ParamDrum: Reaktor-Powered Drum Sequencer an Rx for Drum Variety

ParamDrum TR Edition from Peter Dines on Vimeo.

Imagine a machine that lets you walk a thin line between control and chaos. You’ll be tweaking it, for sure – you’ll want to invest a sufficient amount of time shaping its sounds and adjusting its instruments to alter its flightpath. But once set in motion, it will give you variety and delicious insanity.

That’s the idea behind Peter Dines’ ParamDrum, a Reaktor drum machine with granular goodies inside providing sample manipulation and a set of clear sequenced controls for adjusting parameters. The “Param” bit refers to the parameters you’ll control – pitch + sample select + speed + size (of the sample) + smooth (granular) + swing. These parameters are unleashed against a sequence that you’ll likely never fully control – but that will never feel like it’s simply on autopilot, either. You can then load your samples into three players, which can be conceived as bass + clap/tom/snare + hat or something else entirely.

It may sound out of control, but “control” in the MIDI sense is essential. You can control step probability with MIDI velocity, tap in sequences with MIDI notes, and record playable automation with MIDI CCs from your hardware encoders. Pete has worked out a lovely template for Native Instruments’ Maschine controller, for instance.

ParamDrum, then, becomes a factory for variations. It allows you to iterate through plenty of results you don’t like to the one that’s perfect, for production or performance.

ParamDrum is a cheap US$12.50, though you do need a copy of Reaktor 5 (also included in Komplete) to use it. The upside is, it’s editable, and you get Pete’s immaculately well-organized patch macros, so it’s something you can modify easily or use as a model for your own patches.

Full details on Pete’s noisepages page, Modulations, which is also a new repository for his thoughts on sound design, Reaktor patching, SuperCollider learning, and other music technological geekery.

ParamDrum
modulations@noisepages

Planet ParamDrum

The other cool thing about ParamDrum in our throwaway technological world is that it’s already started to attract a little community of users.

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The Zen of monome Performance: Edison’s Live Push-Button Music

edison…. new set up….! from edison on Vimeo.

The open source monome, ingeniously minimal as it is, is just an object. It’s the community that has formed around this hardware controller, a simple array of light-up buttons, that has made monome a cultural phenomenon, by pushing performance practice. Using grids of simple music events, they represent an ongoing transformation of DJing from the act of manipulating two records to composing with chunks of material.

On the Web, this has become something of a virtual slam between artists – more generous than competitive. One of my favorites to watch this year has been a gentleman by the name of Edison. He composes a strange poetry about his work in the Vimeo comments, so from here on out, I’ll let him speak for himself:

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Take it to the Stage: Reflections on Live Laptop Music from Artists

daedelus_large

Live rig – Daedelus. Photo: Dania Gennai.

Defining and re-imagining performance with computers and technology is an ongoing theme of this site. In a special guest column, artist Primus Luta goes deeper into that question with some of our favorite artists to look at practical and philosophical dimensions of playing electronics.

Today, the fruits of electronic musical labor can be heard in every corner of culture, from academic to niche to popular. Still, there remains a perceptual disconnect between traditional and electronic music, especially in the context of performance. With traditional instruments, performance proficiency can be measured as a physical accomplishment. Electronic performance, on the other hand, is generally understood as music made by computers. That poses a question: if the music is being made by the machines, what exactly does the musician do? To find out, I talked with some of the best electronic performers on the road, and got a glimpse of what exactly is going on behind the screen.

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive Lowe.

From the Studio to the Stage

Historically, performance long preceded recorded music. Early recordings weren’t what we think of today as studio productions, but rather recordings of performances. Electronic music is a bit of an anomaly. While some early electronic compositions were created for live performance, most electronic music today begins with a recording.

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Video Gallery: Live Acts – Live Electronic Performance, Done Right

As a companion to Primus Luta’s story on artists and live electronic music performance, we’ve compiled a gallery of videos of the artists featured in action live.

Daedelus

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Ableton Live Lounge Saturday Night in NYC; Live Controller History in Progress

eggbeater

Handheld eggs, ironing boards, machinedrums, phones … live setups can involve all sorts of oddities, especially among the rabid (in a good way) Ableton Live fanbase, and we’ll be showing them in NYC. Saturday night, we’ll chill out after Dubspot’s day-long workshop with a free, open party in Manhattan’s Meatpacking District at 675 Bar to explore some new musical interfaces, have a few drinks, meet each other, and hear some new sounds. [Facebook RSVP]

For more on the whole week’s events with Dubspot, see our previous post.

Confirmed lineup:

  • Isomer Transition (aka RJ Valeo) doing some superb-quality techno with lots of knobs and a machinedrum + Ableton Live
  • Ted Hayes’ EggBeater wireless shaker for rhythms, built in free software Pure Data and used (in this case) with Ableton Live
  • Sound artist Ranjit Bhatnagar with a musical MIDI ironing board (pictured below) controlling Live, as seen at Handmade Music (at which it was covered by Wired.com)
  • Track Team Audio’s Michael Hatsis showing some tweaked-out Live control in action – hopefully including his APC40 hacks and monome patches.
  • Me, playing a set with control TBD – possibly Lemur and/or my Android phone

The “beater” application is really quite nice, and follows with a lot of handheld-style, gestural controllers we’re seeing lately. That could mean that soon we could have some sort of software layer that works with any of these controllers — substituting, say, a Wii or mobile phone. Here’s a great video from the ITP show (the bi-annual exposition of the work of interactive technology students at New York University):

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