you are especially curious about iOS, we&#8217;ll include the chapter on how to get started with development. It really gives you a sense of how easy this can be; the challenge is, as it should be, coming up with musical ideas. And Apple did say that they thought that technology was at its best when it was &#8220;invisible,&#8221; not when it was &#8220;inaudible.&#8221; So let&#8217;s make it make some noise.</p>
<p><em>(Android developers, libpd actually got its start on Android and runs quite well even on very primitive Android handsets, so consider this a sample; the full book &#8211; and the <a href="http://libpd.cc">libpd site</a> &#8211; include loads of examples on the Android side, too. In fact, because libpd works basically identically on the two platforms, it&#8217;s a great choice for making cross-platform development easier.)</em></p>
<p>In this excerpt, Peter covers:</p>
<ul>
<li>How to set up your development environment</li>
<li>Starting a project with Xcode, and including Pd</li>
<li>How to make a Pd patch run in your app</li>
<li>Making the Pd patch and your UI connect with each other (here, from the app&#8217;s UI to Pd; the book covers both directions)</li>
</ul>
<p>In fact, in just a few pages, you&#8217;ll have a working guitar tuner for iOS. Have a look:<span id="more-22994"></span></p>
<p>Read it on CDM&#8217;s Scribd page:</p>
<p><a title="View Making Musical Apps (Excerpt: How to Build a Music App for iOS) on Scribd" href="http://www.scribd.com/doc/84526020/Making-Musical-Apps-Excerpt-How-to-Build-a-Music-App-for-iOS" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">Making Musical Apps (Excerpt: How to Build a Music App for iOS)</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/84526020/content?start_page=1&#038;view_mode=list&#038;access_key=key-1980jjdp4pnq79z6lisu" data-auto-height="true" data-aspect-ratio="0.772727272727273" scrolling="no" id="doc_89236" width="100%" height="600" frameborder="0"></iframe></p>
<p>Direct PDF download link, hosted by CDM (please don&#8217;t link to this file directly):<br />
<a href="http://createdigitalmusic.com/files/2012/03/MakingMusicalAppsExcerpt.pdf">Making Musical Apps (Excerpt)</a> [PDF]</p>
<p>I&#8217;ve read an advance copy of the whole book, and my review is simple: if you&#8217;re curious about this stuff, get this book. Peter&#8217;s style is friendly and precise; no technical detail is left out, and yet those details aren&#8217;t overwhelming. The book can be accessible to those new to development, which is essential for a title that&#8217;s likely to be read by people who are used to Pd, but dipping their toes into Java and Objective-C for the first time in order to get their patches running on a device.</p>
<p>Ready for the full book?</p>
<p>Get a printed copy on Amazon:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=1449314902" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Or read the Kindle edition:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=B007C5TUGQ" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>For multi-platform epub, mobi, and PDF formats, head straight to the O&#8217;Reilly page:<br />
<a href="http://shop.oreilly.com/product/0636920022503.do">Making Musical Apps</a> [shop.oreilly.com]</p>
<p><a href="http://libpd.cc/read-the-book/">http://libpd.cc/read-the-book/</a></p>
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		<title>Keyboard Surprise: Keytar, Control Voltage, Touch Faders in New Models by Akai/Alesis</title>
		<link>http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/</link>
		<comments>http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 03:28:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
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		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[keytar]]></category>
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		<category><![CDATA[max49]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22311</guid>
		<description><![CDATA[Imagine Also Sprach Zarathustra playing here, a la 2001. And note what this keytar has &#8211; a real pitch wheel, right on the neck. One is a keytar. One is a master controller with touch faders and real MIDI and &#8212; control voltage, for working with analog gear. Seriously. The keyboard controller market may have &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/keyboard-surprise-keytar-control-voltage-touch-faders-in-new-models-by-akaialesis/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-5.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-5-640x480.jpg" alt="" title="Alesis Vortex - 5" width="640" height="480" class="alignnone size-large wp-image-22317" /></a></p>
<div class="imgcaption">Imagine <em>Also Sprach Zarathustra</em> playing here, a la <em>2001</em>. And note what this keytar has &#8211; a real pitch wheel, right on the neck. </div>
<p>One is a keytar. One is a master controller with touch faders and real MIDI and &#8212; control voltage, for working with analog gear. Seriously. The keyboard controller market may have faded into a dull, gray blur of nearly-identical models, but under the Alesis and Akai monikers, there&#8217;s some fresh-looking variety. Love it or hate it, these are <em>not</em> the same keyboards you&#8217;ll get from anybody else at the moment. </p>
<p>I got to meet with Alesis/Akai/Numark today at the NAMM Press Preview, get my hands on a prototype of their new Vortex keytar, and talk about what they&#8217;re doing. And I have to say, I&#8217;m impressed. (I didn&#8217;t get hands on the second model, the MAX49, but will visit their booth in the next couple of days.) Finally, we get the return of the MIDI DIN port for working with a wider range of hardware, without sacrificing USB. One model even does CV for analog equipment. And both can supply their own power so you can use them with iOS. And they at least are interesting enough to have an opinion about them &#8211; even if you hate them. </p>
<p>Here&#8217;s a look at each of them and what why they&#8217;ll be on our radar when they ship later this year.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49_ortho_web_large.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49_ortho_web_large-640x269.jpg" alt="" title="max49_ortho_web_large" width="640" height="269" class="alignnone size-large wp-image-22327" /></a><span id="more-22311"></span></p>
<h3>Alesis Vortex Keytar</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/Vortex_angle_media.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Vortex_angle_media-640x448.jpg" alt="" title="Vortex_angle_media" width="640" height="448" class="alignnone size-large wp-image-22328" /></a></p>
<p>First off, let me say it, once and for all: I don&#8217;t think there&#8217;s anything dorky about a keytar, other than the name. Us keyboardists are plenty capable of being dorky on our own, but don&#8217;t blame the instrument. </p>
<p>What keytars are &#8211; or strap-on keyboards, if you can say that without smirking &#8211; is eminently practical for one-handed playing.  For two-handed playing or more conventional piano or organ parts, of course, you&#8217;re better off without them. But the keytar lets you move around, play expressive solos, and also free up your hands if you&#8217;re using other machines, as in electronic music. Unfortunately, the options out there have been overly large, making them too unweildly for many people to play, and overly expensive, pricing them out of a lot of their market. I&#8217;ve played and advocated the Rock Band game controller because it&#8217;s lightweight, inexpensive, and nicely made, and it even has a MIDI jack. I actually hear one Harmonix veteran is now at Alesis, so that may be no coincidence. (The Vortex even has a touch strip on its neck.)</p>
<p>The Vortex, though, looks like the first really balanced keytar controller in the market &#8230; well, ever. Features:</p>
<ul>
<li>MIDI DIN and USB MIDI</li>
<li>Velocity-sensitive pads in addition to the keys</li>
<li>37 velocity-sensitive keys (good number for a keytar), plus channel aftertouch (heck, yes)</li>
<li>MIDI-assignable accelerometer. And this is cool &#8211; it&#8217;s not on all the time; you make a quick sweep of the neck to enable the accelerometer in a clever gesture control.</li>
<li>MIDI-assignable touch strip, but also a full pitch bend wheel underneath your thumb (I rather prefer the latter, but it&#8217;s nice to have a choice).</li>
<li>Assignable slider under your thumb, mapped by default to volume.</li>
<li>Dedicated sustain button, plus octave selection, transport, and patch select.</li>
</ul>
<p>With all due respect to Roland, this appears to fix effectively all of my complaints about the Roland keytars at a fraction of the price. </p>
<p>And you can add a strap via standard guitar strap pegs.</p>
<p>The best part:<br />
Q2-2012<br />
MSRP US$399<br />
Estimated street US$249</p>
<p><a href="http://www.alesis.com/vortex">http://www.alesis.com/vortex</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Vortex_sidepanel_media.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Vortex_sidepanel_media-640x200.jpg" alt="" title="Vortex_sidepanel_media" width="640" height="200" class="alignnone size-large wp-image-22329" /></a></p>
<h3>Akai Pro MAX49: Touch Faders, CV</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49-640x340.jpg" alt="" title="max49" width="640" height="340" class="alignnone size-large wp-image-22326" /></a></p>
<p>I&#8217;ve all but begged manufacturers to explore what an advanced or high-end MIDI controller would look like. The MAX49 likely won&#8217;t please everyone, but it&#8217;s one compelling-looking answer. Features:</p>
<ul>
<li>49 semi-weighted keys, with channel aftertouch</li>
<li>12 MPC pads, backlit, four banks each</li>
<li>8 LED touch faders in place of physical faders, four banks each</li>
<li>Control Voltage and analog Gate outputs for use with analog and vintage gear</li>
<li>Arpeggiator with latch</li>
<li>Step sequencer</li>
<li>MPC swing, Note Repeat, Full Level, navigation &#8211; and yeah, I use this stuff, even if the software can do the same<br />
USB MIDI, MIDI DIN, connect to anything</li>
<li>Control surface mappings plus full Mackie Control and HUI support &#8211; and, sorry, but for all the fancier solutions, sometimes that&#8217;s the easiest way to control a variety of software like Ableton Live, Reason, and the other DAWs</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/max49_back_web_large.jpg"><img src="http://createdigitalmusic.com/files/2012/01/max49_back_web_large-640x103.jpg" alt="" title="max49_back_web_large" width="640" height="103" class="alignnone size-large wp-image-22330" /></a></p>
<p>So, basically, all the features you want. My only questions are what it looks like in person and how the action feels, particularly those touch faders, as that can be tricky to pull off. </p>
<p>But the features are just perfect. It&#8217;s about time to bring back aftertouch and to connect with actual MIDI gear. Adding CV is a delicious addition. And honestly, features like being able to switch on an arpeggiator are far more useful and appealing to average musicians than the hard-to-configure, often-gimmicky automatic control features on many of the keyboards out there. So I&#8217;ve got my fingers crossed that the build quality and usability here are good &#8212; and that some of Akai&#8217;s rivals start taking on similar features. It&#8217;s bizarre to be applauding adding features from the 80s and 70s, but some recent progress has been steps backward, not forward.</p>
<p>Q2 2012<br />
MSRP US$699<br />
Estimated street $499</p>
<p><a href="http://www.akaipro.com/max49">http://www.akaipro.com/max49</a></p>
<p>There are <a href="http://www.alesis.com/synths">other new Alesis keyboards</a> out this week, but the Akai MAX49 pretty much steals their thunder.</p>
<h3>More Vortex Photos</h3>
<p>Back to the Vortex, since I got to snap some shots this morning in Anaheim.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-1-480x640.jpg" alt="" title="Alesis Vortex - 1" width="480" height="640" class="alignnone size-large wp-image-22321" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-2.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-2-640x480.jpg" alt="" title="Alesis Vortex - 2" width="640" height="480" class="alignnone size-large wp-image-22322" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-3.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-3-640x480.jpg" alt="" title="Alesis Vortex - 3" width="640" height="480" class="alignnone size-large wp-image-22323" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-4.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-4-640x480.jpg" alt="" title="Alesis Vortex - 4" width="640" height="480" class="alignnone size-large wp-image-22324" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-6.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Alesis-Vortex-6-640x480.jpg" alt="" title="Alesis Vortex - 6" width="640" height="480" class="alignnone size-large wp-image-22325" /></a></p>
<p>Discuss.</p>
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		<title>Dimensions, iOS App Powered by Pd and Hans Zimmer, is Sound-Augmented Reality Game: Behind the Scenes</title>
		<link>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/</link>
		<comments>http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 16:25:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music. At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/dimensions-ios-app-powered-by-pd-and-hans-zimmer-is-sound-augmented-reality-game-behind-the-scenes/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7-caFZJ1-oM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music.</p>
<p>At least that&#8217;s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these tools are powered by the open source visual development environment <a href="http://puredata.info">Pure Data</a>. Pd engineering wizardry here meetings the compositional and sound design prowess of Hans Zimmer.</p>
<p>You can see a bit of how the musical world works in the teaser video above, and the music sound design video below.</p>
<p>But we wanted quite a lot more information. So, CDM got RjDJ&#8217;s Rob, Joe, and Martin to share some detailed thoughts on how the game experience is put together and how it works.<span id="more-21810"></span></p>
<h3>The App</h3>
<blockquote><p><strong>RjDj Team:</strong> Most games require your full attention when you play them. You either live your life or play the game. Dimensions is different. It&#8217;s designed to be played in parallel with your normal life. </p>
<p>Gameplay is intertwined deeply into your daily life. Some dimensions unlock if you are physically active and others unlock if you are quiet. The app automatically detects what you are doing and syncs the game to it making use of every possible sensor on the iPhone.</p>
<p>You stay immersed in the game by listening to augmented sound and the voice of Emily from Mission Control. She guides you through many exciting challenges like collecting Artifacts and avoiding the dreaded Nephilim.</p>
<p>With Dimensions we are very interested in creating a gameplay experience which is between the device based focus of a casual game and the passive use of listening to music. Its a game which you play by listening &#8211; a game that place in parallel to your everyday life.
</p></blockquote>
<h3>The Tech: Reading Files</h3>
<blockquote><p>We built our own version of readsf, rj_readsf, in order to be able to read compressed audio and make the samples available for processing in Pd. One advantage of readsf is that possibly lengthy audio assets do not need to be loaded into memory. If memory is limited, especially when Pd may be running in the background, limiting exposure to system memory warnings helps keep the app running and the music playing. Given that compressed audio is roughly ten times smaller in size than uncompressed audio, and that audio assets make up the majority of the size of the entire app, it is a huge benefit to be able to deliver and read compressed audio assets directly, without the need to decompress in memory or onto disk. Dimensions requires that several dozen such players be open and viable at any time, and special consideration was given to concurrent behaviour. rj_readsf can loop a file when it gets to the end, and it indicates with a bang when a file has been loaded (an asynchronous operation) or the end as been reached (in the non-looping case). rj_readsf is built on iOS standard APIs and can read any file format that iOS can.</p></blockquote>
<p><em>Ed.: I&#8217;m waiting to hear if rj_readsf will be open-sourced. The issue of reading files is one we&#8217;ve had around libpd recently. While their rj_readsf sounds great, my sense is the best long-term solution will be a similar object that is independent of the APIs of any one OS, so this same set of problems may need a different solution for the open source community more generally. (Building such a tool is absolutely possible, though it might require more effort.)</em></p>
<h3>The Music, and How the Music Plays with You</h3>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_screens.jpg" alt="" title="dimensions_screens" width="640" height="480" class="alignnone size-full wp-image-21819" /></a></p>
<blockquote><p>The music of Dimensions uses various different techniques from straight sample playback to audio analysis and synthesis:</p>
<p><strong>Realtime manipulation of audio input from the mic:</strong></p>
<p>This is perhaps the most recognisable technique we use. We process audio from the iPhone microphone live in many different ways. It’s kinda like a feeling of being inside the music.</p>
<p>The key thing we do with effects is attempting to analyse the environment of the player / listener and then making appropriate things happen within the effect. For instance, the Flux Dimension features a filterbank on the mic input. We analyse the incoming audio from the players environment and make the filter frequencies change as events occur ( either due to pitch changes or onsets ) this gives the impression that objects and activity around the player is somehow &#8220;playing&#8221; the music. </p>
<p>In the Ghost Dimension there is an effect which records audio whenever it detects an event, then scrubs repeatedly forwards and backwards through the sample using granular techniques stretching it out in time. This manipulation accentuates the textural and pitch based qualities of the sample as it repeats and works well with the atmospheric music Hans Zimmer composed.</p>
<p><strong>Dynamically-controlled stems:</strong></p>
<p>All the Dimensions use stems and hits from a conventional sequencer in some way, re-arranged live on the device relative to how the player is interacting. These stems were mainly composed in Cubase and Logic.</p>
<p>For example, in the Kinetic Dimension we feed accelerometer data from the device into Pd and drive the music from that. The player hears more energetic beats when they go for a run, but if they stop at the lights to cross the road, the drums immediately drop away. This was achieved with a large number of hits with all the rhythmic sequencing happening in a hybrid reactive / generative way live on the device.</p>
<p>In the Tranquil Dimension, the music introduces more stems the longer the player is quiet. If they make too much noise the music “shrinks away” from them and becomes quieter. If they stay in a Zen like peaceful state, the music grows into a kind of crescendo of serenity.</p>
<p><strong>Reactive synthesis:</strong></p>
<p>We often control parts of the music by doing a frequency analysis of incoming microphone audio from the device and then using those frequencies to determine the notes synths will play within the music. The Travelling Dream in Inception the App uses this extensively. Tranquil Dimension in Dimensions also uses onset and frequency changes to trigger synth melodies in the music.</p>
<p>The synths we use range in complexity from very simple additive synthesis to some great synth patches from the rjlib by Frank Barknecht and Andy Farnell. </p>
<p><strong>Generative approaches:</strong></p>
<p>There are some sections within Dimensions which are generative. These play back prepared samples as well as triggering onboard synthesis. They also feed the results of this through various live sampling and glitching patches. They are governed by various sets of rules which have various long term parameters, like adjusting to the intensity of the audio environment of the listener, or how dense areas of music have been around the present time.</p>
<p><strong>Sample triggering:</strong></p>
<p>Ghost Dimension uses a simple but effective technique of triggering samples from the music on onsets in the environment. This can cause some real jump out of your skin moments. We combined this section with a randomised very short delay on the mic which acts almost like a resonator, turning the mic sounds into creepy atonal pitched noises.</p></blockquote>
<h3>Sound Design</h3>
<blockquote><p>The main hub section in Dimensions, called the Launch screen, acts as a entry point to your augmented adventures. It also displays all available Dimensions via the floating tile icons. </p>
<p>Visually, these represent a snapshot of your previous experience using your location at that time. Sonically we wanted them to have an aura or energy from the Dimensions themselves.</p>
<p>SoundCloud examples:<br />
<object height="165" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="165" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1348505" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/rjdjme/sets/dimensions-sound-design">Dimensions Sound Design Example</a> by <a href="http://soundcloud.com/rjdjme">rjdjme</a></span> </p>
<p><em>Example of using mixture of synthesis and samples to create user feedback when interacting with Dimension icons in the game.</p>
<p>Map Tile Down: several recordings of a synth in Pure Data that is played when the tiles are touched. Each one is slightly different due using two detuned oscillators.</p>
<p>Map Tile Open Only: a sample from Logic Pro for the woosh sound when showing the information view.</p>
<p>Map Tile Click: a sample from Logic Pro for touch events.</p>
<p>Map Tile Open: recording of how it sounds when put together.</em></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/Flux.jpg"><img src="http://createdigitalmusic.com/files/2011/12/Flux.jpg" alt="" title="Flux" width="304" height="320" class="alignnone size-full wp-image-21815" /></a></p>
<p>Sound is a mixture of samples and real-time synthesis. The energy sound is made using two oscillators (one detuned) to create some modulation for a glowing effect. Added to some harmonics to make it more of a beam sound and some chorus and reverb. The open tile is made in logic, when closed it’s the same sound but reversed and pitched down in Pd.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dimensions_pd.jpg"><img src="http://createdigitalmusic.com/files/2011/12/dimensions_pd-361x640.jpg" alt="" title="dimensions_pd" width="361" height="640" class="alignnone size-large wp-image-21823" /></a></p>
<p>We wanted the tiles you tap on to feel like each Dimension has some sort of energy radiating out. </p></blockquote>
<p>Here&#8217;s a sense of how the sound design works in the game:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ti7vG9WqM5Y?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s an ambitious app, and the whole cost is US$2.99. I guarantee it&#8217;ll change your world more than a latte. (Well &#8230; unless we&#8217;re talking a <em>really</em> crazy latte. And that might not be legal.) As sometimes-CDM contributor Jaymis Loveday notes, there are terrific choices in coloring Google Maps, and how modes change based on ambient sound and motion. </p>
<p>Requires an iPhone 3GS or better, or third-generation iPod Touch or better, or an iPad.</p>
<p><a href="http://itunes.apple.com/app/id473626010?mt=8">Dimensions @ iTunes Store</a></p>
<p>More reading:<br />
<a href="http://gamasutra.com/view/news/38267/Dimensions_Augments_Reality_Purely_Through_Sound.php">Dimensions Augments Reality Purely Through Sound</a> [Leigh Alexander, one of my favorite game writers, for Gamasutra</a><br />
<a href="http://eu.techcrunch.com/2011/11/25/the-roundabout-tapes-rjdj-now-plans-to-game-reality-with-sound-tctv/">The Roundabout Tapes – RjDj now plans to game reality with sound [TCTV]</a> [Techcrunch EU]</p>
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		<title>Music of the Spheres, Player Roll Style: Astro Cantus iPhone App Plays the Universe</title>
		<link>http://createdigitalmusic.com/2011/11/music-of-the-spheres-player-roll-style-astro-cantus-iphone-app-plays-the-universe/</link>
		<comments>http://createdigitalmusic.com/2011/11/music-of-the-spheres-player-roll-style-astro-cantus-iphone-app-plays-the-universe/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 17:22:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[In the latest take on sonifying data in musical form, iPhone app Astro Cantus plots star data from the universe as musical notes. It turns the the sphere of heavens above the Earth into a massive piano roll. Co-founding developer Rocky Alvey, according to the creators, dismantled a music box as a kid, and that &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/music-of-the-spheres-player-roll-style-astro-cantus-iphone-app-plays-the-universe/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/HSz843fFjzw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>In the latest take on sonifying data in musical form, iPhone app Astro Cantus plots star data from the universe as musical notes. It turns the the sphere of heavens above the Earth into a massive piano roll. </p>
<p>Co-founding developer Rocky Alvey, according to the creators, dismantled a music box as a kid, and that music box notion (<a href="http://createdigitalmusic.com/2011/11/punched-hole-tunes-ritornells-musicbox-business-cards-as-delicate-and-magical-as-the-music/">yet again</a>) is a big part of the concept here. What&#8217;s notable is that the app&#8217;s sonification does indeed represent not only the stars themselves but some of the data &#8211; spectra of the stars are translated into pitch. And there are a <em>lot</em> of stars in there.</p>
<p>The musical representation itself is a bit limited: you get either chimes or a piano playing a pentatonic mode, and some control over spectrum and magnitude. Speaking as a composer who has occasionally played with it, that&#8217;s the challenge with this sort of work: making musical paradigms represent the data is no small obstacle. But the developers also say this is just a (very pleasing) first step, with more interactive features and live modes and additional sounds and scales to come.</p>
<p><a href="http://astrocantus.com/">http://astrocantus.com/</a><br />
<a href="http://itunes.apple.com/us/app/astrocantus/id468524980?mt=8">US$1.99 on the App Store</a></p>
<p>Amusingly, I&#8217;m writing this as my KCRW music stream is playing Bill Frisell&#8217;s cover of The Beatles&#8217; &#8220;Across the Universe.&#8221; Which is more compelling as a commentary on the world? I&#8217;m not sure.</p>
<p>Nothing&#8217;s gonna to change my world.</p>
<p>Thanks to West Latta for the link; via TreeHugger&#8217;s Jaymi Heimbuch:<br />
<a href="http://www.treehugger.com/gadgets/iphone-app-creates-music-from-stars-and-galaxies.html">iPhone App Creates Music from Stars and Galaxies</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/astrocantus.jpg"><img src="http://createdigitalmusic.com/files/2011/11/astrocantus-640x320.jpg" alt="" title="astrocantus" width="640" height="320" class="alignnone size-large wp-image-21373" /></a></p>
<div class="imgcaption">My God, it&#8217;s full of stars. (You totally saw this caption coming.)</div>
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		<title>Handheld GarageBand: Apple&#8217;s Mobile Music Maker on iPhone, iPod touch</title>
		<link>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/</link>
		<comments>http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 20:12:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/handheld-garageband-apples-mobile-music-maker-on-iphone-ipod-touch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_piano.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_piano-640x331.jpg" alt="" title="gbiphone_piano" width="640" height="331" class="alignnone size-large wp-image-21239" /></a></p>
<p>Apple&#8217;s GarageBand music creation and amp simulation on iPad is now also on the company&#8217;s handhelds, with iPhone (3GS, 4, 4S) and iPod touch (3rd-generation and better) support. You only have to buy GarageBand once; the app runs on all those platforms, so if you had the iPad version and also own a compatible device, you can automagically add it.</p>
<p>The iPad is definitely the roomier device, so what can you do with the handheld?</p>
<ul>
<li>Touch Instruments (pictured here) let you quickly tap out musical ideas.</li>
<li>Amp and stompbox models work. As I&#8217;ve said in the past, that makes the handhelds into usable practice amps or pocket-ready effects boxes.</li>
<li>Lay down multiple tracks (recording external audio one at a time), and edit in a simplified GarageBand track editor.</li>
<li>You can still exchange files &#8211; up to eight tracks of recorded or generated music &#8211; with GarageBand and Logic on your Mac. That makes this a usable pocket sketchpad.</li>
</ul>
<p>In short, not only does your Mac have little to fear, the notion is that these handheld apps could actually give you added incentive to do production back on the desktop.<span id="more-21236"></span></p>
<p>Also in this update are features that will be useful to the iPad version, too, but are clearly intended to make the palm-top edition more usable. &#8220;Smart Instruments&#8221; let you play along with chords &#8211; ideal if you can&#8217;t quite twist your fingers into strumming positions on your phone. And there&#8217;s a historical musical precedent for this, too: think autoharps and frets and capos, musical innovations intended to make playing an idea easier.</p>
<p>If you want a bit more sophistication, the instruments expand to provide features like glissando, Leslie simulation, tuners, and so on.</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_guitar-640x331.jpg" alt="" title="gbiphone_guitar" width="640" height="331" class="alignnone size-large wp-image-21241" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/gbiphone_drums.jpg"><img src="http://createdigitalmusic.com/files/2011/11/gbiphone_drums-640x330.jpg" alt="" title="gbiphone_drums" width="640" height="330" class="alignnone size-large wp-image-21242" /></a></p>
<p>Our friend Jim Dalrymple of Apple-focused tech site <em>The Loop</em> <a href="http://www.loopinsight.com/2011/11/01/apple-releases-garageband-for-iphone-and-ipod-touch/">spots other enhancements</a>. If you discovered the previous version frustratingly didn&#8217;t let you change keys without transposing audio, or didn&#8217;t let you set 3/4 or 6/8 time signatures (&#8220;do I hear a waltz?&#8221;), those holes have been patched &#8211; useful in the iPad version, too. Also, you can export to AAC or uncompressed AIFF even without going via GarageBand or Logic, a helpful issue.</p>
<p>US$4.99 new, or free update for existing customers. (Fear not for starving programmers. It turns out that this &#8220;Apple&#8221; company also makes those &#8220;iPhone&#8221; and &#8220;Mac&#8221; things, too.)</p>
<p>But this is all feature talk. What&#8217;s impressive to me is the way Apple has boiled down the interface of GarageBand into a smaller space. What&#8217;s left is only what is strictly necessary &#8211; complete with some photo-realistic imagery, yes, true to Apple&#8217;s notion of polish and texture. It makes a stunningly clear and obvious interface design, and that to me is inspiring: not as something I hope other developers will copy, but the kind of clarity I hope they&#8217;ll find in their own voice. After all, GarageBand for iOS shares DNA with Logic, not just mobile apps, and therefore a far more complex heritage.</p>
<p>Playing the glass surface of your phone as a musical instrument is likely to be relatively limited &#8211; compare a tangible instrument, which <em>feels</em> fun to play. But as a sketchpad, and as a pocket reduction of other things, this has appeal.</p>
<p>Images courtesy Apple. (Check out high-resolution versions.)</p>
<p><a href="http://itunes.apple.com/us/app/garageband/id408709785?mt=8">Apple App Store Link</a></p>
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		<title>Ten Years into iPod Era, the Big News: Apple&#8217;s Dedicated Player Survives</title>
		<link>http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/</link>
		<comments>http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 11:20:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21127</guid>
		<description><![CDATA[Rocking it old skool&#8230; sort of. The iPod Classic, the true successor, ten years on. Photo (CC-BY-ND) Mac User&#8217;s Guide. The tenth anniversary of the iPod debut means you&#8217;ll find plenty of commentaries on Apple&#8217;s iPod and how it has changed music. It&#8217;s an issue that&#8217;s been talked to death enough, continuously, in the past &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/10/ipodclassic.jpg" alt="" title="IMG_2272" width="640" height="427" class="alignnone size-full wp-image-21130" /></p>
<div class="imgcaption">Rocking it old skool&#8230; sort of. The iPod Classic, the true successor, ten years on. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/mac_users_guide/">Mac User&#8217;s Guide</a>.</div>
<p>The tenth anniversary of the iPod debut means you&#8217;ll find <a href="http://www.tuaw.com/2011/10/23/10-years-ago-today-the-original-ipod-changed-music/">plenty of commentaries</a> on Apple&#8217;s iPod and how it has changed music. It&#8217;s an issue that&#8217;s been talked to death enough, continuously, in the past ten years that I&#8217;m literally uncertain there&#8217;s more I can say about it. Here&#8217;s one <a href="http://daringfireball.net/linked/2011/10/23/ipod">good, compact commentary from Daring Fireball</a>, inspired by Macworld&#8217;s sharp review from <a href="http://www.macworld.com/article/2488/2001/10/29ipod.html">the 2001 debut of the hardware</a>.</p>
<p>Instead, let&#8217;s consider what <em>hasn&#8217;t</em> happened: Apple hasn&#8217;t discontinued the standalone iPod, as distinct from the iPad and iPhone and other general devices. For music lovers, that&#8217;s a big deal. The sad news is, the category itself has all but entirely imploded.</p>
<p>The last ten years has been in almost every category a kind of battle between dedicated devices and convergence devices. Anecdotally and statistically, you&#8217;ve seen people abandon dedicated video cameras, still cameras, audio recording gadgets, and audio players for something like their iPhone. Little wonder: unless you have enormous pockets, if the integrated device does the job &#8211; and its battery doesn&#8217;t give out &#8211; it means something that&#8217;s always at the ready. </p>
<p>Apple&#8217;s legacy in music players is curious: they both defined the category, and wiped out all the competition. And that&#8217;s true even before Apple changed the category again with the iPhone. That&#8217;s not the normal pattern: typically, in electronics or any other tech, the pioneer defines a space in which other competitors come and play. Not so with the iPod: a combination of shifting consumer trends, the profound success of the iTunes &#8220;ecosystem,&#8221; and the general ineptness of competitors to make quality, differentiated alternatives has led to the iPod standing more or less alone. The iTunes issue shouldn&#8217;t be overlooked: recall that when the iPod launched, record labels were still concerned about copy protection. The result was an iTunes-iPod relationship that ultimately kept consumers from working out the complexities of moving their music library to another, rival player. (The fact that most of the rival players weren&#8217;t any good didn&#8217;t help, so we can&#8217;t ever really know how much of a factor this was.)</p>
<p>Two things have happened this fall. Microsoft <em>did</em> discontinue the Zune, in what seems the final death knell for any major dedicated music player that isn&#8217;t made by Apple:<br />
<a href="http://thisismynext.com/2011/10/09/microsoft-confirms-zune-hd-dead/">Microsoft confirms Zune HD is dead</a></p>
<p>But, secondly, even as various analysts predicted Apple would kill the dedicated iPod players or even the iPhone-with-no-phone iPod touch, Apple <em>didn&#8217;t</em> discontinue anything.</p>
<p><img src="http://createdigitalmusic.com/files/2011/10/zune.jpg" alt="" title="zune" width="640" height="426" class="alignnone size-full wp-image-21133" /></p>
<div class="imgcaption">Not so much: Microsoft&#8217;s now officially-dead Zune. It copied everything I didn&#8217;t like about the iPod (the need for dedicated software) without doing anything differently enough to make it a real rival. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/asurroca/">asurroca</a>.</div>
<p><span id="more-21127"></span></p>
<p>My favorite player remains Apple&#8217;s iPod Classic. It&#8217;s beautifully designed, holds an absurd amount of music no phone can match (160 GB), and has a simple, clean interface for getting to your music. It&#8217;s sad to me only that it&#8217;s the only choice, particularly because the one thing rivals did have going for them was easier, more open sync rather than iTunes-only solutions. In fact, even the original iPod had as a major selling point the ability to work as a dedicated hard drive. As a purchaser of the first iPod, one of my favorite features was the ability to easily tote around a big file or two atop the music library. </p>
<p>Oh, yeah, and it&#8217;ll still run when your phone battery is dying, and it costs just US$249 &#8211; no phone contract required. Ahem.</p>
<p><a href="http://www.apple.com/ipodclassic/">http://www.apple.com/ipodclassic/</a></p>
<p>Phones as playback devices are pretty great. But remember that the original dream of the iPod was something different: it was the ability to put your whole music library on one device and take it anywhere. My main question is how that legacy will pan out. Dedicated music devices give you distraction-free access to nothing but music, and ongoing storage innovations mean that something that&#8217;s <em>just</em> a music device may long exceed what the convergence devices can do, surviving for the reason SLR cameras do.</p>
<p>Apple&#8217;s iPod series will last so long as people keep buying them; Apple seems in no hurry to walk away from extra revenue. (It&#8217;s part of the reason why they&#8217;ve got all that cash, folks.) But I wonder in the long term what will happen to the category. To me, the major gaping hole is something a lot of us wanted even when we saw the first iPod: a dedicated, pro-quality music player, a kind of audiophile iPod. It doesn&#8217;t need any fancy features or silly gold-plated jacks, just something dedicated to playing music and nothing else. I wonder if we&#8217;ll ever see that, or if it&#8217;ll be another casualty of the explosion in consumer gadgets. In the meantime, long live the iPod Classic.</p>
<p>And for the record, if you do have an original iPod from ten years ago, you can still make it sing: install Linux and <a href="http://sourceforge.net/projects/pd-anywhere/">it&#8217;ll even run Pd</a>.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/kukNp4uwcKc?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Two Visions of Instruments from Björk: An App with MIDI, a Gamelan-Celeste with MIDI</title>
		<link>http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/</link>
		<comments>http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 12:38:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21018</guid>
		<description><![CDATA[Sometimes, images and video can say far more than words, and it&#8217;s best to stand back rather than ramble on. (Cough, ahem.) From Björk this year has come two visions of how to make new instruments. The Biophilia software for iOS is an interactive rendition of the album. As apps, you have the curious separation &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/two-visions-of-instruments-from-bjork-an-app-with-midi-a-gamelan-celeste-with-midi/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/dikvJM__zA4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25631738?portrait=0&amp;color=ff9933" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Sometimes, images and video can say far more than words, and it&#8217;s best to stand back rather than ramble on. (<a href="http://createdigitalmusic.com/2011/10/moogs-ipad-synth-arrives-looks-great-but-is-ipad-and-moog-hype-crossing-a-line/">Cough</a>, ahem.)</p>
<p>From Björk this year has come two visions of how to make new instruments. The <em>Biophilia</em> software for iOS is an interactive rendition of the album. As apps, you have the curious separation of tracks into individual application icons, available as separate purchases or a bundle. But the effect is one we&#8217;ve traced for a while: the music becomes non-linear and interactive, blurring the line between recording as reproduction and dynamic instruments that can transform what you hear. Most notably, it also comes, via an update, with MIDI <a href="http://www.synthtopia.com/content/2011/10/12/is-bjorks-biophilia-the-first-album-with-midi-out/">as observed by Synthtopia</a>. MIDI allows you to then radically transform the output of what you get, and I agree that this is probably the first &#8220;album with MIDI output.&#8221; (The deeper question: are other sequencers in some sense someone else&#8217;s musical/compositional creation?)</p>
<p>In the Gameleste gamelan-celeste hybrid, you also have MIDI, here controlling an otherwise entirely acoustic instrument. (Create Acoustic Music!) Starting with a conventional celeste, the original instrument was &#8220;hacked&#8221; with hand-built bronze bars made by UK cymbalsmith Matt Nolan, then constructed into the finished instrument with MIDI by Icelandic organ builder Björgvin Tòmasson.</p>
<p>Videos via <a href="http://shocklee.com/2011/10/a-look-at-bjorks-biophilia-app-suite-the-making-of-her-custom-instrument-the-gameleste/">Shocklee.com</a>. </p>
<p>The videos themselves to me represent the spectrum of possible choice in instrument design on a whole number of levels &#8211; MIDI even being one fascinating such level.</p>
<p><a href="http://shocklee.com/2011/10/a-look-at-bjorks-biophilia-app-suite-the-making-of-her-custom-instrument-the-gameleste/">Biophilia software</a> [iTunes link]</p>
<p>Excellent reading &#8211;<br />
<a href="http://www.sonicscoop.com/2011/10/13/behind-the-release-bjork-biophilia/">Extended behind-the-scenes look at the release with Damian Taylor</a> at Sonic Scoop</p>
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		<slash:comments>9</slash:comments>
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		<title>IK Release iOS SampleTank, iRig; In Demo, Your Post-PC Future?</title>
		<link>http://createdigitalmusic.com/2011/10/ik-release-ios-sampletank-irig-in-demo-your-post-pc-future/</link>
		<comments>http://createdigitalmusic.com/2011/10/ik-release-ios-sampletank-irig-in-demo-your-post-pc-future/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 12:35:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20962</guid>
		<description><![CDATA[IK Multimedia this week is shipping both their SampleTank virtual instrument and iRig hardware MIDI interface for iPhone, iPad, and iPod touch. It&#8217;s not the first software instrument for iThings, but it is arguably the first appearance of a major, conventional computer soft synth in mobile form. MIDI interfaces, likewise, would require a comparison of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/ik-release-ios-sampletank-irig-in-demo-your-post-pc-future/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kc7Q3AxMXWM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>IK Multimedia this week is shipping both their SampleTank virtual instrument and iRig hardware MIDI interface for iPhone, iPad, and iPod touch. It&#8217;s not the first software instrument for iThings, but it is arguably the first appearance of a major, conventional computer soft synth in mobile form. MIDI interfaces, likewise, would require a comparison of some competing gear, but it&#8217;s the combination of the two in IK&#8217;s demo video that I think might give someone pause.</p>
<p>Music making tech has since the 1980s often involved some kind of computer. You might buy that computer in a piece of hardware that looks like a keyboard, or you might run software on a general-purpose computer. What has happened with Apple&#8217;s mobile devices is a third category. Observations:</p>
<p>1. Here&#8217;s a computer that&#8217;s a lot easier to fit on your music stand than a laptop is.<br />
2. Here&#8217;s a demo that&#8217;s stunningly unchanged from what you might have done 20 years ago. (You&#8217;re even using the same hard-wired interface you were using 20+ years ago.)<br />
3. This same instrument is more flexible and more powerful &#8211; though more challenging and time-consuming in setup &#8211; on a conventional computer. Of course, you may own both.</p>
<p>IK&#8217;s offerings:<br />
<a href="http://www.ikmultimedia.com/sampletankiphone/features/">SampleTank for iPhone / iPod touch</a><br />
<a href="http://www.ikmultimedia.com/irigmidi/features/">iRig MIDI interface</a>, with Core MIDI compatibility for maximal application compatibility (including, incidentally, a recent update to Bjørk&#8217;s apps &#8211; more on that soon)</p>
<p>Side notes:<span id="more-20962"></span></p>
<p>As for point 3, yes, a number of iOS developers are working now on routing MIDI between applications. It&#8217;s an interesting idea, but you have greater horsepower to run multiple applications simultaneously on, say, a MacBook Air than on an iPad 2, and I&#8217;m concerned that the mechanism for inter-app communication on iOS is not officially sanctioned by Apple. (I think those developers may be hoping that a critical mass of applications will protect them in the future, and there, they may be right.)</p>
<p>Another reality: all the fundamental technologies on which Apple are building, particularly the embedded platforms, are readily available. Challenging Apple in the consumer space is a massive challenge, as illustrated by the spectacular failure of some very awful &#8211; and some fairly nice &#8211; tablet entries in the last year or so. But building upon the same low-heat, low-power, low-cost, small-size boards could be something we see others do. (That&#8217;s a topic for another post, but worth considering while marveling at how much more convenient the form factor here is relative to a big, hinged laptop.)</p>
<p>It&#8217;s an interesting time &#8211; perhaps. The software isn&#8217;t really anything new. But convenience an make a small thing a big deal.</p>
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