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	<title>Create Digital Music &#187; Linux</title>
	<atom:link href="http://createdigitalmusic.com/tag/linux/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 20 Nov 2009 17:06:15 +0000</lastBuildDate>
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		<title>More with Less:&#8221;Efficient&#8221; Renoise Music Tracks and Tips, Deadline Extended to 10/25</title>
		<link>http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/</link>
		<comments>http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 14:13:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
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		<category><![CDATA[optimization]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[renoise-2]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trackers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8003</guid>
		<description><![CDATA[You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.
A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/akiraohgaki/2248790569/"><img src="http://farm3.static.flickr.com/2129/2248790569_60fec57460.jpg"></a></p>
<div class="imgcaption">You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.</div>
<p>A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk about the tracks and how to optimize them for netbooks, and a new extended deadline. And if you&#8217;re curious what kinds of music can be made with trackers, now&#8217;s a perfect chance to give folks from this community a listen. You may be surprised by the breadth of what you hear.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Moore's_law">forward march of transistors</a> has led to maximalist ideas in music technology. The only problem: musical composition often benefits from efficiency. I remember in the early days of Cakewalk for DOS wondering what I would do with their thousands of promised tracks &#8211; and that was before digital audio, soft synths, 64-bit, and the like. </p>
<p>The Creative Commons-licensed Indamixx + Renoise + CDM music competition we <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">introduced last month</a> returns to that idea of efficiency. You use a tool with a different creative approach (Renoise, a modern tracker), then work to conserve computer resources instead of squander them. The music can then successfully run on &#8211; and you can win &#8211; a lovely, ultra-compact <a href="http://indamixx.com">Indamixx Netbook</a>. </p>
<p>And while you&#8217;re doing more with less, we&#8217;ve decided to give you a little more &#8230; time. We didn&#8217;t want to exclude anyone from getting in entries, so the deadline has been extended &#8211; meaning if you submitted already, you have a chance to revise and polish or respond to feedback (including, importantly, CPU optimization feedback).</p>
<p><strong>New deadline: SUNDAY, OCTOBER 25</strong></p>
<p><strong>New full-blown entry + discussion site </strong>(with audio, full XRNS files, and plenty of chatter on improving production quality and optimization):<br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a></p>
<p><strong>Need help with testing?</strong> Once you&#8217;ve got an entry in, Ronald Stewart of Indamixx has offered a free download of their Transmission OS (based on Linux), which you can run on your laptop for testing purposes. Contact him <a href="http://www.indamixx.com/shop-102.html">via the inquiry form</a>, and be sure to mention you&#8217;re entering the contest!</p>
<p>And folks, so far, some brilliant work. The contest organizers (myself, plus the folks from 64 Studio, Indamixx, and Renoise) have been going through entries and are blown away.<span id="more-8003"></span></p>
<h3>Tips</h3>
<p>We got some tips from users contributing I wanted to share:</p>
<blockquote><p>Cmd+C, V, and P will help you a lot!</p></blockquote>
<p><em>-subtacted aka Steven Nguyen</em></p>
<blockquote><p>Generating Drum Kits in the instrument mode is definitely something some one should look into if they&#8217;re slicing beats like an old school tracker (fast-tracker II? It&#8217;s before my time, that&#8217;s for sure). It&#8217;s definitely helped me plug in breaks super fast. </p>
<p>And learn your effect columns! They can help you achieve some of the coolest sounds that I find are really hard to emulate outside of Renoise. </p></blockquote>
<p><em>-Dave Smith-Hayes </em></p>
<blockquote><p>I&#8217;ve used the effects columns to balance out the bass, midrange, and treble parts of the sound, it helps to give me a balanced sound in a quick-and-dirty fashion.</p>
<p>Vocoder is Vocov2, vocals recorded using Ardour.</p></blockquote>
<p><em>-chunter</em></p>
<blockquote><p>This contest has been a great learning experience. I wrote a quick summation on John&#8217;s site that approximates my account.</p>
<p>what else&#8230;.hmmm&#8230; I guess that, as usual, the mp3 is not as great as the .wav or listening in Renoise. I recommend listening in Renoise.</p>
<p>Renoise is time and again the program that I really go to get my work done. I don&#8217;t feel like there are a lot of hip hop makers out here that use Renoise but it really has helped me do good work. If you don&#8217;t use Renoise yet, download the demo, open the tutorials and demos and restart your creativity!</p></blockquote>
<p><em>-84 Caprice</em></p>
<blockquote><p>This track for the competition I used Renoise as a Live improvisation tool with traditional and non traditional instruments. After many layers of improvised live piano, synthesis, and machines, Renoise allowed me to cut up what I wanted and used.</p></blockquote>
<p><em>-Silent Strangers</em></p>
<blockquote><p>Don&#8217;t rely too heavily on vsts, remember tracking all started by sampling. Also, if you enjoy vst instruments a lot but want to optimize for lower cpu usage, don&#8217;t forget that you can render your channels and turn that instrument sound into a sample &#8211; great for live play efficiency and great for techy edits. ;p</p></blockquote>
<p><em>-K-Rai</em></p>
<blockquote><p>Tips?  Hmm&#8230; Just do your own thing and don&#8217;t give a f*k about what others are doing.. If it sounds right, do it. And always use the flux capacitor mixdown technique.</p></blockquote>
<p><em>-Custard</em></p>
<p>See, every time I mix that way, I wind up back in 1985.</p>
<p>Also, don&#8217;t forget to make use of file optimization with this free, omni-platform utility:<br />
<a href="http://www.atomsk.nl/renoise/xrniripper/">XRNIRipper &#8211; Renoise XRNS/XRNI inspector, ripper and OGG compressor for Java</a></p>
<h3>Blog Journals and Process</h3>
<p>A couple of people were inspired enough to blog about their efforts:</p>
<blockquote><p>These days I typically use a piano to work out ideas and then graduate into software to execute them. Renoise tends to be my favorite place to land as it loads up like butter and is quick for nailing down concepts. The implied constraints of this contest, however, had hoisted a series of difficulties in my process. The first being that while I like to use VST/VSTi’s in the process, non-native sound creators or effectors were not to be used in the final version. The second concern was the size of the Renoise file as the winning entry will be used as one of the demos within the program (I haven’t had to deal with file size since I turned my 1.44meg floppies into coasters). Third concern – CPU usage. I was shooting for a great track weighing in under 5 megs. My rough track was loaded with complex VST/VSTi’s and was well over 20 megs.</p>
<p>The process was actually more focusing than I imagined. </p></blockquote>
<p><a href="http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/">84 Caprice Featuring Prof – Karma the Uh Oh Beat</a> [AudioCookbook]</p>
<blockquote><p>Me being who I am had to enter. Not that I&#8217;m in it to win the computer, nor a Renoise license because I&#8217;m perfectly happy with my Mac and I already own a Renoise license. So why then? because it&#8217;s fun, and I should really start using Renoise now that I bought it.</p>
<p>The result is &#8220;Cow in a can&#8221;</p></blockquote>
<p><a href="http://www.larsby.com/johan/?p=113">Cow in a can, my entry in the Renoise-compo.</a> [Johan Larsby]</p>
<h3>The Music</h3>
<p>In no particular order, I wanted to compile some of the latest tracks I&#8217;ve got. Of course, you should absolutely go vote and discuss these tracks on the <a href="http://www.renoise.com/competitions/indamixx/">official competition site</a>.</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/custard/renegade-jazz/">Renegade Jazz</a> by <a href="http://soundcloud.com/custard">Custard</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/void-pointer/void-pointer-rampensau-192-1/">Void Pointer &#8211; Rampensau (192)</a> by <a href="http://soundcloud.com/void-pointer">Void Pointer</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/fengland/acrossworlds/">AcrossWorlds</a> by <a href="http://soundcloud.com/fengland">fengland</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/chunter/compact-electronic-desktop-music/">Compact Electronic Desktop Music</a> by <a href="http://soundcloud.com/chunter">chunter</a></span></p>
<p>Tangeble by dvoraktunes (on <a href="http://drop.io/dvoraktunes8190">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></embed></object></div>
<p>Persecution Theory by phila (on <a href="http://drop.io/PhilaRenoiseSong">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>    <a href="http://drop.io/download/public/dac5okyqmvmzaalsfx2u/a7bdf22547b523584c93218ef2fe64ac2cc20afc/1d289200-8f45-012c-3ad2-fcd30228721a/38eaa690-8f45-012c-d185-f51800476f0c/v2/content">Save File: persecution-theory_ogg.xrns</a>  </p>
</div>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/megadrives/unghpsycho2009-140bpm">UNGHpsycho2009-140bpm</a>  by  <a href="http://soundcloud.com/megadrives">megadrives</a></span> </p>
<p>Space Shuffle by ASCII Death Star (<a href="http://drop.io/asciideathstar">on drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></embed></object></div>
<p>I think this track is Renoise-based, if separate from the competition.<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/silentstrangers/the-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano">The Love Affair of Man and Machine (Synthesizer Quartet and Solo Piano)</a>  by  <a href="http://soundcloud.com/silentstrangers">SilentStrangers</a></span> </p>
<p>Oh yeah, and I do love the title of this track:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/subtracted/you-know-cdm">You Know CDM</a>  by  <a href="http://soundcloud.com/subtracted">subtracted</a></span> </p>
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			<wfw:commentRss>http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>You, Too Can Learn Renoise: Video Tutorial from Dac Makes you a Tracker</title>
		<link>http://createdigitalmusic.com/2009/10/05/you-too-can-learn-renoise-video-tutorial-from-dac-makes-you-a-tracker/</link>
		<comments>http://createdigitalmusic.com/2009/10/05/you-too-can-learn-renoise-video-tutorial-from-dac-makes-you-a-tracker/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 16:16:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[101]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7790</guid>
		<description><![CDATA[Seeing a tracker interface for the first time can be intimidating. But dive in a bit deeper, and you&#8217;ll discover what&#8217;s actually a very efficient interface for programming in musical sequences and working with samples. With just ten days left in the Renoise &#8211; Indamixx music production contest, there&#8217;s still time to get up and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/k58wwT9Axbw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k58wwT9Axbw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Seeing a <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">tracker</a> interface for the first time can be intimidating. But dive in a bit deeper, and you&#8217;ll discover what&#8217;s actually a very efficient interface for programming in musical sequences and working with samples. With just ten days left in the <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">Renoise &#8211; Indamixx music production contest</a>, there&#8217;s still time to get up and running using even the demo version of Renoise (into which you can import samples). And this could be a great excuse to learn a new tool.</p>
<p>Dac, who&#8217;s a big part of support and community for Renoise, has put together a nice tutorial showing off the workflow in the tool. It&#8217;s nothing all that unusual: bring in samples, assemble patterns, make music. Some of the voice over is hard to hear, but this is a good start. Now, I still like reading and writing better than video just in terms of how I learn, so I may try to work on a written version for the end of the week; feel free to shout encouragement.</p>
<p>For more Renoise inspiration, forum regular <a href="http://djnick.rs">djnick</a> sends along a PsyTrance video made in Renoise &#8211; so, yes, you can make PsyTrance with a tracker, too, if you like. He samples Peter Jennings talking about ecstasy. Yeah, whatever &#8211; as if you can make Peter Jennings any more trippy. Watching Jennings is the ultimate natural high.<span id="more-7790"></span></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/3SHacx8LPko&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3SHacx8LPko&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>And here&#8217;s the original jerk beat tutorial. (Hey, who are you calling a jerk beat? Sorry, that just can&#8217;t sound not strange when I hear that phrase&#8230;)</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/VhJiT50Z_fA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VhJiT50Z_fA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Enjoy. Got specific requests for how-to&#8217;s, other tips or tutorials you&#8217;ve found useful, or questions you&#8217;d like answered? Do let us know.</p>
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		<slash:comments>23</slash:comments>
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		<title>Free, Native Linux Plug-ins, and How to Use Them in energyXT for Linux</title>
		<link>http://createdigitalmusic.com/2009/09/30/free-native-linux-plug-ins-and-how-to-use-them-in-energyxt-for-linux/</link>
		<comments>http://createdigitalmusic.com/2009/09/30/free-native-linux-plug-ins-and-how-to-use-them-in-energyxt-for-linux/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 17:03:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[303]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[drum-synth]]></category>
		<category><![CDATA[energyxt]]></category>
		<category><![CDATA[free]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/30/free-native-linux-plug-ins-and-how-to-use-them-in-energyxt-for-linux/</guid>
		<description><![CDATA[ 
It’s simply stunning some of the terrific instrument and effect plug-ins available that are now free and open source – yes, free as in freedom, not just freeware. I had commented in the past something along the lines of, “boy, wouldn’t it be great if this now meant, say, a Linux port?” and then [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/energy_LinuxVST.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="energy_LinuxVST" border="0" alt="energy_LinuxVST" src="http://createdigitalmusic.com/images/2009/09/energy_LinuxVST_thumb.png" width="580" height="340" /></a> </p>
<p>It’s simply stunning some of the terrific instrument and effect plug-ins available that are now free and open source – yes, free as in freedom, not just freeware. I had commented in the past something along the lines of, “boy, wouldn’t it be great if this now meant, say, a Linux port?” and then went on the business of my daily life, which tends not to include re-compiling plug-ins. But now, the folks of JUCETICE have been busy doing just that, serving up delicious instrument and effect goodness, running native on Linux.</p>
<p>Translation: fire up that netbook and make some music.</p>
<p>Following up on our tutorial on Ardour and netbook-optimized music competition with Renoise and Indamixx, here’s what you need to get rolling.</p>
<p> <span id="more-7714"></span>
<p>With Linux growing in popularity on netbooks – and an option like the <a href="http://indamixx.com/">pre-configured Indamixx</a> solution saving you the work of optimizing and configuring it – it’s suddenly no longer a stretch to imagine yourself a Linux music user. Of course, what you <em>don’t</em> want is to wind up without the arsenal of plug-ins to which we’ve all become accustomed. There are various ways of hosting Windows VSTs under Linux as though they were native plug-ins; check out <a href="http://www.breakfastquay.com/dssi-vst/">dssi-vst</a> (which also enables 32-bit VSTs from Windows under 64-bit Linux hosts), in conjunction with <a href="http://www.winehq.org/">WINE</a>. That should probably be the subject of a separate tutorial. (Ardour 3 also promises Windows VST support.)</p>
<p>But here, let’s have a look at <em>native </em>Linux plug-ins. JUCETICE has some beautiful <a href="http://www.anticore.org/jucetice/?page_id=7">creations of their own</a> &#8211; an elegant, 32-voice polyphonic drum synthesizer and a TB-303 clone – plus some familiar favorites <a href="http://www.anticore.org/jucetice/?page_id=8">ported from Windows</a>, like the ingenious DiscoDSP sampler created by the late, great Arguru. </p>
<p>Here, we’ll use the native Linux version of a commercial host, energyXT. energyXT is proprietary, but it costs just EUR59, has a free demo to check out before you purchase, and – if you do like it – is really different than any of its competitors.</p>
<p>Patrick Shirkey of <a href="http://www.64studio.com/">64studio</a>, the music-centric Linux distro, walks us through the steps necessary to get the JUCETICE plug-ins going under energyXT on Linux – all native, no WINE or Windows anywhere.</p>
<p>I’ll be doing this myself on my Indamixx test unit, and will let you know how that goes.</p>
<p><em>Developer note: yes, you should definitely check out the JUCE framework, which makes developing cross-platform C++ easy, efficient, and modern, and is free for open-source projects.</em></p>
<p><em>Patrick explains:</em></p>
<p>1. Download the jucetice linuxvst plugin : <a href="http://www.anticore.org/jucetice/?page_id=7">http://www.anticore.org/jucetice/?page_id=7</a></p>
<p>2. Make a folder called “plugins” in the home directory</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss5.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss5" border="0" alt="ss5" src="http://createdigitalmusic.com/images/2009/09/ss5_thumb.png" width="580" height="340" /></a></p>
<p> 3. Save or move the plugins to that folder and extract the plugins.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss5a.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss5a" border="0" alt="ss5a" src="http://createdigitalmusic.com/images/2009/09/ss5a_thumb.png" width="580" height="340" /></a> </p>
<p>4. Open energyXT and add the “plugins” folder to the “Plugins” folder list. Choose File &gt; Setup:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss1.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss1" border="0" alt="ss1" src="http://createdigitalmusic.com/images/2009/09/ss1_thumb.png" width="580" height="404" /></a> </p>
<p>Select the “Browser” tab and set it to the “Plugins” section.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss2.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss2" border="0" alt="ss2" src="http://createdigitalmusic.com/images/2009/09/ss2_thumb.png" width="400" height="400" /></a></p>
<p>Now select the “plugins” folder and add it to the list of known folders.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/filepath.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="filepath" border="0" alt="filepath" src="http://createdigitalmusic.com/images/2009/09/filepath_thumb.jpg" width="398" height="239" /></a>&#160;</p>
<p>[Here’s what it looks like in the path structure.]</p>
</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/addfolder.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="addfolder" border="0" alt="addfolder" src="http://createdigitalmusic.com/images/2009/09/addfolder_thumb.jpg" width="399" height="359" /></a> </p>
<p>5. To add the plugin to a project double click on the “Plugins” section on the left panel of the main window to show all the plugins and right click on the plugin you want to use. Click “Add as Send” from the popup menu.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss6.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss6" border="0" alt="ss6" src="http://createdigitalmusic.com/images/2009/09/ss6_thumb.png" width="580" height="340" /></a></p>
<p>6. Finally, open the “Window” menu and choose the plugin from the list to display the user interface and adjust the settings.</p>
</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ss7.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ss7" border="0" alt="ss7" src="http://createdigitalmusic.com/images/2009/09/ss7_thumb.png" width="580" height="340" /></a> </p>
<p><em>Ed.: Definitely let us know if this is helpful to you; we’ll have some more comprehensive, big-picture tutorials on this stuff soon – but in the meantime, I’m definitely checking out these instruments!</em></p>
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		<slash:comments>4</slash:comments>
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		<title>Beautiful Music Performed by Mexican Jumping Beans (Really)</title>
		<link>http://createdigitalmusic.com/2009/09/28/beautiful-music-performed-by-mexican-jumping-beans-really/</link>
		<comments>http://createdigitalmusic.com/2009/09/28/beautiful-music-performed-by-mexican-jumping-beans-really/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 14:36:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7645</guid>
		<description><![CDATA[jumping beans &#038; .tape. from la bisogno on Vimeo.
What might a jar full of Mexican jumping beans sound like if composing their own ambient music? Scott Worley points us to a musical experiment by his labelmate Daniel Romero aka .tape, on netlabel yo.yo.pang!.
.tape programmed a sound environment in the free multimedia patching environment Pd (Pure [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6768600&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6768600&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/6768600">jumping beans &#038; .tape.</a> from <a href="http://vimeo.com/user2359907">la bisogno</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>What might a jar full of Mexican jumping beans sound like if composing their own ambient music? Scott Worley points us to a musical experiment by his labelmate Daniel Romero aka .tape, on netlabel <a href="http://www.ambulatore.com/yoyo">yo.yo.pang!</a>.<br />
.tape programmed a sound environment in the free multimedia patching environment Pd (<a href="http://puredata.info/">Pure Data</a>). Contact microphones listen for the beans to jump, then use Pd&#8217;s onset detection (an analysis for transients) to trigger the sounds. Daniel reports the technique is &#8220;easy, but wholly effective.&#8221; </p>
<p>I&#8217;ll say &#8211; the music winds up being quite lovely, and rather than having a boring software-based random event generator, there&#8217;s something mesmerizing about watching the beans. You can download a free MP3/OGG file of the track, as well (and it sounds as though more projects may be coming):</p>
<p><a href="http://labisogno.org/index.php?s=content&#038;p=pet_o_matic">pet-o-matic</a> [asociación cultural la bisogno]</p>
<p>Descripción original en Español:</p>
<blockquote><p>empezamos esta serie con la picante unión entre el músico Daniel Romero (aka .tape. ) y Pancho, Emiliano y Marcos, tres frijoles saltarines mexicanos</p>
<p>Sonidos y programación por .tape. secuenciación en directo por los 3 frijoles saltarines mexicanos micrófono de contacto + un &#8220;onset detection&#8221; en pd para disparar los sonidos. fácil pero rotundamente efectivo.</p></blockquote>
<p>In other Pd news, the creators of the RjDj interactive/generative iPhone music app, which employs Pd patches, will be holding another <a href="http://more.rjdj.me/2009/09/08/reactive-music-and-augmented-audio-sprint-in-the-rjdj-london-offices-october-2-4/">sprint</a>. This one will be located in London October 2-4.</p>
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		<title>Getting Started with Renoise: 5 Tips, Videos, and a Handy, Free Tool</title>
		<link>http://createdigitalmusic.com/2009/09/23/getting-started-with-renoise-5-tips-videos-and-a-handy-free-tool/</link>
		<comments>http://createdigitalmusic.com/2009/09/23/getting-started-with-renoise-5-tips-videos-and-a-handy-free-tool/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 17:02:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
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		<category><![CDATA[Renoise]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/23/getting-started-with-renoise-5-tips-videos-and-a-handy-free-tool/</guid>
		<description><![CDATA[The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/mjY3EIQ8_8o&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mjY3EIQ8_8o&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so many of the “comforts of home” we’re used to in modern DAWs. So we’re pleased to have our <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">Renoise + Indamixx</a> contest going, not only for existing users, but newcomers, too.</p>
<p>Renoise users have one way of evangelizing why they love their tool, which is to show off, as seen in the excellent video above. But what if you’re new to Renoise, or new to trackers in general, and want to experiment? You don’t even need to make a cash investment: you can start to experiment with a relatively full-featured demo version on Mac, Windows, and Linux. The time investment is the likely barrier. So I asked Montreal-based Dac Chartrand of Renoise, who is also the man who keeps tabs on the community, to share his tips. Here’s what he suggests:</p>
<p> <span id="more-7626"></span>
<p>&#160;</p>
<blockquote><p>1) <strong>XRNS files are source code.</strong> Find one you like, load it up, press the spacebar and start clicking around. Renoise will happily chug along as you explore each and every facet of the sequencer. When you get bored of clicking, try remixing. Move some notes around, press the escape key and jam on the QWERTY keyboard. Anyone familiar with trackers will tell you that this is how it&#8217;s always been done, this is how it always should be, file sharing since the days of Amiga. PRO TIP: Tutorials and Demo Songs are in the Help menu.</p>
<p>2) <strong>YouTube is your friend.</strong> Go there, type Renoise, watch and learn. Enthusiastic users show off their tunes, some even make &quot;Do It Yourself&quot; tutorials for good measure.</p>
<p>3) <strong>Download the &quot;Pattern Command Quick Reference Card&quot; PDF file. </strong>This DIY reference was created by a user in the Renoise forums. It&#8217;s a cool print out that folds up and sits pretty&#160; on your desk. Pattern Commands are special columns to the right of notes; lets you take sample manipulation to the next level.</p>
<p>PDF: <a href="http://paulmerchant.com/downloads/RenoiseReferenceCard2.pdf">http://paulmerchant.com/downloads/RenoiseReferenceCard2.pdf</a></p>
<p>4) <strong>If you don&#8217;t know trackers, then forget everything you learned about other DAW workflows. </strong>You must unlearn what you know in order to be a jedi master. For example, other sequencers&#160; have a very strong relation between track and instrument. In Renoise, instruments go anywhere,&#160; tracks are what you make of them. Other sequencers have a timeline, Renoise has patterns that you chain together to make a song. A newbie mistake is to try to make one gigantic pattern.&#160; Instead, make several smaller patterns and sequence them.</p>
<p>5) <strong>Documentation. </strong>Yup, it&#8217;s thee copout tip. But seriously, there are tons of documentation on the Renoise website. Not reading them is kind of stupid.&#160; When all else fails, browse the forums or see if anyone in IRC chat can help.</p>
<p>DOCS: <a href="http://tutorials.renoise.com/">http://tutorials.renoise.com/</a>       <br />FORUMS: <a href="http://www.renoise.com/board/">http://www.renoise.com/board/</a>       <br />IRC: <a href="http://www.renoise.com/community/chat/">http://www.renoise.com/community/chat/</a></p>
</blockquote>
<p>Thanks, Dac! Now, I’ll also be working on some stuff for CDM soon, as well, but this should get you going in the meantime. </p>
<h3>Must-Have Renoise Utility</h3>
<p><a href="http://createdigitalmusic.com/images/2009/09/xrniripper.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="xrniripper" border="0" alt="xrniripper" src="http://createdigitalmusic.com/images/2009/09/xrniripper_thumb.jpg" width="580" height="376" /></a> </p>
<p>Bantai at Renoise also shares (via comments) an excellent tool for sharing your work in Renoise, compressing files, and – aprospos of Dac’s suggestion – inspecting existing XRNS files.</p>
<blockquote><p>Another tip: you can get the filesize of your song down by up to a factor 10 if you use lossy compressed samples instead of the default 32-bit stereo FLAC file format. I reckon a small filesize wins you bonus points in a tweaker&#8217;s compo.</p>
<p>Since Renoise songs are basically ZIP files containing song data and samples, it&#8217;s almost trivial to run the extracted contents of the song through OggDrop or a similar application and zip it up again.</p>
<p>It can be easier: I have written a Java tool that takes the work out of your hands and compresses your Renoise XRNS song automatically:</p>
<p><a href="http://www.atomsk.nl/renoise/xrniripper/">XRNIRipper</a></p>
</blockquote>
<p>(Java geeks, he also writes me: “I&#8217;m using vorbis-java lib from <a href="http://xiph.org">xiph.org</a> and a modified version of jFLAC to support Renoise&#8217;s custom 32-bit FLACs. There are also several libs included to convert sample and bit rates. Curiously enough, I couldn&#8217;t find any other Java apps that encode files to Ogg Vorbis.”)</p>
<h3>More Videos, Tips?</h3>
<p>It’s a couple of years old and based on an earlier version, but I especially liked this tutorial for demonstrating what the workflow is about:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/SQ5jTaXywuM&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SQ5jTaXywuM&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>And if you Renoise-using readers have tips, or if you find a YouTube video you think is especially awesome, please do share. I’ll get back to working on my basic guide.</p>
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		<slash:comments>25</slash:comments>
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		<title>Free Linux Studio: How to Use LinuxDSP Effects with Ardour</title>
		<link>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</link>
		<comments>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 16:31:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Ardour]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</guid>
		<description><![CDATA[ 
Alongside our Renoise + Indamixx netbook-optimized production competition, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer linuxDSP effects toolkit into the powerful, modern, open-source DAW Ardour. Correction:  I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp2.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp2" border="0" alt="ardourdsp2" src="http://createdigitalmusic.com/images/2009/09/ardourdsp2_thumb.jpg" width="580" height="187" /></a> </p>
<p>Alongside our Renoise + Indamixx <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">netbook-optimized production competition</a>, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer <a href="http://www.linuxdsp.co.uk/">linuxDSP</a> effects toolkit into the powerful, modern, open-source DAW <a href="http://ardour.org/">Ardour</a>. <strong>Correction: <strong> I implied that linuxDSP had an open source license, which is not correct. It should be considered &#8220;freeware&#8221; but not free software. Ardour, of course, is fully open source, and this is as much a tutorial on how to use JACK to route effects as it is linuxDSP per se.</p>
<p><a href="http://www.linuxdsp.co.uk/">http://www.linuxdsp.co.uk/</a><span id="more-7621"></span>
<p>linuxDSP comes with a nice set of basic effects, including a 15-band graphic EQ, stereo reverb, valve-emulating overdrive and compressor, and parametric channel EQ, plus a much nicer graphical patchbay interface for using JACK to route audio between applications. (That last one probably deserves its own look.) linuxDSP is also bundled with upcoming builds of the <a href="http://indamixx.com">Indamixx</a> products, and it’s freely available, so if you’ve got Linux and Ardour, you can follow this tutorial&#160; &#8212; and if you’re interested in using Linux at all, you’ll want to give linuxDSP a look. <em>Note: The Indamixx version of LinuxDSP is optimized for Atom-based Netbooks and is an Indamixx exclusive.</em></p>
<p>For those of you used to running VST and AU plug-ins, you may find linuxDSP a bit confusing at first. Instead of opening them as you would a plug-in, you launch them as an application. Thanks to the power of JACK, though, you can freely route audio between software <em>without</em> a lot of the limitations normally associated with plug-in architectures. Of course, when you’re in the habit of doing things one way, that can feel a little strange. So I’m pleased to welcome Mike from the linuxDSP project, who shares with us his own tutorial for getting started with Ardour and linuxDSP.</p>
<p>Also, trust me – this may seem like a lot of steps in the case of a simple insert, but that’s partly because we’ve broken it down to make sure you’re clear on the process. Actually doing this can be pretty fast. And keep in mind that this works for <em>any</em> routing with <em>any</em> JACK-aware application – so you could side-chain a drum track into a surround-sound SuperCollider granular effect you’ve built, for instance. It’s easily worth a little extra effort to get around the comparative rigidity of conventional plug-ins, even before considering these are all free tools.</p>
<p>You can also save a session with routings you want so that Ardour acts like a virtual studio, in which your favorite effects and routings are ready to run. (In fact, because of the modular nature of a JACK Linux setup, you can think of Ardour more like a traditional mixer and patch bay than just a monolithic DAW – keeping in mind that Renoise, the tracker in our competition, now has full JACK support.)</p>
<h3>linuxDSP with a Simple Ardour Project</h3>
<p> <em></em>
<p><em>Mike from linuxDSP</em></p>
<p>1. <strong>Open Ardour and linuxDSP.</strong> Start up Ardour, and create or open an existing project. In this example, a simple project consisting of one stereo track will be used, as shown below:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp1.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp1" border="0" alt="ardourdsp1" src="http://createdigitalmusic.com/images/2009/09/ardourdsp1_thumb.jpg" width="580" height="247" /></a> </p>
<p>In order to connect a linuxDSP plug-in as an insert on the track, we need to launch the plug-in and connect it via the Ardour mixer. Make sure the plug-in is running; you can do this by launching it, just like any other application. In this example, the CHEQ2 is used, since the track is stereo. <em>Ed.: That is to say, there’s both a stereo and mono version of the EQ, so grab the stereo one!</em></p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp3.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp3" border="0" alt="ardourdsp3" src="http://createdigitalmusic.com/images/2009/09/ardourdsp3_thumb.jpg" width="400" height="660" /></a> </p>
<p>2. <strong>Route an insert in the mixer. </strong>Next, select Ardour&#8217;s mixer window. Here, the stereo track the plug-in is to be inserted into is selected. Now make a new insert point. To do this, right click in the black area above the fader:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/newinsert.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="newinsert" border="0" alt="newinsert" src="http://createdigitalmusic.com/images/2009/09/newinsert_thumb.jpg" width="227" height="301" /></a> </p>
<p>From the drop-down menu that appears, select New Insert. The Mixer window will now show the new insert point in the black area above the fader.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp5.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp5" border="0" alt="ardourdsp5" src="http://createdigitalmusic.com/images/2009/09/ardourdsp5_thumb.jpg" width="176" height="309" /></a></p>
<p>3. <strong>Select your insert. </strong>Double-click on “(insert 1)” in the Mixer window. This will open the insert dialogue.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp6.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp6" border="0" alt="ardourdsp6" src="http://createdigitalmusic.com/images/2009/09/ardourdsp6_thumb.jpg" width="580" height="297" /></a>     <br />4. <strong>Connect the linuxDSP effect to the Ardour insert point. </strong>The insert dialog allows you to connect the insert point to any external JACK application. In this case, the CHEQ2    <br />is going to be used, so the CHEQ2 tab is selected. You will see that the CHEQ2 has two    <br />inputs, &quot;inL&quot; and &quot;inR,&quot; and two outputs, &quot;outL&quot; and &quot;outR.&quot; In this example, we are going to route    <br />the signal from the channel insert send to the inL and inR connections on the CHEQ2, and then    <br />route the signal coming back out of the CHEQ2 &quot;outL&quot; and &quot;outR&quot; to the insert return.</p>
<p>Click on &quot;inL&quot; in the &quot;Available connections&quot; window. &quot;inL&quot; will now appear in the &quot;out 1&quot; box to the left. Click on &quot;inR&quot; in the &quot;Available connections&quot; window. &quot;inR&quot; will now appear in the &quot;out 2&quot; box to   <br />the left Next do the same for &quot;outL&quot; and &quot;outR&quot; in the &quot;Available Connections&quot; window on the right. </p>
<p>The insert dialogue should now look like this:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp7.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp7" border="0" alt="ardourdsp7" src="http://createdigitalmusic.com/images/2009/09/ardourdsp7_thumb.jpg" width="580" height="200" /></a>&#160;</p>
<p>5. <strong>Activate the setup. </strong>Finally, return to Ardour&#8217;s mixer window and &#8216;activate&#8217; the insert by right clicking on it and selecting &quot;Activate&quot; from the drop-down menu.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp8.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp8" border="0" alt="ardourdsp8" src="http://createdigitalmusic.com/images/2009/09/ardourdsp8_thumb.jpg" width="245" height="404" /></a> </p>
<p>6. <strong>Save and re-use! </strong>Once this is set up, if you save the session, Ardour will take care of the routing for you next time the session is loaded. All you have to do is make sure the CHEQ2 has been launched before you start Ardour and load the session.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp9.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp9" border="0" alt="ardourdsp9" src="http://createdigitalmusic.com/images/2009/09/ardourdsp9_thumb.jpg" width="370" height="360" /></a></p>
<p>If you play the track in Ardour, adjusting the controls on the CHEQ2 will affect the sound.</p>
<p><em>Got more requests for tutorials? Let us know. Next on my slate is using the awesome powers of the JP1 patchbay. It’s a graphical patchbay for JACK, but made a <a href="http://www.linuxdsp.co.uk/download/jp1/index.html">whole lot prettier</a>. If you’re using it already and have some tips, let me know and I’ll incorporate them into the story.</em></p>
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		<title>Indamixx + Renoise + CDM Music Production Contest: Tracker Ninjas, Now&#8217;s Your Chance</title>
		<link>http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</link>
		<comments>http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:39:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Community]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[netbooks]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Renoise]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</guid>
		<description><![CDATA[ 
At work in Renoise. Photo (CC) Federico Reiven [blog].
 If you&#8217;re ready to show your skills creating digital music, we want your work. 
UPDATED! New contest entry page, new deadline (10/25):
http://www.renoise.com/competitions/indamixx/
Plus tips, tracks, and more to give you additional inspiration:
More with Less:”Efficient” Renoise Music Tracks and Tips
Renoise, the &#34;bottom-up&#34; music production tool that makes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/reiven/2314451945/"><img src="http://farm4.static.flickr.com/3112/2314451945_89a5e2deff.jpg" /></a> </p>
<div class="imgcaption">At work in Renoise. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/reiven/">Federico Reiven</a> [<a href="http://www.netpastiche.com.ar/">blog</a>].</div>
<p><a href="http://creativecommons.org"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="cclogo" border="0" alt="cclogo" align="right" src="http://createdigitalmusic.com/images/2009/09/cclogo.jpg" width="150" height="150" /></a> If you&#8217;re ready to show your skills creating digital music, we want your work. </p>
<p><strong>UPDATED! New contest entry page, new deadline (10/25):</strong><br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a><br />
Plus tips, tracks, and more to give you additional inspiration:<br />
<a href="http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/">More with Less:”Efficient” Renoise Music Tracks and Tips</a></p>
<p><a href="http://www.renoise.com/">Renoise</a>, the &quot;bottom-up&quot; music production tool that makes brings modern comforts to the tracker interface, and <a href="http://indamixx.com/">Indamixx</a>, the turnkey Linux-powered mobile music rig, are working with CDM on a contest to produce a new song. You&#8217;ll need Renoise to make your track, but the software now runs natively on Mac, Windows, and Linux, and you can even finish your production on the free demo version if you&#8217;d like to give the software a taste before committing to it. (Really – you can even save your file. The demo won’t let you save a wav file, but we’ll judge the xrns, and the only other restrictions are some nags – Renoise is a rare return to the old “shareware” model of development.)</p>
<p>Here on CDM, we&#8217;ll also be featuring some tutorials on music production using Renoise, using Linux, and using free and open source software, as well as the commercial offerings. So, this is a chance not only to compete, but to learn some new tools. Rather than just feed off your work, I’m really eager to make this competition a chance for us to work together and share knowledge, to give to you. So I’m pleased to have some of the experts in the Linux audio community and Renoise community helping us do just that.</p>
<p>The competition will also be fully Creative Commons-licensed, to make sure you’re free to use our tips and tutorials, and that the track you make is free for others to remix – without abusing your work. (This is not officially CC-affiliated; we’re just making use of their license.)</p>
<p>Aside from the prizes, I&#8217;ll be thrilled to have the chance to promote your best work here on CDM, and the winner will become a demo song available via Renoise and on the Indamixx Linux-powered USB flash drive and pre-configured netbooks. (The USB stick means that if you already have a netbook, you can get a stable, pre-configured Linux rig on your existing machine.) </p>
<p><a href="http://createdigitalmusic.com/images/2009/09/indamixx_netbook.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ASTER 700" border="0" alt="ASTER 700" src="http://createdigitalmusic.com/images/2009/09/indamixx_netbook_thumb.jpg" width="576" height="404" /></a></p>
<p><strong>Above: </strong>The grand prize, the Indamixx Netbook. I’ve just gotten one in the mail from Indamixx to try, and I’m already hooked on the thing. Based on the MSI Wind, the rig is pre-configured with Linux software, set up in advance for you, with energy XT, Renoise, and <a href="http://www.avtoolkit.co.uk/">ArdourXchange</a> for converting sessions from software like Pro Tools – plus lots of free and open source software, of course. Win the contest, and you get one of your own – and your track will ship as the Renoise demo on this laptop and on the Renoise site. </p>
<p><strong>How to enter:</strong></p>
<p>Here&#8217;s how the competition will work:</p>
<p> <span id="more-7602"></span>
</p>
<p>1. <strong>You&#8217;ll make your track in Renoise</strong>, saving as an .xrns file. (Don&#8217;t want to start from scratch? Renoise imports MIDI files and many tracker formats, so you could, for instance, bang out some beats on your PSP using <a href="http://littlegptracker.com/">LittleGPTracker</a>, then finish up in Renoise.) You can use any samples you like, but make sure they&#8217;re your own recordings or samples you&#8217;ve cleared for this purpose, and that you properly attribute them.</p>
<p>2. <strong>Make sure your track will play on a netbook</strong> &#8211; so go easy. For reference, here&#8217;s a file used for benchmarking systems. Figure that your track should have a similar task on your CPU.</p>
<p><a href="http://createdigitalmusic.com/media/files/CPUBenchmark21.xrns">CPUBenchmark21.xrns</a> (nothing special musically – for testing only!)</p>
<p>3. <strong>Post your music somewhere (audio + xrns)</strong> &#8211; put it on your blog, use <a href="http://drop.io">drop.io</a>, sign up for CDM&#8217;s own in-development blog platform <a href="http://noisepages.com">noisepages.com</a>, or whatever you like. If you put the sound somewhere like <a href="http://soundcloud.com">SoundCloud</a>, of course, you get an instantly-embeddable player.</p>
<p>4. Be sure to apply a <strong>Creative Commons Attribution ShareAlike license</strong>. I&#8217;ll be doing the same with CDM&#8217;s tutorials and such. This leaves others free to share your work and to remix it, while ensuring they can only do so if they attribute you properly and if their work is just as free to share. (It does not preclude you from selling it later on, either.) See the details of the license, then sign up. </p>
<p><a href="http://creativecommons.org/licenses/by-sa/3.0/">About the license</a></p>
<p><a href="http://creativecommons.org/choose/">License your work</a>&#160;</p>
<p><em>Choose “yes” for commercial uses – because any commercial use must still share alike, which discourages commercial abuse. Select “yes, as long as others share alike” for modifications. Choose “unported” for jurisdiction. And make use of the other fields to attach metadata to your work.You should get a CC-BY-SA license as a result, which allows maximum flexibility for your work while protecting you from people exploiting your work without also sharing the results.</em></p>
<p>5. <strong>Tell us about it!</strong> Point CDM, Indamixx, Renoise, and the contest judges to your track by signing up here:</p>
<p><a href="http://spreadsheets.google.com/viewform?formkey=dE9fUEtsUUNaYUZZRmVCLV9SQzN5bXc6MA..">Contest entry form</a> [Google Docs]</p>
<p>6. <strong>Judging</strong> will evaluate whether tracks are relatively CPU efficient xrns files, but &#8211; most importantly &#8211; are original, terrific music. There will be categories judged by producer/remix artist/DJ Ron Stewart of Indamixx and Peter Kirn of CDM, and a user&#8217;s choice judged by you via public voting.</p>
<p><strong>Prizes</strong>:</p>
<p>An Indamixx Netbook MK II SE, to the Indamixx choice</p>
<p>A registered version of Renoise, to the CDM choice</p>
<p>4 Indamixx USB stick versions, to the user choices</p>
<p><strong>DEADLINE</strong>: </p>
<p><strong>October 15</strong></p>
<p>We&#8217;ll have updates through the competition.</p>
<p>Stay tuned for more tips and tutorials on Renoise and Linux audio alike, plus a look at the Indamixx Linux-powered netbook rig (I’ve just gotten one for testing – it’s deliciously compact). </p>
<p>Questions? Thoughts? Shout out in comments below.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/renoise_linuxdsp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="renoise_linuxdsp" border="0" alt="renoise_linuxdsp" src="http://createdigitalmusic.com/images/2009/09/renoise_linuxdsp_thumb.jpg" width="580" height="326" /></a> </p>
<div class="imgcaption">Renoise running the superb <a href="http://www.linuxdsp.co.uk/">Linux DSP</a> suite of plug-ins, natively on Linux in the pre-configured Indamixx setup.</div>
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		<slash:comments>62</slash:comments>
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		<title>Osmos Game Available, with Brilliant Electronic Score</title>
		<link>http://createdigitalmusic.com/2009/08/19/osmos-game-available-with-brilliant-electronic-score/</link>
		<comments>http://createdigitalmusic.com/2009/08/19/osmos-game-available-with-brilliant-electronic-score/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 18:51:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[electronic-music]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gas]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
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		<category><![CDATA[procedural]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/08/19/osmos-game-available-with-brilliant-electronic-score/</guid>
		<description><![CDATA[Osmos Trailer from hemisphere games on Vimeo.
Osmos is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like flOw (and long before that, Asteroids) with procedural design and a perfect, liquid [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/5892502">Osmos Trailer</a> from <a href="http://vimeo.com/user989434">hemisphere games</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Osmos</em> is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like <a href="http://www.jenovachen.com/flowingames/flowing.htm">flOw</a> (and long before that, <em>Asteroids</em>) with procedural design and a perfect, liquid electronic soundtrack. <em>Osmos</em> became available DRM-free yesterday on Valve’s terrific Steam service for US$10 (on sale for a little less this week), and <del datetime="2009-08-20T05:59:01+00:00">you can buy worldwide from the developer</del> on <a href="http://www.direct2drive.com/">Direct2Drive</a>. (<del datetime="2009-08-23T01:01:45+00:00">The developer has temporarily suspended direct sales from their site.</del> <strong>Updated: the game is available again direct from the developer.</strong> It&#8217;s worth buying direct if you want to get a free coupon for the Mac and Linux licenses when they become available. Steam and D2D are great stores that support indie developers, though, and in the case of Osmos you don&#8217;t get any DRM with either one.) There’s also a free demo available. Versions for Mac and Linux are coming soon.</p>
<p>The roster of artists working on the music is simply a dream, including <a href="http://www.myspace.com/loscil">Loscil</a>, <a href="http://microscopics.co.uk/">Gas/High Skies</a>, <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewProfile&amp;friendID=71175222">Julien Neto</a>, and <a href="http://www.biosphere.no/">Biosphere</a>.</p>
<p>I’ve already lost myself in the opening levels, and can’t wait to get deeper. CDM will have an interview with the creators by next week, once they recover from the launch.</p>
<p>And yes, indie gaming looks like a very fertile ground for digital artists and musicians, indeed.</p>
<p>Now, I’m not going to say anything else, because I want some time to play the game.</p>
<p><a href="http://www.hemispheregames.com/osmos/">http://www.hemispheregames.com/osmos/</a></p>
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		<title>$5-10 Modular Studio on the iPhone, Mac, PC, Mobiles: SunVox Video Tutorials</title>
		<link>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:20:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6992</guid>
		<description><![CDATA[So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.
Enter SunVox. This is not a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg" alt="sunvoxplatforms" title="sunvoxplatforms" width="580" height="330" class="alignright size-full wp-image-7002" /></a></p>
<p>So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.</p>
<p>Enter SunVox. This is not a mobile music making app for the timid. It&#8217;s a powerful suite of soundmakers and sequencers, baked together into a modular environment that lets power users tweak to their heart&#8217;s delight. It&#8217;s small, it&#8217;s fast, and it looks &#8211; and sounds &#8211; a lot like early computer music programs. It&#8217;ll run on iPhone now, but also on Palm, Windows Mobile, Mac, Windows, and Linux. It&#8217;ll run on your netbook, your MacBook, and your ThinkPad.</p>
<p>Incredibly, all this goodness is yours on all those platforms for ten bucks <strong>and on iPhone for $5</strong>, easily making SunVox the biggest steal in music software I think I&#8217;ve ever seen:</p>
<ul>
<li>Flexible architecture that adapts to slow and fast CPUs</li>
<li>Synths and generators: FM, virtual analog, FFT-based &#8220;SpectraVoice&#8221;, Kicker</li>
<li>Effects: Delay, distortion, filters, LFOs, reverb</li>
<li>Sampler with WAV support</li>
<li>WAV export when you&#8217;re done</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg" alt="sunvox14" title="sunvox14" width="580" height="453" class="alignright size-full wp-image-7000" /></a></p>
<p><a href="http://warmplace.ru/soft/sunvox/">http://warmplace.ru/soft/sunvox/</a></p>
<p>And for fans of computer music in the 90s, it&#8217;s a chance to get back to some of the no-nonsense, powerful creation of that era, without some of the distractions you may find in modern apps.<span id="more-6992"></span></p>
<p>To see SunVox in action (and start to make sense of how to use it), check out the YouTube videos from Alex Zolotov (among others). They&#8217;re not the best video quality (I wish we had iPhone screencasting software, darnit), but they will give you a sense of what the app is about:<br />
<a href="http://www.youtube.com/user/NightRadio2007">http://www.youtube.com/user/NightRadio2007</a></p>
<p>The videos made their debut on the excellent PalmSounds Google Group:<br />
<a href="http://groups.google.com/group/palmsounds?hl=en">http://groups.google.com/group/palmsounds?hl=en</a><br />
CDM isn&#8217;t exclusively about mobile apps, so check out PalmSounds the blog, too, if you like your music making handheld &#8211; the site has been on fire lately with updates.<br />
<a href="http://the-palm-sound.blogspot.com/">http://the-palm-sound.blogspot.com/</a></p>
<p>Here&#8217;s an example of how SunVox can be used for live playing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Here it is being used to produce lovely FM synthesis noises:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>If you&#8217;re new to trackers, especially, you&#8217;ll want to brush up on the tracker workflow in SunVox:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>19</slash:comments>
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		<title>Linux Music Workflow: Switching from Mac OS X to Ubuntu with Kim Cascone</title>
		<link>http://createdigitalmusic.com/2009/08/04/linux-music-workflow-switching-from-mac-os-x-to-ubuntu-with-kim-cascone/</link>
		<comments>http://createdigitalmusic.com/2009/08/04/linux-music-workflow-switching-from-mac-os-x-to-ubuntu-with-kim-cascone/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:40:01 +0000</pubDate>
		<dc:creator>Kim Cascone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alsa]]></category>
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		<category><![CDATA[musicians]]></category>
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		<category><![CDATA[open-source]]></category>
		<category><![CDATA[switcher]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6837</guid>
		<description><![CDATA[
Here&#8217;s a switcher story of a different color: from the Mac, to Linux. It&#8217;s one thing to talk about operating systems and free software in theory, or to hear from died-in-the-wool advocates of their platform of choice. In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an impressive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/ardourcrop.jpg"><img src="http://createdigitalmusic.com/images/2009/08/ardourcrop.jpg" alt="ardourcrop" title="ardourcrop" width="580" height="490" class="alignleft size-full wp-image-6865" /></a></p>
<p><em>Here&#8217;s a switcher story of a different color: <strong>from</strong> the Mac, to Linux. It&#8217;s one thing to talk about operating systems and free software in theory, or to hear from died-in-the-wool advocates of their platform of choice. In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an <a href="http://en.wikipedia.org/wiki/Kim_Cascone">impressive resume </a>of releases and a rich sens of sound. This isn&#8217;t someone advocating any platform over another: it&#8217;s an on-the-ground, in-the-trenches, real-world example of how Kim made this set of tools work in his music, in the studio and on tour. A particular thanks, as he&#8217;s given me some new ideas for how to work with Audacity and Baudline. Kim puts his current setup in the context of decades of computer work. Even if you&#8217;re not ready to leave Mac (or Windows) just yet, Kim&#8217;s workflow here could help if you&#8217;re looking to make a Linux netbook or laptop more productive in your existing rig.</p>
<p>Stay tuned, as I&#8217;ll have some other stories on how to make your Linux music workflow effective creatively, particularly in regards to leaping over some of the setup hurdles Kim describes. -PK</em><span id="more-6837"></span></p>
<h3>Historical Evolution</h3>
<p>I&#8217;ve been working with computers since the 1970s. Inspired by the work of composer <a href="http://en.wikipedia.org/wiki/David_Behrman">David Behrman</a>, I taught myself assembly language and programmed a simple digital sequencer on a <a href="http://oldcomputers.net/kim1.html">KIM-1</a>, single-board microcomputer, controlling an Aries modular synthesizer I had built. I discovered a then-new magazine called <em><a href="http://www.mitpressjournals.org/cmj">Computer Music Journal</a></em> at the local computer shop and bought every copy I could get my hands on. (I still have them, too.) Later, I helped a friend&#8217;s father, an executive at IBM, unpack and set up the first personal computer IBM made. The manuals alone took up two or three feet of bookshelf space.</p>
<p>Fast-forward through a couple of decades of owning Commodore 64s, Apple computers, and PCs. In 1997, I purchased my first laptop: a woefully-underpowered Compaq Presario. It wasn&#8217;t fast enough for real-time audio, so I had to render sound files to hard disk using the audio programming language <a href="http://http://www.csounds.com/">Csound</a>. I created many of the sounds this way for my CD &#8216;blueCube( )&#8217;. But the capacity to work anywhere was enough for me to give up ever owning another desktop computer.</p>
<p>Frustrated with the &#8216;code-compile-listen&#8217; process of working with Csound and wanting to work in real-time, I switched to the graphical multi-media programming language <a href="http://cycling74.com">Max/MSP</a>, which necessitated a move back to Apple hardware, so I bought a PowerBook. Having Max/MSP running on a laptop was the perfect environment for me. I could build the tools I needed whenever an idea presented itself. The computer functioned as both sound design studio and stage instrument. I worked this way for ten years, faithfully following the upgrade path set forth by Apple and the various developers of the software I used. Continually upgrading required a substantial financial commitment on my part.</p>
<h3>Apple Seeds of Discontent</h3>
<p><a href="http://www.flickr.com/photos/niklasnikon/1380990409/"><img src="http://farm2.static.flickr.com/1192/1380990409_fd8e6c6dc3.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/niklasnikon/">NiklasNikon</a>.</div>
<p>When I&#8217;m on the road, I use my laptop as a music studio, performance instrument, and administration office. I don&#8217;t like surprises on the road. Having a computer fail means a loss of income, and makes for an embarrassing moment if the failure happens during a performance. If watching laptop music bores some people, watching a musician reboot is even worse. So to be safe, I stress-test all new hardware or software in my studio for at least a month before I take it on the road. Max/MSP patches run for hours, software is used for weeks, and hardware is left on for days at a time to help induce failure before I leave home. But as fate would have it, an iBook I was touring with died a few years ago. I brought the laptop into an Apple repair shop in Berlin, where a technician diagnosed the problem as a faulty logic board. The failure rate on logic boards was high for that model of iBook, and in response to public pressure, Apple instituted a logic board replacement program. Luckily, my laptop qualified and the logic board was replaced for free. But the failure and ongoing buggy behavior impacted my work schedule and added to the stress of touring.</p>
<p>I&#8217;ve now replaced logic boards on three computers; the other two I paid for out of pocket. The out-of-warranty cost of replacing a logic board on an Apple laptop is around six hundred dollars &#8212; cheaper than buying a brand new laptop, but still significant. </p>
<p>If you make your living with applications that run on OS X, there are no options if a laptop fails. You either repair expensive Apple hardware or buy new expensive Apple hardware. This is called &#8216;vendor lock-in.&#8217; </p>
<p>Then, during my 2009 spring tour, my PowerBook G4 exhibited signs of age, with missing keystrokes, intermittent backlighting, the failure of a RAM slot, and reduced performance. As an alternative to repairing the PowerBook, I investigated what a new MacBook Pro and upgrades for all my software would cost. A quick back-of-a-napkin estimate came to approximately $3,000, not including the time it would take tweaking and testing to make it work for the tour. If the netbook revolution hadn&#8217;t come along and spawn a price-wars on laptops, I might have proceeded to increase my credit card debt. But as a wise uncle once advised, &#8220;you invest either your time or your money; never both.&#8221;</p>
<h3>Meeting Ubuntu</h3>
<p>I had tried Linux in 2005 on PowerPC-based Mac laptops, though at the time I couldn&#8217;t get audio working, even after extensive tweaking. But I had kept an eye on Ubuntu ever since. After considering MacBook Pro prices, I checked out the new netbooks coming to market and picked up a refurbished Dell Inspiron Mini 9 with Ubuntu pre-installed.</p>
<p>I loaded up my Dell with all a selection of Linux audio applications and brought it with me on tour as an emergency backup to my tottering PowerBook. The Mini 9 could play back four tracks of 24-bit/96 kHz audio with effects – not bad for a netbook. The solution to my financial constraint became clear, and I bought a refurbished Dell Studio 15, installed Ubuntu on it, and set it up for sound production and business administration. The total cost was around $600 for the laptop plus a donation to a software developer — a far cry from the $3000.00 price tag and weeks of my time it would have cost me to stay locked-in to Apple. After a couple of months of solid use, I have had no problems with my laptop or Ubuntu. Both have performed flawlessly, remaining stable and reliable.</p>
<h3>Getting Past Ubuntu Audio Complexities</h3>
<p>There are a few differences between how audio works on Mac OS X and how it works on Ubuntu Linux. OS X uses the Core Audio and Core MIDI frameworks for audio and MIDI services, respectively. All applications requiring audio services on OS X talk to Core Audio, which mixes and routes multiple audio streams to the desired locations. Core Audio is simple, monolithic, and easy to set up, and all the end-user controls are accessible from one panel. You can even create a single aggregate device from multiple sound cards if you need more inputs or outputs than one sound card can supply. To Apple&#8217;s credit, Core Audio and the applications that make use of it are the reason why you see so many laptop musicians seated behind glowing Apple logos on stage.</p>
<p>On Ubuntu, audio is a rather different story. Apple&#8217;s slogan &#8216;Think Different&#8217; would be good advice for musicians encountering Ubuntu&#8217;s audio setup for the first time. Audio in Ubuntu can appear at first to be a confusing jumble of servers, layers, services, and terminology. Go to System->Preferences->Sound, click on the Devices tab, and check out the pulldown menu next to &#8216;Sound Events&#8217; at the top of the panel. You will see various acronyms, possibly including cryptic-looking technologies like OSS, ESD, ALSA, JACK, and Pulse Audio. These acronyms represent a byzantine tangle of conflicting technologies that over time, and due to political reasons or backwards compatibility, have ended up cohabiting with one another. &#8216;Frankenstein&#8217; might be an accurate metaphor here. </p>
<p>Thankfully, there is a simpler way, which is the combination of <a href="http://www.alsa-project.org/main/index.php/Main_Page">ALSA</a> [a high-performance, kernel-level audio and MIDI system] and <a href="http://jackaudio.org/">JACK</a> [a system for creating low-latency audio, MIDI, and sync connections between applications and computers]. The battle-scarred among us have learned to ignore all the other audio cruft bolted on to Ubuntu and just use ALSA and JACK. One can think of the ALSA/JACK stack, the heart of most pro Linux studios, as the Core Audio of Linux and in my opinion Jack should be the first thing installed on any musicians laptop. I&#8217;d go so far as to suggest placing it in the Startup Applications so it&#8217;s always running.</p>
<p><img src="http://createdigitalmusic.com/images/2009/08/jackstartup.jpg" alt="jackstartup" title="jackstartup" width="480" height="411" class="alignleft size-full wp-image-6842" /></p>
<div class="imgcaption">Qjackctl (labeled JACK GUI) in Ubuntu/GNOME&#8217;s Startup Applications Preferences panel.</div>
<p>The ALSA/JACK combination is a little more complex to set up and tweak than Apple&#8217;s Core Audio, but there&#8217;s a lot of good information online. <em>[Ed.: ALSA, JACK, and the real-time Linux kernel also have some advantages over Mac OS X that can be worth the effort. While JACK has been ported to Mac, Linux has more JACK-aware tools, which is necessary for transport sync. Just as importantly, once configured, you can build rigs with Linux that have greater low-latency performance than may be practical on Mac or Windows. In other words, while it may require an investment of time, it can be both free and better! -PK]</em></p>
<p><a href="http://createdigitalmusic.com/images/2009/08/JACK-Diagram.png"><img src="http://createdigitalmusic.com/images/2009/08/jackdiag_t.png" alt="jackdiag_t" title="jackdiag_t" width="580" height="369" class="alignleft size-full wp-image-6846" /></a></p>
<div class="imgcaption">This diagram, albeit dated, shows how Jack and ALSA work together. Please note that Jack does currently support MIDI. Click through for full-sized version. Courtesy Jörn Nettingsmeier; used by permission.</div>
<h3>Workflow</h3>
<p>Over the past ten years, I&#8217;ve developed a workflow that has worked well in the studio and on the road. Since I created most of my tools in Max/MSP, they could shape-shift to fit any musical task I encountered. A sound mangling tool I&#8217;d written for studio use, for instance, I could then adapt for a performance with Tony Conrad. I modified parts of my performance patch for sound installations. This environment served me well over the years &#8211; until recently, when my aesthetic focus changed from using randomness in my work to taking a more deterministic approach. This happened to coincide with my change of operating systems.</p>
<p>I do a lot of location recording while on tour. My rig consists of an Olympus LS-10 digital recorder and an Audio Technica AT-822 single-point stereo microphone. I record at 96kHz/24-bit to a 16GB SDHC card in the LS-10. When I want to audition sound files in the field, I use my netbook&#8217;s SDHC reader, renaming sound files directly on the card. I can look at some of the files in Baudline if I need to check for low-frequency rumble or technical anomalies. I have come to use Baudline on a daily basis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/baudlinedesk.jpg"><img src="http://createdigitalmusic.com/images/2009/08/baudlinedesk_t.jpg" alt="baudlinedesk_t" title="baudlinedesk_t" width="580" height="363" class="alignleft size-full wp-image-6848" /><br />
</a>
<div class="imgcaption">A typical Baudline session. Click through for full-sized version.</div>
<p>Back in the studio, using the sound editing program Audacity, I remove voice slates, trim heads and tails, adjust gain and EQ as needed, then save them to a project folder. And because I don&#8217;t like surprises in the studio, either, this folder gets backed up onto a remote network drive as well as a local USB drive.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/audacitydesk1.jpg"><img src="http://createdigitalmusic.com/images/2009/08/audacitydesk1_t.jpg" alt="audacitydesk1_t" title="audacitydesk1_t" width="580" height="363" class="alignleft size-full wp-image-6850" /></a></p>
<div class="imgcaption">A typical Audacity session. Click through for full-sized version.</div>
<p>Building my sound library takes weeks or months. During this time, I start filling a notebook with ideas, drawings, plans and marginalia, from which a score emerges. I import all my project sound files into the open-source Digital Audio Workstation <a href="http://ardour.org/">Ardour</a>, arranging them to loosely resemble the score in my notebook. Once my Ardour session is set up, I move sounds around, try different effects, create new textures by layering, then render and re-import sub-mixes until the piece starts to take shape. I use a KORG nanoKONTROL as a mixing surface. I assign faders, pans and switches assigned to the DAW allowing me to quickly play around with different mix ideas.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/ardourdesk.jpg"><img src="http://createdigitalmusic.com/images/2009/08/ardourdesk_t.jpg" alt="ardourdesk_t" title="ardourdesk_t" width="580" height="363" class="alignleft size-full wp-image-6853" /></a></p>
<div class="imgcaption">A typical Ardour session. Click through for full-sized version.</div>
<p>Once the piece sounds finished, I mix down to a stereo .WAV file at 24-bit/44.1kHz, without using compression or EQ on the mix bus. Tip: mastering engineers really appreciate getting a raw 24-bit master that hasn&#8217;t been fiddled around with by the musician. For performances, I also use Ardour and the nanoKONTROL to do an acousmatic presentation. This version of the Ardour session will have compression and/or EQ on the mix bus, since I want the material to sound more polished. As a side note: I am looking into using the mastering tool <a href="http://jamin.sourceforge.net/en/about.html">JAMin [JACK Audio Mastering Interface]</a> for this purpose in the future.</p>
<h3>Sayonara, Apple</h3>
<p>After ten years of working on Apple laptops, I&#8217;ve left the fold. Not only was the expense of owning and maintaining Apple hardware a key factor in my switch, but the operating system had become a frustration to me. Details like not having a tree-view in the right hand panel of the Finder window slowed me down. Ubuntu, on the other hand, feels more like an operating system made for grown-ups. And what&#8217;s especially nice is that Ubuntu scales nicely to the expertise of the user. Your cousin the computer geek or your Grandma can install and use Ubuntu and get as deep as they like. Combine this with the recent rash of cheap, powerful laptops, and Ubuntu&#8217;s market share is bound to grow.</p>
<h3>A Request</h3>
<p>It&#8217;s important that kernel and audio application developers (1) ensure all audio creation software has support for JACK, (2) improve and update tools for JACK to make it easy for musicians to install, configure, and use, (3) ship distros with the realtime kernel already tested and configured for use, (4) to integrate the real-time kernel patches into the mainline kernel. <em>[Ed.: On each of these points, distributions and kernel builds are steadily improving, partly thanks to feedback from communities like the music production community. The realtime kernel likely won't be the default, mainline kernel, but it's important to have well-maintained optional packages at the very least.  That doesn't mean you have to wait for improvements to happen, though, and in future articles I'll talk a bit about how you can configure your system now to take advantage of this functionality. -PK]</em></p>
<p>Most importantly, consider paying a subscription to support developers of JACK and your favorite Linux audio software, or, if you can write code, proofread text, write a manual, do a translation, contribute graphic design, or create content; please help by contributing something to the development of the software you use.</p>
<p>I would like to thank Ken Restivo, Mike Rooke, Paul Davis, Philip DeTullio, Jörn Nettingsmeier and Matt Griffen at Canonical Ltd. for advice and inspiration in the writing of this article.</p>
<p><em>Kim Cascone is a composer, sound artist, touring musician, lecturer and writer. He lives in the San Francisco Bay Area with his wife Kathleen and son Cage.</em></p>
<p>Links:<br />
<a href="http://www.osnews.com/story/6720/Introduction_to_Linux_Audio">http://www.osnews.com/story/6720/Introduction_to_Linux_Audio</a><br />
<a href="http://www.alsa-project.org/main/index.php/Main_Page">http://www.alsa-project.org/main/index.php/Main_Page</a><br />
<a href="http://ardour.org/node">http://ardour.org/node</a><br />
<a href="http://audacity.sourceforge.net/">http://audacity.sourceforge.net/</a><br />
<a href="http://www.kokkinizita.net/linuxaudio/">http://www.kokkinizita.net/linuxaudio/</a><br />
<a href="http://www.baudline.com/">http://www.baudline.com/</a><br />
<a href="http://jackaudio.org/">http://jackaudio.org/</a><br />
<a href="http://drobilla.net/software/patchage/">http://drobilla.net/software/patchage/</a><br />
<a href="http://www.ladspa.org/">http://www.ladspa.org/</a><br />
<a href="http://lv2plug.in/">http://lv2plug.in/</a><br />
<a href="http://dssi.sourceforge.net/">http://dssi.sourceforge.net/</a><br />
<a href="http://jamin.sourceforge.net/en/about.html">http://jamin.sourceforge.net/en/about.html</a><br />
<a href="http://linuxaudio.org/">http://linuxaudio.org/</a><br />
<a href="http://www.ubuntu.com/">http://www.ubuntu.com/</a><br />
<a href="http://code.goto10.org/projects/puredyne/">http://code.goto10.org/projects/puredyne/</a><br />
<a href="http://www.bandshed.net/AVLinux.html">http://www.bandshed.net/AVLinux.html</a><br />
<a href="http://rt.wiki.kernel.org/index.php/Main_Page">http://rt.wiki.kernel.org/index.php/Main_Page</a><br />
<a href="http://www.pulseaudio.org/">http://www.pulseaudio.org/</a><br />
<a href="http://developer.apple.com/audio/overview.html">http://developer.apple.com/audio/overview.html</a></p>
<p><strong>Corrections / clarifications:</strong></p>
<p><em>Ed.: I originally claimed that JACK Transport sync is not possible on the Mac OS X port of JACK. As kindly pointed out by a reader, this is not correct. JACK Transport-aware applications on the Mac will work. </p>
<p>Subtler issues:</p>
<p>Kim noted two annoyances with the Finder. One is wanting to type paths directly. On the Mac Finder, you need to invoke a keyboard shortcut prior to doing so. On Ubuntu&#8217;s default file manager (GNOME&#8217;s Nautilus), you can simply begin typing. There was some disagreement about to whether that really constitutes a notable difference, but suffice to say, you do have a greater range of choice and customization on an open source operating system.</p>
<p>Secondly, Kim argued that you could pull out a drive without having to go to a lot of trouble unmounting it first. At least one commenter argues that risks data loss, and given that users may be using something like FUSE to access foreign file systems like NTFS or the Mac&#8217;s own HFS+, I don&#8217;t yet know what the exact details will be. As I said in comments, however, Nautilus and the command line eject function for me are quicker and more effective than similar unmounting on Windows and Mac, so I still notch this one for Linux. -PK</em></p>
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