<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; iPod</title>
	<atom:link href="http://createdigitalmusic.com/tag/ipod/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 08 Nov 2009 19:57:30 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Rant &#8211; Congratulations, Apple: &#8220;Syncing&#8221; Music Now Means &#8220;Using iTunes&#8221;</title>
		<link>http://createdigitalmusic.com/2009/11/03/rant-congratulations-apple-syncing-music-now-means-using-itunes/</link>
		<comments>http://createdigitalmusic.com/2009/11/03/rant-congratulations-apple-syncing-music-now-means-using-itunes/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[intellectual-property]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[sync]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8229</guid>
		<description><![CDATA[Photo (CC) Tim Douglas.
Critics frequently attach the phrase &#8220;lock-in&#8221; to Apple&#8217;s iTunes Store &#8211; iTunes &#8211; iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly? 
First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn&#8217;t so for many average consumers. They want [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/octavaria/95182011/"><img src="http://farm1.static.flickr.com/34/95182011_29cf768738.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/octavaria/">Tim Douglas</a>.</div>
<p>Critics frequently attach the phrase &#8220;lock-in&#8221; to Apple&#8217;s iTunes Store &#8211; iTunes &#8211; iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly? </p>
<p>First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn&#8217;t so for many average consumers. They want sync. That means that music will be stored in iTunes and synced to Apple devices and nothing else. Apple is serious about locking you to their store and their devices, enough so that they frequently update their software with special keys that prevent the use of devices. iTunes is &#8220;free,&#8221; but Apple determines which mobile devices you can use and which you can&#8217;t. And Apple has gone after anyone who dares give you the ability to use your own music software or own devices, including efforts (ironically) to make their iPhone and iPod work with Linux and open source players.</p>
<p>These efforts don&#8217;t protect the music or prevent privacy &#8211; they protect users of Apple&#8217;s software and mobile devices from using anything but Apple&#8217;s tools. Yet Apple has used the Digital Millenium Copyright Act to take legal action over anyone who dares to even talk about how to use legally-purchased music and hardware:</p>
<p><a href="http://www.eff.org/cases/odioworks-v-apple"> OdioWorks v Apple</a></p>
<p>Perhaps suspecting their case was too thin to defend, Apple eventually backed off that particular claim &#8212; after, says the Electronic Frontier Foundation, &#8220;7 months of censorship and a lawsuit.&#8221;</p>
<p><a href="http://www.eff.org/press/archives/2009/07/22-0">Apple Withdraws Threats Against Wiki Site</a></p>
<p>But the software and hardware locks are unchanged. And Apple has won, in my view, an even more important battle: they have a monopoly over mindshare. <span id="more-8229"></span></p>
<p>Here&#8217;s an example from a recent review by Gizmodo of the Android 2.0 mobile operating system from Google, as implemented on the Verizon-distributed Motorola Droid. They have some fair points about Android&#8217;s maturity and strong and weak points. But note what they say about music sync:</p>
<blockquote><p>The only way to get your music and videos on the phone is to manually drag and drop the files. There is no syncing, no easy way to get your music library onto your phone. How are normal people supposed to figure this out? Verizon reps actually joked about how putting music on the Droid is sure to make for a lovely Saturday afternoon. What. The. Shit.</p></blockquote>
<p>In fact, this is technically accurate, to my knowledge, only if you&#8217;re using iTunes. That incompatibility is engineered specifically by Apple. It&#8217;s a &#8220;feature&#8221;: other vendors <em>could</em> make other devices sync with iTunes, but Apple engineers regular updates to prevent them from doing so. In fact, while Apple was conceding defeat in its efforts to censor the Web over its iTunes lock, it was simultaneously busy <a href="http://www.engadget.com/2009/07/15/itunes-8-2-1-brings-pres-music-syncing-capability-to-a-halt/">blocking the Palm Pre from working with iTunes</a>. This should be especially sad to long-time Mac watchers, who saw a Mac community railing against Microsoft&#8217;s effective office software and operating system monopolies in the 90s. Those Mac historians should also recall the early development of iTunes and shareware predecessor SoundJam, both of which worked with a variety of hardware. Now, some members of the same Mac community cheer market share numbers and anti-competitive practices by Apple.</p>
<p>But, engineering aside, it&#8217;s really the mindshare battle that&#8217;s most impressive. Gizmodo, in saying the Android &#8220;doesn&#8217;t sync,&#8221; really means that it &#8220;doesn&#8217;t sync with iTunes.&#8221; And given iTunes&#8217; massive market share, Gizmodo is not alone &#8211; I&#8217;ve seen similar complaints from other press outlets and, anecdotally, many, many users.</p>
<p>In fact, Android sync is supported by a variety of applications. In my tests, it works with the open-source players Songbird (Mac, Windows, Linux), Banshee (Mac, Linux), Rhythmbox (Linux), Winamp (Windows), Media Monkey (Windows), and yes, even Microsoft&#8217;s own Windows Media Player. Microsoft may restrict the use of its Zune media player, but ironically its music playback software is far more open than Apple&#8217;s. </p>
<p><a href="http://createdigitalmusic.com/images/2009/11/androidbanshee.jpg"><img src="http://createdigitalmusic.com/images/2009/11/androidbanshee.jpg" alt="androidbanshee" title="androidbanshee" width="580" height="456" class="alignright size-full wp-image-8235" /></a></p>
<div class="imgcaption">Banshee automatically syncs my Android on Ubuntu Linux. And yes, even normal people, or &#8220;human beings&#8221; as the Ubuntu folks like to say, can use this. I find myself cursing at iTunes, and have even found this easier.</div>
<p>By &#8220;sync,&#8221; incidentally, I mean automatically &#8211; it&#8217;s no harder to use these applications with Google Android than Apple&#8217;s iTunes and iPhone/iPod. I personally find most of them more flexible and intuitive than iTunes. And I can show someone in a couple of minutes how to manage their device via the file system, too &#8211; even &#8220;normal people.&#8221; (I definitely don&#8217;t count as &#8220;normal,&#8221; so no argument there. But presumably &#8220;normal people&#8221; can learn to use the Mac Finder, right? Apple certainly argues they can &#8211; then locks users out of that tool when they connect an Apple mobile player.)</p>
<p>This is not a pro-Android argument, despite the screenshot. Any music player or phone that supports normal disk mounting will work the same way.</p>
<p>Why should all of this matter to musicians? The reasons monopolies are a concern in the first place has to do with pricing, and media monopolies add to that control of culture and speech. Even if your music isn&#8217;t distributed through iTunes, pricing and consumption patterns, and even the kinds of music people listen to and where they discover it are now being deeply impacted by Apple. Apple, in turn, by convincing users that there are no other options and engineering interoperability out of their products protect that control, just as digital music is growing by leaps and bounds. (For statistical evidence of the resulting trends, see today&#8217;s other story, linked below.)</p>
<p>I spoke to the Electronic Frontier Foundation&#8217;s Senior Staff Attorney Fred von Lohmann in April about the paper-thin (literally) arguments from Apple, when Apple was trying to prevent websites from talking about the database lock between iTunes and mobile devices:</p>
<blockquote><p>All Apple has told us about this is in the letter they sent to us in December, as posted on the website as an exhibit to our complaint. Apple simply cites the fact that the iTunesDB page authors said that the obfuscation mechanisms used to create the iTunesDB has &#8220;may reside&#8221; in the FairPlay DRM code.</p>
<p>&#8230;The important thing here is that the iTunesDB pages were simply discussions about what might need to be done to reverse engineer the iTunesDB hashing. There was nothing to indicate that the efforts had succeeded. So even if understanding the iTunesDB hashing mechanism somehow magically unlocked all of FairPlay (which would seem to be far fetched), nothing on the pages suggests that the authors were anywhere near that goal.</p></blockquote>
<p>Note that at the time, the EFF did not claim Apple lacked the right to make these kind of locks. The EFF told CDM at the time, &#8220;They have every right to do &#8211; to try to block it. Apple can certainly try to block it. What they can&#8217;t do is use inapplicable federal law to use legal threats to get them to stop.&#8221; And Apple backed off those claims.</p>
<p>The issue is whether you should invest in a product that limits your freedoms to use it. And the issue for musicians is whether this kind of a behavior from a company with an effective monopoly is limiting the potential power of digital music listeners in the future.</p>
<p>This is not to say that there aren&#8217;t reasons to choose to use an Apple device or its iTunes software. As reader &#8220;low resolution sunset&#8221; says in comments on the previous story:</p>
<blockquote><p>This is pure conjecture: but I tend to think that slick interface design, trust, and loyalty for the Apple brand identity is what&#8217;s winning them the dominant market share of downloads.</p></blockquote>
<p>Indeed. So, why not rely on that design, trust, and natural loyalty? Why force loyalty through engineering? And even given these qualities, isn&#8217;t there a danger when one company becomes so dominant that people don&#8217;t so much as consider alternatives? What&#8217;s to keep Apple competitive on good design if they have no competitors?</p>
<p>I certainly can&#8217;t answer those questions. And in the meantime, I&#8217;m looking to other alternatives, alternatives that have made me quite happy.</p>
<p>More on what this can actually mean:</p>
<p><a href="http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/">Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/11/03/rant-congratulations-apple-syncing-music-now-means-using-itunes/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
		</item>
		<item>
		<title>Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis</title>
		<link>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/</link>
		<comments>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:25:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cd-baby]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emusic]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[rhapsody]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8214</guid>
		<description><![CDATA[Data and images courtesy Mint.com.
Mint.com, the online financial management tool, has put its numbers together with  market researchers NPD Group to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple&#8217;s grip on the music consumption market, a combination that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/11/digitalsales.jpg"><img src="http://createdigitalmusic.com/images/2009/11/digitalsales.jpg" alt="digitalsales" title="digitalsales" width="580" height="348" class="alignright size-full wp-image-8215" /></a></p>
<div class="imgcaption">Data and images courtesy <a href="http://mint.com">Mint.com</a>.</div>
<p><a href="http://mint.com">Mint.com</a>, the online financial management tool, has put its numbers together with  market researchers <a href="http://www.npd.com/corpServlet?nextpage=corp_welcome.html">NPD Group</a> to analyze music spending. The results: when it comes to consuming recorded music, digital music continues to rise. At the same time, so does Apple&#8217;s grip on the music consumption market, a combination that includes proprietary control of a music store, a music player, and the leading mobile device. </p>
<p><a href="http://createdigitalmusic.com/images/2009/11/marketshare.jpg"><img src="http://createdigitalmusic.com/images/2009/11/marketshare.jpg" alt="marketshare" title="marketshare" width="580" height="274" class="alignright size-full wp-image-8217" /></a><span id="more-8214"></span></p>
<p>The NPD data should look familiar. Digital music is growing, and clearly it&#8217;s at the root of the record industry&#8217;s loss of revenue as consumers shift from physical to digital media. Also, Apple&#8217;s iTunes remains the lion&#8217;s share of the market &#8211; enough so that they effectively control distribution, pricing, and consumption patterns, the very definition of monopoly by most measures. (That&#8217;s even before you get to Apple&#8217;s effective monopoly over the computer player and mobile device, though my suspicion is that an all-out attack on the portable device could start to chisel away at all three.)</p>
<p>Even in the NPD data, though, there&#8217;s an interesting indicator: note that the &#8220;Other&#8221; category is roughly the same size as Apple&#8217;s main competitors. That suggests that there&#8217;s a plurality minority. And oddly enough, it&#8217;s right in the middle of this mysterious &#8220;Other&#8221; category that a lot of unknown music artists make their dollars, selling direct to listeners or going through niche sites. Artists I&#8217;ve talked to in the electronic genre have almost universally said they make nothing on Apple, while they do very well on a site like electronic-specific <a href="http://beatport.com">Beatport</a>. And unlike physical media, it&#8217;s not a big deal for someone who loves electronic music to drop their favorite tunes manually from the Beatport store into iTunes and an iPhone. </p>
<p>Dig into the Mint.com numbers, and you see just how different stores can be. Per-transaction spending differs by an enormous margin. Brick-and-mortar retailers sell a lot more per transaction. True, this could include accessories like headphones at stores like Sam Goody, but it&#8217;s also interesting to note the gap between stores like eMusic, Rhapsody, and CD Baby, and the smaller per-transaction buy at iTunes.<br />
<a href="http://createdigitalmusic.com/images/2009/11/spendper.jpg"><img src="http://createdigitalmusic.com/images/2009/11/spendper.jpg" alt="spendper" title="spendper" width="580" height="250" class="alignright size-full wp-image-8222" /></a></p>
<p>While Apple buyers aren&#8217;t spending as much per visit, they&#8217;re visiting more often, and Apple&#8217;s move to variable has made a big difference. Buyers have gone from purchasing an average of 2-2.5 transactions to well over 3, coinciding with the introduction of variable pricing.</p>
<p><a href="http://createdigitalmusic.com/images/2009/11/transperuser.jpg"><img src="http://createdigitalmusic.com/images/2009/11/transperuser.jpg" alt="transperuser" title="transperuser" width="580" height="332" class="alignright size-full wp-image-8223" /></a></p>
<p>If you&#8217;re not a fan of monopolies, there&#8217;s just not much to be done to spin this data. As digital consumption has grown by an order of magnitude, nothing has happened &#8211; thus far &#8211; to change Apple&#8217;s dominant share of the market. And as you can see in pricing statistics, within the Apple ecosystem, Apple has been enormously effective in controlling the pricing of the product and spending habits of the consumers. </p>
<p>On the other hand, looking at the inverse situation, a lot of the most interesting activity is happening outside either the former brick-and-mortar or new digital iTunes economies. We don&#8217;t have data on a lot of these niche stores (Dancetracks, Beatport, Bleep, and so on), which grow in number and variety. We don&#8217;t have data on direct-to-consumer sales by artists. And we don&#8217;t have much data on legal free music consumption, music released as Creative Commons or pay-what-you-will. Just criticizing Apple for their popularity could miss out on what&#8217;s happening in these alternative channels.</p>
<p>Many of these channels have no obligation to share their statistics, but to any who are interested, I&#8217;d love to talk to you. (And I think CD Baby winds up being the most interesting stat here.)</p>
<p>This is also an excellent illustration of what online analytics can do with financial data. It certainly won&#8217;t ease anyone who prefers that this data remain private, but fans of analytics might also see potential for collective learning experiences from shared data. Data like this had long been privileged only to banks and credit cards; a service like Mint allows users to share such data with one another.</p>
<p>So, how are you spending on music?</p>
<p>And would you find it useful &#8211; or disturbing &#8211; to have that kind of data shared anonymously with other consumers?</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>iPhone Day: Star6 Demonstrates Elegance of Mobile UI, Live Mobile Music with Style</title>
		<link>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/</link>
		<comments>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 02:48:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[star6]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[warp]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7810</guid>
		<description><![CDATA[The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/10/star6_hand.jpg" alt="star6_hand" title="star6_hand" width="576" height="385" class="alignright size-full wp-image-7825" /></p>
<p>The novelty of the iPhone or [your favorite device here] may fade. But part of what matters in mobile design is thinking about how to create interfaces and uses that can scale to the size of your palm. That can mean embracing radical simplicity, and reducing an interactive, digital musical object down to its essential noise-making functions. In acoustic instrument design, that means economizing sound production in a form. In the digital world, it means finding the interactive role you&#8217;d want to bring with you onstage, in the length roughly equivalent your fingertips to your wrist.</p>
<p>I&#8217;m a few weeks overdue actually writing about it, but one design I really admire is Star6, developed by Jason Forrest and Agile Partners. There are no awkward, gimmicky emulations of hardware interfaces here; it&#8217;s clear this was an interface that was illustrated in two-dimensions. It has funky nerdster chic color combos, with neon pink atop wood grain. It demonstrates that, in the space of a grid, you can fit triangles. It makes use of computer wifi capability to easily load samples without mucking around with over-designed clients &#8211; or record right on the iPhone. And it&#8217;s &#8211; surprisingly &#8211; one of the few apps to make heavy use of the accelerometer, which means rather than looking like you&#8217;re trying to text message someone, you can move it around. There&#8217;s a &#8220;grain&#8221; mode so that you can randomize sounds and not have everything synced all the time. I also enjoy the &#8220;reset&#8221; button. These are all design decisions that could make sense in more commercial software &#8211; and our own home-brewed Max/Pd patches and such, too.</p>
<p>Apparently Agile Partners were also influenced by the brightly-colored, handheld fun of the <a href="http://www.agilepartners.com/apps/star6/culture.html">Buddha Machine</a>, too; see their interview with the creator. </p>
<p><a href="http://www.agilepartners.com/apps/star6/">Star6</a><br />
<a href="http://www.agilepartners.com/apps/star6/audio.html">A lovely lineup of free samples</a>, including the Buddha Machine</p>
<p>It&#8217;s not a perfect app (no mobile app really can be &#8211; that&#8217;s the fun of it), and it doesn&#8217;t do everything, but I find Star6&#8217;s personality rather irresistible. The real test of all of this is whether you can use it in real music-making. And, while my inbox is full of cheezy bands trying to ride the iPhone wave, I love the offbeat Star6 music launch party from Berlin, as documented in the video below. It ranges from Jason&#8217;s own work to Warp Records artist Jackson and ex-Chicks on Speed Kiki Moorse. And there&#8217;s a crazy iPhone + banjo + accordion cover of Katy Perry&#8217;s &#8220;I Kissed a Girl.&#8221; There are even some genuinely experimental sounds &#8211; not the sort of thing you&#8217;d expect at a launch event, sadly. (I wish we could have more of that.)</p>
<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6530701&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/6530701">An Evening With Star6 &#8211; Berlin (Compilation)</a> from <a href="http://vimeo.com/user1964677">Star6</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>More on the artists, and some of Star6 creator Jason Forrest&#8217;s own unique work:<span id="more-7810"></span></p>
<p>Jason&#8217;s own artistic aesthetic, as seen in this video for &#8220;War Photographer,&#8221; does have this quirky efficiency to it, the sense of cut-out animation (in both visuals and music, I&#8217;d argue), and saturated, rich, retro colors.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QAFXayH1bpY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6_stomp.jpg" alt="star6_stomp" title="star6_stomp" width="576" height="385" class="alignright size-full wp-image-7822" /></p>
<p>The eclectic Berlin launch.</p>
<blockquote><p>Jackson (Warp, FR)<br />
Kiki Moorse (ex-Chicks On Speed,DE)<br />
Song Band (US)<br />
Jason Forrest (CRD, US)<br />
Guido Mobius (Karaoke Kalk, DE)<br />
Ben Butler &#038; Mousepad (SCT/DE)<br />
DJ&#8217;s: Finkobot &#038; Marius Reisser</p>
<p>Jacki Terrasse / Joseph (@ Maria)<br />
An Der Schilling Brücke<br />
10243 Berlin</p>
<p>For more on the artists:<br />
<a href="http://myspace.com/moorse">myspace.com/moorse</a><br />
<a href="http://myspace.com/jacksonand">myspace.com/jacksonand</a><br />
<a href="http://myspace.com/benbutlerandmousepad">myspace.com/benbutlerandmousepad</a><br />
<a href="http://myspace.com/guidomoebius">myspace.com/guidomoebius</a><br />
<a href="http://myspace.com/jason_forrest">myspace.com/jason_forrest</a><br />
<a href="http://myspace.com/songbandmyspace">myspace.com/songbandmyspace</a><br />
<a href="http://myspace.com/finckobot">myspace.com/finckobot</a><br />
<a href="http://myspace.com/mariusreisser">myspace.com/mariusreisser</a></p>
<p>Video shot by Martin Sulzer<br />
Photos by Marco Macrobi</p></blockquote>
<p>Complete sets:<br />
<a href="http://www.vimeo.com/6528730">Ben Butler and Mousepad</a><br />
<a href="http://www.vimeo.com/6499341">Guido Mobius</a><br />
<a href="http://www.vimeo.com/6499787">Kiki Moorse</a><br />
<a href="http://www.vimeo.com/6499572">Jason Forrest</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/10/star6.jpg" alt="star6" title="star6" width="576" height="385" class="alignright size-full wp-image-7817" /></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/06/iphone-day-star6-demonstrates-elegance-of-mobile-ui-live-mobile-music-with-style/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>iPhone Day: LaDiDa&#8217;s Reverse Karaoke Composes Accompaniment to Singing</title>
		<link>http://createdigitalmusic.com/2009/10/06/iphone-day-ladidas-reverse-karaoke-composes-accompaniment-to-singing/</link>
		<comments>http://createdigitalmusic.com/2009/10/06/iphone-day-ladidas-reverse-karaoke-composes-accompaniment-to-singing/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 16:18:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[auto-accompaniment]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[georgia-tech]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[karaoke]]></category>
		<category><![CDATA[khush]]></category>
		<category><![CDATA[ladida]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7801</guid>
		<description><![CDATA[LaDiDa Demo from khush on Vimeo.
There&#8217;s no question iPhone/iPod touch development &#8211; really, just clever mobile development &#8211; has gotten a bit overhyped lately. But that&#8217;s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I&#8217;m clearing out my inbox with some of the more [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6045317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6045317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/6045317">LaDiDa Demo</a> from <a href="http://vimeo.com/user2152673">khush</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>There&#8217;s no question iPhone/iPod touch development &#8211; really, just clever mobile development &#8211; has gotten a bit overhyped lately. But that&#8217;s all the more reason to do a round-up of genuinely interesting stories, real innovation happening on the platform. So, I&#8217;m clearing out my inbox with some of the more creative tools appearing recently on Apple&#8217;s mobile gadgets. There&#8217;s no better way to kick off today&#8217;s festivities than with this unusual &#8220;reverse karaoke&#8221; creation.</em></p>
<p>Sure, people may <em>think</em> they&#8217;re tone-deaf. But even the layperson has extraordinary powers of musical perception. So how could you train your iPhone to perceive and respond to music? That&#8217;s the question asked by LaDiDa for iPhone, the first of a new line of &#8220;intelligent&#8221; music applications for mobile devices. A &#8220;reverse karaoke&#8221; tool, the idea is to listen to singing and fake accompaniment, rather than having you sing along to canned backing tracks. Nothing is pre-programmed; everything is generated on the fly on the device.</p>
<p>It&#8217;ll even make up a Bollywood accompaniment to your singing:</p>
<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6823248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6823248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/6823248">LaDiDa Bollywood Duet</a> from <a href="http://vimeo.com/user2152673">khush</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Of course, to me, it&#8217;s interesting not only what the iPhone is able to musically, but also what these algorithms are unable to make sound musical. Both reveal a whole lot about how we hear and conceptualize music. I think the team deserves real credit for making this fun, though, and on constrained hardware.</p>
<p>The app&#8217;s creator Khush follows in the footsteps of Smule in that it takes hard-core academic music research and uses mobile devices as a vessel for getting that tech in the hands (literally) of the general public.  (See my <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">interview with Smule founder and ChucK originator Dr. Ge Wang</a>.)</p>
<p><a href="http://paragchordia.com/">Parag Chordia</a>, developed at professor at the Georgia Institute of Technology and the gentleman you see in the video, spoke to CDM about what&#8217;s happening behind the scenes. He tells us about how this application was developed, and how the intelligent algorithms work (or at least try to work, as music analysis and auto-accompaniment remain at early stages).</p>
<p>First, an explanation of the app.<span id="more-7801"></span></p>
<p>Khush CEO Prerna Gupta explains how it works:</p>
<blockquote><p>1. You sing into the phone, and LaDiDa will compose music to match.<br />
2. LaDiDa&#8217;s patent-pending technology analyzes the pitch and structure of the melody to compose a unique accompaniment for each recording.<br />
3. To be clear, we do not query a database of pre-recorded songs. That is, LaDiDa has been designed to work with any music.<br />
4. After recording your song, you can hear it with different styles. LaDiDa comes with three styles &#8212; E Piano Pop, Rhythm Synth Pop and Dub Tone &#8212; each of which has been developed using high-quality instrumentation to work specifically with our algorithm.<br />
5. We will be launching new styles every month that will be made available through in-app purchases.<br />
6. LaDiDa also works on rap! This month we&#8217;ll be adding three new rap styles.<br />
7. After choosing your style, you can save the song and share it on Facebook, Twitter and email.<br />
8. LaDiDa also has a Discover page, where you can hear songs recorded by other users from all over the world.<br />
9. Khush was founded by music technology enthusiasts from the Georgia Tech Music Intelligence Lab. You can read about us <a href="http://khu.sh/about.php">here</a> and also find out more about the research at our lab <a href="http://paragchordia.com/research.html">here</a>.<br />
10. LaDiDa went live in the iTunes store last week and is currently priced at $0.99.</p></blockquote>
<p><a href="http://facebook.com/yogiprerna">Prena</a>, the woman you see in the video, has some Web experience to boot, too, including founding a popular Indian dating site. Oh, and she&#8217;s a better singer than the music researcher, but, hey, that&#8217;s why we all went into computer music, right?</p>
<p>In case you&#8217;re wondering how you take a research idea and make it run on the iPhone &#8211; or how the algorithm works (and might get smarter in the future) &#8211; I turned to Parag for those details:</p>
<blockquote><p>The initial code was developed in my lab in c++. Since the core algorithms are basically mathematical, that portion was relatively easy to port. However, we spent significant time thinking about how to optimize for the iphone and every aspect of the app, from the interface to sound design, has been built with the iphone in mind. For example, there are significant limits on sampler performance &#8212; samples have to be short and effects are more or less out &#8212; but we thought it was important for our styles to have a rich sound. So we<br />
put great effort into designing light styles that sound realistic.</p>
<p>Another significant challenge was making the analysis robust to external noise; iphone recordings are lo-fi and corrupted with tons of background noises, which makes robust (and again computationally efficient) pitch detection essential.</p>
<p>Our approach to reverse karaoke is somewhat different than what&#8217;s been done before. A significant limitation of previous work was a lack of fine-grained key estimation, a problem that we felt was critical to successful vocal accompaniment (most people are not anywhere near a piano or an instrument with fixed tuning when singing into the app).</p>
<p>We also worked on trying to give some larger structure to the<br />
accompaniment, which can often sound locally reasonable but notably lacking in direction. Again, a difficult problem particularly when people are singing snippets. Still it is sometimes possible to detect phrases, and we have tried to incorporate that information as well. </p>
<p>Auto-accompaniment is an endlessly fascinating and deep problem. As we learn more about human perception and cognition of music, as well as improve our tools for machine listening, our systems will become more musical. While we still have a ways to go, we believe that, with LaDiDa, we&#8217;ve created a product that is engaging and allows regular people to express themselves creatively.</p></blockquote>
<p>If all of this talk about musical perception recalls the questions about how culture and background versus neurology can be used to explain music &#8211; as seen at the <a href="http://createdigitalmusic.com/2009/09/21/notes-and-neurons-bobby-mcferrin-shows-everybody-gets-pentatonic/">Notes &#038; Neurons conference</a> &#8211; that&#8217;s no coincidence. Researcher Parag played sarod with a fascinating ensemble at that same conference. Bobby McFerrin sings a really beautiful solo with the ensemble. </p>
<p>In fact, it&#8217;s absolutely worth contrasting the elegance and beauty of these all-human musical responses to the somewhat clumsy (sorry, Khush) iPhone responses. That&#8217;s not to say the iPhone creation is any less human &#8211; it&#8217;s a computation model programmed by humans, and is capable of some impressive feats made possible by their musical instincts and training. As such, we really can hear the gap between what advanced musicians can do intuitively and what we can model computationally, atop the restrictions of the device&#8217;s ability to sense the world around it.</p>
<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5917773&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5917773&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/5917773">World Science Festival 2009: Notes &#038; Neurons, Part 5 of 5</a> from <a href="http://vimeo.com/user1103909">World Science Festival</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/10/06/iphone-day-ladidas-reverse-karaoke-composes-accompaniment-to-singing/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Does Music Creation Needs Its Own iPhone App Category?</title>
		<link>http://createdigitalmusic.com/2009/08/17/does-music-creation-needs-its-own-iphone-app-category/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/does-music-creation-needs-its-own-iphone-app-category/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:37:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app-store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7006</guid>
		<description><![CDATA[One of the many unique synths that have been cropping up on Apple&#8217;s mobile devices, (CC) Beanbag Amerika.
Rounding up my catch-up-on-iPod/iPhone-stories, here&#8217;s one from the developer perspective &#8211; one that could face music creation developers on the entire platform.
The Apple iTunes App Store now faces the risk of becoming a victim of its own success. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/bean/3602991753/"><img src="http://farm3.static.flickr.com/2438/3602991753_8341f3f2a9.jpg"></a></p>
<div class="imgcaption">One of the many unique synths that have been cropping up on Apple&#8217;s mobile devices, (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/bean/">Beanbag Amerika</a>.</div>
<p><em>Rounding up my catch-up-on-iPod/iPhone-stories, here&#8217;s one from the developer perspective &#8211; one that could face music creation developers on the entire platform.</em></p>
<p>The Apple iTunes App Store now faces the risk of becoming a victim of its own success. Music applications could be a big part of that, without some adjustments on Apple&#8217;s part. The problem is this: incoming music &#8220;fan&#8221; apps could flood out the music production apps that had enriched the mobile software platform since its debut. I think the need could be really urgent. Consider that part of the appeal of Apple&#8217;s mobile platform &#8211; yes, even in stark contrast to the Google Android on which I&#8217;ve been developing myself &#8211; is its spectacular real-time audio tools. Combine that with a disproportionately large number of Mac-using musicians, lots of ingenious apps build on Apple&#8217;s Core Audio platform, and we&#8217;ve seen a mobile platform with an extraordinary number of tools for music creation.</p>
<p>The problem now is that that unique set of powerful apps could get overwhelmed by essentially unrelated &#8220;music&#8221; apps. A developer who has asked to remain anonymous is already campaigning for a change. He does a good job of explaining the issue, and what might need to happen to fix it. If you&#8217;re a developer, you can add your support and feedback to the idea.</p>
<p>Here&#8217;s the full explanation:<span id="more-7006"></span></p>
<blockquote><p>Hi Peter,<br />
I am writing you with this email I have been sending other developers on the Apple App Store. Although you probably cannot go visit the apple developer connection website because you dont have a membership, I thought you should be informed about the discussion brewing there. Here it is:</p>
<p>Recently the Music section of the App store has gotten very busy with a new type of app, lets call them Artist Apps or Fan Apps. Some of these Apps are great resources for fans and artists reaching out to their fans and potential fans, and some don&#8217;t live up to their potential.</p>
<p>However, they are joining a category that previously moved a lot slower, as the apps that had been populating this category were apps with a lot of development put into them and therefore sold at a higher tier usually- but were released at a slower pace. A look at the top 100 paid music apps illustrates this nicely.</p>
<p>Customers perusing the music section to catch that next great sound generating tool (for example), could check in on the new releases section perhaps once a week or even once a month and have the opportunity to check out all the great new apps that had been released, without worrying that one was missed.</p>
<p>Now however, these newer Artist apps have flooded this category, and great apps are getting lost in the shuffle. On one day last week, there were 21 pages of Artist or Fan apps, with a few &#8220;other&#8221; apps strewn in the mix here and there, very hard to pick out of the jumble.</p>
<p>I understand that this may be happening in other categories for other reasons, but I only concentrate on the Music section since I am a music producer and music App writer.</p>
<p>I propose that we all get together to come up with some suggested sub-category names for the music category. I will start the list off and hopefully some of you will chime in and give suggestions for other categories or add more definition to a sub-category that is alredy here.</p>
<p>Once enough input is received, I will compile it into one bug report for Apple. i will then post the bug# for everyone to include with any correspondance with Apple on this issue.</p>
<p>New sub-categories for the Music section of the App store.</p>
<p>Music Creation:<br />
Synthesizers, drum machines, sound generators, scoring and notation, sequencers, DJ apps, recorders (multi track)</p>
<p>Music Utilities:<br />
Lyrics apps, iPod interfaces, visualizers, iPod controllers, song recognizers, concert finders,</p>
<p>Learning:<br />
Metronomes, guitar and voice tuners, music slow downers, guitar tutors, chord apps,</p>
<p>Artist Apps/Fan Apps:<br />
iLike apps, Deadmou5 app, PVD App, Underworld App, NIN, etc.</p>
<p>Radio Tuners:</p>
<p>AOL Radio, Pandora, Last.fm, individual radio stations</p>
<p>Please visit the Apple iPhone developer forums and voice your opinion/support!</p>
<p><a href="https://devforums.apple.com/message/107989#107989">https://devforums.apple.com/message/107989#107989</a></p></blockquote>
<p>Definitely voice your thoughts to Apple, but I&#8217;d love to hear what you think here on CDM, too (especially since I know some folks at Apple do read this site).</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/08/17/does-music-creation-needs-its-own-iphone-app-category/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[grooves]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RP65emrK1Js&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Tiny Music: Xenakis Synthesis, Curtis Roads Granulation on iPhone</title>
		<link>http://createdigitalmusic.com/2009/06/17/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/</link>
		<comments>http://createdigitalmusic.com/2009/06/17/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:58:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[curtis-roads]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pioneers]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[xenakis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6164</guid>
		<description><![CDATA[140 / curtis + thumb piano from m~fischer on Vimeo.
Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5028484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5028484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/5028484">140 / curtis + thumb piano</a> from <a href="http://vimeo.com/marcpdx">m~fischer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, other platforms should be close behind. (Not to mention, you can always <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">rescue an entire iPod or PDA</a> and run Pd, often for just the few dollars an app costs!)</p>
<p>At top, the granular sampling app Curtis captures sound from a thumb piano. Curtis costs justs a dollar, but allows you to sample, then visually manipulate recorded sound, using granular techniques. A &#8220;smooth&#8221; synthesis engine is upcoming, but I rather like the lo-fi sound &#8212; hope you&#8217;ll allow us to switch engines with a toggle. As seen at <a href="http://www.synthtopia.com/content/2009/06/03/granular-synthesis-on-your-iphone-for-1-american-dollar/">Synthtopia</a>. </p>
<p><a href="http://thestrangeagency.com/">the strange agency</a> [makers of Curtis, other apps]</p>
<p>The app is named for <a href="http://clang.mat.ucsb.edu/clang/home.html">Curtis Roads</a>, who did much of the seminal research into making granular techniques a technical reality. See his book <a href="http://www.amazon.com/gp/product/0262681544?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0262681544">Microsound</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0262681544" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
for an excellent overview of compositional, historical, acoustical, theoretical, musical, and, well, every possible aspect of this influential sonic practice. Have a look at the <a href="http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/">documentary on Roads and granular music</a> we saw last month.</p>
<p>Segue &#8211; one early practitioner of granular music was Iannis Xenakis!</p>
<p><img src="http://createdigitalmusic.com/images/2009/06/igendyn.jpg" alt="iGendyn iPhone synth" title="iGendyn iPhone synth" width="580" height="434" class="alignnone size-full wp-image-6170" /></p>
<p>iGendyn is a new, free mobile application built around the GENeral DYNamic stochastic synthesis approach of Xenakis: &#8220;Imagine a set of control points (CPs) which together define the shape of a time domain waveform; with each new cycle through this waveform, their relative positions are updated using probabilistic distributions.&#8221; And yes, that&#8217;s GENDYN as in General Dynamic &#8211; not, in fact, a character from <em>The Lord of the Rings</em>.</p>
<p>Got that? In the default algorithm, X is amplitude, Y determines how quickly you scan through control points to produce the sound, and tilt changes probability. In other words, whether you understand the underlying approach or not (and hearing is always better, anyway), you can tilt your iPhone around and explore networks of probabilistic sounds.</p>
<p><a href="http://www.informatics.sussex.ac.uk/users/nc81/iphone.html">iGendyn Homepage</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317986145&#038;mt=8">iTunes App Store Link</a></p>
<p>Author Dr. Nick Collins is co-editor of The SuperCollider Book, upcoming from MIT Press, as well as <a href="http://www.amazon.com/gp/product/0521688655?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0521688655">The Cambridge Companion to Electronic Music</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0521688655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Thanks to <a href="http://myspace.com/horaflora">Raub Roy</a> for the tip!</p>
<p>Meanwhile, mother of all synth-geeky iPhone apps finally got its 1.1 update approved, so have a go with <a href="http://www.jasuto.com/site/?p=26">Jasuto 1.1</a> for a really terrific look at what modular synthesis could be. Jasuto also has a desktop VST version and the two will be able to integrate, so you have lots of possibilities here.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/06/17/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Novation Automap, Ableton Live Clip Control, Coming to the iPhone</title>
		<link>http://createdigitalmusic.com/2009/05/24/novation-automap-ableton-live-clip-control-coming-to-the-iphone/</link>
		<comments>http://createdigitalmusic.com/2009/05/24/novation-automap-ableton-live-clip-control-coming-to-the-iphone/#comments</comments>
		<pubDate>Mon, 25 May 2009 01:36:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[automap]]></category>
		<category><![CDATA[control-surfaces]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[live-8]]></category>
		<category><![CDATA[live-api]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Novation]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6020</guid>
		<description><![CDATA[Novation&#8217;s Automap is coming to the iPhone &#8211; meaning a handheld device can provide interactive visual and textual feedback about what you&#8217;re manipulating in, say, an Ableton Live set. 
Our friends at Hispasonic (Spanish-language) bring us the news. (Thanks, Xavier!) Photo credit: the new blog SaM&#8217;s burrow:
Novation Automap for iPhone in beta stage (first screen [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/05/iphoneautomap.jpg" alt="iphoneautomap" title="iphoneautomap" width="580" height="401" class="alignnone size-full wp-image-6021" /></p>
<p>Novation&#8217;s Automap is coming to the iPhone &#8211; meaning a handheld device can provide interactive visual and textual feedback about what you&#8217;re manipulating in, say, an Ableton Live set. </p>
<p>Our friends at <a href="http://www.hispasonic.com/noticias/novation-podria-estar-preparando-automap-iphone-confirmado-12505">Hispasonic</a> (Spanish-language) bring us the news. (Thanks, Xavier!) Photo credit: the new blog SaM&#8217;s burrow:</p>
<p><a href="http://samfeed.com/blog/index.php/2009/05/novation-automap-for-iphone-in-beta-stage-first-screen-captures/">Novation Automap for iPhone in beta stage (first screen captures)</a></p>
<p>That gives you a closer look. I&#8217;m not even going to try to wonder what happened to Novation&#8217;s NDA. (We seem to be getting mostly &#8220;D.&#8221;) But, Novation, if you&#8217;re out there, trust me &#8211; buzz already suggests this is a good leak for you.</p>
<p>On the Ableton forums, some naysayers wonder why you&#8217;d want to run a Live set from an iPhone. The answer is, naturally, you wouldn&#8217;t &#8211; I think they&#8217;re missing the point. There are two larger issues here. One is, having a handheld device means there&#8217;s just another intelligent way to control your music set. It might be something you prop atop your keyboard or drum pad controller as a small dashboard, or that you carry with you so you can hear the sound in a venue during sound check. The other message is, interactive control with actual labels on parameters is the future for a lot of devices, not just the iPhone. That&#8217;s in stark contrast to the primitive way in which MIDI refers to everything in terms of (typically) meaningless numbers.</p>
<p>In fact, there are some promising other attempts to more easily see and manipulate clips away from your laptop screen, on devices like the Lemur. Thanks to the Live API (on which Max for Live&#8217;s control of Live is also based), it&#8217;s possible to finally get a full, controllable view of your clips. My only criticism would be that we still lack a single, open standard for this stuff. If Ableton Live supported OpenSoundControl (OSC) natively, it&#8217;d open all sorts of applications &#8211; without the hacking currently required. But that&#8217;s a topic for another day, and not just directed at Ableton.</p>
<p>Here&#8217;s the full text of this announcement from the Ableton forums. Stay tuned; hopefully we&#8217;ll hear official news soon.<span id="more-6020"></span></p>
<blockquote><p>Thank you for expressing your interest in the iPhone/iPod touch Application &#8211; we now have the first version ready for testing. Please follow the instructions below:</p>
<p>Installation:</p>
<p>*Please note, currently only compatible with Mac OS 10.5x (Leopard)*</p>
<p>The application allows you to use your device (iPhone/iPod touch) as a wireless Automap hardware controller over a WiFi network</p>
<p>Therefore first of all, your Mac which you use to run Automap, and your iPhone/iPod touch must be on the same network.</p>
<p>Once you have done this, you then need to do the following:</p>
<p>1) Download and install the latest Beta release (3.1b3) of Automap here: http://beta.novationmusic.com/automap/</p>
<p>2) Mount the attached volume &#8220;Automap_iPhone-1.0b1.dmg&#8221;, which contains two seperate files &#8211; &#8220;Automap_Testing.mobileprovision&#8221; and &#8220;Automap.app&#8221;</p>
<p>4) Open iTunes, drag the file &#8220;Automap_Testing.mobileprovision&#8221; onto the iTunes icon in the dock (you only need to do this once)</p>
<p>5) Drag the file &#8220;Automap.app&#8221; into your iTunes Library, you should now see &#8220;Automap&#8221; listed in your Applications within iTunes</p>
<p>6) Sync your iPhone/iPod making sure that &#8220;Automap&#8221; is checked in the Applications tab</p>
<p>Once this is done, launch Automap on your Mac, and launch the Automap application on your iPhone/iPod, you should see your Mac running Automap in the list of available servers.</p>
<p>Select the appropriate server, and begin controlling!</p>
<p>If you experience issues connecting to Automap, you may need to disable any Firewalls you have running (if using Airport you might want to set up a dedicated wireless network).</p>
<p>A few known issues so far:</p>
<p>+ Issue with HUI Pan control<br />
+ Default HUI mapping/layout has not yet been created<br />
+ Some web links are yet to be implemented</p>
<p>We have not included any user documentation as we are interested in your user experience with the Application alone.</p></blockquote>
<p><a href="http://forum.ableton.com/viewtopic.php?f=1&#038;t=115761">http://forum.ableton.com/viewtopic.php?f=1&#038;t=115761</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/05/24/novation-automap-ableton-live-clip-control-coming-to-the-iphone/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Handmade (and Handheld) Music in Brooklyn, Plus Online Stream, Thursday</title>
		<link>http://createdigitalmusic.com/2009/05/20/handmade-and-handheld-music-in-brooklyn-plus-online-stream-thursday/</link>
		<comments>http://createdigitalmusic.com/2009/05/20/handmade-and-handheld-music-in-brooklyn-plus-online-stream-thursday/#comments</comments>
		<pubDate>Wed, 20 May 2009 08:34:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[cdm-tv]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gamelan]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[pda]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[streams]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/20/handmade-and-handheld-music-in-brooklyn-plus-online-stream-thursday/</guid>
		<description><![CDATA[The Gamelatron at the Chelsea Museaum Teaser    
Handmade Music hits Brooklyn again Thursday night with a terrific lineup:

Robotic gamelan instruments with the Gamelatron, created by Zemi17 and the League of Electronic Musical Urban Robots (LEMUR) – check the video above! 
Rescued PDAs and iPods making music, with the Linux-powered ReWare project (which [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;videoid=50159495">The Gamelatron at the Chelsea Museaum Teaser</a>    <br /><object width="580px" height="491px" ><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="movie" value="http://mediaservices.myspace.com/services/media/embed.aspx/m=50159495,t=1,mt=video" /><embed src="http://mediaservices.myspace.com/services/media/embed.aspx/m=50159495,t=1,mt=video" width="580" height="491" allowFullScreen="true" type="application/x-shockwave-flash" wmode="transparent"></embed></object></p>
<p>Handmade Music hits Brooklyn again Thursday night with a terrific lineup:</p>
<ul>
<li><strong>Robotic gamelan instruments</strong> with the Gamelatron, created by Zemi17 and the League of Electronic Musical Urban Robots (LEMUR) – check the video above! </li>
<li><strong>Rescued PDAs and iPods making music</strong>, with the Linux-powered ReWare project (which even allows you to run Pd on an old iPod), by Hans-Christoph Steiner – expect a box full of handhelds making noise </li>
<li><strong>Gestural Android handheld music, </strong>as I demonstrate the possibilities of the Google Android platform and G1 phone for OSC </li>
<li><strong>The Arduino-based Hard/Soft synth, </strong>designed by Gijs Gieskes and built by MAKE’s Collin Cunningham </li>
</ul>
<p>Full project details at: </p>
<p><a href="http://handmademusic.noisepages.com/">http://handmademusic.noisepages.com/</a></p>
<p><span id="more-6007"></span><br />
<h3>How to participate: </h3>
<p><del datetime="2009-05-22T15:22:55+00:00"><strong>Online! Wherever you are in the world, </strong>you can join our live video stream:</p>
<p><a title="http://www.ustream.tv/channel/cdm-tv" href="http://www.ustream.tv/channel/cdm-tv">http://www.ustream.tv/channel/cdm-tv</a></p>
<p>  </del><br />
Apologies: while a test of the connection had worked for us last time, network performance was inexplicably poor. We&#8217;ll try to work on a better solution for the future. It&#8217;s the challenge of relying on a connection other than your own.</p>
<p>Schedule:</p>
<p>7:00p Online chat with the creators</p>
<p>7:30p Public event starts</p>
<p>8:00p Performances + demos</p>
<p>You can also ask questions to our creators by leaving them in comments here, or the day of / during the stream by sending a Twitter message with hashtag <strong>#cdmtv</strong>. (Follow <a href="http://twitter.com/cdmblogs">CDM on Twitter</a>) We’ll have clips of the show available by Friday</p>
<p><strong>In NYC:</strong></p>
<p>FREE, at Brooklyn’s 3rd Ward, 7:30p Thursday. <a href="mailto:rsvp@3rdward.com">rsvp@3rdward.com</a> or on <a href="http://www.facebook.com/event.php?eid=79591941607&amp;ref=share">Facebook</a></p>
<p><a href="http://www.3rdward.com/directions">Directions</a></p>
<p><a href="http://www.3rdward.com/index.html">3rd Ward</a></p>
<p>Thanks to Pabst Blue Ribbon for the free beer, plus our co-organizers at <a href="http://makezine.com/blog">MAKE</a>, <a href="http://etsy.com">Etsy</a>, and <a href="http://xlr8rmag.com">XLR8R</a>.</p>
<p><strong>Last-minute NYC-area projects! </strong>If you have a project you want to bring, we will have a PA, amp, and projector. We welcome those last-minute projects that manage to come together. Just bring it by and find me at about 7p.</p>
<p><strong>In Your Neighborhood:</strong></p>
<p>We have folks interested in starting up Handmade Music around the US and internationally. <a href="http://spreadsheets.google.com/viewform?formkey=cmQwbC1JUURtc2J5MF9FSnNYZ0JYYWc6MA..">Sign up via Google Docs</a> if you have any interest in helping organize (no commitment) and expect information in the next couple of weeks.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/05/20/handmade-and-handheld-music-in-brooklyn-plus-online-stream-thursday/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Save that Old PDA: Run Reware, Play Pd Musical Creations, Android (OFFF, NYC)</title>
		<link>http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/</link>
		<comments>http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/#comments</comments>
		<pubDate>Tue, 12 May 2009 10:39:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Palm]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[pda]]></category>
		<category><![CDATA[pure-data]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/</guid>
		<description><![CDATA[Reware your PDA from Hans-Christoph Steiner on Vimeo.

Give a hoot – don’t pollute with your old mobile gear. Make musical creations with it instead, powered by Linux.
Sure, there are wonderful things happening with mobile music applications on platforms like the shiny, new iPhone. But remember how technology was supposed to democratize access? Lots of us [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2397102&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2397102&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object></p>
<p><a href="http://vimeo.com/2397102">Reware your PDA</a> from <a href="http://vimeo.com/user921022">Hans-Christoph Steiner</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
</p>
<p>Give a hoot – don’t pollute with your old mobile gear. Make musical creations with it instead, powered by Linux.</p>
<p>Sure, there are wonderful things happening with mobile music applications on platforms like the shiny, new iPhone. But remember how technology was supposed to democratize access? Lots of us don’t have the money for a new iPhone or iPod. And how many of us have outdated Pocket PCs and Palms collecting dust? How many of these highly toxic devices get thrown away?</p>
<p>Linux to the rescue.</p>
<p>One of the biggest hits of my talk at the <a href="http://offf.ws">OFFF Festival</a> in Lisbon, Portugal was the mention of the Reware, a project by Hans-Christopher Steiner, who is doing research at New York’s Eyebeam. He has literally a box full of old PDAs – the kind a lot of people would <em>give</em> away at this point – which he has rescued in order to reuse as development platforms and musical devices. </p>
<p>There’s something just stunning about watching an old Pocket PC transformed into an interesting musical device. It’s like the feeling you get when you save a puppy with the help of a rescue / adoption agency, and instead of being put down, Buster turns out to be an agility champion. (Sorry. I really love dogs.)</p>
<p><a href="http://dev.eyebeam.org/projects/reware/blog">Reware Project at Eyebeam</a></p>
<p>For a sample project, here you can dual-boot Linux on an old Palm:</p>
<p><a href="http://www.instructables.com/id/Reware_your_PDA/">Reware your PDA: dual boot Linux on a Palm TX from an SD card</a></p>
<p>Once you’ve done that, you can run your own creations and even Pd patches on your mobile. Even old iPods can work.</p>
<p> <span id="more-5877"></span><br />
<h3>Pd Music Patching on PDAs</h3>
<p>It’s a little trickier to recycle older embedded devices than it is desktop computers: for one thing, many of these devices lack floating-point calculation capability. (The FPU on the iPhone is one of the things that makes it so nice.) For fans of the multimedia environment Pd (Pure Data), the variant PDa (“Puredata anywhere”) is the solution. It rewrites signal processing as fixed point (integer) processing. It’s nowhere near as fast as a floating point-native Pd, and there are some other caveats, but there’s still a whole lot you can do with it. This is also good news for the currently-shipping Google Android handset, the HTC G1, which also lacks an FPU.</p>
<p><a href="http://gige.xdv.org/pda/">PDa</a>&#160;</p>
<p>Gunter Geiger is responsible for PDa, with help from lots of other folks. Now Hans is packaging all this stuff together to make it easier to run.</p>
<h3>See it in Person; More Soon!</h3>
<p>If you’re in the New York area, next week Hans is coming to Handmade Music to show off the work he’s doing. Check out the lineup on our new, evolving Handmade Music minisite:</p>
<p><a title="http://handmademusic.noisepages.com/" href="http://handmademusic.noisepages.com/">http://handmademusic.noisepages.com/</a></p>
<p>That’s free, 7:30pm Thursday, May 21 in Brooklyn at <a href="http://www.3rdward.com/">3rd Ward</a>.</p>
<p>For fans of Android, I’ll be talking about development on Google’s own open source, Java-based mobile platform, which also runs the Linux kernel. </p>
<p>Android is itself getting ported to alternative platforms, again thanks to the magic of GNU/Linux and open source. Here’s just a small sampling:</p>
<p><a href="http://www.talkandroid.com/android-forums/android-hardware/131-android-ports-hacks-round-up.html">Android Ports and Hacks Round-up</a></p>
<p>If Android also gives us native library access, it could become powerful for music. Even with just the 1.5 SDK, there’s a Java library for interactive music production. Both projects should cross-pollinate, though, because of the common Linux kernel between them.</p>
<p>If you’re not in the New York area, we’ll post details early next week about a live webstream. And we should have additional video after the event.</p>
<p>Hans and I are also working on getting Pd running on the <a href="http://www.buglabs.net/">BUG</a>, which is both open-source software and hardware.</p>
<p>To round things out, here’s a video by Public Radio International’s Takeaway, showing how Hans is working with hackers doing other super-cool projects at Brooklyn’s NYC Resistor. It’s just one of many hacklabs sprouting all over the globe.</p>
<p> <object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/_yU1Fi021mM&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_yU1Fi021mM&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
	</channel>
</rss>
