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	<title>Create Digital Music &#187; listening</title>
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		<title>David Byrne on Collaboration, Process</title>
		<link>http://createdigitalmusic.com/2010/03/17/david-byrne-on-collaboration-process/</link>
		<comments>http://createdigitalmusic.com/2010/03/17/david-byrne-on-collaboration-process/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:29:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9852</guid>
		<description><![CDATA[  

David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure.
David Byrne has been singularly open in talking about [...]]]></description>
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<p>David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure.</p>
<p>David Byrne has been singularly open in talking about his work and process. In an extensive post this week, he shares how collaborations with other artists are born, evolve, and unfold:</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">03.15.10: Collaborations</a></p>
<p>And, boy, are the collaborations coming now. The new <em>Here Lies Love</em> is a project with Fatboy Slim. In the post above, he works with the fantastically-talented St. Vincent &#8211; Annie (who in turn enlists Bon Iver and Bryce D). In the video at top, there&#8217;s a terrific fusion of Byrne&#8217;s idiosyncratic songwriting with the quirky, sultry, original Santigold &#8211; a fusion you might think doesn&#8217;t work, then blows you away. (The work itself is politically poignant, the tale of Imelda taking political matters into her own hands and &#8220;handbag,&#8221; a telling message in today&#8217;s politically-delicate era. See the <a href="http://www.davidbyrne.com/here_lies_love/video.php">separate post on the video</a>.)</p>
<p>But it&#8217;s not as simple as &#8220;I&#8217;m awesome, you&#8217;re awesome, the song is done.&#8221; In fact, David Byrne&#8217;s own revelation about how to make collaborations work may seem surprisingly familiar. Learning how to leave alone the other person&#8217;s work is a significant part of the process:<span id="more-9852"></span></p>
<blockquote><p>The unwritten game rules in these remote collaborations seem to be to leave the other person’s stuff alone as much as you can. Work with what you’re given; don’t try to imagine it as something other than what it is.</p>
<p>This presents some musical challenges, of course, but the benefits generally outweigh them. The fact that half the musical decision-making has already been done bypasses a lot of waffling and worrying. I didn’t have to think about what to do and what direction to take musically — the train had already left the station and my job was to see where it wanted to go. This restriction on one’s freedom — that some creative decisions have already been made — turns out to be a great blessing. Complete creative freedom is as much a curse as a boon.</p></blockquote>
<p>(I could practically quote the whole article; go read the whole thing.)</p>
<p>Also, for any time any of us has said, if only I had time to build that new studio, if only I had time to <em>clean</em> this studio, if only I had elaborate soundproofing &#8230; enough already. David Byrne&#8217;s studio is in a warehouse with concrete floors and sheetrock walls (that apparently kinda sorta work as sound baffling) and some industrial carpet. And it&#8217;s messy. And he&#8217;s David Byrne. So there&#8217;s no reason not to make something work in the corner of your room, today. </p>
<p><a href="http://createdigitalmusic.com/images/2010/03/byrnestudio.jpg"><img src="http://createdigitalmusic.com/images/2010/03/byrnestudio.jpg" alt="" title="byrnestudio" width="431" height="324" class="alignnone size-full wp-image-9857" /></a></p>
<div class="imgcaption">Studio Byrne. Photo via <a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a>.</div>
<p>Of course, I know all of this not because I&#8217;m a privileged music journo or celebrity, but because the artist is sharing &#8211; a wonderful gift of our age, for those who so choose. Enjoy.</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a></p>
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		<title>Émilie Simon, Making Homemade Sessions in Her Apartment</title>
		<link>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/</link>
		<comments>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:49:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9695</guid>
		<description><![CDATA[Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, IRCAM. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his [...]]]></description>
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<p>Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, <a href="http://www.ircam.fr/">IRCAM</a>. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his wild invention in a moment.</p>
<p>Simon has been a big hit in France; you may know her composition from the soundtrack to <em>March of the Penguins</em>. But now, she&#8217;s a New Yorker, which brings us to the topic of the headline. The singer-pianist-artist released a new record last fall, <em>The Big Machine</em>. I do miss some of the quirkier style on her older records, and I rather liked the singing in French (I&#8217;m sure NYC has its share of Francophones). The new record tends in a Kate Bush-influenced direction which has divided some fans. They are just as well-crafted, however, and Simon&#8217;s writing and performance is inventive as always. It&#8217;s a new direction, but it&#8217;s worth giving it some time. I think you&#8217;ll like the results, and it shows Simon&#8217;s continued versatility and artistry.</p>
<p>One thing with which you really can&#8217;t argue is Simon&#8217;s exceptional musicianship. I love her new series, which has her releasing studio sessions shot in her Bedford Avenue apartment. In the edition at top, the work begins with the expected ballad form, but takes a very different direction. Commanding sounds and effects from a militaristic, future-punk controller on her arm, Simon adds electronic textures, aided by a Yamaha Tenori-On and Doepfer Dark Energy synth. The wrist-strapped controller is Cyrille Brissot&#8217;s invention, aptly named &#8220;The Brissot.&#8221; Somewhere, Thomas Dolby is very jealous, indeed. (They would match his goggles.) Episode two, released yesterday, is after the jump.<span id="more-9695"></span></p>
<p>Few of us would do a multi-cam rig in our apartment (I&#8217;d better make some friends), and I could do without the faux-film effects, but there&#8217;s still a terrific intimacy of the sessions, and her stage presence shines through. It&#8217;s a reminder that adding technology doesn&#8217;t have to mean removing that sense of a live performance &#8211; quite the opposite, in fact, as a solo act wouldn&#8217;t be able to do this much of this on the spot. Electronics are, as I keep saying, the ultimate renaissance of the one-man- (or one-woman-) band. </p>
<p>So, if you think you can do better &#8211; heck, even if not &#8211; let us know if you release a similar session. And Cyrille, Émilie, if you&#8217;re out there, I&#8217;d love to catch up on your work for CDM.</p>
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		<title>Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies</title>
		<link>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/</link>
		<comments>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:13:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9659</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/03/0210_osmosdl.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg" alt="" title="osmos_screen" width="580" height="435" class="alignright size-full wp-image-9662" /></a></p>
<p>The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it&#8217;s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be.</p>
<p>Now, I&#8217;m pleased to offer a lot of that music for your listening pleasure, for free. It&#8217;s one of the rare game soundtracks you&#8217;d want to hear even <em>after</em> having heard it on repeat while solving some of the title&#8217;s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible &#8211; check out their work if you haven&#8217;t already.</p>
<p>The release is overdue, but it comes at a good time. By the end of last year, Osmos migrated from its initial, Windows-only release to Mac, too. Owners of multitouch PCs have been treated to a multitouch version on Games for Windows Live. (I&#8217;m still working on loaning a multitouch laptop; stay tuned.)</p>
<p>The most recent news, as <a href="http://www.synthtopia.com/content/2010/02/24/osmos-for-the-iphone-coming/">seen on Synthtopia</a> and the Microscopics blog: <a href="http://www.microscopics.co.uk/blog/2010/osmos-for-iphone/">an iPhone version of Osmos is coming soon</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg" alt="" title="osmos_iphone" width="500" height="264" class="alignright size-full wp-image-9666" /></a></p>
<p>If you&#8217;ve already gotten the game but got stuck on Epicycles (ahem), we have a solution for that, too &#8211; see the recently-released video from the game developers, who must have <a href="http://www.hemispheregames.com/2010/01/osmos-rage-part-1-welcome-to-hell/">heard your pain</a>. (Man, in my day&#8230;)</p>
<p>We have two formats for listening:<span id="more-9659"></span><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.mp3">MP3 for download</a><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.m4a">M4A extended podcast with visuals and chapter markers<br />
</a><em>(sadly, there seems <em>not</em> to be an open format for doing this, and one of the only creation tools is GarageBand &#8211; I&#8217;d love to hear alternatives)</em></p>
<p>Featured music:<br />
Vincent et Tristan &#8211; Osmos Theme (two excerpts)<br />
Gas 0095 &#8211; Discovery<br />
Loscil &#8211; Lucy Dub<br />
Loscil &#8211; Roschach<br />
Loscil &#8211; Sickbay<br />
High Skies &#8211; The Shape of Things to Come<br />
Julien Neto &#8211; From Cover to Cover<br />
Julien Neto &#8211; Farewell</p>
<p>And yes, that includes the most-definitely-unreleased samples by Vincent et Tristan, which are short but quite beautiful.</p>
<p>If you want still more music, the fantastic High Skies EP <em>Sounds of the Earth</em> <a href="http://www.hemispheregames.com/2010/01/awesome-new-album-from-high-skies-free-for-hemisphere-customers/">is free for Osmos customers</a>.</p>
<p>More from Mat / Microscopics, including an improved, higher-quality papercraft Minimoog:</p>
<blockquote><p>I&#8217;ve just added a prize draw to win the Minimoog and the Gas 0095 collection on my blog for the Gas 0095 15 year anniversary<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/">http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/</a><br />
And I have a Gas 0095 Q&#038;A and have set up a page for people to submit any questions (also via Facebook and our contact page).<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/">http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/</a></p>
<p>I&#8217;ve also added a new short video of a microscopic journey into the Gas 0095 album art<br />
<a href="http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1">http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1</a></p></blockquote>
<p>Finally, if you haven&#8217;t read it yet, don&#8217;t miss our <a href="http://createdigitalmusic.com/2009/09/24/music-physics-space-in-perfect-fusion-interview-creators-of-game-osmos/">interview with the creators of the game</a>; it offers inspiration that is musical as well as gaming- and design-related.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/8622631">Completing F3C-3 (Epicycles 3)</a> from <a href="http://vimeo.com/user989434">hemisphere games</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>A Conversation with Robert Henke: Silence, Technology, and Process</title>
		<link>http://createdigitalmusic.com/2010/02/25/a-conversation-with-robert-henke-silence-technology-and-process/</link>
		<comments>http://createdigitalmusic.com/2010/02/25/a-conversation-with-robert-henke-silence-technology-and-process/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 03:30:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9600</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/02/0210_silence1.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/02/silence.jpg"><img src="http://createdigitalmusic.com/images/2010/02/silence.jpg" alt="" title="silence" width="580" height="434" class="alignright size-full wp-image-9622" /></a></p>
<p>Being a digital musician requires a new set of skills, a precise tack between the forces of engineering and creativity. Robert Henke aka Monolake is always someone I find thought-provoking, not only because he&#8217;s so open and articulate, but because he seems uniquely focused on balancing those two sides of his personality. As a media artist and producer, his work relies heavily on his own technological invention, but he is also able to keep true to his own aesthetic compass.</p>
<p>For acoustic evidence of where Robert&#8217;s mind is exploring, his full-length album <em>Silence</em>, released last month on his own Imbalance label, reverberates with clarity. To my own ears, its crystalline rhythms and finely-honed, always-foreground timbres and textures recall all the best of Monolake through the years, back to the early, pre-Ableton collaboration between Robert and (now Ableton CEO) Gerhard Behles. (For an eloquent review, see <a href="http://www.factmag.com/2010/01/12/monolake-silence/">Fact Magazine&#8217;s</a> take.)</p>
<p>As far as engineering in the sense of recording and production, Robert did a terrific <a href="http://www.carosnatch.com/2010/02/monolake-interview-producing-an-album-with-no-compression/">interview with engineer/musician Caro Snatch for her blog</a>; she gets some fascinating answers out of him and they even talk about his technique of avoiding compression on electronic sources. But I was interested in how engineering can work in the compositional sense: with open-ended tools like Ableton Live and Max/MSP, how do you create compositional systems? How do you wrestle with the potential of Max inside Live? Where do you draw limits?</p>
<p>As always, Robert has some sharp ideas &#8211; whether fodder for inspiration or disagreement, I think you&#8217;ll find things worth talking about. And indeed, while technology figures prominently, I think you&#8217;ll find some ideas that are really fundamentally about music, about compositional intent, thinking about sound, and thinking about rhythm.</p>
<p><a href="http://www.flickr.com/photos/hulio/2959034033/"><img src="http://farm4.static.flickr.com/3230/2959034033_21fc764829.jpg"></a></p>
<div class="imgcaption">Robert Henke performs at nextech 08. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hulio/">Giulio Callegaro</a>.</div>
<p><span id="more-9600"></span></p>
<p><strong>PK: It seems that you&#8217;ve always had a really particular approach to timbre, and that it&#8217;s especially focused and evolved on this record. There&#8217;s a certain purity of tone to which you tend to gravitate, as I hear it. Can you talk a bit about how you approach timbral color? </strong></p>
<p>RH: I can only nail it down to personal taste. I enjoy timbres with inharmonic content, and I like the contrast between very sharp transients and very lush, airy sounds.</p>
<p><strong>I know that Silence, as with your other work, combines synthesized and found sounds. There is a sense that you get to an almost atomic level with each, however, that the synthesized are becoming organic and the recorded sounds are deconstructed to the point that become almost primitive and synthesized. Is there a different approach to each of these, or is that something that happens naturally?</strong></p>
<p>The ambiguity of sonic events always fascinates me. That border between &#8216;real&#8217; and &#8217;synthetic&#8217; is a quite interesting one, not only in sound design, but also in visual arts. Working with synthetic sound generation sharpens my senses for the real sounds around me, and often I am surprised by how much they can blend. We are not talking any more of sound generation with a single square wave oscillator and a lowpass filter, but methods that are capable of creating highly complex and rich timbres. Those methods&#8217; sonic definition matches the complexity of real sounds and this is where the fun starts.  I like to place a recording of a metal thing next to a physical model of a metal thing next to a processed sample next to an FM timbre and see how they become a nice ensemble of similar sounds.</p>
<p><strong>What&#8217;s your workflow like now in Ableton Live? On some level, it&#8217;s a tool that does things that you have conceived or asked for, or that reworks things you&#8217;ve created. On another, of course, it&#8217;s also this commercial tool that has been adapted to a generalized audience. Are there areas of it that you tend to work in most? Are there areas or features you tend to ignore or even avoid?</strong></p>
<p>I try to avoid &#8216;content&#8217;. I am not interested in &#8216;throwing beat loops together&#8217;. I do not use presets from other people when it comes to synthesis, this all is just not my way of thinking. Why should I leave that great part of composition which is coming up with interesting timbres, to someone else? I am also not using time stretching / warping as a tool to match beats. I don&#8217;t like time stretch artefacts, unless I drive it in the very extreme as a special effect. I don&#8217;t need factory groove templates, in fact I never you groove at all, if i want to achieve it, I move notes by hand.</p>
<p>Apart from that, I&#8217;d say I use everything Live has to offer. There is not typical workflow, it highly depends on what I want to do. The most significant difference to the old pre-Live times is to me that I can make lots of sketches without any special idea in mind, just let go, and save the result once I am bored with it. And much later I can open all those sketches, and see if anything in there is of interest. Then I grab that element and continue working on the basis of this. I have a lot of complex tree structures of fragments on my hard-disk, and this a great source of material and inspiration.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/maxmonolake.jpg"><img src="http://createdigitalmusic.com/images/2010/02/maxmonolake.jpg" alt="" title="maxmonolake" width="551" height="196" class="alignright size-full wp-image-9626" /></a></p>
<div class="imgcaption">The PX-18 sequencer, the handmade Max patching creation central to the Monolake sound, reborn as a freely-available Max for Live patch.</div>
<p><strong>Recently, you shared some of your early, personal Max patches as Max for Live creations. Were any of these patches used on Silence?</p>
<p>I don&#8217;t mean to focus exclusively on the technology, but it seems that these Max patches &#8211; even more than any element of Live &#8211; really embody some of your aesthetic and taste, yes? They&#8217;re a bit like experiencing a Monolake album interactively. Do you conceive them in that way, as a sort of compositional thought formed into a tool?</strong></p>
<p>The tools have a strong influence on the result. Take the Monolake PX-18 sequencer. Its way of expanding a one bar loop into something that repeats in longer cycles is based on such a rigid concept, that it enforces a quite specific rhythmical approach. Some patterns are simply not possible, some are very easy to achieve. This is exciting and this is very musical; a piano is an instrument which makes it very easy to treat all twelve notes of a well tempered scale the same. And it is an instrument which makes it impossible to play with any notes that do not fit in such a scale. This is exactly the same interesting tension between enabling and inhibiting expression as with the rhythmical limitation of the PX-18.</p>
<p>There is an interesting interaction going on between developing tools and achieving musical results. The whole process is far from being linear and entirely result orientated. The idea at the beginning is shaped by first results and experiences gained from playing with a simple prototype of a part of the functionality, this drives the further development of the tool, but also influences the musical idea. If I try to build a granular time freezer, and after initial tests I figure out that I need a lot of overlapping grains to get the sound I want, I can also start thinking in swarms of particles, and this might lead to musical ideas that shape how I try to improve the grain thing. Working this way often provides far more interesting results than sticking to an initial plan. As an interesting side note, this way of thinking also finds its way more and more into general software/hardware development and interface/functionality design. The tools of the future need to _feel_ right. One cannot design a multi touch screen application on a piece of paper, implement it and think it will work. It would, technically, but it might not be inspiring to use and therefor most likely not a success in a competitive market.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/stepmod.jpg"><img src="http://createdigitalmusic.com/images/2010/02/stepmod.jpg" alt="" title="stepmod" width="580" height="458" class="alignright size-full wp-image-9629" /></a></p>
<div class="imgcaption">Inside Robert&#8217;s step modulator, also available as a free Max for Live patch.</div>
<p><strong>A few years ago, when you were in New York, you made a couple of comments that stuck with me. One was that you thought that the tech press sometimes wasn&#8217;t critical enough of technology, that, for instance, they weren&#8217;t saying critical things about Ableton Live. Another was that you felt like there was less need for Max/MSP partly because of what Live itself does. I&#8217;m curious if you have any new thoughts on either of those?</strong></p>
<p>I find myself doing a lot of things in Max these days, since the integration in Live made it so easy and rewarding. When I made that Max statement in NYC, I felt that coding is a trap when it comes to actually creating music. One simply does spend to much time with non-musical problems.In many ways, Max 5 and Max for Live reduced the time needed to get results. And this makes the whole package very attractive again.</p>
<p>I started teaching sound design at the Berlin University of Arts a year ago. I can show my students how to create a simple two-operator FM synthesizer with an interesting random modulation within fifteen minutes and the result is a Live set including the Max for Live part, which I can save and send to the students as an email so they can open it again an continue working on it. If stuff can be done that fast, it leaves enough headroom to actually use it in a musical context. In retrospective a lot of 90s IDM music was way to much driven by exploring technology. At some point one has to step back and say: okay, now lets actually have a look at the composition and not only at the technical complexity of the algorithm.</p>
<p>So, what&#8217;s the role of the press in this? One experience I gain from reading the Ableton user forum and from talking with students is that there is a great amount of insecurity about which technology to use. It&#8217;s the abundance paradox. Which software sounds best? Which compressor do i need to use? Which plugins do I need for mastering housy dub music with a hint of pop and some acoustic guitar? Having the choice between 5000 compressor plugins whilst not understanding what makes a compressor really sound the way it does it pretty much my idea of hell. So often I have that impulse telling the world: hey, you can use the sidechain input of the compressor you already have in Live, and you can feed that sidechain with a slightly delayed version of the original signal. You could also apply saturation, filtering, or even reverb or again an instance of the compressor in that side chain signal to shape its timing and response to its input. This will have a result of the compression curve, and this means you can build anything from a very normal compressor up to the most exotic effect you can imagine. And you can store those structures for later re-use. You can automate every single aspect of it. You can use ten or twenty instances of it in a song.  Are you guys aware that you have more power right in front of you than the best music producers and hardware designers just ten years ago would have dreamed off?</p>
<p>I simply do not want to read any more articles about new compressor, be it hardware or software, unless it provides insight into the amazing possibilities we already have. I don&#8217;t want to read anymore sound quality discussions that deal with the last bit of a 24-bit file in a world where people listen to mp3 over mobile phones and enjoy those artefacts.</p>
<p>The most exciting new music comes from young kids guys running some audio software in a bedroom, listening to the result over a shitty hi-fi and use Melodyne all the way wrong. Those folks do not read gear magazines, they could not care less about yet another mastering EQ, but create the most stunning beauty. If people talk too much about gear I usually do not expect too much good music.  I am often trapped in this twilight zone between engineer and composer too, so I know what I am talking about here&#8230;</p>
<p><strong>As far as your own music, do you find you need some critical distance from a tool as an artist? Or does that fall away once you&#8217;re in the process of actually making the record? (It seems, after all, we&#8217;re all a bit spoiled by the various excellent tools we have at our disposal.)</strong></p>
<p>Deadlines help. If I know that a project needs to be finished, I simply stop investing time in technology at some point, and instead use what&#8217;s there. Its a question of discipline and experience too. I try to teach my students that if they are working on a technically challenging project they need to define a deadline for the technical side. If not, they might work till the very last moment on technical stuff and loose focus on the artistic part.  At the end, the result counts, not the beautiful MAX patch, which could possible create a nice result.</p>
<p><a href="http://www.flickr.com/photos/dis_patch/2508484269/"><img src="http://farm4.static.flickr.com/3209/2508484269_3e775bd83a.jpg"></a></p>
<div class="imgcaption">Monolake live with the Monodeck (custom-built controller hardware). Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dis_patch/">DIS-PATCH Festival</a>.</div>
<p><strong>And have you ever considered trying to return to just building something simple in, say, Max, and limiting yourself to that? Or are you able to find necessary formal limitations in the tools you have?</strong></p>
<p>I am constantly limiting myself. I set up a multi-dimensional network of constraints and bounce off its walls. Exhausting but it helps getting stuff done. A typical constraint:  No more patching in Max till that project is finished, or try to get all Melodyne processing done in one afternoon and use those results.</p>
<p><strong>I&#8217;m particularly interested in how you conceive rhythm. It seems like some of the ideas about sequencing rhythm in ATOM are also present here. Some of these rhythms are relatively symmetrical, pulse-like. Then you have these stuttering rhythms, as though a vibration has been set in motion and is naturally playing itself out in space. How do you work rhythmically?</strong></p>
<p>I contrast totally straight 16th grooves with material that itself constitutes a rhythmical quality off that grid. In &#8216;Silence&#8217; obviously I often used gravity driven processes with their inherent accelerations. Or I played notes with an arpeggiator that is not synced to song time but where I control its rate with a slider. Something Gerhard already did on the very first Monolake track &#8216;Cyan&#8217; in 1995. Silence offers quite a few hidden connections to Monolake history. My general approach to groove is simple: I change things in time till it feels right.</p>
<p><strong>What was your compositional process like, generally, for these works? Did they start with some of those sounds? With a rhythmic motive?</strong></p>
<p>There is no general rule. I often just open Live to explore an idea, and end up doing something else because I found an interesting detail along the way. Or I have to work on a highly specific project, and have to discard a lot of the results because they do not work in a given context. Instead of throwing them away, I keep them and this might form the basis for another composition.</p>
<p><a href="http://createdigitalmusic.com/images/2010/02/silence_leafover.jpg"><img src="http://createdigitalmusic.com/images/2010/02/silence_leafover.jpg" alt="" title="silence_leafover" width="580" height="426" class="alignright size-full wp-image-9631" /></a></p>
<div class="imgcaption">Robert&#8217;s travels have inspired sounds in the past; here, images from the album liner for <em>Silence</em>.</div>
<p><strong>The title, &#8220;Silence,&#8221; certainly recalls John Cage. Was that intentional? Were there other meanings here? In an album that&#8217;s not silent, what is the role of silence?</strong></p>
<p>Silence is such a great concept. There is no silence, unless in a vacuum, its that great mystic world which cannot exist in our world. Also, in music the time between the musical events is as important as the events itself. But I really leave it up to the associations of the listener to make sense of the title. And of the liner notes and the photographs and the music.  I think there is a lot of room for all sorts of connections and connotations.</p>
<p><strong>When we talked at the end of last year, we got to reflect a bit about winter. I&#8217;m editing this as I watch a snowstorm here in Manhattan, having come from snowstorms in Stockolm. It seems that winter is again a thread on this record. How did winter play into the album?</strong></p>
<p>I grew up in the Bavarian countryside. Winter there equals silence, introversion, deep thinking, and general inwards focus. I like this.</p>
<p><a href="http://monolake.de/">http://monolake.de/</a><br />
Free Max for Live patch downloads: <a href="http://monolake.de/technology/m4l.html">http://monolake.de/technology/m4l.html</a><br />
Silence: <a href="http://monolake.de/releases/ml-025.html">http://monolake.de/releases/ml-025.html</a></p>
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		<title>Flying Lotus Cosmogramma Album is Coming 5/4; Clear Your Calendar</title>
		<link>http://createdigitalmusic.com/2010/02/05/flying-lotus-cosmogramma-album-is-coming-54-clear-your-calendar/</link>
		<comments>http://createdigitalmusic.com/2010/02/05/flying-lotus-cosmogramma-album-is-coming-54-clear-your-calendar/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:56:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[cosmogramma]]></category>
		<category><![CDATA[flying-lotus]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[Thom-Yorke]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9420</guid>
		<description><![CDATA[I have no doubt that Cosmogramma, the album Flying Lotus describes as a &#8220;space opera,&#8221; will be one of the albums of 2010. Actually, I don&#8217;t even care if anyone agrees, because I know I&#8217;ll thoroughly enjoy it. The only bad news is that you&#8217;ll have to wait until May to get the release, coming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/02/masked_flyinglotus.jpg" alt="masked_flyinglotus" title="masked_flyinglotus" width="580" height="387" class="alignright size-full wp-image-9428" /></p>
<p>I have no doubt that <em>Cosmogramma</em>, the album Flying Lotus describes as a &#8220;space opera,&#8221; will be one of the albums of 2010. Actually, I don&#8217;t even care if anyone agrees, because I know I&#8217;ll thoroughly enjoy it. The only bad news is that you&#8217;ll have to wait until May to get the release, coming out on Warp Records.</p>
<p>I happened to hang out with Flying Lotus the day he wrapped the record up (after I nearly succumbed to the horrors of LA traffic), so I got to hear the rough-cut. Taking off any music critic hat or anything along those lines, I just fell in love with it; my jaw was dropped. (Thanks, Steve &#8211; I wasn&#8217;t just pretending or trying to be nice!) I wanted to take it with me and keep listening all night, so yes, I look forward to even a watermarked advance, let alone my proper, DRM-free CD final. It&#8217;s incredibly lush, indeed operatic in its collisions of textures, and filled with guest work by the likes of Ravi Coltrane, Thundercat, Erykah Badu, and Laura Darlington. (You may know Laura&#8217;s husband, Daedalus; Laura has done a number of collaborations with him and with FlyLo in the past.)  The cut with Thom Yorke on guest vocals was immediately a favorite of mine, and the combination of work by harpist Rebekah Raff and string arranger Miguel Atwood-Ferguson (of Outkast) make for an exquisitely beautiful journey. It absolutely fits his musical personality, but it also sounds very different from his previous work. </p>
<p>The results have a richness, a depth to them I think many will find irresistible. Like a great bandleader, Flying Lotus has pulled the best out of his collaborators into his musical world.</p>
<p><img src="http://createdigitalmusic.com/images/2010/02/flylo_albumart.jpg" alt="flylo_albumart" title="flylo_albumart" width="580" height="580" class="alignright size-full wp-image-9430" /><span id="more-9420"></span></p>
<p>Steve Ellison (Flying Lotus) is a really humble, easy-going guy, and I think sometimes that shows in music. Some of that generous personality really comes across. </p>
<p>Anyway, I want to hear the mastered version and spend some proper time with the album and talk to FlyLo about it, and give y&#8217;all the coverage you and this record deserve. In the meantime, to whet your appetite, here&#8217;s the track listing and the gorgeous new artist shot and album cover.</p>
<p>Cosmogramma Tracklist:</p>
<p>01. Clock Catcher<br />
02. Pickled!<br />
03. Nose Art<br />
04. Intro//A Cosmic Drama<br />
05. Zodiac Shit<br />
06. Computer Face//Pure Being<br />
07. ..And The World Laughs With You ft. Thom Yorke<br />
08. Arkestry<br />
09. Mmmhmm ft.Thundercat<br />
10. Do The Astral Plane<br />
11. Satelllliiiiiteee<br />
12. German Haircut<br />
13. Recoiled<br />
14. Dance Of The Pseudo Nymph<br />
15. Drips//Auntie&#8217;s Harp<br />
16. Table Tennis ft. Laura Darlington<br />
17. Galaxy In Janaki </p>
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		<slash:comments>39</slash:comments>
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		<title>HAITI 2010 Monome Community Compilation + Other Efforts to Help in Haiti</title>
		<link>http://createdigitalmusic.com/2010/01/21/haiti-2010-monome-community-compilation-other-efforts-to-help-in-haiti/</link>
		<comments>http://createdigitalmusic.com/2010/01/21/haiti-2010-monome-community-compilation-other-efforts-to-help-in-haiti/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:09:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ask-CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[compilation]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[fundraiser]]></category>
		<category><![CDATA[giving]]></category>
		<category><![CDATA[haiti]]></category>
		<category><![CDATA[international]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[world-events]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9198</guid>
		<description><![CDATA[Album artwork by Pau Cabruja (www.pauk.org)
.
Artists and creators around the world have been moved by the suffering of Haitians in the wake of last week&#8217;s earthquake. There are ways we can help, like giving to relief organizations to give them the capacity to respond wherever needed. The next crisis could be halfway across the world [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/01/1149053378-1.jpg"><img src="http://createdigitalmusic.com/images/2010/01/1149053378-1.jpg" alt="1149053378-1" title="1149053378-1" width="350" height="350" class="alignright size-full wp-image-9201" /></a></p>
<div class="imgcaption">Album artwork by Pau Cabruja (<a href="http://www.pauk.org">www.pauk.org</a>)</div>
<p>.</p>
<p>Artists and creators around the world have been moved by the suffering of Haitians in the wake of last week&#8217;s earthquake. There are ways we can help, like giving to relief organizations to give them the capacity to respond wherever needed. The next crisis could be halfway across the world or in our own neighborhood.</p>
<p>The monome community is about more than just the <a href="http://monome.org">button-grid, open-source controller</a> with which they work. They&#8217;re an example of the kind of collective spirit that musicians, digital or otherwise, can share internationally (see the map of these artists below). And they&#8217;ve put together a really beautiful, Creative Commons-licensed compilation of music.</p>
<p>Artists (including one track from the co-creators of the monome, Kelli and Brian): einpuls, Visinin, The General, Pauk, Glimmertone, Watson, Math Rosen, Lokey, Island Dweller, Oldman Intel, Made By Robot, Auditory Canvas, I Am Genko, Raja The Resident Alien, Samuel and the Dragon, Damien Shingleton, Maersk, The Superorganism, Modulogeek+Shoemucker, Beatpoet, The B-Roll, Hypno|sapien, Kid_Sputnik, The Sweaty Caps, HenderSounds, Dat Niks Klank, Swimming, Kcain/Tehn.</p>
<p>Full album:<br />
<a href="http://einpuls.bandcamp.com/">http://einpuls.bandcamp.com/</a></p>
<p>100% of the proceeds go to Médecins Sans Frontières; the 27-track is pay-what-you-wish for $1 or more, downloadable in high-quality MP3, FLAC, and other formats.</p>
<p>And that&#8217;s just one way to help; there are others.<span id="more-9198"></span></p>
<p>From the monome compilation press release:</p>
<blockquote><p>The monome user base is a collection of people from across the world, brought together via the innovative, open source music production hardware that is the monome, They pride themselves on a tight-knit, proactive, and helpful community (<a href="http://post.monome.org">post.monome.org</a>), where collaborations and projects are frequently happening, the outputs of which range from new software patches to share, to Creative Commons track and album collaborations.</p>
<p>When the community came up with the idea of a compilation album to generate charity donations in light of the terrible disaster in Haiti, einpuls started gathering tracks for the album and the monome community answered swiftly with more than 25 tracks being submitted in just a couple of days.</p>
<p>The community teamed up with <a href="http://summerrainrecordings.net">Summer Rain Recordings</a> to compile the compilation, with the end result being a 27 track album, each track contributed for free. The minimum price for the compilation has been set to $1 with no upper limit. Every penny helps, so please donate what you can.</p></blockquote>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=2204486950/size=venti/bgcol=FFFFFF/linkcol=4285BB/vis=abstract3d/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=2204486950/size=venti/bgcol=FFFFFF/linkcol=4285BB/vis=abstract3d/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always bgcolor=#FFFFFF ></embed><noembed><a href="http://einpuls.bandcamp.com/album/haiti-2010">Einpuls &#8211; Sugar High by Monome Community</a></noembed></object></p>
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=117956243012756888978.00047d93030746795caa8&amp;ll=13.923404,135.703125&amp;spn=90,0&amp;output=embed"></iframe><br /><small>View <a href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;msa=0&amp;msid=117956243012756888978.00047d93030746795caa8&amp;ll=13.923404,135.703125&amp;spn=90,0&amp;source=embed" style="color:#0000FF;text-align:left">Monome Haiti 2010</a> in a larger map</small></p>
<h3>Calls for the Red Cross, More</h3>
<p>Ernst Nathorst-Böös, CEO of Propellerhead, noted that they were putting a call for the Red Cross into their newsletter:<br />
<a href="http://createdigitalmusic.com/images/2010/01/propsnewsletter.png"><img src="http://createdigitalmusic.com/images/2010/01/propsnewsletter.png" alt="propsnewsletter" title="propsnewsletter" width="553" height="373" class="alignright size-full wp-image-9204" /></a></p>
<p>&#8230;and he wondered what other members of the industry might be doing. Do let us know, as perhaps we can share ideas. (This is not an advertisement for Propellerhead; Ernst didn&#8217;t even ask me to publish this. I just like the way they did this, and personally find this an opportunity to run with the same idea.)</p>
<p>I&#8217;m going to use this as a reminder to do the same with the CDM newsletter, and also seek out ways we can generally devote some space to effective PSAs &#8212; not just those that you sometimes see by default from Google, but productive uses of our real estate. I couldn&#8217;t figure out whether there are official Red Cross badges to use, etc.; any ideas?</p>
<p>The Red Cross has a fantastic site that explains how you can give money:<br />
<a href="http://www.redcross.org/en/givehere/">http://www.redcross.org/en/givehere/</a></p>
<p>You can even walk into places like Starbucks and Walgreens and give there; see the full list. The other important thing about The Red Cross is their ability to plan resources for unexpected disasters worldwide. Haiti is a reminder of how fragile and unpredictable our world is.</p>
<p><a href="http://american.redcross.org/donatehaiti?s_src=RSG00100E002&#038;s_subsrc=Create Digital Media"><img border="0" src="http://www.redcross.org/www-files/psabanners/Haiti/468x60.jpg" alt="International Response Fund"></a></p>
<p>The Red Cross <a href="http://www.redcross.org/portal/site/en/menuitem.53fabf6cc033f17a2b1ecfbf43181aa0/?vgnextoid=58b26d43b117b110VgnVCM10000089f0870aRCRD&#038;vgnextchannel=46f51a53f1c37110VgnVCM1000003481a10aRCRD">does have to approve any fundraisers that use their name</a>, though there is an application process and that doesn&#8217;t stop you from sending them money as you wish.</p>
<p>Other ideas for ways of proactively responding not only to this crisis, but others, as well? What are some of the tools we can use as a community to support the work these organizations do?</p>
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		<title>Preview: Pat Metheny&#8217;s Orchestrion, Robotic Ensemble from Upcoming Album</title>
		<link>http://createdigitalmusic.com/2010/01/08/preview-pat-methenys-orchestrion-robotic-ensemble-from-upcoming-album/</link>
		<comments>http://createdigitalmusic.com/2010/01/08/preview-pat-methenys-orchestrion-robotic-ensemble-from-upcoming-album/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 18:34:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Legendary artist Pat Metheny has gone to robotics for his next album, and you can finally see a first glimpse at what the results look like. The Orchestrion is a project by the musical robotic specialists LEMUR (League of Electronic Musical Urban Robots).
That&#8217;s all I&#8217;ll say for now, but I definitely will be working to [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/hIZ2Ldrr5ok&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hIZ2Ldrr5ok&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Legendary artist Pat Metheny has gone to robotics for his next album, and you can finally see a first glimpse at what the results look like. The Orchestrion is a project by the musical robotic specialists <a href="http://www.lemurbots.org/">LEMUR</a> (League of Electronic Musical Urban Robots).</p>
<p>That&#8217;s all I&#8217;ll say for now, but I definitely will be working to cover this story in more detail.<span id="more-8991"></span></p>
<blockquote><p>After more than a year of work and collaboration, I am extremely excited to tell you about the Orchestrion Project. In 2007, 17-time Grammy-winning jazz artist Pat Metheny came to LEMUR with the idea to produce an album and tour backed entirely by robotic musical instruments. This led to a year-long project where we produced an orchestra of nearly 40 robotic instruments, including GuitarBots, mallet instruments and a large array of percussion. These instruments, augmented with several instruments by other roboticists, comprise the Orchestrion, a robotic orchestra entirely under Pat&#8217;s compositional and improvisational control.</p>
<p>Pat spent the better part of 2008 composing for and recording with these instruments. The result is a new album entitled Orchestrion, scheduled for release on January 26, 2010. I&#8217;ve had the pleasure to preview the album and see Pat perform in studio with the Orchestrion. I and others who have heard and seen the Orchestrion Project believe it is some of the best music Pat has ever produced.</p>
<p>From February to May 2010, Pat will be touring the world with the Orchestrion. I am eagerly looking forward to the tour and the exposure it will bring to our art form and the great music produced by Pat Metheny with these instruments. When Orchestrion comes to your city, it is a performance not to be missed.</p>
<p>I would like to personally thank all of the LEMUR artists and apprentices who worked on this project. I especially want to thank Leif Krinkle and Boris Klompus &#8211; without their hard work and dedication, the extraordinary results we achieved would not have been possible.</p>
<p>This project, along with other projects, performances and installations we&#8217;re working on in New York and Pittsburgh, should make 2010 a banner year for LEMUR. I hope we&#8217;ll have the opportunity to share our work with you.</p></blockquote>
<p>We&#8217;ll have the album on January 26, and the tour in February. </p>
<p>Thanks to Brian Cass of the <a href="http://www.overclockinc.com">Overclock Orchestra</a>.</p>
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		<title>A Free, Futuristic Music Compilation for SyFy&#8217;s Caprica; Stories Behind the Tracks</title>
		<link>http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/</link>
		<comments>http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 06:35:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/01/0110_caprica.jpg">]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/yakobusan/3986658544/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3986658544_c6c189fcc4[1]" border="0" alt="3986658544_c6c189fcc4[1]" src="http://createdigitalmusic.com/images/2010/01/3986658544_c6c189fcc41.jpg" width="500" height="333" /></a></p>
<div class="imgcaption">This is the (real) Shanghai, but it makes a perfect stand-in for the imagined Caprica City from the <em>Galactica</em> universe. And that’s where a new music compilation begins: as the future is now. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>-BY) <a href="http://www.flickr.com/photos/yakobusan/">Jakob Monstrasio</a>.</div>
<p>Working with music production today is a bit like science fiction. It’s fitting that visions of technology’s promise, menace, and humanity would inspire electronic music.</p>
<p><em>Create Digital Music</em>, <em><a href="http://xlr8r.com">XLR8R</a></em>, and <em><a href="http://pitchfork.com">Pitchfork</a></em> got to join together with TV network <a href="http://www.syfy.com/">SyFy</a> to curate a free, 13-track compilation of “Music for Our Future.” Inspired by the world of SyFy’s new TV series <em><a href=" http://www.syfy.com/caprica/">Caprica</a></em>, which is set just before the recently-concluded <em>Battlestar Galactica</em>, this is science fiction as the familiar. It’s the near future, not simply fantasy. </p>
<p>Download the full compilation for free, exclusively at:</p>
<p><a href="http://www.xlr8r.com/musicforourfuture">http://www.xlr8r.com/musicforourfuture</a></p>
<p>The lineup, curated by the three publications, includes the likes of Lusine, Willits &amp; Sakamoto, The Field, and Richard Devine, to name a few regular favorites on this site, with exclusive or previously-unreleased tracks by White Rainbows, Nice Nice, and myself.</p>
<p>In addition to the music, several of those artists share with CDM their techniques and process.</p>
<p>The full tracks:</p>
<p> <span id="more-8957"></span>
<p><strong><a class="thickbox" href="http://www.xlr8r.com/musicforourfuture"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mfof_010510" border="0" alt="mfof_010510" src="http://createdigitalmusic.com/images/2010/01/mfof_010510.jpg" width="530" height="354" /></a></strong></p>
<p><strong>Lusine, “Gravity” – </strong>this cut comes from <em>A Certain Distance</em>,<em> </em>a CDM favorite album in 2009. Lusine aka Jeff McIlwain is on Ghostly Internationaland, whether it’s&#160; “abstract” electronica or downright electronic songwriting, always manages to put a unique sonic stamp on his work.</p>
<p><strong>Atlas Sound, “Walkabout (with Noah Lennox)” </strong>is by Bradford James Cox of Deerhunter fame, from his album <em>Logos.</em></p>
<p><strong>Hudson Mohawke, “Fuse” – </strong>the Glasgow-based artist just debuted on Warp with <em>Butter</em>, including this track.</p>
<p><strong>White Rainbow, “Raw Shanks a Million” </strong>comes from Kranky artist Adam Fornker of Oregon. It was my introduction to his work, but see more on this track below. I love its spare, pulsing beats; it sounds like what I’d listen to while jogging to Caprica City’s cybernetics research institute.</p>
<p><strong>King Midas, Sound “Outta Space (Slow Version)” </strong>comes from a project started by London’s Kevin Martin, the man behind The Bug. It’s a future-dub track for people who believe space is the place.</p>
<p><strong>Low Limit, “Turf Day” </strong>is by San Francisco producer Bryan Rutledge, whom I knew as half of <a href="http://lazersword.net/blog/">Lazer Sword</a>, and who seems to be right at the center of the good stuff happening in electronic music in California.</p>
<p><strong>Willits &amp; Sakamoto, “Toward Water” </strong>comes from 2008’s “Ocean Fire,” the collaboration between experimental guitarist and composer Christopher WIllits and master composer-musician Ryuichi Sakamoto. If you don’t know that full album already, it’s well worth owning.</p>
<p><strong>The Field, “I Have The Moon, You Have The Internet (Gold Panda Remix) </strong>revisits the track off The Field’s latest, “Yesterday and Today” – another top pick for 2009, and nicely reimagined here. You can check out <a href="http://iamgoldpanda.com/">Gold Panda</a>, too; his mixes have become big Internet hits, and I love the quality of his work.<a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/goldpanda.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2010/01/goldpanda_thumb.jpg" width="580" height="387" /></a> </p>
<div class="imgcaption">Gold Panda, dwarfed by architecture. Courtesy the artist.</div>
<p> <strong>Tyondai Braxton, “Uffe’s Woodshop” </strong>is off his solo album <em>Central Market </em>and <a href="http://pitchfork.com/news/35803-premiere-battles-tyondai-braxton-uffes-woodshop-stream/">premiered on Pitchfork</a>. The Battles singer is a Warp artist, composer, looper, and yes, indeed the son of Anthony Braxton. It’s an explosion of acoustic sounds amidst the other works here.
</p>
<p><strong>Untold, “Luna” </strong>is by London’s up-and-coming Jack Dunning, familiar on dance floors both for his original productions and remixes.</p>
<p><strong>Nice Nice, “See Waves”</strong> will be a 7” from Warp Records in February, but you get to hear it here first. I love that it brings an entirely different rhythmic feel to this group.</p>
<p><strong>Richard Devine, “Matvec Interior (Feat. Otto Von Schirach)” </strong>really is science fiction, an intricate set of colliding sonic forms from the composer and mad-scientist sound designer. It’s a favorite from his 2005 <em>Cautella</em>, but Richard revisits his sonic process for CDM here today.</p>
<p><strong>Peter Kirn, “Anaxagoras” </strong>is my own track, premiering here, named for the Greek philosopher who attempted to explain astrological events through science, and fled after being called a heretic. The music, with some sounds of viola da gamba and others synthesized (or resynthesized), fall on that boundary between re-processed past and imminent future.</p>
<p>Now, some notes from behind the scenes:</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/busan6.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="busan6" border="0" alt="busan6" src="http://createdigitalmusic.com/images/2010/01/busan6_thumb.jpg" width="580" height="388" /></a> </p>
<div class="imgcaption">White Rainbow performing live in Busan, South Korea in November. Photo by <a href="http://sarah-meadows.com/">Sarah Meadows</a>; courtesy the artist.</div>
<h3>White Rainbow</h3>
<p><strong>CDM: Tell us about the inspiration for this track. What was the process like?</strong></p>
<blockquote><p>I don&#8217;t get inspired to make something in the sense of looking at a butterfly and then writing a song. For me, it’s more like the act of making inspires where things go. The sounds as they come out inspire me to react and create on top of them.</p>
<p>This track was made by recording about an hour of live improv and then editing and cutting down and doing a few overdubs. My set up is:</p>
<p>INPUTS:      <br />mic, computer running ableton using drum racks to trigger samples with a padkontrol, various iphone/ipod touch drum apps (beat maker, idrum etc), synth, electric guitar</p>
<p>MIXED/OUTPUT:</p>
<p>delay, multi –fx, dd-20 giga delay as looper, kaoss pad kp3 as multi-fx and looper</p>
<p>…and this all getting recorded into ableton on another computer in the studio.</p>
<p>I let that sit for a few months, then came back to it, cut things down and added vocal (with the Ableton Looper&#8230;one of the only times I’ve used that) and weird synth pad overdubs.</p>
<p>I&#8217;ve been making looper based music for a really long time now (going back to the original boomerang pre turn of the century). It’s really tough to keep it interesting… so I&#8217;m always looking and searching for new ways to keep myself interested and inspired to make new music in new ways.</p>
<p>I also play in an improvised electronic group called Rob Walmart, wherein we get very wrong and stupid and on tons of crappy gear. Tons of Casio keyboards, MicroKORGs, iPod Touches, Nintendo DS, microphones, etc.A new 3xLP of Rob Walmart will come out on Marriage Records early this year.</p>
<p>People probably still brand me as a new age or psychedelic ambient guy, and that&#8217;s cool but to me there is a direct line between synth future funk from the 70s and 80s and say, tangerine dream or Klaus Schultze. Just technology inspiring different people to make wild, &quot;out there&quot; space sounds. I would like to continue along that line.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/whiterainbows_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="whiterainbows_studio" border="0" alt="whiterainbows_studio" src="http://createdigitalmusic.com/images/2010/01/whiterainbows_studio_thumb.jpg" width="580" height="435" /></a> </h3>
<div class="imgcaption">Inside White Rainbow&#8217;s studio. Courtesy the artist.</div>
<h3>Richard Devine</h3>
<p><strong>CDM: What can you tell us about this track?</strong></p>
<blockquote><p>I originally produced it in 2005, in collaboration with my good friend Otto Von Schirach. I was a going for something very alien, futuristic, scifi, scientific and unusual for this piece. The sonic timbres and textures are a combination of hybrid computer synthesis and field recordings. Think Aliens vs. Predator happening inside the world of HR Gigers head=)&#160; The track initially started out in Logic Audio, I began cutting up sections and pieces of various field recorded bits. I went to many locations to get some of the sound sources. Many of them quite unusual and disturbing.</p>
</blockquote>
<p><strong>CDM: Your work always has these extraordinary layers of sound. What was the production process like on this track?</strong></p>
<blockquote><p>I started out on this farm near my house here in Georgia. It was during fall, and we went to this Halloween festival pumpkin patch place with my girlfriend. It was a huge field that had a petting zoo, and various other farm animals. I was intrigued by this fairly large turkey they had in a small metal wired cage. I record several takes of him frantically moving around as I got closer with my microphone. I also recorded the sounds of pigs, breathing heavy into the microphones.</p>
<p>I had a pair of DPA 4060&#8217;s Miniature Body Microphones clipped and tucked into my shirt sleeves to capture the animals up in close proximity. I also recorded sounds of water, sand, rocks, trees, leaves and debris in my backyard. I used a lot of these sounds and then imported them into the computer for heavy processing and manipulation. One of the main processing engines was the Kyma system by Symbolic Sound. I took a few sounds and converted them into spectral analysis files in which I morphed and re-synthesized some of the acoustic sounds into synthetic grains, or partials. Creating these very alien artificial sounding sounds to the mix. I also did a bit of FM synthesis for some of the percussion. Lots of intense programming in hundreds of layers of processed bits. You will notice that each bar in the composition never repeats, the same sounds or sequences. This was completely intentional. I wanted the entire sonic experience to be kinda like a roller-coaster ride of audio frequency dynamics. I also tried to experiment with interesting new breaks, and redefine what could be considered song structure adhering to no rules or constraints.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/richard_kyma_wacom.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_kyma_wacom" border="0" alt="richard_kyma_wacom" src="http://createdigitalmusic.com/images/2010/01/richard_kyma_wacom_thumb.jpg" width="580" height="386" /></a>&#160;</strong></p>
<div class="imgcaption">Richard Devine&#8217;s Kyma sound system, as controlled by Wacom tablet, was part of the sonic brain used in the 2005 album. Photo courtesy the artist.</div>
<p><strong>CDM: Given the complexity, structurally, of this music, do you tend to iterate through a track over many layers?</strong></p>
<blockquote><p>I spend weeks, months sometimes designing the sounds, and trying to get all the pieces to work together. Almost like a complex microsound jigsaw puzzle, but the pieces are very fractalized and tiny. Each sound I painfully program by hand. I take each sound as if it was a sculpture piece. I look at the sound in 3D structure. I often compare the sounds to architectural shapes, structures, and manipulate them one section at a time. I read the waveforms and sculpt them into what I want. I then add the pieces together to work into a composition as a whole. This is the most difficult part in my work in making everything seem fluid and natural. It is often difficult to make the transitions work within a short amount of time especially when you have so many sounds and textures you want to squeeze into a 5 or 6 minute track.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/richard_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_studio" border="0" alt="richard_studio" src="http://createdigitalmusic.com/images/2010/01/richard_studio_thumb.jpg" width="580" height="361" /></a> </h3>
<div class="imgcaption">Inside Richard&#8217;s studio; photo courtesy the artist. And no, this isn&#8217;t actually all of it.</div>
<h3>Lusine</h3>
<p><strong>CDM: What was your process like, creatively – particularly in regards to the vocals?</strong></p>
<blockquote><p>It was a very long process. It started off as something totally different. Some sort of downtempo disco type track with much more lyrical vocals. But, after several months I realized it wasn&#8217;t working for me, so I approached the whole thing from scratch, resampled everything and made a more minimal downtempo track out of it.</p>
<p>The vocals started off a lot more obviously upfront, but I decided to use them more as a musical layer, so I resampled the completed vocal track and started shuffling the bits around. It felt better to me, like the musical layers in the song weren&#8217;t competing with the vocals as much.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/lusine_mexico.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lusine_mexico" border="0" alt="lusine_mexico" src="http://createdigitalmusic.com/images/2010/01/lusine_mexico_thumb.jpg" width="580" height="435" /></a> </strong></p>
<div class="imgcaption">I asked Lusine for an image he felt went with this track, and Jeff pulled out his photograph he took a few years ago &quot;of some gravity-defying acrobatics in Papantla, Mexico.&quot; Photo courtesy the artist.</div>
<p><em><strong>Ed.: I’ll be curious to hear your thoughts on the compilation, </strong>especially since it represents three very different musical perspectives (which to me wound up making the experience richer). The TV show <a href=" http://www.syfy.com/caprica/">Caprica</a>, for its part, premieres January 22 with another great <a href="http://www.bearmccreary.com/">Bear McCreary</a> soundtrack (I’ve been listening already, as a fan of his scores).</em></p>
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		<title>Truly Last-Minute Gift: Osmos, the CDM Game of the Year, for Mac and Windows</title>
		<link>http://createdigitalmusic.com/2009/12/24/truly-last-minute-gift-osmos-the-cdm-game-of-the-year-for-mac-and-windows/</link>
		<comments>http://createdigitalmusic.com/2009/12/24/truly-last-minute-gift-osmos-the-cdm-game-of-the-year-for-mac-and-windows/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 18:30:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[For a truly unique and very much last-minute gift for anyone you know, look to CDM’s favorite game of year, the gorgeous, blood pressure-lowering title for Windows and – at long last – Mac. I may personally identify a little too much with the abstract protagonist of this game, as my holiday activities could well [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/12/osmos_thumb.jpg" width="580" height="435" /></p>
<p>For a truly unique and very much last-minute gift for anyone you know, look to CDM’s favorite game of year, the gorgeous, blood pressure-lowering title for Windows and – at long last – Mac. I may personally identify a little <em>too</em> much with the abstract protagonist of this game, as my holiday activities could well be described as floating around the universe, sucking particles into my gravity well as I grow in size. But whether or not I feel literally like an expanding bubble of matter, one of my favorite experiences this year was entering this ingenious physics-based game. It fuses visuals with a sparkling minimal electronic soundtrack by some favorite artists, from Gas to Loscil, and could be a perfect surprise hard drive stuffer for a Mac or Windows user – even if they’d be puzzled by, say, a sophisticated virtual analog instrument.</p>
<p>$10, Mac and Windows, instant download.</p>
<p><a href="http://www.hemispheregames.com/osmos/">Osmos @ Hemisphere Games</a></p>
<p>I’m not doing this as an advertisement, either – I’m buying it and placing it on the hard drive of someone dear to me, who I’m fairly certain isn’t reading this blog and to whose laptop I have easy access.</p>
<p>Lastly, to help celebrate the holidays, we’ll have treats in the form of free downloads and tips leading from this weekend into the New Year. Among them, I’m pleased to offer the exclusive official Osmos soundtrack as a free CDM Sounds podcast. (I hoped to have that edited in time for today, but expect it by Monday. And yes, it’s the rare soundtrack that you’ll still want to hear after the game is over.)</p>
<p>Best gift I could have received: <a href="http://createdigitalmotion.com">http://createdigitalmotion.com</a> is back after a screw-up with our domain. It won’t happen again, and we’ll make it up to our visualist readers with extra content starting next week.</p>
<p>Thanks, everyone, and enjoy the season. Winter is, after all, a great time to bunker in and make music.</p>
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		<slash:comments>18</slash:comments>
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		<title>Weekend Question: Where Do You Get Your Electronic Music Radio Fix Online?</title>
		<link>http://createdigitalmusic.com/2009/12/19/weekend-question-where-do-you-get-your-electronic-music-radio-fix-online/</link>
		<comments>http://createdigitalmusic.com/2009/12/19/weekend-question-where-do-you-get-your-electronic-music-radio-fix-online/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 17:41:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8752</guid>
		<description><![CDATA[Photo (CC) Ian Hayhurst.
It&#8217;s oft-repeated conventional wisdom: the Internet democratizes access to music, opening up the possibility of hearing anything by anyone from anywhere. But just added more choices doesn&#8217;t necessarily help you connect with music that&#8217;s meaningful.
In my inbox today, here&#8217;s this deceptively-simple question from Mike Mogensen:
&#8220;Do you know any good Internet radio stations [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/imh/3297961043/"><img src="http://farm4.static.flickr.com/3317/3297961043_1ab2a0f94b.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/imh/">Ian Hayhurst</a>.</div>
<p>It&#8217;s oft-repeated conventional wisdom: the Internet democratizes access to music, opening up the possibility of hearing anything by anyone from anywhere. But just added more choices doesn&#8217;t necessarily help you connect with music that&#8217;s meaningful.</p>
<p>In my inbox today, here&#8217;s this deceptively-simple question from Mike Mogensen:<br />
&#8220;Do you know any good Internet radio stations that stream electronic music?  I&#8217;d like to expand my sonic horizon a bit and get some inspiration.&#8221;</p>
<p>I expect there could be quite a lot of answers there, especially since &#8220;electronic&#8221; music could mean any range of work from experimental to techno. Please feel free to promote your own radio, but also let us know &#8211; what are the streams to which you&#8217;re really addicted?</p>
<p>Also, while they aren&#8217;t <em>exactly</em> streams, I&#8217;ve gotten a lot out of podcasts and downloadable sets, perhaps more so than live streams. The podcasts from our friends at <a href="http://www.xlr8r.com/podcast">XLR8R</a> have had some gems, and lately I&#8217;ve been addicted to the nicely-curated sets at <a href="http://percussionlab.com/">Percussion Lab</a>. (More on them soon.) On the other hand, there&#8217;s something about live streams. So, however you define this question, let&#8217;s hear what you think &#8212; and perhaps best stream, best podcast/download belong on our <a href="http://createdigitalmusic.com/2009/12/07/what-are-your-top-electronic-albums-of-2009-and-how-do-you-stay-organized/">best music of the year list</a>, too.</p>
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