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	<title>Create Digital Music &#187; Jitter</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd</title>
		<link>http://createdigitalmusic.com/2009/04/06/more-maxunity-game-engine-goodness-with-powerful-toolkit-for-max-jitter-pd/</link>
		<comments>http://createdigitalmusic.com/2009/04/06/more-maxunity-game-engine-goodness-with-powerful-toolkit-for-max-jitter-pd/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 01:38:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[downsampled]]></category>
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		<category><![CDATA[game-development]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[networked-music]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
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		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5548</guid>
		<description><![CDATA[Take a powerful game engine (for animation, 2D and 3D graphics, physics, and on-screen interaction). Add the flexibility of a visual development environment for programming with virtual patch cords, for rich sonic and musical capabilities plus easy interaction with data and input. That&#8217;s the idea of combining something like Unity 3D with Max/MSP. In the [...]]]></description>
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<p>Take a powerful game engine (for animation, 2D and 3D graphics, physics, and on-screen interaction). Add the flexibility of a visual development environment for programming with virtual patch cords, for rich sonic and musical capabilities plus easy interaction with data and input. That&#8217;s the idea of combining something like Unity 3D with Max/MSP. In the <a href="http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/">example from earlier today</a>, the solution simply routed basic data from a Unity-based game to a responsive music engine in Max. </p>
<p>In the case of [myu] &#8211; the Max Unity Interoperability Toolkit &#8211; that integration goes further still. Developed at the DISIS (Digital Interactive Sound &#038; Intermedia Studio) at Virginia Tech, [myu] allows bi-directional integration of the Unity engine with Max or Pd. The two tools use netsend/netreceive to send data via TCP and glue the two together.</p>
<p>For visualists using Jitter, you can even exchange texture data, which offers some mind-blowing powers for live visuals.</p>
<p><a href="http://disis.music.vt.edu/main/portfolio.html">Download at Virginia Tech</a> &#8212; bonus, an extension of the aka.wiiremote object so you can use the lovely Wii Fit controller, among various other projects<br />
<a href="http://forum.unity3d.com/viewtopic.php?p=128069">Discussion on the Unity Community Forums</a><br />
<a href="http://www.cycling74.com/forums/index.php?t=msg&#038;goto=169429&#038;rid=0&#038;S=82ae57d2e338d4a95c61efea47e0569d">Discussion on the Cycling &#8216;74 forum</a><br />
<a href="http://disis.music.vt.edu/main/index.html">Virginia Tech DISIS</a></p>
<p>As an interactive prototyping tool, this should have a lot of potential for lovers of patch-style programming. </p>
<p>Thanks to Dr. Ivica Ico Bukvic, DISIS Director and researcher, for sending in his project. I&#8217;ll be curious to see what other people might do with this.</p>
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		<title>Max 5 Bug Squash, Expo74 Max/MSP/Jitter Event in April</title>
		<link>http://createdigitalmusic.com/2009/02/25/max-5-bug-squash-expo74-maxmspjitter-event-in-april/</link>
		<comments>http://createdigitalmusic.com/2009/02/25/max-5-bug-squash-expo74-maxmspjitter-event-in-april/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 16:34:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[bugsquash]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-5]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[san-francisco]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5162</guid>
		<description><![CDATA[Max/MSP: it does a body good! Photo (CC Yao Chung-Han / worKingLab)
If you haven&#8217;t been following Max 5 updates, the folks at Cycling &#8216;74 have been aggressively bug squashing. The changelog for 5.0.6 alone is exhaustive. (Via @rekkerd on Twitter, of rekkerd.org.)
Updated: Also new in Max 5, it&#8217;s now possible as of 5.0.6 to properly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/workinglab/132482842/"><img src="http://farm1.static.flickr.com/51/132482842_bdb196e33a.jpg?v=0"></a></p>
<div class="imgcaption">Max/MSP: it does a body good! Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a> Yao Chung-Han / <a href="http://www.flickr.com/people/workinglab/">worKingLab</a>)</div>
<p>If you haven&#8217;t been following Max 5 updates, the folks at Cycling &#8216;74 have been aggressively bug squashing. The changelog for <a href="http://www.cycling74.com/version/version_5_0_6.html">5.0.6 alone is exhaustive</a>. (Via <a href="http://twitter.com/rekkerd">@rekkerd on Twitter</a>, of <a href="http://twitter.com/rekkerd">rekkerd.org</a>.)</p>
<p><strong>Updated:</strong> Also new in Max 5, it&#8217;s now possible as of 5.0.6 to properly save your patches to a version control repository. Don&#8217;t know what that is? Now&#8217;s a perfect time to find out &#8212; it means it&#8217;ll be easier to track changes you make to your own patches, and easier to collaborate with other people. And it&#8217;s free. From <a href="http://compusition.com/">adamj</a>, on comments:</p>
<blockquote><p>RE: the diff&#8217;ing issue I was talking about above. Timothy Place (one of the Max developers) shared this helpful tidbit:</p>
<p>&#8220;Since the change log is a mile long, I&#8217;ll point out an obscure new power-user feature in Max 5.0.6.</p>
<p>You can send a new message to Max like this (or put it in an init file):<br />
   ;max sortpatcherdictonsave 1</p>
<p>This makes it so that the JSON files that are use by Max for saving patches will keep the dictionary in the same order (alphabetized) every time you save.  If you are keeping your patches in version control (e.g. SVN, GIT, CVS, etc.) then this should make your diffs a lot more usable.&#8221;</p></blockquote>
<p>See: <a href="http://createdigitalmusic.com/2009/02/18/version-control-and-sharing-for-patching-keep-those-max-pd-patches-in-order-with-git/">Version Control and Sharing for Patching: Keep Those Max, Pd Patches in Order with Git</a></p>
<p>And in other Max news, Expo74 will be a full-blown Max conference in April in San Francisco. You still have a few days to lock in the US$295 intro price (through 3/1). On the menu:</p>
<ul>
<li>C74-taught workshops for users: live looping, 3D, Max for Live, new timing objects, etc.</li>
<li>Workshops for developers: C programming and the Max external API</li>
<li>Special guest speakers, including Robert Henke &#8212; but also Miller Puckette, the creator of the original Max and developer of Cycling &#8217;74&#8217;s open-source rival Pd.</li>
<li>An afternoon on teaching Max</li>
<li>A &#8220;Science Fair&#8221; for sharing projects</li>
<li>Field trips</li>
<li>A &#8220;Relationship Manager&#8221; &#8211; a sort of conference concierge &#8211; plus access to the C74 folks, a bit like the Apple Worldwide Developer Conference</li>
</ul>
<p><a href="http://expo74.net/index.html">Expo74</a></p>
<p>It&#8217;s good stuff. And the price seems a very reasonable deal for a conference.</p>
<p>You know, it also reminds me that some of the events around the open-source tools could be friendlier than they are. And we like <a href="http://createdigitalmusic.com/tag/handmade-music">science fairs</a>. I&#8217;m not sure that I&#8217;ll be able to make it out to California in April (I&#8217;ll be there in March for the Game Developer Conference), but eager to hear how this goes.</p>
<p><a href="http://flickr.com/photos/julianbleecker/325440062/"><img src="http://farm1.static.flickr.com/142/325440062_6cbcdf60e8.jpg?v=0"></a></p>
<div class="imgcaption">Now that&#8217;s my kind of Max patch UI. As designed by Keith A. McMillen; photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://flickr.com/people/julianbleecker/">Julian Bleecker</a>.</div>
<p>But speaking of open source, don&#8217;t want to spend April at an event for a proprietary tool? Prefer the East Coast to the West Coast? Like code better than patching? Like tools that begin with the letter &#8220;S&#8221; better than the letter &#8220;M&#8221;? Want tools that make you think of supermassive black holes? Oh, April in North America has you covered regardless of what you like. One moment while I write up <a href="http://createdigitalmusic.com/2009/02/25/free-software-events-pure-data-in-brazil-supercollider-in-nyc-and-at-wesleyan/">another post&#8230;</a></p>
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		<title>Ready to Learn Max/MSP/Jitter? Full-Week Intensive in NYC</title>
		<link>http://createdigitalmusic.com/2009/01/30/ready-to-learn-maxmspjitter-full-week-intensive-in-nyc/</link>
		<comments>http://createdigitalmusic.com/2009/01/30/ready-to-learn-maxmspjitter-full-week-intensive-in-nyc/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 16:59:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[harvestworks]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-5]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[patching]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4881</guid>
		<description><![CDATA[We get the &#8220;where do I go to learn this stuff&#8221; question a lot in the inbox. With Max for Live coming later this year, bringing the powers of Max to Ableton Live, I imagine the hunger for knowledge on that tool will be all the greater. (At the same time, I think the growing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/01/streetfighter.jpg"></p>
<p>We get the &#8220;where do I go to learn this stuff&#8221; question a lot in the inbox. With Max for Live coming later this year, bringing the powers of Max to Ableton Live, I imagine the hunger for knowledge on that tool will be all the greater. (At the same time, I think the growing popularity of DIY tools means that it won&#8217;t make alternative tools like SuperCollider, Pd, Csound and the like <em>less</em> popular &#8212; I think we&#8217;ll see a growing trend toward all of these tools, provided we can show folks how to use them and get better at them ourselves!)</p>
<p>I know one route that has been successful for many people is the coursework at Harvestworks, the storied research and study center in New York. I can heartily endorse this one and say that, while I know and am friends with all the faculty, I have absolutely no investment in this. Dafna Naphtali, Hans Tammen, and Zach Seldess will all be teaching week-long intensives at Harvestworks in Manhattan. They&#8217;re not cheap &#8211; $1275 for the whole week &#8211; but I know some people have even flown to New York from other parts of the world to study up. </p>
<p>And what does all this mean? Well, it means you can turn <a href="http://www.zacharyseldess.com/works.html">Street Fighter, the game, into an improvisational ballet</a> as instructor Zachary Seldess has done (above). Among other things, of course.</p>
<p>If it&#8217;s all out of your budget, don&#8217;t worry; we&#8217;ll have some other learning resources for you soon. But for those of you who can take the plunge, here are some details:<span id="more-4881"></span></p>
<p>(apologies for copy-and-paste, which I always smugly say I don&#8217;t do, but I&#8217;m in a rush)</p>
<blockquote><p>HARVESTWORKS DIGITAL MEDIA ARTS CENTER, NEW YORK</p>
<p>&#8212;&#8211;> MAX/MSP/JITTER FULL WEEK INTENSIVE COURSE</p>
<p>Dafna Naphtali / Zachary Seldess / Hans Tammen<br />
Mondays through Fridays 10am to 6pm<br />
Section A: March 23 through 27<br />
Section B: August 31 through September 4</p>
<p>Cost: $1275 (incl. Harvestworks Membership)</p>
<p>Location: Harvestworks (http://www.harvestworks.org)<br />
596 Broadway #602<br />
New York City, NY 10012 (at Houston St)<br />
Subway: F/V Broadway/Lafayette, 6 Bleecker, W/R Prince</p>
<p>From its central SoHo location in New York City, Harvestworks brings together innovative practitioners from all branches of the digital arts, and provides a vital context and catalyst for creativity in the field. For the last thirty years we have offered artists on-site recording studios, programming services, workshops, classes and one-on-one tutorials in emerging technologies supporting the pioneers of computer music with equipment and instruction. As a tool for artists, Max has been a central part of the Harvestworks program for almost 20 years. We offer regularly scheduled year-round classes and workshops on a wide variety of topics relating to Max/MSP and Jitter; as well as our Certificate Program, a flexible course of one-on-one instruction.</p>
<p>Now, Harvestworks is offering a full-week, 40hr crash course in the basics of Max/MSP and Jitter, run by veteran Max programmer Dafna Naphtali, Harvestworks engineer and teacher Zachary Seldess, and Harvestworks&#8217; Deputy Director Hans Tammen. The course is designed for beginners who want to get a head start with this software package. The course may be especially appealing to artists living outside of New York City who don&#8217;t have the opportunity to learn Max in their own hometown and who would enjoy a week in New York City.</p>
<p>The cost of the course is $1200, plus $75 for the annual Harvestworks membership that is required to take the course. The courses are Mondays through Fridays 10am to 6pm. Working in our computer lab after 6pm can also be arranged. Lecture demonstrations will alternate with practice time, and some of our Max-savvy interns can be available to assist during practice time. Workstations with Max/MSP/Jitter will be available, but it is also recommended that you bring your own laptop. The course will provide lots of practice and sample patches. Students enrolled in Max/MSP/Jitter related classes at Harvestworks are eligible for Cycling 74&#8217;s educational discount when purchasing the software. The course is limited to 10 students.</p>
<p>We will not provide meals or snacks for the course, but can point to lots of cheap dining places in the neighborhood. We also cannot provide accommodations, but can help with posting requests or bringing you in contact with other artists who might be able to help.</p>
<p>To sign up for the course, or if you have further questions, please call Hans Tammen at 212-431-1130 ext 13, or go to our webstore at<br />
http://www.harvestworks.org/cms/index.php/Classes/Classes-new.html<br />
In his interview on Cycling74&#8217;s website, Hans Tammen gives a few insights into Max teaching at Harvestworks: http://www.cycling74.com/story/2008/9/15/113650/347</p>
<p>MAX CRASH COURSE OUTLINE:</p>
<p>Day 1 &#8211; The Basics: Objects vs. messages vs. comments; ordering of operations; math in Max; scaling and mapping ranges of numbers; playing sound files.<br />
Day 2 &#8211; Basics of modular programming; live audio input; recording sound files; simple data storage.<br />
Day 3 &#8211; Controlled chaos; useful GUI objects; more data storage; basics of synthesis.<br />
Day 4: Interfacing with the outside world. Overview of MIDI, the HI object (game controllers), Wii controller, the Harvestworks Sensor Station, using a Wacom tablet. Wireless Miditron. Data storage.<br />
Day 5: Introduction to Jitter: Jitter matrix; basic matrix processing; playing and basic manipulation of QuickTime movies; basics of Open GL.</p>
<p>INSTRUCTOR BIOS:</p>
<p>DAFNA NAPHTALI has been a Max teacher and programmer at Harvestworks since 1995. She earned a degree in Music Technology at NYU.  She was Chief Engineer of the NYU Music Technology Studios until 1998, and has taught Max there as an adjunct instructor since 1996. Naphtali is also an academic advisor for both undergraduate and graduate students in NYU&#8217;s Music Technology program. She was a programmer for two years for many artists and her own projects at multi-channel sound gallery Engine 27. As a composer, writing custom Max/MSP programs since 1992 has enabled her to perform and compose using her laptop-based noise/audio processing &ldquo;instrument&rdquo; to alter the sound of her singing, vocalisms, personalized recordings as well as the sound of any musician playing with her. She has received commissions and awards from New York Foundation for the Arts, New York State Council on the Arts, Meet the Composer, Experimental TV Center, American Composers Forum,  Brecht Forum, and has held residencies at STEIM (Holland), Music OMI and iEAR at Rensselaer  Polytechnical  Institute. <a href="http://www.dafna.info">http://www.dafna.info</a></p>
<p>ZACHARY SELDESS currently works at Harvestworks as a resident Programmer/Teacher, and at Brooklyn College CUNY as adjunct faculty. He also works at The CUNY Graduate Center&rsquo;s New media Lab creating interactive virtual sound environments in 3D Game Space using the Torque Game Engine and Max/MSP. He is currently pursuing a PhD in composition at The Graduate Center CUNY where his primary teachers are Amnon Wolman and Morton Subotnick. Previously he worked as a performer, composer, private teacher and adjunct professor at Wilbur Wright College and Harold Washington College in Chicago. As a composer, Zachary has collaborated with artists in many mediums including theater, dance, film, and poetry. He spends much of his time these days creating interactive media artwork, particularly within the Max/MSP/Jitter programming environment. Programming projects include work with Jane Rigler on Manhattan New Music Project&#8217;s &#8220;Music Cre8tor&#8221;, a sensor/software music-creating interface for developmentally challenged children.<br />
<a href="http://www.zacharyseldess.com/">http://www.zacharyseldess.com/</a></p>
<p>HANS TAMMEN is currently Deputy Director at Harvestworks, and is responsible for the oversight of all projects related to Max/MSP/Jitter and Physical Computing, as well as managing the education program and the studios. In this position he encounters the projects of approx. 250 clients, students and Artist In Residence per year. After an initial degree in Adult Education in 1988 he taught as an adjunct at Kassel University, and as part of his works as a union technology consultant from 1992 to 2000 he held about 120 one to five-day seminars using modern seminar techniques like metaplan, role-plays, and others. As a composer/guitarist he is best known for his &#8220;Endangered Guitar&#8221; works, interfacing his guitar with Max/MSP. Signal To Noise called his works &#8220;&#8230;a killer tour de force of post-everything guitar damage&#8221;, All Music Guide recommended him: &#8220;&#8230;clearly one of the best experimental guitarists to come forward during the 1990s.&#8221; <a href="http://www.tammen.org">http://www.tammen.org</a>.</p></blockquote>
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		<title>Max For Live is Max In Live: MSP, Jitter, OSC, and All; The Open Source Side?</title>
		<link>http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/</link>
		<comments>http://createdigitalmusic.com/2009/01/16/max-for-live-is-max-in-live-msp-jitter-osc-and-all-the-open-source-side/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:26:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Jitter]]></category>
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		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
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		<category><![CDATA[namm09]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
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		<description><![CDATA[Standing on Max patches. Photo (CC) Sklathill. 
Many people are asking about what Max for Live can do. That&#8217;s a short answer: everything Max/MSP/Jitter can, plus some new stuff to make it work with Ableton Live. It might be better called &#8220;Max in Live.&#8221; Max for Live has all the objects that Max/MSP and Jitter [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/sklathill/487923142/in/photostream/"><img src="http://farm1.static.flickr.com/205/487923142_b5abf2db25.jpg?v=0" /></a></p>
<div class="imgcaption">Standing on Max patches. Photo (CC) Sklathill. </div>
<p>Many people are asking about what Max for Live can do. That&rsquo;s a short answer: everything Max/MSP/Jitter can, <em>plus</em> some new stuff to make it work with Ableton Live. It might be better called &ldquo;Max in Live.&rdquo; Max for Live has all the objects that Max/MSP and Jitter have &ndash; all of them. Right now, I&rsquo;m gathering a big part of the testing Cycling &lsquo;74 is doing is to try to make anything <em>not work</em>, but so far, it sounds as though everything does. That means Max for Live is an environment for JavaScript and Java. It means you could have Processing sketches, wrapped in Max patches, running in Live. </p>
<p>And it also means you get Jitter, which gives you video playback, processing, and output, plus 3D visuals. You&rsquo;ll apparently be able to open a window for output, just as in Jitter. So you could have Live sets that trigger video clips, all from within the same tool &ndash; or, if that sounds unwieldy on one machine, have a Max patch that communicates with any visual app you like on another machine.</p>
<p> <span id="more-4781"></span>
</p>
<p>You can&rsquo;t open Max patches directly, but so long as you own Max 5, you can adapt them to Max for Live into a device.</p>
<p>This also means that whether or not Live 8 supports OSC (it looks as though it doesn&rsquo;t), you will be able to add that support however you like via Max for Live.</p>
<p>On top of this, you&rsquo;ll get a collection of new objects that allow Max for Live to use UI elements from Live, interface with the program as Devices, and listen to and control events in the Live interface (like manipulating clips, Devices, warp markers, and whatever else they choose to support). It&rsquo;s this interface area that&rsquo;s really new, and that I hope to cover more soon.</p>
<p>The only catch to this is you have to make an investment in software before you get started. If you want to run Max for Live, you need to buy Live 8 <em>and</em> buy Max for Live as an add-on. (Ableton has said it&rsquo;ll be a separate product, but no word yet on pricing.) If you already own Max 5, you&rsquo;ll still need to buy Max for Live (though again, no word on discounts). And you will still need to own the standalone Max if you want to use your patches without starting Live.</p>
<p>For more discussion, there&rsquo;s a thread on the Cycling &lsquo;74 forum:</p>
<p><a href="http://www.cycling74.com/forums/index.php?t=msg&amp;th=37492">&quot;Max for Live&quot;?</a></p>
<p>Jeremy Bernstein of Cycling &lsquo;74 says it best here:</p>
<blockquote><p>Max for Live is, well, a superset of Max. :) MaxMSPJitter + special features for Live integration      <br />If you want to create a Max Device from a Max patch, you can currently copy and paste the main patcher into an empty device. We&#8217;ll probably offer a simple converter at some point, as well.</p>
</blockquote>
<p>Right. What he said.</p>
<h3>What Might it Mean for Open Source?</h3>
<p>You can see that this is good news for:</p>
<ul>
<li>Max and patching (a huge boost to DIY software) </li>
<li>OSC (the open communications protocol, supported &ndash; indirectly &ndash; for the first time) </li>
<li>monome (because all those patches can be adapted for Live, which was a popular app to use anyway) </li>
</ul>
<p>It&rsquo;s not such fantastic news for the open source world or competing tools, because this is a very proprietary and vendor-specific solution. That&rsquo;s not a criticism, just an observation &ndash; I know fantastic people and friends who are supported by the business model that&rsquo;s here. But it is worth noting, because I believe healthy software ecosystems incorporate <em>both</em> free and commercial models, and fully open and fully &ldquo;integrated&rdquo; (which are sometimes more closed) solutions. There&rsquo;s no question where this lies. You&rsquo;ll need the full version of Max to use these patches with even another host &ndash; and you&rsquo;re likely to miss some of the specific solutions here.</p>
<p>That said, I think it&rsquo;s still an opportunity for open source alternatives to differentiate themselves, and for the two to coexist harmoniously. For starters, open source software will have an easier in when it comes to talking to Live, if there&rsquo;s a friendly set of Max for Live patches that help communicate with other tools. Also, open source software can be two things this solution is not &ndash; lightweight, and free. It&rsquo;s also an opportunity for open source hardware to interface with this solution (again, see: monome, which I still think has some elegance things like the APC40 lack).</p>
<p>In fact, there&rsquo;s so much power by the time you put together Live and Max and all your plug-ins (too &hellip; much &hellip; POWER!!)&#160; that I could see some people finding it refreshing performing with just a simple Processing sketch and <em>turning everything else off</em>. </p>
<p>I might even go so far to say that, by association, Max&rsquo;s open-source cousin Pd could benefit from this. (I don&rsquo;t see Pd working in Live any time soon, though.) I do hope that Max patchers release at least some of their work as open source patches for others to use. Flash is a great example of a proprietary tool that has generated fantastic open source tools around it. That means you get Adobe&rsquo;s support and quality level, but you can still share code &ndash; and clearly, the Max world can do some of the same things.</p>
<p>These are ultimately all tools. I&rsquo;m pretty excited about developments in the open source world, and I believe that most people will use a combination of free and commercial tools. 2009 should be a great year for both, which means you&rsquo;ll gravitate toward using the right tool for the job, and for your budget. For those who can&rsquo;t afford all these glitzy new toys, you won&rsquo;t exactly be suffering. (Next week, I&rsquo;m going to try to put together a virtual, open-source &ldquo;NAMM&rdquo; rounding up some of those developments.)</p>
<p>If you asked me to wish for everything I&rsquo;d want to come together, for the kinds of things we advocate on CDM, I couldn&rsquo;t do much better than we&rsquo;re doing already &ndash; and we&rsquo;re only part of the way through January.</p>
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		<title>We Are Hacks: Music and Visual Performance at HOPE, NYC &#8211; Preview</title>
		<link>http://createdigitalmusic.com/2008/07/12/we-are-hacks-music-and-visual-performance-at-hope-nyc-preview/</link>
		<comments>http://createdigitalmusic.com/2008/07/12/we-are-hacks-music-and-visual-performance-at-hope-nyc-preview/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 19:08:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[hope]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[sound-art]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/12/we-are-hacks-music-and-visual-performance-at-hope-nyc-preview/</guid>
		<description><![CDATA[8-bit and robots and odd Max and Reaktor patches and custom visual software and visualizations of data packets and sound made from plants and mutant trumpets and gloves for DJing and laptop music &#8211; we&#8217;ve got quite a lineup here in New York this week.
Friday night, a live audiovisual lineup from the worlds of createdigitalmusic.com [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com/home.php?ref=logo#/event.php?eid=18562638515&amp;ref=mf"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/wearehacks.jpg" /></a></p>
<p>8-bit and robots and odd Max and Reaktor patches and custom visual software and visualizations of data packets and sound made from plants and mutant trumpets and gloves for DJing and laptop music &ndash; we&rsquo;ve got quite a lineup here in New York this week.</p>
<p>Friday night, a live audiovisual lineup from the worlds of createdigitalmusic.com / createdigitalmotion.com invades the <a href="http://www.thelasthope.org/">HOPE conference</a>, aka Hackers on Planet Earth, the three day-long convergence of tech hacking. $10, open to all, 11-2a Friday July 18 at the Hotel Pennsylvania in New York. It&rsquo;s a live digital, technological variety show in a <a href="http://www.savethehotel.org/">doomed NYC landmark hotel</a> with an audience of famous and infamous hackers. (Think Kevin Mitnick <em>and </em>MythBusters&rsquo; Adam Savage <em>and</em> Steven Levy, <a href="http://www.thelasthope.org/speakers.php">all in one place</a>.)</p>
<p><a href="http://www.facebook.com/home.php?ref=logo#/event.php?eid=18562638515&amp;ref=mf">Facebook event page</a>; also on <a href="http://newyork.going.com/event-355040">Going.com</a></p>
<p>Here&rsquo;s a look at the performers and projects. If you can&rsquo;t be in New York, this should give you a little taste of the range of work people are doing here and in our community in general, and I hope to have more coverage after the event.</p>
<p> <object width="581" height="397"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=795383&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=795383&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="397"></embed></object>  <br /><a href="http://www.vimeo.com/795383?pg=embed&amp;sec=795383">Michael Una performing at SYNC Fest 08</a> from <a href="http://www.vimeo.com/michaeluna?pg=embed&amp;sec=795383">Michael Una</a> on <a href="http://vimeo.com?pg=embed&amp;sec=795383">Vimeo</a>.<object width="581" height="436"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=926853&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=926853&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="436"></embed></object>  <br /><a href="http://www.vimeo.com/926853?pg=embed&amp;sec=926853">Robot drummer</a> from <a href="http://www.vimeo.com/michaeluna?pg=embed&amp;sec=926853">Michael Una</a> on <a href="http://vimeo.com?pg=embed&amp;sec=926853">Vimeo</a>.
<p><strong>Michael Una&#8217;s live-looping, robot-drumming, circuit-bending experience</strong></p>
<p>CDM contributor, Circuit Bending Challenge coordinator and sage of all things DIY and sound art Michael joins the ensemble with robotic assistance:</p>
<blockquote><p>I will be using custom-built interface devices, acoustic and circuit-bent instruments, and a robot drummer to create a rhythmic, textured and melodic sonic experience on the fly.</p>
</blockquote>
<p><a href="http://una-love.com">http://una-love.com</a></p>
<p>(Hey, does anyone know why Renee and Michael&rsquo;s site is being blocked by Google? Was it the beat bike or the prayer wheel? What gives?)</p>
</p>
<p><span id="more-3638"></span></p>
<p> <object width="581" height="436"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=383165&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=383165&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="436"></embed></object>  <br /><a href="http://www.vimeo.com/383165?pg=embed&amp;sec=383165">Joshue Ott/superDraw +Ezekiel Honig live at monkeytown</a> from <a href="http://www.vimeo.com/superdraw?pg=embed&amp;sec=383165">superdraw</a> on <a href="http://vimeo.com?pg=embed&amp;sec=383165">Vimeo</a>.
<p><strong>Joshue Ott / superDraw (visuals)</strong></p>
<p><strong>Ezekiel Honig (music)</strong></p>
<blockquote><p><strong>Ott</strong> is the creator of superDraw, a home-made software application which manipulates simple line drawings to create something beautiful and far removed from the original input.</p>
<p>A New York City native, and founder/label manager for the Anticipate and Microcosm labels, <strong>Ezekiel Honig</strong> concentrates on his idiosyncratic brand of emotively warm electronic-acoustic music. Using the loop as more of a tool than a rule, Honig paints outside the lines, nestling into a comfortable space between techno, house and ambient &#8211; using them as reference points from which to stray, rather than as steadfast frameworks. Drawing on the rich history of musique concrete, Honig looks to incorporate a material nature into his music by imbuing it with a host of field recording/found-sound sources in the search for a balance between digital software innovation and the physicality of the world around us. His music is one of contrast and contradiction, combining minimal, abstract tendencies with a core of timeless harmonics &#8211; pairing fuzzy chords with clunky and dirty &quot;mishaps.&quot;</p>
</blockquote>
<p><a href="http://www.ezekielhonig.com/">http://www.ezekielhonig.com/</a></p>
<p><a href="http://www.intervalstudios.com/superdraw/video.html">superDraw</a></p>
<p>&#160;</p>
<p><a href="http://createdigitalmusic.com/images/2008/07/image.png" rel="lightbox"><img title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2008/07/image-thumb.png" width="400" height="224" /></a></p>
<p><strong>Ben Neill&rsquo;s mutantrumpet. </strong></p>
<blockquote><p>Ben Neill will present a new set of music for Neill&rsquo;s newly redesigned original instrument, the mutantrumpet.&#160; Dubbed &ldquo;the mad scientist of dancefloor jazz&rdquo; by CMJ Magazine, Neill&rsquo;s music &ldquo;masterfully blurs the lines between electronic dance music and jazz sounds&rdquo; (Billboard).&#160; This new set of future dub jazz is the most recent chapter in Neill&rsquo;s musical evolution which has included the CDs Green Machine (Astralwerks), Triptycal and Goldbug (Verve) and Automotive (Six Degrees).&#160; Neill has also recently created a new version of his unique electro-acoustic instrument, the mutantrumpet, thanks to a residency at the STEIM studios in Amsterdam.</p>
</blockquote>
<p>We&rsquo;ll have visuals with Ben&rsquo;s work, too; final confirmation of the visualist soon.</p>
<p><a href="http://www.benneill.com/">http://www.benneill.com/</a>     <br /><a href="http://www.myspace.com/benneill">http://www.myspace.com/benneill</a></p>
<p><strong>Bill Jones, visuals</strong></p>
<blockquote><p>Bill Jones, Neill&rsquo;s longtime visual collaborator, has created a new set of interactive video for the set.&#160; The imagery is primarily black and white and evokes a late-night urban vibe inspired by sci-fi noir films such as Godard&rsquo;s Alphaville. The video and music are created as one hybrid form of expression, and the new capabilities of the mutantrumpet make it possible for the visual and sonic elements to be seamlessly integrated in real time.</p>
<p>Neill and Jones are continuing to explore ways in which the dynamics and improvisation of live musical performance can be translated across the boundaries of sound and vision.&#160; Their past projects have included the Pulse series of sound/light sculptures, widely exhibited in the 1990&rsquo;s, MIDI controlled slide projector shows for Neill&rsquo;s Sci-Fi Lounge tour with DJ Spooky, and Palladio, a VJ movie based on the novel of the same name by Jonathan Dee.</p>
</blockquote>
<p><a href="http://www.flickr.com/photos/synesthete/2178488818/in/set-72157603665356530/"><img src="http://farm3.static.flickr.com/2110/2178488818_454abdcb7b.jpg?v=0" /></a></p>
<p><strong>Todd Thille, with Duncan Laurie and &hellip; houseplants.</strong></p>
<blockquote><p>Custom circuitry with an Arduino base will acquire electromagnetic signals from plants and use them to influence generative audio and video inside Max/MSP and Jitter.</p>
</blockquote>
<p><a href="http://synesthete.com/works/#sonata">http://synesthete.com/works/#sonata</a>     <br /><a href="http://www.duncanlaurie.com/node/194/play">http://www.duncanlaurie.com/node/194/play</a></p>
<p> <object width="581" height="327"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=649115&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=649115&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="327"></embed></object>  <br /><a href="http://www.vimeo.com/649115?pg=embed&amp;sec=649115">Hally // Blip Festival 2007: The Videos</a> from <a href="http://www.vimeo.com/twoplayer?pg=embed&amp;sec=649115">2 Player Productions</a> on <a href="http://vimeo.com?pg=embed&amp;sec=649115">Vimeo</a>.
<p><strong>Paris: Digital Visuals</strong></p>
<p>Paris Treantafeles (aka Voltage Controlled) is an open source software expert and live visualist, regularly associated with the local 8-bit scene. He builds custom visual software for 8-bit game systems.</p>
<p><a href="http://parisgraphics.com">Paris Graphics</a></p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:76386809-57a5-43b9-8dab-47b454a5a396" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/wY3kyAPn6u4&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/wY3kyAPn6u4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p><strong>Don Miller / No Carrier</strong></p>
<p>Don is another DIY software visualist, writing his own visual tools for NES, Commodore 64, and most recently Game Boy (yes, even in black and white!)</p>
<p><a title="http://no-carrier.com/" href="http://no-carrier.com/">http://no-carrier.com/</a></p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:7bef6d12-d2af-44fa-bf87-e389e5d38aa4" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/lQdqudTzyBs&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lQdqudTzyBs&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p><strong>Animalstyle</strong></p>
<p>Animalstyle (aka Joey Mariano) has a different twist on 8-bit music: he&rsquo;s a guitarist, but routes his instrument through 8-bit fuzz pedal, uses a Game Boy foot controller, and mixes guitar and 8-bit sounds.</p>
<p><a href="http://filefreakout.com/animal-style/">http://filefreakout.com/animal-style/</a></p>
<p><a href="http://createdigitalmusic.com/images/2008/07/image1.png" rel="lightbox"><img title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2008/07/image-thumb1.png" width="450" height="270" /></a></p>
<p><strong>vade and Mary Ann Benedetto</strong></p>
<p>vade (aka Anton Marini) performs visuals on <a href="http://001.vade.info/">his own custom real-time software</a>. He&rsquo;s doing something mysterious involving data packet sniffing visualization and joining our VJ/visualist crew for the evening. He&rsquo;s also a contributor and tipster for Create Digital Motion.</p>
<p><a href="http://www.pir2.org/">Mary Ann Benedetto</a> will also be visualizing and reinterpreting geeky things, likely including munging the Linux kernel visually. Expect some visual surprises &ndash; and source releases on CDM for a couple of those visual tools!</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:48aab101-5759-4262-b936-0600c2f00d63" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/uDNtkUnGPp4&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/uDNtkUnGPp4&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p><strong>Roger Tsai</strong></p>
<blockquote><p>[Groovy Hand] allows DJ to use hand gesture &amp; head shaking to manipulate music. These gestures visualize how DJ play music, and also ask for sound from audience to generate interactive entertaining experience.</p>
<p>In a great music performance, musician are usually encouraged to express themselves with body language and do all kinds of gestures to enhance entertaining effect (such as exaggerated move of guitarist). However, unlike other performer, DJ doesn&#8217;t have many chances to use gestures because most of the DJ instrument are not helping him showing gestures, they&#8217;re just knobs and buttons.</p>
<p>Also, audience doesn&#8217;t get a clue how how a DJ produce music because there are only limited visual information from DJ&#8217;s movement and gestures. Base on these observation and interview, I created [Groovy Hand], that allows DJ have fun with innovative way to manipulate music. At the same time, visual and verbal interaction between DJ and audience brings audience a new experience of DJ show.</p>
</blockquote>
<p> <object width="581" height="388"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=326788&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=326788&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=BD0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="581" height="388"></embed></object>  <br /><a href="http://www.vimeo.com/326788?pg=embed&amp;sec=326788">Urbanism: Study III</a> from <a href="http://www.vimeo.com/user217654?pg=embed&amp;sec=326788">Peter Kirn</a> on <a href="http://vimeo.com?pg=embed&amp;sec=326788">Vimeo</a>.
<p><strong>Peter Kirn</strong></p>
<p>I have no idea who this person is, but he kept tagging around, so we had to include him.</p>
<p>Okay, it&rsquo;s me. I&rsquo;ll be doing a live music set with keyboard and laptop with some custom Reaktor / Kore music tools, plus the debut of a rig for working with Nintendo&rsquo;s Wii Balance Board.</p>
<p>I may jump in on visuals, as well.</p>
<blockquote><p>PETER KIRN is a composer, digital musician, and media artist/visualist. Classically trained, he has extended his work into experimental music for acoustic instruments, historic instruments, and digital sound and visual technology. The Boston Globe describes his music and live visuals as &quot;poetic&quot; and &quot;delicate.&quot; He has been a Digital Fellow at Dance Theater Workshop with collaborator Christopher Williams, and has taught music, interactive visuals, and technology at Harvestworks, 3rd Ward, Massachusetts College of Art, CUNY, and Sarah Lawrence. He is completing a PhD in music composition at the City University of New York Graduate Center.</p>
</blockquote>
<h3><strong></strong></h3>
<h3>Be there</h3>
<p><strong>Where: </strong>The Hotel Pennsylvania, New York City (<a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=hotel+pennsylvania,+new+york,+ny&amp;ie=UTF8&amp;ll=40.743876,-74.002361&amp;spn=0.108987,0.092525&amp;z=13&amp;iwloc=A">map</a>); head to the main door, on your left is the entrance to Penn Pavilion and you should see a table there.</p>
<p><strong>When: </strong>Friday, July 18 2008 &ndash; performances run 11pm &ndash; 2am</p>
<p><strong>Cost: </strong>US$10 at the door. First come, first served. (free if you have a conference badge; <a href="http://createdigitalmusic.com/contact/">contact me</a> if you need a press badge)</p>
<p><a href="http://www.thelasthope.org/">Conference info</a></p>
<p><em>Image credits (top): Michael Una by <a href="http://flickr.com/photos/hkfranz/">Hans Kuder</a>; plant installation by Todd Thille; Roger Tsai by <a href="http://flickr.com/photos/moxievision/">Corrine Brown</a>; mutantrumpet designed by Ben Neill; Peter Kirn by Todd Thille; screenshot of visuals by Anton Marini; Don Miller (no carrier) by <a href="http://flickr.com/photos/cyenobite/">Cyen Obite</a>; cover from Ezekiel Honig&rsquo;s &ldquo;<a href="http://ezekielhonig.com/technology.php">Technology is Lonely</a>&rdquo;; screenshot of superDraw by Joshue Ott; the Hotel Pennsylvania by <a href="http://flickr.com/photos/martindew/">Martin de Witte</a>; screenshot of visuals by Paris.</em></p>
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		<slash:comments>15</slash:comments>
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		<title>Max 5 Available For Download Now</title>
		<link>http://createdigitalmusic.com/2008/04/22/max-5-available-for-download-now/</link>
		<comments>http://createdigitalmusic.com/2008/04/22/max-5-available-for-download-now/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 02:15:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/04/22/max-5-available-for-download-now/</guid>
		<description><![CDATA[ I love our readers. You&#8217;re just sitting on your hands waiting for Max 5 to arrive, because the moment it goes up my inbox is suddenly full. As of a few moments ago, the long-awaited upgrade to the popular modular patching environment for music and visuals has arrived. You can download Max 5 right [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" alt="image" align="right" src="http://media.createdigitalmedia.net/cdmu/images/2008/04/image9.png" width="150" height="62" /> I love our readers. You&#8217;re just sitting on your hands waiting for Max 5 to arrive, because the moment it goes up my inbox is suddenly full. As of a few moments ago, the long-awaited upgrade to the popular modular patching environment for music and visuals has arrived. You can download Max 5 right now, and according to the C74 site, it will happily run alongside Max 4.6, so you can keep the old version for compatibility while you evaluate the new one. Let us know how you like the new release!</p>
<p><a href="http://cycling74.com/downloads/max5" target="_blank">Max 5 Downloads</a></p>
<p><a href="http://cycling74.com/products/max5" target="_blank">Max 5 Product Descriptions</a> [links now working!]</p>
<p><a href="http://www.cycling74.com/docs/max5/vignettes/intro/docintro.html" target="_blank">Max Online Documentation</a>, including <a href="http://www.cycling74.com/docs/max5/vignettes/intro/docnew.html" target="_blank">what&#8217;s new</a></p>
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		<title>Max/MSP 5 Release Date: Tuesday</title>
		<link>http://createdigitalmusic.com/2008/04/19/maxmsp-5-release-date-tuesday/</link>
		<comments>http://createdigitalmusic.com/2008/04/19/maxmsp-5-release-date-tuesday/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 19:24:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
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		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/04/19/maxmsp-5-release-date-tuesday/</guid>
		<description><![CDATA[Via our forums, April 22 is the magic release date for Max 5:
Max 5 release date [Create Digital Noise]
And if you&#8217;re lucky enough to be near Bellingham, Washington this week, you&#8217;ve got pretty good odds on winning the upgrade, plus a 100% chance of checking out some cool stuff. Atomic Afro, CDM regular and maestro [...]]]></description>
			<content:encoded><![CDATA[<p>Via our forums, April 22 is the magic release date for Max 5:</p>
<p><a href="http://createdigitalnoise.com/viewtopic.php?p=9058#9058">Max 5 release date</a> [Create Digital Noise]</p>
<p>And if you&#8217;re lucky enough to be near <a href="http://www.beaf.org/">Bellingham, Washington</a> this week, you&#8217;ve got pretty good odds on winning the upgrade, plus a 100% chance of checking out some cool stuff. Atomic Afro, CDM regular and maestro of affordable Windows software, will be there.</p>
<p>Max 5 has been a long time coming, and it&#8217;s exciting to see the direction the software is taking. </p>
<p>In other news: the cycling74.com site is <strike>down</strike> possibly not down. So, we&#8217;ve learned the entire CDM readership was just sitting at their computers, waiting for the moment that the date got announced. Erm, that or it&#8217;s an unrelated bug, but I like the mental image.</p>
<p>As a result, we can&#8217;t look at videos of Max 5. We can look at the Monome, however, which runs on Max. What&#8217;s Max 5 like? It&#8217;s totally like Brian and Kelli&#8217;s cat. Just watch the cat. Max is like that now. Softer, more independent. Feline. Four-legged.</p>
<p>Site is back up, so you can check out the <a href="http://cycling74.com/story/2007/10/5/91222/9559" target="_blank">sample</a>&#160;<a href="http://cycling74.com/story/2007/10/31/135346/29" target="_blank">videos</a>. Thanks, <a href="http://7oi.org/" target="_blank">7oi</a>!</p>
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		<title>First Max 5 Preview: Music Patching, the Next Generation?</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/</link>
		<comments>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 15:04:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AES]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/</guid>
		<description><![CDATA[Not just skin deep: Changing the Max interface should make it easier and faster to produce patches for beginners and advanced users alike.
What&#8217;s this new Max about, and why was it such a big deal at the AES trade show? To really understand, let&#8217;s turn to gaming for a moment. When Nintendo described their vision [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2564" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/max5_1.jpg" alt="Max 5" /></p>
<div class="imgcaption"><b>Not just skin deep:</b> Changing the Max interface should make it easier and faster to produce patches for beginners and advanced users alike.</div>
<p><B>What&#8217;s this new Max about, and why was it such a big deal at the AES trade show?</b> To really understand, let&#8217;s turn to gaming for a moment. When Nintendo described their vision for the Wii, they talked about appealing to three groups of customers:</p>
<p><UL><LI>The &#8220;hard-core&#8221; gamer; that is, their existing audience, of course</li>
<p><LI>&#8220;Lapsed&#8221; gamers: people who had done some gaming at some point but lost interest</li>
<p><LI>Entirely new gamers, across a variety of demographics</li>
</ul>
<p>History will have to be the judge of Nintendo&#8217;s slim white box and controller-wagging interface, but I heard some similar development goals at the AES audio show this weekend. Nowhere was this more apparent than Cycling &#8217;74&#8217;s upcoming Max 5. Substitute the word &#8220;patcher&#8221; for the word &#8220;gamer&#8221;, and you&#8217;ve got a snapshot of the new Max. </p>
<p>After all, whether you&#8217;ve touched Max before or not, you&#8217;ve likely got some needs in at least one of these categories. Beginners are easily intimidated by the &#8220;visual programming&#8221; metaphors of a blank-slate, modular tool like Max. Many others get through a couple of patches, often in a school course, but wind up having difficulty getting beyond that first work later on. And even advanced users (maybe <I>especially</i> advanced users) are always looking for ways of working faster.</p>
<p>The build I saw of Max wasn&#8217;t entirely complete, but I will say it&#8217;s tremendously promising. I talked to many for whom the chance to see Max 5 was the highlight of the entire AES show. It&#8217;s a tool you really need to see in action, so be sure to check out Cycling&#8217;s just-posted videos of the program:</p>
<p><a href="http://cycling74.com/story/2007/10/5/91222/9559">A First Look at Max 5</a> [Cycling '74]</p>
<p>This is not the all-words, no-pictures manifesto we saw recently: now you actually get to see the tool in action. Highlights:</p>
<p><img id="image2565" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/max5_2.jpg" alt="Max 5 Object picker" /></p>
<div class="imgcaption">Max has a new visual browser for selecting objects. But if you can&#8217;t tell what those icons signify, there&#8217;s also more integrated help, and object names are auto-completed as you type them into a patcher window.</div>
<p><span id="more-2563"></span></p>
<p><UL><LI><b>The interface zooms, scales, and snaps:</b> I knew this was coming, but I was really pleased at how Max-like this is. It still looks like Max, but it&#8217;s more usable.</li>
<p><LI><b>There&#8217;s a patcher inspector:</b> The inspector lets you easily adjust attributes without mucking about with typing things into an object box or sending messages to an object, which was always very confusing. You don&#8217;t see much of this in the video, but trust me, this is huge, especially for more-complex Jitter objects. And while this is shades of Quartz Composer, it works much better than the clunky UI implementation in that tool.</li>
<p><LI><B>Finding the object you need is much easier:</b> There&#8217;s a pretty visual browser which will be a lot of fun, but there&#8217;s also auto-complete when you type in a name. (Programmers will recognize that functionality from IDEs like Eclipse; Mac users, think QuickSilver fast-typing goodness.)</li>
<p><LI><B>There&#8217;s a nifty new file browser:</b> Drawing from iTunes and Ableton Live, this makes it really easy to get access to files in the file system &#8212; no more manually entering paths. The bad news is, it sounds as though this may not initially be usable in your own patches, for, say, making a video navigator for a VJ app or sample loader for an instrument; hopefully, that&#8217;ll either sneak into the final build or be available soon after. (The Cycling page does mention integration of the database that powers this browser with JavaScript, though, so advanced users may have some new options.)</li>
<p><img id="image2566" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/max5_3.jpg" alt="Max 5 file browser" /></p>
<div class="imgcaption">A new file browser takes cues from iTunes and Ableton Live.</div>
<p><LI><B>Debugging and feedback and help everywhere:</b> The old way of working with Max was pretty slow. Add an object. Click the object&#8217;s help to figure out what it does. Look up its help page. Go find the tutorial reference in which it&#8217;s introduced. Add a print object to watch what data is coming out of it. Go back and try to see why it&#8217;s not working. Now, there&#8217;s feedback everywhere: pop-up hints for each inlet and outlet, integrated help, the ability to mouse over objects and see what data is moving through them (including Jitter matrices, apparently), and even better-organized data feedback in the Max window. The integrated help is much richer, too, though it wasn&#8217;t quite ready for demo when I saw it; I expect we&#8217;ll find out more about this soon.</li>
<p><LI><B>Presentation mode for performance, and the end to messy patches:</b> This is really the feature that could make you jump for the new Max. Presentation mode lets you select elements in your patch and add them to a performance interface, so that in addition to locking a patch, you can build a custom interface as an additional layer. Let me translate that: <b>you&#8217;ll never have to stare at a giant, messy patch while you&#8217;re trying to perform again</b>. Now, Reaktor has had something like that for years, but again, the implementation is really Max-like and unique. When you go to presentation mode, you can drag objects where you want them. Switch back to editing mode, and they remain connected to the rest of your patch and automatically move back to their edited locations. (If that didn&#8217;t make sense, go watch the video, and expect to see more examples of this soon!)</li>
</ul>
<p><img id="image2567" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/max5_4.jpg" alt="Max 5 presentation mode" /></p>
<div class="imgcaption">No more muss: presentation mode isn&#8217;t entirely separate, in that objects are still connected to your patch. But location and size can be adjusted separately for an easier user interface, while all the messy bits remain safe in the patch itself &#8212; a big step forward from the lock/unlock approach of the past. (That&#8217;s still there, but this extra layer makes a lot more sense.)</div>
<p>There are still lots of questions, of course: there&#8217;s no solid release date or pricing plan, and we haven&#8217;t yet heard what Cycling is cooking up with its new partner Ableton, or how that fits into Max 5. Jitter will be supported with this new release, though, like the internals in Max/MSP, it doesn&#8217;t sound like there will be any earth-shaking changes immediately. (I.e., it won&#8217;t be Jitter 2.0.) Then again, Jitter patchers should benefit just as much as MSP heads from all these other features, so I wouldn&#8217;t underestimate the potential there.</p>
<p>I think there&#8217;s no question this will step up the game for custom-patched music and multimedia software. Max isn&#8217;t the only game in town by any means, though it is arguably the most extensive tool (especially if you&#8217;re counting number of objects). I can&#8217;t wait to get my hands on the new Max and share the patching experience, and I&#8217;m equally interested to see what happens with the next version of a more specialized tool like Reaktor. As always, stay tuned.</p>
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		<title>Cycling &#8216;74 Releases Max 5 Details: Bringing Max Out of the 80s, Into the Future</title>
		<link>http://createdigitalmusic.com/2007/09/28/cycling-74-releases-max-5-details-bringing-max-out-of-the-80s/</link>
		<comments>http://createdigitalmusic.com/2007/09/28/cycling-74-releases-max-5-details-bringing-max-out-of-the-80s/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 20:16:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/09/28/cycling-74-releases-max-5-details-bringing-max-out-of-the-80s/</guid>
		<description><![CDATA[Cycling &#8216;74 hasn&#8217;t yet made a screen shot of the next version of Max public, so instead we offer this blurry picture of the current version, courtesy a lovely patch Peter Segerstrom was using with his Monome last night. If you squint really hard&#8230;
Love it or hate it, there simply is no graphical development environment [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2538" src="http://media.createdigitalmedia.net/cdmu/images//2007/09/maxshot.jpg" alt="Max 4" /></p>
<div class="imgcaption">Cycling &#8216;74 hasn&#8217;t yet made a screen shot of the next version of Max public, so instead we offer this blurry picture of the current version, courtesy a lovely patch <a href="http://flatflat.org/">Peter Segerstrom</a> was using with his Monome last night. If you squint <I>really</i> hard&#8230;</div>
<p>Love it or hate it, there simply is no graphical development environment for musical and multimedia anywhere near as deep as Max. Max remains the most powerful &#8220;blank slate&#8221;, custom creative software around, and it&#8217;s allowed two decades of artists to create their own tools without coding.</p>
<p>Today, David Zicarelli, the Big Kahuna at Cycling &#8216;74 and a driving force behind Max as we now know it, talked publicly for the first time about Max 5. This version looks like the biggest ground-up overhaul of Max, MSP, and Jitter since their creation. It&#8217;s a huge article, well worth reading, but here are some highlights. (I get to sit down with C74 Director of Engineering Darwin Grosse next week at AES; not sure how much of that meeting I&#8217;ll be able to share right away but will definitely find out.)</p>
<h3>The capsule summary (as I understand it)</h3>
<p>Max 5 is a complete overhaul that&#8217;s all about making patching more pleasurable, with an entirely new, 21st-Century user interface and code base. It&#8217;s <I>not</i> about adding a zillion new objects. The idea is to be <B>easier to learn for beginners, and more fun to use for experts</b>. (Interestingly, this is similar to the more modest but philosophically parallel reworking of Logic Studio, another app born in the late 80s.)</p>
<p>It&#8217;s not just skin deep, because doing things like building workable UIs for performance and debugging promises to be easier.</p>
<p>Keep in mind, this is all basically hearsay on Max 5 because I haven&#8217;t seen it yet; I&#8217;m just condensing what I can based on my knowledge of Max and David&#8217;s introduction. But I don&#8217;t want to make you wait for details, since I know we have plenty of die-hard Max users collected here (and the odd Cycling &#8216;74 employee, so I hope I&#8217;m not too far off.) That said, here&#8217;s an overview of what to look for from the new version, with more details to follow:<span id="more-2537"></span></p>
<h3>New features</h3>
<ul>
<LI><B>Multiple undo.</b> (Whoo! I&#8217;ll pay to upgrade <I>right now</i>.)</LI><br />
<LI><b>All new UI</b>, resolution-independent patching with <b>zoom in / zoom out</b>. (See also: Quartz Composer.)</li>
<p><LI>Find objects by browsing a <b>visual catalog</b> full of icons.</li>
<p><LI><b>Overhauled codebase</b>, built on cross-platform libraries.</li>
<p><LI><b>New timing model</b> that&#8217;s &#8220;more meaningful than milliseconds.&#8221; (The timing model was pretty essential to the old Max &#8212; it&#8217;s the reason original creator Miller Puckette named the program, after computer music pioneer Max Mathews&#8217; timing work. It was also one of Max&#8217;s least modern features, arguably. I&#8217;ll try to find out what this means, technically speaking.)</li>
<p><LI><B>All-new documentation</b>, fully integrated with the interface and the Web, and with friendlier introductory tutorials.</li>
<p><LI><B>Separate user interfaces</b> for performance/use, called &#8220;Presentation Mode&#8221;. Aside from multiple undo, this is the other thing I&#8217;m most excited about; I love the ability to do this in Reaktor and loathe the UI building experience in Max 4.</li>
<li><B>Host sync for VST plug-ins</b>, making Max into a more usable host.</li>
<p><LI><B>File browser with preview</b></li>
<p><LI><B>Multi-processor polyphony</b></li>
</ul>
<p>Oh, yeah, and preset saving that actually works the way it should, messages sent to message boxes without prepending anything, pattrstorage editing, localization and Unicode via a new JSON-based file format, and lots of other improvements.</p>
<h3>Support and compatibility</h3>
<p>So, that&#8217;s all well and good. Now, more importantly, what will work, and what will break? You should <I>definitely</i> read David&#8217;s story for the details, but since I like birds-eye views, here&#8217;s how I understand it:</p>
<p><B>Platforms:</b><br />
<UL><LI><B>Mac and Windows, now identical-ish</b>: Thanks to new, cross-platform libraries, and a window overhaul that will particularly benefit Windows (long second-class systems UI-wise when it came to Max), you&#8217;re less likely than ever to care what platform you&#8217;re on.</li>
<p><LI><B>Someday, Linux?</b> David suggests that a Linux port, while not in the immediate future, is something C74 &#8220;wants&#8221; to do. It was impossible with the old codebase, but no more.</li>
</ul>
<p><B>Works:</b></p>
<ul><LI>Most patches (patches with specific UI features may require reworking, naturally, because of the new UI)</li>
<p><LI>Most externals (again, UI is likely to be the issue, but otherwise, if you made it through the Max 4.6 / Intel Mac hurdle, you should be in good shape)</li>
<p><LI>Java (using mxj)</li>
<p><LI>JavaScript (using jsui)</li>
</ul>
<p>So, from a compatibility standpoint, you&#8217;re in pretty good shape. But there&#8217;s some major bad news:</p>
<h3>What about plug-ins?</h3>
<p>Pluggo support is completely broken, for now:</p>
<p><UL><LI><B>Max 4 Pluggo plug-ins won&#8217;t work.</b> They need to be updated to a Max 5 format. Wait a sec &#8230; there&#8217;s a problem:</li>
<p><LI><B>The Max 5 Pluggo won&#8217;t be ready with Max 5</b>.</li>
</ul>
<p>Translation: you won&#8217;t be able to take your Max patch and turn it into a plug-in for use with other applications, which for many of us is one of the major selling points of Max. David writes: &#8220;this new format is unlikely to be ready when Max 5 is first released. If your life revolves around plug-in development, you&#8217;ll probably want to wait to upgrade until we change our plug-in support to work with the new core environment.&#8221;</p>
<p>So, the good news is, there <I>will</i> be this functionality eventually. The bad news is, we don&#8217;t yet know when that is. If I hear about a timeline, I&#8217;ll let you know.</p>
<p>This isn&#8217;t necessarily the end of the world, because for some applications, building a standalone Max application, possibly with ReWire support, is a better choice. There&#8217;s no mention of standalone or ReWire support in Max 5; again, I&#8217;ll keep you posted if I hear specifics.</p>
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		<title>Flickr Screen Grabs: Infinite Video Theremin, Odd, Free Musical Interfaces</title>
		<link>http://createdigitalmusic.com/2007/09/18/flickr-screen-grabs-infinite-video-theremin-odd-free-musical-interfaces/</link>
		<comments>http://createdigitalmusic.com/2007/09/18/flickr-screen-grabs-infinite-video-theremin-odd-free-musical-interfaces/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 18:28:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[laptop-performance]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synesthesia]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/09/18/flickr-screen-grabs-infinite-video-theremin-odd-free-musical-interfaces/</guid>
		<description><![CDATA[Tommy responds to our call for screen grabs of software with this fascinating Jitter patch:

He writes:
used lloopp and jitter runtime to make this instrument that uses a firewire camera as a source for effecting sound generators. i like this shot because of the video feedback.
What&#8217;s lloopp? Glad you asked. It&#8217;s a live improvisation / looping [...]]]></description>
			<content:encoded><![CDATA[<p>Tommy responds to our <a href="http://createdigitalmusic.com/2007/09/17/soft-flickr-finds-obscenely-complex-bass-effects-on-a-single-channel/">call for screen grabs of software</a> with this fascinating Jitter patch:</p>
<p><a href="http://www.flickr.com/photos/toner/447429954/in/pool-cdmu/"><img src="http://farm1.static.flickr.com/210/447429954_3cb8920292.jpg?v=0"></a></p>
<p>He writes:</p>
<blockquote><p>used lloopp and jitter runtime to make this instrument that uses a firewire camera as a source for effecting sound generators. i like this shot because of the video feedback.</p></blockquote>
<p>What&#8217;s lloopp? Glad you asked. It&#8217;s a live improvisation / looping / performance tool built in Max/MSP and totally open source. That makes it ideally-suited to use if you&#8217;ve found other live performance tools to be overly restrictive on their own.<br />
<a href="http://lloopp.klingt.org/plone/lloopp/">lloopp</a></p>
<p>Speaking of free, unusual interfaces, Tommy also sends along this elegant image from ixi software&#8217;s spindrum. They have a whole range of free, Mac/Windows tools for music making, all with organic interfaces and strange, floating objects, a bit reminiscent of the design of instruments like ElectroPlankton.<br />
<a href="http://www.flickr.com/photos/toner/38925681/in/pool-cdmu/"><img src="http://farm1.static.flickr.com/29/38925681_f164c92708.jpg?v=0"></a></p>
<p><a href="http://www.ixi-software.net/content/software.html">ixi software</a></p>
<p>It&#8217;s all proof that not all music software has to look the same, and the future is bright for innovation in on-screen interfaces. Software has a major interface on traditional instruments, too, which is that the interface for playing, the sense of a musical score, and visualization/imagery for the sounds themselves can all be united in the virtual domain. There have always been echoes of that in instrument design: buxom, carved women on viola da gambas, the way a piano keyboard reflects a system of tuning and pitch relations, and fantastical landscapes painted on virginals and other instruments. But I suspect we&#8217;ve only begun to see how this area could be blown up with digital instruments.</p>
<p>The only danger: we&#8217;ll have to keep from getting overly distracted by eye candy!</p>
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