Make the iPhone a Music and Multimedia Controller Instrument, via Max/MSP/Jitter

The day the iPhone was announced at Macworld, some of us immediately wanted to use it as a simple multi-touch controller for music. It’s no substitute for a dedicated, large, expressive multi-touch controller like the JazzMutant Lemur. But it’s also far less expensive, useful as a phone/Internet device/media player, and could easily be a simple, multi-touch controller. Basic multi-touch gestures could be a powerful tool for controlling music. Then, the sad news came that development wasn’t going to be open. Hearts sank. Good news: Masayuki Akamatsu, the brilliant Max/MSP developer who first bridged the popular modular audio and multimedia environment …

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Intel-Native Max/MSP/Jitter Upgrades; Windows Releases Coming; Soundflower Fixed

Everything’s coming up soundflowers over at Cycling ’74: Max/MSP/Jitter Free Upgrades, Now Universal: Max/MSP 4.6 and Jitter 1.6 are available as a free update for Max/MSP 4.5 and Jitter 1.5 users, respectively. (The beta is over; this is the final version.) In addition to various new features and fixes, the software is Mac Intel native. This makes it a must-download for Intel and PowerPC Mac users alike. Download for Max and Jitter, then check out a growing directory of Universal-native external objects. Max/MSP/Jitter for Windows: There are many tasty little improvements in 4.6/1.6 aside from Intel Mac compatibility, so a …

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Tonight in New York: Detecting and Visualizing Motion, Free Workshop

Tonight here in New York, I’ll be presenting a free workshop on detecting and visualizing motion from camera inputs, which may be of interest not only for those of you eagerly anticipating the new Create Digital Motion site, but also anyone who’d like to use cameras as controllers for music. Full details after the jump. If you’re not in New York, don’t fret; I plan to organize this stuff and have online examples/tutorials in the near future. But if you are there, say hi! And yes, I finally plan to deliver on my New York CDM get-together promises in June; …

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Cycling ’74 Relaunches Site, Forum; Max/MSP Knowledge Thrives

Looking for new wisdom and expertise on tools like the insanely deep Max/MSP/Jitter? (If you’re using Max, signs point to yes.) Cycling ’74 relaunched their site a couple of weeks ago, incorporating a variety of features that make this an indispensible resource for users of Max and other products. Since late last month, the new site has gotten rolling fast. Collective intelligence, meet Max.

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Play a Virtual Atari 2600 Like a Musical Instrument, Via Jitter

VJing and jamming with Pitfall, controlled from MIDI drums? Heck, yes!Max/MSP/Jitter is a multimedia environment that also happens to be a development tool, the upshot being that you can do bizarre things like emulate the chips of Atari, Sega, Nintendo, and Coleco game systems (covered previously). Now imagine you could turn those emulations into a playable video/music instrument. Imagine you could map the pixels of the graphics to any object, stretch and warp it to other objects, or even use it to control a giant lighting array. The source could be the game itself, or visualizations of the RAM and …

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Jitter 1.5 + Max/MSP 4.5.5: Major New Features Analyzed (Win/Mac)

We’ve been waiting for this for some time, and it’s finally here — a huge upgrade to Jitter, the data processing, realtime 3D/2D/video graphics powerhouse. Along the way, though, is a nifty upgrade for Max die-hards with lots of cool stuff hiding behind a 4.5.5 version upgrade. I can’t wait to get my hands on this one. Here’s why: New in Jitter 1.5: Way more performance: Cross-platform GPU support (that’s the graphics brain of your video card), including GPU video support for things like HD video, and multiprocessor support. Network support: Stream between machines using native Jitter data, and broadcast …

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Tap.Tools 2: Max/MSP/Jitter Construction Kit Gets Bigger

Cycling 74’sMax/MSP and Jitter offer awesome power for developing interactive multimedia, but building everything from scratch can get time-consuming fast. Part of the draw of reusable objects is the ability to incorporate time-saving pre-built tools rather than reinventing the wheel with each new project. That’s the idea behind the insanely-cool bundle of Max goodies, Electrotap’s Tap.Tools. Newly-released version 2.0 has over 150 “externals” (objects for Max) for tasks like: Audio effects processing (reverb, pitch shift, dynamics vocoder, new delays and envelope substitution) Audio filtering (including new filters with LFO-driven FFTs) Signal analysis, number-crunching, and conversion Helpers for building your own …

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