Hands-on with Bloom, New Generative iPhone App by Eno and Chilvers

Play this track:

 

Play this track:

 

Bloom is a new generative musical application for iPhone and iPod touch, created by Brian Eno and software designer Peter Shilvers. It’s quite simple, but if you’re looking for some soothing musical strains to float out of your mobile Apple device, this is your ticket. At launch, you’re given a choice of either using a pre-determined set of rules, or tapping in your own parameters and patterns. The touch interface lets you use your fingers to add note patterns, which then repeat and mutate. If you make your own composition, you’ll start those patterns from a blank slate, but even if you choose an existing composition, you can tap solos over the top. The taps turn into patterns that transform themselves when the system is “idle,” rather than repeating indefinitely.

The results aren’t terribly deep – everything has a more or less similar ambient vibe, and tapping patterns in feels only barely interactive. It’s tough to predict the results and the patterns generally mutate on their own. The app is clearly geared for casual users, though it’s pretty wonderful for that audience. If you want depth, I’d stay tuned for the launch of RjDj; its generative apps, built in the open-source modular multimedia software Pd, are virtually unlimited in their musical capabilities, and they make use of the iPhone’s mic and sensors. (More on RjDj coming later this week.) See also full-featured generative software on PC/Mac, including the free Nodal, the excellent and deep Intermorphic offerings (from a team that has collaborated with Eno in the past), or even the game soundtrack for EA’s Spore, led by Eno as composer.

But that said, the compositions here are really beautiful, and it’s fantastic to watch the Apple mobile morph from simple playback devices into generative, interactive computers. Any fan of Eno or generative music will definitely want to snap this up for US$3.99.

Bloom @ iTunes App Store

Here’s what the app sounds like:

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flight404’s Magnetosphere the New Visualizer in iTunes 8?


Nova (audio by Helios) from flight404 on Vimeo.

The rumor mill’s conventional wisdom is that iTunes 8 will be part of Apple’s music-themed press event next week. That’s a safe bet — iTunes 7 is clearly due for an update. But Allan White has some interesting speculation with which I’m inclined to agree. There’s an excellent change Robert Hodgin’s excellent Magnetosphere visualizer is going to become an official visualizer for iTunes 8. That’s be a big win for Processing (site | cdmo tag), the visual code “sketching” tool — and a likely time suck for your productivity next week, if true, as you stare into its hypnotic pulsing orbs. (Just fair warning.)

Allan White writes on his blog — a lovely visit for fans of music and visualization:

[Robert] Hodgins built a wonderful iTunes visualizer called Magnetosphere a while back – which mysteriously disappeared from his site a few months back. I wrote him, and he said that it had been sold to a third party. There’s strong evidence that this third party is in fact Apple, and that it may ship with iTunes 8, which could be shown as soon as next week at an iPod Event.

iTunes 8 Rumors: is Magnetosphere the New Visualizer?

One way or another, it looks like we will be getting the visualizer. And getting it officially would be terrific — it’s about time the fairly moribund world of visualizers was reignited. (Just remember, musicians, work with a real VJ/visualist when playing live for the full experience. End public service announcement.)

Magnetosphere Video
(Above, a reskinned take on the original — Robert does wonderful things with iterating his code)

Magnetosphere iTunes Plugin Page

Flight404 on Create Digital Motion

iPhone Ups and Downs, Unhappy Developers, and the MIDI Controllers You Can’t Have Yet

Whether you care about the iPhone or not, the Summer of iPhone Development reveals a lot about where mobile computing, and mobile music creation, might be headed. That includes Apple’s challenges as well as its accomplishments.

Despite the hype around Apple’s platform, the iPhone and iPod Touch have some strengths and weaknesses, just as any platform does. The strengths you probably know well by now: slick UIs, rich, mobile-optimized developer tools, and a device people love. That has given us some interesting, genuinely-useful music tools amidst the toys and novelties, demonstrating how even a niche can benefit from development capabilities. But the tight development and distribution restrictions, imposed by Apple and their exclusive US service provider AT&T, have compounded some of the negatives of the device. The result is a platform that has some developers raving and some ranting (sometimes simultaneously).

The big news for digital musicians, specifically, is that restrictions created by Apple may keep some music apps from shipping, or for supporting Apple’s official, exclusive SDK and store.

Case in point: the tasty-looking MIDI controller you see above hasn’t made it into the store – and it’s not alone. If the developer were able to distribute it, you’d have it right now. With Apple controlling the store, you might have it tomorrow, or next month, or never – the frustrating thing being, the developer doesn’t even know. And poor communication in regards to the store is just one challenge that’s turning some developers off from Apple’s device.

Digital music creation was built on the openness of the Windows, Mac, Linux, and even Palm and Windows Mobile platforms. That means the situation with Apple’s locked-down development channels is one to watch closely. It also could mean the jailbroken, hacked iPhone platform is here to stay — and that competing platforms could gain some ammunition from Apple’s relatively closed nature.

Not All Developers Are Happy

It goes without saying that some of Apple’s moves have made some developers very happy indeed. The iPhone/iPod Touch is a platform that strikes a unique balance between desktop-class functionality and what’s needed on a mobile device. Developers have complained that platforms like PalmOS or Java ME are overly stripped-down for mobiles, whereas Windows Mobile isn’t optimized enough and is too much like the desktop OS. Apple has done a lot to balance those concerns and wrap it into a beautifully-designed UI and hardware. (To see just how much they’ve done, look no further than AppleInsider’s iPhone 2.0 critique. Even as they complain about the iPhone’s flaws, they note the ways in which competing devices are worse.)

But that doesn’t mean all of Apple’s developers are happy campers. Here’s a quick round-up of some of the complaints:

Hello, world. Hello, annoyed developers. (Hey, the squeaky wheel gets the grease, right? So keep complaining!) SDK photo: Phil Dokas.

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iTunes App Store is Here, But Early Music Entries May Disappoint

Hmmm. This looks like just hours of fun.

Assuming you’ve survived hours of waiting on line or weathered various technical problems, Apple’s app store is online. Anyone with iTunes can have a look; it’s right inside the iTunes Store (formerly the iTunes Music Store). But while Apple’s development platform is impressive, early in the game a lot of the actual music apps seem to me to be, frankly, underwhelming. (Some of the non-musical apps look far better, like the lovely free client for awesome note-taking service Evernote.)

Click through to App Store > Music, and you may feel like you’ve entered a time warp to simplistic handheld music apps from the Palm and Windows Mobile platforms, only dressed up with shiny new eye candy – and $5 and $10 prices. You’ve got your choice of several guitar tuners and metronomes, and various sound toys that mimic instruments. Also, I find the iTunes interface rather annoying. You get a bunch of shiny icons but it’s hard to find specific tools. So, after all these years, are we still struggling to catch up to late 90s Palm apps? Really?

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Radiohead Remixing: Contest, Full Stems via iTunes and GarageBand

nudegb 

The era of artists regularly releasing stems for remixing seems imminent. In the meantime, we see occasional examples of artists who get it. Radiohead have a new feature on their tune Nude, promoted with Apple. Purchase stems of a song (that’s by stem, so you pay US$0.99 * 5 stems + 1 full song if you want everything), and you get audio via iTunes Plus. Purchase the full set, and you can also download a GarageBand / Logic Pro-compatible project with all loop, tempo, and key information embedded, as pictured at top. (Unless I’m mistaken, that’s also the ideal way to get uncompressed audio for use in other tools.)

nudeitunes

If you happen to prefer another tool for remixing (say, one that rhymes with Mabledon Dive and is often seen running on computers from Apple), these are just DRM-free audio files, so the choice is yours. Upload the finished results to the Web, and the band will review submissions and open them to votes. There are already a number of remixes up at the moment.

NUDE RE/MIX on iTunes

Radiohead Remix Site

Hmmm, nude remixing? Brings new meaning to “bedroom producer.” Sorry, couldn’t resist.

Radiohead does specify that you can’t use these for commercial purposes; it’s too bad they didn’t choose to apply a Creative Commons non-commercial license, which would formalize essentially what they’re saying. But this is otherwise done quite nicely, nonetheless, and I hope we see more of this.

Like remixable music? Nine Inch Nails has a whole remix site, and indie label Magnatune lets you remix all their artists’ work via a Creative Commons license (though they typically don’t offer stems). Online music outlet Dance Tracks Digital goes beyond stems with full Ableton Live-ready projects, suitable for DJs. That’s just for starters; if you have other favorite remix resources, let us know.