The days (in the Northern Hemisphere, at least) have grown shorter, so it’s time to put in some extra hours working on music production. Native Instruments have released a big selection of synthesis sounds, sampled instruments, and multiple effects in a free, Kore Player-based instrument, in case you haven’t already heard the news via NI’s site. While they’re presets, there are enough macro controls and variations that, combined with your own effects, you can certainly make these your own. And if nothing else, you can drown out the sound of overplayed holiday picks – just make yourself a soundscape, put it on your iPod or phone, plug in those earbuds, and have a Very Spaced-Out Holiday instead.
Incidentally, Kore Player works just fine for me on Linux using WINE, as do NI’s own audio interfaces, so you can even spread the goodness to the penguin-themed operating system.
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It’s a strange and wonderful sampling instrument and live rig, capable of mangling and remixing live, synced to tempo. It’s proof that live computer performance doesn’t have to be in only one tool, or use one technique. It’s a ready-to-play, affordable instrument you can pick up and use. It’s a Reaktor patch gurus can pick apart and learn from, along with other resources from one of Reaktor’s masters. It’s a new blog and an opportunity to talk about live performance. It’s an EP release.
It’s actually all of these things – a tool, but more than a tool. The Finger, a US$79 / EUR 69 instrument, is a product, first and foremost, created by master live electronic performer and hacker Tim Exile. Tim is such a dedicated Reaktor user that he once managed to give himself a repetitive stress injury from connecting patch cords. (Not recommended.) You can run this thing out of the box using the free Kore Player, or get in deeper with a full version of Kore, or get into the patch itself with a copy of Reaktor 5 (also included in Komplete 5 and 6). It’s quite a product, too. I could try to explain it, but I couldn’t possibly do as good a job as Tim does in the video.
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Imagine a machine that lets you walk a thin line between control and chaos. You’ll be tweaking it, for sure – you’ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it will give you variety and delicious insanity.
That’s the idea behind Peter Dines’ ParamDrum, a Reaktor drum machine with granular goodies inside providing sample manipulation and a set of clear sequenced controls for adjusting parameters. The “Param” bit refers to the parameters you’ll control – pitch + sample select + speed + size (of the sample) + smooth (granular) + swing. These parameters are unleashed against a sequence that you’ll likely never fully control – but that will never feel like it’s simply on autopilot, either. You can then load your samples into three players, which can be conceived as bass + clap/tom/snare + hat or something else entirely.
It may sound out of control, but “control” in the MIDI sense is essential. You can control step probability with MIDI velocity, tap in sequences with MIDI notes, and record playable automation with MIDI CCs from your hardware encoders. Pete has worked out a lovely template for Native Instruments’ Maschine controller, for instance.
ParamDrum, then, becomes a factory for variations. It allows you to iterate through plenty of results you don’t like to the one that’s perfect, for production or performance.
ParamDrum is a cheap US$12.50, though you do need a copy of Reaktor 5 (also included in Komplete) to use it. The upside is, it’s editable, and you get Pete’s immaculately well-organized patch macros, so it’s something you can modify easily or use as a model for your own patches.
Full details on Pete’s noisepages page, Modulations, which is also a new repository for his thoughts on sound design, Reaktor patching, SuperCollider learning, and other music technological geekery.
The other cool thing about ParamDrum in our throwaway technological world is that it’s already started to attract a little community of users.
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Miss the Clapper ads? Want to randomize your music sounds by clapping your hands? (You! Kore! I demand you randomize my player! Make it so!)
Guiliano Cantini, an enterprising Pd (Pure Data) patcher, has done that with a simple patch routed to Kore Player. The combination is free and works on just about any OS. Silly, perhaps, but then it also demonstrates some of the fun you can have with performance rigs.
Naturally, this patch could be easily ported to Max/MSP and any MIDI-receiving software, not just Kore, but I do like this combination. I’ve written up some more details on how you can get this rig going your own using the downloadable, free patch, for our Kore site. (To my knowledge, Reaktor doesn’t have exactly the same sort of transient detection possibilities, so I think Pd is the right choice here.)
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If you could have an ideal drum machine and sample-slicing workstation, taking the physical control of hardware but the flexibility of software, what would it look like? We talk a lot about hardware control of software, but hardware usually comes second – software gets designed first, and then either you have to figure out how to map hardware to it, or someone else comes along and designs gear. That means there’s usually a disconnect in the design and workflow of the two, and most of the time, you have to reach for the mouse to make up the difference.
Maschine (pronounced as the German, mah-SCHEE-neh) was developed at Native Instruments with the goal to design the hardware and software simultaneously, not separately. That’s not an easy goal, and I don’t expect Maschine to be perfect or please everyone. But I got to visit the prototype at NI while I was in Berlin in October and see it in action, and I can say at the very least, the folks who created feel the way many of us do – they love software, they love hardware drum machines like the Elektron, and this is an attempt to be a real hybrid.
So, while contrary to rumors, NI does not have a box that does any audio generation in the hardware, this is a real attempt to fuse the controller and software in terms of design and workflow. The idea is to use the screen for visual feedback (you do have this big, pretty monitor on your desk or notebook), but to be able to work without a mouse.
Maschine can also work as a plug-in as well as a standalone app, depending on how you like to work (or how you want to play live). That means if you’re already in love with something like Ableton Live, you ought to theoretically be able to put the two together. Unfortunately, you can’t yet use it as a sequencer to drive other software, which would be an ideal next step; sequencing is as big a part of what Maschine does as sampling and sample manipulation. (No official statement on MIDI output has been made yet.)
Maschine’s hardware also works as a controller. So, for those keeping score, you could put Maschine next to the just-announced Akai APC40 and use them both to control Live – or Maschine could compete with the APC for your Live-controlling dollar – even before you touch the Maschine drum machine software.
Here’s NI’s intro video, which gives you a sense of how this stuff ties together (and we are officially the first to post it).
We’ll naturally be looking more closely at Maschine soon (I’m going to buy a new espresso maker and not sleep for the next few months). Here’s a quick overview:
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