Super Cute: Indie Rock Coloring Book

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Super Cute Thursday (unplanned) continues, with an adorable indie rock coloring book. It’s hardly the first. STS9 and recently the lovely Riceboy Sleeps limited edition by Sigur Ros’ Jonsi and Alex came with coloring books. Perhaps inspired by musicians entering parenthood, it’s all the rage.

If you can’t be pressured to select just one band for your (or your kids’) coloring pleasure, here’s The Indie Rock Coloring Book, a project of the Yellow Bird Project, which gives to artists’ charities. You get to not only color but solve mazes and connect-the-dots.

Hey, with music increasingly intangible in the digital age and record sales dropping, it seems the kids’ activity book could be the future. And you get artists like MGMT, Iron & Wine, Bon Iver, and – pictured here – Joseph Arthur with his various stompboxes. Other artists involved with the project include faves like Au Revoir Simone, Broken Social Scene, Of Montreal, Rilo Kiley, and … many other goodies.

Electronic artists have been having a wave of babies themselves, so it seems an all-electronic coloring book is next. Perhaps a maze in Ableton Live’s Clip View, color-the-oscilloscope, monome Sodoku, fold-your-own-Moog… I could go on, but I’ll let you suggest some ideas and artists. (CDM Activity Book, perfect for long tours?)

Daily Dose Pick: The Indie Rock Coloring Book [Flavorpill]
Coloring Book
Yellow Bird Themesong

Kids Making Music: Interactive Music Box Draws Experience from Games

Ten minutes. Four or five kids (or adults). Make a song. Go.

That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog pixelsumo; he sends this project our way.) The software is build in openFrameworks, the C++-based creative coding environment for artists.

With keys, drums, and yes, even a scratching DJ-style interface, the music box brings together kids for quick music making, inspired by the phenomenon of musical games. The experience is guided by genre, with some effort to make sure whatever they do sounds good, but it’s extraordinary how effective it is at conveying the experience of the successful jam. It’s a bit of a confidence builder, in other words, for a group musical experience, perhaps more so than those ear-splitting, cheap plastic recorder consorts I recall from my youth.

And oh yeah, those kids look super cute once they get rocking out. (See video below.)

Youth Music Box Experience from Silent Studios | Resonate on Vimeo.

All of this raises some fascinating questions, and not always with the answers you might expect. In a normal musical ensemble, you begin sounding like crap, amp up difficulty, and eventually sound something like this – at least as far as coherence goes, assuming you’re not aiming for experimental free jazz. But with the addition of technology, whether musical games or the presets on our favorite synths or the quantization and beat-synced loops of our sequencers, it goes something in reverse. You start out sounding like this, pull apart the mechanisms that make you sound a certain way, and eventually find your way to your own personal approach. (And at some point, you get some of the readers on this site, writing code to produce their own sounds and musical structures line by line.) In fact, one could imagine scaling difficulty of even this particular setup, gradually adding greater musical freedom and taking away the “training wheels” of all the rules-based restrictions that make the results sound a particular way.

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Generative Music Interfaces of the Future – Look to Games?

I’m going to make this a minimalist post because I’ve said what I’ll say about Kodu, the one really cool part of Microsoft’s keynote yesterday, on Create Digital Motion. (Am I the only person who wishes Sparrow had just done the whole keynote?)

But have a look at the shot above. One of the complaints about generative and algorithmic music software (and music software in general) is that the interface has been so complex. Clearly, there are many other ways to design these interfaces, and in turn, to shape the way we use these to compose and perform music. Forget for a moment that games are “games,” and this this thing is “for kids,” and I think you’ll agree – there are lots of areas to explore, and lots of potential.

It doesn’t even require some futuristic music software. Imagine more complex rules in Ableton Live’s follow actions, made graphically.

Excuse me, I’m going to pick up some Tinker Toys to think about interactive design.

You Know, For Kids: Game Design, World Creation as Microsoft Research Previews Kodu [Create Digital Motion]

PS, I believe now more than ever that Music and Motion deserve separate sites, but have a look and I think you will find some overlap.

Gestures, Mobile Music, and the “Low Floor” for Novices: ZooZBeat on iPhone, Nokia

From the time we’re kids, we use gestures to make music – shaking, tapping, moving our bodies around, and connecting physical movement to sound. The idea of using these kinds of gestures to control digital music has been something researchers have worked on for many years. But with increasingly smart phones, equipped with mics, tilt and acceleration sensors, cameras, and other inputs, it’s possible to actually deliver these tools to average users.

The latest entry in the field is ZooZBeat. Its life as a mobile app is just a matter of months, but the research behind it involves years of work at Georgia Tech (which recently opened the Georgia Tech Center for Music Technology). The work comes from Gil Weinberg and and co-designers/programmers Andrew Beck and Mark Godfrey. We’ve followed Gil’s work with smart music apps for some time. I got the chance to talk to him about ZooZBeat.

ZooZBeat Website

Georgia Tech Center for Music Technology

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Kids Making Electronic Music, 60s-80s, on CD

Play this track:

 

Play this track:

 

Play this track:

 

Play this track:

 

image When did you make your first electronic composition? Andrew Cordani points us to a find on WFMU’s Beware of the Blog — a CD compiling high school students (and a seventh grader, in the first example) composing electronic music between 1968 and 1984. Brian Turner at WFMU notes that right now the way to get it is via Meat Beat Manifesto’s tour (the compilation is the work of Jack Dangers), but here are some youthful blips and bleeps in the meantime:

Randy Kaplan “Emission-Embossment” (MP3)
David Brown “Willy Reverb” (MP3)
Kenneth Ranales “Mind Clash” (MP3)
Beth Bolton/Mag Johnson “Vietnam-Love It Or Leave It” (MP3)

High School Pierre Schaeffers [Beware of the Blog -- great headline, Brian!]

WFMU’s (and Engadget’s) Trent Wolbe also has a write-up of last week’s Tenori-On event, for a take on it from a different angle. Photo below by Trent.

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For a walk down when-we-were-younger lane, got any youthful creations of your own? Went to high school between ‘68 and ‘84? In high school now (expect some of you are)?