TouchOSC Controller with Template Editing Coming Soon to iPhone, iPod touch

touchosc

The beauty of using touch for controllers is flexibility. Sure, you give up tactile feedback – but you can also quickly make your own layouts, make touch controllers an ideal complement to your existing hardware gear (the stuff with physical knobs and faders and pads).

For that reason, we’re all eagerly anticipating an upcoming version of the awesome OSC-based iPhone/iPod touch controller, TouchOSC.

http://hexler.net/software/touchosc

The included layouts are already fantastic, with rotaries and virtual buttons and multi-faders and toggles and X/Y pads. But custom control would be even better. Creator hexler writes CDM with the latest:

The long-awaited update to TouchOSC that will allow for custom layouts has just been submitted for review to Apple,
so I hope that as soon as next week it will be available as a free update to all users on the App Store.

Together with this release (1.3) there will be a free editor application to visually design and upload layouts to the device. You can take a look at the last beta version I published if you want, there’s both Windows and OS X versions available, but I will also prepare a Linux version as soon as possible, of course without the new version of TouchOSC this is but a preview of things to come:

http://dev.hexler.net/touchosc/touchosc-editor-0.7-osx.zip
http://dev.hexler.net/touchosc/touchosc-editor-0.7-win32.zip
http://dev.hexler.net/touchosc/touchosc-default-layouts.zip

And nicely enough, the editor is built in cross-platform Java, which I think makes a whole lot of sense. (Go Java, Python, etc., rather than getting stuck in hard-to-port platform-specific stuff like Cocoa.)

Thanks, hexler! I don’t have a video of the new features yet, so instead here’s a nice novelty – the beginnings of a creation using the free SuperCollider (which runs OSC natively) in combination with TouchOSC to make a custom step sequencer. Should fuel other ideas, too:

Record it Live to the Internet: Indaba Reveals JavaFX-Powered Online Recording Studio

indababig

Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their official endorsement.

Indaba, along with some others, already had an online music production tool. The new version expands on that idea, allowing you to record audio signal directly online, and beefing up tools for mixing, editing, and looping. Just like tools like GarageBand, a pre-built set of loops is ready for people to quickly mock up songs.

With some help from Sun’s JavaFX technology, the browser/desktop barrier isn’t as noticeable. You get a graphical-looking interface that works the same anywhere, plus the ability to drag audio files to and from your desktop.

indabamusic.com

javafx.com

Interestingly, Weezer’s endorsement focuses on the fact that they don’t know how to use other music software. I have to admit some skepticism here – a lot of musicians I think are savvy enough to get to use creative new music software, and a lot of the basic functions of the Indaba software itself are straight out of tools like ACID and GarageBand. Nor do you have to worry about any JavaFX tool blowing away your REAPER, Logic, Live, Pro Tools… well, you know.

On the other hand, while this is basically just an ACID-style audio production station in the browser, I’m curious about what new applications might take advantage of in-browser collaboration that don’t look like existing audio tools. Maybe we’ll have specialized tools for working out specific ideas or sharing snippets in-progress. And there’s no question that building some tools in the browser makes sharing more immediate.

I’ll be talking to the Indaba folks and the JavaFX team a little bit about the technology, and with Sun in particular I’ll be sure to ask about some of the future potential here for other tools. If you have questions, let me know.

indabafx

Handmade (and Handheld) Music in Brooklyn, Plus Online Stream, Thursday

The Gamelatron at the Chelsea Museaum Teaser

Handmade Music hits Brooklyn again Thursday night with a terrific lineup:

  • Robotic gamelan instruments with the Gamelatron, created by Zemi17 and the League of Electronic Musical Urban Robots (LEMUR) – check the video above!
  • Rescued PDAs and iPods making music, with the Linux-powered ReWare project (which even allows you to run Pd on an old iPod), by Hans-Christoph Steiner – expect a box full of handhelds making noise
  • Gestural Android handheld music, as I demonstrate the possibilities of the Google Android platform and G1 phone for OSC
  • The Arduino-based Hard/Soft synth, designed by Gijs Gieskes and built by MAKE’s Collin Cunningham

Full project details at:

http://handmademusic.noisepages.com/

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Reminder: Noise Toy Making, Alternative Music Software Playing Tonight in Brooklyn!

Make me!

Once a month, CDM goes from its virtual state to a sort of augmented reality existence in Brooklyn. (In Williamsburg, no less, which has itself been augmenting itself into neighborhoods formerly known as Bushwick.) Tonight is one of those times.

If you’re in Brooklyn, you should come enter our physical dimensions so you can:

  • make your own NoiseToy with Loud Objects’ Tristan Perich, and take it home for the low, low price of ten clams. (Dollars, though I think clams are actually worth more at the moment. I’ll eat the clams.)
  • witness strange, wonderful things happen in the areas of audiovisual virtual reality and free, new sequencers for Mac and PC
  • watch me make a fantastic musical Processing sketch work, shipped over the Interwires from Spain!
  • hang out with us and discuss our other projects that don’t work (because, really, that’s part of the process

TONIGHT = 7:30 pm (drop by late if you must) = Brooklyn, here

If you are separated from Brooklyn by time and space, fret not. I’m working on a site that will start to document these projects, and we’re extending our geographical dimensions so that these events start happening in other cities / countries / continents (perhaps among the all-Firefox crowd in Antarctica, where I gather they use Linux as they actually are penguins).

Also, a lot of these hardware and software projects are available for your consumption — sometimes free (as in beer and freedom), so we can all share the love.

For instance, learn about / acquire a Noise Toy on the Noise Toy site!
http://www.loudobjects.com/kit/

But it’s my belief that the future of CDM really depends on the interplay between physical and virtual reality in all sorts of dimensions. That is, so long as in the process I don’t become unstuck from time. I’ve watched Lost / Doctor Who, and that often ends badly.

Handmade Music: Creative Hardware + Software, Plus Make Your Own Noise Toy


Wall•E Loves Noise Toys (part 1) from Gian Pablo Villamil on Vimeo.

This Thursday night, if you’re in NYC, you’ll want to be in Brooklyn – and around the world, stay tuned as always to CDM.

Handmade Music projects will again explode into the nerdster party in Brooklyn, with more ways to get involved worldwide. The science fair-meets-music lounge event hits Thursday night, and this time, you can walk home with your very own noisemakers – no musical or electronic experience required.

Tristan Perich, composer, sound artist, inventor, and 1-bit music maker will be onhand from Loud Objects to share the Noise Toy kit. He’ll walk you through making one, talk about how it works, and we’ll make a little racket.

And once we get a few of those kits made, you’ll be welcome to join in an impromptu Noise Toy Ensemble!

If you fancy higher-fi, digital music and virtual reality, we’ve got you covered, too, with a whole bunch of software projects.

  • Noise Toy workshop with Loud Objects / Tristan Perich: Learn how this cheap kit can make glitchy sounds like Bzzzzrrrreeeeepehkhkhkhhhhhhhk! Workshop + kits – make one for free, $10 suggested donation to take it home!
  • Force fields: Pulsantes is pulsating musical sequencer software with interconnected rings and force fields generating rhythms, created by Spanish artist Jaime Munarriz. (Jaime can’t be there, so I’m bringing his work!)
  • Nintendo instruments and organic musical chemistry: glitchDS is a free cellular autamaton-based musical sequencer, ported from Nintendo DS to PC/Mac – this and other sound toys by Bret Truchan.
  • Artificial musical realities: jReality is a Java library for creating real-time interactive audiovisual apps in 3D, with fully three-dimensional sound and visuals, motion tracking, stereo projection, and more. Peter Brinkmann shows off the work of the jReality project, including his own sound components.
  • Wireless Sound Objects by Eric Beug are the equivalent of a wire-free modular synthesizer, for improvisation, performance, and education.
  • Free business-card kits for exploring basic sound circuitry from PAiA didn’t ship in time for last month’s event, but they’re here now — get your free kit while they last, then draw your own sound controllers with pencils!

Presented by createdigitalmusic.com with our friends at music trend-setters XLR8R.com, DIY bible makezine.com, and self-made marketplace Etsy.com

Hosted by artists’ facility and happening location 3rd Ward

7:30pm, Thursday, March 19 – FREE!
3rd Ward is located at 195 Morgan Ave., at the corner of Stagg St., in East Williamsburg, Brooklyn.
(near the Grand St L train)
Directions
RSVP: handmade@3rdward.com

More on the projects – and many of these are available online, so I’m still working on ways of holding virtual Handmade Music parties, too.

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