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	<title>Create Digital Music &#187; live-performance</title>
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		<title>Exploring the Jam, Supernatural, with Mindpirates Collective [Event Report, Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/</link>
		<comments>http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/#comments</comments>
		<pubDate>Tue, 08 May 2012 12:04:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[jams]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23818</guid>
		<description><![CDATA[Jam. Far out. The artwork of Lionel Williams served as backdrop for a set of live jam sessions. It&#8217;s a question so elemental in music, you might forget to ask it: what can you get out of a (music) jam? Electronic music worldwide is dominated by the DJ, the dance party. That, in turn, often &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/exploring-the-jam-supernatural-with-mindpirates-collective-event-report-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/williamsart.jpg"><img src="http://createdigitalmusic.com/files/2012/05/williamsart.jpg" alt="" title="williamsart" width="640" height="631" class="alignnone size-full wp-image-23822" /></a></p>
<div class="imgcaption">Jam. Far out. The artwork of <a href="http://lionelwilliams.com/">Lionel Williams</a> served as backdrop for a set of live jam sessions.</div>
<p>It&#8217;s a question so elemental in music, you might forget to ask it: what can you get out of a (music) jam?</p>
<p>Electronic music worldwide is dominated by the DJ, the dance party. That, in turn, often tends to the safe playback and mixing of produced records. So, what happens when you let all of that go, invite your audience to get up and make strange noises with you and not only dance at a safe distance? What happens when you just set yourself free and play?</p>
<p>Jam sessions are nothing new in and of themselves &#8211; but the beauty of them is, put unexpected combinations of musicians together in a room, and they can always be something new. Here, I&#8217;ve invited one set of guest reports authored by the Berlin-based collective <a href="http://mindpirates.org/verein/">Mindpirates</a>. Their recent set of jam sessions was notable in its varied international artists, covering the gamut from gong artist Jens Zygar to electronic artists like Machinedrum and Kid 606. Since you probably didn&#8217;t get to attend, you can experience the results through plenty of photos and videos they&#8217;ve shared with us. Californian <a href="http://lionelwilliams.com/">Lionel Williams</a>, grandchild of film composer John Williams, provides the backdrop for all of this with otherworldy, psychedelic imagery. For that reason, perhaps, the Mindpirates get happily far-out in their reflections on what all of this means, and dub the series &#8220;an adventure into the supernatural power of the jam.&#8221;</p>
<p>Here&#8217;s what the Mindpirates&#8217; Easton West, Owen Roberts and Pauline Doutreluingne, tell CDM about the event and what it&#8217;s meant to them:</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/berlinsessions_1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/berlinsessions_1-640x426.jpg" alt="" title="berlinsessions_1" width="640" height="426" class="alignnone size-large wp-image-23825" /></a><span id="more-23818"></span></p>
<blockquote><p>In January, we opened our new project space, Mindpirates Projektraum, with &#8220;Let The Sun Shine In — The Berlin Sessions.&#8221; The event included an exhibition of the supernatural collage art from the young California-based artist and musician Lionel Williams. Knowing that Williams was also a talented musician, we decided to bless our new space with a week-long series of jams between Williams, special guests, and ourselves. </p>
<p>The guests included visual artist Manfred Kage, Jens Zygar, Raz Ohara and The Odd Orchestra, Annika Henderson &#038; Nick Henderson (from Anika), Hermione Frank aka rRoxymore, Jochen Arbeit (from Einstürzende Neubauten), Brian Mitchell aka 785, Valerie Renay (from Noblesse Oblige), Travis Stewart aka Machinedrum, Miguel De Pedro aka Kid 606, Verity Susman (from Electrelane), Infinite Livez, Michel Morin aka Sneak-Thief, Antaeus Roy aka Lando Kal and more.</p>
<p>Williams comes from a very musical background. His great-grandfather Johnny Williams was a respected jazz drummer and percussionist who played from the 30s to the 50s for the CBS Radio Orchestra, Raymond Scott, Benny Goodman, and Tommy Dorsey. His grandfather John Williams has written some of the most loved and recognized film music of all time. <em>Ed.: Yep, that John Williams.</em> Lionel’s father Mark Williams drummed with  Crosby, Stills and Nash, Tina Turner, and Air Supply.</p>
<p>Given the Williams family’s cross-generational success, one would expect Lionel to follow suit in his own musical endeavours. But there&#8217;s something of a sunchild in Williams that directs his varied creations. A fascination with the supernatural comes across in his artwork &#8212; abstract, yet suggestive windows into a mind filled with cosmic, mystic, and utopian images. Listening to his ambient electronic rock band Vinyl Williams, it&#8217;s apparent that Williams inhabits a slightly different artistic realm to his predecessors.</p>
<p>Jamming has always been an indispensable part of music-making across generations and cultures. The immediate connection people make when they combine sounds &#8212; instant, unplanned, and unrepeatable &#8212; is an incomparable experience. It allows humans to communicate in a language outside of words. The jam creates an opportunity to explore individual sounds and their relationships to one another. While exploring the relationships of tones, we explore our relationships to one another and to our environment. Improvisation demands an amount of personal development and discipline to open up the channels of communication that allow a group to function as one.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/05/berlinsessions_2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/berlinsessions_2-640x426.jpg" alt="" title="berlinsessions_2" width="640" height="426" class="alignnone size-large wp-image-23827" /></a></p>
<div class="imgcaption">All photos courtesy Mindpirates.</div>
<blockquote><p>From the frequency-drenched opening performance of gong master Jens Zygar and ground breaking visuals of microphotographer Manfred Kage, to the analog dance party rhythms of our friends Michel Morin aka Sneak Thief and Antaeus Roy aka Lando Kal, the week was wildly diverse with approaches to sound, pitch, rhythm, color and texture and from a wide variety of sources.</p>
<p>For us, the main interest in the improvisations was a constantly-evolving relationship between acoustic instruments and digital music technology. This tension was really visible watching the performances. Williams spent a large part of the week hunched over a dizzying collection of guitar pedals while, next to him, he gathered an even more dizzying collection of musical and percussive instruments, effects and processors. Mindpirates became a melting pot of sound, color, movement, and voices, as seen in our film documentation.</p>
<p>Behind everything lay the real pool of inspiration, the seemingly-infinite timbral, rhythmic, and textural possibilities from a relatively small group of attuned musicians. The representation of the supernatural in The Berlin Sessions was achieved by both the organic and digital and the aural and visual. Never was it discernible where a sound began, where it was processed or the nature of that processing. All is One — a beautiful and mystical message realized through the jams.</p></blockquote>
<p>Archival website on the project:<br />
<a href="http://www.mindpirates.org/theberlinsessions/">http://www.mindpirates.org/theberlinsessions/</a></p>
<p>Session 1: Lionel Williams, Jens Zygar, Manfred Kage &#038; special guests</p>
<p><iframe src="http://player.vimeo.com/video/35565709" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 2: Lionel Williams &#038; Raz O&#8217;Hara and The Odd Orchestra</p>
<p><iframe src="http://player.vimeo.com/video/36888998" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 3: Lionel Williams, Hermione Frank aka rRoxymore &#038; Annika Henderson and Nick Henderson (from Anika)</p>
<p><iframe src="http://player.vimeo.com/video/38500859" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 4: Lionel Williams, Jochen Arbeit (from Einstürzende Neubauten), Valerie Renay (from Noblesse Oblige) &#038; Brian Mitchell aka 785</p>
<p><iframe src="http://player.vimeo.com/video/36701427" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 5: Lionel Williams, Travis Stewart aka Machinedrum &#038; Miguel De Pedro aka Kid 606</p>
<p><iframe src="http://player.vimeo.com/video/38150719" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 6: Lionel Williams, Infinite Livez &#038; Verity Susman (from Electrelane)</p>
<p><iframe src="http://player.vimeo.com/video/36708001" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Session 7: Lionel Williams, Michel Morin aka Sneak-Thief, Antaeus Roy aka Lando Kal, Mindpirates &#038; good friends</p>
<p><iframe src="http://player.vimeo.com/video/38517953" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>We welcome other event reports like this from around the world, particularly as I&#8217;m human and can&#8217;t be in all places at once. If you can document it, and tell us a bit about what happened, we&#8217;d love to hear from you. And we&#8217;d love to hear what has made successful &#8211; or unsuccessful &#8211; jam sessions in your musical experience.</p>
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		<title>From the iPad&#8217;s Screen, the Music of Human Boot Project [Tabletop]</title>
		<link>http://createdigitalmusic.com/2012/05/from-the-ipads-screen-the-music-of-human-boot-project-tabletop/</link>
		<comments>http://createdigitalmusic.com/2012/05/from-the-ipads-screen-the-music-of-human-boot-project-tabletop/#comments</comments>
		<pubDate>Mon, 07 May 2012 17:36:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23810</guid>
		<description><![CDATA[Speaking of the iPad and music making, Japan&#8217;s Human Boot Project draw a music video release for their latest track directly from screen as they play, working in the app Tabletop. I really love the personality of the resulting sounds. There&#8217;s a rawness to their music, the dense downtempo jazz-inspired electronics, which you can enjoy &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/from-the-ipads-screen-the-music-of-human-boot-project-tabletop/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/xzhCu5URpi0" frameborder="0" allowfullscreen></iframe></p>
<p>Speaking of the iPad and music making, Japan&#8217;s Human Boot Project draw a music video release for their latest track directly from screen as they play, working in the app Tabletop. I really love the personality of the resulting sounds. There&#8217;s a rawness to their music, the dense downtempo jazz-inspired electronics, which you can enjoy on their new EP &#8220;Picture Over Picture.&#8221; It&#8217;s a Beatport exclusive from Greece&#8217;s V.I.M. Records:</p>
<p><a href="http://www.beatport.com/release/picture-over-picture-ep/887326">http://www.beatport.com/release/picture-over-picture-ep/887326</a></p>
<p>The artists say it&#8217;s &#8220;Downtempo beauty to Jazz Electronica futurism !!&#8221;  (Exclamation points theirs, but &#8230; I agree.)</p>
<blockquote><p>Human Boot Project are a Japanese underground music unit. This is a genre breaker fusing Jazz with Rock and Drum and Bass and one to get the synapses twinging.</p></blockquote>
<p><a href="http://www.humanboot.com">http://www.humanboot.com</a><br />
<a href="http://www.facebook.com/humanboot">http://www.facebook.com/humanboot</a><br />
<a href="http://soundcloud.com/hbp">http://soundcloud.com/hbp</a></p>
<p>Tabletop<del datetime="2012-05-07T20:00:22+00:00"> is on sale now for 99 cents</del> <strong>currently free</strong>, though note that a lot of what you&#8217;re seeing here requires in-app purchases of add-ons:<br />
<a href="http://apps.createdigitalmusic.com/apps/tabletop">http://apps.createdigitalmusic.com/apps/tabletop</a></p>
<p>Artist Paul Salva consulted on the app, and in a video with the LA Times walks through the features in detail, if you want a closer look at the app. (Interestingly, he notes many in the LA scene are going iPad live.)<span id="more-23810"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uIZjwpHg2Ew" frameborder="0" allowfullscreen></iframe></p>
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		<title>Analog-Digital Marriage: iPad Meets Guitar and Keys, MIDI Meets CV, Putting Music-Making Together</title>
		<link>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/</link>
		<comments>http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/#comments</comments>
		<pubDate>Mon, 07 May 2012 16:39:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23799</guid>
		<description><![CDATA[It&#8217;s good to get out of your studio now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist. It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/analog-digital-marriage-ipad-meets-guitar-and-keys-midi-meets-cv-putting-music-making-together/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/cs_sec.jpg"><img src="http://createdigitalmusic.com/files/2012/05/cs_sec-640x426.jpg" alt="" title="cs_sec" width="640" height="426" class="alignnone size-large wp-image-23802" /></a></p>
<div class="imgcaption">It&#8217;s good to get <em>out of your studio</em> now and then, as Chris Stack does here, hauling a few instruments (including the Minimoog) our for a live gig. Photo courtesy the artist.</div>
<p>It&#8217;s a collision between a twenty-first century tablet and some of the most iconic analog instruments ever produced. It&#8217;s MIDI and digital meeting up with control voltage and analog. It&#8217;s our friend Chris Stack, endeavoring to find the path that allows him to take the best pieces of his studio and put them together, pushing all that gear to its limits and finding a sum that exceeds the parts. In short, it&#8217;s music making, how a soloist can make an ensemble out of their tools. On <a href="http://ExperimentalSynth.com">ExperimentalSynth.com</a>, Chris has been very interesting indeed. But it&#8217;s nice to pull together a few of these recent episodes to get a sense of the larger theme.</p>
<p>First, let&#8217;s have a look at Moog&#8217;s Animoog synth as it&#8217;s crossed with the Moog Voyager. Now, some will recall my original criticism of Animoog and iOS synths in general was the lack of tactile feedback on the iPad. But that makes Animoog&#8217;s support of MIDI significant. And put these instruments together with your hardware instruments, and something very different happens. (I find it interesting that the most active users of Animoog I&#8217;ve met all have it as an addition to a conventional hardware studio &#8211; it&#8217;s all pieces of the puzzle.)</p>
<p>Chris tells us this video has gotten an especially-enthusiastic response. The video demonstrates &#8220;some of the many possibilities when using the Moog Voyager as a MIDI controller for the Moog Animoog app and feeding the iPad audio back into the Voyager&#8217;s filter.&#8221;</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wFW8Yyvrc-A" frameborder="0" allowfullscreen></iframe><span id="more-23799"></span></p>
<p>What you may not have seen is the &#8220;extended,&#8221; &#8220;noir&#8221; version of that video:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/WIwfYoaCLpI" frameborder="0" allowfullscreen></iframe></p>
<p>But that&#8217;s just one direction to go with combinations of gear. Here&#8217;s a look at what happens when you augment a synth with outboard effects, also in this case from Moog Music. Chris writes:</p>
<blockquote><p>These next two are a pair showing how to use the Env Out CV from the Moog MF-101 filter and MF-107 FreqBox to bring tempo-synced filter effects to the Voyager (which is somewhat limited in that regard compared to the LP and SP which have MIDI synced LFOs and arpeggiators). First the MF-101, then with a bit gnarlier and more complex setup with the FreqBox.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/J1KfTvKKgHc" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/H-mHcEC6MeQ" frameborder="0" allowfullscreen></iframe></p>
<p>One thing you get out of computing platforms versus analog gear is worlds of sound that are impossible in the analog domain. That&#8217;s why it&#8217;s especially nice to see Chris combine csGrain, the out-there granular effect in Csound&#8217;s new incarnation on the iPad, with a Moog guitar:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XmcW5xyi7X8" frameborder="0" allowfullscreen></iframe></p>
<p>But just as with desktop computers, a terrific role for mobile and tablets, particularly the MIDI-equipped iPad, is as a sequencer. The tablet interface becomes as natural an editing and composition tool as the gear is for tweaking and performance. Chris offers:</p>
<blockquote><p>Here&#8217;s a really quick and dirty one I shot on my Droid while playing. It is on my other YouTube channel. Here I used the Koushion app to sequence the LP. The LP has the CV Out Upgrade so I sent the Pitch CV to the CP-251 which inverted it, then sent it to control the Voyager&#8217;s filter cutoff. As the LP note goes up, the Voyager Filter Cutoff goes down. This was all tied together through Ableton which was sending the same clock to a Line 6 Echo Pro so all the echos were synced to the same clock&#8230;</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/13x4VjizlS0" frameborder="0" allowfullscreen></iframe></p>
<p>Of course, there&#8217;s a strong Moog Music emphasis in all these videos, but they all demonstrate more broadly where the productive overlaps of digital and analog can lie, adaptable to much humbler rigs and combinations. </p>
<p>If you find this sort of thing inspiring in your own music, you can follow Chris&#8217; site directly:<br />
<a href="http://experimentalsynth.com/">http://experimentalsynth.com/</a></p>
<p>And give Animoog a try, or visit Moog Music:<br />
<a href="http://apps.createdigitalmusic.com/apps/animoog">http://apps.createdigitalmusic.com/apps/animoog</a><br />
<a href="http://www.moogmusic.com/">http://www.moogmusic.com/</a></p>
<p>We&#8217;ll be watching.</p>
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		<title>Mouse on Mars: In the Studio, and Reflecting on Performance, Listening, and Melody</title>
		<link>http://createdigitalmusic.com/2012/04/mouse-on-mars-in-the-studio-and-reflecting-on-performance-listening-and-melody/</link>
		<comments>http://createdigitalmusic.com/2012/04/mouse-on-mars-in-the-studio-and-reflecting-on-performance-listening-and-melody/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 19:42:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23500</guid>
		<description><![CDATA[Mouse on Mars&#8217; Parastrophics for Monkeytown has been an early highlight of the year, a record packed with musical ideas in densely-configured arrays of sound. The duo is now taking that music on the road, in ambitious, improvisatory live performances. Perhaps all of this can be summed up in one word: energy. Their studio and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/mouse-on-mars-in-the-studio-and-reflecting-on-performance-listening-and-melody/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_09.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_09-640x480.jpg" alt="" title="mouseonmars_09" width="640" height="480" class="alignnone size-large wp-image-23514" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_08.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_08-640x480.jpg" alt="" title="mouseonmars_08" width="640" height="480" class="alignnone size-large wp-image-23513" /></a></p>
<p>Mouse on Mars&#8217; <em>Parastrophics</em> for Monkeytown has been an early highlight of the year, a record packed with musical ideas in densely-configured arrays of sound. The duo is now taking that music on the road, in ambitious, improvisatory live performances. </p>
<p>Perhaps all of this can be summed up in one word: energy. Their studio and its arrangements of objects has an energy, an energy that&#8217;s present in the craft in the record. And talking to the artists, you get a sense of energy, of enthusiasm, crackling away like an amped-up oscillator. </p>
<p>It was therefore a pleasure to get to hear some of the thought and philosophy that produces all that musical energy. Jan Werner talks to CDM about how he and Mouse on Mars think about sound, melody, and the act of listening &#8211; and why he hopes people will find a way to listen to this record actively. I was glad to convince Jan to put this into written words, because they take on a dynamic of their own. I overuse the word poetic, but I find what he says poetic and provocative, in how I think of my music as well as his. And unlike a live interview, here those answers had some time to simmer.</p>
<p>It&#8217;s fitting to place those words amidst images of the workspace, their studio deep in Berlin&#8217;s <a href="http://www.nalepastrasse.de/">Funkhaus</a> facility. Against that backdrop, here&#8217;s what Jan has to say about music:</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_18.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_18-640x480.jpg" alt="" title="mouseonmars_18" width="640" height="480" class="alignnone size-large wp-image-23523" /></a><span id="more-23500"></span></p>
<p><strong>CDM: What does your studio setup, and all of this tactile, traditional hardware, mean in your music making? Obviously, sound is important, but apart from sound, what does it mean for you to be in that place and surrounded with those particular objects?</strong></p>
<p><strong>Jan:</strong> Our studio is very important to us, because it acts as a workspace as much as a hideout, an archive, and a rehearsal space. Still, we would pretend that we could make music anywhere and even without any electronic tools, if necessary. Maybe this gesture of personal freedom provides us with the artistic freedom to change things at any given<br />
time, in any given direction, and be at ease with our complicated digital protheses.</p>
<p>We collected quite a bit of hardware over the years, too, without becoming collectors, and we are very keen on software applications, plug-ins, Max patches, etc. We like to use as many different sound sources as possible, and then go for the challenge of bringing all these elements together as one consistent idea of music.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_14.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_14-640x480.jpg" alt="" title="mouseonmars_14" width="640" height="480" class="alignnone size-large wp-image-23519" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_21.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_21-640x480.jpg" alt="" title="mouseonmars_21" width="640" height="480" class="alignnone size-large wp-image-23526" /></a></p>
<p><strong>You speak articulately about the idea of listening. What did listening mean in the making of the record? How would you like people to listen to the album &#8211; or how do you listen to music, when you wish to focus on it?</strong></p>
<p>Listening can happen in any situation that allows your brain to adjust to acoustic sensations in a non-judgmental way. By non-judgmental, I mean taking the sounds for what they are, and not using them as vehicles for pre-set intentions. Also, active listening does not mean to identify and understand a sound&#8217;s origin, but to let the idea of what a sound can be in itself evolve to a possible maximum. This maximum of what a sound can become surely depends on your experience, attention, interest, ambition, fantasy, physical condition, etc. </p>
<p>We&#8217;re all limited and skilled at the same time, and that&#8217;s what makes a difference in how sound appears to us. You could say that ideal listening would be listening without prejudices and even without expectations. But here, a paradox kicks in, because without any preparation or expectation, you might not even be aware of listening to something. Music is a great tool to avoid this paradox, because it attracts a listener&#8217;s attention, draws the focus away from the purely physical origin of a sound, but opens up to a vast field of references and emotional and rational responses. </p>
<p>Music, as such, has no purpose, and does not make sense other than offering more or less appealing arrangements of frequencies. The problem is that this definition, which lies within the nature of music, can easily be covered by propagandistic intentions, coming in the form of lyrics, performances, visual stimulations, etc. Blindfolding is not the answer, because all our senses take part in making sense of listening.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_24.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_24-640x480.jpg" alt="" title="mouseonmars_24" width="640" height="480" class="alignnone size-large wp-image-23529" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_25.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_25-640x480.jpg" alt="" title="mouseonmars_25" width="640" height="480" class="alignnone size-large wp-image-23530" /></a></p>
<p><strong>I got to see your live performance at Berghain, though admittedly, being in the back of the space I could only listen and couldn&#8217;t always see. What I felt was a sense of fresh energy, that this was indeed something new and spontaneous. How are you adapting the studio album to live performance? What elements do you maintain live, versus those that must be prepared in advance? What did you find as you tried that in that first performance?</strong></p>
<p>Each concert is different, and we usually pretend that we don&#8217;t care about an upcoming performance as much as we consider all of them to be our first ever performances.</p>
<p>Berghain went well, because the setting up during the day was relaxed, the crew was great, the sound was superb and the atmosphere in the room was concentrated. We also premiered our new visual show, which our long-time friend Karl Kliem had put together, and we were glad that it worked out well. </p>
<p>During a show, we play parts that we&#8217;ve rehearsed in the studio. We throw in samples and pre-recorded elements, but also sample on the spot, and use each other as sound sources. Most of the sounds are synthetic and use software to produce and manipulate sound. We play and modulate synthetic sequences a lot, use plug-ins to manipulate and shred sounds or song elements, and add new and unexpected elements on the fly. We also use the drum kit to trigger sounds, use microphones and analog effects and hardware samplers. All in all, it&#8217;s more than we can handle at once, which sometimes stresses us out or makes the sound more dense than it needs to be.</p>
<p><strong>How do you approach melodic gesture in your music? There&#8217;s much discussion of rhythm in your music, but to me there&#8217;s also almost a sense of polyphony across textures, a sense of depth that requires listening on more than one level. How did you assemble this in the composition and production of the music?</strong></p>
<p>There are always various timelines across one song or album. Some sounds appear only once, others repeat and get manipulated throughout the course of a song with every reappearance indicating a rhythmic idea. We try to avoid a strict hierarchy between melody and rhythm, and consider one being as important as the other. That means that a melody can have a strong rhythmic character as much as rhythm can have a predominantly atmospheric or harmonic (balancing?) quality.</p>
<p>Sometimes a melody might stretch over the course of a whole song, so only if you time-stretch the track, you would get the full melodic phrase. Maybe it&#8217;s the continuously-changing distance towards a song, like you would quickly twist the zoom of a camera, which makes fun for us. Or, maybe, it&#8217;s rather a discontinuously-changing focus, because we allow ourselves to slow down and even suddenly stop the movement as much as we cut elements so fast that they seem to skip. Music for us is a play on time and spacial tension. You can add layers along time as much as you can stack them in depth. And coming back to melody vs. rhythm: there is a blurred border, where one becomes the other, and we have great interest in strolling around this wasteland.</p>
<p><iframe width="100%" height="450" scrolling="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1439433&#038;" frameborder="0" ></iframe></p>
<p>And more from inside and around the Funkhaus on a wintry, Prussian afternoon.</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_33.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_33-640x480.jpg" alt="" title="mouseonmars_33" width="640" height="480" class="alignnone size-large wp-image-23538" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_27.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_27-640x480.jpg" alt="" title="mouseonmars_27" width="640" height="480" class="alignnone size-large wp-image-23532" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_36.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_36-640x480.jpg" alt="" title="mouseonmars_36" width="640" height="480" class="alignnone size-large wp-image-23541" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_06.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_06-640x480.jpg" alt="" title="mouseonmars_06" width="640" height="480" class="alignnone size-large wp-image-23511" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_02.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_02-640x480.jpg" alt="" title="mouseonmars_02" width="640" height="480" class="alignnone size-large wp-image-23507" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_03.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_03-640x480.jpg" alt="" title="mouseonmars_03" width="640" height="480" class="alignnone size-large wp-image-23508" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_04.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_04-640x480.jpg" alt="" title="mouseonmars_04" width="640" height="480" class="alignnone size-large wp-image-23509" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_05.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_05-640x480.jpg" alt="" title="mouseonmars_05" width="640" height="480" class="alignnone size-large wp-image-23510" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_06.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_06-640x480.jpg" alt="" title="mouseonmars_06" width="640" height="480" class="alignnone size-large wp-image-23511" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_07.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_07-640x480.jpg" alt="" title="mouseonmars_07" width="640" height="480" class="alignnone size-large wp-image-23512" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_10.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_10-640x480.jpg" alt="" title="mouseonmars_10" width="640" height="480" class="alignnone size-large wp-image-23515" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_11.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_11-640x480.jpg" alt="" title="mouseonmars_11" width="640" height="480" class="alignnone size-large wp-image-23516" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_12.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_12-640x480.jpg" alt="" title="mouseonmars_12" width="640" height="480" class="alignnone size-large wp-image-23517" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_13.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_13-640x480.jpg" alt="" title="mouseonmars_13" width="640" height="480" class="alignnone size-large wp-image-23518" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_15.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_15-640x480.jpg" alt="" title="mouseonmars_15" width="640" height="480" class="alignnone size-large wp-image-23520" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_16.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_16-640x480.jpg" alt="" title="mouseonmars_16" width="640" height="480" class="alignnone size-large wp-image-23521" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_17.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_17-640x480.jpg" alt="" title="mouseonmars_17" width="640" height="480" class="alignnone size-large wp-image-23522" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_19.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_19-640x480.jpg" alt="" title="mouseonmars_19" width="640" height="480" class="alignnone size-large wp-image-23524" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_20.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_20-640x480.jpg" alt="" title="mouseonmars_20" width="640" height="480" class="alignnone size-large wp-image-23525" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_22.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_22-640x480.jpg" alt="" title="mouseonmars_22" width="640" height="480" class="alignnone size-large wp-image-23527" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_23.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_23-640x480.jpg" alt="" title="mouseonmars_23" width="640" height="480" class="alignnone size-large wp-image-23528" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_26.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_26-640x480.jpg" alt="" title="mouseonmars_26" width="640" height="480" class="alignnone size-large wp-image-23531" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_28.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_28-640x480.jpg" alt="" title="mouseonmars_28" width="640" height="480" class="alignnone size-large wp-image-23533" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_34.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_34-640x480.jpg" alt="" title="mouseonmars_34" width="640" height="480" class="alignnone size-large wp-image-23539" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_35.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_35-640x480.jpg" alt="" title="mouseonmars_35" width="640" height="480" class="alignnone size-large wp-image-23540" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_29.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_29-640x480.jpg" alt="" title="mouseonmars_29" width="640" height="480" class="alignnone size-large wp-image-23534" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_30.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_30-640x480.jpg" alt="" title="mouseonmars_30" width="640" height="480" class="alignnone size-large wp-image-23535" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/mouseonmars_31.jpg"><img src="http://createdigitalmusic.com/files/2012/04/mouseonmars_31-640x480.jpg" alt="" title="mouseonmars_31" width="640" height="480" class="alignnone size-large wp-image-23536" /></a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/dCYEkvmk2Mw" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.mouseonmars.com/">http://www.mouseonmars.com/</a></p>
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		<title>Make Music with Anything: junXion Universal Send-Receive for Mac [Video Tutorial Round-up]</title>
		<link>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/</link>
		<comments>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23476</guid>
		<description><![CDATA[&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221; One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/junXion_v4.jpg"><img src="http://createdigitalmusic.com/files/2012/04/junXion_v4-640x441.jpg" alt="" title="junXion_v4" width="640" height="441" class="alignnone size-large wp-image-23482" /></a></p>
<p>&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221;</p>
<p>One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been imagining new ways of making music by connecting things to other things &#8211; it got a big update recently. </p>
<p>It takes lots of the inputs you might imagine (joysticks, mice, touchscreens, MIDI, OpenSoundControl, audio, Arduino-powered hardware and all of its sensors, and video sensing) and connects it to a lot of the outputs you might imagine (using MIDI or OSC). You can set up rules in between the input and output to make that connection musically meaningful.</p>
<p>OSC input and output wasn&#8217;t entirely optimal in past versions; a total rewrite now makes it work with useful OSC sources like the iOS TouchOSC and Lemur apps. You get nifty new Actions, like remote mouse control. You can use a Nintendo Wii &#8220;Wiimote&#8221;&#8216;s infrared-sesnsing capabilities and vibration support. If you&#8217;re using video, you can now support multiple &#8220;blobs.&#8221; And the whole app promises to run faster and look better, with more help tags in the UI, and added stability.</p>
<p>75 € for the full version. You need Mac OS X 10.5 or later, including the latest 10.7 Lion. (Upgrades for version 4 are free; Lite users can upgrade for 60 €.)</p>
<p><strong><a href="http://steim.org/product/junxion/">http://steim.org/product/junxion/</a></strong></p>
<p>Of course, talking about this doesn&#8217;t really make much sense; it&#8217;s better to see it in action. We have a whole bunch of videos from the folks at STEIM showing features like Wii and joystick control and video sensing from a camera &#8211; plus a couple of fascinating demo/tutorials submitted by users.</p>
<p>Let&#8217;s watch, shall we?<span id="more-23476"></span></p>
<p><iframe src="http://player.vimeo.com/video/40155351?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156332?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156482?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156197?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156118?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40155940?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Via <a href="https://vimeo.com/steim/videos">https://vimeo.com/steim/videos</a></p>
<p>Far from the walls of STEIM, though, intrepid users have concocted their own demos. Here&#8217;s a look at controlling Reason with a Wiimote:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9fTeKb_jTag" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a live performance, also controlled by Wiimote, in the modular live environment <a href="http://www.audiomulch.com/">AudioMulch</a>. The creator writes:</p>
<blockquote><p>A basic soundscape in AudioMulch controlled by two Wii remotes via JunXion IV.</p>
<p>Buttons in Wii Remotes control: start and stop buttons, presets of the main mixer, transient parameter of the granulator, frequency of the pulsecomb_1 (processing the drum), a junxion-timer controlling the volume of the granulator.</p>
<p>X-Y-Z accelerators control: 10 harmonics of a frequency generator, parameters of the rissettone</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/HbUlGXoATAA" frameborder="0" allowfullscreen></iframe></p>
<p>And yes, a camera can be a Theremin:</p>
<p><iframe src="http://player.vimeo.com/video/16364179?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="400" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Got your own solution using junXion &#8211; or another tool? We&#8217;d love to hear about it.</p>
<p>See also two fine Mac-only tools:<br />
<a href="http://www.osculator.net/">Osculator</a> [Much like junXion, supports nearly anything as an input, adds advanced OSC routing]<br />
<a href="http://www.orderedbytes.com/controllermate/">ControllerMate</a> [not music-specific, but very powerful modular game input utility]</p>
<p>In fact, what&#8217;s largely missing is easy solutions on Windows and Linux, though you can roll your own with a free tool like <a href="http://puredata.info">Pd</a>, which also supports HID, Arduino, video, and the like.</p>
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		<title>FL Studio Unveils Performance Mode Alpha; Live That Isn&#8217;t Like Ableton Live?</title>
		<link>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 15:04:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22876</guid>
		<description><![CDATA[If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. Bitwig, a new DAW, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WU1NI7BWr-8" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Bitwig, a new DAW</a>, struck many observers (myself included) to be strikingly close to Ableton&#8217;s Session View. More recently, a homebrewed effort for the tracker Renoise <a href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">also aped Ableton&#8217;s interface</a>.</p>
<p>Today&#8217;s appearance of the much-anticipated (well, by FL Studio users, anyway) Performance Mode is something different. Seen in a new alpha of the Software Formerly Known as Fruity Loops, Performance Mode builds on FL&#8217;s existing metaphor for queuing up samples, the Playlist. A few observations:<span id="more-22876"></span></p>
<p>You can go directly from FL&#8217;s Playlist into this performance triggering mode. There isn&#8217;t a separate interface metaphor; instead, choosing Performance Mode unlocks new interactive playback options. </p>
<p>The triggering and position options aren&#8217;t quite like what we&#8217;ve seen before. Ableton Live provides the ability to quantize triggers and has long allowed interactive clip behaviors so that clips trigger other clips (Follow Actions). But FL has some new options. Triggering &#8211; first getting a clip playing &#8211; and position &#8211; have <em>independent</em> quantization options, for more complex rhythmic options. &#8220;Motion&#8221; options let you play through and then stop and perform other behaviors. </p>
<p>By the time the Novation Launchpad is controlling the action, FL resembles mlr and its descendants, the unique family of Max patches originated by Brian Crabtree on his <a href="http://monome.org">monome</a> project, more than they do Ableton Live. Now, arguably, you could rotate your head ninety degrees and look at Ableton, so that clips in Session view proceeded in time from left to right rather than top to bottom. But because all of this lives in FL&#8217;s Playlist, the workflow certainly feels different, and that detail of moving from left to right is pretty fundamental. While the results here seem very much like the monome, I could also imagine someone using the same features to go in a different direction. And all of this looks very, very fast.</p>
<p>The push to escape the shadow of Ableton Live &#8211; and even the monome &#8211; seems to be a difficult one. What&#8217;s your take: is this a new direction, or more of the same? Die-hard FL Studio users, are you interested? And will this interest anyone who <em>isn&#8217;t</em> a die-hard FL fan?</p>
<p>Not really directly on-topic, but for anyone who thinks FL Studio is entirely for people making 90s-style trance or something, here&#8217;s a pop-sounding Russian tune, and behind-the-scenes with the artist on how it was made, <a href="http://www.image-line.com/documents/news.php?entry_id=1328760615&#038;title=andrew-maze-featured-artist">by Andrew Maze</a>. It&#8217;s not really the sort of music I typically listen to &#8211; but that&#8217;s my point; it really doesn&#8217;t matter. (And it is nicely produced, in a way that fits its idiom.)</p>
<p>Thanks to Dario Lupo and Giuseppe Sorce for discussing this functionality on Facebook with me, and to Dario for the tip.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cm6qFEfWO5Y" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8lRlSVLYbK0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.image-line.com/documents/flstudio.html">http://www.image-line.com/documents/flstudio.html</a></p>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[clip-launching]]></category>
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		<category><![CDATA[live-performance]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description><![CDATA[Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<title>A Monster Frankenstein Controller, with Fur Keys and Borg-Like Eyepiece, Built by Julie Covello</title>
		<link>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[julie-covello]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22613</guid>
		<description><![CDATA[Photo by Nina Mouritzen; courtesy Julie Covello/Shakey. In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/covello_color.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_color-640x424.jpg" alt="" title="covello_color" width="640" height="424" class="alignnone size-large wp-image-22614" /></a></p>
<div class="imgcaption">Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<p>In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New York&#8217;s DJ Shakey &#8211; is willing to tell all her secrets, as well as why this was important to her music.</p>
<p>In modeling (the basement hobby variety, not the skinny fashionista one), &#8220;kitbashing&#8221; is the act of combining bits of multiple kits to produce one finished whole. Some custom new controllers are following a similar route, taking the best bits of, say, a keyboard and a Novation Launchpad, and going a bit nuts. Julie&#8217;s work deserves special mention not only because it takes that technique to an extreme, but it couples it with a heads-up, hands-free video display to keep feedback from the computer visible without being a distraction.</p>
<p>Julie tells us all the details:<span id="more-22613"></span></p>
<blockquote><p>The VoltAxe controller was created as part of my artist-in-residency at the <a href="http://artonair.org/">Clocktower Gallery</a> in New York City, made possible with support from the <a href="http://www.jeromefdn.org">Jerome  Foundation</a>. I named my residency <a href="http://artonair.org/residency/dj-shakeys-audio-control-adventure">&#8220;Dj Shakey&#8217;s Audio Control Adventure&#8221;</a> and wrote a <a href="https://www.facebook.com/events/291745624180085">pseudo-blog on Facebook</a>.</p>
<p>To me, exploring Controllerism means trying to make my performance easier, more creative, and more dynamic. I did quite a bit of general research during this project, but with the performance controller, I focused on making a system that allowed me to walk around, not look at the controller, not look at my laptop (remove the barrier between<br />
me and the audience and / or my bandmates), and have maximum  flexibility and spontaneity with the sounds I was manipulating.</p>
<p>I had about 5 weeks to work, and I wanted a finished product that I could perform with, so I followed up on simpler solutions and left the hardcore hacking and studying for another time. I was also planning a huge finale party with 23 music and projection artists performing in multiple rooms, so that was on my plate as well.</p>
<p>Here&#8217;s a description of the final controller system&#8230;<br />
I use Ableton Live &#8212; the way I perform, I want to see the laptop screen so I can pick clips at random to suit my mood. I don&#8217;t want to memorize my set and I don&#8217;t want to stare at my laptop screen either, so the solution was creating an eyepiece that shows my laptop screen within it. To  build this I got help from VJ DoctorMojo aka Mark Alan<br />
Johnson of <a href="http://www.mojovideotech.com/">Mojo Video Tech, Inc.</a>. We experimented with a number of hacks, repurposing components extracted from the viewfinders of old camcorders. These experiments yeilded a number of functional miniature low-voltage displays, however these units were all black-and-white and a color image was what I needed. Very long story short, the final solution was to buy a pair of <a href="http://www.bhphotovideo.com/c/product/803999-REG/Vuzix_Corp_329T00011_Wrap_920.html">Vuzix<br />
personal video glasses</a> (US$250), flip them upside down and attach ONE screen to a regular pair of glasses so that only one of my eyes is looking at the screen and the other eye is looking out into the world. What I see with both eyes open is my laptop screen floating in the air on top of what I normally see. It&#8217;s amazing how easy this is to use!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covello_display.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_display-640x480.jpg" alt="" title="covello_display" width="640" height="480" class="alignnone size-large wp-image-22615" /></a></p>
<div class="imgcaption">Photo by Mojo; courtesy Julie Covello/Shakey.</div>
<blockquote><p>There was more to do to make this work:<br />
1. I had to run the output of my computer to a scan converter ($100) about the size of a cigarette pack and then run a wire to the little box that manages the glasses, adapters and cables were required.</p>
<p>2. I had to power the glasses, so that meant making the power cable about 10 feet longer so it could be plugged in while I walked around.</p>
<p>3. The image in the glasses was upside-down, since the unit was mounted upside-down (to avoid my nose!), so I rotated it 180 degrees via my Mac OS preferences.</p>
<p>4. The cursor size was too small, so I enlarged it with the Mac&#8217;s &#8220;Universal Access&#8221; preferences.</p>
<p>5. The image of my laptop screen was pretty low resolution, so low that I couldnt read any of the clip names, I referred to the Universal Access preferences to determine key commands for zoom in and zoom out and then programmed<br />
my mouse keys to do the shortcut keys for these functions. Zoom out and I can see levels and stuff; zoom in and I can read type.  I also fooled around with the screen resolution so it would be as clear as possible.</p>
<p>Speaking of the mouse, I did more research on the mouse than anything else! I wanted to attach it to my controller, which I was planning on hanging over my shoulders like a <a href="http://en.wikipedia.org/wiki/Keytar">keytar</a>. It had to have basic mouse functions AND I wanted buttons that could be programmed to do a series of keystrokes with one touch. There were some pretty cool mice on websites for <a href="http://www.enablemart.com/">the handicapped</a>, but they were either absurdly expensive or they didn&#8217;t have all the functionality I wanted. I ended up using the one I had on my desk, the Kensington Expert Pro Turbo Trackball. I&#8217;ve had several over the years and I love them. They don&#8217;t make them any more, so they are hard to get and costly. (US$150 &#8211; 300) Also, the trackball is not secured in the socket. I basically just duct-taped this to my controller backing, and secured the trackball (with help from Mojo) with a piece of silver solder and a rubber band so it could move freely but securely. The mouse comes with programming software and I programmed the buttons to do &#8212; whatever I wanted!</p>
<p>The controller backing is 3/4 foam board ($5). I need this thing to be light! It is solid and doesn&#8217;t flex at all. I attached a number of controllers to this backing, a <a href="http://www.novationmusic.com/products/midi_controllers/launchpad">Novation Launchpad (triggering clips, punching clips in and out), <a href="http://www.korg.com/nanoseries2">Korg nanoPAD 2</a> (fx, samples), Korg nanoKONTROL 2 (mixing, fx), and two <http://vmeter.net/>Vmeters (fx). I also messed around with a <a href="http://www.keithmcmillen.com/softstep/overview">Keith McMillen Softstep foot controller</a> which I like a lot and am still incorporating into the set-up. All of these run into a &#8220;Plugable&#8221;[-brand] 10-input powered USB hub on the back of the unit. I had to add a 12-foot usb extension to reach my laptop, as well as extending the power brick cable. All these long cables were bound into a single <a href="http://www.made-in-china.com/showroom/zhangzishu/product-detailNeBEbluySorZ/China-Flexible-Cable-Sleeve-for-CNC-Machine.html">cable sleeve</a> running to the laptop and power strip.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covellorooftop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covellorooftop-640x424.jpg" alt="" title="covellorooftop" width="640" height="424" class="alignnone size-large wp-image-22617" /></a></p>
<div class="imgcaption">A controllerist on the roof &#8230; sounds crazy, no? Trying to scratch out a pleasant, simple tune without breaking her neck looking at her laptop. It isn&#8217;t easy. You might ask, why do we stay up there? Are we checking our email? That I can answer in a single word: improvisation! Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<blockquote><p>In an effort to use the controllers without looking at them, I added textures to many of the keys so I could find them by touch (velcro, rubber, fur). I covered up the keys that I had no plan to use so I wouldn&#8217;t hit them by accident. I divided the Launchpad up into 4&#215;4 quandrants with miniature wire and ductape ridges. I&#8217;m still adapting to this set-up.</p>
<p>After the whole thing was put together, I hung it from a strap I grabbed off a gear case I had in the room. It took some trial and error to determine where to place the ends of the straps on the controller so that it would hang properly and my hands reached all the controls comfortably. I spent some time with the prototype attaching and re-attaching items until everything was in the right place before cutting out the foam board into the final shape. At this time, everything is attached with checkered duct tape from Home Depot; soon I will upgrade this to velcro (but keep the checkers as<br />
decoration!).</p>
<p>The VoltAxe was ready to test play at midnight the day before the huge event where I was going to perform! Thanks to<br />
<a href="http://www.moldover.com">Moldover</a> and <a href="http://mojovideotech.com/">Mojo</a>, who were with me doing ongoing troubleshooting, configuring went quickly and I was able to rehearse for a few hours and pull it together just in time! At the show, everything went as planned and I couldn&#8217;t have been happier &#8211; it was<br />
so much fun! I can&#8217;t wait to evolve this set-up! My next move is to make it mobile and take it to the subway station to do some busking.</p></blockquote>
<p>More information:<br />
<a href="http://mojovideotech.com/mvt/works/dj-shakey-clocktower-gallery/">DJ Shakey : Clocktower Artist-In-Residency</a> [as written up by the video whiz behind the project, Mojo]</p>
<p>Radio interview, talking DJing, &#8220;controllerism,&#8221; producing, and complete with remixes and original music from Shakey:<br />
<a href="http://artonair.org/show/dj-shakey-the-illustrated-interview">DJ Culture: DJ Shakey, The Illustrated Interview</a></p>
<p>If you like the project and want to see it developed more, you can also vote for it on <a href="http://djshakey.artistswanted.org/yr2011?__utma=56695290.1958529871.1327901336.1327905392.1327906690.3&#038;__utmb=56695290.11.10.1327906690&#038;__utmc=56695290&#038;__utmx=-&#038;__utmz=56695290.1327906690.3.3.utmcsr%3Dgoogle%7Cutmccn%3D%28organic%29%7Cutmcmd%3Dorganic%7">Artists Wanted</a></p>
<p>Here&#8217;s a track with the controller in action:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/freebassbk/minor-schwing">Minor schwing</a> by <a href="http://soundcloud.com/freebassbk">FreebassBK</a></span> </p>
<p>Thanks, Julie!</p>
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		<title>Curating Sound: Exploring Performance and Embodiment, in Live Excerpts and Analysis from BodyControlled</title>
		<link>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/</link>
		<comments>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:44:50 +0000</pubDate>
		<dc:creator>Kristin Trethewey</dc:creator>
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		<description><![CDATA[Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32743669?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8220;BodyControlled&#8221; means, and what it can mean for sonic performance and creation. And I wanted to make sure to subtract myself from this write-up, seeing as I was playing &#8211; but see the excellent timelapse of the evening, above. -Ed.</em></p>
<p>LEAP is one of these spectacular Berlin venues you’ve been hearing so much about. It&#8217;s a huge, raw space with a view of Berlin&#8217;s landmark TV tower, hosting interesting art events with cheap drinks and the potential for a late-night party. But it&#8217;s unique, too, in its focus on electronic arts. And unlike other media arts centers, it&#8217;s not filled with computers and half-finished electronic projects. I&#8217;ve truly gotten lost trying to find this place (it&#8217;s tucked away in a mall), so I would recommend watching the <a href="http://vimeo.com/20384216">timelapse video LEAP shot</a> that guides you to the entrance before attempting to go there.  Tonight is the second edition of BodyControlled, a new bimonthly performance series at the space. This installment, called &#8220;matter incompatible,&#8221; is held in conjunction with the Transmediale Festival under the satellite program, <a href="http://www.transmediale.de/node/20741">Vorspiel</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg" alt="" title="bc1_rh" width="640" height="425" class="alignnone size-full wp-image-22498" /></a></p>
<div class="imgcaption">Robert Henke at BodyControlled, somewhere deep into a 12-hour performance. Image courtesy LEAP.</div>
<p>BodyControlled is a series focused on the intersection of performance and electronics. You can expect future programming to focus around ideas of “feedback” and “bio” related electronic performances. In its first installment back in November, a packed LEAP gallery witnessed performances by Robert Henke, Peter Kirn [editor of this site], Stephen Cornford, and Paul Whitty. The event was called &#8220;Other Spaces&#8221; and took the physical architecture of the gallery as a point of departure. Having the space filled with people made for a secondary concern of space: its use. In a series whose title mentions the body, I witnessed one performance engaging the bodies that were filling the space.  Robert Henke’s twelve-hour set activated interactions between the audience, performer, and environment. He moved around, listened and mingled with the audience, even though he had this amazing, souped-up control station complete with ambient lighting. <span id="more-22495"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg" alt="" title="bc1_pk" width="640" height="427" class="alignnone size-full wp-image-22499" /></a></p>
<div class="imgcaption">CDM&#8217;s Peter Kirn (neverheardofhim) at BodyControlled in November. Photo courtesy LEAP.</div>
<p>Other artists put more emphasis on the manipulation and dislocation of space through the use and abuse of electronics. Kirn worked with a custom rig with tablet-controlled original software built in open-source software Pure Data (Pd), controlled by a tablet running Konkreet Performer. Excerpt:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/peterkirn/excerpt-leap-gallery-berlin-26">Excerpt &#8211; LEAP Gallery Berlin, 26.11</a> by <a href="http://soundcloud.com/peterkirn">peterkirn</a></span> </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg" alt="" title="bc1_cw" width="640" height="425" class="alignnone size-full wp-image-22500" /></a></p>
<div class="imgcaption">Electronic autopsy: Whitty and Cornford at work. Photo courtesy LEAP.</div>
<p>Whitty and Cornford actively deconstructed electronics in front of the audience:<br />
<strong>it pays my way and it corrodes my soul (2011)</strong></p>
<blockquote><p>Stephen Cornford &#038; Paul Whitty’s performance &#8220;it pays my way and it corrodes my soul&#8221; seeks out musical material by physically dismembering playback  equipment. A reel-to-reel tape recorder is switched on and its mechanism amplified with a variety of microphones while it is taken to pieces. The sounds produced are then fed through an array of pedals: the machine’s belts, gears, switches and casing becoming an instrument subjected to a live audio autopsy</p></blockquote>
<p>Excerpt:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/excerpt-stephen-cornford-paul">Excerpt: Stephen Cornford &#038; Paul Whitty, LEAP Berlin, 26 November</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Cornford was also interviewed by LEAP for his installation work, featuring repurposed tape machines:<br />
<iframe src="http://player.vimeo.com/video/32520125?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>As João Pais, co-curator of the event with LEAP&#8217;s Daniel Franke, puts it:</p>
<blockquote><p>&#8220;BodyControlled means the main direction of the series, to present performance and installation works that have a strong, corporal identity. This can be manifested in many ways, not only implying a &#8220;moving performer&#8221;. The purpose is to avoid the extreme of abstract performances made by a laptop-er, sitting down as if writing emails. In the first event, this idea was shown by interpreting/filling the space of LEAP through a sound-performance (Kirn, Henke), or an installation (Cornford, Mathy, Oliver).&#8221;</p></blockquote>
<p>See also my write-up for ARTSCARDS from last month:<br />
<a href="http://artcards.cc/review/other-spaces-generates-new-spaces-through-sound-at-leap/4496/">Other Spaces Generates New Spaces Through Sound at LEAP</a></p>
<p>The second event, &#8220;matter incompatible,&#8221; draws reference to the Transmediale theme: In/compatible, acknowledging the less clear, even dark forces at play in the artistic and political climate today. Matter Controlled questions the idea of the object or anti-object within sonification. See CDM&#8217;s write-up from yesterday:</p>
<p><a href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</a></p>
<p>From the Transmediale podcast, some explanations of the theme of the larger festival:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/transmediale/jacob-lillemose-on-the">Jacob Lillemose on the exhibition Dark Drives: Uneasy Energies in Technological Times</a> by <a href="http://soundcloud.com/transmediale">transmediale</a></span> </p>
<blockquote><p>Kristoffer Gansing elaborates on the festival theme in/compatible, as well as the in/compatible symposium: systems | publics | aesthetics.<br />
Tatiana Bazzichelli is the curator for out new project reSource of transmedial culture and speaks about its concept.<br />
Jacob Lillemose speaks about exhibition Dark Drives: Uneasy Energies in Technological Times which he is curating for transmediale 2012 in/compatible.<br />
Sandra Naumann is the curator for this year&#8217;s performance programme The Ghosts in the Maschine, which she explains a bit more in detail.<br />
And Marcel Schwierin tells us about his concept for the video programme he is curating for transmediale 2012 in/compatible.</p></blockquote>
<p>Performances by Echo Ho, Mario De Vega, Alex Nowitz and Ignaz Schick will investigate this blurry region between the immaterial and material. I am curious to see what objects they will bring to play with. As they potentially seek liberation from the physical objects, by reimagining their sonification, I wonder how they are also reliant and maybe even drawn towards their objectification. Bringing these disparate emotions into play is at the heart of tonights investigation. In today’s climate fractures exist between so many aspects of our lives. These performances seek to bring some of them together, compatible or incompatible as we might discover.</p>
<p>You can watch the proceedings <a href="http://bit.ly/uXRgyq">via live Internet stream</a>, for the majority of you not <a href="http://leap-berlin.tumblr.com/bc02">in Berlin for the live show</a>.</p>
<p><a href="http://www.leapknecht.de">www.leapknecht.de</a></p>
<h3>More Photos</h3>
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<h3>About the Author</h3>
<p><em>Kristin Trethewey is a Canadian video artist, cinema performer, and curator. She holds an MFA from Brooklyn College in Performance and Interactive Media. A multi-disciplinary curator and artist for the past ten years, she has recently completed a residency at the <a href="http://www.nodecenter.org/">Node Center for Curatorial Arts</a>, was co-Director/co-Curator of the INDEX Festival. She currently lives in Berlin.</em></p>
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