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	<title>Create Digital Music &#187; live-performance</title>
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	<description>Making music with technology</description>
	<lastBuildDate>Mon, 13 Feb 2012 20:06:50 +0000</lastBuildDate>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<slash:comments>29</slash:comments>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[clip-launching]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description><![CDATA[Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<title>A Monster Frankenstein Controller, with Fur Keys and Borg-Like Eyepiece, Built by Julie Covello</title>
		<link>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22613</guid>
		<description><![CDATA[Photo by Nina Mouritzen; courtesy Julie Covello/Shakey. In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-monster-frankenstein-controller-with-fur-keys-and-borg-like-eyepiece-built-by-julie-covello/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/covello_color.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_color-640x424.jpg" alt="" title="covello_color" width="640" height="424" class="alignnone size-large wp-image-22614" /></a></p>
<div class="imgcaption">Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<p>In an explosion of color, buttons, keys, velcro, and fur, and coupled with a cyborg-chic eyepiece, the VoltAxe is controllerism gone Mad Max, a post-acocalyptic keytar bred from salvaged parts. And if you want to make a unique construction of your own, creator Julie Covello &#8211; aka New York&#8217;s DJ Shakey &#8211; is willing to tell all her secrets, as well as why this was important to her music.</p>
<p>In modeling (the basement hobby variety, not the skinny fashionista one), &#8220;kitbashing&#8221; is the act of combining bits of multiple kits to produce one finished whole. Some custom new controllers are following a similar route, taking the best bits of, say, a keyboard and a Novation Launchpad, and going a bit nuts. Julie&#8217;s work deserves special mention not only because it takes that technique to an extreme, but it couples it with a heads-up, hands-free video display to keep feedback from the computer visible without being a distraction.</p>
<p>Julie tells us all the details:<span id="more-22613"></span></p>
<blockquote><p>The VoltAxe controller was created as part of my artist-in-residency at the <a href="http://artonair.org/">Clocktower Gallery</a> in New York City, made possible with support from the <a href="http://www.jeromefdn.org">Jerome  Foundation</a>. I named my residency <a href="http://artonair.org/residency/dj-shakeys-audio-control-adventure">&#8220;Dj Shakey&#8217;s Audio Control Adventure&#8221;</a> and wrote a <a href="https://www.facebook.com/events/291745624180085">pseudo-blog on Facebook</a>.</p>
<p>To me, exploring Controllerism means trying to make my performance easier, more creative, and more dynamic. I did quite a bit of general research during this project, but with the performance controller, I focused on making a system that allowed me to walk around, not look at the controller, not look at my laptop (remove the barrier between<br />
me and the audience and / or my bandmates), and have maximum  flexibility and spontaneity with the sounds I was manipulating.</p>
<p>I had about 5 weeks to work, and I wanted a finished product that I could perform with, so I followed up on simpler solutions and left the hardcore hacking and studying for another time. I was also planning a huge finale party with 23 music and projection artists performing in multiple rooms, so that was on my plate as well.</p>
<p>Here&#8217;s a description of the final controller system&#8230;<br />
I use Ableton Live &#8212; the way I perform, I want to see the laptop screen so I can pick clips at random to suit my mood. I don&#8217;t want to memorize my set and I don&#8217;t want to stare at my laptop screen either, so the solution was creating an eyepiece that shows my laptop screen within it. To  build this I got help from VJ DoctorMojo aka Mark Alan<br />
Johnson of <a href="http://www.mojovideotech.com/">Mojo Video Tech, Inc.</a>. We experimented with a number of hacks, repurposing components extracted from the viewfinders of old camcorders. These experiments yeilded a number of functional miniature low-voltage displays, however these units were all black-and-white and a color image was what I needed. Very long story short, the final solution was to buy a pair of <a href="http://www.bhphotovideo.com/c/product/803999-REG/Vuzix_Corp_329T00011_Wrap_920.html">Vuzix<br />
personal video glasses</a> (US$250), flip them upside down and attach ONE screen to a regular pair of glasses so that only one of my eyes is looking at the screen and the other eye is looking out into the world. What I see with both eyes open is my laptop screen floating in the air on top of what I normally see. It&#8217;s amazing how easy this is to use!</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covello_display.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covello_display-640x480.jpg" alt="" title="covello_display" width="640" height="480" class="alignnone size-large wp-image-22615" /></a></p>
<div class="imgcaption">Photo by Mojo; courtesy Julie Covello/Shakey.</div>
<blockquote><p>There was more to do to make this work:<br />
1. I had to run the output of my computer to a scan converter ($100) about the size of a cigarette pack and then run a wire to the little box that manages the glasses, adapters and cables were required.</p>
<p>2. I had to power the glasses, so that meant making the power cable about 10 feet longer so it could be plugged in while I walked around.</p>
<p>3. The image in the glasses was upside-down, since the unit was mounted upside-down (to avoid my nose!), so I rotated it 180 degrees via my Mac OS preferences.</p>
<p>4. The cursor size was too small, so I enlarged it with the Mac&#8217;s &#8220;Universal Access&#8221; preferences.</p>
<p>5. The image of my laptop screen was pretty low resolution, so low that I couldnt read any of the clip names, I referred to the Universal Access preferences to determine key commands for zoom in and zoom out and then programmed<br />
my mouse keys to do the shortcut keys for these functions. Zoom out and I can see levels and stuff; zoom in and I can read type.  I also fooled around with the screen resolution so it would be as clear as possible.</p>
<p>Speaking of the mouse, I did more research on the mouse than anything else! I wanted to attach it to my controller, which I was planning on hanging over my shoulders like a <a href="http://en.wikipedia.org/wiki/Keytar">keytar</a>. It had to have basic mouse functions AND I wanted buttons that could be programmed to do a series of keystrokes with one touch. There were some pretty cool mice on websites for <a href="http://www.enablemart.com/">the handicapped</a>, but they were either absurdly expensive or they didn&#8217;t have all the functionality I wanted. I ended up using the one I had on my desk, the Kensington Expert Pro Turbo Trackball. I&#8217;ve had several over the years and I love them. They don&#8217;t make them any more, so they are hard to get and costly. (US$150 &#8211; 300) Also, the trackball is not secured in the socket. I basically just duct-taped this to my controller backing, and secured the trackball (with help from Mojo) with a piece of silver solder and a rubber band so it could move freely but securely. The mouse comes with programming software and I programmed the buttons to do &#8212; whatever I wanted!</p>
<p>The controller backing is 3/4 foam board ($5). I need this thing to be light! It is solid and doesn&#8217;t flex at all. I attached a number of controllers to this backing, a <a href="http://www.novationmusic.com/products/midi_controllers/launchpad">Novation Launchpad (triggering clips, punching clips in and out), <a href="http://www.korg.com/nanoseries2">Korg nanoPAD 2</a> (fx, samples), Korg nanoKONTROL 2 (mixing, fx), and two <http://vmeter.net/>Vmeters (fx). I also messed around with a <a href="http://www.keithmcmillen.com/softstep/overview">Keith McMillen Softstep foot controller</a> which I like a lot and am still incorporating into the set-up. All of these run into a &#8220;Plugable&#8221;[-brand] 10-input powered USB hub on the back of the unit. I had to add a 12-foot usb extension to reach my laptop, as well as extending the power brick cable. All these long cables were bound into a single <a href="http://www.made-in-china.com/showroom/zhangzishu/product-detailNeBEbluySorZ/China-Flexible-Cable-Sleeve-for-CNC-Machine.html">cable sleeve</a> running to the laptop and power strip.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/02/covellorooftop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/covellorooftop-640x424.jpg" alt="" title="covellorooftop" width="640" height="424" class="alignnone size-large wp-image-22617" /></a></p>
<div class="imgcaption">A controllerist on the roof &#8230; sounds crazy, no? Trying to scratch out a pleasant, simple tune without breaking her neck looking at her laptop. It isn&#8217;t easy. You might ask, why do we stay up there? Are we checking our email? That I can answer in a single word: improvisation! Photo by Nina Mouritzen; courtesy Julie Covello/Shakey.</div>
<blockquote><p>In an effort to use the controllers without looking at them, I added textures to many of the keys so I could find them by touch (velcro, rubber, fur). I covered up the keys that I had no plan to use so I wouldn&#8217;t hit them by accident. I divided the Launchpad up into 4&#215;4 quandrants with miniature wire and ductape ridges. I&#8217;m still adapting to this set-up.</p>
<p>After the whole thing was put together, I hung it from a strap I grabbed off a gear case I had in the room. It took some trial and error to determine where to place the ends of the straps on the controller so that it would hang properly and my hands reached all the controls comfortably. I spent some time with the prototype attaching and re-attaching items until everything was in the right place before cutting out the foam board into the final shape. At this time, everything is attached with checkered duct tape from Home Depot; soon I will upgrade this to velcro (but keep the checkers as<br />
decoration!).</p>
<p>The VoltAxe was ready to test play at midnight the day before the huge event where I was going to perform! Thanks to<br />
<a href="http://www.moldover.com">Moldover</a> and <a href="http://mojovideotech.com/">Mojo</a>, who were with me doing ongoing troubleshooting, configuring went quickly and I was able to rehearse for a few hours and pull it together just in time! At the show, everything went as planned and I couldn&#8217;t have been happier &#8211; it was<br />
so much fun! I can&#8217;t wait to evolve this set-up! My next move is to make it mobile and take it to the subway station to do some busking.</p></blockquote>
<p>More information:<br />
<a href="http://mojovideotech.com/mvt/works/dj-shakey-clocktower-gallery/">DJ Shakey : Clocktower Artist-In-Residency</a> [as written up by the video whiz behind the project, Mojo]</p>
<p>Radio interview, talking DJing, &#8220;controllerism,&#8221; producing, and complete with remixes and original music from Shakey:<br />
<a href="http://artonair.org/show/dj-shakey-the-illustrated-interview">DJ Culture: DJ Shakey, The Illustrated Interview</a></p>
<p>If you like the project and want to see it developed more, you can also vote for it on <a href="http://djshakey.artistswanted.org/yr2011?__utma=56695290.1958529871.1327901336.1327905392.1327906690.3&#038;__utmb=56695290.11.10.1327906690&#038;__utmc=56695290&#038;__utmx=-&#038;__utmz=56695290.1327906690.3.3.utmcsr%3Dgoogle%7Cutmccn%3D%28organic%29%7Cutmcmd%3Dorganic%7">Artists Wanted</a></p>
<p>Here&#8217;s a track with the controller in action:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F35180904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/freebassbk/minor-schwing">Minor schwing</a> by <a href="http://soundcloud.com/freebassbk">FreebassBK</a></span> </p>
<p>Thanks, Julie!</p>
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		<title>Curating Sound: Exploring Performance and Embodiment, in Live Excerpts and Analysis from BodyControlled</title>
		<link>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/</link>
		<comments>http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:44:50 +0000</pubDate>
		<dc:creator>Kristin Trethewey</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22495</guid>
		<description><![CDATA[Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/curating-sound-exploring-performance-and-embodiment-in-live-excerpts-and-analysis-from-bodycontrolled/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32743669?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Continuing our insight into this view into electronic music performance and art through the lens of BodyControlled in Berlin, we&#8217;re joined by guest writer Kristin Trethewey. Kristin, a Canadian-born video artist and curator, takes another look at LEAP and BodyControlled, on the eve of its second installment. She gets straight at the question of what &#8220;BodyControlled&#8221; means, and what it can mean for sonic performance and creation. And I wanted to make sure to subtract myself from this write-up, seeing as I was playing &#8211; but see the excellent timelapse of the evening, above. -Ed.</em></p>
<p>LEAP is one of these spectacular Berlin venues you’ve been hearing so much about. It&#8217;s a huge, raw space with a view of Berlin&#8217;s landmark TV tower, hosting interesting art events with cheap drinks and the potential for a late-night party. But it&#8217;s unique, too, in its focus on electronic arts. And unlike other media arts centers, it&#8217;s not filled with computers and half-finished electronic projects. I&#8217;ve truly gotten lost trying to find this place (it&#8217;s tucked away in a mall), so I would recommend watching the <a href="http://vimeo.com/20384216">timelapse video LEAP shot</a> that guides you to the entrance before attempting to go there.  Tonight is the second edition of BodyControlled, a new bimonthly performance series at the space. This installment, called &#8220;matter incompatible,&#8221; is held in conjunction with the Transmediale Festival under the satellite program, <a href="http://www.transmediale.de/node/20741">Vorspiel</a>.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_rh.jpg" alt="" title="bc1_rh" width="640" height="425" class="alignnone size-full wp-image-22498" /></a></p>
<div class="imgcaption">Robert Henke at BodyControlled, somewhere deep into a 12-hour performance. Image courtesy LEAP.</div>
<p>BodyControlled is a series focused on the intersection of performance and electronics. You can expect future programming to focus around ideas of “feedback” and “bio” related electronic performances. In its first installment back in November, a packed LEAP gallery witnessed performances by Robert Henke, Peter Kirn [editor of this site], Stephen Cornford, and Paul Whitty. The event was called &#8220;Other Spaces&#8221; and took the physical architecture of the gallery as a point of departure. Having the space filled with people made for a secondary concern of space: its use. In a series whose title mentions the body, I witnessed one performance engaging the bodies that were filling the space.  Robert Henke’s twelve-hour set activated interactions between the audience, performer, and environment. He moved around, listened and mingled with the audience, even though he had this amazing, souped-up control station complete with ambient lighting. <span id="more-22495"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_pk.jpg" alt="" title="bc1_pk" width="640" height="427" class="alignnone size-full wp-image-22499" /></a></p>
<div class="imgcaption">CDM&#8217;s Peter Kirn (neverheardofhim) at BodyControlled in November. Photo courtesy LEAP.</div>
<p>Other artists put more emphasis on the manipulation and dislocation of space through the use and abuse of electronics. Kirn worked with a custom rig with tablet-controlled original software built in open-source software Pure Data (Pd), controlled by a tablet running Konkreet Performer. Excerpt:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596188" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/peterkirn/excerpt-leap-gallery-berlin-26">Excerpt &#8211; LEAP Gallery Berlin, 26.11</a> by <a href="http://soundcloud.com/peterkirn">peterkirn</a></span> </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg"><img src="http://createdigitalmusic.com/files/2012/01/bc1_cw.jpg" alt="" title="bc1_cw" width="640" height="425" class="alignnone size-full wp-image-22500" /></a></p>
<div class="imgcaption">Electronic autopsy: Whitty and Cornford at work. Photo courtesy LEAP.</div>
<p>Whitty and Cornford actively deconstructed electronics in front of the audience:<br />
<strong>it pays my way and it corrodes my soul (2011)</strong></p>
<blockquote><p>Stephen Cornford &#038; Paul Whitty’s performance &#8220;it pays my way and it corrodes my soul&#8221; seeks out musical material by physically dismembering playback  equipment. A reel-to-reel tape recorder is switched on and its mechanism amplified with a variety of microphones while it is taken to pieces. The sounds produced are then fed through an array of pedals: the machine’s belts, gears, switches and casing becoming an instrument subjected to a live audio autopsy</p></blockquote>
<p>Excerpt:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34596573" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/excerpt-stephen-cornford-paul">Excerpt: Stephen Cornford &#038; Paul Whitty, LEAP Berlin, 26 November</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Cornford was also interviewed by LEAP for his installation work, featuring repurposed tape machines:<br />
<iframe src="http://player.vimeo.com/video/32520125?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>As João Pais, co-curator of the event with LEAP&#8217;s Daniel Franke, puts it:</p>
<blockquote><p>&#8220;BodyControlled means the main direction of the series, to present performance and installation works that have a strong, corporal identity. This can be manifested in many ways, not only implying a &#8220;moving performer&#8221;. The purpose is to avoid the extreme of abstract performances made by a laptop-er, sitting down as if writing emails. In the first event, this idea was shown by interpreting/filling the space of LEAP through a sound-performance (Kirn, Henke), or an installation (Cornford, Mathy, Oliver).&#8221;</p></blockquote>
<p>See also my write-up for ARTSCARDS from last month:<br />
<a href="http://artcards.cc/review/other-spaces-generates-new-spaces-through-sound-at-leap/4496/">Other Spaces Generates New Spaces Through Sound at LEAP</a></p>
<p>The second event, &#8220;matter incompatible,&#8221; draws reference to the Transmediale theme: In/compatible, acknowledging the less clear, even dark forces at play in the artistic and political climate today. Matter Controlled questions the idea of the object or anti-object within sonification. See CDM&#8217;s write-up from yesterday:</p>
<p><a href="http://createdigitalmusic.com/2012/01/watch-artists-talk-about-making-sound-from-matter-thursday-event-and-stream-in-transmediale-prelude/">Watch Artists Talk About Making Sound From Matter; Thursday Event and Stream in Transmediale Prelude</a></p>
<p>From the Transmediale podcast, some explanations of the theme of the larger festival:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34066810" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/transmediale/jacob-lillemose-on-the">Jacob Lillemose on the exhibition Dark Drives: Uneasy Energies in Technological Times</a> by <a href="http://soundcloud.com/transmediale">transmediale</a></span> </p>
<blockquote><p>Kristoffer Gansing elaborates on the festival theme in/compatible, as well as the in/compatible symposium: systems | publics | aesthetics.<br />
Tatiana Bazzichelli is the curator for out new project reSource of transmedial culture and speaks about its concept.<br />
Jacob Lillemose speaks about exhibition Dark Drives: Uneasy Energies in Technological Times which he is curating for transmediale 2012 in/compatible.<br />
Sandra Naumann is the curator for this year&#8217;s performance programme The Ghosts in the Maschine, which she explains a bit more in detail.<br />
And Marcel Schwierin tells us about his concept for the video programme he is curating for transmediale 2012 in/compatible.</p></blockquote>
<p>Performances by Echo Ho, Mario De Vega, Alex Nowitz and Ignaz Schick will investigate this blurry region between the immaterial and material. I am curious to see what objects they will bring to play with. As they potentially seek liberation from the physical objects, by reimagining their sonification, I wonder how they are also reliant and maybe even drawn towards their objectification. Bringing these disparate emotions into play is at the heart of tonights investigation. In today’s climate fractures exist between so many aspects of our lives. These performances seek to bring some of them together, compatible or incompatible as we might discover.</p>
<p>You can watch the proceedings <a href="http://bit.ly/uXRgyq">via live Internet stream</a>, for the majority of you not <a href="http://leap-berlin.tumblr.com/bc02">in Berlin for the live show</a>.</p>
<p><a href="http://www.leapknecht.de">www.leapknecht.de</a></p>
<h3>More Photos</h3>
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<h3>About the Author</h3>
<p><em>Kristin Trethewey is a Canadian video artist, cinema performer, and curator. She holds an MFA from Brooklyn College in Performance and Interactive Media. A multi-disciplinary curator and artist for the past ten years, she has recently completed a residency at the <a href="http://www.nodecenter.org/">Node Center for Curatorial Arts</a>, was co-Director/co-Curator of the INDEX Festival. She currently lives in Berlin.</em></p>
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		<title>The Live Mixer, Reimagined, in a Futuristic Touchscreen Device from Line 6</title>
		<link>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/</link>
		<comments>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 14:17:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22429</guid>
		<description><![CDATA[Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show. Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/line6_angle.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6_angle-640x426.jpg" alt="" title="line6_angle" width="640" height="426" class="alignnone size-large wp-image-22431" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show.</div>
<p>Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line 6&#8242;s new StageScape M20d is important because it does just that &#8211; it finally says the mixer as you know it doesn&#8217;t have to be sacred, and tries to build a better one. Traditionalists might be skeptical &#8211; and with good reason, as we see if this idea works in practice &#8211; but it features some bold ideas worth considering.</p>
<p>Centered on a touchscreen interface, the StageScape mixer eschews traditional channel strips in favor of images and virtual touch controls. Want to tweak your vocalist&#8217;s sound? Instead of remembering which channel she&#8217;s on, tap the picture of the singer. StageScape brings up an elaborate array of processing options, all performed behind the scenes by Line 6&#8242;s DSP tech. You can even store in internal memory twenty seconds of a band playing, then adjust multitrack audio after the fact until it&#8217;s right, wandering around a venue using an iPad as a remote control. From processing to preset settings, control to sound experience, StageScape is completely and totally digital. It even &#8220;knows&#8221; what kind of input you&#8217;re using when you plug in the jack. </p>
<p>The solution is radically different than what we&#8217;ve seen before. It&#8217;s likely to scare away some users, and we&#8217;ll have to see how it works in practice. But coupled with some sophisticated sonic capabilities, it just might win over new users and adventurous live sound vets. Here&#8217;s a first look, after CDM got to meet with Line 6 at the product&#8217;s unveiling.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_top.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_top-640x599.jpg" alt="" title="m20d_top" width="640" height="599" class="alignnone size-large wp-image-22434" /></a><span id="more-22429"></span></p>
<h3>A Better Mousetrap</h3>
<p>For the most part, all mixers are designed with the same basic assumptions in mind. To connect multiple microphones and instruments, the mixer presents a series of columns that represent &#8220;channels,&#8221; and lines up parameters for each of those channels. To amplify and treat the sound of a singer, then, you connect the vocal microphone to a channel number, then adjust the settings for that particular channel. The challenge is, you are restricted to the knobs and faders on physical hardware, so anything you do is limited to a fixed number of controls &#8211; and you have to remember the abstraction of which instrumentalist is associated with which channel. Just writing this out seems redundant and obvious; we&#8217;re so used to the arrangement that it&#8217;s hard to even think about it. But if you do think about it, there is a layer of abstraction between what you&#8217;re doing and the way you&#8217;d think about the actual musical ensemble.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_performmode.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_performmode-640x355.jpg" alt="" title="m20d_performmode" width="640" height="355" class="alignnone size-large wp-image-22435" /></a></p>
<p>Adding a touchscreen interface means these kinds of abstractions don&#8217;t have to be there, but most software simply recreates the same setup. It may be easier to label channels once you have a display, but otherwise digital mixers have generally replicated the same setup. And even software has generally aped the lineup of channel strips, rather than design a visual metaphor more closely tied to how we think.</p>
<p>StageScape tosses all of that out the window. </p>
<p>It starts from the moment you plug in a cable. I/O jacks on the back, featuring combo Neutrik connectors, &#8220;know&#8221; what sort of cable you&#8217;ve connected. So, for instance, plug in an XLR, and the mixer guesses you&#8217;ve got a mic. Add a 1/4&#8243; line jack, and it works out you&#8217;ve connected something that&#8217;s line level or instrumental. (I&#8217;m still researching just how much the auto-sensing considers, but it at the very least knows which connection you used.) The feature works with both input and output, and sets paramters like channel gain, EQ, effects and routing.</p>
<p>Live sound has already benefited from going digital. Having hung out front-of-house with the rival Avid Venue system, I can already tell you live sound engineers adore the change. Let&#8217;s assume you have a lineup of three bands. Already, the ability to label channels for those three different ensembles, set levels, and then store presets for instant-recall of settings for each is huge. In fact, I&#8217;d wager almost everyone reading this has been in a live situation &#8211; front-of-house, onstage, or both &#8211; where the show didn&#8217;t sound right because some setting from soundcheck was lost in translation. Digital presets are already a breakthrough.</p>
<p>What&#8217;s different with StageScape &#8211; apart from the fact that it&#8217;s far cheaper than something like Venue &#8211; is that the whole process is instantly focused on players, and it&#8217;s visual. Got a singer? You place a picture of the singer on a virtual stage on the screen, dragging their position in place with your finger. Got a guitarist? Drag a picture of a guitar. (Note that this view is called Perform Mode &#8211; you can also see more traditional views if that&#8217;s more convenient.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_xypad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_xypad-640x355.jpg" alt="" title="m20d_xypad" width="640" height="355" class="alignnone size-large wp-image-22436" /></a></p>
<p>The same graphical workflow applies to tweaking sound. X/Y pads take a bunch of DSP functions and label them in everyday English, so instead of adjusting a bunch of EQs and dynamic controls, you drag to settings like &#8220;punch&#8221; or &#8220;bright.&#8221; Line 6 emphasized that this will help folks who lack audio engineering backgrounds, but it might be useful to experienced users, too. Dynamics, equalization, and effects are also available as a separate, traditional &#8220;Deep Edit&#8221; view. Multiband compression and multi-point parametric EQ naturally benefit from touchscreen interfaces, since you can manipulate these graphical views directly. But you can also create your own X/Y presets, so when you need to make quick adjustments, you can quickly navigate favorite settings.</p>
<h3>Of Touchscreens and iPads</h3>
<p>It&#8217;s worth noting that the interface on the SoundScape mixer isn&#8217;t an iPad. Various vendors at the NAMM show last week had iPad dock solutions, but there&#8217;s an advantage to using a custom touchscreen. What&#8217;s wonderful about capacitive touchscreens (like the iPad and iPhone) is the instant response you get from a feathery touch. What&#8217;s terrible about capacitive touchscreens is that a feathery touch can quickly screw up your settings in a live show. That&#8217;s bad.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/line6.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6-640x426.jpg" alt="" title="line6" width="640" height="426" class="alignnone size-large wp-image-22439" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, CDM.</div>
<p>Line 6 joins a number of other music products in instead using a resistive screen. This technology requires some pressure before it senses your finger, which makes accidental touches less likely. It&#8217;s also less susceptible to, for instance, sweaty fingers.</p>
<p>Instead of making the iPad the main interface, Line 6 employs Apple&#8217;s tablet as a remote control. There, it makes far more sense than locked into a dock. You can wander around a venue and control the SoundScape mixing settings, hearing how they sound in different spots. (Especially useful: those 20 seconds of multitrack recording can be looped, as Line 6 showed off in a press conference featuring Colbie Cailet. It&#8217;s a simple thing to pull off, but so badly needed in live sound, it was met with enthusiastic cheers by the gathered crowd.) You do need an optional USB WiFi adapter to enable this functionality.</p>
<p>You&#8217;re also not without physical controls. Endless encoders, color-coded to match on-screen controls, provide physical, hands-on control. I don&#8217;t think anyone is going to like this arrangement quite as well as motorized faders (or faders, generally), but it does mean you get tangible control. (It&#8217;s also not hard to imagine Line 6 offering a motorized fader module if this box is a hit. In fact, I&#8217;d very much love to see a USB input on there, unless I missed one.)</p>
<h3>Recording and Sound Processing</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/M20d_tweak.jpg"><img src="http://createdigitalmusic.com/files/2012/01/M20d_tweak-640x355.jpg" alt="" title="M20d_tweak" width="640" height="355" class="alignnone size-large wp-image-22437" /></a></p>
<p>In addition to being a mixer, the SoundScape M20d is a multi-track recording device, so it can capture the same performance it&#8217;s mixing &#8211; perfect for preparing downloads of a live show. It records 24-bit lossless WAV to SD card or a connected USB drive or computer.</p>
<p>You also get various effects &#8211; no surprise with a Line 6 product &#8211; including:</p>
<ul>
<li>Parametric EQ</li>
<li>Multi-band compression</li>
<li>Feedback suppression</li>
<li>Studio reverb</li>
<li>Delays</li>
<li>Vocal doubling</li>
</ul>
<p>These in turn are bundled into channel effects.</p>
<h3>I/O</h3>
<p>While it eschews the channel strip metaphor, the M20d is otherwise a conventional mixer under the hood:</p>
<ul>
<li>12 digitally-controlled mic/line combo ins (using that auto-sensing feature mentioned earlier)</li>
<li>2 digital inputs from computer, USB, or SD</li>
<li>Stereo line inputs</li>
<li>4 monitor outs, 2 mains, each with auto-sensing on  balanced XLR</li>
</ul>
<p>Line 6 also has something called L6 LINK, a multi-channel, digital networked format via an XLR plug that allows you to connect and intelligently-configure Line 6&#8242;s own speakers. At NAMM, they were showing off their own StageSource speakers and subwoofer. They sounded terrific, though I am a little sad there isn&#8217;t a standard protocol employed on the mixer that would allow you to choose vendors.</p>
<h3>What it&#8217;s Not</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad-485x640.jpg" alt="" title="dl1608-w-ipad" width="485" height="640" class="alignnone size-large wp-image-22440" /></a></p>
<p>As part of the &#8220;let&#8217;s put an iPad in everything&#8221; trend at NAMM (which included almost everything but a harpsichord dock for your iPad), Mackie launched the DL1608. </p>
<p>In fact, the DL1608 basically <em>is</em> the Line 6, conceptually speaking, but minus all the critical refinements I mentioned &#8211; made more obvious when you look at images of these two units side by side.</p>
<ul>
<li>It immediately reproduces a virtual mixer screen on the touchscreen, which has the effect of demonstrating &#8230; why physical faders make more sense when you&#8217;re trying to reproduce physical faders.</li>
<li>Using an iPad as a primary touchscreen saves some scratch, but then your iPad is stuck in your mixer, you have a capacitive touchscreen that can be too touchy when used live, and you have annoying things like notifications popping up while you&#8217;re trying to mix.</li>
<li>You don&#8217;t get a fully-integrated system.</li>
</ul>
<p><strong>Correction:</strong> Like the Line 6 offering, the Mackie supports multiple iPads (up to ten) via wireless connection. Also like the Line 6 kit, you need extra hardware to support that &#8212; in the case of the Mackie, you need a connected router. I&#8217;m not sure with either how the mixer handles multiple people controlling the same parameters / how it deals with conflicts.</p>
<p>So, sorry. If I&#8217;m going to save money, I&#8217;ll just buy one of Mackie&#8217;s (excellent) non-touchscreen mixers. I think we have to see how touchscreens work for mixer in general, but if I were to go touch, the Line 6 product looks both more practical and better-equipped to actually innovate with the concept.</p>
<p><a href="http://www.mackie.com/products/dl1608/media/">Mackie DL1608</a><br />
Via <a href="http://shocklee.com/2012/01/mackies-new-live-sound-mixer-with-ipad-control-allows-you-to-mix-from-anywhere-in-the-room/">SHOCKLEE blog</a></p>
<p>They do have a cute video, at least.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ACo3VgXijlU" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-front.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-front-640x426.jpg" alt="" title="dl1608-front" width="640" height="426" class="alignnone size-large wp-image-22443" /></a></p>
<h3>Stay Tuned</h3>
<p>No official pricing or availability has been announced, but early numbers I heard made this sound accessible. <strong>Update:</strong> Street appears to be US$2500. That&#8217;s steep for the same band who&#8217;s just starting out and has no one doing sound (especially if they want to buy the PA, too), but it&#8217;s quite reasonable for people looking for a digitally-automated mixer for a home studio or live &#8211; and even more so given the DSP and touchscreen and iPad remote control options packed into this product.</p>
<p>To me, the big question will be who actually uses StageScape. Line 6 kept talking about bands who lack their own live sound person. But while the idea of a band running their own sound is appealing, that means the same band who couldn&#8217;t afford a tech now are buying and lugging around this PA system &#8211; possible in some cases, but surely not in all. Someone, it seems, is sure to buy it: venues, perhaps, and certainly academic and institutional settings where its user-friendly features are doubly valuable. </p>
<p>Once in place, we&#8217;ll see whether the &#8220;magical&#8221; interface can really replace a traditional mixer. I can certainly see some live sound people very badly missing the ability to hover their hands over physical faders. Oddly, the folks who might appreciate this most are the people who do live sound, and find its preset storage, built-in processing, and seamless configuration appealing in the field. I look forward to when we get to try it out.</p>
<p>But I applaud Line 6 for rethinking the mixing interface itself. The company certainly has a track record &#8211; co-founders Marcus Ryle and Michel Doidic gave us ADAT and then single-handedly popularized digital DSP for guitarists. We&#8217;ll see now if this is their third grand acheivement in transforming the business. In the meantime, this could easily be, amidst an avalanche of new gear, the most daring and promising new music product announcement this year.</p>
<p><strong><a href="http://line6.com/stagescape">http://line6.com/stagescape</a></strong></p>
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		<title>Pushing the Live Performance Envelope in LA: Mike Slott, Artists on Video; Party Friday</title>
		<link>http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/</link>
		<comments>http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 03:40:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Music has always moved forward when people get together to play. Groups of artists in Los Angeles&#8217; Interface LA collective &#8211; and other California groups, like LoveTech and controllerism.com &#8211; are challenging each other to keep expanding their technique in playing electronics live. I&#8217;m pleased with CDM and some of our friends to support a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/pushing-the-live-performance-envelope-in-la-mike-slott-artists-on-video-party-friday/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20737056?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/34526878?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Music has always moved forward when people get together to play. Groups of artists in Los Angeles&#8217; Interface LA collective &#8211; and other California groups, like <a href="http://lovetech.org/">LoveTech</a> and <a href="http://www.controllerism.com/">controllerism.com</a> &#8211; are challenging each other to keep expanding their technique in playing electronics live. </p>
<p>I&#8217;m pleased with CDM and some of our friends to support a <strong><a href="http://interface-la.tumblr.com/events">party Friday night in downtown LA celebrating playing live</a></strong>. Interface LA is a group centered on live electronic music performance and interactions. We&#8217;ll be bringing you video coverage after the event here, thanks to talented videographer <a href="http://theb-roll.com/">Charlie Visnic</a>. But we can kick things off now with videos of the artists and work. And if you are in town, be sure to <a href="http://www.ticketfly.com/purchase/event/82413">preorder tickets now</a>, as we expect this to sell out really quickly and hope to see you there! </p>
<p>Videos, from top: Mike Slott (Brooklyn), who&#8217;s headlining Friday night, in an interview. Second from top, check out the crew in their last event at top, that one centering on the <a href="http://monome.org">monome</a> grid instrument. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/Interface4FINAL_WEB.jpg"><img src="http://createdigitalmusic.com/files/2012/01/Interface4FINAL_WEB-443x640.jpg" alt="" title="Interface4FINAL" width="443" height="640" class="alignnone size-large wp-image-22296" /></a></p>
<p>I&#8217;m playing, as well (hey, I&#8217;ve got to put my money where my very large mouth is). But I&#8217;m really thrilled to get to share some time with a bunch of artists I love, many coming from San Francisco&#8217;s LoveTech and controllerism.com, and from LA&#8217;s own Interface LA regulars. The lineup:<span id="more-22295"></span></p>
<p>Mike Slott<br />
Moldover<br />
Vass Glenison<br />
Rich DDT<br />
&#8216;House Band&#8217; (Smacktop Ensemble, featuring the awesome force that is the Smacktop laptop-that-you-hit)<br />
Nonagon<br />
Ro and the Interface LA crew<br />
Presented with Novation and Ableton</p>
<p>Friday, January 21<br />
Doors 9pm<br />
18+<br />
$10 cover</p>
<p>We also have an interactive work entitled (con)textile:</p>
<blockquote><p>A digital installation using the Kinect, stop-motion and digital noise, and interactive audio&#8221; by Jeff Aaron Bryant.  Jeff is a composer working in digital media and kinetics. He is pursuing his MFA in music technology at California Institute of the Arts.</p></blockquote>
<p>Information:<br />
<a href="http://interface-la.tumblr.com/events">http://interface-la.tumblr.com/events</a><br />
<a href="http://www.ticketfly.com/purchase/event/82413">http://www.ticketfly.com/purchase/event/82413</a></p>
<p>Facebook links:<br />
<a href="https://www.facebook.com/pages/Interface-L-A/316896995011687">https://www.facebook.com/pages/Interface-L-A/316896995011687</a><br />
<a href="https://www.facebook.com/events/351095438239262/">https://www.facebook.com/events/351095438239262/</a></p>
<h3>Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/LuckyDragons04_interfaceLA.jpg"><img src="http://createdigitalmusic.com/files/2012/01/LuckyDragons04_interfaceLA-640x428.jpg" alt="" title="LuckyDragons04_interfaceLA" width="640" height="428" class="alignnone size-large wp-image-22297" /></a></p>
<div class="imgcaption">Lucky Dragons plays Interface LA in the fall.</div>
<p><a href="http://createdigitalmusic.com/files/2012/01/RO_10.jpg"><img src="http://createdigitalmusic.com/files/2012/01/RO_10-640x376.jpg" alt="" title="RO_10" width="640" height="376" class="alignnone size-large wp-image-22299" /></a></p>
<div class="imgcaption">RO in LA.</div>
<p><a href="http://interface-la.tumblr.com/post/13048887024/interface111811">November Interface LA, in photos</a></p>
<p><a href="http://www.flickr.com/groups/lovetech/pool/">San Francisco&#8217;s LoveTech crew, including their Burning Man trip</a></p>
<h3>SmackTop, in Video</h3>
<p>We&#8217;ve seen this before, but it&#8217;s still good watching someone hit their laptop.</p>
<p><iframe src="http://player.vimeo.com/video/34185445?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>More Events in LA This Week</h3>
<p>I have an early flight Saturday morning back to Berlin, but there are two other great events in Los Angeles this week if you happen to live in the area or are in town for a certain massive trade show down south in Anaheim.</p>
<p><a href="http://trashaudio.com/2011/12/trash-audio-namm-bbq-2012/">TRASH_AUDIO NAMM BBQ 2012</a> has closed its RSVP, but if you do make it, let us know how it goes or (with, uh, permission) take photos of any cool stuff you find. Really wish the TRASH_AUDIO folks the best and all our modular and sound-making friends and Matrixsynth and company; I&#8217;ll be somewhere like 40,000 feet over Ireland while that&#8217;s going on.</p>
<p>Also, Droid Behavior is doing a party Friday night that should go late at an undisclosed location, the fifth anniversary of their Wham Bam series. I thoroughly enjoyed getting involved in that in 2010, and might duck in if I can on my way to LAX; the event here is not related, to clear up any potential confusion. </p>
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		<title>Slap Your Laptop: Open Source Tool Lets You Play MacBook By Hitting It</title>
		<link>http://createdigitalmusic.com/2011/12/slap-your-laptop-open-source-lets-you-play-macbook-by-hitting-it/</link>
		<comments>http://createdigitalmusic.com/2011/12/slap-your-laptop-open-source-lets-you-play-macbook-by-hitting-it/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 21:56:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21993</guid>
		<description><![CDATA[Come on &#8211; you know that occasionally you want technology to respond when you slap it. As my sister watched an episode of the television show Quantum Leap, I thoroughly enjoyed watch Dean Stockwell&#8217;s character Al give his pocket computer, looking for all the world like a 7&#8243; tablet, little helpful smacks. SmackTop does that &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/slap-your-laptop-open-source-lets-you-play-macbook-by-hitting-it/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34185445?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Come on &#8211; you know that occasionally you want technology to respond when you slap it.</p>
<p>As my sister watched an episode of the television show <em><a href="http://en.wikipedia.org/wiki/Quantum_Leap_(TV_series)">Quantum Leap</a></em>, I thoroughly enjoyed watch Dean Stockwell&#8217;s character Al give his pocket computer, looking for all the world like a 7&#8243; tablet, little helpful smacks.</p>
<p>SmackTop does that for music. Yes, we hear, ad infinitum, the complaint that laptop musicians simply stare inertly at blue glowing laptops as if checking their email. Now they get to put a little skin in the game, literally. And a version 0.3 update makes this humorous novelty genuinely useful:</p>
<blockquote><p>Imagine your laptop as a MIDI drum kit.  SmackTop is an open-source application for Mac laptops which translates physical motion into MIDI messages.  Through real-time analysis of the built-in accelerometer&#8217;s output, SmackTop is able to classify four different &#8216;smacks&#8217;.  Now you can control your favorite DAW by simply tapping your computer.  Slap samples, ping notes and hit record &#8211; SmackTop is the MIDI controller you already own.</p></blockquote>
<p>Try it yourself, free:</p>
<p><a href="http://code.google.com/p/smacktop/">http://code.google.com/p/smacktop/</a> (they miss the obvious name, &#8220;SlapTop,&#8221; but&#8230;)</p>
<p>Got another motion-sensing laptop that&#8217;s not a Mac and feel jealous? Maybe someone can port this.</p>
<p>In January, we also expect to catch up in person with developer Raymond Weitekamp and <a href="http://interface-la.tumblr.com/">Interface LA</a>, the awesome live performance collective in southern California. Stay tuned.</p>
<p>Slap that laptop, make it free!</p>
<p><em>Now, a tribute to slaps we love&#8230;</em><span id="more-21993"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/slapchop.jpg"><img src="http://createdigitalmusic.com/files/2011/12/slapchop.jpg" alt="" title="slapchop" width="640" height="480" class="alignnone size-full wp-image-21996" /></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/danielle_scott/">Danielle Scott</a>.</div>
<p><a href="http://createdigitalmusic.com/files/2011/12/porkslap.jpg"><img src="http://createdigitalmusic.com/files/2011/12/porkslap.jpg" alt="" title="porkslap" width="640" height="425" class="alignnone size-full wp-image-21997" /></a></p>
<div class="imgcaption">Ah&#8230; to me, this is the taste of Handmade Music New York at <a href="http://culturefixny.com/">Culturefix</a>. I&#8217;m going to miss you guys. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/heathbrandon/">Heath Brandon</a>.</div>
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		<title>Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound</title>
		<link>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/</link>
		<comments>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 13:59:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21424</guid>
		<description><![CDATA[Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32096487?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians &#8211; and quickly discover how inadequate it is for the language of sound shaping in the computer.</p>
<p>Or, you can enter a wild, three-dimensional world of exploded geometries, navigated with hand gestures.</p>
<p>Welcome to the sci fi-made-real universe of Portland-based Christian Bannister&#8217;s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it&#8217;s a complete visualization and interface for live re-composition. A hand gesture can step from one musical section to another, or copy a pattern. Some familiar idioms are here: the grid of notes, a la piano roll, and the light-up array of buttons of the monome. But other ideas are exploded into spatial geometry, so that you can fly through a sound or make a sweeping rectangle or circle represent a filter.</p>
<p>Ingredients, coupling free and open source software with familiar, musician-friendly tools:</p>
<ul>
<li>Two projectors</li>
<li>A <a href="http://monome.org">monome</a></li>
<li><a href="http://processing.org">Processing</a>, the elegant and artist-savvy free software for visual code</li>
<li>Ableton Live and Cycling &#8217;74&#8242;s Max for Live, acting as the interactive glue with the sound world</li>
<li><a href="http://www.image-line.com/documents/drumaxx.html">Drumaxx</a>, Image-Line&#8217;s tasty physical-modeled drum synth</li>
<li><a href="http://www.native-instruments.com/#/de/products/producer/battery-3/">Native Instruments Battery</a>, the sampled drum engine</li>
<li><a href="http://eclipse.org">Eclipse, the free IDE, for Java coding in this case</li>
<li><a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a> (based on our previous info, at least), free and open source community-based projects for making the interfaces you see in movies happen in real life.</li>
</ul>
<p><span id="more-21424"></span></p>
<p>Another terrific video, which gets into generating a pattern:<br />
<iframe src="http://player.vimeo.com/video/30507399?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="352" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Now, I could say more, but perhaps it&#8217;s best to watch the videos. Normally, when you see a demo video with 10 or 11 minutes on the timeline, you might tune out. Here, I predict you&#8217;ll be too busy trying to get your jaw off the floor to skip ahead in the timeline.</p>
<p>At the same time, to me this kind of visualization of music opens a very, very wide door to new audiovisual exploration. Christian&#8217;s eye-popping work is the result of countless decisions &#8211; which visualization to use, which sound to use, which interaction to devise, which combination of interfaces, of instruments &#8211; and, most importantly, <em>what kind of music</em>. Any one of those decisions represents a branch that could lead elsewhere. If I&#8217;m right &#8211; and I dearly hope I am &#8211; we&#8217;re seeing the first future echoes of a vast, expanding audiovisual universe yet unseen.</p>
<p>Previously:<br />
<a href="http://cdm.fm/uWQqXG">Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</a></p>
<p>And lots more info on the blog for the project:<br />
<strong><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></strong></p>
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		<title>Preview: NYC&#8217;s In/Out Festival, in Videos, Embraces Eclectic Lineup and Music DIY</title>
		<link>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/</link>
		<comments>http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 23:44:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21321</guid>
		<description><![CDATA[You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for this weekend&#8217;s In/Out Festival. (For their part, both &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/preview-nycs-inout-festival-in-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30030015?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>You can complain about music events and festivals as they are, dream about what you&#8217;d imagine an event could be &#8211; or you can go and make it happen. And since the latter category fits friends-of-the-site Chris Gilroy and Lara Grant, it&#8217;s well worth an endorsement for <strong><a href="http://www.inoutfest.org/">this weekend&#8217;s In/Out Festival</a></strong>. (For their part, both Chris and Lara have been regulars at our Handmade Music NYC series; Chris as an electronic audiovisualist, and Lara as a <a href="http://www.fsp.fm/">textile-and-sound-melding felted signal processing guru</a>.)</p>
<p>If you&#8217;re in New York, hope you can make it or even help cover it for CDM. If you&#8217;re not &#8211; like, for instance, if you&#8217;ve recently moved to Berlin &#8211; we&#8217;ve got some videos here to give you a taste of this particular assemblage of musical makers.</p>
<p>The lineup looks rich and varied on the performance side, coupling emerging artists with known names, all in genre-bending, adventurous sound:</p>
<blockquote><p>Daedelus, Christopher Willits, Ander, Bit Shifter, tehn (Brian Crabtree), Portable Sunsets, Nick Demopolous&#8217; Smomid, Comandante Zero, Noizmakr, Programs, Sarah Danke: Switched, Ivan Franco</p></blockquote>
<p>There&#8217;s also a great selection of workshops:</p>
<ul>
<li><a href="http://www.heatit.cc/">Heatit°C</a> prototyping workshop, which uses a heat-reactive postcard for an analog circuit alongside &#8220;thermochromic and conductive inks and batteries, switches and conductive thread,&#8221; all made with a Craft Robo for producing 2D and 3D templates. (Wait&#8230; wha? Someone definitely go and cover that.)</li>
<li>How to make a contact mic</li>
<li>Kinect and movement using free software (Pd) &#8211; with Sofy Yuditskaya, who writes about Kinect and other 3D hacking <a href="http://createdigitalmotion.com/2011/11/watch-hackers-make-3d-more-expressive-and-futuristic-full-art-code-report/">today on Create Digital Motion</a></li>
<li>Max for Live with Christopher Willits</li>
<li> Comandante Zero on integrating live acoustic and digital instruments into performance</li>
<li>Alternative musical instrument discussion</li>
</ul>
<p>And here I&#8217;ve assembled some of my favorite videos of the artists and past In/Out events:<span id="more-21321"></span></p>
<p>Stephen McLeod turns an egg-cooking session into a live, improvisatory tune &#8211; fried breakfast you can dance to:</p>
<blockquote><p>There is a certain sense of magic or alchemy in the way a good cook or a good musician can transform raw ingredients into something beautiful. I feel like there is a kinship between these two disciplines, and this series of videos and performances is a meditation on that intersection.</p>
<p>While I prepare for you a meal, I use microphones and a computer to process the sounds. These sounds combine to form an automatic composition, determined by the recipe and improvised on the spot.</p></blockquote>
<p>A meditative musical creation by tehn, aka Brian Crabtree, creator of the monome, was a highlight for me in 2009. (I played visuals live, using my photography and software I built in Processing. Side note: the <a href="http://www.inoutfest.org/performer/brian-crabtree">bio pic</a> is Brian appearing at one of our first Handmade Music NYC installments, put on with friends at Etsy.com who are now based here in Berlin. Strange, the arc of time and space.)</p>
<p><iframe src="http://player.vimeo.com/video/8273618?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/7513075?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Here&#8217;s protofuse, aka Julien Bayle (French artist also known for his Max development work and protofuse controller), playing Brooklyn&#8217;s Issue Project Room with Chris Gilroy on visuals.</p>
<p><iframe src="http://player.vimeo.com/video/15259522?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Festival co-organizer Chris Gilroy jams at one of our Handmade Music NYC parties from earlier this year.</p>
<p><iframe src="http://player.vimeo.com/video/22008119?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>&#8220;Switch&#8221; by Sarah Dahnke (here with meredith Blouin) is a far-out dance confrontation, in which bodies augment one another with sound.<br />
<iframe src="http://player.vimeo.com/video/18183054?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And to close out this set with a groove, here&#8217;s Switzerland-based artist Ander playing a truly futuristic-looking controller Station, which appears to be ready to operate the Death Star.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kl9_KQR7JUU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ander.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ander.jpg" alt="" title="ander" width="640" height="360" class="alignnone size-full wp-image-21326" /></a></p>
<p>Incredibly, all this music runs US$20 a day, or $30 for a limited-edition two-day pass, with workshops priced at $10-15 or free.</p>
<p>In/Out runs at The Knitting Factory and Death by Audio in Brooklyn.</p>
<p><a href="http://www.inoutfest.org/tickets">http://www.inoutfest.org/tickets</a></p>
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		<title>A New Instrument, in Practice: Eigenharp Players Build a New Musical Tradition (Videos)</title>
		<link>http://createdigitalmusic.com/2011/10/a-new-instrument-in-practice-eigenharp-players-build-a-new-musical-tradition-videos/</link>
		<comments>http://createdigitalmusic.com/2011/10/a-new-instrument-in-practice-eigenharp-players-build-a-new-musical-tradition-videos/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:57:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-instruments]]></category>
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		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[inspiration]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21154</guid>
		<description><![CDATA[A look at the keys of a new instrument, now embraced as such by a community of players. Alpha image (CC-BY) Ross Elliott. Amidst the general-purpose computing platforms (laptop, iPad), and latest iterations of the conventional synthesizer (keyboard, knobs), the quest to build something genuinely specific, self-contained, and unique drives on. These creations are strange &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/a-new-instrument-in-practice-eigenharp-players-build-a-new-musical-tradition-videos/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/eigenalpha.jpg"><img src="http://createdigitalmusic.com/files/2011/10/eigenalpha.jpg" alt="" title="eigenalpha" width="640" height="425" class="alignnone size-full wp-image-21155" /></a></p>
<div class="imgcaption">A look at the keys of a new instrument, now embraced as such by a community of players. Alpha image (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/ross_elliott/">Ross Elliott</a>.</div>
<p>Amidst the general-purpose computing platforms (laptop, iPad), and latest iterations of the conventional synthesizer (keyboard, knobs), the quest to build something genuinely specific, self-contained, and unique drives on. These creations are strange breeds, evolutionary singularities that aim to embody something the more generic instruments of our age lack: personality and soul. They&#8217;re the kind of object you might want to practice for years, to treat in their digital, &#8220;post-mechanical&#8221; form the way you would a violin or piano. They have a feel, more than the smooth surface of a trackpad or plane of multitouch glass, something that pushes back when you push it. </p>
<p>And while many such creations have shown up in proof-of-concept demos and academic conferences, the Eigenharp is an instrument a small but growing community of players are embracing in the long haul.</p>
<p>Musician and Eigen advocate Geert Bevin is back with the latest round of updates as those players hone their chops and try to really master their Eigen playing. And if you want to get involved yourself, there&#8217;s even a regular, Web-based clubhouse, thanks to Google&#8217;s fledgling &#8220;Hangout&#8221; technology on Google+. Geert tells us:</p>
<blockquote><p>Independently from Eigenlabs, Eigenharp players are now organizing a clubhouse, twice a week, on opposite times to allow everyone to join at one point or another. This happens on Monday at 4PM CEST (Europe) and Wednesday 4PM CDT (US), using Google+ Hangouts. I&#8217;m hosting the European one and <a href="http://www.livestream.com/gbevin/folder?dirId=5c9b42ac-aa15-464f-8775-9cc875de52b1">it&#8217;s streamed and recorded on Livestream</a><br />
People that interested in the Eigenharp are invited to join one of the hangouts and <a href="http://gplus.to/gbevin">circle me</a> or <a href="https://plus.google.com/u/0/103191820197395173656">Larry Heilman</a> on Google+ to get access.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2011/10/geertrogerdavid.jpg"><img src="http://createdigitalmusic.com/files/2011/10/geertrogerdavid.jpg" alt="" title="geertrogerdavid" width="640" height="425" class="alignnone size-full wp-image-21161" /></a></p>
<div class="imgcaption">Our guide, Geert, joins pioneering instrument inventors Roger Linn and David Wessel. From a symposium provocatively-titled &#8220;<a href="http://cnmat.berkeley.edu/event/2011/05/06/eigenharp_slabs_and_linnstrument_hands_three_new_musical_instrume">The Eigenharp, SLABS and LinnStrument: Hands-on with three new musical instruments for the post-mechanical age</a>,&#8221; at the University of California Berkeley. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/thomasbonte/">Thomas Bonte</a> (who is, incidentally, creator of the free and open source notation software <a href="http://musescore.org/">MuseScore</a>).</div>
<p>Now, some of the artists videos, in a wide survey Geert has put together that spans genres.<span id="more-21154"></span></p>
<blockquote><p><strong>António Machado</strong> (Portugal) used his Eigenharp Alpha during the INCastelo open-air show with dancers in a medieval castle.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/GQQXVktmkAk?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/xXre7B5pb0k?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/10/portugal.jpg"><img src="http://createdigitalmusic.com/files/2011/10/portugal-424x640.jpg" alt="" title="portugal" width="424" height="640" class="alignnone size-large wp-image-21157" /></a></p>
<blockquote><p>Here is what António has to say about this performance: &#8220;I compose music and take care of sound design for most of the dance shows from DançArte and we were in the two final shows of the cycle &#8216;In/Out&#8217; focusing on local architecture and their surroundings. The &#8216;In&#8217; part in August, outdoors and the &#8216;Out&#8217; part inside a traditional theatre. Planning ten months ahead, August 2011 would bring us to Palmela´s medieval Castle built in the year 1150, to get inspired by and ultimately create “In Castelo”. Again the choice of performing with the Alpha suited me perfectly. It is visually stunning, so I was able to connect with the audience through the lights, using the &#8220;Arranger&#8221; and was free to interact with the surroundings, the dancers and their choreography. I have a very high degree of control over each sound/sample/AU or iVST and effects used, right from the instrument, so I don&#8217;t need to look at the computer screen while performing&#8221;
</p></blockquote>
<p><a href="http://www.youtube.com/user/palaires">http://www.youtube.com/user/palaires</a></p>
<p><strong>BangStrokeBlow (UK) live with an original instrumental:</strong></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/pKlQOYpPX9A?rel=0" frameborder="0" allowfullscreen></iframe></p>
<blockquote><p>BangStrokeBlow is a London-based duo of Eigenharpists; they make infectious, dance floor-oriented, experimental music. They retain many of the sensibilities of modern electronica but through the Eigenharp, have developed a much more expressive and human way of performing this music live. Expect anything from Hip Hop to Breakbeat to Trance; every single note will eat away at your internal organs, in a fuzzy, buzzy, rapturous way.</p></blockquote>
<p><a href="http://www.youtube.com/user/BangStrokeBlow">http://www.youtube.com/user/BangStrokeBlow</a><br />
<a href="http://www.myspace.com/bangstrokeblow">http://www.myspace.com/bangstrokeblow</a><br />
<a href="https://www.facebook.com/bangstrokeblow">https://www.facebook.com/bangstrokeblow</a><br />
<a href="http://soundcloud.com/bangstrokeblow">http://soundcloud.com/bangstrokeblow</a></p>
<p><strong>Dino Soldo</strong> (UK) has used the Eigenharp for the 2010 world tour of Leonard Cohen:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/Jpe1NBzNItY?rel=0" frameborder="0" allowfullscreen></iframe><br />
<a href="http://createdigitalmusic.com/files/2011/10/javier-dino.jpg"><img src="http://createdigitalmusic.com/files/2011/10/javier-dino-494x640.jpg" alt="" title="javier-dino" width="494" height="640" class="alignnone size-large wp-image-21158" /></a></p>
<div class="imgcaption"><a href="http://1heckofaguy.com/2010/08/23/highlights-from-the-leonard-cohen-gent-lissadell-house-and-zagreb-concerts/">Source: blog post on the tour</a>, 1heckofaguy.com.</div>
<blockquote><p>Here&#8217;s what he had to say during an interview: &#8220;I can be onstage just with this, the computer on the side and my horns. That&#8217;s my fantasy. The visual is everything&#8230; Being on stage is a fantasy and this contributes to that fantasy. I wanna get rid of my keyboards. I wanna have a whole side of my stage disappear. Make the stage a little cleaner. There&#8217;s enough buttons for me to get everything I wanna have happen, happen. Really all you have to do is get your brain situated around the Eigenharp, then the Eigenharp is ready to go&#8230; The possibilities are truly endless. It really allows me to do things that I wouldn&#8217;t normally do with a solo instrument.&#8221;</p></blockquote>
<p><a href="http://www.dinosoldo.com">http://www.dinosoldo.com</a><br />
<a href="http://twitter.com/dinosoldo">http://twitter.com/dinosoldo</a><br />
<a href="http://www.myspace.com/dinosoldo">http://www.myspace.com/dinosoldo</a><br />
<a href="http://www.facebook.com/DinoSoldo">http://www.facebook.com/DinoSoldo</a></p>
<p><strong>Flytecase</strong> (Belgium) live with an original song, &#8220;Same Place Again&#8221;:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/DXyiUgBRHlA?rel=0" frameborder="0" allowfullscreen></iframe></p>
<blockquote><p>Flytecase is a Belgian alternative pop-rock band, they used the Eigenharp Alpha for most synth arrangements on their debut album &#8216;Speaker Mind&#8217; and are now preparing a new live show that uses the Eigenharp on stage. This is one of the finished songs, written on the Eigenharp and performed live in Charleroi, Belgium during the Fêtes de Wallonie Festival.</p></blockquote>
<p><a href="http://www.flytecase.be">http://www.flytecase.be</a><br />
<a href="http://www.facebook.com/flytecase">http://www.facebook.com/flytecase</a><br />
<a href="http://www.youtube.com/view_play_list?p=B56CEC9C692B36B2">http://www.youtube.com/view_play_list?p=B56CEC9C692B36B2</a><br />
<a href="http://twitter.com/flytecase">http://twitter.com/flytecase</a></p>
<p><strong>Ian and Paul Harriman</strong> (UK) using AudioCubes and Eigenharp at Electro-Music 2011 festival:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/3KWXPBO7iTs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/4DeBILan6GM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.percussa.com/2011/09/17/ian-and-paul-harriman-using-audiocubes-and-eigenharp-at-electro-music-2011-festival/">Ian and Paul Harriman using AudioCubes and Eigenharp at Electro-Music 2011 festival</a> [Percussa (AudioCubes) blog]</p>
<blockquote><p>Paul Harriman has played the Eigenharp Alpha for two years in a row at the Electro-Music festival and performed a piece together with his son on Audiocubes this year. As well as playing leads and pads live on the Alpha, all the backing tracks are also triggered and controlled by the Eigenharp.</p></blockquote>
<p><a href="http://www.harriman4.com">http://www.harriman4.com</a></p>
<p><strong>Kayla Kavanagh</strong> (UK) live with an original song, &#8220;Take me home&#8221;:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jP4kHTSGJ3w?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/TDK22FOIPLo?rel=0" frameborder="0" allowfullscreen></iframe></p>
<blockquote><p>Kayla is a Yorkshire-based singer-songwriter who plays nine instruments. She started a year and a half ago with the Eigenharp Pico and has since then moved on to the Eigenharp Alpha. Her last album is one of the world’s first to feature the Eigenharp. Kayla played at this year&#8217;s Edinburgh Fringe Festival with her first original song on the Eigenharp Alpha.</p></blockquote>
<p><a href="http://www.kaylakavanagh.com">http://www.kaylakavanagh.com</a><br />
<a href="http://www.youtube.com/kaylakavanagh">http://www.youtube.com/kaylakavanagh</a><br />
<a href="http://twitter.com/KaylaKavanagh">http://twitter.com/KaylaKavanagh</a><br />
<a href="http://www.facebook.com/pages/Kayla-Kavanagh/22032129016">http://www.facebook.com/pages/Kayla-Kavanagh/22032129016</a></p>
<p>Thanks for this, Geert! This covers quite a range; it seems that you&#8217;re bound to find something that sparks interest. If others would like to do a similar round-up for an alternative instrument/controller, I&#8217;m all ears.</p>
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