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	<title>Create Digital Music &#187; learning</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Learn Max for Live By Building an Arpeggiator: Video Tutorials by The Ableton Cookbook, More</title>
		<link>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/</link>
		<comments>http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:06:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[arpeggiator]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[dubspot]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[spectral]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23840</guid>
		<description><![CDATA[Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the many extraordinary patches out there &#8211; good move. But as for building your own patches, you may easily have become &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/learn-max-for-live-by-building-an-arpeggiator-video-tutorials-by-the-ableton-cookbook/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/aWPyXTqk1fo" frameborder="0" allowfullscreen></iframe></p>
<p>Some of you are probably already sitting on top of a Max for Live license for your copy of Ableton Live. It&#8217;s there, just waiting to do &#8230; something. Maybe you&#8217;ve loaded one of the <a href="http://maxforlive.com/">many extraordinary patches out there</a> &#8211; good move. But as for building your own patches, you may easily have become overwhelmed by choice. Max is a blank slate, and a blank slate that can do <em>everything</em> can make it hard to start with <em>anything</em>.</p>
<p>It&#8217;s easy to overlook simple first steps. Max was originally built just to do simple math on messages, before it even had audio capabilities. So that means simple message processing is a great place to start. The Ableton Cookbook&#8217;s Anthony Arroyo introduces Max for Live in just that fashion, by starting you out building an arpeggiator. No fancy granular audio processing, no mind-bending processing of the event engine in Live &#8211; just some simple, old-fashioned arithmetic. You&#8217;ll learn MIDI in, MIDI out, monitoring what&#8217;s going on, basic math, and sliders. You can always go deeper after that.</p>
<p>This is the first of more videos to come, all promising to focus on simple devices; I&#8217;m curious to see where they go. </p>
<p>Not quite your speed? Here are two more intro tutorials &#8211; and one advanced tutorial &#8211; to get you going.<span id="more-23840"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/wNb-RSlmIA0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/umnWAjjJihc" frameborder="0" allowfullscreen></iframe></p>
<p>Ready to get a little advanced? It&#8217;s an older video, but still relevant to new versions of Live &#8211; don&#8217;t let the date stop you. Here, a serious Max for Live guru goes deep into spectral mixing. It&#8217;s not at all the simple, step-by-step approach I&#8217;ve just endorsed, but &#8230; hey, you&#8217;re still with me, and this is fun. Description:</p>
<blockquote><p>In this video new addition to the Dubspot team Dave Linnenbank, creator of Puremagnetik&#8217;s Max Fuel collection of patches for Ableton and Cycling 74&#8242;s Max For Live walks us through his Spectral Mixer patch. It allows you to adjust the volume of the loud, medium and quiet parts of a sound and create some very interesting sounds.</p></blockquote>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/xk_-GFzKRUo" frameborder="0" allowfullscreen></iframe></p>
<p>Blog post and downloads: <a href="http://blog.dubspot.com/max-for-live-tutorial-spectral-mixer-max-for-live-workshop-aug-7-8-dubspot/">Max for Live Tutorial :: ‘Spectral Mixer’</a> [Dubspot Blog]</p>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>csGrain Gets Granular Goodness on iPad 2/3; Vanguard of Multi-Platform Csound Renaissance</title>
		<link>http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/</link>
		<comments>http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 15:13:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Csound]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dr-boulanger]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ipad-2]]></category>
		<category><![CDATA[ipad-3]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Max-Mathews]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[richard-boulanger]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[the-new-ipad]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23331</guid>
		<description><![CDATA[Technology may be about the next Big New Thing, but as with music making in general, making music with tech is for many of us a lifetime vocation. So, it&#8217;s welcome news to find that time-tested tools, maturing over decades rather than months, are enjoying greater use than ever before. We saw Pure Data (Pd) &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/csgrain-gets-granular-goodness-on-ipad-23-vanguard-of-multi-platform-csound-renaissance/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/38410500?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Technology may be about the next Big New Thing, but as with music making in general, making music with tech is for many of us a lifetime vocation. So, it&#8217;s welcome news to find that time-tested tools, maturing over decades rather than months, are enjoying greater use than ever before. We saw Pure Data (Pd) attracting new interest as the <a href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">embeddable libpd version</a> allows use in a range of development environments and mobile platforms. Now, it&#8217;s about to be Csound&#8217;s turn.</p>
<p>Of course, before we get to that, if you&#8217;ve got an iPad 2 or &#8220;3&#8243; (aka &#8220;the new iPad&#8221;), you can more or less skip this entire article and start making wild new granular sounds on your tablet. (Sadly, the original iPad is excluded here because it&#8217;s a resource-intensive application, though owners of that tablet &#8211; and other mobile devices &#8211; have plenty more to anticipate in Csound world.)</p>
<p>csGrain is a multi-effects processor that works its sonic-mangling magic live on sound, making use of something called &#8220;SyncGrain,&#8221; a real-time granular synthesizer. You can record from a mic or import tracks from the iTunes library (including, of course, your own music), or even use an included sample loop. csGrain then processes those sounds via a rich set of sonic tools, either live or to a recording, with sharing via AudioCopy, AudioPaste, email, and Dropbox. You also get setting randomization and a range of live effects, too. If you&#8217;re unsatisfied by the &#8220;finger against bathroom mirror glass&#8221; feeling of the tablet, you can connect an external MIDI input. </p>
<p>And, of course, it sounds amazing:<br />
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1744643&#038;show_artwork=true"></iframe></p>
<p>All of that is nice enough, but the bigger news is how this is all possible &#8211; and what is yet in store. Think Csound running everywhere, including learning about the tool and coding with it directly on an iPad.<span id="more-23331"></span></p>
<p>csGrain uses Csound, the composition and sound design language that traces its roots back to the first-ever digital synthesis languages developed by pioneer Max Mathews. (It&#8217;s worth noting that Max&#8217;s ideas inspired the work of Miller Puckette on Pd and Max/MSP, too, meaning these are &#8220;all in the family,&#8221; as it were. Some even argue the model had an indirect influence on modular synths.)</p>
<p>csGrain is the first of a series of apps using Csound, including a massive, promising, everything-you&#8217;d-ever-want-with-Csound-on-an-Ipad app, covering documentation and code. This isn&#8217;t just an attempt to &#8220;cash in&#8221; on a geeky sound tool in the midst of the App Gold Rush &#8212; far from it. The application is as much a teaching opportunity as product. You&#8217;ll be able to use the application and its documentation to learn more about the sound processing technique, and discover the Csound code that makes the app tick. For some, it could be a first introduction to Csound, without having to be enrolled in an academic class. And for developers and sound artists who do want to make their own Csound creations, an upcoming SDK will unlock the power of Csound on other platforms (iOS being just one). That brings the power of &#8220;run anywhere&#8221; portability to text-based language Csound much as libpd has done for the graphical-patching tool Pd.</p>
<p>This image of a developer build of Csound Touch should be enough to set Csound fans&#8217; hearts racing. (Okay, not a <em>huge</em> segment of the population at large, but I&#8217;m fairly certain most of them read this site.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/cs_touch_1.jpg"><img src="http://createdigitalmusic.com/files/2012/04/cs_touch_1-640x480.jpg" alt="" title="cs_touch_1" width="640" height="480" class="alignnone size-large wp-image-23337" /></a></p>
<p>Developer Dr. Richard Boulanger, who has been a driving force behind almost every element of Csound&#8217;s recent development from the stuff under the hood to the documentation and the community, is now taking that sonic energy and applying it here. (And I do mean energy: sonic whiz &#8220;Dr. B,&#8221; as he&#8217;s affectionately called by his students, practically bubbles with enthusiasm and ideas. I&#8217;ll have what he&#8217;s having.)</p>
<p>He tells us that even in its first day, csGrain has made a big impact &#8211; no small task for an App Store inundated with volume and an application most would consider to be pretty niche in appeal.</p>
<blockquote><p>The launch of csGrain has been pretty exciting.  At the App Store, on day one, in the Paid Music Apps Catagory, we reached the rank of #8 (out of 4000+ paid music apps).  We had over 957 people view the csGrain video at the Boulanger Labs site, and we were contacted by Richard Devine and Jordan Rudess with praise, congratulations and advice.  We got some pretty great reviews at the App Store such as this one&#8230;. (I have no idea who this is by the way&#8230; which makes it even cooler&#8230;.</p>
<p>&#8220;csGrain is a must-have effects powerhouse for the iPad. The sounds, usability, and musicality of the instrument are at least on par with the Moog apps, but the the potential for extension and customization far surpasses anything else. If you want to blow your mind in two seconds flat with this app, just press and hold any of the parameters (esp the sync grain ones) and a randomization window pops up, change the parameters and get instantly out of this world sounds. I really like the integration with Dropbox and AudioPaste functionality. And while you don&#8217;t need it at first, the manual is very well written for when you want to dig deeper. My only complaint is that the app is not yet in Retina-display, but I am sure that will be coming soon. Another nice feature improvement would be to augment the midi capability, which is already awesome, to allow for automatic learning of cc messages based on input like the way Ableton Live works. All in all, this is most powerful effects application on the iPad. Good job!&#8221;</p></blockquote>
<p>I should also direct owners of the first-generation iPad to Richard&#8217;s explanation of why you can&#8217;t have the app: </p>
<blockquote><p>It really doesn&#8217;t work on iPad1.  It&#8217;s optimized for iPad2 and the new iPad. In particular, the stereo granular processing is both efficient and amazing, but&#8230; it&#8217;s also pretty heavy for the iPad1 and we would get some<br />
breakUps in the audio on that platform &#8211; so we just made if for the 2 and the new.</p></blockquote>
<p>But let&#8217;s get to what&#8217;s coming next. Dr. Boulanger gives us the full scoop. I imagine him sounding like Vince, the <a href="http://www.youtube.com/watch?v=rUbWjIKxrrs">Slap Chop guy</a> (and with good reason):</p>
<blockquote><p>[Last week] was the release of csGrain (one of Boulanger Labs&#8217; focused/targeted &#8220;spin-off&#8221; apps) and there are others coming over the next few months.  But  Csound Touch &#8211; which is coming in about 1 month &#8211; is ALL of Csound on the iPad&#8230;  </p>
<p>The Csound for iOS API and SDK will be offered in the next day or two with all sorts of working models&#8230;<br />
It will blow you away&#8230; how &#8220;easy&#8221; it is to develop audio apps with Csound as the DSP engine.</p>
<p>our .csd files are all offered with the apps.</p>
<p>One will be able to incorporate Csound into their own apps, games, whatever.</p>
<p>csGrain is just ONE huge .csd file &#8211; running under the hood&#8230; and there is a button there to see the code and it&#8217;s in the manual that is included too.</p>
<p>- we are sharing many tricks right there.  But there are also tons of tricks shown in all the models that come with the SDK</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/04/cs_touch_21.jpg"><img src="http://createdigitalmusic.com/files/2012/04/cs_touch_21-480x640.jpg" alt="" title="cs_touch_2" width="480" height="640" class="alignnone size-large wp-image-23339" /></a></p>
<blockquote><p>Csound Touch IS Csound &#8211; all of Csound &#8211; for the iPad.</p>
<p>It is built upon and synchronized with the latest version of Csound5</p>
<p>It supports the realtime &#8220;rendering&#8221; of any Csound &#8220;.csd&#8221; file.</p>
<p>It can render .csd files from within the Csound Touch App or from the Internet.</p>
<p>It includes realTime &#8220;Console Output&#8221; (for diagnostics and progress monitoring) and supports &#8220;OFFline Rendering&#8221; for the realization of the most complex and  demanding of &#8220;orchestras and compositions.&#8221;  (For instance, if you wanted to create a sound with ten thousand oscillators and five hundred reverbs and two thousands filters it&#8217;s not a problem. This is Csound&#8230; all of Csound&#8230; and with Csound the only limitation is your imagination!)</p>
<p>Csound Touch supports Realtime MIDI control of any Csound-based MIDI instrument.</p>
<p>Csound Touch supports Realtime iPad/GUI Control of Csound Instruments via custom OnScreen Sliders, Knobs, XY controls and a Piano Keyboard. </p>
<p>One can Save to Disk or Render to the speaker or any pro audio interface in RealTime or once can do both Simultaneously!  Jam and Capture!  Remix and Record.</p>
<p>Csound Touch supports Interapplication File Transfer on the iPad Import/Export via DropBox, Email and AudioCopy.</p>
<p>To get you started with Csound; to inspire your creative spirit; and to support your study and exploration of Computer Music Composition, Software Synthesis, Signal Processing, Algorithmic Composition, Physical Modeling, and so much more&#8230;<br />
the Csound Touch App includes:</p>
<p>Chapter 1 of Boulanger&#8217;s &#8220;foundational text&#8221; published by MIT Press &#8211; The Csound Book</p>
<p>The &#8220;classic&#8221; Boulanger Csound &#8220;Toots&#8221; from the Csound Manual</p>
<p>Boulanger&#8217;s &#8220;Mastering Csound&#8221; Tutorials</p>
<p>and there&#8217;s more!</p>
<p>We include the latest Csound FLOSS Manual (and all the Floss Instruments)<br />
We include the Canonical Csound Reference Manual (and all the Manual Instruments)</p>
<p>and even more&#8230;.</p>
<p>Selections from Boulanger&#8217;s Csound Instrument Catalog (30 years of Csound Instruments)<br />
Selected Csound Compositions from the Boulanger Collection and The Csound Mailing List</p>
<p>Selected Algorithmic/Generative Compositions</p>
<p>A diverse and useful assortment of Dr.B&#8217;s favorite DSP Instruments<br />
A varied collection of Dr.B&#8217;s favorite MIDI Instruments</p>
<p>A collection of OpenSource Audio Samples from the OLPC Sound Sample Archive.</p></blockquote>
<p>Of course, this isn&#8217;t just about iOS: Csound is now in one form another either available or coming soon to Android, Ableton Live (via Max for Live), Max/MSP, standalone desktop applications, and the Mac AudioUnit plug-in format. I agree when Richard calls it &#8220;The Csound Renaissance of 2012.&#8221;</p>
<p>By the way, I think Richard has given those of us working on Pd, too, a real sense of what we could do with that tool (as well as an excuse to play with Csound anew). He tells us: </p>
<blockquote><p>PS&#8230;. The Pd Rennaissance is also very very wonderful &#8211; the new book, the new code, the new possibilities&#8230;. all extremely exciting. After reading your blog on bit ago, I ordered the book and am very inspired by this initiative as well.  So&#8230;. all cool and extremely important.</p></blockquote>
<p>I couldn&#8217;t agree more.</p>
<p>So, once again, the timeline for the Revolution:</p>
<blockquote><p>Coming soon (in a month)</p>
<p>Csound Touch &#8211; all of Csound on the iPad! Run any opcode, run any orchestra, run any composition.  Run the entire Csound Book, Csound Catalog, Csound Manual.  It all works and it&#8217;s all there!</p>
<p>and the a few weeks after that&#8230;.</p>
<p>More Csound Apps such as:</p>
<p>csSpectral &#8211; Realtime vocoding, convolution, and spectral processing.</p>
<p>csFuzz &#8211; a rack of guitar effects.</p>
<p>csVoice &#8211; a vocal synthesizer, harmonizer, processor.</p>
<p>csGen &#8211; algorithmic, probabilistic, and generative composition systems.</p>
<p>csModel &#8211; a collection of Physical and Physically Inspired Models.</p>
<p>csClassics &#8211; a collection of synths based on the classic techniques &#8211; FM/AM/RM/WaveShaping/Granular/Additive/Etc.</p></blockquote>
<p>The Revolution will not be televised, but it will be at:<br />
<strong><a href="http://boulangerlabs.com">http://boulangerlabs.com</a></strong></p>
<p>You can find csGrain on our exclusive, multi-platform Apps section:<br />
<a href="http://apps.createdigitalmusic.com/apps/csgrain">csGrain @ apps.createdigitalmusic.com</a></p>
<p>An, as always, don&#8217;t miss the central repository for all things Csound:<br />
<a href="http://www.csounds.com/">http://www.csounds.com/</a></p>
<p>We&#8217;ll have an interview with Dr. Boulanger later this week, so if you&#8217;ve got questions for him, ask away!</p>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Workshop in LA: Make Your Own Musical Tools, Free, with Processing and Pd</title>
		<link>http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/</link>
		<comments>http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 20:29:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20483</guid>
		<description><![CDATA[Music visualization in Processing by yours truly. If you&#8217;re in the LA area, I&#8217;m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It&#8217;s this coming Thursday night, September 8 &#8211; the perfect way to get &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/workshop-in-la-make-your-own-musical-tools-free-with-processing-and-pd/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/musicvisualized-640x480.jpg" alt="" title="musicvisualized" width="640" height="480" class="alignnone size-large wp-image-20484" /></p>
<div class="imgcaption">Music visualization in Processing by yours truly.</div>
<p>If you&#8217;re in the LA area, I&#8217;m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It&#8217;s this coming Thursday night, September 8 &#8211; the perfect way to get back to school! (For me, too&#8230;)</p>
<p>I&#8217;ll also be sharing some resources as I put them together for that workshop, so wherever you are, keep an eye on CDM soon.</p>
<p>The workshop is US$60, but you&#8217;ll leave with the skills you need to make your own music tools and audiovisual creations free, as well as the ability to use JACK to route those straight into hosts like Ableton Live.</p>
<p>We&#8217;ll follow up Thursday night&#8217;s workshop with a free Pd community patching circle on Sunday (for making patches; it&#8217;s a get-together, not a class).</p>
<p>Also, I&#8217;ll be at the <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">TRASH_AUDIO-sponsored Synth Meet</a> Saturday afternoon. Hope to see you folks in Southern California at one of these events there.</p>
<p>Full details of the workshop &#8211; and please do feel free to post / disseminate / share with people in the area:</p>
<blockquote><p><strong>Image and Music: Make Your Own Musical Tools, Free, with Processing and Pd</strong><br />
PETER KIRN (createdigitalmusic.com)</p>
<p>Thursday, September 8<br />
7-10pm<br />
<strong>Update &#8211; due to interest, we&#8217;ve scheduled a <a href="http://store.crashspacela.com/index.php?main_page=product_info&#038;cPath=2&#038;products_id=39">Saturday 6-9p class</a>, as well</strong><br />
US$60 (discounts for members)<br />
Limited space<span id="more-20483"></span></p>
<p><strong><a href="http://store.crashspacela.com/index.php?main_page=product_info&#038;cPath=2&#038;products_id=38">Sign up in the CrashSpace store</a></strong></p>
<p>Make your own instrument, sequencer, or effect, then give it a visual interface &#8211; not just fake knobs and buttons, but via any picture you desire. Now you can, with two integrated tools, entirely for free. Learn how:</p>
<p> Using Processing, the artist-friendly rapid code &#8220;sketching&#8221; environment, and Pure Data (Pd), the visual patching tool, we&#8217;ll discover how to create custom music creations entirely in free software. Starting with simple projects, you&#8217;ll learn how to get up and running to create your own tools, see some of the basics of how to make visual interfaces in Processing and construct musical tools with Pd, as well as how to route audio from these into software you already use like Ableton Live.</p>
<p>Via the new free libpd library for Processing, developed by Peter Kirn and Peter Brinkmann, you can use Pd patches right inside Processing. You create your musical creations &#8211; sequencers, drum machines, synths, effects, and so on &#8211; using the graphical environment Pd, which uses patch cords to represent the flow of signal through your sonic rigs. (A library of useful building blocks means you can construct all kinds of powerful tools even without much Pd knowledge.) Then, in Processing, you can create graphical interfaces via lightweight code, which can even run on your desktop or even mobile phones and tablets powered by Android. We&#8217;ll experiment with some simple two-dimensional and three-dimensional generative graphics for visualizing and playing our instruments, and some useful tools (a synth, a drum machine, a pattern maker, an effect you can use with a mic).</p>
<p><strong>What you&#8217;ll need to know:</strong> Some basic knowledge of either Pd or Processing &#8211; ideally a little of both &#8211; is recommended, but not required. If you haven&#8217;t worked with them before, you&#8217;ll get a crash course in how they work and some sample code and patches. If you have, you&#8217;ll learn how to use them in some new ways and pick up some additional tips.</p>
<p><strong>What you&#8217;ll need to bring:</strong> Definitely <strong>bring your computer</strong> so you can follow along! This is a hands-on workshop! Mac or Linux recommended. Windows users will be able to at least use Pd and Processing via OSC, and we hope a libpd for Processing build is ready (volunteers accustomed to building Windows software welcome!) We&#8217;ll install the software, but if you want to install Pd and Processing ahead of time, go for it.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2011/09/crashspace.jpg" alt="" title="crashspace" width="640" height="480" class="alignnone size-full wp-image-20492" /></p>
<div class="imgcaption">Emblem of LA&#8217;s very cool CrashSpace hackerspace, which has also hosted Handmade Music. More on them as I travel there next week! Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/">CC-BY-NC</a>) <a href="http://www.flickr.com/people/todbot/">Tod Kurt</a>.</div>
<p>If you&#8217;ve got any questions about the workshop, feel free to ask in comments and I&#8217;ll answer.</p>
<p><strong>Sunday, September 11, noon &#8211; whenever</strong><br />
Patching Circle, for Pd, Max, AudioMulch, and other patchers<br />
Free, open community patching &#8211; bring your project</p>
<p>And Saturday afternoon and Sunday night, while I&#8217;m not directly involved, the <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">Synth Meet</a></p>
<p>Hope to see you at the workshop, in particular!</p>
<p>See you in Los Angeles&#8230;</p>
<p>CrashSpace<br />
10526 Venice Boulevard, Culver City, CA<br />
(right on the 3, 33, and 733 buses)</p>
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		<title>Nodal Music Making Hands-on, as Creative Compositional Worlds Meet Synth Laboratories</title>
		<link>http://createdigitalmusic.com/2011/05/nodal-music-making-hands-on-as-creative-compositional-worlds-meet-synth-laboratories/</link>
		<comments>http://createdigitalmusic.com/2011/05/nodal-music-making-hands-on-as-creative-compositional-worlds-meet-synth-laboratories/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:27:59 +0000</pubDate>
		<dc:creator>Chris Stack</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18980</guid>
		<description><![CDATA[What&#8217;s a &#8220;lab,&#8221; anyway? For music, any number of tools &#8211; software or hardware &#8211; can become gateways to creative musical explorations. Chris Stack joins us again to look at Nodal, Mac/Windows software that generates musical patterns from graphical maps of nodes, alongside hardware explorations. Along the way, Chris has some reflections on composition itself. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/nodal-music-making-hands-on-as-creative-compositional-worlds-meet-synth-laboratories/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/T7x7XF2QEhs" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/zX0ITsLSc5o" frameborder="0" allowfullscreen></iframe></p>
<p><em>What&#8217;s a &#8220;lab,&#8221; anyway? For music, any number of tools &#8211; software or hardware &#8211; can become gateways to creative musical explorations. Chris Stack joins us again to look at <a href="http://createdigitalmusic.com/2011/05/with-networks-of-notes-nodal-generates-music-updated-macwindows-app-now-adds-midi/">Nodal</a>, Mac/Windows software that generates musical patterns from graphical maps of nodes, alongside hardware explorations. Along the way, Chris has some reflections on composition itself. -Ed.</em></p>
<p>Sometimes life imitates art. Sometimes life imitates avant-garde art. Random events placed together can often form surprising harmonies, causing daily affairs to resemble an aleatoric composition. This concept was brought to mind by the juxtaposition of a pair of recent events.</p>
<p>The first was downloading a demo of Nodal. I was immediately drawn to its unique way of making music. Setting up constantly-evolving soundscapes in multiple time signatures was a breeze. You create music by drawing networks of nodes. Nodes can trigger a set note or step through a list of pitches on each visit. The lines (“edges” in Nodal parlance) connecting them can transmit MIDI continuous controller commands and individual networks may be triggered by external MIDI notes. This is not your father’s sequencer.</p>
<p>I couldn’t wait to dive in, but the second event required me to postpone that for a bit. Event #2 was a visit to the Lake Eden Arts Festival: an incredibly enjoyable amassing of creativity held twice yearly on the grounds of the former Black Mountain College.<span id="more-18980"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/lakeeden.jpg"><img src="http://createdigitalmusic.com/files/2011/05/lakeeden-640x405.jpg" alt="" title="lakeeden" width="640" height="405" class="alignnone size-large wp-image-18997" /></a></p>
<div class="imgcaption">When faced with possibilities, dive in. The idyllic Lake Eden, photographed by <a href="http://chrisstack.com">Chris Stack</a>.</div>
<p>Black Mountain College was a progressive educational institution that was home to some of the leading innovators in the arts during the 30s, 40s and 50s. I listened to Maceo Parker play near the spot where Buckminster Fuller built his first geodesic dome and swayed to honky-tonk blues in a log hall where Merce Cunningham once danced. I visited the Bob Moog Foundation’s MoogLab exhibit on the grounds where Einstein was a guest lecturer, all the while thinking of the amazing things I could do with Nodal when I got home. The fact that Black Mountain College was also the site of John Cage’s first Happening also affected my Nodal thought experiments. The irony and beauty of that bit of aleatoric magic still makes me smile.</p>
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<div class="imgcaption">Courtesy Chris, images of the Bob Moog Foundation&#8217;s MoogLab.</div>
<p>After the festival, I dove into Nodal headfirst and have had a great time experimenting. It has so far worked seamlessly with my softsynths and external hardware. Pitch lists, velocity lists, random branching and wormholes combined with analog and digital synths and controllers are opening new ways of creating and interacting with music. Cage would have loved it.</p>
<p>Links:</p>
<p><a href="http://en.wikipedia.org/wiki/Aleatoric_music">Aleatoric Composition</a> [Wikipedia]</p>
<p><a href="http://www.csse.monash.edu.au/~cema/nodal/">Nodal</a></p>
<p><a href="http://www.theleaf.com/">Lake Eden Arts Festival</a></p>
<p><a href="http://www.blackmountaincollege.org/">Black Mountain College</a></p>
<p><a href="http://www.moogfoundation.org/">Bob Moog Foundation</a></p>
<p><em>Nodal provides one way of exploring music onscreen; Chris provides some images of the MoogLab&#8217;s hardware for more tactile sound manipulations. You know &#8212; for kids!</em></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/dewan.jpg"><img src="http://createdigitalmusic.com/files/2011/05/dewan-640x468.jpg" alt="" title="dewan" width="640" height="468" class="alignnone size-large wp-image-18989" /></a></p>
<div class="imgcaption">The Dewanatron Novitiate synth, a rare teaching synthesizer (good idea!), at the MoogLab. Photos courtesy Chris Stack / experimentalsynth.com; used by permission.</div>
<p><a href="http://createdigitalmusic.com/files/2011/05/mooglab1.jpg"><img src="http://createdigitalmusic.com/files/2011/05/mooglab1-471x640.jpg" alt="" title="mooglab1" width="471" height="640" class="alignnone size-large wp-image-18990" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/05/mooglab2.jpg"><img src="http://createdigitalmusic.com/files/2011/05/mooglab2-425x640.jpg" alt="" title="mooglab2" width="425" height="640" class="alignnone size-large wp-image-18991" /></a></p>
<p><em>Many more sounds and explorations on Chris&#8217; Tumblr site:</em><br />
<a href="http://experimentalsynth.tumblr.com/">http://experimentalsynth.tumblr.com/</a></p>
<p>Previously, Chris shared some work that went from a tiny little phone all the way to a very big set of pedals: <a href="http://createdigitalmusic.com/2011/04/from-a-little-droid-to-a-big-moog-taurus-pedal-more-experimental-tips/">From a Little Droid to a Big Moog Taurus Pedal, Analog to Digital, More Experimental Sound Tips</a></p>
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		<title>Weekend Pick: Invisible Instructions in NYC Matches Art, Tech, Teaching with Music; Free Listening</title>
		<link>http://createdigitalmusic.com/2010/12/weekend-pick-invisible-instructions-in-nyc-matches-art-tech-teaching-with-music-free-listening/</link>
		<comments>http://createdigitalmusic.com/2010/12/weekend-pick-invisible-instructions-in-nyc-matches-art-tech-teaching-with-music-free-listening/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 20:18:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15379</guid>
		<description><![CDATA[I&#8217;m fortunate this weekend to be able to be part of Invisible Instructions, a combination art exhibit and music lineup at Culturefix, the same LES venue where we host Handmade Music. &#8220;High Priest&#8221; HPrizm of Antipop Consortium is playing and (see Soundcloud) this evening is teaching a &#8220;signal to rhythm&#8221; digital audio workshop with Spacecraft &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/weekend-pick-invisible-instructions-in-nyc-matches-art-tech-teaching-with-music-free-listening/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m fortunate this weekend to be able to be part of Invisible Instructions, a combination art exhibit and music lineup at Culturefix, the same LES venue where we host Handmade Music. &#8220;High Priest&#8221; HPrizm of Antipop Consortium is playing and (see <a href="http://soundcloud.com/hprizm">Soundcloud</a>) this evening is teaching a &#8220;signal to rhythm&#8221; digital audio workshop with Spacecraft (Soh Nup Ink). (People know Anti-Pop&#8217;s music well; HPRIZM has actually done some significant sound design, something you might not know, including presets for the the ElecTribe EMX and ESX SD Edition for Korg.)</p>
<p>Some psychedelic HPRIZM sounds to get you through your weekend:<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F874418"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F874418" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/hprizm/project-xmp3">PROJECT-Xmp3</a> by <a href="http://soundcloud.com/hprizm">HPRIZM</a></span> </p>
<p>And it&#8217;s worth revisiting Anti-Pop Consortium&#8217;s podcast for our friends at XLR8R Magazine:<br />
<a href="http://www.xlr8r.com/podcast/2010/10/anti-pop-consortium">http://www.xlr8r.com/podcast/2010/10/anti-pop-consortium</a></p>
<p>What&#8217;s a bit unique about this event is that it couples digital music with visual art (with, you know, actual paint) and teaching. NYU&#8217;s <a href="http://steinhardt.nyu.edu/metrocenter/hiphopeducation/">Hip-Hop Education Center&#8221; is a collaborator, teaching people young and old the craft of hip-hop music.</p>
<p>There are music performances today and tomorrow alongside the workshops; I&#8217;ll be playing some visuals tomorrow night. Thanks to my friend SpaceCraft for making this happen!</p>
<p><a href="http://invisibleinstructions.mvmt.com/about-2/">Invisible Instructions Exhibition + Micro-festival Site</a><br />
<a href="http://blog.dubspot.com/invisible-instructions-exhibitfestival-1217-19-culturefix-nyc/">Dubspot Blog Post</a></p>
<p>Psychedelic solstice Tuesday, anyone?</p>
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		<title>More Free Synthesis Goodness: QuteCsound Screencast, Csound with Processing</title>
		<link>http://createdigitalmusic.com/2010/08/more-free-synthesis-goodness-qutecsound-screencast-csound-with-processing/</link>
		<comments>http://createdigitalmusic.com/2010/08/more-free-synthesis-goodness-qutecsound-screencast-csound-with-processing/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 15:11:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12747</guid>
		<description><![CDATA[For all the wonderful tools and toys for sound out there, sometimes you want to find the couple of tools that, like a great kitchen knife, can accomplish the majority of what you actually need. (And as with the kitchen knife, while it may not eliminate your desire for all those other gadgets, it&#8217;s worth &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/more-free-synthesis-goodness-qutecsound-screencast-csound-with-processing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/KKlCTxmzcS0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KKlCTxmzcS0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>For all the wonderful tools and toys for sound out there, sometimes you want to find the couple of tools that, like a great kitchen knife, can accomplish the majority of what you actually need. (And as with the kitchen knife, while it may not eliminate your desire for all those other gadgets, it&#8217;s worth some sharpening.) So it is with something like Csound, the tested-and-tried, free synthesis tool. Jim Aikin looked at the QuteCsound front end recently, which puts the power of Csound in a more friendly work environment.</p>
<p>Via <a href="http://www.synthtopia.com/content/2010/08/10/qutecsound-csound-computer-music-programming/">Synthtopia</a>, there&#8217;s also now a screencast series that covers using QuteCsound, starting with digging into presets. (Yes, that&#8217;s right &#8211; presets. And here you thought you were going to have to do a lot of coding to have any fun.) </p>
<p>I find two YouTube users uploading how-to screencasts:<br />
<a href="http://www.youtube.com/user/mantaraya36">http://www.youtube.com/user/mantaraya36</a> (author of the series starting at top)<br />
<a href="http://www.youtube.com/user/ketchupok">http://www.youtube.com/user/ketchupok</a> (start with <a href="http://www.youtube.com/watch?v=0XcQ3ReqJTM">&#8220;Where to start?&#8221;</a></p>
<p>Also worth following is Jacob Joaquin&#8217;s excellent Csound Blog, hosted on Noisepages:<br />
<a href="http://csoundblog.com/">http://csoundblog.com/</a><br />
and on Twitter, follow <a href="http://twitter.com/TheCsoundBlog">@TheCsoundBlog</a></p>
<p>It&#8217;s very early in development (&#8220;alpha&#8221;), but Jacob is already doing amazing things integrating Processing, the non-coder-friendly, artist sketchbook-style coding language, with Csound, in a <a href="http://csoundblog.com/2010/08/announcing-csoundo/">new library called Csoundo</a>. That&#8217;s an ideal combination, because you can do logic and visuals quickly in Processing, then turn to Csound for audio. This is where I imagine work in two of Csound&#8217;s most popular rivals &#8211; the object-oriented, OSC-savvy SuperCollider and visual patching, Max-descendent Pure Data &#8211; may lead, as well. Check out <a href="http://csoundblog.com/2010/08/the-future-of-csoundo/">Jacob&#8217;s roadmap for more</a>.</p>
<p>By the way, I hear some folks are having some trouble building QuteCsound on Ubuntu, so I&#8217;ll see what the issue is, and write up some instructions and send them over to Jacob for his blog.</p>
<p>It&#8217;s a good time for Csound and free synthesis in general. With this work accelerating, I think doing a series of absolute-beginner tutorials will be very doable soon. And there&#8217;s no reason you can&#8217;t integrate a tool like this with your favorite host of choice, from Ableton to Cubase.</p>
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		<title>From MGM&#8217;s Music Master, a View of Sound in Technicolor</title>
		<link>http://createdigitalmusic.com/2010/06/from-mgms-music-master-a-view-of-sound-in-technicolor/</link>
		<comments>http://createdigitalmusic.com/2010/06/from-mgms-music-master-a-view-of-sound-in-technicolor/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 16:05:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11340</guid>
		<description><![CDATA[Now that digital technology allows rapid creation of new interfaces for music and sound, the question of how to represent those elements visually has new life. But whether digital or not, practitioners of music have long been interested in applying further descriptions to music, from the Baroque Doctrine of Affectations to the involuntary association of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/from-mgms-music-master-a-view-of-sound-in-technicolor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/06/spectrumchart.jpg" alt="" title="spectrumchart" width="580" height="245" class="alignnone size-full wp-image-11339" /></p>
<p>Now that digital technology allows rapid creation of new interfaces for music and sound, the question of how to represent those elements visually has new life. But whether digital or not, practitioners of music have long been interested in applying further descriptions to music, from the Baroque <a href="http://www.britannica.com/EBchecked/topic/7687/doctrine-of-the-affections">Doctrine of Affectations</a> to the involuntary association of color in <a href="http://en.wikipedia.org/wiki/Synesthesia">Synesthesia</a>.</p>
<p>Applying colors to the notes of a musical scale is one particularly common idea, but the late master composer/orchestrator Arthur Lange had a different idea: why not give colors to range? Building on ideas from orchestrators Francois Auguste Geveart and Rimsky-Korsakov, he applied colors to registers of tone across each instrument. This way, it&#8217;s possible to see, in livid color, how ranges are applied in orchestrations, even down to unisons and harmonic density. </p>
<p>Lange wasn&#8217;t just any composer/orchestrator: he was a four-time Academy Award nominee, head of MGM&#8217;s Music Department, a Tin Pan Alley mainstay, a bandstand and studio regular from the 1920s, and an orchestrator on everything from 20s dance band numbers to MGM&#8217;s &#8220;The Maltese Falcon.&#8221; Seeing his creative and more-than-a-bit idiosyncratic approach says a lot about the ingenuity of America&#8217;s musical Renaissance at the time.</p>
<p>Here&#8217;s the twist: aside from suggesting how color might be represented in digital systems, the Spectrotone Chart <em>could</em> even be applied to audio equalization in music production, as EQ and orchestration are closely coupled. (Tin Pan Alley&#8217;s orchestrator with a pen could be today&#8217;s mastering engineer on Cubase.)</p>
<p><img src="http://createdigitalmusic.com/files/2010/06/rimskyflute.jpg" alt="" title="rimskyflute" width="580" height="133" class="alignnone size-full wp-image-11348" /></p>
<p>I know some of this only by coincidence: Alexander Publishing, a major music and educational publishing house, has decided to re-release Lange&#8217;s self-titled &#8220;Spectrotone Chart&#8221; with training materials as a US$20 download. As they are selling it, Alexander doesn&#8217;t want to give away all its secrets, but here&#8217;s the basic system. Range is divided by adjective and color:<span id="more-11340"></span></p>
<blockquote><p>White = Brilliant<br />
Yellow = Bright<br />
Green = Pleasant<br />
Blue = Rich<br />
Orange = Golden<br />
Red = Glowing<br />
Brown = Warm<br />
Purple = Mellow<br />
Grey = Dull<br />
Black = Indefinite
</p></blockquote>
<p>These sections are then, as illustrated in these excerpt images, applied to frequency and instrumental range, with various applications for using the resulting color system to understand orchestration and harmony.</p>
<p>What might this have to do with recording and EQ? From the press materials at Alexander Publishing:</p>
<blockquote><p>The Spectrotone Chart is organized by the 88 keys of the piano with each key numbered, from the bottom A being 1 to the highest C being 88. Because of its application to mixing and EQ,  Alexander Publishing added below each piano key its Hz frequency. Similar to many EQ charts, above the piano keyboard are the colorized tone colors within each instrument&#8217;s range.</p>
<p>With the Spectrotone Chart, an engineer sees the range of the EQ&#8217;ing along with the tone colors being affected. &#8220;For arrangers and composers not trained in recording engineering, the Spectrotone Chart helps them understand EQ from an orchestration perspective,&#8221; explained Peter Alexander, author of the Professional Orchestration™ series and How Ravel Orchestrated: Mother Goose Suite.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/06/spectrotonechart_overview.jpg" alt="" title="spectrotonechart_overview" width="485" height="364" class="alignnone size-full wp-image-11351" /></p>
<p>If you&#8217;re interested in exploring Lange&#8217;s system, $19.95 buys you a digital download with the chart (as an 18&#8243;x24&#8243; poster, scalable to Letter, A4, and the like), plus two detailed &#8220;training guides&#8221; for how to use it.</p>
<p>But I&#8217;m also interested in how color might be applied to new musical interfaces and interface design, and how you use color to think about your music generally. After all, as MGM themselves demonstrated, a world in <a href="http://en.wikipedia.org/wiki/Technicolor">Technicolor</a> is somehow more vivid, if a bit riskier. Just ask <a href="http://en.wikipedia.org/wiki/The_Wizard_of_Oz_(1939_film)">Dorothy</a>.</p>
<p><a href="http://www.flickr.com/photos/kratz/1924442168/"><img src="http://farm3.static.flickr.com/2186/1924442168_86c43b4d1c.jpg"></a></p>
<div class="imgcaption">Okay, right brand, wrong time period, wrong technology, but &#8230; come on. I had to run this. And maybe it&#8217;ll inspire some color dreams. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/kratz/">John Kratz</a>.</div>
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		<title>This Weekend is Crazy in Austin: Handmade Music, Live 8 Sessions Tour</title>
		<link>http://createdigitalmusic.com/2009/11/this-weekend-is-crazy-in-austin-handmade-music-live-8-sessions-tour/</link>
		<comments>http://createdigitalmusic.com/2009/11/this-weekend-is-crazy-in-austin-handmade-music-live-8-sessions-tour/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 21:28:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8337</guid>
		<description><![CDATA[In LA&#8217;s DubSpot Live 8 Sessions, I shared a panel with Daedalus, talking about design, live playing, the monome, and how limiting tools for performance can be powerful. Austin gets its own cast of presenters this weekend. Sadly, I can&#8217;t be in all places at once. If I could, I&#8217;d be in Austin &#8211; twice &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/11/this-weekend-is-crazy-in-austin-handmade-music-live-8-sessions-tour/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/11/pkdaedelus.jpg"><img src="http://createdigitalmusic.com/files/2009/11/pkdaedelus.jpg" alt="pkdaedelus" title="pkdaedelus" width="580" height="387" class="alignright size-full wp-image-8344" /></p>
<div class="imgcaption">In LA&#8217;s DubSpot Live 8 Sessions, I shared a panel with Daedalus, talking about design, live playing, the monome, and how limiting tools for performance can be powerful. Austin gets its own cast of presenters this weekend.</div>
<p>Sadly, I can&#8217;t be in all places at once. If I could, I&#8217;d be in Austin &#8211; twice over &#8211; this weekend. Handmade Music session two hits with an all-new set of learning and noise-making. Whether new to electronics making or an old hand, there&#8217;s something to absorb from some of the best mad sound scientists in the world. And our friends at DubSpot are in town, too, with a big lineup of production, recording, and performance techniques centering on Ableton Live 8. And on top of all of that, the city is host to the brilliant art + sound <a href="http://www.eastaustinstudiotour.com/index.html">East Austin Studio Tour</a> &#8211; a fantastic idea coupling events, studio tours, and art exhibitions I hope we steal in cities like my home New York.</p>
<p>This is all of interest to a tiny fraction of a percent of our readers since it&#8217;s really relevant only if you&#8217;re in Austin, but therein lies my plea &#8212; if you are in Austin, we could use your help documenting this weekend&#8217;s events. <a href="http://createdigitalmusic.com/contact/">Get in touch,</a> and we should be able to hook you up with a free pass for the DubSpot event, plus &#8212; well, whatever I come up with to thank you for videoing and/or writing about Handmade Music.</p>
<p>First up, Handmade Music:</p>
<p><a href="http://www.flickr.com/photos/john-mike/4100375919/" title="Handmade Music Austin #1 by Dr. Bleep, on Flickr"><img src="http://farm3.static.flickr.com/2473/4100375919_b52e2e0c1e_o.jpg" width="518" height="346" alt="Handmade Music Austin #1" /></a><br />
<span id="more-8337"></span></p>
<blockquote><p>This sunday is Handmade Music Austin #2.</p>
<p>We&#8217;ll be building 4ms&#8217; <a href="http://www.youtube.com/watch?v=dcqpxd0O6Mw">Autonomous Bassline Generator</a>. The upper division class is filled but there should be some space in the beginner class. Even if there aren’t any seats available, there will be all kinds of things happening in the gallery space for <a href="http://www.eastaustinstudiotour.com/index.html">EAST</a>. You can play with the <a href="http://bleeplabs.com/thingamagoop2/">Thingamagoop 2</a>, <a href="http://ericarcher.net/"> Eric Archer&#8217;s </a>noisemakers, <a href="http://www.youtube.com/watch?v=RK5pHJsItzc">Andromeda Space Rocker</a> kits as well as other handmade instuments.</p>
<p>Noon &#8211; Gallery space opens. Bleep Labs, Eric archer, and friends interactive exhibit.<br />
4 pm &#8211; Free beginner class<br />
6 pm &#8211; Upper division synth class $45 at door<br />
6:30 &#8211; Free performances :<br />
Red X Red M<br />
Douglas Ferguson/Steve Marsh<br />
TelepathiK Friend</p>
<p><a href="http://www.myspace.com/redxredm">Red X Red M</a><br />
<a href="http://www.myspace.com/douglasferguson">Douglas Ferguson/Steve Marsh</a><br />
<a href="http://www.myspace.com/telepathikfriend">TelepathiK Friend</a></p></blockquote>
<p>As always, see:</p>
<p><a href="http://handmademusic.noisepages.com">http://handmademusic.noisepages.com</a></p>
<p>DubSpot&#8217;s event includes two full days of programming covering production and performance. It&#8217;s about Ableton Live 8, but it&#8217;s also more broadly about how to make your tracks sound better, how to get them into the world, and how to be successful as an artist both in your releases and live. Austin includes many of the folks I&#8217;ve been hanging out with in NY and LA, plus favorites like Ableton veteran sound designer and <em>Keyboard</em> contributor Francis Preve. Christopher Willits will also take a first look at Max for Live and talk about how he uses Max/MSP to process his playing. And Saturday night is a FunkAid benefit with DJ OBaH, Ocote Soul Sounds, Akina Adderley &#038; The Vintage Playboys, and Daetron Vargas.</p>
<p>I expect we can get a guest in if you cover the event for CDM.</p>
<p><a href="http://www.dubspot.com/abletontour/austin.html">http://www.dubspot.com/abletontour/austin.html</a></p>
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		<title>Indamixx + Renoise + CDM Music Production Contest: Tracker Ninjas, Now&#8217;s Your Chance</title>
		<link>http://createdigitalmusic.com/2009/09/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</link>
		<comments>http://createdigitalmusic.com/2009/09/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:39:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</guid>
		<description><![CDATA[At work in Renoise. Photo (CC) Federico Reiven [blog]. If you&#8217;re ready to show your skills creating digital music, we want your work. UPDATED! New contest entry page, new deadline (10/25): http://www.renoise.com/competitions/indamixx/ Plus tips, tracks, and more to give you additional inspiration: More with Less:”Efficient” Renoise Music Tracks and Tips Renoise, the &#34;bottom-up&#34; music production &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/09/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/reiven/2314451945/"><img src="http://farm4.static.flickr.com/3112/2314451945_89a5e2deff.jpg" /></a> </p>
<div class="imgcaption">At work in Renoise. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/reiven/">Federico Reiven</a> [<a href="http://www.netpastiche.com.ar/">blog</a>].</div>
<p><a href="http://creativecommons.org"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="cclogo" border="0" alt="cclogo" align="right" src="http://createdigitalmusic.com/files/2009/09/cclogo.jpg" width="150" height="150" /></a> If you&#8217;re ready to show your skills creating digital music, we want your work. </p>
<p><strong>UPDATED! New contest entry page, new deadline (10/25):</strong><br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a><br />
Plus tips, tracks, and more to give you additional inspiration:<br />
<a href="http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/">More with Less:”Efficient” Renoise Music Tracks and Tips</a></p>
<p><a href="http://www.renoise.com/">Renoise</a>, the &quot;bottom-up&quot; music production tool that makes brings modern comforts to the tracker interface, and <a href="http://indamixx.com/">Indamixx</a>, the turnkey Linux-powered mobile music rig, are working with CDM on a contest to produce a new song. You&#8217;ll need Renoise to make your track, but the software now runs natively on Mac, Windows, and Linux, and you can even finish your production on the free demo version if you&#8217;d like to give the software a taste before committing to it. (Really – you can even save your file. The demo won’t let you save a wav file, but we’ll judge the xrns, and the only other restrictions are some nags – Renoise is a rare return to the old “shareware” model of development.)</p>
<p>Here on CDM, we&#8217;ll also be featuring some tutorials on music production using Renoise, using Linux, and using free and open source software, as well as the commercial offerings. So, this is a chance not only to compete, but to learn some new tools. Rather than just feed off your work, I’m really eager to make this competition a chance for us to work together and share knowledge, to give to you. So I’m pleased to have some of the experts in the Linux audio community and Renoise community helping us do just that.</p>
<p>The competition will also be fully Creative Commons-licensed, to make sure you’re free to use our tips and tutorials, and that the track you make is free for others to remix – without abusing your work. (This is not officially CC-affiliated; we’re just making use of their license.)</p>
<p>Aside from the prizes, I&#8217;ll be thrilled to have the chance to promote your best work here on CDM, and the winner will become a demo song available via Renoise and on the Indamixx Linux-powered USB flash drive and pre-configured netbooks. (The USB stick means that if you already have a netbook, you can get a stable, pre-configured Linux rig on your existing machine.) </p>
<p><a href="http://createdigitalmusic.com/files/2009/09/indamixx_netbook.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ASTER 700" border="0" alt="ASTER 700" src="http://createdigitalmusic.com/files/2009/09/indamixx_netbook_thumb.jpg" width="576" height="404" /></a></p>
<p><strong>Above: </strong>The grand prize, the Indamixx Netbook. I’ve just gotten one in the mail from Indamixx to try, and I’m already hooked on the thing. Based on the MSI Wind, the rig is pre-configured with Linux software, set up in advance for you, with energy XT, Renoise, and <a href="http://www.avtoolkit.co.uk/">ArdourXchange</a> for converting sessions from software like Pro Tools – plus lots of free and open source software, of course. Win the contest, and you get one of your own – and your track will ship as the Renoise demo on this laptop and on the Renoise site. </p>
<p><strong>How to enter:</strong></p>
<p>Here&#8217;s how the competition will work:</p>
<p> <span id="more-7602"></span>
</p>
<p>1. <strong>You&#8217;ll make your track in Renoise</strong>, saving as an .xrns file. (Don&#8217;t want to start from scratch? Renoise imports MIDI files and many tracker formats, so you could, for instance, bang out some beats on your PSP using <a href="http://littlegptracker.com/">LittleGPTracker</a>, then finish up in Renoise.) You can use any samples you like, but make sure they&#8217;re your own recordings or samples you&#8217;ve cleared for this purpose, and that you properly attribute them.</p>
<p>2. <strong>Make sure your track will play on a netbook</strong> &#8211; so go easy. For reference, here&#8217;s a file used for benchmarking systems. Figure that your track should have a similar task on your CPU.</p>
<p><a href="http://createdigitalmusic.com/files/media/files/CPUBenchmark21.xrns">CPUBenchmark21.xrns</a> (nothing special musically – for testing only!)</p>
<p>3. <strong>Post your music somewhere (audio + xrns)</strong> &#8211; put it on your blog, use <a href="http://drop.io">drop.io</a>, sign up for CDM&#8217;s own in-development blog platform <a href="http://noisepages.com">noisepages.com</a>, or whatever you like. If you put the sound somewhere like <a href="http://soundcloud.com">SoundCloud</a>, of course, you get an instantly-embeddable player.</p>
<p>4. Be sure to apply a <strong>Creative Commons Attribution ShareAlike license</strong>. I&#8217;ll be doing the same with CDM&#8217;s tutorials and such. This leaves others free to share your work and to remix it, while ensuring they can only do so if they attribute you properly and if their work is just as free to share. (It does not preclude you from selling it later on, either.) See the details of the license, then sign up. </p>
<p><a href="http://creativecommons.org/licenses/by-sa/3.0/">About the license</a></p>
<p><a href="http://creativecommons.org/choose/">License your work</a>&#160;</p>
<p><em>Choose “yes” for commercial uses – because any commercial use must still share alike, which discourages commercial abuse. Select “yes, as long as others share alike” for modifications. Choose “unported” for jurisdiction. And make use of the other fields to attach metadata to your work.You should get a CC-BY-SA license as a result, which allows maximum flexibility for your work while protecting you from people exploiting your work without also sharing the results.</em></p>
<p>5. <strong>Tell us about it!</strong> Point CDM, Indamixx, Renoise, and the contest judges to your track by signing up here:</p>
<p><a href="http://spreadsheets.google.com/viewform?formkey=dE9fUEtsUUNaYUZZRmVCLV9SQzN5bXc6MA..">Contest entry form</a> [Google Docs]</p>
<p>6. <strong>Judging</strong> will evaluate whether tracks are relatively CPU efficient xrns files, but &#8211; most importantly &#8211; are original, terrific music. There will be categories judged by producer/remix artist/DJ Ron Stewart of Indamixx and Peter Kirn of CDM, and a user&#8217;s choice judged by you via public voting.</p>
<p><strong>Prizes</strong>:</p>
<p>An Indamixx Netbook MK II SE, to the Indamixx choice</p>
<p>A registered version of Renoise, to the CDM choice</p>
<p>4 Indamixx USB stick versions, to the user choices</p>
<p><strong>DEADLINE</strong>: </p>
<p><strong>October 15</strong></p>
<p>We&#8217;ll have updates through the competition.</p>
<p>Stay tuned for more tips and tutorials on Renoise and Linux audio alike, plus a look at the Indamixx Linux-powered netbook rig (I’ve just gotten one for testing – it’s deliciously compact). </p>
<p>Questions? Thoughts? Shout out in comments below.</p>
<p><a href="http://createdigitalmusic.com/files/2009/09/renoise_linuxdsp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="renoise_linuxdsp" border="0" alt="renoise_linuxdsp" src="http://createdigitalmusic.com/files/2009/09/renoise_linuxdsp_thumb.jpg" width="580" height="326" /></a> </p>
<div class="imgcaption">Renoise running the superb <a href="http://www.linuxdsp.co.uk/">Linux DSP</a> suite of plug-ins, natively on Linux in the pre-configured Indamixx setup.</div>
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		<title>Designing Sound: Essential Blog Reading for Sound Designers, Plus Pixar&#8217;s Up</title>
		<link>http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/</link>
		<comments>http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6330</guid>
		<description><![CDATA[&#8220;UP&#8221; Sound for Film Profile from Michael Coleman on Vimeo. Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4760151">&#8220;UP&#8221; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field with links to interviews and resources for learning about their work, and tons of links for learning your craft technologically and artistically.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>Naturally, Pixar figures prominently, with some of the best sound design on the silver screen in recent years. I&#8217;m looking forward to finally seeing UP; Michael Coleman offers the video above. See Miguel&#8217;s site for <a href="http://designingsound.noisepages.com/2009/06/the-music-and-sound-of-pixars-up/">more links and interviews</a> and an overview of the all-star team that did sound for Pixar&#8217;s latest.</p>
<p>Thanks for this great resource, Miguel; I&#8217;ll certainly be reading daily.</p>
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