Open Source GigaStudio Petition: Why It’s Unlikely

Amidst the news of GigaStudio’s demise, we’ve heard some isolated calls to open source Giga itself. There’s even an Open GigaStudio petition (via musicradar.com). The likelihood of open sourcing a code base as large as Giga’s, though, seems extremely slim. Making an open source project from a commercial developer successful requires a number of critical ingredients. You need the will of the company that owns the code, of course, but also:

  • a code base that is accessible to people who have never seen it before
  • code that’s free from "encumbrances" or code or concepts proprietary to a third party, such as licensed libraries or materials covered by patents (and thus usually requiring removal)
  • an active community of developers
  • a process for maintaining development

Or, put more simply: you have to fully own the thing, you have to want to share the thing, and there has to be a group of people who can work on it productively. Even satisfying one of these is unlikely here, let alone all of them.

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Life After Giga: A Call for Open Source Sampling Development

In case you missed it in comments, amidst the news of a major pro sampling product being discontinued, reader Darren Landrum is interested in offering a free/GPL open source framework for samplers:

The LinuxSampler project offers GigaSampler 3 compatibility for Linux and Windows, so it’s already an open alternative for dealing with your orphaned Giga sampler files. (Naturally, you could also look to a number of Giga-compatibility samplers on the market.)

But the open source community has long been under fire — often rightly so — for simply copying proprietary software rather than doing something new and innovative. I enjoy "new and powerful," so that sounds like a great idea, and that’s what Darren is proposing. He writes:

What I want to do is build a code framework (not to be confused with a library) that will contain classes for handling streaming sample playback, resampling, and all that fun stuff, as well as directed graph building for DSP. From here, the framework can be used to build monolithic applications for sampling and synthesis, as well as a Reaktor-like application, if we do it right.

Yes, it would be better to split things out into libraries, but that takes a lot more work, and I’m tired of things not happening. The sooner we can get some code working, the better.

I should also mention that there are existing open source libraries we can and will leverage, like libsndfile, libsamplerate, libfftw3, and the Rubber Band library, so we won’t be starting completely from scratch.

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Life After Giga: SONiVOX Now Doing Their Own Development, Among Others

What do you do if Tascam lets you down, and you’re a sound house dependent on their GigaStudio/GigSampler player? For major soundware development house SONiVOX, the answer was: make your own software.

Somerville, Mass-based SONiVOX has announced “announced the existence” of an in-house software development team. Read: the team has been there already, but they haven’t wanted to talk about it until news broke that Tascam’s GigaStudio was going away.

SONiVOX says they have developed “a universally compatible player technology that focus on intelligent MIDI performance, intuitive interfaces, and the highest sonic fidelity.” It will support not only SONiVOX’s own products, but third party-products, as well. SONiVOX points out their experience working with clients like Motorola, Analog Devices, and Google, on sound software.

The press release apparently went out on Friday, but I missed it. Now, with it clear that Giga is dead, the news makes more sense. Peter Alexander at Film Music Magazine, who also broke the GigaStudio discontinuation story, correctly read the signs as early as Monday. He has a long, excellent opinion piece on that site that laments Tascam’s failure to develop their own, long-promised player. He wrote then:

“SONiVOX, an American company substantively smaller than either Tascam or their publicly traded parent, TEAC, has beaten the Giant to market by creating their own dual platform player for both PC and Mac with product ready for shipping by late July early August.”

Memo: To Sample and Software Developers [Film Music Magazine]

Nor is SONiVOX alone. They join EastWest and Spectrasonics, as Peter observes, along with Garritan, whose Steinway-authorized piano instrument runs on the in-house ARIA Player. And that’s to say nothing of developers like Native Instruments, Cakewalk, Steinberg, MOTU, and Apple, all of whom might be considered soundware developers themselves, running on their own virtual instrument products.

Of course, this also illustrates just how tough the market is for any sampler, even one from a company the size of TEAC. In fact, it seems to be the independent companies who are most willing to keep fighting in that climate.

What remains to be seen is how well SONiVOX can support third parties. If they can do so affordably and effectively, you could see serious migration to their sound platform.

SONiVOX’s own virtual instruments, the first for the platform, are scheduled for release at the end of the month:

http://www.sonivoxmi.com/