New CDM Minisite: Sound Design and Performance with Kore, Reaktor, Komplete

A Kore + Massive laptop rig, (CC) by Marin Kikolov aka |submarin|, via Flickr.

To really work with music software as an instrument, you have to focus on a set of tools and get deep into what they can do. Today, we’re launching the first of a limited series of minisites that lets us do that. It’s called Kore @CDM, devoted to NI’s Kore and Komplete lines. We’ve built a special blog which will feature regular tips on how to work with this set of tools, basic and advanced tutorials, and downloadable content, all free and open. (The contents of the site will be Creative Commons-licensed, so you’re free to share and modify what we do, with credit to the authors.)

Kore Minisite @CDM, http://kore.noisepages.com

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imageWhy choose this product now?  I’ve felt really strongly, even having been critical of Kore’s first release, that Kore 2 has the potential to live up to its promise of creating a "meta-instrument" for working with sound and effects. Combined with the rest of the Komplete family, including Reaktor’s open-ended patching environment and the scriptable sampler Kontakt, NI has some deep tools — not perfect, not for everyone, but tools that matter to us. We want to really get into how to use them, and to develop a set of techniques and tools for others, both for sound design and live performance, in combination with hosts like Ableton Live. And this means not just doing stuff "by the book," but really seeing how far we can push these tools, sonically and in playability.

Kicking things off is Eoin Rossney, who talks about how to create feedback loops intentionally in Kore for special effects. It’s something mentioned in the manual, but there haven’t been instructions on how to accomplish it until now. Eoin takes that challenge on, and produces some really oddball sounds just by routing effects into themselves. Have a listen to the samples — just be sure to turn your speakers’ volume down first.

How to Route Feedback Loops in Kore - On Purpose [Kore @CDM]

Peter Dines, a Reaktor whiz and author of the Reaktor Tips blog, will also be writing and screencasting for us soon. Both Eoin and Peter have been CDM regulars, so it’s great to have them onboard.

Why we’re partnering with NI: So that we can provide as much content as we can for free, we’ve gotten sponsorship from Native Instruments to produce the site. But that doesn’t mean we want to make an "advertorial." NI has been generous enough to give us full control over the contents, and the goal isn’t a review, or an ad — it’s as much actual knowledge of these tools as we can provide. And, hey, it’s basically our job to demonstrate that by doing as good a job as we can and listening to your feedback. I’m happy to answer questions about why we’re doing things this way and what it means; we can talk in comments or contact the site.

Most of all, though, I hope you’ll check out the site. If you don’t own Kore or the other tools, we’ll still have sound and video samples and will include instructions for trying out projects in the demo, if you just want to kick the tires a bit. And definitely let us know what you think as we roll out more stories, because we want this to be as useful to you as possible.

koreatcdm

Oh, yeah, and if you’re wondering about what the "noisepages.com" thing is about, you’ll be hearing more soon. Suffice to say the Kore site isn’t all we’re working on.

Bonus points to anyone else who had the "opportunity" to see the movie Deep Kore Core.

Refresh: Asides

Processing Class in NYC; Processing for Music?

I’m teaching a class in NYC next month on Processing at Harvestworks, the elegant, musician-friendly coding language:

Processing Class in New York, Online: Art From Code, For Non-Coders [Create Digital Motion]

It’s on CDMotion rather than CDMusic for a simple reason — Processing is especially well-suited to visuals, 2D and 3D. But there is audio and MIDI support in there, as well, and while it’s not exactly Java’s strong suit, certain applications do benefit from this approach in music. (It works nicely with everything from Monomes to Arduinos, too.)

Actually, on that note, I’d be especially interested to hear if anyone is using Processing for musical applications. Let us know in comments. And there are slots free for the class, so do sign up if interested. (If you’re outside NYC — realizing that’s, um, the HUGE majority of you –  watch for an announcement soon for how we’re sharing some of this information online for the rest of the world.)

Harvestworks also has a terrific-looking Max/MSP/Jitter intensive in March, but I don’t know how many slots are still open, and it will require US$1275 in tuition.

Image by the awesome eskimoblood, a great source of Processing inspiration!

Interview: Hank Shocklee on Musical Craft, Music Industry

I think Hank Shocklee’s contribution to Public Enemy, as a producer and co-founder, had a deep influence on the approach to sampled sound and digital sound ever since. In Brisbane, Australia in December, I got to sit in a room full of students at the Art of Record Production conference and listen to Shocklee walk through the album "Fear of a Black Planet." I realized it was a bit like needle-dropping Sgt. Pepper with George Martin.

Shocklee describes his role with Public Enemy as a kind of teacher, helping Chuck D, poet, meet digital production technology. In the years since, he’s expanded that teaching role to include young people around the world, and he’s got some strong opinions about the importance of learning the craft of recording and music in general.

Fittingly, we sat down for a few moments in a classroom.


Interview: Hank Shocklee, Pt. I - On music making from cdm tv on Vimeo.

What a lot of people may not know about Hank Shocklee is that beyond being a Public Enemy veteran, he’s also been deeply involved in the music industry. Unlike so many armchair industry quarterbacks, Shocklee has worked with the major artists (from Madonna to Peter Gabriel) and had a significant stint as Senior Vice President for Universal MCA Records. That means when Shocklee criticizes the industry as musically illiterate, he speaks from the perspective of someone who’s been on both the inside and outside of the majors. (He’s now producing and scoring music independently, and drove his entrepreneurial spirit into his own Shocklee Entertainment.)

Criticizing is one thing — but Shocklee had advice for how artists can guide the direction of their own career. He talks about the limitations of the industry, how the music community can grow beyond it, and how visual media could finally become a serious domain for musicians. (We agree with that.)


Interview: Hank Shocklee, Pt. II - On music business from cdm tv on Vimeo.

Sound in Motion: Sound Design in Chicago, Jan 15-21

Any CDM readers who live in Chicago should check this out- it’s a weeklong festival exploring/celebrating sound design, motion graphics, and the overlapping regions occupied by both.

In addition to the week’s worth of discussions and skillsharing classes, there will be two “showcase” nights, Saturday Jan. 19th and Sunday Jan. 20th. For those interested, I will be exhibiting two audiosculptural pieces, Octophonopod and Snowy Day during the event on Saturday. There’s a riduculous amount of talent on both nights, amounting to some of the most fresh and innovative people working in sound and motion graphics today.

[- Michael Una]

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Crazy Handmade Musical Creations from the Mister Resistor Ensemble

I’ve always been fascinated with the evolution of species. Ever seen those bizarre, short-lived organisms in textbooks, the ones that look like they have twelve eyes and a hundred really tall legs and a spindly tail that serves no purpose? I feel the same way about new instruments, interfaces, and music software. Sometimes it’s the evolutionary aberrations — whether practical or not — that are the most interesting, and that perhaps tell us the most about the more dominant species. (Hello, guitars.) And with an open door policy for DIY instruments, we’ve seen some wonderfully unusual experiments at the Handmade Music event series along just these lines.

Continuing our performance series, with assistance from Make Magazine and Etsy.com, we had some special guests last Sunday at openhousegallery in SoHo, New York: the Mister Resistor Ensemble. Headed by Ranjit Bhatnagar, the inventive sound artist who brought us robotic Theremins and MIDI ironing boards, this group of students from Parsons is lucky enough to spend a whole semester building fun instruments with hardware and software. The results are clearly experimental, but that’s the point. Some informal video clips:


Handmade Music: Mister Resistor from Create Digital Media on Vimeo.

A big thanks to our beverage sponsor, Function Drinks, and the lovely venue, openhousegallery New York, for making the event possible!
Function Drinks logo

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Refresh: Asides

Blog Guide to Synthesis on Beatportal

My friend and Keyboard Magazine colleague Francis Preve, an experienced remix artist and sound designer for the likes of Korg and Ableton, is writing a new overview of synthesis techniques. The series is published by Beatportal, from the online music store Beatport.

Here are the episodes up so far:

Introduction to Synthesizer Programming
Part 2: Introduction to Synthesizer Programming
Some call it Analog: How subtractive synthesizers work

There are more in-depth guides out there (largely in print), but for a quick overview, this is good stuff. Let us know what you think.

Updated: Beau Sievers sends along his more nuts-and-bolts overview, also worth a read.
The Amateur Gentleman’s Introduction to the Principles of Music Synthesis

And, of course, I’m quite proud of the synthesis overview in my book Real World Digital Audio, partly because of the contributions made by my tech editor Jim Aikin, who has a fine Power Tools for Synthesizer Programming: The Ultimate Reference for Sound Design (Power Tools)synth programming book of his own.

Dare you accept the Circuit-Bending Challenge?!?

So I was having a little chat with the Circuit Master over at www.getlofi.com about how and why we both got into circuit bending.

The number one reason, for me at least: tons of bend-able toys and devices can be found very cheaply at secondhand and thrift stores.

Which brings us to this:

circuit challenge

The premise is simple:

1. Wait until October 28th with growing anticipation.

2. Bicycle, walk, or swim to your nearest secondhand store.

3. Locate and purchase a cheap electronic noisemaking device.

4. Take it home and bend that thang!

5. Document the process and end result, then upload it to the internet in some fashion- Youtube, Flickr, etc, all with the tag “circuitchallenge.” (and createdigitalmusic, of course)

6. The Circuit Master and myself will gather the results
and feature them here and at www.getlofi.com.

The winner will receive, um, a token prize of low value, to be decided later. Something though. And we’ll publish your picture on the internet for the universe to see.

Of course, it’s not about winning, oh no. It’s about getting off your keister and bending some circuits!

Never bent a circuit before but always wanted to? Now’s your chance!

So mark your calendars now, and hit up the forums here at createdigitalmusic.com with any questions.

*EDIT: Rodney from Tiger Claw Records has agreed to donate a few Circuit Bending Compilation CDs as a prize, and I’ve got a stack of CDs from FutureKomp to give away as well. If that isn’t enough incentive to get out there and bend on the 28th, you’re in it for the wrong reasons!

**DOUBLE EDIT: The Squarewave Parade has agreed to donate a parasite for the contest! Totally awesome.

***TRIPLE EDIT: HighlyLiquid has donated one of their MIDI kits for the contest! So cool!

Get loopy with the DIY $10 Ableton Footcontroller (no soldering required)

By now you’ve all probably seen that excellent video of Kid Beyond illustrating his usage of Ableton Live. Pretty cool, right? If one had such a system, you could loop yourself playing guitar, beatboxing, etc., all perfectly in sync with programmed drum/MIDI tracks and other performers.

Here’s how to set up your own system in a similar hands-free operation style, for about US$10, without having to solder anything. It’ll take you about an hour once you gather the parts required, or less. No joke.

You will need:

  • A QWERTY keyboard, preferably with a USB connector. Otherwise, you’ll have to buy an adapter to fit your laptop, which costs extra. You can get one for $7.50 at AllElectronics.com, but you can find them even cheaper at your local thrift store’s “technology pile.” I got mine for $2.
  • A flathead screwdriver.
  • Ableton Live. Ed.: Live is a perfect choice here, but you may find this useful with other music apps, as well — or even in a VJ set. -PK
  • A free keyboard-mapping utility called Autohotkey (if you’re running Windows). If you’re running Mac, the program to use is calledIKey.

    That’s it. Here’s how to make it go:

    keyboardscrewdriver
    keyfootpedal!

    Above: Steps 1-2. Simple enough.

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Hello, Maker Faire Attendees

Hello, coming to you live from San Mateo and the Maker Faire hosted by Make Magazine. If you stopped by the CDM booth today, I hope you stick around a while. This site, for musicians, DJs, composers, and soundmakers, covers the audible side. Create Digital Motion covers VJing and live and interactive visuals (for an audience we like to call visualists). We cover store-bought hardware and software as well as DIY, and love having everyone from beginners to advanced readers around.

Here are some links to more information on some of what I was showing:

Sensors and MIDI: Working with sensors and physical inputs is what some term “physical computing.” We’ve covered lots of physical computing projects here on CDMusic.

I wrote up an introduction to MIDI for Make 07 which would be a good place to start if you’re relatively new to MIDI.

The MIDI sock monkey and infrared and touch sensors are powered by Lady Ada’s MIDIsense, as introduced here:
Sensors-to-MIDI with the MIDIsense Board. See also the Arduino board, which we’ve covered mostly on the motion side.

Barcode scanner to music converter, powered by Processing, a Java-based development language that makes programming friendly for artists. Check out the official Processing site, Processing Blogs aggregator, and Processing coverage on our sister site, Create Digital Motion.

Live visuals: The live video-processing “mirror” via the MacBook was built in Max/MSP/Jitter. Check out our ongoing Jitter coverage on CDMotion. Nope, no “source code” / source patch available yet — it’s a bit too messy, the reason you don’t see more open-sourced Max patches!

And totally off-subject: The keyboard I was using is a ReMOTE 37SL from Novation. Nothing to do with Maker or Maker Faire but very handy to have around … and well worthy of combining with other DIY hardware.

The Joys of Synthesis, with Suzanne Ciani and 3-2-1 Contact

Matrixsynth points to this gem, from the US educational kids’ program 3-2-1 Contact, produced by Children’s Television Workshop. (I can’t think of any science programs today for young people quite like it, sadly. Ordinarily I’d hold off for Matrix’s wonderful Week in Synths, but I just can’t wait on this one. Good Sunday evening watching.)

Suzanne Ciani, the synthesis pioneer, multi-Grammy nominee, and composer of everything from New Age music to classic 70s jingles and sound effects (including the distinctive synthesized Coke-unbottling sound), explains the fundamentals of acoustics and synthesis in terms children could understand:

A Prophet figures prominently, but other than that it’s almost an all-Buchla show. She’s a virtuoso at patching a Buchla patch. And between her and the host, I guarantee you’ll be extremely calm within the first few seconds.