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	<title>Create Digital Music &#187; latency</title>
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		<title>Teaser: FL Studio Mobile Coming to Android, with Low-Latency Engine</title>
		<link>http://createdigitalmusic.com/2011/10/teaser-fl-studio-mobile-coming-to-android-with-low-latency-engine/</link>
		<comments>http://createdigitalmusic.com/2011/10/teaser-fl-studio-mobile-coming-to-android-with-low-latency-engine/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 11:46:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[fl-studio]]></category>
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		<category><![CDATA[Image-Line]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21206</guid>
		<description><![CDATA[Image-Line are quick to attach lots of disclaimers about when the work will be ready, but a teaser video demonstrates they have builds of their FL Studio Mobile software running on Android devices. It looks like a particularly good match for tablets, and is the latest indication that their may finally be a horse race &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/teaser-fl-studio-mobile-coming-to-android-with-low-latency-engine/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/55r6IaARsJw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Image-Line are quick to attach lots of disclaimers about when the work will be ready, but a teaser video demonstrates they have builds of their FL Studio Mobile software running on Android devices. It looks like a particularly good match for tablets, and is the latest indication that their <em>may</em> finally be a horse race in tablets for music. (Insert more disclaimers here.)</p>
<p>The phrase &#8220;low latency&#8221; is likely to make prick up some ears. No computer is &#8220;zero latency&#8221;; digital systems introduce some delay from recording to playback. The quality of the user experience, therefore, is having things happen without too much latency, whether it&#8217;s when sounds from a microphone or line input are processed or when a touch event or MIDI input results in a sound. iOS at least puts that latency in the acceptable range. Android devices, meanwhile, have earned complaints. Some of these issues appear to have to do with the way the platform itself works, in scheduling and the hardware abstraction layer, whereas other challenges arise from the variety (and, let&#8217;s face it, inconsistent quality) of Android&#8217;s various devices. </p>
<p>However, there are signs that developers might make this situation more manageable. We hear there are changes in Android&#8217;s Ice Cream Sandwich release that could impact both the way native access to the audio system and scheduling work; it&#8217;s too soon to evaluate those changes, because the OS isn&#8217;t done yet. But that leads to the other important development: Android developers are beginning to test performance across devices for some harder numbers. Those kinds of tests could benefit from easy software distribution and the (relatively) open source nature of the operating system &#8212; or at least, to be fair, from freely distributing genuinely free-software apps for testing. It&#8217;s also worth saying that not all applications require low latency, or, indeed, concern themselves with input-to-output latency. (Not all apps use an audio input.)</p>
<p>It&#8217;s not yet clear what Image-Line&#8217;s own &#8220;low latency&#8221; engine is about, but it&#8217;ll be interesting to watch. First promised in June, at least, it seems Image-Line is making some headway. More details:<br />
<a href="http://www.image-line.com/documents/android.html">http://www.image-line.com/documents/android.html</a></p>
<p>I&#8217;m still far, far from being able to recommend purchasing an Android device for use with music &#8211; iOS wins handily. But developers naturally want to look ahead, beyond the present situation to what might be possible in the near future, especially since they&#8217;re the ones making the apps. And there, the picture is worth examination. </p>
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		<title>Going Native: New Pro Tools HD Native, Your DAW, and Low-Latency Performance</title>
		<link>http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/</link>
		<comments>http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 17:23:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[Avid]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13979</guid>
		<description><![CDATA[For some time, the move has seemed inevitable &#8211; even more so as the rumor mill started echoing with suggestions that a native release was coming. But now, it&#8217;s happened: Pro Tools HD will now run without HD DSP hardware. And that&#8217;s not all &#8212; you can also use the same hardware with your existing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/pthdnative.jpg" alt="" title="pthdnative" width="580" height="423" class="alignnone size-full wp-image-13991" /></p>
<p>For some time, the move has seemed inevitable &#8211; even more so as the rumor mill started echoing with suggestions that a native release was coming. But now, it&#8217;s happened: Pro Tools HD will now run <em>without</em> HD DSP hardware. And that&#8217;s not all &#8212; you can also use the same hardware with your existing DAW of choice, for users of software like Cubase and Logic.</p>
<p>There&#8217;s a price tag attached, though. This remains what for many would be a high-end solution. At US$3495 retail and up, it&#8217;s not competition for buying a basic interface card and Cubase. Think, instead, a more affordable and flexible way to equip studio rigs, and some potentially serious competition for vendors like Apogee, especially since you can use any DAW you want. </p>
<p>Just to say that again: Avid is making a version of Pro Tools HD that runs on the CPU and supports any DAW on Windows 7 or Mac OS X Snow Leopard and higher.</p>
<p>The AIR (Avid) user blog has some terrific analysis on the announcement even before it became public, comparing leaked price info for Native to an Apogee rig. If you haven&#8217;t been reading the AIR blog, they&#8217;ve hardly been shills for Avid; they&#8217;ve savaged some of the company&#8217;s decisions. And they&#8217;re actually pretty positive here. (Spoiler: Avid winds up being cheaper than Apogee by a few hundred bucks in their calculus.)<br />
<a href="http://www.airusersblog.com/home-page/2010/10/6/is-an-avid-pro-tools-hd-native-core-system-expensive.html">Is An Avid Pro Tools HD Native Core System Expensive?</a></p>
<p>What you get for that investment, though, is something worth discussing. It also reveals what&#8217;s necessary to get real, low-latency audio operation, which is relevant even if you aren&#8217;t in the market for Pro Tools|HD Native. CDM gets some insight into that from the developers.</p>
<p>First, Pro Tools|HD Native at a glance. Bundles:</p>
<p><strong>Native core:</strong> $3495 buys you the necessary PCIe native card plus Pro Tools HD 8.5 software. The card comes with two Digilink mini ports on it.</p>
<p><strong>Native core + OMNI</strong> Add an HD OMNI interface to the above. Total: US$5995.</p>
<p><strong>Native core + HD I/O 8x8x8</strong> Get a full 8x8x8 HD I/O interface. Total cost: US$6995.</p>
<p><strong>Native core + HD I/O 16&#215;16 analog</strong> US$7995.</p>
<p><strong>Availability:</strong> November 4.</p>
<p>So, why bother with &#8220;HD Native&#8221; when there are versions like LE? The difference is that some of the more serious studio features remain:<span id="more-13979"></span></p>
<ul>
<li>Surround, VCA mixing</li>
<li>Destructive/track punch, advanced automation</li>
<li>Solo Bus AFL/PFL, track-based input monitoring</li>
<li>Sync HD support</li>
<li>9-pin Machine Control</li>
<li><strong>Venue support</strong>. (Yeah, that&#8217;s pretty huge, since Venue rigs don&#8217;t necessarily need all the TDM stuff.</li>
</ul>
<p><img src="http://createdigitalmusic.com/files/2010/10/pthd_nativecard.jpg" alt="" title="pthd_nativecard" width="580" height="396" class="alignnone size-full wp-image-13993" /></p>
<div class="imgcaption">This is what makes it all work: an I/O card for a PCI slot on your Mac or PC desktop.</div>
<p>This isn&#8217;t a TDM solution, though, so you don&#8217;t get TDM plug-in support, which for many is one of the big draws of Pro Tools. That includes the recently-announced HEAT, an analog-modeling sonic sweetener based on the qualities of tape. (There&#8217;s more to say about HEAT; I just got off the phone with its talented designer Dave Hill, so expect the results of that interview soon.)</p>
<p>It is a significant &#8220;mid-range&#8221; studio solution, and will likely fill a big need for Pro Tools customers. Avid told CDM in a briefing yesterday that they&#8217;ve gotten enormous demand for just such a solution. Just doing a discounted upgrade to HD got a big response, and users have wanted something between LE and the TDM-based HD for project or secondary studios. It also seems to me that it demonstrates Avid is willing to change, which could have greater implications down the road.</p>
<p>What you get is, says Avid, not a replacement for their DSP solutions, but otherwise unrestricted in sync, I/O, and functionality. It has the mixing and I/O LE lacks, and it even supports legacy &#8220;blue&#8221; HD converters (192, etc.), making it a likely candidate for upgrading studio setups that didn&#8217;t make the leap to 8.5 software.</p>
<p>If you don&#8217;t want to use Pro Tools as your DAW, you get 64 channels of I/O with any Core Audio (Mac) or ASIO (PC) system. Avid says they&#8217;ve tested extensively with Logic and Nuendo; Digital Performer, SONAR, and others should work, too.</p>
<p>And, notably, it&#8217;s a native system with extraordinarily low latency. Pro Tools|HD does .44 ms (at 96k and a 64 sample &#8212; yes, sixty-four total &#8211; buffer). But HD Native does a very respectable 1.6 ms; less than half that if you choose direct monitoring while recording, which you can do with simple stereo monitoring or even 7.1 surround setups. That&#8217;s 1.6 ms through the native setup, through PCI, and through the kernel and operating system. We&#8217;ve heard those kinds of theoretical numbers, but it&#8217;s a big deal to get it consistently on a computer system with a single, stable setup.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/pthd_card_34.jpg" alt="" title="pthd_card_34" width="580" height="413" class="alignnone size-full wp-image-13996" /></p>
<div class="imgcaption">A closer look at the native card. Mmmm&#8230; heat sink.</div>
<h3>The Latency Story</h3>
<p>I was curious to hear more about how Pro Tools|HD Native achieves those low latencies. The answer says something about the direction of Pro Tools, but also the potential of native computers for this sort of processing in general, regardless of the tool you use. (And that&#8217;s the sort of information we like.)</p>
<p>Bobby Lombardi, head of Pro Tools Product Management, explains to CDM:</p>
<blockquote><p>The magic answer to all this is the Core Audio/ASIO “safety buffer” which is an additional layer of latency used by third party IO manufacturers (HW) manufacturers who provide Core Audio drivers for their HW. We also use a safety buffer for all of our hardware (including LE and M-Audio) that have Core Audio and ASIO drivers.</p>
<p>A safety buffer can have a very wide range of values. PCIe based hardware IO is the best case where manufacturers could theoretically get down to a 9 sample buffer, and go as high as several hundred samples for USB devices.</p>
<p>The key for a high-performance, low-latency system is PCIe-based IO and quality low-latency converters. This is the main reason why a PCI-based Pro Tools HD Native system combined with an HD IO has such exceptional latency. </p>
<p>The story gets even better at 96kHz sample rates where most converter latencies where the host CPU latency halves itself, and many high-end converters are capable of a low-latency converter mode without sacrificing quality. Our new HD IO and OMNI IO have such converters and perform in a low-latency performance mode when used at 88.2 and higher sample rates.</p>
<p>So to recap. The best possible latency story for Pro Tools HD Native using AD/DA converters is:</p>
<p>Pro Tools HD Native<br />
Pro Tools HD Software @ 96kHz, 64 sample playback buffer<br />
HD IO or HD OMNI interfaces</p></blockquote>
<p>If anyone wants to get deeper into these issues with Avid (or anyone else), let me know; I&#8217;m game.</p>
<h3>Don&#8217;t Write Off TDM Yet</h3>
<p>Worth saying: this is probably good news for the future of DSP-based, TDM Pro Tools systems, not bad. The business advantage for Avid is, they sell more hardware and software, and keep more people on their platform. (I don&#8217;t think they can be faulted for that.)</p>
<p>But if you&#8217;re wondering, why bother with the pricier TDM systems at all, the story there doesn&#8217;t really change. As Avid puts it, TDM&#8217;s advantages don&#8217;t suffer when your CPU becomes more powerful. That just means you can use all the horsepower of the CPU <em>and</em> all the additional DSP processing of the HD TDM iron. Some of their customers are also using pretty extreme use cases, like recording 500 channels a time of a symphony orchestra. (I got an angry note regarding Logic Pro after writing a review of Apple&#8217;s DAW for <em>Macworld</em> where someone complained that Logic was choking over just sort a setup. Naturally, as a home producer, I had neither tested &#8211; nor could really conceive &#8211; what that setup looked like.)</p>
<p>There&#8217;s also time. Developing highly-optimized TDM plug-ins in Assembler is a different game from writing RTAS (or VST, or AU, etc.) plug-ins in C, and not everyone will port from one to the other.</p>
<p>What&#8217;s interesting to me, though, is that some of these issues transcend usage scenarios, budget, and the like. I don&#8217;t doubt that every musician would love 1.5 ms latency. And those fundamental architectural issues I believe will continue to be relevant for the entire musical community &#8211; whether their tools count as particularly &#8220;Pro&#8221; or not.</p>
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		<title>Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk&#8217;s CTO</title>
		<link>http://createdigitalmusic.com/2008/01/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/</link>
		<comments>http://createdigitalmusic.com/2008/01/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 05:26:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/01/16/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/files/featured/0108_vista.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2008/01/vista-for-audio-1-year-later-talking-os-plumbing-with-cakewalks-cto/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files//2008/01/noelshot.jpg"><img height="419" alt="OLYMPUS DIGITAL CAMERA         " src="http://createdigitalmusic.com/files//2008/01/noelshot-thumb.jpg" width="580" border="0"></a>
<p>It&#8217;s been almost a year since Windows Vista was released to consumers. We know that nearly half of our readers use Windows, so the future of the OS is something we take very seriously &#8212; even if many of you, for now, are staying cautious and working (happily, in many cases) on XP. We&#8217;ll be examining Vista from various angles over the coming weeks, both measuring the OS and telling you how to make the most of it if for music you are giving it a go.
<p>To start out, we&#8217;ve again caught up with Noel Borthwick. Noel CTO of Cakewalk, and one of the most knowledgeable experts on Windows technical details. (He&#8217;s also a veteran Linux developer, so his perspective on operating systems goes beyond those from Redmond.)
<p>When we talked to Noel <a href="http://createdigitalmusic.com/2007/01/19/vista-for-music-pro-audio-exclusive-under-the-hood-with-cakewalks-cto/">this time last year</a>, a lot of what was new still hadn&#8217;t been tested in the real world. Now, Vista has been in the hand of users, and there&#8217;s both some good news and bad. A year of Vista has meant a year of improvements, both from Microsoft and third parties. In my own testing, for instance, what began as a disastrous experience running Vista earlier in the year has now become more comparable to XP. (I&#8217;m currently on Vista SP1 release candidate on a modest PC desktop.) But there are still areas that could use improvement &#8212; and while general Vista improvements were welcome, I think there&#8217;s still the real question of whether Vista offers enough that&#8217;s unique to compete with its real rival, XP.
<p>We&#8217;ll revisit some of those broad issues, but first let&#8217;s actually get the technical story, and clear up some misconceptions.</p>
<p><span id="more-2875"></span></p>
<p>&nbsp;
<p><strong>Peter: Many users wondered if the improvements to Microsoft&#8217;s WDM (Windows Driver Model) in Vista might mean using those drivers in place of Steinberg&#8217;s ASIO (as supported in most pro audio apps, including Cakewalk&#8217;s). Does Vista mean users can use WDM audio drivers in place of ASIO drivers?</strong>
<p>Noel: This equation has not changed drastically in Vista. The same factors apply to the decision on whether to choose one driver model over another. WDM is the primary Microsoft driver model for audio drivers on the Windows platform. As such some hardware devices (most commonly consumer audio or motherboard audio devices) only have WDM available. Some users have reported that with some Vista hotfixes they get better low latency performance with WDM audio drivers than with ASIO. We do not have any hard evidence to support or disprove this specific issue.
<p><strong>Peter: What&rsquo;s a quick picture of what shipping devices support WaveRT, and generally, what have the performance results been versus just using ASIO, etc.? </strong>
<p>Noel: So far the only drivers that support WaveRT have been consumer audio motherboard devices. Adoption of this standard has been very slow from driver vendors &#8211; the only pro audio vendor to support WaveRT so far has been Echo Audio, who released WaveRT drivers for their PCI cards. (These drivers are not compatible with SONAR yet)
<p>Note that WaveRT only applies to PCI audio devices so its a relatively smaller set of hardware that can take advantage of this technology. Additionally, current versions of SONAR only support WaveRT drivers that use Notification mode.
<p>Some known WaveRT onboard audio implementations are from Sigmatel, Soundmax and Realtek. One of these implementations can be found in most shipping Vista compatible laptops and PC&#8217;s these days. (Note that the native Realtek drivers do not support notification mode which means they will not work in SONAR unless you use the Microsoft HDAudio.sys driver.)
<p><em>[Ed.: You'll find Realtek audio even in Apple's MacBook and MacBook Pro -- hence the appearance of these drivers when you install Boot Camp. -PK]</em>
<p><strong>Peter: Have you gotten any feedback that indicates your customers are taking advantage of consumer-grade WaveRT support?</strong>
<p>Noel: Some customers have had success with consumer audio using WaveRT. Here is an example thread:
<p><a href="http://forum.cakewalk.com/fb.asp?m=1222790">http://forum.cakewalk.com/fb.asp?m=1222790</a>
<p><em>[Ed.: Some very impressive results on that thread, and I'd be curious to know if readers have similar experiences; I know a couple of early-adopter Vista users here did talk about good low-latency results on their machines as early as the end of 2006. There are readers having really low latency (6 ms!) on cards that were glitchy with even high-latency settings using ASIO drivers -- as you might expect from a consumer-grade card. Cheap PCI cards with high-performance audio could be a nice thing to have, indeed. -PK]</em>
<p>And one with ASIO4All and the Echo cards:
<p><a href="http://forum.cakewalk.com/fb.asp?m=1232776">http://forum.cakewalk.com/fb.asp?m=1232776</a></p>
<p><strong>Peter: Last year, we discussed MMCSS, a technology for improving what Microsoft termed &#8220;glitch-resistant audio&#8221; performance. Now we&#8217;ve had a year to play with Vista. In the real world, does it actually do anything? When does it come into play? </strong>
<p>Noel: MMCSS (Multimedia Class Scheduler) is basically a mechanism in Vista for registering time critical threads (such as audio processing threads) to get higher priority. For example, you can flag an audio processing thread as &#8220;Pro Audio&#8221; which gives the threads a priority boost. Essentially MMCSS then manages these threads ensuring that they are run with minimum interruptions preventing glitching due to other background tasks in Windows that compete for the CPU.
<p>In SONAR you have to explicitly enable MMCSS in the audio options for it to be activated. Whether you see a benefit or not really depends on the number of other tasks running on the system. Unfortunately in Vista there is another issue which currently masks the potential performance benefits of MMCSS. I.e., many users have experienced that low latency performance under Vista across the board is lower than XP. We have reported this bug to Microsoft and understand they are working on it.
<p><strong>Peter: I understand that there have been some changes to drivers, moving them to user mode. Does this actually improve stability? </strong>
<p>Noel: There are some misconceptions about this issue. WDM Kernel Streaming audio drivers are unaffected by the changes to the Vista audio stack. A host application like SONAR can talk to WDM drivers using the kernel streaming IOCTL&#8217;s exactly the same way as it worked in XP. The same applies to ASIO drivers. Where the changes to the Vista audio stack come in are primarily when using MME or the new WASAPI API&#8217;s to talk to audio drivers. The result is the new stack MME mode is less efficient in Vista than in XP.
<p>The interrelationship between the core audio API&#8217;s and other user mode components in Vista can be seen here:
<p>This since this is Microsoft supplied: <a href="http://msdn2.microsoft.com/en-us/library/ms679160(VS.85).aspx">http://msdn2.microsoft.com/en-us/library/ms679160(VS.85).aspx</a>
<p>The original initiative for MS to move more system code into user mode was primarily for system stability, not performance. A badly behaved kernel mode driver can take down the entire operating system whereas a user mode driver can only crash the current process. So yes, running a user mode driver can improve overall system stability to some extent by preventing fatal crashes.
<p><strong>Peter</strong>: <strong>Having tested Vista with NVIDIA and ATI graphics as drivers evolved over the past year, I&#8217;d say things are much better &#8212; what once would actually drag the system down with early drivers for Vista (even with Aero turned off in some cases) now seems about the same as XP. But Microsoft initially claimed GPU-based graphics would perform better, not worse. Any further revelations here? </strong>
<p>Noel: We haven&#8217;t really profiled video performance much in Vista as compared to XP. Our impressions have been that it is roughly equivalent with the exception of the earlier driver issues you indicated.
<p><strong>Peter: Some users have reported MIDI performance issues &#8212; specifically, jitter &#8212; under Vista. How much of an issue is this? What are the factors that cause it?</strong>
<p>Noel: Both Cakewalk and Digidesign and Cakewalk logged this issue with Microsoft. The root cause of this problem was found to be in the WinMM.DLL and was due to an inefficient check being done on every WinMM API call.Â  It has been addressed in Vista SP1.
<p>The issue itself was pretty severe and impacted MIDI timing on playback and recording. As compared to XP, in Vista we observed timing discrepancies as far out as 150 ticks. You could also run into cases where MIDI events were lost while playing.
<p><strong>Peter: Has Cakewalk tested the SP1 fix for MIDI jitter? </strong>
<p>Noel: Yes we have tested the&nbsp; MIDI jitter fix and performance is much better in this area. </p>
<p><strong>Peter: How do new driver signing requirements under 64-bit Vista impact users. I understand, for instance, MIDI Yoke is not compatible with 64-bit Vista?</strong>
<p>Noel: MIDI Yoke is a 32 bit driver and as such will not work in X64. It has nothing to do with driver signing. Under X64 it is somewhat painful to run with unsigned drivers since you have to explicitly allow this on each bootup!
<p><strong>Peter: UAC (User Account Control) seems to me to be more than a distraction &#8212; it actually breaks a lot of software. Do you think there&#8217;s any chance we&#8217;ll see Microsoft fix this in SP1 or a future release?</strong>
<p>Noel: From MS&#8217;s perspective there is nothing to fix. The fact that many applications don&#8217;t work with UAC is because they were not coded to be UAC compliant. This is one of the biggest areas that require change to work properly under Vista.
<p>UAC is here to stay and in fact MS has advised that the file and registry virtualization support for application compatibility will be removed in future versions of Windows. I know of one UAC annoyance that has been addressed in Vista SP1. In Vista you can get multiple confirmation prompts while copying or modifying files in explorer. In SP1 you just get one prompt as expected.
<p><strong>Peter: A lot of the anti-Vista hype leading up to its release centered on DRM (Digital Rights Management) in the audio path. I haven&#8217;t personally seen any impact of this in Vista. Are there any actual impacts of DRM on pro audio work in Vista?</strong>
<p>Noel: The DRM protection typically only applies to when you are playing back files through your soundcard in Windows itself and for consumer audio hardware. If you are using ASIO or your device is not set as the default audio device in Windows this is a non issue.
<p><strong>Peter: What&#8217;s the impact on performance of indexing and search services? </strong>
<p>Noel: This is really not Vista specific. Any repetitive background operation like indexing can be potentially detrimental to real-time audio streaming and should be disabled on a DAW for critical applications. The same applies to Windows XP as well.
<p><em>Ed.: I had originally advised users turn off indexing. I&#8217;m now suspicious that some specific bug was causing it to continue to run, because indexing is only supposed to start in a system-idle state. I now have indexing on on two Vista test machines, and haven&#8217;t seen any impact on performance whatsoever. -PK</em>
<p><strong>Peter: Backwards compatibility was a big concern for a lot of users. It seems like perhaps this is more related to hardware than software. How would you describe the present compatibility picture?</strong>
<p>Noel: I wouldn&#8217;t say that Vista is compatible with software in general without any software changes. Vista is very finicky about registry and file access permissions &#8211; much more so than XP. The UAC requirements alone can make legacy Windows applications fail while performing certain operations. Vista&#8217;s registry and file system virtualization attempts to alleviate this problem somewhat but its not a panacea for all legacy application problems, since this applies only to 32 bit applications not 64 bit applications.&nbsp; We primarily released the SONAR 6.2 update as a Vista compatibility update to address problems like this. Additionally, many application installers need to be updated to install properly on Vista.
<p><strong>Peter: What about the perception among some users that Vista is slower than XP? (I even saw this repeated, without explanation, but John Dvorak at <em>PC Magazine</em> &#8212; not that Dvorak isn&#8217;t known for hyperbolae.) We&#8217;ve heard some users who are very positive, and I can&#8217;t personally detect a difference (outside gaming compatibility issues). Is Vista close to XP in terms of performance?</strong>
<p>Noel: On a 2GB system Vista would largely perform on par with XP provided you have drivers that play well with Vista. With lower memory, the larger footprint takes its toll and you might see slower performance overall than with XP.&nbsp; The low latency performance issue however, is still an issue irrespective of memory and CPU capabilities.
<p><strong>Peter: Okay, the key question: what&rsquo;s better in Vista? </strong>
<p>Noel: Until some of the critical bugs in Vista that mask the performance improvements are addressed, it is hard to assess realistically. My hope would be for at least equivalent performance with WDM and ASIO drivers in Vista under both X86 and X64. Of course, there are many users who prefer the UI and other enhancements in Vista over XP.
<p><strong>Thanks, Noel. There&#8217;s more to cover in Vista and Windows in general &#8212; and I&#8217;ll be meeting with folks from Cakewalk and Microsoft at NAMM &#8212; so stay tuned.</strong></p>
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		<title>Native Instruments Launches Audio Interface: Big Knob, Low Latency, Headphone Out</title>
		<link>http://createdigitalmusic.com/2006/08/native-instruments-launches-audio-interface-big-knob-low-latency-headphone-out/</link>
		<comments>http://createdigitalmusic.com/2006/08/native-instruments-launches-audio-interface-big-knob-low-latency-headphone-out/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 17:32:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interfaces]]></category>
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		<category><![CDATA[Native-Instruments]]></category>
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		<description><![CDATA[Native Instruments, the hardware company? Following software/hardware products with integrated audio features, including Guitar Rig and Kore, NI is now getting into the absurdly crowded audio interface field with the Audio Kontrol 1. Fortunately, the inclusion of a dedicated, switchable headphone out, giant controller knob, and low-latency drivers are enough to escape my Audio Interface &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/08/native-instruments-launches-audio-interface-big-knob-low-latency-headphone-out/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Native Instruments, the hardware company? Following software/hardware products with integrated audio features, including Guitar Rig and Kore, NI is now getting into the absurdly crowded audio interface field with the Audio Kontrol 1.</p>
<p>Fortunately, the inclusion of a dedicated, switchable headphone out, giant controller knob, and low-latency drivers are enough to escape my Audio Interface Inbox of Doom. That&#8217;s the place I put press releases on boring, me-too audio interfaces, like the three dozen useless audio interfaces introduced at NAMM. It&#8217;s also our last line of defense before we get sucked into a dystopic future where the <I>only audio and music gear</i> is USB audio interfaces and crappy 25-key USB keyboards &#8220;perfect for DJs.&#8221; Before you think this interface fits into that category, though, here&#8217;s a preview suggesting it should be on your &#8220;worth consideration&#8221; list. (Just looking at the slick exterior should suggest this could be worth picking up.)</p>
<p><img src="http://www.createdigitalmusic.com/files/stories/2006/august2006/audiokontrol1.jpg"><br />
<span id="more-1581"></span><br />
<B>The good:</b> Low-latency USB 2.0 drivers for Windows and Mac with a promised 4 ms latency (impressive), a giant knob on the top you can assign to control whatever you like, bundled software (Guitar Combos, Xpress Keyboards, and Traktor 3 LE &#8212; a decent lineup), and high-quality converters from Cirrus Logic with high-res 192/24 support. Includes an assignable headphone output, perfect for cueing (with source switching onboard, which is especially nice). Contrary to reader comments, <b>includes MIDI in and out</b>.</li>
<p><B>The not-as-good:</b> Only 4 audio outs, so you can&#8217;t do surround. The deal-killer for me: no digital I/O. (As noted in comments, competitively-priced interfaces from PreSonus and Focusrite include the same dedicated headphone out features, but add digital I/O and surround-capable outputs, all for the same price.)</p>
<p><B>First take:</b> Yeah, that giant knob on the top looks a little silly, but I&#8217;m glad to have something useful to control on my interface rather than have it sit onstage/in-studio like a paperweight. Being able to easily switch the headphone output for cueing is also a major bonus, not only for NI&#8217;s Traktor but for software like Ableton Live. Native says this is &#8220;for DJs,&#8221; but for <I>anyone</i> who needs to be able to monitor a separate mix through headphones, for recording, cueing, live electronic music in Ableton, click tracks, etc., this is essential. That&#8217;s a substantially larger and more interesting group than DJs alone, and now that a handful of audio interfaces have this feature, I wouldn&#8217;t buy <I>any</i> audio interface that lacks it.</p>
<p>And at US$299, it&#8217;ll be a good buy for someone. Bonus points: unlike most of its competitors, it&#8217;s not ugly. In fact, I have to say, this is the first audio interface design I&#8217;ve seen that actually looks intelligent, attractive, and easy to use. Simplifying the physical layout isn&#8217;t just about making something aesthetically pleasing; it makes it easier to use the onboard controls. So, NI, well done, and I look forward to testing the shipping product.</p>
<p>It might be worth spending a little more, though, for something with digital I/O on it (if you need that) or interfaces like Focusrite&#8217;s Saffire with onboard DSP, particularly if you&#8217;re playing live and trying to conserve CPU resources. I&#8217;ve got a Saffire on its way for just that reason, and will post a review. </p>
<p>And as noted in comments, while the large knob is intriguing, a lot of users are likely to turn to a competitive interface like the Saffire LE (without the extra I/O and DSP of the full Saffire), or the PreSonus Firebox, which offer more features at the same price, albeit in a more homely case. It ultimately comes down to how much you care about the design of the case, and whether you need the additional I/O or not. (Also, given this is the &#8220;Kontrol 1&#8243;, I wouldn&#8217;t be surprised to see the additional I/O show up on a sequel &#8212; Kontrol 2, perhaps?)</p>
<p><a href="http://www.native-instruments.com/index.php?audiokontrol1_us&#038;ftu=2c821166b1&#038;flash=8">Native Instruments Audio Kontrol 1</a></p>
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		<title>Mac Pro Watch: Apogee Syphony Drivers with 2ms Latency; 64-Channel Surround Installation</title>
		<link>http://createdigitalmusic.com/2006/08/mac-pro-watch-apogee-syphony-drivers-with-2ms-latency-64-channel-surround-installation/</link>
		<comments>http://createdigitalmusic.com/2006/08/mac-pro-watch-apogee-syphony-drivers-with-2ms-latency-64-channel-surround-installation/#comments</comments>
		<pubDate>Tue, 08 Aug 2006 21:32:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[We don&#8217;t have to wait for press releases around here; an enthusiastic Apogee employee (not from the sales and marketing end, he says) writes in to brag about Apogee&#8217;s support for the new Apple Mac Pro. Not only are drivers available today for using the Apogee Symphony PCI-Express audio card, but Apogee says the combination &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/08/mac-pro-watch-apogee-syphony-drivers-with-2ms-latency-64-channel-surround-installation/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/stories/2006/august2006/symphonycard.jpg"></p>
<p>We don&#8217;t have to wait for press releases around here; an enthusiastic Apogee employee (<I>not</i> from the sales and marketing end, he says) writes in to brag about Apogee&#8217;s support for the new Apple Mac Pro. Not only are drivers available today for using the Apogee Symphony PCI-Express audio card, but Apogee says the combination of Apple and Apogee hardware acheives an unheard-of 2ms latency. From Apogee&#8217;s official statement:</p>
<blockquote><p>ApogeeÃƒÂ¢Ã¢â€šÂ¬&trade;s new Universal PCI-Express driver, in combination with the powerful Intel processors in the Mac Pro, lowers the latency of the Symphony PCI-Express card by over 50% into the 2ms range. This achievement is a significant increase in performance beyond other native solutions on the market and compares favorably to the latency on other hardware-based systems.</p></blockquote>
<p><a href="http://www.apogeedigital.com/products/symphony.php">Symphony PCI Express Product Page</a></p>
<p>That&#8217;s impressively low latency for native-processed audio, and it makes native software solutions like Logic Pro, DP, and Live all the more appealing. I don&#8217;t want to get too overexcited based on marketing materials, though; anyone out there who&#8217;s lucky enough to get a Mac Pro and a Symphony card, I&#8217;m sure we&#8217;ll all be anxious to hear your real-world experiences.</p>
<p>Apogee&#8217;s Ensemble FireWire card also has drivers (in beta, but evidently useful) for all Intel Macs, in case you&#8217;re using that with a new Mac Pro.</p>
<p><img src="http://createdigitalmusic.com/files/stories/2006/august2006/news_ircam_02.jpg"></p>
<p>If you imagine these cards are only being used in studios, think again. Via Apogee&#8217;s <a href="http://www.apogeedigital.com/company/news.php#52">news page</a>, the 16:9 Art Installation at IRCAM/NIME 2006 let visitors spatialize sound on 144 speakers, all using a visual, painterly interface. [<a href="">Project page</a>] The resulting sounds, using two Symphony cards for 64 channels of audio, include lots of happy gurgles:</p>
<p><a href="http://netzspannung.org/cat/servlet/CatServlet/$files/331004/16%3A9_audio.mp3">happy gurgles</a></p>
<p><img src="http://createdigitalmusic.com/files/stories/2006/august2006/news_ircam_08.jpg"></p>
<p><I>Ed. note: <a href="http://www.apogeedigital.com/">Apogee Digital</a> appear to have crashed their server; I&#8217;ll update once it&#8217;s back up. Guess those Mac Pro users don&#8217;t want to wait for Digidesign and HD? -PK</i></p>
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