Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:

tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.

It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.

Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.

But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.

For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.

Kassen (DJ, performer, ChucK programmer) from STEIM Amsterdam on Vimeo.

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12 Free and Cheap Must-Have Music Utilities for Windows

Despite its quirks, Windows can be a wildly underrated OS for music. Of course, that has little to do with the way it works out of the box. It’s a matter of tweaking your setup so you reshape it into a finely-tuned musical tool. And I believe in sharing that info, because ultimately you should be able to make music on whichever OS you choose.

Rain Recording, a custom PC vendor that specializes in building systems for music and creative work, asked me to write up some of my favorite tools for just that job. For the first part, I looked at the unpleasant stuff — tools for troubleshooting your system and keeping it operating at maximum efficiency.

Part 2 is more fun — the goodies that actually help your musical workflow. I kept this entirely to utilities for MIDI and control, but thanks to the effort of some passionate musician-programmers, that winds up being an impressive toolkit. Quite a few items are Windows-only. (I do actually intend to cover Mac OS and Linux, too, but Windows stacked up pretty well.)

My picks, all free, donationware (and do donate and support these tools!), or relatively cheap:

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OSCulator, Magic Bullet for Mac Alternative Controllers, Updated

Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you’re on Mac, OSCulator is the do-everything solution. It’s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update:

Announcement: OSCulator 2.6 [Unidentified Sound Object, as seen in our sound design round-up]
Download page, with changelog [osculator.net]

There’s a lot new in release 2.6; highlights include:

  • Preset management
  • Graphical OSC routing editor
  • Wii Guitar Hero support (preliminary)
  • Hook up more: up to 2 virtual HID joysticks, up to 8 Wiimote (does anyone own that many?)
  • Make keyboard shortcuts just by striking the combo

And just to be clear, this app outputs MIDI. That means you can use whatever music software you like — so don’t worry about the OSC business if it’s new to you!

It’s not even really just for OSC, any more — does all kinds of input tasks. Windows and Linux users have plenty to be jealous of in this program. Major kudos to creator Camille Troillard; USO Project points to a terrific SEAMUS newsletter article on the software and its future.

The only sad news: this is the last release that will support Tiger; future versions are Leopard-only. (I’m curious, Camille — why? Lots of us still run Tiger for audio apps. Is this just to streamline testing, or is there really something in Leopard that OSCulator needs?)

You can add this to yesterday’s good news as far as OpenSoundControl — the iPhone/iPod touch app we saw released to the app store in yesterday’s round-up.

Get Ur G33k 0n! Dorkbot Chicago this Wednesday; CDM in Perth, Brisbane

CDM World Tour: catch up with Mike and Liz in Chicago, and Peter and Jaymis in Perth and Brisbane (Australia)!

Dorkbot Chicago

Any CDM-ers in the Chicagoland area are most warmly invited to this months Dorkbot at Deadtech, 3321 W. Fullerton Ave., on Wednesday at 8pm for food, drink, and brain-swelling information regarding micro-sampling and alternative musical controllers like QWERTY keyboards, game joysticks, and bicycles.

This week’s presenters will be Liz McLean-Knight and Michael Una, contributors to CDM.

Photo Sharing and Video Hosting at Photobucket

See you there!

ByteMe, Perth; CDM Me, Brisbane

Byte Me FestivalAustralia is CDM’s second home, land of crazy creative contributors and designers, and birthplace of the CDM logo and graphic identity. And now I get to go there.

First up is an epic visualist festival in Perth, 11/30 – 12/9. (Jaymis and I arrive 12/2.)

ByteMe Festival

Okay, odds are, you aren’t anywhere near Perth, as it’s supposedly the most isolated city on the face of the Earth. But on the off chance that you are in/near Perth, you’ll definitely want to come out for this one. Visualists like Artificial Eyes and Jean Poole, not to mention festival organizers VJZoo, join a convergence of visual artists from game development to experimental film and motion graphics and special effects. I’m on a panel Wednesday night, but mostly Jaymis and I will be hanging around covering the festival and chatting with cool people. And we get to see whether our first in-person meetup creates a geek matter-antimatter temporal singularity.

12/10 – 12/14 we return to Brisbane, and odds are far likelier that you live there. There’s talk of doing some kind of music event in Brisbane. If you’re interested in helping us organize even a casual meet-up, Brisbanites, let me know. -PK

Bidule 0.8: Interactive, Now With Joysticks

How much do you get out of this "point-one" upgrade to
interactive modular software Plogue Bidule (OS X/Windows)? An insane
amount, including these highlights:

  • Use joysticks, mouse, keyboards, and other HID devices for MIDI controls
  • New audio looper with more options: graphical loop point editing, adapts automatically to meter and stretches time, and more
  • A zillion new modules, including 32-channel audio playing and
    recording, a spectral file looper (!), and lots of new MIDI objects
  • VST bridge, bugfixes on OS X

Head to Plogue and check it out.

It's beautiful — even visually. It's elegant. It's simple. It's
stable. It's flexible. It's cheap. In other words, it's not Max/MSP –
and, great as that program is, it's about time there was another tool
on the block. And it hasn't even hit 1.0 yet. Keep trucking, Ploguers.

Cost: US$75
Availability: Now, download only
Compatibility: Win32 / Mac OS X