Rant – Congratulations, Apple: “Syncing” Music Now Means “Using iTunes”

Photo (CC) Tim Douglas.

Critics frequently attach the phrase “lock-in” to Apple’s iTunes Store – iTunes – iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly?

First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn’t so for many average consumers. They want sync. That means that music will be stored in iTunes and synced to Apple devices and nothing else. Apple is serious about locking you to their store and their devices, enough so that they frequently update their software with special keys that prevent the use of devices. iTunes is “free,” but Apple determines which mobile devices you can use and which you can’t. And Apple has gone after anyone who dares give you the ability to use your own music software or own devices, including efforts (ironically) to make their iPhone and iPod work with Linux and open source players.

These efforts don’t protect the music or prevent privacy – they protect users of Apple’s software and mobile devices from using anything but Apple’s tools. Yet Apple has used the Digital Millenium Copyright Act to take legal action over anyone who dares to even talk about how to use legally-purchased music and hardware:

OdioWorks v Apple

Perhaps suspecting their case was too thin to defend, Apple eventually backed off that particular claim — after, says the Electronic Frontier Foundation, “7 months of censorship and a lawsuit.”

Apple Withdraws Threats Against Wiki Site

But the software and hardware locks are unchanged. And Apple has won, in my view, an even more important battle: they have a monopoly over mindshare.

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Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis

digitalsales

Data and images courtesy Mint.com.

Mint.com, the online financial management tool, has put its numbers together with market researchers NPD Group to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple’s grip on the music consumption market, a combination that includes proprietary control of a music store, a music player, and the leading mobile device.

marketshare

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iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style

star6_hand

The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential noise-making functions. In acoustic instrument design, that means economizing sound production in a form. In the digital world, it means finding the interactive role you’d want to bring with you onstage, in the length roughly equivalent your fingertips to your wrist.

I’m a few weeks overdue actually writing about it, but one design I really admire is Star6, developed by Jason Forrest and Agile Partners. There are no awkward, gimmicky emulations of hardware interfaces here; it’s clear this was an interface that was illustrated in two-dimensions. It has funky nerdster chic color combos, with neon pink atop wood grain. It demonstrates that, in the space of a grid, you can fit triangles. It makes use of computer wifi capability to easily load samples without mucking around with over-designed clients – or record right on the iPhone. And it’s – surprisingly – one of the few apps to make heavy use of the accelerometer, which means rather than looking like you’re trying to text message someone, you can move it around. There’s a “grain” mode so that you can randomize sounds and not have everything synced all the time. I also enjoy the “reset” button. These are all design decisions that could make sense in more commercial software – and our own home-brewed Max/Pd patches and such, too.

Apparently Agile Partners were also influenced by the brightly-colored, handheld fun of the Buddha Machine, too; see their interview with the creator.

Star6
A lovely lineup of free samples, including the Buddha Machine

It’s not a perfect app (no mobile app really can be – that’s the fun of it), and it doesn’t do everything, but I find Star6’s personality rather irresistible. The real test of all of this is whether you can use it in real music-making. And, while my inbox is full of cheezy bands trying to ride the iPhone wave, I love the offbeat Star6 music launch party from Berlin, as documented in the video below. It ranges from Jason’s own work to Warp Records artist Jackson and ex-Chicks on Speed Kiki Moorse. And there’s a crazy iPhone + banjo + accordion cover of Katy Perry’s “I Kissed a Girl.” There are even some genuinely experimental sounds – not the sort of thing you’d expect at a launch event, sadly. (I wish we could have more of that.)

An Evening With Star6 – Berlin (Compilation) from Star6 on Vimeo.

More on the artists, and some of Star6 creator Jason Forrest’s own unique work:

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iPhone Day: LaDiDa’s Reverse Karaoke Composes Accompaniment to Singing

LaDiDa Demo from khush on Vimeo.

There’s no question iPhone/iPod touch development – really, just clever mobile development – has gotten a bit overhyped lately. But that’s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I’m clearing out my inbox with some of the more creative tools appearing recently on Apple’s mobile gadgets. There’s no better way to kick off today’s festivities than with this unusual “reverse karaoke” creation.

Sure, people may think they’re tone-deaf. But even the layperson has extraordinary powers of musical perception. So how could you train your iPhone to perceive and respond to music? That’s the question asked by LaDiDa for iPhone, the first of a new line of “intelligent” music applications for mobile devices. A “reverse karaoke” tool, the idea is to listen to singing and fake accompaniment, rather than having you sing along to canned backing tracks. Nothing is pre-programmed; everything is generated on the fly on the device.

It’ll even make up a Bollywood accompaniment to your singing:

LaDiDa Bollywood Duet from khush on Vimeo.

Of course, to me, it’s interesting not only what the iPhone is able to musically, but also what these algorithms are unable to make sound musical. Both reveal a whole lot about how we hear and conceptualize music. I think the team deserves real credit for making this fun, though, and on constrained hardware.

The app’s creator Khush follows in the footsteps of Smule in that it takes hard-core academic music research and uses mobile devices as a vessel for getting that tech in the hands (literally) of the general public. (See my interview with Smule founder and ChucK originator Dr. Ge Wang.)

Parag Chordia, developed at professor at the Georgia Institute of Technology and the gentleman you see in the video, spoke to CDM about what’s happening behind the scenes. He tells us about how this application was developed, and how the intelligent algorithms work (or at least try to work, as music analysis and auto-accompaniment remain at early stages).

First, an explanation of the app.

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Does Music Creation Needs Its Own iPhone App Category?

One of the many unique synths that have been cropping up on Apple’s mobile devices, (CC) Beanbag Amerika.

Rounding up my catch-up-on-iPod/iPhone-stories, here’s one from the developer perspective – one that could face music creation developers on the entire platform.

The Apple iTunes App Store now faces the risk of becoming a victim of its own success. Music applications could be a big part of that, without some adjustments on Apple’s part. The problem is this: incoming music “fan” apps could flood out the music production apps that had enriched the mobile software platform since its debut. I think the need could be really urgent. Consider that part of the appeal of Apple’s mobile platform – yes, even in stark contrast to the Google Android on which I’ve been developing myself – is its spectacular real-time audio tools. Combine that with a disproportionately large number of Mac-using musicians, lots of ingenious apps build on Apple’s Core Audio platform, and we’ve seen a mobile platform with an extraordinary number of tools for music creation.

The problem now is that that unique set of powerful apps could get overwhelmed by essentially unrelated “music” apps. A developer who has asked to remain anonymous is already campaigning for a change. He does a good job of explaining the issue, and what might need to happen to fix it. If you’re a developer, you can add your support and feedback to the idea.

Here’s the full explanation:

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