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	<title>Create Digital Music &#187; kontakt</title>
	<atom:link href="http://createdigitalmusic.com/tag/kontakt/feed/" rel="self" type="application/rss+xml" />
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	<description>Making music with technology</description>
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		<title>Grid Machine Slice: Custom Kontakt Sample Library, Gone Mad</title>
		<link>http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/</link>
		<comments>http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 10:30:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[KSP]]></category>
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		<category><![CDATA[looping]]></category>
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		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[slicing]]></category>
		<category><![CDATA[Software]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21584</guid>
		<description><![CDATA[I tend to tune out when it comes to sample libraries, but here&#8217;s one that takes the scripting capabilities of Native Instruments&#8217; Kontakt sampler to extremes. The Grid Machine line developed by Lindon Parker (Channel Robot) and distributed by LoopMasters brings to Kontakt the sort of grid-based, sliced-up sample manipulation we&#8217;ve seen in the monome &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/grid-machine-slice-custom-kontakt-sample-library-gone-mad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/He7bLnBfKEU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>I tend to tune out when it comes to sample libraries, but here&#8217;s one that takes the scripting capabilities of Native Instruments&#8217; Kontakt sampler to extremes. The Grid Machine line developed by Lindon Parker (Channel Robot) and distributed by LoopMasters brings to Kontakt the sort of grid-based, sliced-up sample manipulation we&#8217;ve seen in the monome community and in custom tools in environments like Ableton Live and Renoise. Using KSP, the scripting environment in Kontakt, these produce entirely-custom instruments that cut, chop, stutter, reverse, mix, trigger, sub-loop, re-trigger, and modulate. You can change speed, mute, skip, reorder, and play patterns, and even mix between loops.</p>
<p>Even before you get to Kontakt&#8217;s effects, this kind of work really challenges the notions of what people imagine a &#8220;sampler&#8221; or &#8220;loop library&#8221; to be. And that&#8217;s been true of the sample sound design community, generally &#8211; they can brew things beyond the expected boundaries of a sample. I could even see this becoming a performance instrument.</p>
<p>Now, for those of us not content to use existing loops, I hope we can somehow convince Lindon to explain how he did the KSP scripting work to make it all happen. Drum &#8216;n Bass and House libraries are £29.95 each.</p>
<p><a href="http://www.loopmasters.com/search?version=simple&#038;new_search=true&#038;q=&#038;ql=42&#038;qf=&#038;qg=&#038;x=21&#038;y=3">Loopmasters: Channel Robot</a></p>
<p>Some House for those of you who weren&#8217;t into the DnB version:<span id="more-21584"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/RNXeG6iw8AU?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>NI Launches New Software Updates from Kontakt to Drums &#8211; and Puts Everything on a Hard Drive</title>
		<link>http://createdigitalmusic.com/2011/08/ni-launches-new-software-updates-from-kontakt-to-drums-and-puts-everything-on-a-hard-drive/</link>
		<comments>http://createdigitalmusic.com/2011/08/ni-launches-new-software-updates-from-kontakt-to-drums-and-puts-everything-on-a-hard-drive/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 00:15:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cdm-being-glib]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Guitar-Rig]]></category>
		<category><![CDATA[hard-drives]]></category>
		<category><![CDATA[komplete]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[samplers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20037</guid>
		<description><![CDATA[Kontakt &#8211; is it the answer? Is it the reason that everything happens? Native Instruments today launches a new version of its flagship Kontakt sampler with new filters, effects and processing, improved sound quality, and sound design features. NI also refreshes Komplete &#8211; including, at last, a Komplete bundle that really does include kompletely everything. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/ni-launches-new-software-updates-from-kontakt-to-drums-and-puts-everything-on-a-hard-drive/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/08/kontakt5.jpg"><img src="http://createdigitalmusic.com/files/2011/08/kontakt5-640x482.jpg" alt="" title="kontakt5" width="640" height="482" class="alignnone size-large wp-image-20052" /></a></p>
<div class="imgcaption">Kontakt &#8211; is it the answer? Is it the reason that <a href="http://www.youtube.com/watch?v=8gEAQQCFlNM">everything happens</a>?</div>
<p>Native Instruments today launches a new version of its flagship Kontakt sampler with new filters, effects and processing, improved sound quality, and sound design features. NI also refreshes Komplete &#8211; including, at last, a Komplete bundle that really does include kompletely everything. And we see new products covering drum samples and grooves and studio effects, too, as well as a major update to the sound design and processing capabilities of Guitar Rig.</p>
<p>Sadly, that isn&#8217;t the Komplete Infinity package we saw lampooned last week, which promised &#8220;quite literally every sound that can be possibly be acoustically produced in free space on Earth &#8230; &#8221; even including &#8220;the sound of one clapping on the North side of a Forest in Tanzania at four o&#8217;clock in the morning 60% humidity and low air pressure with a Neumann U87 at a distance of three feet.&#8221; But it does include a lot &#8211; optionally everything NI makes, bundled on a hard drive.</p>
<p>Here&#8217;s the parody ad, wherever it came from (I&#8217;m happy to provide credit if someone will step forward):<br />
<a href="http://createdigitalmusic.com/files/2011/08/kompleteinfinity.jpg"><img src="http://createdigitalmusic.com/files/2011/08/kompleteinfinity-530x640.jpg" alt="" title="kompleteinfinity" width="530" height="640" class="alignnone size-large wp-image-20040" /></a></p>
<div class="imgcaption">Okay, not actually <em>this</em> Komplete, but still <em>fairly</em> Komplete. The world of NI sounds, if not in fact the entire planet.</div>
<p>But what we do get is a Komplete I think may come closer to what users have wanted from that bundle.</p>
<p>Aside from Komplete, though, let&#8217;s talk Kontakt 5, which in this upgrade promises a whole host of new processing, filtering, and sound design tools, as well as worthy-looking new releases in the studio effects, guitar processing, and sampled drum groove categories.<span id="more-20037"></span></p>
<h3>Kontakt 5</h3>
<p>The creator of Massive, the terrific &#8220;no, you don&#8217;t only have to make dubstep with it&#8221; synthesizer, is behind the new Kontakt. As a result, you get:</p>
<ul>
<li>37 new filters, from Moog-inspired ladder filters to state-variable models to modern formant filters.</li>
<li>Adaptive Resonance, which manages &#8220;excessive resonance peaks&#8221; (I assume by adjusting either gain or the resonance curve or both, but I&#8217;ll have to find out)</li>
<li>TimeMachine Pro time-stretching.</li>
<li>New EQ and compressor algorithms from an upcoming &#8220;Solid Mix Series,&#8221; plus a new Tape Saturator.</li>
<li>Vintage sampling modes from Maschine.</li>
<li>Transient Designer, available separately, is now an integrated effect. <em>Ed.: confused here, as NI refers alternatively to Transient &#8220;Designer&#8221; and Transient &#8220;Master.&#8221; I&#8217;ll clarify. Hmmm&#8230; &#8220;Transient Lord&#8221;? &#8220;Dark Sorcerer of the Transients&#8221;?</em></li>
<li>MIDI file support for KSP scripting users.</li>
<li>16 internal stereo buses for routing flexibility.</li>
<li>New retro synth presets.</li>
</ul>
<p>To me, it looks like the biggest Kontakt update since the sampler added scripting capability, and a very big deal. It&#8217;s really part of the challenge of NI&#8217;s product line, honestly &#8211; you could easily enough lose yourself in <em>just Kontakt</em> without needing a whole suite of stuff, even before you get into Kontakt&#8217;s 43 GB bundle of sounds. </p>
<p>If you are a completionist, though, the new Komplete is looking good.</p>
<h3>Komplete 8</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/kompleteultimate.jpg"><img src="http://createdigitalmusic.com/files/2011/08/kompleteultimate-640x503.jpg" alt="" title="kompleteultimate" width="640" height="503" class="alignnone size-large wp-image-20054" /></a></p>
<div class="imgcaption">Augh! So much software!</div>
<p>Komplete 8 is the obligatory update of Komplete that brings together the latest software releases. The standard version now includes 27 products, adding Kontakt 5, Guitar Rig 5, the West Africa percussion instrument, Studio Drummer, Transient Master, plus 1300 additional presets for Absynth, FM8, and Massive.</p>
<p>More interesting, perhaps, is Komplete 8 Ultimate, which packs all of the currently-available &#8220;Komplete instruments and effects&#8221; (so, the current active NI product line) onto a USB 2.0 hard drive, with 13,000 sounds and 240 GB of samples.</p>
<p><strong>Clarification:</strong> As observed by reader <a href="http://www.keyquestmusic.com/">aje of Keyquest Music</a>, the hard disk is a convenience for <em>installation</em>, but not, sadly, a self-contained external means of running the software. As NI words it in their press release:</p>
<blockquote><p>The hard drive enables a fast and convenient installation process, and also constitutes a compact and robust backup medium for the software.</p></blockquote>
<p>To be sure, hard disk upgrades are inexpensive these days, but it&#8217;d sure be nice to have a version of Komplete you can plug into any machine and use as-is.</p>
<p>This note is interesting, too, suggesting NI sees Massive at the kore (sorry, <a href="http://createdigitalmusic.com/2011/06/ni-discontinues-kore-focuses-on-maschine-what-happens-next-qa-with-ni/">poor choice of words</a>) of its new strategy: </p>
<blockquote><p>Both new KOMPLETE versions are optimized for Native Instruments&#8217; groove production system MASCHINE, offering direct browser integration with attribute-based preset search as well as convenient automatic parameter mapping for the rotary knobs on the hardware controller.</p></blockquote>
<p>So, that gives you a lot of presets. To me, the ease of having things on a hard drive is the real draw. I wonder if we&#8217;ll ever see custom hardware/OS combinations for software distribution, but that&#8217;s another discussion. (For previous examples, see early custom versions of Final Scratch, Native Instruments&#8217; own Komplete shipping on the Linux-based, rack-mounted Muse Receptor, or, to get really obscure, <del datetime="2011-08-02T20:06:52+00:00">Emagic&#8217;s</del> C-Lab&#8217;s work with the Atari Falcon.)</p>
<h3>Guitar Rig 5 Pro</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/guitarrig5.jpg"><img src="http://createdigitalmusic.com/files/2011/08/guitarrig5-640x399.jpg" alt="" title="guitarrig5" width="640" height="399" class="alignnone size-large wp-image-20055" /></a></p>
<p>I&#8217;m glad I didn&#8217;t have to write NI&#8217;s press release. Guitar Rig includes more guitar rig things. It has more guitar things in its rig than it did before, covering the things that they added to the guitar thing.</p>
<p>What&#8217;s new:</p>
<ul>
<li>New amp models, &#8220;Van51&#8243; and &#8220;HotSolo+.&#8221;</li>
<li>New effects: a new &#8220;classic&#8221; compressor model, &#8220;vintage&#8221; plate and spring reverb, studio-grade convolution based on Reflektor, 8-band filter bank, &#8220;stereo tune&#8221; chorus, &#8220;Resochord&#8221; harmonizor.</li>
<li>Convolution-based speaker emulation with &#8220;Control Room Pro,&#8221; which adds 27 cabinets, 16 mics, combinations of eight cabinets (which doesn&#8217;t make a whole lot of sense to me relative to real world sound, but sounds interesting, at least), and mic placement and room sound controls. Since where you put mics and speakers in rooms has such a profound impact, this has been a kind of holy grail of guitar modeling; it&#8217;ll be interesting to hear how it stacks up to rivals.</li>
<li>Sidechaining with modules. (Invent guitar dubstep!)</li>
<li>Effect chains can be combined into macros NI calls &#8220;Containers&#8221; &#8211; very cool.</li>
</ul>
<p>I&#8217;ve always been a fan of Guitar Rig for creative sound design, not just, you know, guitars, so this looks like a terrific combination of ingredients to me.</p>
<h3>New Effects: Solid Mix, Transient Master</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/studioseries.jpg"><img src="http://createdigitalmusic.com/files/2011/08/studioseries.jpg" alt="" title="studioseries" width="553" height="528" class="alignnone size-full wp-image-20056" /></a></p>
<p>The effects developed for Guitar Rig are also being adapted into studio products. The Solid Mix Series is a 4-band EQ and compressor with sidechain capabilities, and a dynamics section and stereo compressor. Really, it&#8217;s somewhat surprising that these didn&#8217;t appear previously; it finally gives NI an entry in the bread-and-butter signal processing category for producers. (Aside from some intended for use in Reaktor, or presets based on those, I can&#8217;t think of a straight-ahead product from NI that did that.)</p>
<p>Transient Master is basically a dynamic-reshaping envelope follower.</p>
<h3>Studio Drummer</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/studiodrummer.jpg"><img src="http://createdigitalmusic.com/files/2011/08/studiodrummer-547x640.jpg" alt="" title="studiodrummer" width="547" height="640" class="alignnone size-large wp-image-20057" /></a></p>
<p>Sampled drum kits meet a groove player in the newest drum product from NI. It&#8217;s an old idea &#8211; simulate what a drummer does by combining sounds with patterns &#8211; but the twist here is integration with Kontakt. The actual drum samples sound interesting, too, based on Pearl, Sonor, and Yamaha kits sampled at Berlin&#8217;s Teldex Studios and an 18-mic array for 17 GB of velocity-layered samples. That means I could see some people using the samples minus the grooves &#8211; and you do get some modern-sounding kits. Otherwise, we&#8217;ll just have to hear what the 3500 rhythmic patterns sound like.</p>
<p>In fact, my only real complaint is that the interface to me looks absurdly like the interface in Cakewalk&#8217;s Session Drummer. (Heck, they have almost the same names.) The sample content is very different &#8211; Cakewalk&#8217;s offering even includes electronic drum machines, which gives you the odd experience of looking at an acoustic kit and hearing a LinnDrum. </p>
<p>Anyway, that was just my first impression. Upon looking closer, you can see that the Studio Drummer UI has no rug, and <em>parquet</em> hardware floors instead of hardware floors.</p>
<p>Enough of nit-picking the UI. NI has cowbell and tambourine. Advantage: NI.</p>
<p><a href="http://createdigitalmusic.com/files/2011/08/sessiondrummer.jpg"><img src="http://createdigitalmusic.com/files/2011/08/sessiondrummer-640x418.jpg" alt="" title="sessiondrummer" width="640" height="418" class="alignnone size-large wp-image-20058" /></a></p>
<h3>Putting it all together&#8230;</h3>
<p>Pricing and availability, in short:</p>
<p>Komplete: US$559 ($229 update)</p>
<p>Komplete Ultimate, US$1099 ($559 update) with hard drive</p>
<p>Kontakt 5, US$339 ($119 update)</p>
<p>Guitar Rig Pro: US$199 for software, US$449 with pedalboard controller; US$79-only software update</p>
<p>Solid Mix Series: US$229 for the set or $119 a la carte effects</p>
<p>Transient Master: US$119</p>
<p>Studio Drummer: US$169</p>
<p>Everything&#8217;s available in September, and all the software is now included in Komplete.</p>
<p>Yes, that&#8217;s a lot of software. I hope my few months in Berlin this year prove to be this productive. I&#8217;d better chug the <a href="http://en.wikipedia.org/wiki/Club-Mate">Club-Mate</a>.</p>
<p>The word on the street I&#8217;ve been hearing is that a lot of users are curious in which direction NI is headed. A lot of users are, understandably, frustrated by seeing Kore discontinued after NI had pushed it as a central strategy, and because they worry about their own personal investment of time in tools. We also saw a shareholder reorganization in May, which returned the company to self-owned status. With the original founders and executive team now also in full ownership of the company, that could give NI freedom to focus on their priorities, and it comes at a time that they&#8217;ve seen significant sales growth. (Despite a rough economy, and past claims that music software doesn&#8217;t grow the way hardware does, I&#8217;ve heard several makers say they&#8217;ve seen healthy business right through the global recession. You can probably thank the passion of musicians for that.)</p>
<p>I&#8217;ll be interested to see this latest generation of NI software, and more of the company&#8217;s direction.</p>
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		<slash:comments>55</slash:comments>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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		<title>Wintry Samples: Recording Snow, Free Snow and Ice Drum Samples, Gnomish Choirs</title>
		<link>http://createdigitalmusic.com/2010/12/wintry-samples-recording-snow-free-snow-and-ice-drum-samples-gnomish-choirs/</link>
		<comments>http://createdigitalmusic.com/2010/12/wintry-samples-recording-snow-free-snow-and-ice-drum-samples-gnomish-choirs/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 17:27:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15162</guid>
		<description><![CDATA[Photo: Frank Bry, courtesy his blog The Recordist. It&#8217;s winter in the Northern Hemisphere. For some of us, there&#8217;s little need to remind us of snow and ice. But if you fancy adding some frozen sounds to your music, we have both free samples and expert recording tips to help get your cold on. Frank &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/wintry-samples-recording-snow-free-snow-and-ice-drum-samples-gnomish-choirs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/12/Frank_Snow_Tree_Recording.jpg"><img src="http://createdigitalmusic.com/files/2010/12/Frank_Snow_Tree_Recording.jpg" alt="" title="Frank_Snow_Tree_Recording" width="600" height="450" class="alignnone size-full wp-image-15164" /></a></p>
<div class="imgcaption">Photo: Frank Bry, courtesy his blog <a href="http://www.therecordist.com/let-it-snow-let-it-snow-let-it-snow">The Recordist</a>.</div>
<p>It&#8217;s winter in the Northern Hemisphere. For some of us, there&#8217;s little need to remind us of snow and ice. But if you fancy adding some frozen sounds to your music, we have both free samples and expert recording tips to help get your cold on.</p>
<p>Frank Bry, a master sound designer, apparently has plenty of access to snow in his home of Idaho, but that hasn&#8217;t dampened his enthusiasm for the white, fluffy stuff. He&#8217;s devoted an entire library to <a href="http://www.therecordist.com/soundbox-sfx/soundbox-pro/ultimate-snow">Ultimate Snow</a> with some 300 locations. You can read an interview with him on the superb field recording site Sonic Terrain:</p>
<p><a href="http://www.sonic-terrain.com/2010/09/recording-snow-sounds-an-exclusive-interview-with-frank-bry/">Recording Snow Sounds: An Exclusive Interview with Frank Bry</a></p>
<p>Now he&#8217;s back at it again, turning his attention to capturing the sound of snow falling from giant fir trees, as they shed the weight of the snowfall. He employs patience, ingenuity, and some serious recording gear. The results from the end of November:<br />
<a href="http://www.therecordist.com/let-it-snow-let-it-snow-let-it-snow">Let it Snow, Let it Snow, Let it Snow</a> (also <a href="http://www.sonic-terrain.com/2010/12/recording-snow-falling-off-trees-in-north-idaho/">via Sonic Terrain</a>)</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7473722&#038;show_comments=true&#038;color=1e4427"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7473722&#038;show_comments=true&#038;color=1e4427" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/therecordist/snow-falling-off-trees-2010">Snow Falling Off Trees 2010</a> by <a href="http://soundcloud.com/therecordist">therecordist</a></span></p>
<p>If you prefer to use snow and ice for more directly musical purposes, the good folks at sample house Tonehammer have a massive collection of wintry wonders to give away. The 2009 edition is back as a mass-download (WAV/Kontakt/SFZ), and 2010 brings a new sample each day through December 25, advent calendar-style. It&#8217;s like a big box of Turkish Delight.</p>
<p>2009 includes drums made from snow sounds, and percussion produced by throwing stones on ice. There are other, non-precipitation entries, too, including a Gnomish Choir (Helium Choir) and toy glockenspiel.</p>
<p>The Bedroom Producers Blog can get you connected with this and many other freebies:</p>
<p><a href="http://bedroomproducersblog.com/2010/12/06/gnomehammer-samples-free-until-december-25th/">Gnomehammer Samples Free Until December 25th!</a></p>
<p>And if all of this has made you feel a chill, warm up with a <a href="http://bedroomproducersblog.com/2010/12/02/lilplug-by-ziondsp-a-freeware-warmthsaturation-vst-effect/">free Windows VST warmth/saturation plug-in</a> from the same site.</p>
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		<title>Inside New Komplete 7, New Instruments, Effects; Player Could Change Reaktor</title>
		<link>http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/</link>
		<comments>http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 22:51:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[bundles]]></category>
		<category><![CDATA[komplete]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[NI]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12402</guid>
		<description><![CDATA[When it comes to software sonic goodies, loads of virtualized gear you can add to the digital, computer-based studio, Komplete is one of the deepest boxes out there. Komplete 7, announced today, is the latest edition of Native Instruments&#8217; bundle of virtual studio software. As always, that means a refresh of what&#8217;s in the box &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/prism/' title='prism'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/prism-150x150.png" class="attachment-thumbnail" alt="prism" title="prism" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/reflektor/' title='reflektor'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/reflektor-150x150.jpg" class="attachment-thumbnail" alt="reflektor" title="reflektor" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/traktors_12/' title='traktors_12'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/traktors_12-150x150.jpg" class="attachment-thumbnail" alt="traktors_12" title="traktors_12" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/rammfire/' title='rammfire'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/rammfire-150x150.jpg" class="attachment-thumbnail" alt="rammfire" title="rammfire" /></a>
<a href='http://createdigitalmusic.com/2010/07/inside-new-komplete-7-new-instruments-effects-player-could-change-reaktor/kontakt_b3/' title='kontakt_b3'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/07/kontakt_b3-150x150.jpg" class="attachment-thumbnail" alt="kontakt_b3" title="kontakt_b3" /></a>
<br />
When it comes to software sonic goodies, loads of virtualized gear you can add to the digital, computer-based studio, Komplete is one of the deepest boxes out there. Komplete 7, announced today, is the latest edition of Native Instruments&#8217; bundle of virtual studio software. As always, that means a refresh of what&#8217;s in the box to recent upgrades of synths like Absynth, FM8, and Massive, plus drum instrument Battery, guitar effects and amp simulation Guitar Rig, and the modular creation powerhouse Reaktor.</p>
<p>In addition, though, today&#8217;s Komplete 7 announcement brought some new tools to the table, as seen in the image gallery above. (Click on the thumbnails for a closer look.) They include a number of surprise effects announcements, and one less-surprising &#8211; but intriguing &#8211; synth for the new release of Reaktor from NI&#8217;s sonic scientist-in-chief.</p>
<ul>
<li><strong>Reaktor Prism</strong> is a new &#8220;modal synth&#8221; created by NI founder and Reaktor creator Stephan Schmitt. Stephan walked me through Prism when I visited him in Berlin earlier this summer, and I have to say, it&#8217;s one of the software releases I&#8217;m most excited about &#8211; Stephan&#8217;s ideas about synthesis are always refreshing and inspiring. It makes a lot of use of the new objects in 5.5. It&#8217;s hard to describe, so stay tuned for more on it soon.</li>
<li><strong>Reflektor</strong> is a &#8220;zero-latency&#8221; convolution engine for simulating reverbs and other effects.</li>
<li><strong>Traktor&#8217;s 12</strong> brings some of the effects from Traktor into producer&#8217;s hands. That&#8217;s good news, because some of Traktor&#8217;s far-out and granular-based timbres seem a natural for non-DJs.</li>
<li><strong>Rammfire</strong> is a new amp emulation developed with Richard Z. Kruspe of Rammstein.</li>
</ul>
<p>While some standalone instruments and effects had been casualties of a trimmed Komplete suite in previous releases &#8212; Spektral Delay, Vokator, B4, and Akoustik Piano come to mind &#8212; those are replaced in this version by the addition of extensive soundware for the remaining flagship instruments. Scarbee Vintage Keys and MM-Bass, Abbey Road 60s Drums, and the Classic Piano Collection more than make up for the omission of dedicated  piano and organ instruments, folding these instead into the consistent interface of the Kontakt and Battery samplers. Vintage Organs becomes the new replacement for B4, or as an NI spokeperson described it to me, a &#8220;spiritual successor.&#8221; </p>
<p>More interesting, you also get some more unusual instrumental creations: Reaktor Spark (also by Schmitt), Tim Exile&#8217;s insanely-brilliant performance effect The Finger, and the sonically-adventurous Acoustic Refractions.</p>
<p>So, that&#8217;s what&#8217;s new in terms of new stuff. But the new Komplete also represents some shifts in strategy, ones that mean cheaper access to sounds for those who don&#8217;t want all of the editing capabilities. That shift goes beyond even previous player and Kore soundware from NI.<span id="more-12402"></span></p>
<p><strong>Player for Guitar Rig, Reaktor</strong></p>
<p>In addition to the expanded sonic palette, Komplete reflects a different way of delivering instruments. Guitar Rig Player allows effects to be delivered standalone in a &#8220;universal&#8221; (well, that&#8217;s what NI calls it &#8211; it&#8217;s universal for them) effects platform. Reflektor and Rammfire are delivered on the Guitar Rig Player platform, a bit like the soundware we&#8217;ve seen for Kontakt.</p>
<p>More notably, Reaktor Player means that Reaktor patches can finally be distributed without having to buy the full release of Reaktor. Unlike previous Kore versions, these won&#8217;t have a crippled UI. You&#8217;ll get the full, graphical user interface for some brilliant Reaktor patches, without having to buy the whole Reaktor package if you don&#8217;t want to edit them. Depending on how much NI exploits this idea, that could make Reaktor a more compelling tool for artists to create new instruments and effects for the platform, at least for those who work with NI directly.</p>
<p><strong>Pricing and &#8220;Elements&#8221;</strong></p>
<p>At <strong>US$559</strong> for the whole set ($229 update), Komplete is also looking more economical, and I think is competitive with the pack-in instrument bundles in tools like Logic and Live.</p>
<p>If half a grand is steep, there&#8217;s also a budget &#8220;Elements&#8221; edition at <strong>US$119</strong>, which incorporates the Kontakt, Kore, and Guitar Rig engines plus 12 gigs of sample materials and 2000 sounds. You don&#8217;t get the full editing capabilities of the whole packages, but it means a cheap way to get a huge dose of preset sound content. There&#8217;s also a $60 voucher for adding on a la carte instruments and effects presets.</p>
<p><strong>Upgrading from standalone NI products</strong> appears to be more difficult, unfortunately, say a couple of readers. That&#8217;s not great news; I&#8217;ll contact NI for clarification. Previous Komplete owners can easily upgrade from any version. Some standalone NI products are covered; here&#8217;s the upgrade deal:</p>
<blockquote><p>Introductory Komplete 7 Upgrade<br />
for owners of Kontakt (any version), Reaktor (Version 2 and upwards), Kore 2 or Guitar Rig 4 Kontrol Edition<br />
Available until December 31st, 2010 as long as stock lasts<br />
$339 / 299 € </p></blockquote>
<p>But this isn&#8217;t a review &#8211; merely an acknowledgement that some of this is stuff I think will get us excited. Stay tuned for a full review, and details on some of the stand-out creations here, soon.</p>
<p>See comments for some interesting discussion of for whom this upgrade and pricing makes sense, and for whom it might not.</p>
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		<title>Trifonic&#8217;s Music, Beat Slicing Technique, Free Bass Patch</title>
		<link>http://createdigitalmusic.com/2010/01/trifonics-music-beat-slicing-technique-free-bass-patch/</link>
		<comments>http://createdigitalmusic.com/2010/01/trifonics-music-beat-slicing-technique-free-bass-patch/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:30:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[bass]]></category>
		<category><![CDATA[beat-slicing]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[EXS24]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trifonic]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8934</guid>
		<description><![CDATA[Trifonic: Editing Beats &#8211; Part 1 from Next Step Audio on Vimeo. No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/trifonics-music-beat-slicing-technique-free-bass-patch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8455759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8455759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/8455759">Trifonic: Editing Beats &#8211; Part 1</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, Next Step Audio, is entirely dedicated to sharing their production techniques:</p>
<p><a href="http://nextstepaudio.com/">http://nextstepaudio.com/</a> [site slightly erratic response-wise for me at press time]</p>
<p>The video tutorial on beat editing, published by Next Step Audio, starts out generically enough: grab the ubiquitous &#8220;Amen break&#8221; as a sample, load it into Apple&#8217;s Logic Pro, slice it by beat and adjust to transients, gate&#8230; but Trifonic explains how they take the results further, drawing envelopes for modulation and winding up with something far removed for the original. Of course, if you&#8217;re fatigued of the &#8220;Amen break,&#8221; you could apply the same technique to samples of your own playing, and you could substitute your DAW of choice, from Live to Pro Tools, for the editing. </p>
<p>Part of what makes this tutorial compelling is that the duo has a distinctive musical identity, rather than being the anonymous, all-knowing voice music tech instructors had tried to be in the past. It&#8217;s worth checking out their music, too. Digitally-distorted, glitching beats had threatened to become a tired cliche years ago, but Trifonic combines those sharper digital timbres with rich, warm layers of sound. The shifting textures of the video for &#8220;Parks on Fire,&#8221; a big single for them, matches that musical structure perfectly in visuals. (The video is the work of the terrific <a href="http://www.neither-field.com/">Scott Pagano</a>, an LA-based visualist.)</p>
<div>
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</div>
<p>There&#8217;s plenty more music to share, too, and you can even grab a free Trifonic bass patch for Logic&#8217;s EXS24 and Native Instruments&#8217; Kontakt 3 (or compatible samplers, which includes just about everything).<span id="more-8934"></span></p>
<p>You can grab a free MP3 of Trifonic&#8217;s &#8220;Transgenic&#8221; in the &#8220;Rust Mix&#8221;:</p>
<div>
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</div>
<p>And Trifonic are regular contributors to ccMixer, the Creative Commons-licensed remix site. They&#8217;ve got loads of work under an attribution / non-commercial license. That has, in turn, encouraged a crop of remixes of their work, which seems in keeping with the techniques they&#8217;re espousing.</p>
<p><em>(See <a href="http://createdigitalmusic.com/2009/12/30/cdm-and-non-commercial-images-regex-help-wanted/">my rant last week</a> for some concerns about the non-commercial license relative to images. It&#8217;s less of an issue, I think, with samples, but I do hope to connect with the CC folks soon and talk on CDM about the relative advantages of Non-Commercial versus ShareAlike or some combination.)<br />
</em><br />
<a href="http://ccmixter.org/people/trifonic">http://ccmixter.org/people/trifonic</a></p>
<p>In part two of the beat editing tutorial, Trifonic go further with glitching and special effects.</p>
<p>As noted by commenter Bryan Gilstein, &#8220;It doesn&#8217;t matter, we&#8217;ll go nuts with it.&#8221;</p>
<p>Amen, brother.</p>
<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/8455994">Trifonic: Editing Beats &#8211; Part 2</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Trifonic have a bass patch sample that they share for free, too, in EXS24 and Kontakt 3 formats. It&#8217;s a wobble bass, yes, but with a few nice twists.</p>
<div>
  <object type="application/x-shockwave-flash" height="80" width="300" id="TSWidget11842" data="http://cdn.topspin.net/widgets/email2/swf/TSEmailMediaWidget.swf?timestamp=1262619582" bgColor="#000000"><param value="always" name="allowScriptAccess"/><param name="allowfullscreen" value="true"/><param name="quality" value="high"/><param name="movie" value="http://cdn.topspin.net/widgets/email2/swf/TSEmailMediaWidget.swf?timestamp=1262619582"/><param name="flashvars" value="highlightColor=0x00A1FF&amp;widget_id=http://cdn.topspin.net/api/v1/artist/767/email_for_media/11842?timestamp=1262295543&amp;theme=black"/></object>
</div>
<p>Good music, good production tips &#8211; I&#8217;m sold. (Now, is anyone else aside from me thinking about how these techniques could become real-time / live instruments?)</p>
<p>Lots more Trifonic at the artists&#8217; website:<br />
<a href="http://www.trifonic.com">http://www.trifonic.com</a></p>
<p>See also:<br />
<a href="http://rcrdlbl.com/artists/Trifonic/music">Tirfonic @ rcrdlbl</a> [free music]<br />
<a href="http://www.last.fm/music/Trifonic">Trifonic @ Last.fm</a></p>
<p>&#8230;and I&#8217;ll see them next week in LA, where I&#8217;m sharing a big bill with them at the unofficial NAMM afterparty (more details on that soon):<br />
<a href="http://whambamthankyounamm.com/">http://whambamthankyounamm.com/</a></p>
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		<title>Snow Leopard Watch: Changes, Compatibility, Caution, Native Instruments, Plogue</title>
		<link>http://createdigitalmusic.com/2009/08/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/</link>
		<comments>http://createdigitalmusic.com/2009/08/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 16:10:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[10.6]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[EXS24]]></category>
		<category><![CDATA[garritan]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[plogue-bidule]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[snow-leopard]]></category>
		<category><![CDATA[troubleshooting]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/08/26/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/</guid>
		<description><![CDATA[Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (CC) Tamby Tamboko. Updated: See http://createdigitalmusic.com/snowleopard for a running report. Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/snow-leopard-watch-changes-compatibility-caution-native-instruments-plogue/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/tambako/494128348/"><img src="http://farm1.static.flickr.com/197/494128348_a3e86735d8.jpg" /></a></p>
<div class="imgcaption">Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/tambako/">Tamby Tamboko</a>.</div>
<p><strong>Updated: See <a href="http://createdigitalmusic.com/snowleopard">http://createdigitalmusic.com/snowleopard</a> for a running report.</strong></p>
<p>Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information about the new OS flavor. Just don’t upgrade too fast, as always.</p>
<p>Want to push an operating system to the breaking point? Ask a musician. Between the demands of real-time performance and the complex ecosystem of mix-and-match hardware, software, and plug-ins, odds are your local audio geek will break an OS faster than anyone else. Not every operating system upgrade is going to have a big impact on music software, but keep in mind that even subtle changes can cause issues that may interfere with your work.</p>
<p>Of course, all of this means music users should treat any OS update with caution. :</p>
<ul>
<li>If you’ve got a critical, primary production machine, your best bet is often simply to<em> wait</em>. Confirm that software works before you upgrade rather than after. </li>
<li>If you’ve got some time to invest in an upgrade or have more than one machine, be sure to do a full backup and system image so you can revert to the previous, known working OS. </li>
<li><strong>Best solution:</strong> Boot off an external hard drive. Don&#8217;t commit to installing internally until you&#8217;re sure everything is working. Once you are, go enjoy. (as noted in comments, and yes, I should have said this initially&#8230; still, the latest 10.5 build is still the preferred OS for now.) </li>
</ul>
<p>So, sit back. Enjoy life. Go for a walk on a beach. Recline in your favorite chair with your MacBook running Mac OS X 10.5 Leopard. Isn’t it great? Need to waste time? <a href="http://www.popcap.com/games/pvz">Plants vs. Zombies</a> is out for Mac.</p>
<p>What? Still want to upgrade?</p>
<p>Fair enough. We’ll be tracking changes to Snow Leopard and which of them may impact audio.</p>
<p>The short version: <strong>Snow Leopard introduces only small changes</strong>, but if a developer hasn’t been on top of those changes, you could see issues. And as for the <strong>64-bit mode that’s attracting most of the attention</strong>, the short answer is, you can’t use it for music yet.</p>
<p>Native Instruments and Plogue have each responded to CDM with information on their software.</p>
</p>
<p> <span id="more-7124"></span>
</p>
<h3>Executive Summary</h3>
<ul>
<li>NI and Plogue have tested their software as functioning on 10.6 </li>
<li>Neither NI nor Plogue recommends you upgrade your OS yet – Plogue uses stronger language to discourage you </li>
<li>64-bit support, expanded in Mac OS 10.6, is not yet relevant to music use because nothing (not even from Apple) supports it yet, but don’t worry – you can get more RAM through other methods </li>
<li>Audio MIDI Setup gets a tune-up, and built-in audio support appears to be improved </li>
</ul>
<h3>Native Instruments</h3>
<p>If you’re a Mac user who uses NI products on <em>any</em> version of the operating system, you should stay tuned to this URL:</p>
<p><a href="http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/">http://www.native-instruments.com/en/support/compatibility/mac-os-x-compatibility/</a></p>
<p>NI tells CDM they’ve just updated it today with Snow Leopard information:</p>
<blockquote><p>Native Instruments has conducted initial compatibility tests with Mac OS X 10.6, which have shown all current NI products to work without any specific issues under standard installations of this operating system.</p>
<p>However, users involved in professional audio production or live performance should be cautious about upgrading to Mac OS X 10.6 until compatibility with third-party audio software and hardware has been widely confirmed by the relevant manufacturers.</p>
<p>Native Instruments is currently conducting further systematic compatibility and performance tests with Snow Leopard, and will provide additional information on this page as it becomes available.</p>
</blockquote>
<p>The second paragraph sounds like what I just wrote, huh?</p>
<h3>Plogue</h3>
<p>Plogue, an independent developer of a variety of software ranging from the awesome modular environment <a href="http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/">Bidule</a> to sampling engines for Garritan’s orchestra and piano products and an upcoming library of <a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">vintage chip sounds</a> have been doing their own work. Privately, I talked with them about some of the work they had to do after Apple rewrote underlying operating system plumbing with Objective-C (from C and Carbon). Here’s their official statement to CDM on Snow Leopard and, in the parallel Windows dimension, Windows 7:</p>
<blockquote><p>10.6 and W7 each caused only <em>minor</em> modifications to our code base, however these mods are necessary for proper functioning of our products on those platforms. Most of our transition efforts as a company will be of a user support nature.</p>
<p><strong>Any musician foolish enough to jump on new OSes without a hint of caution, inevitably makes me wish for a new kind of Darwin Award prize.</strong></p>
</blockquote>
<p>(Emphasis mine. Consider yourself warned.)</p>
<h3>Ableton (Unofficial) and a Plug-in Warning</h3>
<p>From the Ableton forums, via comments:</p>
<blockquote><p>It&#8217;s currently being tested internally over here, so the current version is not officially compatible yet &#8211; on the other hand this does not mean that it doesn&#8217;t run.</p>
<p>We will release an update after the tests during the next weeks that will be officially compatible, but we don&#8217;t recommend upgrading yet if stability is your main concern.</p>
<p>It&#8217;s likely that a few new third party plugin problems will show up due to the changes under the hood in 10.6 and experiences show that the latest 10.5 versions now are the way to go after the gfx performance problems with earlier 10.5 and 10.4 versions.</p>
</blockquote>
<p>So, in other words, now is a great time to upgrade to 10.5!</p>
<p>More in the thread here:</p>
<p><a href="http://forum.ableton.com/viewtopic.php?f=1&amp;t=122803&amp;hilit=snow+leopard&amp;sid=deab797d396a35c2c517573cb5326ecf&amp;start=30">Ableton Forums</a></p>
<p>Now, note, mostly what this extensive discussion reveals is that Snow Leopard is poorly understood, partly thanks to a very successful hype campaign on Apple’s part. (Ahem.)</p>
<p>There are <em>not</em> magical performance and speed improvements found by installing Snow Leopard – or, most likely, any OS. (Would that such things were true.) The presence of a set of multithreading tools, for instance, is specific only to developers for whom that set of tools is useful. Audio software already has finely-tuned multithreading implementations specific to real-time applications, and in the case of something like Ableton Live, it really needs to work across platforms.</p>
<p>If you install a new OS with the expectation that it’ll be “faster,” you’ll almost certainly be disappointed. If you install a new OS hoping you’ll “break things,” then you probably won’t be disappointed. I don’t mean to suggest don’t ever upgrade or live in fear of all software, just that you should imagine that, like redoing the plumbing in your basement, long-term advantages will come, but with significant effort and time.</p>
<h3>PreSonus Hardware</h3>
<p>See a separate post: at Snow Leopard launch, PreSonus audio interfaces are likely to be <a href="http://createdigitalmusic.com/2009/08/26/presonus-hardware-first-show-stopper-mac-os-10-6-problem/">entirely incompatible</a>.</p>
<h3>About 64-bit (Nothing to see here…)</h3>
<p>NI notes that the 10.6 offers significant changes to 64-bit support, including a new 64-bit kernel mode – this being the rough equivalent of the “x64” 64-bit versions of Windows (and Linux) that have been available for some time.</p>
<p>Here’s the bottom line: 64-bit support on Mac OS isn’t yet relevant to audio users, period. It’s not supported by Apple’s own Logic Studio, or any other major host at this time. This is a situation we’ll be watching, as it is something developers appear to be investigating.</p>
<p>But before we get too far into that issue, you should consider why you’re asking about 64-bit in the first place. 64-bit computing offers two potential advantage. First, running processor computation natively at 64 bits offers a marginal improvement. Second – the issue most people care about for music – 64-bit <em>memory addressing</em> offers access to massive amounts of memory, beyond the approximate 4 GB barrier that applies to 32-bit applications.</p>
<p>More memory is a very good thing. But you probably don’t want to sacrifice compatibility just to get it. Fortunately, you don’t need the 64-bit OS to get beyond that 4 GB barrier. On the Mac, some workarounds have extended the practical life of 32-bit memory addressing for music applications – thus avoiding the need to get a 64-bit native version of every driver and every piece of software you want to use.</p>
<p>On Windows and Linux, you can indeed get a number of audio applications (like SONAR on Windows, for instance) that have excellent 64-bit support, and a number of the drivers have followed suit. Even, then, though, many users choose to stick with 32-bit versions in order to have superior compatibility.</p>
<p>Note that processing “64-bit audio” – that is, digital audio represented using 64-bit data – is a completely different issues. A 32-bit processor and 32-bit operating system and 32-bit software can all do 64-bit audio processing. Whether you really need 64 bits for audio production is a whole other can of worms I won’t open here.</p>
<h3>Getting More Memory – Without Any 64-bit Snow Leopards</h3>
<p>When I spoke to Apple earlier this month, they downplayed the 64-bit issue and pointed out that their own EXS24 sampler in Logic Studio can access additional installed memory just fine with 32-bit – that means if you have Logic 8 or later, Pro or Express, Tiger or Leopard or Snow Leopard, you can use additional RAM. Each EXS24 sampler instance has its own memory space, so you can use as much memory as you want.</p>
<p>Apple even has a support doc on the subject:</p>
<p><a href="http://support.apple.com/kb/HT1041">Logic Pro/Express 8: How the EXS24 sampler addresses RAM in Logic 8</a></p>
<p>Last month, we looked at the situation for Native Instruments’ Kontakt. Again, using some of the flexibility of the memory architecture unique to the Mac, they’ve managed to access bigger amounts of RAM even on 32-bit OS.</p>
<p><a href="http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/">Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory</a></p>
<p>Kontakt is able to get up to a whopping 32 GB thanks to something called the Kontakt Memory Server. Again, you can get still more than 32 GB using 64-bit Windows, but for most users, that’s overkill.</p>
<p>All of this is to say, 64-bit is <em>not a reason to upgrade to Snow Leopard</em> for audio work – at least, not yet. Some of the built-in applications (like the Finder and Safari) get performance boosts from 64-bit optimization on 10.6, but none of that is critical to audio and music – and it’s certainly not worth upgrading too soon only to find some compatibility wrinkle we haven’t yet found.</p>
<h3>Updates to Audio MIDI Setup</h3>
<p>A reader tips us off to some small changes to Apple’s centralized Core Audio settings panel, Audio MIDI Setup. Audio and MIDI are now separated into separate windows, and Audio gets some nice improvements.</p>
<p>Note the per-app settings and adjustments for sample rate, bit depth, and Format. As in previous recent versions of Mac OS, you can also aggregate multiple physical audio interfaces into one – one of a number of reasons we really love Core Audio as a sound system.</p>
<p><a href="http://createdigitalmusic.com/files/2009/08/snowdevices.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="snowdevices" border="0" alt="snowdevices" src="http://createdigitalmusic.com/files/2009/08/snowdevices_thumb.jpg" width="555" height="404" /></a></p>
<p>The reader also notes that the update seems to improve support for his built-in hardware:</p>
<blockquote><p>It&#8217;s now possible to choose a higher sample rate and resolution for all inputs/outputs on the built-in sound card of my MacBook Pro early &#8217;08, which is pretty cool. Before there was clearly hearable, annoying digital fragments when playing back any sounds, especially on low volume &#8211; all magically gone, i don&#8217;t hear anymore noise.</p>
</blockquote>
<h3>Got More Information?</h3>
<p>Help us continue our “More Than You Wanted to Know,” obsessive series of coverage on CDM and tip us off!</p>
<p>Corrections and clarifications are welcome, too – that’s why I enjoy the maleable nature of the Web.</p>
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		</item>
		<item>
		<title>Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory</title>
		<link>http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/</link>
		<comments>http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 09:49:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[multiprocessor]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6535</guid>
		<description><![CDATA[Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing. Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/07/kontaktmemory.jpg" alt="kontaktmemory" title="kontaktmemory" width="580" height="366" class="alignleft size-full wp-image-6536" /></p>
<div class="imgcaption">Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing.</div>
<p>Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both are free upgrades. (For anyone who thought that somehow Maschine was replacing Battery, it isn&#8217;t: the former is a drum machine, whereas the latter is more like a high-end drum sampler.)</p>
<p>There are a number of significant enhancements, but perhaps the most interesting is the support for 64-bit memory addressing. On 64-bit Windows Vista (and upcoming 64-bit Windows 7), that gives you true 64-bit memory addressing for &#8212; well, more memory than you have. (The theoretical limit of Windows&#8217; 64-bit architecture on Intel is 16 terabytes.) This allows native 64-bit memory addressing on Windows for both Battery and Kontakt.</p>
<p>The Mac isn&#8217;t quite capable of that just yet (at least no audio applications beyond Apple&#8217;s own developer tools support 64-bit memory addressing yet), but the Kontakt Memory Server gives you up to 32 GB on 10.4 and later. <strong>Clarification:</strong> The Kontakt Memory Server is available now only for Kontakt.</p>
<p>The other important development for both Battery and Kontakt is that compatibility with Pro Tools 8 under Mac OS 10.5 Leopard has been restored. </p>
<p>Getting Kontakt on 64-bit is a very big deal, because of the widespread popularity of the sampler. At the same time, the fact that it&#8217;s not alone is a good thing &#8212; it suggests 64-bit memory for samplers may be catching on. Steinberg&#8217;s HALion, Cakewalk&#8217;s Dimension Pro, Garritan&#8217;s ARIA, and the open source <a href="http://www.linuxsampler.org/">Linux Sampler Project</a> are some of the more familiar samplers that have gone 64-bit recently. (Note that, despite its name, Linux Sampler can run 64-bit on both Linux and Windows.) Cakewalk did a lot to lead the way here on Windows by getting both its SONAR host and Dimension Pro (among other plug-ins) fully 64-bit early. Garritan is equally interesting, because their Plogue-based engine is getting licensed out to soundware makers and, architecturally, is built more as a cross-platform engine. Garritan ARIA is also targeting Linux, and Cakewalk and Garritan are also supporting the open SFZ format.<span id="more-6535"></span></p>
<p>Okay, I should have put that in a table. Imagine a table in your mind. Wow, that looks beautiful.</p>
<p><a href="http://www.flickr.com/photos/trekkyandy/260705609/"><img src="http://farm1.static.flickr.com/87/260705609_6dfb8ae63b.jpg?v=0"></a></p>
<div class="imgcaption">To use the 64-bit Windows functionality, you will need a separate Windows install that&#8217;s 64-bit. In other words, you&#8217;ll need to use this disc. (Windows 7 will work the same way.) Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.andymelton.net/">Andy Melton</a>.</div>
<p><img src="http://createdigitalmusic.com/files/2009/07/kontakt35.jpg" alt="kontakt35" title="kontakt35" width="580" height="406" class="alignleft size-full wp-image-6539" /></p>
<div class="imgcaption">Kontakt 3.5 now displays libraries of sounds &#8211; built-in and third-party &#8211; for easier navigation. Screen image courtesy Native Instruments.</div>
<p><strong>What else is new in Kontakt</strong></p>
<p>64-bit is the headline, but there are other enhancements, too, in the Kontakt engine:</p>
<ul>
<li>&#8220;Zero-memory&#8221; DFD means you use less memory when streaming from disk (and using less memory is usually the very reason you&#8217;re streaming from disk)!</li>
<li>True multiprocessor/multi-core support for enhanced performance</li>
<li>A virtual rack of all your installed libraries and third-party content, so it&#8217;s easier to find your sounds</li>
<li>Direct MIDI learn (meaning everything is finally assignable), improved automapping, bypass for effects slots</li>
<li>Pro Tools compatibility now works properly on Mac Leopard</li>
<li>KSP aftertouch interpretation &#8211; so now you can do something with that aftertouch-transmitting keyboard of yours</li>
</ul>
<p><strong>Update:</strong> Note that these are Kontakt-specific features, and not relevant to Battery for reasons clarified below.</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/kontaktgraph.jpg" alt="kontaktgraph" title="kontaktgraph" width="494" height="244" class="alignleft size-full wp-image-6540" /></p>
<div class="imgcaption">In addition to addressing more memory, enhancements to the disk-streaming functionality means Kontakt will also <em>use</em> less memory.</div>
<p><strong>Battery vs. Kontakt</strong></p>
<p><strong>Updated:</strong> You will note that Native Instruments is updating Battery and Kontakt more or less at the same time, and they do share some core technologies that allow that to happen. They aren&#8217;t exactly the same under the hood, though, as NI explains to CDM:</p>
<blockquote><p>The core engine technology is the same in Battery 3.0.5 and Kontakt 3.5, but Battery uses a &#8220;lighter&#8221; version because of its typical use case as a drum sampler. </p>
<p>It doesn&#8217;t include the Memory Server and the multiprocessor/multicore support because these features really only become necessary with multitimbral operation, high polyphony and a huge number of instrument samples (and heavy effects usage) like in Kontakt. </p></blockquote>
<p>Let us know what you think if you&#8217;re a Kontakt/Battery user.</p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/kontakt-3/overview/new-in-kontakt-35/?page=823">New features in Kontakt 3.5 versus 3.0</a> [Native Instruments]<br />
<a href="http://www.native-instruments.com/index.php?id=publicbeta">Public beta of Battery 3.0.5</a> [at the NI public beta site]</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/&via=cdmblogs&text=Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/&via=cdmblogs&text=Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2009/07/kontakt-battery-enhanced-more-compatible-64-bit-memory/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Native Instruments Komplete $399 Fire Sale; NI Noisepages Networking</title>
		<link>http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/</link>
		<comments>http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 09:42:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[absynth]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Guitar-Rig]]></category>
		<category><![CDATA[komplete]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[NI]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[recession-special]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6368</guid>
		<description><![CDATA[Reaktor&#8230; you know, for kids! Oli, age 7. Photo (CC) Laura Whitehead. Normally, pricing announcements and sales press releases bore me to tears, but this is actually news &#8211; Native Instruments is selling Komplete for July only at just US$/EUR 399, instead of $1139/EUR999. That means if you were looking for Reaktor alone &#8211; about &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/native-instruments-komplete-399-fire-sale-ni-noisepages-networking/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/thewhiteheads/2277081369/"><img src="http://farm3.static.flickr.com/2097/2277081369_4e31c291f9.jpg?v=0"></a></p>
<div class="imgcaption">Reaktor&#8230; you know, for kids! Oli, age 7. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/thewhiteheads/">Laura Whitehead</a>.</div>
<p>Normally, pricing announcements and sales press releases bore me to tears, but this is actually news &#8211; Native Instruments is selling Komplete for July only at just US$/EUR 399, instead of $1139/EUR999. </p>
<p>That means if you were looking for Reaktor <em>alone</em> &#8211; about as good a desert island music software choice as you can find &#8211; this would be a good deal. You also get Absynth, the absurdly deep (if sometimes baffling) synth with surround sound envelopes and a workflow that could change how you think about sound, the very nice effects and loop recording in Guitar Rig, and the scriptable sampler Kontakt, as well as the Battery drum sampler and lovely Massive synth. </p>
<p>As recession specials go, this is a tough one to beat.</p>
<p><a href="http://www.native-instruments.com/komplete5.info">http://www.native-instruments.com/komplete5.info</a></p>
<p>In other news, we&#8217;re opening up more discussion of tools like Reaktor (among many others) to the community here on noisepages; check out Peter Dines&#8217; recent <a href="http://modulations.noisepages.com/">modulations blog</a> for thoughts on Reaktor (and the free and open source SuperCollider), or his just-formed Reaktor group, on which he asks, <a href="http://noisepages.com/groups/reaktor/forum/topic/29">&#8220;what problems are you solving with Reaktor?&#8221;</a></p>
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		<title>Learning Kontakt: How to Make a Sampler an Instrument, Performance Tool</title>
		<link>http://createdigitalmusic.com/2009/03/learning-kontakt-make-a-sampler-an-instrument-performance-tool/</link>
		<comments>http://createdigitalmusic.com/2009/03/learning-kontakt-make-a-sampler-an-instrument-performance-tool/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 17:41:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[korecdm]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5225</guid>
		<description><![CDATA[Music-boxing in NI Kontakt from Create Digital Media on Vimeo. You know the stereotype. &#8220;Synths&#8221; are expressive. &#8220;Samplers&#8221; are those things relegated to playing fake instruments. But what makes synths fun to play as an instrument is the power they have over your sound, and the interactivity they provide. Peter Dines did a series for &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/learning-kontakt-make-a-sampler-an-instrument-performance-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2355610&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2355610&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="437"></embed></object><br /><a href="http://vimeo.com/2355610">Music-boxing in NI Kontakt</a> from <a href="http://vimeo.com/cdmedia">Create Digital Media</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You know the stereotype. &#8220;Synths&#8221; are expressive. &#8220;Samplers&#8221; are those things relegated to playing fake instruments. </p>
<p>But what makes synths fun to play as an instrument is the power they have over your sound, and the interactivity they provide. Peter Dines did a series for our Kore+CDM minisite at the end of last year that I think really illustrated how Native Instruments&#8217; sampler Kontakt can be made a powerful performance tool &#8211; something that&#8217;s really fun to play. In doing so, he gets into the &#8220;s word&#8221; &#8211; scripting. When you hear &#8220;scripting,&#8221; I expect a lot of you run and hide, or wonder why the heck you&#8217;d want to write scripts when working on your music. The answer is, thanks to content that&#8217;s out there, you can make use of scripts for Kontakt without ever having to muck with code yourself. And if you do want to create your own scripts, a lot of the things you might like to do turn out to be quite simple.</p>
<p>What might a musical workflow look like with Kontakt? Peter answers that question with a beautiful, delicate-sounding <a href="http://kore.noisepages.com/2008/11/26/musicboxing-modifying-a-music-box-in-kontakt-with-slicing-and-scripting-with-free-instrument-download/">music box patch</a>. In this example, working directly in Kontakt allows him to start with a recorded sound and get into the manipulation phase very quickly. I know many folks use Ableton Live for the purpose, and Live is itself essentially a sampler turned into a host. But if you&#8217;re comfortable with that method, you may find the addition of something like Kontakt is all the more useful.</p>
<p>In the music box example, Peter looks at:</p>
<ul>
<li>Turning a recording into a sample</li>
<li>Slicing and dicing with the Wave Editor</li>
<li>Making use of presets in the Script Editor to get powerful features, then making quick modifications &#8211; no need to script from scratch</li>
</ul>
<p><a href="http://kore.noisepages.com/2008/11/26/musicboxing-modifying-a-music-box-in-kontakt-with-slicing-and-scripting-with-free-instrument-download/">Slicing, Dicing, and Scripting a Music Box with Kontakt; Free Download</a></p>
<p>That&#8217;s a specific example. With Performance View, you can turn your sampled sounds into something that could work really well live &#8211; again, using scripts without scripting:<span id="more-5225"></span></p>
<p><a href="http://kore.noisepages.com/2008/12/08/kontakt-using-performance-views-and-scripts/">Learning Kontakt: Performance View and Scripting Power, Hidden in Presets</a></p>
<p>Finally, when you are ready for the power of scripts, Peter can get you started with that. With a couple of lines, you can retune, resequence, constrain to scale, pan, and randomize. That makes Kontakt a powerful compositional and performance tool.<br />
<a href="http://kore.noisepages.com/2008/12/21/dive-into-kore-scripting-a-gentle-introduction-plus-script-downloads/">Dive into Kontakt Scripting: A Gentle Introduction, plus Script Downloads</a></p>
<p>I hope we see scripting show up in more tools. (I&#8217;d lose my mind &#8211; in a good way &#8211; to see it in a future version of Maschine.) In the meantime, this gets you rolling.</p>
<p>And really, you don&#8217;t have to be an advanced sampler / sound designer / Kontakt user. I think you&#8217;ll find these tutorials to be exceedingly beginner-friendly. In fact, samplers have often gotten underused by us mere mortals. Sure, you probably don&#8217;t have time to do a massive, multisampled grand piano patch &#8211; and someone else has already done it for you. But to take a quick field recording and mangle it, samplers can be fantastic.</p>
<p>If you come up with anything based on these tutorials, we&#8217;d love to hear it.</p>
<p>Previously: <a href="http://createdigitalmusic.com/2008/05/29/kontakt-creative-abuse-and-scripting-modular-reaktor-goodness-more-on-korecdm/">Kontakt Creative Abuse and Scripting, Modular Reaktor Goodness, More On Kore@CDM</a></p>
<p>(Side note: yes, the Kore+CDM site has sprung back to life, on a new server. <a href="http://kore.noisepages.com/">Enjoy!</a>)</p>
<p><img src="http://kore.noisepages.com/files/2008/12/img_7444.jpg"></p>
<div class="imgcaption">Looks intimidating. Actually doesn&#8217;t have to be &#8211; and you don&#8217;t necessarily even have to write your own code! But then, you can always impress your friends by initimidating <em>them</em> instead.</div>
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